all repos — mgba @ 562c9ab1d97a9797d730be199f34fb2577b1be75

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QKeyEvent>
   9#include <QKeySequence>
  10#include <QMenuBar>
  11#include <QMessageBox>
  12#include <QMimeData>
  13#include <QPainter>
  14#include <QScreen>
  15#include <QStackedLayout>
  16#include <QWindow>
  17
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#include "library/LibraryController.h"
  21#endif
  22
  23#include "AboutScreen.h"
  24#include "AudioProcessor.h"
  25#include "BattleChipView.h"
  26#include "CheatsView.h"
  27#include "ConfigController.h"
  28#include "CoreController.h"
  29#include "DebuggerConsole.h"
  30#include "DebuggerConsoleController.h"
  31#include "Display.h"
  32#include "CoreController.h"
  33#include "FrameView.h"
  34#include "GBAApp.h"
  35#include "GDBController.h"
  36#include "GDBWindow.h"
  37#include "GIFView.h"
  38#include "IOViewer.h"
  39#include "LoadSaveState.h"
  40#include "LogView.h"
  41#include "MapView.h"
  42#include "MemorySearch.h"
  43#include "MemoryView.h"
  44#include "MultiplayerController.h"
  45#include "OverrideView.h"
  46#include "ObjView.h"
  47#include "PaletteView.h"
  48#include "PlacementControl.h"
  49#include "PrinterView.h"
  50#include "ReportView.h"
  51#include "ROMInfo.h"
  52#include "SensorView.h"
  53#include "ShaderSelector.h"
  54#include "ShortcutController.h"
  55#include "TileView.h"
  56#include "VideoProxy.h"
  57#include "VideoView.h"
  58
  59#ifdef USE_DISCORD_RPC
  60#include "DiscordCoordinator.h"
  61#endif
  62
  63#include <mgba/core/version.h>
  64#include <mgba/core/cheats.h>
  65#ifdef M_CORE_GB
  66#include <mgba/internal/gb/gb.h>
  67#include <mgba/internal/gb/video.h>
  68#endif
  69#ifdef M_CORE_GBA
  70#include <mgba/gba/interface.h>
  71#include <mgba/internal/gba/gba.h>
  72#endif
  73#include <mgba/feature/commandline.h>
  74#include "feature/sqlite3/no-intro.h"
  75#include <mgba-util/vfs.h>
  76
  77using namespace QGBA;
  78
  79Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  80	: QMainWindow(parent)
  81	, m_manager(manager)
  82	, m_logView(new LogView(&m_log, this))
  83	, m_screenWidget(new WindowBackground())
  84	, m_config(config)
  85	, m_inputController(playerId, this)
  86	, m_shortcutController(new ShortcutController(this))
  87{
  88	setFocusPolicy(Qt::StrongFocus);
  89	setAcceptDrops(true);
  90	setAttribute(Qt::WA_DeleteOnClose);
  91	updateTitle();
  92
  93	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
  94	m_logo = m_logo; // Free memory left over in old pixmap
  95
  96#if defined(M_CORE_GBA)
  97	float i = 2;
  98#elif defined(M_CORE_GB)
  99	float i = 3;
 100#endif
 101	QVariant multiplier = m_config->getOption("scaleMultiplier");
 102	if (!multiplier.isNull()) {
 103		m_savedScale = multiplier.toInt();
 104		i = m_savedScale;
 105	}
 106#ifdef USE_SQLITE3
 107	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 108	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 109	showLibrary->connect([this](const QVariant& value) {
 110		if (value.toBool()) {
 111			if (m_controller) {
 112				m_screenWidget->layout()->addWidget(m_libraryView);
 113			} else {
 114				attachWidget(m_libraryView);
 115			}
 116		} else {
 117			detachWidget(m_libraryView);
 118		}
 119	}, this);
 120	m_config->updateOption("showLibrary");
 121	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 122	libraryStyle->connect([this](const QVariant& value) {
 123		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 124	}, this);
 125	m_config->updateOption("libraryStyle");
 126
 127	connect(m_libraryView, &LibraryController::startGame, [this]() {
 128		VFile* output = m_libraryView->selectedVFile();
 129		if (output) {
 130			QPair<QString, QString> path = m_libraryView->selectedPath();
 131			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 132		}
 133	});
 134#endif
 135#if defined(M_CORE_GBA)
 136	resizeFrame(QSize(GBA_VIDEO_HORIZONTAL_PIXELS * i, GBA_VIDEO_VERTICAL_PIXELS * i));
 137#elif defined(M_CORE_GB)
 138	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 139#endif
 140	setLogo();
 141	setCentralWidget(m_screenWidget);
 142
 143	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 144	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 145	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 146	connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
 147
 148	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 149	m_log.load(m_config);
 150	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 151	m_focusCheck.setInterval(200);
 152	m_mustRestart.setInterval(MUST_RESTART_TIMEOUT);
 153	m_mustRestart.setSingleShot(true);
 154
 155	m_shortcutController->setConfigController(m_config);
 156	m_shortcutController->setActionMapper(&m_actions);
 157	setupMenu(menuBar());
 158}
 159
 160Window::~Window() {
 161	delete m_logView;
 162
 163#ifdef USE_FFMPEG
 164	delete m_videoView;
 165	delete m_gifView;
 166#endif
 167
 168#ifdef USE_SQLITE3
 169	delete m_libraryView;
 170#endif
 171}
 172
 173void Window::argumentsPassed(mArguments* args) {
 174	loadConfig();
 175
 176	if (args->patch) {
 177		m_pendingPatch = args->patch;
 178	}
 179
 180	if (args->savestate) {
 181		m_pendingState = args->savestate;
 182	}
 183
 184#ifdef USE_GDB_STUB
 185	if (args->debuggerType == DEBUGGER_GDB) {
 186		if (!m_gdbController) {
 187			m_gdbController = new GDBController(this);
 188			if (m_controller) {
 189				m_gdbController->setController(m_controller);
 190			}
 191			m_gdbController->attach();
 192			m_gdbController->listen();
 193		}
 194	}
 195#endif
 196
 197	if (args->fname) {
 198		setController(m_manager->loadGame(args->fname), args->fname);
 199	}
 200}
 201
 202void Window::resizeFrame(const QSize& size) {
 203	QSize newSize(size);
 204	if (windowHandle()) {
 205		QRect geom = windowHandle()->screen()->availableGeometry();
 206		if (newSize.width() > geom.width()) {
 207			newSize.setWidth(geom.width());
 208		}
 209		if (newSize.height() > geom.height()) {
 210			newSize.setHeight(geom.height());
 211		}
 212	}
 213	m_screenWidget->setSizeHint(newSize);
 214	newSize -= m_screenWidget->size();
 215	newSize += this->size();
 216	if (!isFullScreen()) {
 217		resize(newSize);
 218	}
 219}
 220
 221void Window::setConfig(ConfigController* config) {
 222	m_config = config;
 223}
 224
 225void Window::loadConfig() {
 226	const mCoreOptions* opts = m_config->options();
 227	reloadConfig();
 228
 229	if (opts->width && opts->height) {
 230		resizeFrame(QSize(opts->width, opts->height));
 231	}
 232
 233	if (opts->fullscreen) {
 234		enterFullScreen();
 235	}
 236
 237	m_mruFiles = m_config->getMRU();
 238	updateMRU();
 239
 240	m_inputController.setConfiguration(m_config);
 241}
 242
 243void Window::reloadConfig() {
 244	const mCoreOptions* opts = m_config->options();
 245
 246	m_log.setLevels(opts->logLevel);
 247
 248	if (m_controller) {
 249		m_controller->loadConfig(m_config);
 250		if (m_audioProcessor) {
 251			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 252			m_audioProcessor->requestSampleRate(opts->sampleRate);
 253		}
 254		m_display->resizeContext();
 255	}
 256
 257	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 258}
 259
 260void Window::saveConfig() {
 261	m_inputController.saveConfiguration();
 262	m_config->write();
 263}
 264
 265QString Window::getFilters() const {
 266	QStringList filters;
 267	QStringList formats;
 268
 269#ifdef M_CORE_GBA
 270	QStringList gbaFormats{
 271		"*.gba",
 272#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 273		"*.zip",
 274#endif
 275#ifdef USE_LZMA
 276		"*.7z",
 277#endif
 278#ifdef USE_ELF
 279		"*.elf",
 280#endif
 281		"*.agb",
 282		"*.mb",
 283		"*.rom",
 284		"*.bin"};
 285	formats.append(gbaFormats);
 286	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 287#endif
 288
 289#ifdef M_CORE_GB
 290	QStringList gbFormats{
 291		"*.gb",
 292		"*.gbc",
 293		"*.sgb",
 294#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 295		"*.zip",
 296#endif
 297#ifdef USE_LZMA
 298		"*.7z",
 299#endif
 300		"*.rom",
 301		"*.bin"};
 302	formats.append(gbFormats);
 303	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 304#endif
 305
 306	formats.removeDuplicates();
 307	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 308	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 309	return filters.join(";;");
 310}
 311
 312QString Window::getFiltersArchive() const {
 313	QStringList filters;
 314
 315	QStringList formats{
 316#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 317		"*.zip",
 318#endif
 319#ifdef USE_LZMA
 320		"*.7z",
 321#endif
 322	};
 323	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 324	return filters.join(";;");
 325}
 326
 327void Window::selectROM() {
 328	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 329	if (!filename.isEmpty()) {
 330		setController(m_manager->loadGame(filename), filename);
 331	}
 332}
 333
 334#ifdef USE_SQLITE3
 335void Window::selectROMInArchive() {
 336	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 337	if (filename.isEmpty()) {
 338		return;
 339	}
 340	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 341	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 342		VFile* output = archiveInspector->selectedVFile();
 343		QPair<QString, QString> path = archiveInspector->selectedPath();
 344		if (output) {
 345			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 346		}
 347		archiveInspector->close();
 348	});
 349	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 350	archiveInspector->show();
 351}
 352
 353void Window::addDirToLibrary() {
 354	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 355	if (filename.isEmpty()) {
 356		return;
 357	}
 358	m_libraryView->addDirectory(filename);
 359}
 360#endif
 361
 362void Window::replaceROM() {
 363	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 364	if (!filename.isEmpty()) {
 365		m_controller->replaceGame(filename);
 366	}
 367}
 368
 369void Window::selectSave(bool temporary) {
 370	QStringList formats{"*.sav"};
 371	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 372	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 373	if (!filename.isEmpty()) {
 374		m_controller->loadSave(filename, temporary);
 375	}
 376}
 377
 378void Window::selectState(bool load) {
 379	QStringList formats{"*.ss0", "*.ss1", "*.ss2", "*.ss3", "*.ss4", "*.ss5", "*.ss6", "*.ss7", "*.ss8", "*.ss9"};
 380	QString filter = tr("mGBA savestate files (%1)").arg(formats.join(QChar(' ')));
 381	if (load) {
 382		QString filename = GBAApp::app()->getOpenFileName(this, tr("Select savestate"), filter);
 383		if (!filename.isEmpty()) {
 384			m_controller->loadState(filename);
 385		}
 386	} else {
 387		QString filename = GBAApp::app()->getSaveFileName(this, tr("Select savestate"), filter);
 388		if (!filename.isEmpty()) {
 389			m_controller->saveState(filename);
 390		}
 391	}
 392}
 393
 394void Window::multiplayerChanged() {
 395	if (!m_controller) {
 396		return;
 397	}
 398	int attached = 1;
 399	MultiplayerController* multiplayer = m_controller->multiplayerController();
 400	if (multiplayer) {
 401		attached = multiplayer->attached();
 402	}
 403	for (Action* action : m_nonMpActions) {
 404		action->setEnabled(attached < 2);
 405	}
 406}
 407
 408void Window::selectPatch() {
 409	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 410	if (!filename.isEmpty()) {
 411		if (m_controller) {
 412			m_controller->loadPatch(filename);
 413		} else {
 414			m_pendingPatch = filename;
 415		}
 416	}
 417}
 418
 419void Window::scanCard() {
 420	QStringList filenames = GBAApp::app()->getOpenFileNames(this, tr("Select e-Reader dotcode"), tr("e-Reader card (*.raw *.bin *.bmp)"));
 421	for (QString& filename : filenames) {
 422		m_controller->scanCard(filename);
 423	}
 424}
 425
 426void Window::openView(QWidget* widget) {
 427	connect(this, &Window::shutdown, widget, &QWidget::close);
 428	widget->setAttribute(Qt::WA_DeleteOnClose);
 429	widget->show();
 430}
 431
 432void Window::loadCamImage() {
 433	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 434	if (!filename.isEmpty()) {
 435		m_inputController.loadCamImage(filename);
 436	}
 437}
 438
 439void Window::importSharkport() {
 440	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->importSharkport(filename);
 443	}
 444}
 445
 446void Window::exportSharkport() {
 447	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 448	if (!filename.isEmpty()) {
 449		m_controller->exportSharkport(filename);
 450	}
 451}
 452
 453void Window::openSettingsWindow() {
 454	openSettingsWindow(SettingsView::Page::AV);
 455}
 456
 457void Window::openSettingsWindow(SettingsView::Page page) {
 458	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController, &m_log);
 459#if defined(BUILD_GL) || defined(BUILD_GLES2)
 460	if (m_display->supportsShaders()) {
 461		settingsWindow->setShaderSelector(m_shaderView.get());
 462	}
 463#endif
 464	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 465	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 466	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 467	connect(settingsWindow, &SettingsView::cameraChanged, &m_inputController, &InputController::setCamera);
 468	connect(settingsWindow, &SettingsView::videoRendererChanged, this, &Window::changeRenderer);
 469	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 470	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 471#ifdef USE_SQLITE3
 472	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 473#endif
 474	openView(settingsWindow);
 475	settingsWindow->selectPage(page);
 476}
 477
 478void Window::startVideoLog() {
 479	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 480	if (!filename.isEmpty()) {
 481		m_controller->startVideoLog(filename);
 482	}
 483}
 484
 485template <typename T, typename... A>
 486std::function<void()> Window::openTView(A... arg) {
 487	return [=]() {
 488		T* view = new T(arg...);
 489		openView(view);
 490	};
 491}
 492
 493
 494template <typename T, typename... A>
 495std::function<void()> Window::openControllerTView(A... arg) {
 496	return [=]() {
 497		T* view = new T(m_controller, arg...);
 498		openView(view);
 499	};
 500}
 501
 502#ifdef USE_FFMPEG
 503void Window::openVideoWindow() {
 504	if (!m_videoView) {
 505		m_videoView = new VideoView();
 506		if (m_controller) {
 507			m_videoView->setController(m_controller);
 508		}
 509		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 510	}
 511	m_videoView->show();
 512}
 513
 514void Window::openGIFWindow() {
 515	if (!m_gifView) {
 516		m_gifView = new GIFView();
 517		if (m_controller) {
 518			m_gifView->setController(m_controller);
 519		}
 520		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 521	}
 522	m_gifView->show();
 523}
 524#endif
 525
 526#ifdef USE_GDB_STUB
 527void Window::gdbOpen() {
 528	if (!m_gdbController) {
 529		m_gdbController = new GDBController(this);
 530	}
 531	GDBWindow* window = new GDBWindow(m_gdbController);
 532	m_gdbController->setController(m_controller);
 533	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 534	openView(window);
 535}
 536#endif
 537
 538#ifdef USE_DEBUGGERS
 539void Window::consoleOpen() {
 540	if (!m_console) {
 541		m_console = new DebuggerConsoleController(this);
 542	}
 543	DebuggerConsole* window = new DebuggerConsole(m_console);
 544	if (m_controller) {
 545		m_console->setController(m_controller);
 546	}
 547	openView(window);
 548}
 549#endif
 550
 551void Window::keyPressEvent(QKeyEvent* event) {
 552	if (event->isAutoRepeat()) {
 553		QWidget::keyPressEvent(event);
 554		return;
 555	}
 556	GBAKey key = m_inputController.mapKeyboard(event->key());
 557	if (key == GBA_KEY_NONE) {
 558		QWidget::keyPressEvent(event);
 559		return;
 560	}
 561	if (m_controller) {
 562		m_controller->addKey(key);
 563	}
 564	event->accept();
 565}
 566
 567void Window::keyReleaseEvent(QKeyEvent* event) {
 568	if (event->isAutoRepeat()) {
 569		QWidget::keyReleaseEvent(event);
 570		return;
 571	}
 572	GBAKey key = m_inputController.mapKeyboard(event->key());
 573	if (key == GBA_KEY_NONE) {
 574		QWidget::keyPressEvent(event);
 575		return;
 576	}
 577	if (m_controller) {
 578		m_controller->clearKey(key);
 579	}
 580	event->accept();
 581}
 582
 583void Window::resizeEvent(QResizeEvent*) {
 584	if (!isFullScreen()) {
 585		m_config->setOption("height", m_screenWidget->height());
 586		m_config->setOption("width", m_screenWidget->width());
 587	}
 588
 589	int factor = 0;
 590	QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 591	if (m_controller) {
 592		size = m_controller->screenDimensions();
 593	}
 594	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 595	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 596		factor = m_screenWidget->width() / size.width();
 597	}
 598	m_savedScale = factor;
 599	for (QMap<int, Action*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 600		iter.value()->setActive(iter.key() == factor);
 601	}
 602
 603	m_config->setOption("fullscreen", isFullScreen());
 604}
 605
 606void Window::showEvent(QShowEvent* event) {
 607	if (m_wasOpened) {
 608		if (event->spontaneous() && m_config->getOption("pauseOnMinimize").toInt() && m_controller) {
 609			focusCheck();
 610			if (m_autoresume) {
 611				m_controller->setPaused(false);
 612				m_autoresume = false;
 613			}
 614		}
 615		return;
 616	}
 617	m_wasOpened = true;
 618	resizeFrame(m_screenWidget->sizeHint());
 619	QVariant windowPos = m_config->getQtOption("windowPos");
 620	QRect geom = windowHandle()->screen()->availableGeometry();
 621	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 622		move(windowPos.toPoint());
 623	} else {
 624		QRect rect = frameGeometry();
 625		rect.moveCenter(geom.center());
 626		move(rect.topLeft());
 627	}
 628	if (m_fullscreenOnStart) {
 629		enterFullScreen();
 630		m_fullscreenOnStart = false;
 631	}
 632	reloadDisplayDriver();
 633	setFocus();
 634}
 635
 636void Window::hideEvent(QHideEvent* event) {
 637	if (!event->spontaneous()) {
 638		return;
 639	}
 640	if (!m_config->getOption("pauseOnMinimize").toInt() || !m_controller) {
 641		return;
 642	}
 643	if (!m_controller->isPaused()) {
 644		m_autoresume = true;
 645		m_controller->setPaused(true);
 646	}
 647}
 648
 649void Window::closeEvent(QCloseEvent* event) {
 650	emit shutdown();
 651	m_config->setQtOption("windowPos", pos());
 652
 653	if (m_savedScale > 0) {
 654		m_config->setOption("height", GBA_VIDEO_VERTICAL_PIXELS * m_savedScale);
 655		m_config->setOption("width", GBA_VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 656	}
 657	saveConfig();
 658	if (m_controller) {
 659		event->ignore();
 660		m_pendingClose = true;
 661	} else {
 662		m_display.reset();
 663	}
 664}
 665
 666void Window::focusInEvent(QFocusEvent*) {
 667	m_display->forceDraw();
 668}
 669
 670void Window::focusOutEvent(QFocusEvent*) {
 671}
 672
 673void Window::dragEnterEvent(QDragEnterEvent* event) {
 674	if (event->mimeData()->hasFormat("text/uri-list")) {
 675		event->acceptProposedAction();
 676	}
 677}
 678
 679void Window::dropEvent(QDropEvent* event) {
 680	QString uris = event->mimeData()->data("text/uri-list");
 681	uris = uris.trimmed();
 682	if (uris.contains("\n")) {
 683		// Only one file please
 684		return;
 685	}
 686	QUrl url(uris);
 687	if (!url.isLocalFile()) {
 688		// No remote loading
 689		return;
 690	}
 691	event->accept();
 692	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 693}
 694
 695void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 696	if (event->button() != Qt::LeftButton) {
 697		return;
 698	}
 699	toggleFullScreen();
 700}
 701
 702void Window::enterFullScreen() {
 703	if (!isVisible()) {
 704		m_fullscreenOnStart = true;
 705		return;
 706	}
 707	if (isFullScreen()) {
 708		return;
 709	}
 710	showFullScreen();
 711#ifndef Q_OS_MAC
 712	if (m_controller && !m_controller->isPaused()) {
 713		menuBar()->hide();
 714	}
 715#endif
 716}
 717
 718void Window::exitFullScreen() {
 719	if (!isFullScreen()) {
 720		return;
 721	}
 722	m_screenWidget->unsetCursor();
 723	menuBar()->show();
 724	showNormal();
 725}
 726
 727void Window::toggleFullScreen() {
 728	if (isFullScreen()) {
 729		exitFullScreen();
 730	} else {
 731		enterFullScreen();
 732	}
 733}
 734
 735void Window::gameStarted() {
 736	for (Action* action : m_gameActions) {
 737		action->setEnabled(true);
 738	}
 739	for (auto action = m_platformActions.begin(); action != m_platformActions.end(); ++action) {
 740		action.value()->setEnabled(m_controller->platform() == action.key());
 741	}
 742	QSize size = m_controller->screenDimensions();
 743	m_screenWidget->setDimensions(size.width(), size.height());
 744	m_config->updateOption("lockIntegerScaling");
 745	m_config->updateOption("lockAspectRatio");
 746	m_config->updateOption("interframeBlending");
 747	m_config->updateOption("resampleVideo");
 748	m_config->updateOption("showOSD");
 749	if (m_savedScale > 0) {
 750		resizeFrame(size * m_savedScale);
 751	}
 752	attachWidget(m_display.get());
 753	setFocus();
 754
 755#ifndef Q_OS_MAC
 756	if (isFullScreen()) {
 757		menuBar()->hide();
 758	}
 759#endif
 760
 761	reloadAudioDriver();
 762	multiplayerChanged();
 763	updateTitle();
 764
 765	m_hitUnimplementedBiosCall = false;
 766	if (m_config->getOption("showFps", "1").toInt()) {
 767		m_fpsTimer.start();
 768		m_frameTimer.start();
 769	}
 770	m_focusCheck.start();
 771	if (m_display->underMouse()) {
 772		m_screenWidget->setCursor(Qt::BlankCursor);
 773	}
 774
 775	CoreController::Interrupter interrupter(m_controller);
 776	mCore* core = m_controller->thread()->core;
 777	m_actions.clearMenu("videoLayers");
 778	m_actions.clearMenu("audioChannels");
 779	const mCoreChannelInfo* videoLayers;
 780	const mCoreChannelInfo* audioChannels;
 781	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 782	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 783
 784	if (nVideo) {
 785		for (size_t i = 0; i < nVideo; ++i) {
 786			Action* action = m_actions.addBooleanAction(videoLayers[i].visibleName, QString("videoLayer.%1").arg(videoLayers[i].internalName), [this, videoLayers, i](bool enable) {
 787				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 788			}, "videoLayers");
 789			action->setActive(true);
 790		}
 791	}
 792	if (nAudio) {
 793		for (size_t i = 0; i < nAudio; ++i) {
 794			Action* action = m_actions.addBooleanAction(audioChannels[i].visibleName, QString("audioChannel.%1").arg(audioChannels[i].internalName), [this, audioChannels, i](bool enable) {
 795				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 796			}, "audioChannels");
 797			action->setActive(true);
 798		}
 799	}
 800	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
 801
 802#ifdef USE_DISCORD_RPC
 803	DiscordCoordinator::gameStarted(m_controller);
 804#endif
 805}
 806
 807void Window::gameStopped() {
 808	for (Action* action : m_platformActions) {
 809		action->setEnabled(true);
 810	}
 811	for (Action* action : m_gameActions) {
 812		action->setEnabled(false);
 813	}
 814	setWindowFilePath(QString());
 815
 816	m_actions.clearMenu("videoLayers");
 817	m_actions.clearMenu("audioChannels");
 818
 819	m_fpsTimer.stop();
 820	m_focusCheck.stop();
 821
 822	if (m_audioProcessor) {
 823		m_audioProcessor->stop();
 824		m_audioProcessor.reset();
 825	}
 826	m_display->stopDrawing();
 827	detachWidget(m_display.get());
 828	setLogo();
 829	if (m_display) {
 830#ifdef M_CORE_GB
 831		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 832#elif defined(M_CORE_GBA)
 833		m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 834#endif
 835	}
 836
 837	m_controller.reset();
 838	updateTitle();
 839
 840	if (m_pendingClose) {
 841		m_display.reset();
 842		close();
 843	}
 844#ifndef Q_OS_MAC
 845	menuBar()->show();
 846#endif
 847
 848#ifdef USE_DISCORD_RPC
 849	DiscordCoordinator::gameStopped();
 850#endif
 851
 852	emit paused(false);
 853}
 854
 855void Window::gameCrashed(const QString& errorMessage) {
 856	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 857	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 858	                                     QMessageBox::Ok, this, Qt::Sheet);
 859	crash->setAttribute(Qt::WA_DeleteOnClose);
 860	crash->show();
 861}
 862
 863void Window::gameFailed() {
 864	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Start"),
 865	                                    tr("Could not start game."),
 866	                                    QMessageBox::Ok, this, Qt::Sheet);
 867	fail->setAttribute(Qt::WA_DeleteOnClose);
 868	fail->show();
 869}
 870
 871void Window::unimplementedBiosCall(int) {
 872	// TODO: Mention which call?
 873	if (m_hitUnimplementedBiosCall) {
 874		return;
 875	}
 876	m_hitUnimplementedBiosCall = true;
 877
 878	QMessageBox* fail = new QMessageBox(
 879	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 880	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 881	    QMessageBox::Ok, this, Qt::Sheet);
 882	fail->setAttribute(Qt::WA_DeleteOnClose);
 883	fail->show();
 884}
 885
 886void Window::reloadDisplayDriver() {
 887	if (m_controller) {
 888		m_display->stopDrawing();
 889		detachWidget(m_display.get());
 890	}
 891	m_display = std::unique_ptr<Display>(Display::create(this));
 892	if (!m_display) {
 893		LOG(QT, ERROR) << tr("Failed to create an appropriate display device, falling back to software display. "
 894		                     "Games may run slowly, especially with larger windows.");
 895		Display::setDriver(Display::Driver::QT);
 896		m_display = std::unique_ptr<Display>(Display::create(this));
 897	}
 898#if defined(BUILD_GL) || defined(BUILD_GLES2)
 899	m_shaderView.reset();
 900	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 901#endif
 902
 903	connect(m_display.get(), &Display::hideCursor, [this]() {
 904		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 905			m_screenWidget->setCursor(Qt::BlankCursor);
 906		}
 907	});
 908	connect(m_display.get(), &Display::showCursor, [this]() {
 909		m_screenWidget->unsetCursor();
 910	});
 911
 912	const mCoreOptions* opts = m_config->options();
 913	m_display->lockAspectRatio(opts->lockAspectRatio);
 914	m_display->lockIntegerScaling(opts->lockIntegerScaling);
 915	m_display->interframeBlending(opts->interframeBlending);
 916	m_display->filter(opts->resampleVideo);
 917	m_config->updateOption("showOSD");
 918#if defined(BUILD_GL) || defined(BUILD_GLES2)
 919	if (opts->shader) {
 920		struct VDir* shader = VDirOpen(opts->shader);
 921		if (shader && m_display->supportsShaders()) {
 922			m_display->setShaders(shader);
 923			m_shaderView->refreshShaders();
 924			shader->close(shader);
 925		}
 926	}
 927#endif
 928
 929	if (m_controller) {
 930		attachDisplay();
 931
 932		attachWidget(m_display.get());
 933	}
 934#ifdef M_CORE_GB
 935	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 936#elif defined(M_CORE_GBA)
 937	m_display->setMinimumSize(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
 938#endif
 939}
 940
 941void Window::reloadAudioDriver() {
 942	if (!m_controller) {
 943		return;
 944	}
 945	if (m_audioProcessor) {
 946		m_audioProcessor->stop();
 947		m_audioProcessor.reset();
 948	}
 949
 950	const mCoreOptions* opts = m_config->options();
 951	m_audioProcessor = std::unique_ptr<AudioProcessor>(AudioProcessor::create());
 952	m_audioProcessor->setInput(m_controller);
 953	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 954	m_audioProcessor->requestSampleRate(opts->sampleRate);
 955	m_audioProcessor->start();
 956	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 957	connect(m_controller.get(), &CoreController::fastForwardChanged, m_audioProcessor.get(), &AudioProcessor::inputParametersChanged);
 958	connect(m_controller.get(), &CoreController::paused, m_audioProcessor.get(), &AudioProcessor::pause);
 959	connect(m_controller.get(), &CoreController::unpaused, m_audioProcessor.get(), &AudioProcessor::start);
 960}
 961
 962void Window::changeRenderer() {
 963	if (!m_controller) {
 964		return;
 965	}
 966	if (m_config->getOption("hwaccelVideo").toInt() && m_display->supportsShaders() && m_controller->supportsFeature(CoreController::Feature::OPENGL)) {
 967		std::shared_ptr<VideoProxy> proxy = m_display->videoProxy();
 968		if (!proxy) {
 969			proxy = std::make_shared<VideoProxy>();
 970		}
 971		m_display->setVideoProxy(proxy);
 972		proxy->attach(m_controller.get());
 973
 974		int fb = m_display->framebufferHandle();
 975		if (fb >= 0) {
 976			m_controller->setFramebufferHandle(fb);
 977			m_config->updateOption("videoScale");
 978		}
 979	} else {
 980		m_controller->setFramebufferHandle(-1);
 981	}
 982}
 983
 984void Window::tryMakePortable() {
 985	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 986	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 987	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 988	confirm->setAttribute(Qt::WA_DeleteOnClose);
 989	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 990	confirm->show();
 991}
 992
 993void Window::mustRestart() {
 994	if (m_mustRestart.isActive()) {
 995		return;
 996	}
 997	m_mustRestart.start();
 998	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 999	                                      tr("Some changes will not take effect until the emulator is restarted."),
1000	                                      QMessageBox::Ok, this, Qt::Sheet);
1001	dialog->setAttribute(Qt::WA_DeleteOnClose);
1002	dialog->show();
1003}
1004
1005void Window::recordFrame() {
1006	m_frameList.append(m_frameTimer.nsecsElapsed());
1007	m_frameTimer.restart();
1008}
1009
1010void Window::showFPS() {
1011	if (m_frameList.isEmpty()) {
1012		updateTitle();
1013		return;
1014	}
1015	qint64 total = 0;
1016	for (qint64 t : m_frameList) {
1017		total += t;
1018	}
1019	double fps = (m_frameList.size() * 1e10) / total;
1020	m_frameList.clear();
1021	fps = round(fps) / 10.f;
1022	updateTitle(fps);
1023}
1024
1025void Window::updateTitle(float fps) {
1026	QString title;
1027
1028	if (m_config->getOption("dynamicTitle", 1).toInt() && m_controller) {
1029		CoreController::Interrupter interrupter(m_controller);
1030		const NoIntroDB* db = GBAApp::app()->gameDB();
1031		NoIntroGame game{};
1032		uint32_t crc32 = 0;
1033		mCore* core = m_controller->thread()->core;
1034		core->checksum(m_controller->thread()->core, &crc32, mCHECKSUM_CRC32);
1035		QString filePath = windowFilePath();
1036
1037		if (m_config->getOption("showFilename").toInt() && !filePath.isNull()) {
1038			QFileInfo fileInfo(filePath);
1039			title = fileInfo.fileName();
1040		} else {
1041			char gameTitle[17] = { '\0' };
1042			core->getGameTitle(core, gameTitle);
1043			title = gameTitle;
1044
1045#ifdef USE_SQLITE3
1046			if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
1047				title = QLatin1String(game.name);
1048			}
1049#endif
1050		}
1051		
1052		MultiplayerController* multiplayer = m_controller->multiplayerController();
1053		if (multiplayer && multiplayer->attached() > 1) {
1054			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
1055			for (Action* action : m_nonMpActions) {
1056				action->setEnabled(false);
1057			}
1058		} else {
1059			for (Action* action : m_nonMpActions) {
1060				action->setEnabled(true);
1061			}
1062		}
1063	}
1064	if (title.isNull()) {
1065		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
1066	} else if (fps < 0) {
1067		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
1068	} else {
1069		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
1070	}
1071}
1072
1073void Window::openStateWindow(LoadSave ls) {
1074	if (m_stateWindow) {
1075		return;
1076	}
1077	MultiplayerController* multiplayer = m_controller->multiplayerController();
1078	if (multiplayer && multiplayer->attached() > 1) {
1079		return;
1080	}
1081	bool wasPaused = m_controller->isPaused();
1082	m_stateWindow = new LoadSaveState(m_controller);
1083	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1084	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1085		detachWidget(m_stateWindow);
1086		static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(m_display.get());
1087		m_stateWindow = nullptr;
1088		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1089	});
1090	if (!wasPaused) {
1091		m_controller->setPaused(true);
1092		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1093			if (m_controller) {
1094				m_controller->setPaused(false);
1095			}
1096		});
1097	}
1098	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1099	m_stateWindow->setMode(ls);
1100	updateFrame();
1101#ifndef Q_OS_MAC
1102	menuBar()->show();
1103#endif
1104	attachWidget(m_stateWindow);
1105}
1106
1107void Window::setupMenu(QMenuBar* menubar) {
1108	installEventFilter(m_shortcutController);
1109
1110	menubar->clear();
1111	m_actions.addMenu(tr("&File"), "file");
1112
1113	m_actions.addAction(tr("Load &ROM..."), "loadROM", this, &Window::selectROM, "file", QKeySequence::Open);
1114
1115#ifdef USE_SQLITE3
1116	m_actions.addAction(tr("Load ROM in archive..."), "loadROMInArchive", this, &Window::selectROMInArchive, "file");
1117	m_actions.addAction(tr("Add folder to library..."), "addDirToLibrary", this, &Window::addDirToLibrary, "file");
1118#endif
1119
1120	addGameAction(tr("Load alternate save..."), "loadAlternateSave", [this]() {
1121		this->selectSave(false);
1122	}, "file");
1123	addGameAction(tr("Load temporary save..."), "loadTemporarySave", [this]() {
1124		this->selectSave(true);
1125	}, "file");
1126
1127	m_actions.addAction(tr("Load &patch..."), "loadPatch", this, &Window::selectPatch, "file");
1128
1129#ifdef M_CORE_GBA
1130	m_actions.addAction(tr("Boot BIOS"), "bootBIOS", [this]() {
1131		setController(m_manager->loadBIOS(mPLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1132	}, "file");
1133#endif
1134
1135	addGameAction(tr("Replace ROM..."), "replaceROM", this, &Window::replaceROM, "file");
1136#ifdef M_CORE_GBA
1137	Action* scanCard = addGameAction(tr("Scan e-Reader dotcodes..."), "scanCard", this, &Window::scanCard, "file");
1138	m_platformActions.insert(mPLATFORM_GBA, scanCard);
1139#endif
1140
1141	addGameAction(tr("ROM &info..."), "romInfo", openControllerTView<ROMInfo>(), "file");
1142
1143	m_actions.addMenu(tr("Recent"), "mru", "file");
1144	m_actions.addSeparator("file");
1145
1146	m_actions.addAction(tr("Make portable"), "makePortable", this, &Window::tryMakePortable, "file");
1147	m_actions.addSeparator("file");
1148
1149	Action* loadState = addGameAction(tr("&Load state"), "loadState", [this]() {
1150		this->openStateWindow(LoadSave::LOAD);
1151	}, "file", QKeySequence("F10"));
1152	m_nonMpActions.append(loadState);
1153
1154	Action* loadStateFile = addGameAction(tr("Load state file..."), "loadStateFile", [this]() {
1155		this->selectState(true);
1156	}, "file");
1157	m_nonMpActions.append(loadStateFile);
1158
1159	Action* saveState = addGameAction(tr("&Save state"), "saveState", [this]() {
1160		this->openStateWindow(LoadSave::SAVE);
1161	}, "file", QKeySequence("Shift+F10"));
1162	m_nonMpActions.append(saveState);
1163
1164	Action* saveStateFile = addGameAction(tr("Save state file..."), "saveStateFile", [this]() {
1165		this->selectState(false);
1166	}, "file");
1167	m_nonMpActions.append(saveStateFile);
1168
1169	m_actions.addMenu(tr("Quick load"), "quickLoad", "file");
1170	m_actions.addMenu(tr("Quick save"), "quickSave", "file");
1171
1172	Action* quickLoad = addGameAction(tr("Load recent"), "quickLoad", [this] {
1173		m_controller->loadState();
1174	}, "quickLoad");
1175	m_nonMpActions.append(quickLoad);
1176
1177	Action* quickSave = addGameAction(tr("Save recent"), "quickSave", [this] {
1178		m_controller->saveState();
1179	}, "quickSave");
1180	m_nonMpActions.append(quickSave);
1181
1182	m_actions.addSeparator("quickLoad");
1183	m_actions.addSeparator("quickSave");
1184
1185	Action* undoLoadState = addGameAction(tr("Undo load state"), "undoLoadState", &CoreController::loadBackupState, "quickLoad", QKeySequence("F11"));
1186	m_nonMpActions.append(undoLoadState);
1187
1188	Action* undoSaveState = addGameAction(tr("Undo save state"), "undoSaveState", &CoreController::saveBackupState, "quickSave", QKeySequence("Shift+F11"));
1189	m_nonMpActions.append(undoSaveState);
1190
1191	m_actions.addSeparator("quickLoad");
1192	m_actions.addSeparator("quickSave");
1193
1194	for (int i = 1; i < 10; ++i) {
1195		Action* quickLoad = addGameAction(tr("State &%1").arg(i),  QString("quickLoad.%1").arg(i), [this, i]() {
1196			m_controller->loadState(i);
1197		}, "quickLoad", QString("F%1").arg(i));
1198		m_nonMpActions.append(quickLoad);
1199
1200		Action* quickSave = addGameAction(tr("State &%1").arg(i),  QString("quickSave.%1").arg(i), [this, i]() {
1201			m_controller->saveState(i);
1202		}, "quickSave", QString("Shift+F%1").arg(i));
1203		m_nonMpActions.append(quickSave);
1204	}
1205
1206	m_actions.addSeparator("file");
1207	m_actions.addAction(tr("Load camera image..."), "loadCamImage", this, &Window::loadCamImage, "file");
1208
1209#ifdef M_CORE_GBA
1210	m_actions.addSeparator("file");
1211	Action* importShark = addGameAction(tr("Import GameShark Save..."), "importShark", this, &Window::importSharkport, "file");
1212	m_platformActions.insert(mPLATFORM_GBA, importShark);
1213
1214	Action* exportShark = addGameAction(tr("Export GameShark Save..."), "exportShark", this, &Window::exportSharkport, "file");
1215	m_platformActions.insert(mPLATFORM_GBA, exportShark);
1216#endif
1217
1218	m_actions.addSeparator("file");
1219	m_multiWindow = m_actions.addAction(tr("New multiplayer window"), "multiWindow", [this]() {
1220		GBAApp::app()->newWindow();
1221	}, "file");
1222
1223#ifndef Q_OS_MAC
1224	m_actions.addSeparator("file");
1225#endif
1226
1227	m_actions.addAction(tr("Report bug..."), "bugReport", openTView<ReportView>(), "file");
1228	m_actions.addAction(tr("About..."), "about", openTView<AboutScreen>(), "file");
1229
1230#ifndef Q_OS_MAC
1231	m_actions.addAction(tr("E&xit"), "quit", static_cast<QWidget*>(this), &QWidget::close, "file", QKeySequence::Quit);
1232#endif
1233
1234	m_actions.addMenu(tr("&Emulation"), "emu");
1235	addGameAction(tr("&Reset"), "reset", &CoreController::reset, "emu", QKeySequence("Ctrl+R"));
1236	addGameAction(tr("Sh&utdown"), "shutdown", &CoreController::stop, "emu");
1237	addGameAction(tr("Yank game pak"), "yank", &CoreController::yankPak, "emu");
1238
1239	m_actions.addSeparator("emu");
1240
1241	Action* pause = m_actions.addBooleanAction(tr("&Pause"), "pause", [this](bool paused) {
1242		if (m_controller) {
1243			m_controller->setPaused(paused);
1244		} else {
1245			m_pendingPause = paused;
1246		}
1247	}, "emu", QKeySequence("Ctrl+P"));
1248	connect(this, &Window::paused, pause, &Action::setActive);
1249
1250	addGameAction(tr("&Next frame"), "frameAdvance", &CoreController::frameAdvance, "emu", QKeySequence("Ctrl+N"));
1251
1252	m_actions.addSeparator("emu");
1253
1254	m_actions.addHeldAction(tr("Fast forward (held)"), "holdFastForward", [this](bool held) {
1255		if (m_controller) {
1256			m_controller->setFastForward(held);
1257		}
1258	}, "emu", QKeySequence(Qt::Key_Tab));
1259
1260	addGameAction(tr("&Fast forward"), "fastForward", [this](bool value) {
1261		m_controller->forceFastForward(value);
1262	}, "emu", QKeySequence("Shift+Tab"));
1263
1264	m_actions.addMenu(tr("Fast forward speed"), "fastForwardSpeed", "emu");
1265	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1266	ffspeed->connect([this](const QVariant&) {
1267		reloadConfig();
1268	}, this);
1269	ffspeed->addValue(tr("Unbounded"), -1.0f, &m_actions, "fastForwardSpeed");
1270	ffspeed->setValue(QVariant(-1.0f));
1271	m_actions.addSeparator("fastForwardSpeed");
1272	for (int i = 2; i < 11; ++i) {
1273		ffspeed->addValue(tr("%0x").arg(i), i, &m_actions, "fastForwardSpeed");
1274	}
1275	m_config->updateOption("fastForwardRatio");
1276
1277	Action* rewindHeld = m_actions.addHeldAction(tr("Rewind (held)"), "holdRewind", [this](bool held) {
1278		if (m_controller) {
1279			m_controller->setRewinding(held);
1280		}
1281	}, "emu", QKeySequence("`"));
1282	m_nonMpActions.append(rewindHeld);
1283
1284	Action* rewind = addGameAction(tr("Re&wind"), "rewind", [this]() {
1285		m_controller->rewind();
1286	}, "emu", QKeySequence("~"));
1287	m_nonMpActions.append(rewind);
1288
1289	Action* frameRewind = addGameAction(tr("Step backwards"), "frameRewind", [this] () {
1290		m_controller->rewind(1);
1291	}, "emu", QKeySequence("Ctrl+B"));
1292	m_nonMpActions.append(frameRewind);
1293
1294	ConfigOption* videoSync = m_config->addOption("videoSync");
1295	videoSync->addBoolean(tr("Sync to &video"), &m_actions, "emu");
1296	videoSync->connect([this](const QVariant&) {
1297		reloadConfig();
1298	}, this);
1299	m_config->updateOption("videoSync");
1300
1301	ConfigOption* audioSync = m_config->addOption("audioSync");
1302	audioSync->addBoolean(tr("Sync to &audio"), &m_actions, "emu");
1303	audioSync->connect([this](const QVariant&) {
1304		reloadConfig();
1305	}, this);
1306	m_config->updateOption("audioSync");
1307
1308	m_actions.addSeparator("emu");
1309
1310	m_actions.addMenu(tr("Solar sensor"), "solar", "emu");
1311	m_actions.addAction(tr("Increase solar level"), "increaseLuminanceLevel", &m_inputController, &InputController::increaseLuminanceLevel, "solar");
1312	m_actions.addAction(tr("Decrease solar level"), "decreaseLuminanceLevel", &m_inputController, &InputController::decreaseLuminanceLevel, "solar");
1313	m_actions.addAction(tr("Brightest solar level"), "maxLuminanceLevel", [this]() {
1314		m_inputController.setLuminanceLevel(10);
1315	}, "solar");
1316	m_actions.addAction(tr("Darkest solar level"), "minLuminanceLevel", [this]() {
1317		m_inputController.setLuminanceLevel(0);
1318	}, "solar");
1319
1320	m_actions.addSeparator("solar");
1321	for (int i = 0; i <= 10; ++i) {
1322		m_actions.addAction(tr("Brightness %1").arg(QString::number(i)), QString("luminanceLevel.%1").arg(QString::number(i)), [this, i]() {
1323			m_inputController.setLuminanceLevel(i);
1324		}, "solar");
1325	}
1326
1327#ifdef M_CORE_GB
1328	Action* gbPrint = addGameAction(tr("Game Boy Printer..."), "gbPrint", [this]() {
1329		PrinterView* view = new PrinterView(m_controller);
1330		openView(view);
1331		m_controller->attachPrinter();
1332	}, "emu");
1333	m_platformActions.insert(mPLATFORM_GB, gbPrint);
1334#endif
1335
1336#ifdef M_CORE_GBA
1337	Action* bcGate = addGameAction(tr("BattleChip Gate..."), "bcGate", openControllerTView<BattleChipView>(this), "emu");
1338	m_platformActions.insert(mPLATFORM_GBA, bcGate);
1339#endif
1340
1341	m_actions.addMenu(tr("Audio/&Video"), "av");
1342	m_actions.addMenu(tr("Frame size"), "frame", "av");
1343	for (int i = 1; i <= 8; ++i) {
1344		Action* setSize = m_actions.addAction(tr("%1×").arg(QString::number(i)), QString("frame.%1x").arg(QString::number(i)), [this, i]() {
1345			Action* setSize = m_frameSizes[i];
1346			showNormal();
1347			QSize size(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
1348			if (m_controller) {
1349				size = m_controller->screenDimensions();
1350			}
1351			size *= i;
1352			m_savedScale = i;
1353			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1354			resizeFrame(size);
1355			setSize->setActive(true);
1356		}, "frame");
1357		setSize->setExclusive(true);
1358		if (m_savedScale == i) {
1359			setSize->setActive(true);
1360		}
1361		m_frameSizes[i] = setSize;
1362	}
1363	QKeySequence fullscreenKeys;
1364#ifdef Q_OS_WIN
1365	fullscreenKeys = QKeySequence("Alt+Return");
1366#else
1367	fullscreenKeys = QKeySequence("Ctrl+F");
1368#endif
1369	m_actions.addAction(tr("Toggle fullscreen"), "fullscreen", this, &Window::toggleFullScreen, "frame", fullscreenKeys);
1370
1371	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1372	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), &m_actions, "av");
1373	lockAspectRatio->connect([this](const QVariant& value) {
1374		if (m_display) {
1375			m_display->lockAspectRatio(value.toBool());
1376		}
1377		if (m_controller) {
1378			m_screenWidget->setLockAspectRatio(value.toBool());
1379		}
1380	}, this);
1381	m_config->updateOption("lockAspectRatio");
1382
1383	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1384	lockIntegerScaling->addBoolean(tr("Force integer scaling"), &m_actions, "av");
1385	lockIntegerScaling->connect([this](const QVariant& value) {
1386		if (m_display) {
1387			m_display->lockIntegerScaling(value.toBool());
1388		}
1389		if (m_controller) {
1390			m_screenWidget->setLockIntegerScaling(value.toBool());
1391		}
1392	}, this);
1393	m_config->updateOption("lockIntegerScaling");
1394
1395	ConfigOption* interframeBlending = m_config->addOption("interframeBlending");
1396	interframeBlending->addBoolean(tr("Interframe blending"), &m_actions, "av");
1397	interframeBlending->connect([this](const QVariant& value) {
1398		if (m_display) {
1399			m_display->interframeBlending(value.toBool());
1400		}
1401	}, this);
1402	m_config->updateOption("interframeBlending");
1403
1404	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1405	resampleVideo->addBoolean(tr("Bilinear filtering"), &m_actions, "av");
1406	resampleVideo->connect([this](const QVariant& value) {
1407		if (m_display) {
1408			m_display->filter(value.toBool());
1409		}
1410		if (m_controller) {
1411			m_screenWidget->filter(value.toBool());
1412		}
1413	}, this);
1414	m_config->updateOption("resampleVideo");
1415
1416	m_actions.addMenu(tr("Frame&skip"),"skip", "av");
1417	ConfigOption* skip = m_config->addOption("frameskip");
1418	skip->connect([this](const QVariant&) {
1419		reloadConfig();
1420	}, this);
1421	for (int i = 0; i <= 10; ++i) {
1422		skip->addValue(QString::number(i), i, &m_actions, "skip");
1423	}
1424	m_config->updateOption("frameskip");
1425
1426	m_actions.addSeparator("av");
1427
1428	ConfigOption* mute = m_config->addOption("mute");
1429	mute->addBoolean(tr("Mute"), &m_actions, "av");
1430	mute->connect([this](const QVariant& value) {
1431		m_config->setOption("fastForwardMute", static_cast<bool>(value.toInt()));
1432		reloadConfig();
1433	}, this);
1434
1435	m_actions.addMenu(tr("FPS target"),"target", "av");
1436	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1437	QMap<double, Action*> fpsTargets;
1438	for (int fps : {15, 30, 45, 60, 90, 120, 240}) {
1439		fpsTargets[fps] = fpsTargetOption->addValue(QString::number(fps), fps, &m_actions, "target");
1440	}
1441	m_actions.addSeparator("target");
1442	double nativeGB = double(GBA_ARM7TDMI_FREQUENCY) / double(VIDEO_TOTAL_LENGTH);
1443	fpsTargets[nativeGB] = fpsTargetOption->addValue(tr("Native (59.7275)"), nativeGB, &m_actions, "target");
1444
1445	fpsTargetOption->connect([this, fpsTargets](const QVariant& value) {
1446		reloadConfig();
1447		for (auto iter = fpsTargets.begin(); iter != fpsTargets.end(); ++iter) {
1448			bool enableSignals = iter.value()->blockSignals(true);
1449			iter.value()->setActive(abs(iter.key() - value.toDouble()) < 0.001);
1450			iter.value()->blockSignals(enableSignals);
1451		}
1452	}, this);
1453	m_config->updateOption("fpsTarget");
1454
1455	m_actions.addSeparator("av");
1456
1457#ifdef USE_PNG
1458	addGameAction(tr("Take &screenshot"), "screenshot", [this]() {
1459		m_controller->screenshot();
1460	}, "av", tr("F12"));
1461#endif
1462
1463#ifdef USE_FFMPEG
1464	addGameAction(tr("Record A/V..."), "recordOutput", this, &Window::openVideoWindow, "av");
1465	addGameAction(tr("Record GIF/WebP/APNG..."), "recordGIF", this, &Window::openGIFWindow, "av");
1466#endif
1467
1468	m_actions.addSeparator("av");
1469	m_actions.addMenu(tr("Video layers"), "videoLayers", "av");
1470	m_actions.addMenu(tr("Audio channels"), "audioChannels", "av");
1471
1472	addGameAction(tr("Adjust layer placement..."), "placementControl", openControllerTView<PlacementControl>(), "av");
1473
1474	m_actions.addMenu(tr("&Tools"), "tools");
1475	m_actions.addAction(tr("View &logs..."), "viewLogs", static_cast<QWidget*>(m_logView), &QWidget::show, "tools");
1476
1477	m_actions.addAction(tr("Game &overrides..."), "overrideWindow", [this]() {
1478		if (!m_overrideView) {
1479			m_overrideView = std::make_unique<OverrideView>(m_config);
1480			if (m_controller) {
1481				m_overrideView->setController(m_controller);
1482			}
1483			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1484		}
1485		m_overrideView->show();
1486		m_overrideView->recheck();
1487	}, "tools");
1488
1489	m_actions.addAction(tr("Game Pak sensors..."), "sensorWindow", [this]() {
1490		if (!m_sensorView) {
1491			m_sensorView = std::make_unique<SensorView>(&m_inputController);
1492			if (m_controller) {
1493				m_sensorView->setController(m_controller);
1494			}
1495			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1496		}
1497		m_sensorView->show();
1498	}, "tools");
1499
1500	addGameAction(tr("&Cheats..."), "cheatsWindow", openControllerTView<CheatsView>(), "tools");
1501
1502	m_actions.addSeparator("tools");
1503	m_actions.addAction(tr("Settings..."), "settings", this, &Window::openSettingsWindow, "tools");
1504
1505#ifdef USE_DEBUGGERS
1506	m_actions.addSeparator("tools");
1507	m_actions.addAction(tr("Open debugger console..."), "debuggerWindow", this, &Window::consoleOpen, "tools");
1508#ifdef USE_GDB_STUB
1509	Action* gdbWindow = addGameAction(tr("Start &GDB server..."), "gdbWindow", this, &Window::gdbOpen, "tools");
1510	m_platformActions.insert(mPLATFORM_GBA, gdbWindow);
1511#endif
1512#endif
1513	m_actions.addSeparator("tools");
1514
1515	addGameAction(tr("View &palette..."), "paletteWindow", openControllerTView<PaletteView>(), "tools");
1516	addGameAction(tr("View &sprites..."), "spriteWindow", openControllerTView<ObjView>(), "tools");
1517	addGameAction(tr("View &tiles..."), "tileWindow", openControllerTView<TileView>(), "tools");
1518	addGameAction(tr("View &map..."), "mapWindow", openControllerTView<MapView>(), "tools");
1519
1520	addGameAction(tr("&Frame inspector..."), "frameWindow", [this]() {
1521		if (!m_frameView) {
1522			m_frameView = new FrameView(m_controller);
1523			connect(this, &Window::shutdown, this, [this]() {
1524				if (m_frameView) {
1525					m_frameView->close();
1526				}
1527			});
1528			connect(m_frameView, &QObject::destroyed, this, [this]() {
1529				m_frameView = nullptr;
1530			});
1531			m_frameView->setAttribute(Qt::WA_DeleteOnClose);
1532		}
1533		m_frameView->show();
1534	}, "tools");
1535
1536	addGameAction(tr("View memory..."), "memoryView", openControllerTView<MemoryView>(), "tools");
1537	addGameAction(tr("Search memory..."), "memorySearch", openControllerTView<MemorySearch>(), "tools");
1538	addGameAction(tr("View &I/O registers..."), "ioViewer", openControllerTView<IOViewer>(), "tools");
1539
1540	m_actions.addSeparator("tools");
1541	addGameAction(tr("Record debug video log..."), "recordVL", this, &Window::startVideoLog, "tools");
1542	addGameAction(tr("Stop debug video log"), "stopVL", [this]() {
1543		m_controller->endVideoLog();
1544	}, "tools");
1545
1546	ConfigOption* skipBios = m_config->addOption("skipBios");
1547	skipBios->connect([this](const QVariant&) {
1548		reloadConfig();
1549	}, this);
1550
1551	ConfigOption* useBios = m_config->addOption("useBios");
1552	useBios->connect([this](const QVariant&) {
1553		reloadConfig();
1554	}, this);
1555
1556	ConfigOption* buffers = m_config->addOption("audioBuffers");
1557	buffers->connect([this](const QVariant&) {
1558		reloadConfig();
1559	}, this);
1560
1561	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1562	sampleRate->connect([this](const QVariant&) {
1563		reloadConfig();
1564	}, this);
1565
1566	ConfigOption* volume = m_config->addOption("volume");
1567	volume->connect([this](const QVariant&) {
1568		reloadConfig();
1569	}, this);
1570
1571	ConfigOption* volumeFf = m_config->addOption("fastForwardVolume");
1572	volumeFf->connect([this](const QVariant&) {
1573		reloadConfig();
1574	}, this);
1575
1576	ConfigOption* muteFf = m_config->addOption("fastForwardMute");
1577	muteFf->connect([this](const QVariant&) {
1578		reloadConfig();
1579	}, this);
1580
1581	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1582	rewindEnable->connect([this](const QVariant&) {
1583		reloadConfig();
1584	}, this);
1585
1586	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1587	rewindBufferCapacity->connect([this](const QVariant&) {
1588		reloadConfig();
1589	}, this);
1590
1591	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1592	allowOpposingDirections->connect([this](const QVariant&) {
1593		reloadConfig();
1594	}, this);
1595
1596	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1597	saveStateExtdata->connect([this](const QVariant&) {
1598		reloadConfig();
1599	}, this);
1600
1601	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1602	loadStateExtdata->connect([this](const QVariant&) {
1603		reloadConfig();
1604	}, this);
1605
1606	ConfigOption* preload = m_config->addOption("preload");
1607	preload->connect([this](const QVariant& value) {
1608		m_manager->setPreload(value.toBool());
1609	}, this);
1610	m_config->updateOption("preload");
1611
1612	ConfigOption* showFps = m_config->addOption("showFps");
1613	showFps->connect([this](const QVariant& value) {
1614		if (!value.toInt()) {
1615			m_fpsTimer.stop();
1616			updateTitle();
1617		} else if (m_controller) {
1618			m_fpsTimer.start();
1619			m_frameTimer.start();
1620		}
1621	}, this);
1622
1623	ConfigOption* showOSD = m_config->addOption("showOSD");
1624	showOSD->connect([this](const QVariant& value) {
1625		if (m_display) {
1626			m_display->showOSDMessages(value.toBool());
1627		}
1628	}, this);
1629
1630	ConfigOption* videoScale = m_config->addOption("videoScale");
1631	videoScale->connect([this](const QVariant& value) {
1632		if (m_display) {
1633			m_display->setVideoScale(value.toInt());
1634		}
1635	}, this);
1636
1637	ConfigOption* dynamicTitle = m_config->addOption("dynamicTitle");
1638	dynamicTitle->connect([this](const QVariant&) {
1639		updateTitle();
1640	}, this);
1641
1642	m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
1643
1644	m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
1645		if (m_controller) {
1646			mCheatPressButton(m_controller->cheatDevice(), held);
1647		}
1648	}, "tools", QKeySequence(Qt::Key_Apostrophe));
1649
1650	m_actions.addHiddenMenu(tr("Autofire"), "autofire");
1651	m_actions.addHeldAction(tr("Autofire A"), "autofireA", [this](bool held) {
1652		if (m_controller) {
1653			m_controller->setAutofire(GBA_KEY_A, held);
1654		}
1655	}, "autofire");
1656	m_actions.addHeldAction(tr("Autofire B"), "autofireB", [this](bool held) {
1657		if (m_controller) {
1658			m_controller->setAutofire(GBA_KEY_B, held);
1659		}
1660	}, "autofire");
1661	m_actions.addHeldAction(tr("Autofire L"), "autofireL", [this](bool held) {
1662		if (m_controller) {
1663			m_controller->setAutofire(GBA_KEY_L, held);
1664		}
1665	}, "autofire");
1666	m_actions.addHeldAction(tr("Autofire R"), "autofireR", [this](bool held) {
1667		if (m_controller) {
1668			m_controller->setAutofire(GBA_KEY_R, held);
1669		}
1670	}, "autofire");
1671	m_actions.addHeldAction(tr("Autofire Start"), "autofireStart", [this](bool held) {
1672		if (m_controller) {
1673			m_controller->setAutofire(GBA_KEY_START, held);
1674		}
1675	}, "autofire");
1676	m_actions.addHeldAction(tr("Autofire Select"), "autofireSelect", [this](bool held) {
1677		if (m_controller) {
1678			m_controller->setAutofire(GBA_KEY_SELECT, held);
1679		}
1680	}, "autofire");
1681	m_actions.addHeldAction(tr("Autofire Up"), "autofireUp", [this](bool held) {
1682		if (m_controller) {
1683			m_controller->setAutofire(GBA_KEY_UP, held);
1684		}
1685	}, "autofire");
1686	m_actions.addHeldAction(tr("Autofire Right"), "autofireRight", [this](bool held) {
1687		if (m_controller) {
1688			m_controller->setAutofire(GBA_KEY_RIGHT, held);
1689		}
1690	}, "autofire");
1691	m_actions.addHeldAction(tr("Autofire Down"), "autofireDown", [this](bool held) {
1692		if (m_controller) {
1693			m_controller->setAutofire(GBA_KEY_DOWN, held);
1694		}
1695	}, "autofire");
1696	m_actions.addHeldAction(tr("Autofire Left"), "autofireLeft", [this](bool held) {
1697		if (m_controller) {
1698			m_controller->setAutofire(GBA_KEY_LEFT, held);
1699		}
1700	}, "autofire");
1701
1702	for (Action* action : m_gameActions) {
1703		action->setEnabled(false);
1704	}
1705
1706	m_shortcutController->rebuildItems();
1707	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1708}
1709
1710void Window::attachWidget(QWidget* widget) {
1711	m_screenWidget->layout()->addWidget(widget);
1712	m_screenWidget->unsetCursor();
1713	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1714}
1715
1716void Window::detachWidget(QWidget* widget) {
1717	m_screenWidget->layout()->removeWidget(widget);
1718}
1719
1720void Window::appendMRU(const QString& fname) {
1721	int index = m_mruFiles.indexOf(fname);
1722	if (index >= 0) {
1723		m_mruFiles.removeAt(index);
1724	}
1725	m_mruFiles.prepend(fname);
1726	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1727		m_mruFiles.removeLast();
1728	}
1729	updateMRU();
1730}
1731
1732void Window::clearMRU() {
1733	m_mruFiles.clear();
1734	updateMRU();
1735}
1736
1737void Window::updateMRU() {
1738	m_actions.clearMenu("mru");
1739	int i = 0;
1740	for (const QString& file : m_mruFiles) {
1741		QString displayName(QDir::toNativeSeparators(file).replace("&", "&&"));
1742		m_actions.addAction(displayName, QString("mru.%1").arg(QString::number(i)), [this, file]() {
1743			setController(m_manager->loadGame(file), file);
1744		}, "mru", QString("Ctrl+%1").arg(i));
1745		++i;
1746	}
1747	m_config->setMRU(m_mruFiles);
1748	m_config->write();
1749	m_actions.addSeparator("mru");
1750	m_actions.addAction(tr("Clear"), "resetMru", this, &Window::clearMRU, "mru");
1751
1752	m_actions.rebuildMenu(menuBar(), this, *m_shortcutController);
1753}
1754
1755Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::Function function, const QString& menu, const QKeySequence& shortcut) {
1756	Action* action = m_actions.addAction(visibleName, name, [this, function]() {
1757		if (m_controller) {
1758			function();
1759		}
1760	}, menu, shortcut);
1761	m_gameActions.append(action);
1762	return action;
1763}
1764
1765template<typename T, typename V>
1766Action* Window::addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*method)(), const QString& menu, const QKeySequence& shortcut) {
1767	return addGameAction(visibleName, name, [this, obj, method]() {
1768		(obj->*method)();
1769	}, menu, shortcut);
1770}
1771
1772template<typename V>
1773Action* Window::addGameAction(const QString& visibleName, const QString& name, V (CoreController::*method)(), const QString& menu, const QKeySequence& shortcut) {
1774	return addGameAction(visibleName, name, [this, method]() {
1775		(m_controller.get()->*method)();
1776	}, menu, shortcut);
1777}
1778
1779Action* Window::addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction function, const QString& menu, const QKeySequence& shortcut) {
1780	Action* action = m_actions.addBooleanAction(visibleName, name, [this, function](bool value) {
1781		if (m_controller) {
1782			function(value);
1783		}
1784	}, menu, shortcut);
1785	m_gameActions.append(action);
1786	return action;
1787}
1788
1789void Window::focusCheck() {
1790	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1791		return;
1792	}
1793	if (QGuiApplication::focusWindow() && m_autoresume) {
1794		m_controller->setPaused(false);
1795		m_autoresume = false;
1796	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1797		m_autoresume = true;
1798		m_controller->setPaused(true);
1799	}
1800}
1801
1802void Window::updateFrame() {
1803	QPixmap pixmap;
1804	pixmap.convertFromImage(m_controller->getPixels());
1805	m_screenWidget->setPixmap(pixmap);
1806	emit paused(true);
1807}
1808
1809void Window::setController(CoreController* controller, const QString& fname) {
1810	if (!controller) {
1811		return;
1812	}
1813	if (m_pendingClose) {
1814		return;
1815	}
1816
1817	if (m_controller) {
1818		m_controller->stop();
1819		QTimer::singleShot(0, this, [this, controller, fname]() {
1820			setController(controller, fname);
1821		});
1822		return;
1823	}
1824	if (!fname.isEmpty()) {
1825		setWindowFilePath(fname);
1826		appendMRU(fname);
1827	}
1828
1829	if (!m_display) {
1830		reloadDisplayDriver();
1831	}
1832
1833	m_controller = std::shared_ptr<CoreController>(controller);
1834	m_inputController.recalibrateAxes();
1835	m_controller->setInputController(&m_inputController);
1836	m_controller->setLogger(&m_log);
1837
1838	connect(this, &Window::shutdown, [this]() {
1839		if (!m_controller) {
1840			return;
1841		}
1842		m_controller->stop();
1843		disconnect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1844	});
1845
1846	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1847	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1848	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1849	{
1850		connect(m_controller.get(), &CoreController::stopping, [this]() {
1851			m_controller.reset();
1852		});
1853	}
1854	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1855	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1856
1857#ifndef Q_OS_MAC
1858	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1859	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1860		if(isFullScreen()) {
1861			menuBar()->hide();
1862		}
1863	});
1864#endif
1865
1866	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1867	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1868		emit paused(false);
1869	});
1870	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1871	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1872	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1873	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1874	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1875
1876#ifdef USE_GDB_STUB
1877	if (m_gdbController) {
1878		m_gdbController->setController(m_controller);
1879	}
1880#endif
1881
1882#ifdef USE_DEBUGGERS
1883	if (m_console) {
1884		m_console->setController(m_controller);
1885	}
1886#endif
1887
1888#ifdef USE_FFMPEG
1889	if (m_gifView) {
1890		m_gifView->setController(m_controller);
1891	}
1892
1893	if (m_videoView) {
1894		m_videoView->setController(m_controller);
1895	}
1896#endif
1897
1898	if (m_sensorView) {
1899		m_sensorView->setController(m_controller);
1900	}
1901
1902	if (m_overrideView) {
1903		m_overrideView->setController(m_controller);
1904	}
1905
1906	if (!m_pendingPatch.isEmpty()) {
1907		m_controller->loadPatch(m_pendingPatch);
1908		m_pendingPatch = QString();
1909	}
1910
1911	attachDisplay();
1912	m_controller->loadConfig(m_config);
1913	m_controller->start();
1914
1915	if (!m_pendingState.isEmpty()) {
1916		m_controller->loadState(m_pendingState);
1917		m_pendingState = QString();
1918	}
1919
1920	if (m_pendingPause) {
1921		m_controller->setPaused(true);
1922		m_pendingPause = false;
1923	}
1924}
1925
1926void Window::attachDisplay() {
1927	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::resizeContext);
1928	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1929	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1930	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1931	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1932	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1933	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1934	connect(m_controller.get(), &CoreController::didReset, m_display.get(), &Display::resizeContext);
1935	connect(m_display.get(), &Display::drawingStarted, this, &Window::changeRenderer);
1936	m_display->startDrawing(m_controller);
1937}
1938
1939void Window::setLogo() {
1940	m_screenWidget->setPixmap(m_logo);
1941	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
1942	m_screenWidget->setLockIntegerScaling(false);
1943	m_screenWidget->setLockAspectRatio(true);
1944	m_screenWidget->filter(true);
1945	m_screenWidget->unsetCursor();
1946}
1947
1948WindowBackground::WindowBackground(QWidget* parent)
1949	: QWidget(parent)
1950{
1951	setLayout(new QStackedLayout());
1952	layout()->setContentsMargins(0, 0, 0, 0);
1953}
1954
1955void WindowBackground::setPixmap(const QPixmap& pmap) {
1956	m_pixmap = pmap;
1957	update();
1958}
1959
1960void WindowBackground::setSizeHint(const QSize& hint) {
1961	m_sizeHint = hint;
1962}
1963
1964QSize WindowBackground::sizeHint() const {
1965	return m_sizeHint;
1966}
1967
1968void WindowBackground::setDimensions(int width, int height) {
1969	m_aspectWidth = width;
1970	m_aspectHeight = height;
1971}
1972
1973void WindowBackground::setLockIntegerScaling(bool lock) {
1974	m_lockIntegerScaling = lock;
1975}
1976
1977void WindowBackground::setLockAspectRatio(bool lock) {
1978	m_lockAspectRatio = lock;
1979}
1980
1981void WindowBackground::filter(bool filter) {
1982	m_filter = filter;
1983}
1984
1985void WindowBackground::paintEvent(QPaintEvent* event) {
1986	QWidget::paintEvent(event);
1987	const QPixmap& logo = pixmap();
1988	QPainter painter(this);
1989	painter.setRenderHint(QPainter::SmoothPixmapTransform, m_filter);
1990	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1991	QSize s = size();
1992	QSize ds = s;
1993	if (m_lockAspectRatio) {
1994		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1995			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1996		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1997			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1998		}
1999	}
2000	if (m_lockIntegerScaling) {
2001		if (ds.width() >= m_aspectWidth) {
2002			ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
2003		}
2004		if (ds.height() >= m_aspectHeight) {
2005			ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
2006		}
2007	}
2008	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
2009	QRect full(origin, ds);
2010	painter.drawPixmap(full, logo);
2011}