src/gba/renderers/video-software.h (view raw)
1#ifndef VIDEO_SOFTWARE_H
2#define VIDEO_SOFTWARE_H
3
4#include "common.h"
5
6#include "gba-video.h"
7
8#ifdef COLOR_16_BIT
9typedef uint16_t color_t;
10#else
11typedef uint32_t color_t;
12#endif
13
14struct GBAVideoSoftwareSprite {
15 union {
16 struct GBAObj obj;
17 struct GBATransformedObj tobj;
18 };
19 int y;
20 int endY;
21};
22
23struct GBAVideoSoftwareBackground {
24 int index;
25 int enabled;
26 int priority;
27 uint32_t charBase;
28 int mosaic;
29 int multipalette;
30 uint32_t screenBase;
31 int overflow;
32 int size;
33 int target1;
34 int target2;
35 uint16_t x;
36 uint16_t y;
37 int32_t refx;
38 int32_t refy;
39 int16_t dx;
40 int16_t dmx;
41 int16_t dy;
42 int16_t dmy;
43 int32_t sx;
44 int32_t sy;
45};
46
47enum BlendEffect {
48 BLEND_NONE = 0,
49 BLEND_ALPHA = 1,
50 BLEND_BRIGHTEN = 2,
51 BLEND_DARKEN = 3
52};
53
54enum {
55#ifdef COLOR_16_BIT
56#ifdef COLOR_5_6_5
57 GBA_COLOR_WHITE = 0xFFDF,
58#else
59 GBA_COLOR_WHITE = 0x7FFF,
60#endif
61#else
62 GBA_COLOR_WHITE = 0x00F8F8F8,
63#endif
64 OFFSET_PRIORITY = 30,
65 OFFSET_INDEX = 28,
66};
67
68enum PixelFlags {
69 FLAG_PRIORITY = 0xC0000000,
70 FLAG_INDEX = 0x30000000,
71 FLAG_IS_BACKGROUND = 0x08000000,
72 FLAG_UNWRITTEN = 0xFC000000,
73 FLAG_TARGET_1 = 0x02000000,
74 FLAG_TARGET_2 = 0x01000000,
75 FLAG_OBJWIN = 0x01000000,
76
77 FLAG_ORDER_MASK = 0xF8000000
78};
79
80#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
81
82union WindowRegion {
83 struct {
84 uint8_t end;
85 uint8_t start;
86 };
87 uint16_t packed;
88};
89
90struct WindowControl {
91 union {
92 struct {
93 unsigned bg0Enable : 1;
94 unsigned bg1Enable : 1;
95 unsigned bg2Enable : 1;
96 unsigned bg3Enable : 1;
97 unsigned objEnable : 1;
98 unsigned blendEnable : 1;
99 unsigned : 2;
100 };
101 uint8_t packed;
102 };
103 int8_t priority;
104};
105
106#define MAX_WINDOW 5
107
108struct Window {
109 uint8_t endX;
110 struct WindowControl control;
111};
112
113struct GBAVideoSoftwareRenderer {
114 struct GBAVideoRenderer d;
115
116 color_t* outputBuffer;
117 unsigned outputBufferStride;
118
119 union GBARegisterDISPCNT dispcnt;
120
121 uint32_t row[VIDEO_HORIZONTAL_PIXELS];
122 uint32_t spriteLayer[VIDEO_HORIZONTAL_PIXELS];
123
124 // BLDCNT
125 unsigned target1Obj;
126 unsigned target1Bd;
127 unsigned target2Obj;
128 unsigned target2Bd;
129 enum BlendEffect blendEffect;
130 color_t normalPalette[512];
131 color_t variantPalette[512];
132 int anyTarget2;
133
134 uint16_t blda;
135 uint16_t bldb;
136 uint16_t bldy;
137
138 union {
139 struct {
140 unsigned bgH : 4;
141 unsigned bgV : 4;
142 unsigned objH : 4;
143 unsigned objV : 4;
144 };
145 uint16_t packed;
146 } mosaic;
147
148 struct WindowN {
149 union WindowRegion h;
150 union WindowRegion v;
151 struct WindowControl control;
152 } winN[2];
153
154 struct WindowControl winout;
155 struct WindowControl objwin;
156
157 struct WindowControl currentWindow;
158
159 int nWindows;
160 struct Window windows[MAX_WINDOW];
161
162 struct GBAVideoSoftwareBackground bg[4];
163
164 int oamDirty;
165 int oamMax;
166 struct GBAVideoSoftwareSprite sprites[128];
167
168 int start;
169 int end;
170};
171
172void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
173
174#endif