CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7Bugfixes:
8 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
9 - Python: Fix importing .gb or .gba before .core
10 - GBA: Reset active region as needed when loading a ROM
11 - Qt: Fix command line debugger closing second game
12 - GB Serialize: Fix audio state loading
13 - GB Video: Fix dot clock timing being slightly wrong
14 - GB MBC: Pocket Cam memory should be accessible without enabling
15 - GB Memory: Initialize peripheral pointers
16 - GB MBC: Fix SRAM sizes 4 and 5
17 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
18 - GB Core: Fix palette loading when loading a foreign config
19 - Qt: Fix LOG argument order
20 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
21 - GB, GBA: Fix crashes when attempting to identify null VFiles
22 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
23 - GB MBC: Fix RTC loading when file size is off
24Misc:
25 - GBA Timer: Use global cycles for timers
26 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
27 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
28 - Qt: Don't rebuild library view if style hasn't changed
29 - Qt: Redo GameController into multiple classes
30 - SDL: Fix 2.0.5 build on macOS under some circumstances
31
320.6.0: (2017-07-16)
33Features:
34 - Library view
35 - Sprite viewer
36 - Debugging console
37 - Improved memory viewer
38 - Memory search
39 - Command line ability to override configuration values
40 - Add option to allow preloading the entire ROM before running
41 - Add option for whether rewinding restores save games
42 - Savestates now contain any RTC override data
43 - Add option to lock video to integer scaling
44 - LR35902: Watchpoints
45 - LR35902/GB-Z80 disassembler
46 - GB: Tile viewer
47 - GB: Video/audio channel enabling/disabling
48 - GB: Symbol table support
49 - GB MBC: Add MBC1 multicart support
50 - GBA: Support printing debug strings from inside a game
51 - GBA: Better cheat type autodetection
52 - Implement keypad interrupts
53 - Configuration of gamepad hats
54 - Video log recording for testing and bug reporting
55 - Debugger: Segment/bank support
56 - Debugger: Execution tracing
57 - Qt: German translation (by Lothar Serra Mari)
58 - Qt: Spanish translation (by Kevin López)
59 - Qt: Italian translation (by theheroGAC)
60Bugfixes:
61 - ARM7: Fix MLA/*MULL/*MLAL timing
62 - Core: Fix crash with rewind if savestates shrink
63 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
64 - Core: Fix directory sets crashing on close if base isn't properly detached
65 - FFmpeg: Fix overflow and general issues with audio encoding
66 - GB: Fix flickering when screen is strobed quickly
67 - GB: Fix STAT blocking
68 - GB MBC: Fix ROM bank overflows getting set to bank 0
69 - GB MBC: Fix swapping carts not detect new MBC
70 - GB Timer: Improve DIV reset behavior
71 - GB Timer: Fix DIV batching if TAC changes
72 - GB Video: Reset renderer when loading state
73 - GBA: Fix multiboot ROM loading
74 - GBA: Fix multiboot loading resulting in too small WRAM
75 - GBA BIOS: Implement BitUnPack
76 - GBA BIOS: Fix ArcTan sign in HLE BIOS
77 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
78 - GBA BIOS: Fix INT_MIN/-1 crash
79 - GBA Hardware: Fix crash if a savestate lies about game hardware
80 - GBA I/O: Handle audio registers specially when deserializing
81 - GBA Memory: Improve initial skipped BIOS state
82 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
83 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
84 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
85 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
86 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
87 - LR35902: Fix core never exiting with certain event patterns
88 - LR35902: Fix pc overflowing current region off-by-one
89 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
90 - OpenGL: Fix some shaders causing offset graphics
91 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
92 - Qt: Fix window icon being stretched
93 - Qt: Fix data directory path
94 - Qt: Fix timing issues on high refresh rate monitors
95 - Qt: Fix linking after some windows have been closed
96 - Qt: Fix crash when changing audio settings after a game is closed
97 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
98 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
99 - Qt: Fix game unpausing after frame advancing and refocusing
100 - SDL: Fix game crash check
101 - SDL: Fix race condition with audio thread when starting
102 - SDL: Fix showing version number
103 - Test: Fix crash when loading invalid file
104 - Test: Fix crash when fuzzing fails to load a file
105 - Test: Don't rely on core for frames elapsed
106 - Test: Fix crash when loading invalid file
107 - Test: Fix crash when fuzzing fails to load a file
108 - Tools: Fix recurring multiple times over the same library
109 - Util: Fix overflow when loading invalid UPS patches
110 - Util: Fix highest-fd socket not being returned by SocketAccept
111 - Windows: Fix VDir.rewind
112Misc:
113 - All: Add C++ header guards
114 - All: Move time.h include to common.h
115 - 3DS, PSP2, Wii: Last directory loaded is saved
116 - CMake: Add ability to just print version string
117 - Core: New, faster event timing subsystem
118 - Core: Clean up some thread state checks
119 - Core: Add generic checksum function
120 - Core: Cores can now have multiple sets of callbacks
121 - Core: Restore sleep callback
122 - Core: Move rewind diffing to its own thread
123 - Core: Ability to enumerate and modify video and audio channels
124 - Core: List memory segments in the core
125 - Core: Move savestate creation time to extdata
126 - Core: Config values can now be hexadecimal
127 - Core: Improved threading interrupted detection
128 - Debugger: Modularize CLI debugger
129 - Debugger: Make building with debugging aspects optional
130 - Debugger: Add functions for read- or write-only watchpoints
131 - Debugger: Make attaching a backend idempotent
132 - Debugger: Add mDebuggerRunFrame convenience function
133 - Feature: Move game database from flatfile to SQLite3
134 - Feature: Support ImageMagick 7
135 - Feature: Make -l option explicit
136 - FFmpeg: Return false if a file fails to open
137 - FFmpeg: Force MP4 files to YUV420P
138 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
139 - GB: Reset with initial state of DIV register
140 - GB MBC: New MBC7 implementation
141 - GB Audio: Simplify envelope code
142 - GB Audio: Improve initial envelope samples
143 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
144 - GB Video: Improved video timings
145 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
146 - GBA, GB: ROM is now unloaded if a patch is applied
147 - GBA DMA: Refactor DMA out of memory.c
148 - GBA DMA: Move DMAs to using absolute timing
149 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
150 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
151 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
152 - GBA Memory: Support reading/writing POSTFLG
153 - GBA Memory: Remove unused prefetch cruft
154 - GBA Timer: Improve accuracy of timers
155 - GBA Video: Clean up unused timers
156 - GBA Video: Allow multiple handles into the same tile cache
157 - GBA Video, GB Video: Colors are now fully scaled
158 - GBA Video: Optimize when BLD* registers are written frequently
159 - OpenGL: Add xBR-lv2 shader
160 - Qt: Move last directory setting from qt.ini to config.ini
161 - Qt: Improved HiDPI support
162 - Qt: Expose configuration directory
163 - Qt: Merge "Save" and "OK" buttons in shader options
164 - Qt: Automatically load controller profile when plugged in
165 - Qt: Rename "Resample video" option to "Bilinear filtering"
166 - Qt: Remove audio thread
167 - Qt: Remove audio buffer sizing in AudioProcessorQt
168 - Qt: Re-enable QtMultimedia on Windows
169 - Qt: Make "Mute" able to be bound to a key
170 - Qt: Add .gb/.gbc files to the extension list in Info.plist
171 - Qt: Relax hard dependency on OpenGL
172 - Qt: Better highlight active key in control binding
173 - SDL: Remove scancode key input
174 - SDL: Automatically map controllers when plugged in
175 - Test: Add a basic test suite
176 - Util: Add size counting to Table
177 - Util: Add 8-bit PNG write support
178 - Util: Tune patch-fast extent sizes
179 - VFS: Call msync when syncing mapped data
180 - VFS: Allow truncating memory chunk VFiles
181 - VFS: Fix some minor VFile issues with FILEs
182 - VFS: Optimize expanding in-memory files
183 - VFS: Add VFileFIFO for operating on circle buffers
184Changes from beta 1:
185Features:
186 - Qt: Italian translation (by theheroGAC)
187 - Qt: Updated German translation
188Bugfixes:
189 - GB Audio: Fix incorrect channel 4 iteration
190 - GB Audio: Fix zombie mode bit masking
191 - GB Serialize: Fix timer serialization
192 - GB Video: Fix LYC regression
193 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
194 - GBA Timer: Fix count-up timing overflowing timer 3
195 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
196 - Qt: Fix memory search close button (fixes mgba.io/i/769)
197 - Qt: Fix window icon being stretched
198 - Qt: Fix initial window size (fixes mgba.io/i/766)
199 - Qt: Fix data directory path
200 - Qt: Fix controls not saving on non-SDL builds
201 - Qt: Fix translation initialization (fixes mgba.io/i/776)
202 - Qt: Fix patch loading while a game is running
203 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
204 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
205 - Qt: Fix GL-less build
206 - Qt: Fix Software renderer not handling alpha bits properly
207 - Qt: Fix screen background improperly stretching
208 - SDL: Fix cheats not loading
209Misc:
210 - GB Serialize: Add MBC state serialization
211 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
212 - GBA Timer: Improve accuracy of timers
213 - PSP2: Update toolchain to use vita.cmake
214 - Qt: Add language selector
215 - Qt: Minor test fixes
216 - Qt: Move shader settings into main settings window
217 - Qt: Dismiss game crashing/failing dialogs when a new game loads
218 - Qt: Properly ship Qt translations
219 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
220
2210.6 beta 1: (2017-06-29)
222 - Initial beta for 0.6
223
2240.5.2: (2016-12-31)
225Bugfixes:
226 - All: Fix fullscreen config option being ignored
227 - ARM7: PSR mode bits should not get sign extended
228 - GB: Fix audio not being deinitialized
229 - GB: Fix crash when masking savedata
230 - GB: Properly initialize sramRealVf variable
231 - GB Audio: Fix serialization of channel 3 and NR52 properties
232 - GB Audio: Reset envelope timer when reseting sound channel
233 - GB MBC: Fix SRAM dangling pointer with RTC games
234 - GB MBC: Fix initializing MBC when no ROM is loaded
235 - GB Memory: Fix patching ROM bank 0
236 - GB Memory: Fix starting HDMAs during mode 0
237 - GB Memory: Fix HDMA5 value after DMA completes
238 - GB Video: Initialize LCDC in renderer
239 - GB Video: Hblank IRQs should mask LYC=LY IRQs
240 - GBA: Fix IRQs firing after already being cleared
241 - GBA: Only unhalt CPU if appropriate bit is set in IE
242 - GBA: Add savegame override for Crash Bandicoot 2
243 - GBA BIOS: Fix MidiKey2Freq BIOS reads
244 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
245 - GBA Cheats: Fix GameShark ROM patches
246 - GBA I/O: Mask off WAITCNT bits that cannot be written
247 - GBA Memory: Fix misaligned BIOS reads
248 - GBA Memory: Fix VCOUNT being writable
249 - GBA Video: Fix out of bounds sprite transforms
250 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
251 - Libretro: Fix disabling BIOS
252 - Libretro: Fix Game Boy savestates and audio
253 - Qt: Fix changing resolution of software renderer
254 - Qt: Fix setting overrides
255 - Qt: Fix cut off tiles and alignment issues in tile viewer
256 - Qt: Only reset window dimensions when first shown
257 - Qt: Fix Qt Multimedia audio driver on big endian
258 - Qt: Fix Apply button for key and controller configurations
259 - VFS: Fix resizing memory chunks when not needed
260 - Windows: Fix Unicode directory handling
261Misc:
262 - GB, GBA: Prevent loading null ROMs
263 - GB Audio: Initialize wave RAM to GBC values
264 - GB Memory: Reset ROM bank when loading a ROM
265 - PSP2: Improved controller rumble
266
2670.5.1: (2016-10-05)
268Bugfixes:
269 - Core: Fix importing save games as read-only
270 - FFmpeg: Fix encoding AAC
271 - GB: Fix invalid STOP behavior on Game Boy Color
272 - GB: Initialize audio properly
273 - GB: Properly clear KEY1 bit 0 when switching speeds
274 - GB: Properly unload save files when unloading a ROM
275 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
276 - GB MBC: Fix MBC7 when size is incorrectly specified
277 - GB MBC: Fix RTC access when no save file is loaded
278 - GB SIO: Don't auto-clock external shift clock
279 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
280 - GB Video: Fix video frames getting missed when LCDC is off
281 - GB Video: Clear screen when LCDC is off
282 - GBA Cheats: Fix holding onto pointers that may get invalidated
283 - GBA Cheats: Fix key-activated CodeBreaker cheats
284 - GBA Cheats: Fix uninitialized memory getting freed when saving
285 - GBA Hardware: Improve Game Boy Player rumble behavior
286 - GBA Memory: Fix several unused I/O register read values
287 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
288 - LR35902: Fix events running with the wrong cycle active
289 - Qt: Fix "close" button on Overrides view
290 - Qt: Fix saving overrides
291 - Qt: Fix directory set unloading when replacing the ROM
292 - Qt: Fix patch loading
293 - Qt: Fix crash when saving an override if a game isn't loaded
294 - Qt: Fix showing default display driver as OpenGL (force 1.x)
295 - SDL: Attach rumble in SDL frontend
296 - Util: Fix PNG identification on files too small to be a PNG
297Misc:
298 - All: Only update version info if needed
299 - All: Split out install locations for Libretro and OpenEmu
300 - FFmpeg: Encoding cleanup
301 - GB: Reset active region when reloading ROM
302 - GB Memory: Initialize RAM pattern for GBC
303 - GB Video: Improved video timings
304 - Qt: Manage window sizes slightly better
305 - Qt: Remember scale option independent of core dimensions
306
3070.5.0: (2016-09-19)
308Features:
309 - Game Boy support
310 - Support for encrypted CodeBreaker GBA cheats
311 - Emulation of Vast Fame protected GBA carts (taizou)
312 - Tile viewer
313 - Threaded rendering mode
314 - Libretro: Memory map and achievement support (leiradel)
315 - GUI: Add UI control remapping
316 - GUI: Add fast-forward
317 - Wii: 240p support
318 - 3DS: Adjustable screen darkening
319 - Ability to temporarily load a savegame
320 - Load specific files out of archives
321 - Automatic BIOS detection
322Bugfixes:
323 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
324 - Debugger: Fix GDB breakpoints
325 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
326 - GBA: Fix filehandle leak with savegames
327 - GBA: Timer 0 cannot be count up
328 - GBA: Count up timers should not count themselves
329 - GBA Memory: Fix mirror on non-overdumped Classic NES games
330 - GBA Memory: Fix ldm {pc}
331 - GBA Savedata: Fix savedata sync timer
332 - GBA Savedata: Only unmap savedata if present
333 - GBA Serialize: Savestates now properly store prefetch
334 - GBA Video: WIN0/1 take priority over OBJWIN
335 - GBA Video: Fix out-of-order OBJWIN
336 - PSP2: Fix GPU crash while exiting
337 - PSP2: Fix VSync
338 - PSP2: Fix accelerometer range
339 - PSP2: Actually load screen mode setting
340 - PSP2: Fix gyroscope direction
341 - PSP2: Delete threads after they return
342 - PSP2: Fix mapping/unmapping from not at 0
343 - Qt: Fix bug in software renderer scaling
344 - Qt: Fix hanging key press after disabling autofire
345 - Qt: Fix being unable to pause manually when using auto-pausing
346 - SDL: Fix axes being mapped wrong
347 - Util: Fix realloc semantics in utf16to8
348 - Util: Fix inserting too many items into a hash table
349 - VFS: Fix uninitialized varaible reading from 7z
350 - VFS: Fix reading multiple files from a 7z archive
351 - Wii: Fix framelimiting after a slowdown
352 - Wii: Fix garbage flash at startup
353Misc:
354 - 3DS: Use blip_add_delta_fast for a small speed improvement
355 - 3DS: Allow UTF-16 filenames
356 - 3DS: Port to using citro3D
357 - 3DS: Use system font for menus
358 - 3DS: Attempt to use Core 2 for threads
359 - 3DS: Adjustable filering
360 - 3DS: 3D banner
361 - All: Add QUIET parameter to silence CMake
362 - All: Faster memory read/write
363 - ARM7: Support forcing Thumb mode via MSR
364 - ARM7: Flush prefetch cache when loading CPSR via MSR
365 - ARM7: Clean up instruction decoding for future expandability
366 - Debugger: Support register and memory writes via GDB stub
367 - Debugger: Add software breakpoint support to gdb
368 - FFmpeg: Full support for libavcodec 56+
369 - GBA: Better debug logging if event processing breaks
370 - GBA Audio: Force audio DMAs to not increment destination
371 - GBA BIOS: Use custom ArcTan, not relying on OS
372 - GBA Hardware: Clean up dead code in GBP
373 - GBA Memory: Optimize stalling behavior
374 - GBA Memory: Optimize Load-/StoreMultiple
375 - GBA Savedata: Add realistic timing for EEPROM
376 - GBA Serialize: Savestates now store if CPU was halted
377 - GBA Video: Remove old slow path fallback
378 - GBA Video: Optimize sprite drawing
379 - GBA Video: Optimize mode 0 rendering
380 - GBA Video: Optimize compositing cases slightly
381 - GUI: Screenshot dimensions are now passed through
382 - GUI: Add back logging
383 - GUI: Only reload config if manually saved
384 - GUI: Increase scrolling speed
385 - OpenGL: Log shader compilation failure
386 - OpenGL: Add texSize uniform
387 - Qt: Make -g flag work in Qt build
388 - Qt: Simplify OpenGL context creation
389 - Qt: Thread startup improvements
390 - Qt: Make audio channel/video layer options shortcut mappable
391 - Qt: Remove some C99isms from C++ code
392 - Qt: Remove default autofire mappings
393 - Qt: Make reseting when pasued frame-accurate
394 - Qt: Rearchitect game closing codepath
395 - PSP2: Use system font for menus
396 - PSP2: Add rumble for PS TV
397 - PSP2: Add fit-to-height screen mode
398 - PSP2: Sync files per descriptor
399 - PSP2: Allow UTF-8 filenames
400 - PSP2: Screenshots are now saved into the Photo Gallery
401 - PSP2: Stop underclocking when menuing
402 - SDL: Increase default audio buffer size to 1024 samples
403 - SDL: More responsive rumble
404 - Util: Add Vector GetConstPointer
405 - Util: Add rtrim
406 - Util: Add endswith
407 - VFS: Improve zip file detection
408 - Wii: Add pixelated resample filter
409 - Windows: Add native VDir support
410 - Util: Add PRIz macro for libc versions that don't support %z
411
4120.4.1: (2016-07-11)
413Bugfixes:
414 - All: Fix several file handle leaks
415 - All: Fix instruction tables getting zeroed when linking sometimes
416 - ARM7: Fix flags on SBC/RSC
417 - ARM7: Fix setting spsr privilege bits when spsr is empty
418 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
419 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
420 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
421 - GBA Memory: Fix executing code from OBJ region of VRAM
422 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
423 - GBA Serialize: Fix loading savegames from savestates
424 - OpenGL: Correct boolean vector strcmp strings for uniforms
425 - Qt: Fix sending gameStopped twice
426 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
427 - Qt: Fix initial state of key mapping
428 - Qt: Initialize m_useBios
429 - SDL: Fix joystick initialization on BSD
430 - SDL: Fix potential joystick crash in games with rumble
431 - SDL: Fix SDL 1.2 build
432 - SDL: Fix sporadic crash when deinitializing audio
433 - Shaders: Fix AGS-001 shader with some bad drivers
434 - Util: Use closesocket on Windows
435 - Util: Fix socket bind addresses
436 - VFS: Fix reading 7z archives without rewinding first
437 - VFS: VFileFromFD should not open directories
438 - Wii: Fix tilting direction
439 - Util: Fix realloc semantics in utf16to8
440Misc:
441 - All: Allow use of external minizip library
442 - Debugger: CLI debugger now exits when end-of-stream is reached
443 - FFmpeg: Update dependencies on Ubuntu
444 - GBA: Slightly optimize GBAProcessEvents
445 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
446 - GBA Video: Null renderer should return proper register values
447 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
448 - Qt: Add preset for DualShock 4
449 - Qt: Update 360 input profile on OS X to reflect newer drivers
450 - Qt: Remove use of NaN
451 - Qt: Canonicalize file paths when loading games
452 - Qt: Add refresh button to controller editing
453 - SDL: Remove default gamepad mappings
454 - Util: Fix intermittent build failure on OS X
455 - VFS: VFile.sync now updates modified time
456
4570.4.0: (2016-02-02)
458Features:
459 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
460 - I/O viewer
461 - Booting of multiboot images
462 - Customization of GIF recording
463 - Libretro: Cheat code support
464 - Support for GLSL shaders
465 - ROM information view
466 - Support for VBA-style cheat codes
467 - Savestates now store creation timestamps
468 - Key autofire
469 - Libretro: Allow blocking opposing directional input
470 - OpenEmu core for OS X
471 - Libretro: Settings for using BIOS and skipping intro
472 - Libretro: Customizable idle loop removal
473 - Implemented cycle counting for sprite rendering
474 - Cleaner, unified settings window
475 - Added a setting for pausing when the emulator is not in focus
476 - Customizable paths for save games, save states, screenshots and patches
477 - Controller hotplugging
478 - Ability to store save games and active cheats within savestates
479Bugfixes:
480 - ARM7: Fix sign of unaligned LDRSH
481 - ARM7: Fix decoding of some ARM ALU instructions with shifters
482 - Debugger: Fix watchpoints in gdb
483 - GBA: Fix warnings when creating and loading savestates
484 - GBA: Fix Iridion II savetype
485 - GBA BIOS: Fix misaligned CpuSet
486 - GBA Cheats: Fix cheats setting the Action Replay version
487 - GBA Hardware: Fix GPIO on big endian
488 - GBA Memory: Fix DMA register writing behavior
489 - GBA Memory: Fix DMAs triggering two cycles early
490 - Libretro: Fix aspect ratio
491 - Qt: Fix some potential crashes with the gamepad mapping
492 - Qt: Fix keys being mapped incorrectly when loading configuration file
493 - Util: Fix PowerPC PNG read/write pixel order
494 - Util: Fix excessive memory allocation when decoding a PNG
495 - VFS: Fix VFileReadline and remove _vfdReadline
496Misc:
497 - All: Improved PowerPC support
498 - All: Fix some undefined behavior warnings
499 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
500 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
501 - GBA: Implement bad I/O register loading
502 - GBA: Allow jumping to OAM and palette RAM
503 - GBA BIOS: Finish implementing RegisterRamReset
504 - GBA Config: Add "override" layer for better one-time configuration
505 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
506 - GBA Memory: Use a dynamically sized mask for ROM memory
507 - GBA Memory: Implement several unimplemented memory access types
508 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
509 - GBA RR: Starting from savestate now embeds the savegame
510 - GBA RR: Add preliminary SRAM support for VBM loading
511 - GBA RR: Add support for resets in movies
512 - GBA Video: Remove lastHblank, as it is implied
513 - Libretro: Use anonymous memory mappers for large blocks of memory
514 - Libretro: Add install target for libretro core
515 - Qt: Window size command line options are now supported
516 - Qt: Increase usability of key mapper
517 - Qt: Add 'Apply' button to settings window
518 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
519 - Qt: Allow use of modifier keys as input
520 - Qt: Optimize log viewer
521 - Qt: Added button for breaking into the GDB debugger
522 - Qt: Add box for showing duration of rewind
523 - SDL: Support fullscreen in SDL 1.2
524 - SDL: Allow GBASDLAudio to be used without a thread context
525 - Util: Use VFile for configuration
526 - Util: Add MutexTryLock
527
5280.3.2: (2015-12-16)
529Bugfixes:
530 - ARM7: Fix STRT/STRBT
531 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
532 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
533 - Libretro: Fix problems with rumble not turning off
534 - GBA: Fix idle skip state being retained between games
535 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
536 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
537 - GBA BIOS: Fix Sqrt sign
538 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
539 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
540 - GBA Memory: Fix DMA behavior for SRAM accesses
541 - GBA Memory: Fix Store8 to OBJ VRAM
542 - GBA Memory: Fix alignment of LDM/STM on SRAM
543 - GBA Memory: Fix unaligned out-of-bounds ROM loads
544 - GBA Memory: Fix timing of DMAs
545 - GBA Video: Fix _mix for 15-bit color
546 - GBA Video: Fix OAM and palette initialization
547 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
548 - Qt: Use safer isLoaded check in GameController
549 - Qt: Fix a race condition in PainterGL that could lead to a crash
550 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
551 - Qt: Fix font size in memory viewer
552 - Qt: Fix a crash in the memory viewer
553 - Qt: Add additional checks in CheatModel to prevent crashes
554 - Qt: Fix race condition with setting sample rate
555 - Qt: Fix crash when closing multiplayer windows
556 - Qt: Fix resetting while paused
557Misc:
558 - GBA Audio: Implement missing flags on SOUNDCNT_X register
559 - Qt: Add mute option to menu
560
5610.3.1: (2015-10-24)
562Bugfixes:
563 - ARM7: Fix instruction decoding of Thumb shifts
564 - GBA: Deinit savegame when unloading a ROM
565 - GBA: Fix BIOS check on big endian
566 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
567 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
568 - GBA Audio: Fix audio channels being silenced at the wrong time
569 - GBA Memory: Fix bad BIOS Load16 on big endian
570 - GBA Memory: Fix bad Load8 on big endian
571 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
572 - GBA Video: Fix edge case with sprite blend modes and semitransparency
573 - GBA Video: Fix objwin and blending interaction on sprites
574 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
575 - Libretro: Fix a memory leak with the render buffer
576 - Qt: Windows no longer spawn in the top left on first launch
577 - Qt: Fix install path of XDG desktop file with DESTDIR
578 - Qt: Fix drag and drop on Windows
579 - Qt: Reenable double buffering, as disabling it broke some Windows configs
580 - VFS: Fix return values of VFileFILE.read and .write
581Misc:
582 - All: Reset next event to cycles instead of zero to interrupt
583 - All: Add --version flag
584 - ARM7: Force disable LTO on two files to work around a GCC bug
585 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
586 - GBA: Better memory handling with PNG savestates
587 - GBA: Additional savestate sanity checks
588 - GBA: Check for cycle count being too high
589 - GBA Audio: Allow GBAAVStream to have no video callback
590 - GBA BIOS: Implement RegisterRamReset for SIO registers
591 - Qt: Remove useless help icons in dialogs
592 - Qt: Prevent savestate window from opening while in multiplayer
593 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
594 - Qt: Dropping multiplayer windows works more cleanly now
595
5960.3.0: (2015-08-16)
597Features:
598 - Ability to hide individual background layers, or OBJs
599 - Ability to mute individual audio channels
600 - Palette viewer and exporter
601 - Volume control
602 - More shortcuts are editable (e.g. quick save/load)
603 - Rewind now shows the frame after rewinding
604 - Import/Export of GameShark/Action Replay snapshots
605 - Add "Step backwards" item for single increment rewind
606 - Deadzone estimation for game controllers
607 - Analog inputs can be used for shortcuts
608 - Menu items for specific solar sensor brightness levels
609 - Remappable controls for tilt and gyroscope sensors
610 - Status messages for actions taken while a game is running (e.g. save/load state)
611 - Memory inspector
612 - Screensaver can now be suspended while a game is running
613 - Load/save the most recent savestate slot
614 - Support varible speed (PWM) rumble
615 - Ability to cap fast forward speed
616 - Finer control over FPS target
617 - Holdable shortcut for rewinding one frame at a time
618 - Ability to boot directly into the BIOS
619 - Preliminary support for yanking out the game pak while a game is running
620 - Thumb-drive mode by putting a file called portable.ini in the same folder
621 - Configurable display driver, between software and OpenGL
622 - Undo-able savestate loading and saving
623 - Controller profiles now store shortcut settings
624 - Default controller profiles for several common controllers
625 - Libretro now supports BIOS, rumble and solar sensor
626 - Implement BIOS call Stop, for sleep mode
627 - Automatically load patches, if found
628 - Improved video synchronization
629 - Configurable audio output sample rate
630Bugfixes:
631 - ARM7: Fix SWI and IRQ timings
632 - ARM7: Fix Thumb MUL timing
633 - ARM7: Fix timing of multiplies to use N cycles
634 - ARM7: ARMHotplugDetach should call deinit
635 - Debugger: Fix use-after-free in breakpoint clearing code
636 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
637 - GBA: Cap audio FIFO read size during deserialization
638 - GBA: Check for corrupted savestates when loading
639 - GBA: Check for improperly sized savestates when loading
640 - GBA: Check for savestates made from differently sized ROMs
641 - GBA: Fix calls to endian-independent loadstores
642 - GBA: Fix timing of reading from timer registers
643 - GBA: Ensure cycles never go negative
644 - GBA Audio: Force audio FIFOs to 32-bit
645 - GBA Audio: Fix audio pitch changing when adjusting buffer size
646 - GBA Audio: Fix sample order in audio channel 3
647 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
648 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
649 - GBA Memory: Improve Thumb open bus behavior
650 - GBA Memory: Fix potential DMA issue when loading a savestate
651 - GBA Memory: Fix load/store multiple video memory waitstates
652 - GBA SIO: Fix reseting when there are SIO devices attached
653 - GBA Video: Blended sprites should never have other effects applied
654 - GBA Video: Fix out-of-bounds tiles in mosaic
655 - GBA Video: Fix windows not affecting sprites
656 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
657 - GBA Video: Fix timing on first scanline
658 - Qt: Better cleanup when a game crashes
659 - Qt: Fix open ROM dialog filtering for archive formats
660 - Qt: Cap the maximum number of multiplayer windows
661 - Qt: Fix maximum year in sensor override
662 - Qt: Fix window being too tall after exiting fullscreen
663 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
664 - Qt: Fix analog buttons not getting unmapped
665 - Qt: Fix passing command line options
666 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
667 - SDL: Fix SDL build when OpenGL is missing
668 - Util: Allow loading IPS patches that grow the ROM
669 - VFS: Fix resource leaks if some allocations fail
670 - VFS: Fix line-reading to return proper values
671 - Video: Fix an issue with very long filenames
672 - Util: Fix formatting of floats
673Misc:
674 - All: Add --help flag for command line programs
675 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
676 - All: Enable static linking for Windows
677 - All: Enable static linking for OS X
678 - All: Threads are now named
679 - All: Proper handling of Unicode file paths
680 - ARM7: Add emulation for Undefined CPU mode
681 - ARM7: Reduce the size of the Thumb instruction table
682 - GBA: Add status log level
683 - GBA: GBARewind now returns how many states it has rewound
684 - GBA: SIO logging layer
685 - GBA BIOS: Stub out SoundBias
686 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
687 - GBA: Don't include GBACLIDebugger struct unless needed
688 - GBA: Savedata is now synced shortly after data finishes being written
689 - GBA: Process multiple timer events at once, if necessary
690 - GBA Audio: Implement audio reset for channels A/B
691 - GBA Audio: Process multiple audio events at once, if necessary
692 - GBA Hardware: Backport generic RTC source into core
693 - GBA Input: Allow axes and buttons to be mapped to the same key
694 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
695 - GBA SIO: Add a dummy driver for Normal mode
696 - GBA Thread: Add functionality for running callbacks on the GBA thread
697 - GBA Thread: Split GBASync into a separate file
698 - GBA Video: Refactor software renderer into separate files
699 - GBA Video: Slightly optimize mode 0 mosaic rendering
700 - Debugger: Free watchpoints in addition to breakpoints
701 - Qt: Handle saving input settings better
702 - Qt: Move GL frame drawing back onto its own thread
703 - Qt: Fast forward (held) option moved from Other to Emulation menu
704 - Qt: Show version info in window title
705 - Qt: Migrate multiplayer window handling into GBAApp
706 - Qt: Unified file opening and saving with last location
707 - Qt: Fix windows being resizable when they shouldn't have been
708 - Qt: Only hide cursor in full screen
709 - Qt: Replace pause-after-frame mutex with an atomic
710 - Qt: Add application icon and XDG desktop files
711 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
712 - Qt: Don't save window size when entering fullscreen
713 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
714 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
715 - Qt: Increase usability of key mapper
716 - Qt: Show checkmark for window sizes
717 - Qt: Set window path to loaded ROM
718 - Perf: Ability to load savestates immediately on launch
719 - SDL: Properly check for initialization
720 - SDL: Clean up initialization functions
721 - SDL: Clean up GL context
722 - Util: Allow disabling the threading code entirely
723 - VFS: Add sync method to force syncing with backing
724
7250.2.1: (2015-05-13)
726Bugfixes:
727 - All: Fix sanitize-deb script not cleaning up after itself
728 - All: Fix dependencies for libavcodec on Debian-derived platforms
729 - ARM7: Handle writeback for PC in addressing modes 2 and 3
730 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
731 - ARM7: Fix ARM multiply instructions when PC is a destination register
732 - Debugger: Fix use-after-free in breakpoint clearing code
733 - Debugger: Fix boundary conditions in tab completion
734 - GBA: Fix timers not updating timing when writing to only the reload register
735 - GBA: Fix rewind boundary conditions
736 - GBA: Add initial I/O register settings for background matrix registers
737 - GBA: Fix hang when loading a savestate if sync to video is enabled
738 - GBA: Handle out-of-bounds I/O access
739 - GBA: Fix bounds-checking on EEPROM access
740 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
741 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
742 - GBA Memory: Allow SRAM to be 64kB
743 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
744 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
745 - GBA Video: Fix second frame mode 5
746 - Perf: Fix race condition if a game crashes immediately on start
747 - Qt: Fix Display object leak when closing a window
748 - Qt: Fix .deb dependencies
749 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
750 - Qt: Fix window not regaining focus after exiting savestate window
751 - Qt: Fix regression where video would not record if the game had already started
752 - Qt: Fix potential crash if a gamepad causes focus to change
753 - Qt: Fix controller axis querying
754 - Qt: Fix multiplayer windows opening as the wrong size
755 - Qt: Fix controllers sometimes not loading the right profile
756 - SDL: Fix boundary conditions for joystick adjustments
757 - SDL: Allocate properly sized input maps
758 - SDL: Fix potential build issues when Qt and SDL2 are in use
759 - Util: Fix resource leak in UTF-8 handling code
760 - Util: Fix a null-pointer issue when attempting to delete a key
761 - VFS: Fix resource leaks if some allocations fail
762 - Video: Fix an issue with very long filenames
763Misc:
764 - GBA Memory: Soft-crash if jumping past the end of a ROM
765 - Qt: Show multiplayer numbers in window title
766 - Qt: Solar sensor can have shortcuts set
767
7680.2.0: (2015-04-03)
769Features:
770 - Support for gamepad axes, e.g. analog sticks or triggers
771 - Add scale presets for up to 6x
772 - Settings window
773 - Bilinear resampling option
774 - Add option to skip BIOS start screen
775 - List of recently opened games
776 - Support for games using the Solar Sensor
777 - Better audio resampling via blip-buf
778 - Game Pak overrides dialog for setting savetype and sensor values
779 - Support for games using the tilt sensor
780 - Remappable shortcuts for keyboard and gamepad
781 - Rewinding of emulation
782 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
783 - Support IPv6
784 - Save directory of last loaded file
785 - Support BPS patches
786 - Automatically detect and optimize out idle loops
787 - Configurable game overrides
788 - Support loading 7-Zip files
789 - Drag and drop game loading
790 - Cheat code support
791 - Runtime configurable audio driver
792 - Libretro core for use with RetroArch and other front-ends
793 - Controller profiles for setting different bindings for different controllers
794 - Ability to lock aspect ratio
795 - Local link cable support
796 - Ability to switch which game controller is in use per instance
797 - Ability to prevent opposing directional input
798 - Warning dialog if an unimplemented BIOS feature is called
799 - Debugger: Add CLI "frame", frame advance command
800 - Debugger: Add CLI functions for writing to memory
801 - Debugger: Add CLI functions for examining memory regions
802 - Debugger: Add CLI function for writing a register
803Bugfixes:
804 - ARM7: Extend prefetch by one stage
805 - ARM7: Fix cycle counting for loads
806 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
807 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
808 - GBA: Initialize gba.sync to null
809 - GBA: Fix timer initialization
810 - GBA Audio: Support 16-bit writes to FIFO audio
811 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
812 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
813 - GBA BIOS: Fix BIOS prefetch after reset
814 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
815 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
816 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
817 - GBA Memory: Fix I cycles that had been moved to ARM7 core
818 - GBA Memory: Fix cycle counting for 32-bit load/stores
819 - GBA RR: Fix fallthrough error when reading tags from a movie
820 - GBA Thread: Fix possible hang when loading an archive
821 - GBA Thread: Fix possible deadlock in video sync
822 - Perf: Fix crash when the GBA thread fails to start
823 - Qt: Fix crash starting a GDB stub if a game isn't loaded
824 - Qt: Fix crash when adjusting settings after closing a game
825 - Qt: Fix crash when starting GDB stub after closing a game
826 - Qt: Fix patch loading while a game is running
827 - Qt: Fix crash when loading a game after stopping GDB server
828 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
829 - Qt: Fix crash when attempting to pause if a game is not running
830 - SDL: Properly clean up if a game doesn't launch
831 - Util: Fix sockets on Windows
832Misc:
833 - All: Enable link-time optimization
834 - Debugger: Watchpoints now work on STM/LDM instructions
835 - Debugger: Clean up GDB stub network interfacing
836 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
837 - Debugger: Merge Thumb BL instructions when disassembling
838 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
839 - Debugger: Watchpoints now report address watched (fixes #68)
840 - Debugger: Add support for soft breakpoints
841 - Debugger: Make I/O register names be addresses instead of values
842 - Debugger: Rename read/write commands
843 - GBA: Improve accuracy of event timing
844 - GBA: Add API for getting Configuration structs for overrides and input
845 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
846 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
847 - GBA: Move A/V stream interface into core
848 - GBA: Savestates now take into account savedata state machines (fixes #109)
849 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
850 - GBA Memory: Simplify memory API and use fixed bus width
851 - GBA Thread: Make GBASyncWaitFrameStart time out
852 - GBA Video: Start video at the last scanline instead of the first
853 - Qt: Optimize logo drawing
854 - Qt: Move frame upload back onto main thread
855 - Qt: Remember window position
856 - Qt: Double-clicking on the window toggles full screen
857 - Util: Use proper locale for reading and writing float values
858
8590.1.1: (2015-01-24)
860Bugfixes:
861 - ARM7: Fix LDM writeback to a register already written
862 - GBA: Fix timers 2 and 3 updating incorrectly
863 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
864 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
865 - GBA Audio: Properly initialize audio FIFO channels
866 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
867 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
868 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
869 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
870 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
871 - GBA BIOS: Fix HuffUnComp boundary conditions
872 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
873 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
874 - GBA Memory: Filter out top nybble of DMA addresses
875 - GBA Memory: Properly bounds-check VRAM accesses
876 - GBA Memory: Fix initial DMA state
877 - GBA Thread: Allow halted games to exit cleanly
878 - GBA Video: Fix blend issues with obscured middle layers
879 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
880 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
881 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
882 - GBA Video: Fix sprite boundary conditions with mosaic
883 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
884 - Qt: Fix issue with set frame sizes being the wrong height
885 - Qt: Fix emulator crashing when full screen if a game is not running
886 - Qt: Fix window focus issues
887 - Qt: Properly set default video recording settings
888 - Qt: Fix a race condition when a game crashes immediately
889 - Qt: Fix some cases where key mapping can break if focus is adjusted
890 - Qt: Fix crash if a game pauses before any frames are shown
891 - Debugger: Negative PC-relative loads now properly subtract the offset
892 - Debugger: Align PC-relative loads in Thumb
893 - Debugger: Fix watchpoints triggering too late
894 - Debugger: Fix binary print putting spaces between digits
895 - Video: Ensure FFmpeg encoder has audio frames
896 - Video: Fix uncompressed PCM audio recording
897 - Video: Fix FFmpeg crashing when the file extension is wrong
898 - Util: Fix SOCKET_FAILED macro
899Misc:
900 - GBA: Exit cleanly on FATAL if the port supports it
901 - GBA Memory: Implement 16- and 32-bit loads from SRAM
902 - Qt: Disable sync to video by default
903 - Qt: Handle a game crash without crashing
904 - Qt: Set default log level to FATAL, ERROR and WARN
905 - Qt: Clarify some phrasing in the menus
906 - Qt: Clear active buttons when focus is lost
907
9080.1.0: (2014-12-13)
909 - Initial release