all repos — mgba @ 562c9ab1d97a9797d730be199f34fb2577b1be75

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25#include "SettingsView.h"
 26
 27struct mArguments;
 28
 29namespace QGBA {
 30
 31class AudioProcessor;
 32class ConfigController;
 33class CoreController;
 34class CoreManager;
 35class DebuggerConsoleController;
 36class Display;
 37class FrameView;
 38class GDBController;
 39class GIFView;
 40class LibraryController;
 41class LogView;
 42class OverrideView;
 43class SensorView;
 44class ShaderSelector;
 45class ShortcutController;
 46class VideoView;
 47class WindowBackground;
 48
 49class Window : public QMainWindow {
 50Q_OBJECT
 51
 52public:
 53	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 54	virtual ~Window();
 55
 56	std::shared_ptr<CoreController> controller() { return m_controller; }
 57
 58	void setConfig(ConfigController*);
 59	ConfigController* config() { return m_config; }
 60
 61	void argumentsPassed(mArguments*);
 62
 63	void resizeFrame(const QSize& size);
 64
 65	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 66
 67signals:
 68	void startDrawing();
 69	void shutdown();
 70	void paused(bool);
 71
 72public slots:
 73	void setController(CoreController* controller, const QString& fname);
 74	void selectROM();
 75#ifdef USE_SQLITE3
 76	void selectROMInArchive();
 77	void addDirToLibrary();
 78#endif
 79	void selectSave(bool temporary);
 80	void selectState(bool load);
 81	void selectPatch();
 82	void scanCard();
 83	void enterFullScreen();
 84	void exitFullScreen();
 85	void toggleFullScreen();
 86	void loadConfig();
 87	void reloadConfig();
 88	void saveConfig();
 89
 90	void loadCamImage();
 91
 92	void replaceROM();
 93
 94	void multiplayerChanged();
 95
 96	void importSharkport();
 97	void exportSharkport();
 98
 99	void openSettingsWindow();
100	void openSettingsWindow(SettingsView::Page);
101
102	void startVideoLog();
103
104#ifdef USE_DEBUGGERS
105	void consoleOpen();
106#endif
107
108#ifdef USE_FFMPEG
109	void openVideoWindow();
110	void openGIFWindow();
111#endif
112
113#ifdef USE_GDB_STUB
114	void gdbOpen();
115#endif
116
117protected:
118	virtual void keyPressEvent(QKeyEvent* event) override;
119	virtual void keyReleaseEvent(QKeyEvent* event) override;
120	virtual void resizeEvent(QResizeEvent*) override;
121	virtual void showEvent(QShowEvent*) override;
122	virtual void hideEvent(QHideEvent*) override;
123	virtual void closeEvent(QCloseEvent*) override;
124	virtual void focusInEvent(QFocusEvent*) override;
125	virtual void focusOutEvent(QFocusEvent*) override;
126	virtual void dragEnterEvent(QDragEnterEvent*) override;
127	virtual void dropEvent(QDropEvent*) override;
128	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
129
130private slots:
131	void gameStarted();
132	void gameStopped();
133	void gameCrashed(const QString&);
134	void gameFailed();
135	void unimplementedBiosCall(int);
136
137	void reloadAudioDriver();
138	void reloadDisplayDriver();
139	void attachDisplay();
140	void changeRenderer();
141
142	void tryMakePortable();
143	void mustRestart();
144
145	void recordFrame();
146	void showFPS();
147	void focusCheck();
148
149	void updateFrame();
150
151	void setLogo();
152
153private:
154	static const int FPS_TIMER_INTERVAL = 2000;
155	static const int MUST_RESTART_TIMEOUT = 10000;
156
157	void setupMenu(QMenuBar*);
158	void openStateWindow(LoadSave);
159
160	void attachWidget(QWidget* widget);
161	void detachWidget(QWidget* widget);
162
163	void appendMRU(const QString& fname);
164	void clearMRU();
165	void updateMRU();
166
167	void openView(QWidget* widget);
168
169	template <typename T, typename... A> std::function<void()> openTView(A... arg);
170	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
171
172	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
173	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
174	template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
175	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
176
177	void updateTitle(float fps = -1);
178
179	QString getFilters() const;
180	QString getFiltersArchive() const;
181
182	CoreManager* m_manager;
183	std::shared_ptr<CoreController> m_controller;
184	std::unique_ptr<AudioProcessor> m_audioProcessor;
185
186	std::unique_ptr<Display> m_display;
187	int m_savedScale;
188
189	// TODO: Move these to a new class
190	ActionMapper m_actions;
191	QList<Action*> m_gameActions;
192	QList<Action*> m_nonMpActions;
193#ifdef M_CORE_GBA
194	QMultiMap<mPlatform, Action*> m_platformActions;
195#endif
196	Action* m_multiWindow;
197	QMap<int, Action*> m_frameSizes;
198
199	LogController m_log{0};
200	LogView* m_logView;
201#ifdef USE_DEBUGGERS
202	DebuggerConsoleController* m_console = nullptr;
203#endif
204	LoadSaveState* m_stateWindow = nullptr;
205	WindowBackground* m_screenWidget;
206	QPixmap m_logo{":/res/mgba-1024.png"};
207	ConfigController* m_config;
208	InputController m_inputController;
209	QList<qint64> m_frameList;
210	QElapsedTimer m_frameTimer;
211	QTimer m_fpsTimer;
212	QTimer m_mustRestart;
213	QList<QString> m_mruFiles;
214	ShortcutController* m_shortcutController;
215#if defined(BUILD_GL) || defined(BUILD_GLES2)
216	std::unique_ptr<ShaderSelector> m_shaderView;
217#endif
218	bool m_fullscreenOnStart = false;
219	QTimer m_focusCheck;
220	bool m_autoresume = false;
221	bool m_wasOpened = false;
222	QString m_pendingPatch;
223	QString m_pendingState;
224	bool m_pendingPause = false;
225	bool m_pendingClose = false;
226
227	bool m_hitUnimplementedBiosCall;
228
229	std::unique_ptr<OverrideView> m_overrideView;
230	std::unique_ptr<SensorView> m_sensorView;
231	FrameView* m_frameView = nullptr;
232
233#ifdef USE_FFMPEG
234	VideoView* m_videoView = nullptr;
235	GIFView* m_gifView = nullptr;
236#endif
237
238#ifdef USE_GDB_STUB
239	GDBController* m_gdbController = nullptr;
240#endif
241
242#ifdef USE_SQLITE3
243	LibraryController* m_libraryView;
244#endif
245};
246
247class WindowBackground : public QWidget {
248Q_OBJECT
249
250public:
251	WindowBackground(QWidget* parent = 0);
252
253	void setPixmap(const QPixmap& pixmap);
254	void setSizeHint(const QSize& size);
255	virtual QSize sizeHint() const override;
256	void setDimensions(int width, int height);
257	void setLockIntegerScaling(bool lock);
258	void setLockAspectRatio(bool lock);
259	void filter(bool filter);
260
261	const QPixmap& pixmap() const { return m_pixmap; }
262
263protected:
264	virtual void paintEvent(QPaintEvent*) override;
265
266private:
267	QPixmap m_pixmap;
268	QSize m_sizeHint;
269	int m_aspectWidth;
270	int m_aspectHeight;
271	bool m_lockAspectRatio;
272	bool m_lockIntegerScaling;
273	bool m_filter;
274};
275
276}