CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11 - GB Video: Clear screen when LCDC is off
12 - GBA Cheats: Fix key-activated CodeBreaker cheats
13 - GB SIO: Don't auto-clock external shift clock
14 - Qt: Fix directory set unloading when replacing the ROM
15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
16 - Core: Fix importing save games as read-only
17 - Util: Fix PNG identification on files too small to be a PNG
18 - GB: Fix invalid STOP behavior on Game Boy Color
19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
20 - SDL: Attach rumble in SDL frontend
21 - GBA Hardware: Improve Game Boy Player rumble behavior
22 - GB: Initialize audio properly
23 - GB MBC: Fix RTC access when no save file is loaded
24 - GB: Properly clear KEY1 bit 0 when switching speeds
25 - LR35902: Fix core never exiting with certain event patterns
26Misc:
27 - All: Only update version info if needed
28 - FFmpeg: Encoding cleanup
29 - GB Memory: Initialize RAM pattern for GBC
30 - SDL: Remove scancode key input
31 - GB Video: Improved video timings
32 - All: Split out install locations for Libretro and OpenEmu
33 - GBA Video: Clean up unused timers
34
350.5.0: (2016-09-19)
36Features:
37 - Game Boy support
38 - Support for encrypted CodeBreaker GBA cheats
39 - Emulation of Vast Fame protected GBA carts (taizou)
40 - Tile viewer
41 - Threaded rendering mode
42 - Libretro: Memory map and achievement support (leiradel)
43 - GUI: Add UI control remapping
44 - GUI: Add fast-forward
45 - Wii: 240p support
46 - 3DS: Adjustable screen darkening
47 - Ability to temporarily load a savegame
48 - Load specific files out of archives
49 - Automatic BIOS detection
50Bugfixes:
51 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
52 - Debugger: Fix GDB breakpoints
53 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
54 - GBA: Fix filehandle leak with savegames
55 - GBA: Timer 0 cannot be count up
56 - GBA: Count up timers should not count themselves
57 - GBA Memory: Fix mirror on non-overdumped Classic NES games
58 - GBA Memory: Fix ldm {pc}
59 - GBA Savedata: Fix savedata sync timer
60 - GBA Savedata: Only unmap savedata if present
61 - GBA Serialize: Savestates now properly store prefetch
62 - GBA Video: WIN0/1 take priority over OBJWIN
63 - GBA Video: Fix out-of-order OBJWIN
64 - PSP2: Fix GPU crash while exiting
65 - PSP2: Fix VSync
66 - PSP2: Fix accelerometer range
67 - PSP2: Actually load screen mode setting
68 - PSP2: Fix gyroscope direction
69 - PSP2: Delete threads after they return
70 - PSP2: Fix mapping/unmapping from not at 0
71 - Qt: Fix bug in software renderer scaling
72 - Qt: Fix hanging key press after disabling autofire
73 - Qt: Fix being unable to pause manually when using auto-pausing
74 - SDL: Fix axes being mapped wrong
75 - Util: Fix realloc semantics in utf16to8
76 - Util: Fix inserting too many items into a hash table
77 - VFS: Fix uninitialized varaible reading from 7z
78 - VFS: Fix reading multiple files from a 7z archive
79 - Wii: Fix framelimiting after a slowdown
80 - Wii: Fix garbage flash at startup
81Misc:
82 - 3DS: Use blip_add_delta_fast for a small speed improvement
83 - 3DS: Allow UTF-16 filenames
84 - 3DS: Port to using citro3D
85 - 3DS: Use system font for menus
86 - 3DS: Attempt to use Core 2 for threads
87 - 3DS: Adjustable filering
88 - 3DS: 3D banner
89 - All: Add QUIET parameter to silence CMake
90 - All: Faster memory read/write
91 - ARM7: Support forcing Thumb mode via MSR
92 - ARM7: Flush prefetch cache when loading CPSR via MSR
93 - ARM7: Clean up instruction decoding for future expandability
94 - Debugger: Support register and memory writes via GDB stub
95 - Debugger: Add software breakpoint support to gdb
96 - FFmpeg: Full support for libavcodec 56+
97 - GBA: Better debug logging if event processing breaks
98 - GBA Audio: Force audio DMAs to not increment destination
99 - GBA BIOS: Use custom ArcTan, not relying on OS
100 - GBA Hardware: Clean up dead code in GBP
101 - GBA Memory: Optimize stalling behavior
102 - GBA Memory: Optimize Load-/StoreMultiple
103 - GBA Savedata: Add realistic timing for EEPROM
104 - GBA Serialize: Savestates now store if CPU was halted
105 - GBA Video: Remove old slow path fallback
106 - GBA Video: Optimize sprite drawing
107 - GBA Video: Optimize mode 0 rendering
108 - GBA Video: Optimize compositing cases slightly
109 - GUI: Screenshot dimensions are now passed through
110 - GUI: Add back logging
111 - GUI: Only reload config if manually saved
112 - GUI: Increase scrolling speed
113 - OpenGL: Log shader compilation failure
114 - OpenGL: Add texSize uniform
115 - Qt: Make -g flag work in Qt build
116 - Qt: Simplify OpenGL context creation
117 - Qt: Thread startup improvements
118 - Qt: Make audio channel/video layer options shortcut mappable
119 - Qt: Remove some C99isms from C++ code
120 - Qt: Remove default autofire mappings
121 - Qt: Make reseting when pasued frame-accurate
122 - Qt: Rearchitect game closing codepath
123 - PSP2: Use system font for menus
124 - PSP2: Add rumble for PS TV
125 - PSP2: Add fit-to-height screen mode
126 - PSP2: Sync files per descriptor
127 - PSP2: Allow UTF-8 filenames
128 - PSP2: Screenshots are now saved into the Photo Gallery
129 - PSP2: Stop underclocking when menuing
130 - SDL: Increase default audio buffer size to 1024 samples
131 - SDL: More responsive rumble
132 - Util: Add Vector GetConstPointer
133 - Util: Add rtrim
134 - Util: Add endswith
135 - VFS: Improve zip file detection
136 - Wii: Add pixelated resample filter
137 - Windows: Add native VDir support
138 - Util: Add PRIz macro for libc versions that don't support %z
139
1400.4.1: (2016-07-11)
141Bugfixes:
142 - All: Fix several file handle leaks
143 - All: Fix instruction tables getting zeroed when linking sometimes
144 - ARM7: Fix flags on SBC/RSC
145 - ARM7: Fix setting spsr privilege bits when spsr is empty
146 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
147 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
148 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
149 - GBA Memory: Fix executing code from OBJ region of VRAM
150 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
151 - GBA Serialize: Fix loading savegames from savestates
152 - OpenGL: Correct boolean vector strcmp strings for uniforms
153 - Qt: Fix sending gameStopped twice
154 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
155 - Qt: Fix initial state of key mapping
156 - Qt: Initialize m_useBios
157 - SDL: Fix joystick initialization on BSD
158 - SDL: Fix potential joystick crash in games with rumble
159 - SDL: Fix SDL 1.2 build
160 - SDL: Fix sporadic crash when deinitializing audio
161 - Shaders: Fix AGS-001 shader with some bad drivers
162 - Util: Use closesocket on Windows
163 - Util: Fix socket bind addresses
164 - VFS: Fix reading 7z archives without rewinding first
165 - VFS: VFileFromFD should not open directories
166 - Wii: Fix tilting direction
167 - Util: Fix realloc semantics in utf16to8
168Misc:
169 - All: Allow use of external minizip library
170 - Debugger: CLI debugger now exits when end-of-stream is reached
171 - FFmpeg: Update dependencies on Ubuntu
172 - GBA: Slightly optimize GBAProcessEvents
173 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
174 - GBA Video: Null renderer should return proper register values
175 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
176 - Qt: Add preset for DualShock 4
177 - Qt: Update 360 input profile on OS X to reflect newer drivers
178 - Qt: Remove use of NaN
179 - Qt: Canonicalize file paths when loading games
180 - Qt: Add refresh button to controller editing
181 - SDL: Remove default gamepad mappings
182 - Util: Fix intermittent build failure on OS X
183 - VFS: VFile.sync now updates modified time
184
1850.4.0: (2016-02-02)
186Features:
187 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
188 - I/O viewer
189 - Booting of multiboot images
190 - Customization of GIF recording
191 - Libretro: Cheat code support
192 - Support for GLSL shaders
193 - ROM information view
194 - Support for VBA-style cheat codes
195 - Savestates now store creation timestamps
196 - Key autofire
197 - Libretro: Allow blocking opposing directional input
198 - OpenEmu core for OS X
199 - Libretro: Settings for using BIOS and skipping intro
200 - Libretro: Customizable idle loop removal
201 - Implemented cycle counting for sprite rendering
202 - Cleaner, unified settings window
203 - Added a setting for pausing when the emulator is not in focus
204 - Customizable paths for save games, save states, screenshots and patches
205 - Controller hotplugging
206 - Ability to store save games and active cheats within savestates
207Bugfixes:
208 - ARM7: Fix sign of unaligned LDRSH
209 - ARM7: Fix decoding of some ARM ALU instructions with shifters
210 - Debugger: Fix watchpoints in gdb
211 - GBA: Fix warnings when creating and loading savestates
212 - GBA: Fix Iridion II savetype
213 - GBA BIOS: Fix misaligned CpuSet
214 - GBA Cheats: Fix cheats setting the Action Replay version
215 - GBA Hardware: Fix GPIO on big endian
216 - GBA Memory: Fix DMA register writing behavior
217 - GBA Memory: Fix DMAs triggering two cycles early
218 - Libretro: Fix aspect ratio
219 - Qt: Fix some potential crashes with the gamepad mapping
220 - Qt: Fix keys being mapped incorrectly when loading configuration file
221 - Util: Fix PowerPC PNG read/write pixel order
222 - Util: Fix excessive memory allocation when decoding a PNG
223 - VFS: Fix VFileReadline and remove _vfdReadline
224Misc:
225 - All: Improved PowerPC support
226 - All: Fix some undefined behavior warnings
227 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
228 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
229 - GBA: Implement bad I/O register loading
230 - GBA: Allow jumping to OAM and palette RAM
231 - GBA BIOS: Finish implementing RegisterRamReset
232 - GBA Config: Add "override" layer for better one-time configuration
233 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
234 - GBA Memory: Use a dynamically sized mask for ROM memory
235 - GBA Memory: Implement several unimplemented memory access types
236 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
237 - GBA RR: Starting from savestate now embeds the savegame
238 - GBA RR: Add preliminary SRAM support for VBM loading
239 - GBA RR: Add support for resets in movies
240 - GBA Video: Remove lastHblank, as it is implied
241 - Libretro: Use anonymous memory mappers for large blocks of memory
242 - Libretro: Add install target for libretro core
243 - Qt: Window size command line options are now supported
244 - Qt: Increase usability of key mapper
245 - Qt: Add 'Apply' button to settings window
246 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
247 - Qt: Allow use of modifier keys as input
248 - Qt: Optimize log viewer
249 - Qt: Added button for breaking into the GDB debugger
250 - Qt: Add box for showing duration of rewind
251 - SDL: Support fullscreen in SDL 1.2
252 - SDL: Allow GBASDLAudio to be used without a thread context
253 - Util: Use VFile for configuration
254 - Util: Add MutexTryLock
255
2560.3.2: (2015-12-16)
257Bugfixes:
258 - ARM7: Fix STRT/STRBT
259 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
260 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
261 - Libretro: Fix problems with rumble not turning off
262 - GBA: Fix idle skip state being retained between games
263 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
264 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
265 - GBA BIOS: Fix Sqrt sign
266 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
267 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
268 - GBA Memory: Fix DMA behavior for SRAM accesses
269 - GBA Memory: Fix Store8 to OBJ VRAM
270 - GBA Memory: Fix alignment of LDM/STM on SRAM
271 - GBA Memory: Fix unaligned out-of-bounds ROM loads
272 - GBA Memory: Fix timing of DMAs
273 - GBA Video: Fix _mix for 15-bit color
274 - GBA Video: Fix OAM and palette initialization
275 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
276 - Qt: Use safer isLoaded check in GameController
277 - Qt: Fix a race condition in PainterGL that could lead to a crash
278 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
279 - Qt: Fix font size in memory viewer
280 - Qt: Fix a crash in the memory viewer
281 - Qt: Add additional checks in CheatModel to prevent crashes
282 - Qt: Fix race condition with setting sample rate
283 - Qt: Fix crash when closing multiplayer windows
284 - Qt: Fix resetting while paused
285Misc:
286 - GBA Audio: Implement missing flags on SOUNDCNT_X register
287 - Qt: Add mute option to menu
288
2890.3.1: (2015-10-24)
290Bugfixes:
291 - ARM7: Fix instruction decoding of Thumb shifts
292 - GBA: Deinit savegame when unloading a ROM
293 - GBA: Fix BIOS check on big endian
294 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
295 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
296 - GBA Audio: Fix audio channels being silenced at the wrong time
297 - GBA Memory: Fix bad BIOS Load16 on big endian
298 - GBA Memory: Fix bad Load8 on big endian
299 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
300 - GBA Video: Fix edge case with sprite blend modes and semitransparency
301 - GBA Video: Fix objwin and blending interaction on sprites
302 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
303 - Libretro: Fix a memory leak with the render buffer
304 - Qt: Windows no longer spawn in the top left on first launch
305 - Qt: Fix install path of XDG desktop file with DESTDIR
306 - Qt: Fix drag and drop on Windows
307 - Qt: Reenable double buffering, as disabling it broke some Windows configs
308 - VFS: Fix return values of VFileFILE.read and .write
309Misc:
310 - All: Reset next event to cycles instead of zero to interrupt
311 - All: Add --version flag
312 - ARM7: Force disable LTO on two files to work around a GCC bug
313 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
314 - GBA: Better memory handling with PNG savestates
315 - GBA: Additional savestate sanity checks
316 - GBA: Check for cycle count being too high
317 - GBA Audio: Allow GBAAVStream to have no video callback
318 - GBA BIOS: Implement RegisterRamReset for SIO registers
319 - Qt: Remove useless help icons in dialogs
320 - Qt: Prevent savestate window from opening while in multiplayer
321 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
322 - Qt: Dropping multiplayer windows works more cleanly now
323
3240.3.0: (2015-08-16)
325Features:
326 - Ability to hide individual background layers, or OBJs
327 - Ability to mute individual audio channels
328 - Palette viewer and exporter
329 - Volume control
330 - More shortcuts are editable (e.g. quick save/load)
331 - Rewind now shows the frame after rewinding
332 - Import/Export of GameShark/Action Replay snapshots
333 - Add "Step backwards" item for single increment rewind
334 - Deadzone estimation for game controllers
335 - Analog inputs can be used for shortcuts
336 - Menu items for specific solar sensor brightness levels
337 - Remappable controls for tilt and gyroscope sensors
338 - Status messages for actions taken while a game is running (e.g. save/load state)
339 - Memory inspector
340 - Screensaver can now be suspended while a game is running
341 - Load/save the most recent savestate slot
342 - Support varible speed (PWM) rumble
343 - Ability to cap fast forward speed
344 - Finer control over FPS target
345 - Holdable shortcut for rewinding one frame at a time
346 - Ability to boot directly into the BIOS
347 - Preliminary support for yanking out the game pak while a game is running
348 - Thumb-drive mode by putting a file called portable.ini in the same folder
349 - Configurable display driver, between software and OpenGL
350 - Undo-able savestate loading and saving
351 - Controller profiles now store shortcut settings
352 - Default controller profiles for several common controllers
353 - Libretro now supports BIOS, rumble and solar sensor
354 - Implement BIOS call Stop, for sleep mode
355 - Automatically load patches, if found
356 - Improved video synchronization
357 - Configurable audio output sample rate
358Bugfixes:
359 - ARM7: Fix SWI and IRQ timings
360 - ARM7: Fix Thumb MUL timing
361 - ARM7: Fix timing of multiplies to use N cycles
362 - ARM7: ARMHotplugDetach should call deinit
363 - Debugger: Fix use-after-free in breakpoint clearing code
364 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
365 - GBA: Cap audio FIFO read size during deserialization
366 - GBA: Check for corrupted savestates when loading
367 - GBA: Check for improperly sized savestates when loading
368 - GBA: Check for savestates made from differently sized ROMs
369 - GBA: Fix calls to endian-independent loadstores
370 - GBA: Fix timing of reading from timer registers
371 - GBA: Ensure cycles never go negative
372 - GBA Audio: Force audio FIFOs to 32-bit
373 - GBA Audio: Fix audio pitch changing when adjusting buffer size
374 - GBA Audio: Fix sample order in audio channel 3
375 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
376 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
377 - GBA Memory: Improve Thumb open bus behavior
378 - GBA Memory: Fix potential DMA issue when loading a savestate
379 - GBA Memory: Fix load/store multiple video memory waitstates
380 - GBA SIO: Fix reseting when there are SIO devices attached
381 - GBA Video: Blended sprites should never have other effects applied
382 - GBA Video: Fix out-of-bounds tiles in mosaic
383 - GBA Video: Fix windows not affecting sprites
384 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
385 - GBA Video: Fix timing on first scanline
386 - Qt: Better cleanup when a game crashes
387 - Qt: Fix open ROM dialog filtering for archive formats
388 - Qt: Cap the maximum number of multiplayer windows
389 - Qt: Fix maximum year in sensor override
390 - Qt: Fix window being too tall after exiting fullscreen
391 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
392 - Qt: Fix analog buttons not getting unmapped
393 - Qt: Fix passing command line options
394 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
395 - SDL: Fix SDL build when OpenGL is missing
396 - Util: Allow loading IPS patches that grow the ROM
397 - VFS: Fix resource leaks if some allocations fail
398 - VFS: Fix line-reading to return proper values
399 - Video: Fix an issue with very long filenames
400 - Util: Fix formatting of floats
401Misc:
402 - All: Add --help flag for command line programs
403 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
404 - All: Enable static linking for Windows
405 - All: Enable static linking for OS X
406 - All: Threads are now named
407 - All: Proper handling of Unicode file paths
408 - ARM7: Add emulation for Undefined CPU mode
409 - ARM7: Reduce the size of the Thumb instruction table
410 - GBA: Add status log level
411 - GBA: GBARewind now returns how many states it has rewound
412 - GBA: SIO logging layer
413 - GBA BIOS: Stub out SoundBias
414 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
415 - GBA: Don't include GBACLIDebugger struct unless needed
416 - GBA: Savedata is now synced shortly after data finishes being written
417 - GBA: Process multiple timer events at once, if necessary
418 - GBA Audio: Implement audio reset for channels A/B
419 - GBA Audio: Process multiple audio events at once, if necessary
420 - GBA Hardware: Backport generic RTC source into core
421 - GBA Input: Allow axes and buttons to be mapped to the same key
422 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
423 - GBA SIO: Add a dummy driver for Normal mode
424 - GBA Thread: Add functionality for running callbacks on the GBA thread
425 - GBA Thread: Split GBASync into a separate file
426 - GBA Video: Refactor software renderer into separate files
427 - GBA Video: Slightly optimize mode 0 mosaic rendering
428 - Debugger: Free watchpoints in addition to breakpoints
429 - Qt: Handle saving input settings better
430 - Qt: Move GL frame drawing back onto its own thread
431 - Qt: Fast forward (held) option moved from Other to Emulation menu
432 - Qt: Show version info in window title
433 - Qt: Migrate multiplayer window handling into GBAApp
434 - Qt: Unified file opening and saving with last location
435 - Qt: Fix windows being resizable when they shouldn't have been
436 - Qt: Only hide cursor in full screen
437 - Qt: Replace pause-after-frame mutex with an atomic
438 - Qt: Add application icon and XDG desktop files
439 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
440 - Qt: Don't save window size when entering fullscreen
441 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
442 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
443 - Qt: Increase usability of key mapper
444 - Qt: Show checkmark for window sizes
445 - Qt: Set window path to loaded ROM
446 - Perf: Ability to load savestates immediately on launch
447 - SDL: Properly check for initialization
448 - SDL: Clean up initialization functions
449 - SDL: Clean up GL context
450 - Util: Allow disabling the threading code entirely
451 - VFS: Add sync method to force syncing with backing
452
4530.2.1: (2015-05-13)
454Bugfixes:
455 - All: Fix sanitize-deb script not cleaning up after itself
456 - All: Fix dependencies for libavcodec on Debian-derived platforms
457 - ARM7: Handle writeback for PC in addressing modes 2 and 3
458 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
459 - ARM7: Fix ARM multiply instructions when PC is a destination register
460 - Debugger: Fix use-after-free in breakpoint clearing code
461 - Debugger: Fix boundary conditions in tab completion
462 - GBA: Fix timers not updating timing when writing to only the reload register
463 - GBA: Fix rewind boundary conditions
464 - GBA: Add initial I/O register settings for background matrix registers
465 - GBA: Fix hang when loading a savestate if sync to video is enabled
466 - GBA: Handle out-of-bounds I/O access
467 - GBA: Fix bounds-checking on EEPROM access
468 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
469 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
470 - GBA Memory: Allow SRAM to be 64kB
471 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
472 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
473 - GBA Video: Fix second frame mode 5
474 - Perf: Fix race condition if a game crashes immediately on start
475 - Qt: Fix Display object leak when closing a window
476 - Qt: Fix .deb dependencies
477 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
478 - Qt: Fix window not regaining focus after exiting savestate window
479 - Qt: Fix regression where video would not record if the game had already started
480 - Qt: Fix potential crash if a gamepad causes focus to change
481 - Qt: Fix controller axis querying
482 - Qt: Fix multiplayer windows opening as the wrong size
483 - Qt: Fix controllers sometimes not loading the right profile
484 - SDL: Fix boundary conditions for joystick adjustments
485 - SDL: Allocate properly sized input maps
486 - SDL: Fix potential build issues when Qt and SDL2 are in use
487 - Util: Fix resource leak in UTF-8 handling code
488 - Util: Fix a null-pointer issue when attempting to delete a key
489 - VFS: Fix resource leaks if some allocations fail
490 - Video: Fix an issue with very long filenames
491Misc:
492 - GBA Memory: Soft-crash if jumping past the end of a ROM
493 - Qt: Show multiplayer numbers in window title
494 - Qt: Solar sensor can have shortcuts set
495
4960.2.0: (2015-04-03)
497Features:
498 - Support for gamepad axes, e.g. analog sticks or triggers
499 - Add scale presets for up to 6x
500 - Settings window
501 - Bilinear resampling option
502 - Add option to skip BIOS start screen
503 - List of recently opened games
504 - Support for games using the Solar Sensor
505 - Better audio resampling via blip-buf
506 - Game Pak overrides dialog for setting savetype and sensor values
507 - Support for games using the tilt sensor
508 - Remappable shortcuts for keyboard and gamepad
509 - Rewinding of emulation
510 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
511 - Support IPv6
512 - Save directory of last loaded file
513 - Support BPS patches
514 - Automatically detect and optimize out idle loops
515 - Configurable game overrides
516 - Support loading 7-Zip files
517 - Drag and drop game loading
518 - Cheat code support
519 - Runtime configurable audio driver
520 - Libretro core for use with RetroArch and other front-ends
521 - Controller profiles for setting different bindings for different controllers
522 - Ability to lock aspect ratio
523 - Local link cable support
524 - Ability to switch which game controller is in use per instance
525 - Ability to prevent opposing directional input
526 - Warning dialog if an unimplemented BIOS feature is called
527 - Debugger: Add CLI "frame", frame advance command
528 - Debugger: Add CLI functions for writing to memory
529 - Debugger: Add CLI functions for examining memory regions
530 - Debugger: Add CLI function for writing a register
531Bugfixes:
532 - ARM7: Extend prefetch by one stage
533 - ARM7: Fix cycle counting for loads
534 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
535 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
536 - GBA: Initialize gba.sync to null
537 - GBA: Fix timer initialization
538 - GBA Audio: Support 16-bit writes to FIFO audio
539 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
540 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
541 - GBA BIOS: Fix BIOS prefetch after reset
542 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
543 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
544 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
545 - GBA Memory: Fix I cycles that had been moved to ARM7 core
546 - GBA Memory: Fix cycle counting for 32-bit load/stores
547 - GBA RR: Fix fallthrough error when reading tags from a movie
548 - GBA Thread: Fix possible hang when loading an archive
549 - GBA Thread: Fix possible deadlock in video sync
550 - Perf: Fix crash when the GBA thread fails to start
551 - Qt: Fix crash starting a GDB stub if a game isn't loaded
552 - Qt: Fix crash when adjusting settings after closing a game
553 - Qt: Fix crash when starting GDB stub after closing a game
554 - Qt: Fix patch loading while a game is running
555 - Qt: Fix crash when loading a game after stopping GDB server
556 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
557 - Qt: Fix crash when attempting to pause if a game is not running
558 - SDL: Properly clean up if a game doesn't launch
559 - Util: Fix sockets on Windows
560Misc:
561 - All: Enable link-time optimization
562 - Debugger: Watchpoints now work on STM/LDM instructions
563 - Debugger: Clean up GDB stub network interfacing
564 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
565 - Debugger: Merge Thumb BL instructions when disassembling
566 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
567 - Debugger: Watchpoints now report address watched (fixes #68)
568 - Debugger: Add support for soft breakpoints
569 - Debugger: Make I/O register names be addresses instead of values
570 - Debugger: Rename read/write commands
571 - GBA: Improve accuracy of event timing
572 - GBA: Add API for getting Configuration structs for overrides and input
573 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
574 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
575 - GBA: Move A/V stream interface into core
576 - GBA: Savestates now take into account savedata state machines (fixes #109)
577 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
578 - GBA Memory: Simplify memory API and use fixed bus width
579 - GBA Thread: Make GBASyncWaitFrameStart time out
580 - GBA Video: Start video at the last scanline instead of the first
581 - Qt: Optimize logo drawing
582 - Qt: Move frame upload back onto main thread
583 - Qt: Remember window position
584 - Qt: Double-clicking on the window toggles full screen
585 - Util: Use proper locale for reading and writing float values
586
5870.1.1: (2015-01-24)
588Bugfixes:
589 - ARM7: Fix LDM writeback to a register already written
590 - GBA: Fix timers 2 and 3 updating incorrectly
591 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
592 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
593 - GBA Audio: Properly initialize audio FIFO channels
594 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
595 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
596 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
597 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
598 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
599 - GBA BIOS: Fix HuffUnComp boundary conditions
600 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
601 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
602 - GBA Memory: Filter out top nybble of DMA addresses
603 - GBA Memory: Properly bounds-check VRAM accesses
604 - GBA Memory: Fix initial DMA state
605 - GBA Thread: Allow halted games to exit cleanly
606 - GBA Video: Fix blend issues with obscured middle layers
607 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
608 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
609 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
610 - GBA Video: Fix sprite boundary conditions with mosaic
611 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
612 - Qt: Fix issue with set frame sizes being the wrong height
613 - Qt: Fix emulator crashing when full screen if a game is not running
614 - Qt: Fix window focus issues
615 - Qt: Properly set default video recording settings
616 - Qt: Fix a race condition when a game crashes immediately
617 - Qt: Fix some cases where key mapping can break if focus is adjusted
618 - Qt: Fix crash if a game pauses before any frames are shown
619 - Debugger: Negative PC-relative loads now properly subtract the offset
620 - Debugger: Align PC-relative loads in Thumb
621 - Debugger: Fix watchpoints triggering too late
622 - Debugger: Fix binary print putting spaces between digits
623 - Video: Ensure FFmpeg encoder has audio frames
624 - Video: Fix uncompressed PCM audio recording
625 - Video: Fix FFmpeg crashing when the file extension is wrong
626 - Util: Fix SOCKET_FAILED macro
627Misc:
628 - GBA: Exit cleanly on FATAL if the port supports it
629 - GBA Memory: Implement 16- and 32-bit loads from SRAM
630 - Qt: Disable sync to video by default
631 - Qt: Handle a game crash without crashing
632 - Qt: Set default log level to FATAL, ERROR and WARN
633 - Qt: Clarify some phrasing in the menus
634 - Qt: Clear active buttons when focus is lost
635
6360.1.0: (2014-12-13)
637 - Initial release