CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19Bugfixes:
20 - LR35902: Fix core never exiting with certain event patterns
21 - GB Timer: Improve DIV reset behavior
22 - GBA Memory: Improve initial skipped BIOS state
23 - GBA BIOS: Implement BitUnPack
24 - ARM7: Fix MLA/*MULL/*MLAL timing
25 - GBA: Fix multiboot ROM loading
26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
27 - LR35902: Fix pc overflowing current region off-by-one
28 - GB MBC: Fix ROM bank overflows getting set to bank 0
29 - Qt: Fix timing issues on high refresh rate monitors
30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
31 - Util: Fix overflow when loading invalid UPS patches
32 - Tools: Fix recurring multiple times over the same library
33 - GBA I/O: Handle audio registers specially when deserializing
34 - Util: Fix highest-fd socket not being returned by SocketAccept
35 - Qt: Fix linking after some windows have been closed
36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
37 - Windows: Fix VDir.rewind
38 - SDL: Fix game crash check
39 - SDL: Fix race condition with audio thread when starting
40 - GB: Fix flickering when screen is strobed quickly
41 - FFmpeg: Fix overflow and general issues with audio encoding
42 - Qt: Fix crash when changing audio settings after a game is closed
43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
47 - Core: Fix crash with rewind if savestates shrink
48 - Test: Fix crash when loading invalid file
49 - GBA Hardware: Fix crash if a savestate lies about game hardware
50 - Test: Fix crash when fuzzing fails to load a file
51 - GBA: Fix multiboot loading resulting in too small WRAM
52Misc:
53 - SDL: Remove scancode key input
54 - GBA Video: Clean up unused timers
55 - Test: Add a basic test suite
56 - GBA Video: Allow multiple handles into the same tile cache
57 - VFS: Call msync when syncing mapped data
58 - GBA Video, GB Video: Colors are now fully scaled
59 - VFS: Allow truncating memory chunk VFiles
60 - Debugger: Modularize CLI debugger
61 - Core: Clean up some thread state checks
62 - Debugger: Make building with debugging aspects optional
63 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
64 - GBA Memory: Support reading/writing POSTFLG
65 - Util: Add size counting to Table
66 - Qt: Move last directory setting from qt.ini to config.ini
67 - 3DS, PSP2, Wii: Last directory loaded is saved
68 - GB Audio: Simplify envelope code
69 - GB Audio: Improve initial envelope samples
70 - Debugger: Add functions for read- or write-only watchpoints
71 - GBA DMA: Refactor DMA out of memory.c
72 - GBA DMA: Move DMAs to using absolute timing
73 - All: Add C++ header guards
74 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
75 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
76 - Qt: Improved HiDPI support
77 - Qt: Expose configuration directory
78 - Feature: Move game database from flatfile to SQLite3
79 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
80 - VFS: Fix some minor VFile issues with FILEs
81 - Core: Add generic checksum function
82 - Feature: Support ImageMagick 7
83 - All: Move time.h include to common.h
84 - CMake: Add ability to just print version string
85 - Qt: Merge "Save" and "OK" buttons in shader options
86 - SDL: Automatically map controllers when plugged in
87 - Qt: Automatically load controller profile when plugged in
88 - OpenGL: Add xBR-lv2 shader
89 - GBA, GB: ROM is now unloaded if a patch is applied
90 - Util: Add 8-bit PNG write support
91 - Qt: Rename "Resample video" option to "Bilinear filtering"
92 - GBA Video: Optimize when BLD* registers are written frequently
93 - Core: Cores can now have multiple sets of callbacks
94 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
95 - Qt: Remove audio thread
96 - Qt: Remove audio buffer sizing in AudioProcessorQt
97 - Qt: Re-enable QtMultimedia on Windows
98 - FFmpeg: Return false if a file fails to open
99 - FFmpeg: Force MP4 files to YUV420P
100 - Qt: Make "Mute" able to be bound to a key
101 - Core: Restore sleep callback
102 - Qt: Add .gb/.gbc files to the extension list in Info.plist
103 - Feature: Make -l option explicit
104 - Core: Ability to enumerate and modify video and audio channels
105 - Debugger: Make attaching a backend idempotent
106
1070.5.2: (2016-12-31)
108Bugfixes:
109 - All: Fix fullscreen config option being ignored
110 - ARM7: PSR mode bits should not get sign extended
111 - GB: Fix audio not being deinitialized
112 - GB: Fix crash when masking savedata
113 - GB: Properly initialize sramRealVf variable
114 - GB Audio: Fix serialization of channel 3 and NR52 properties
115 - GB Audio: Reset envelope timer when reseting sound channel
116 - GB MBC: Fix SRAM dangling pointer with RTC games
117 - GB MBC: Fix initializing MBC when no ROM is loaded
118 - GB Memory: Fix patching ROM bank 0
119 - GB Memory: Fix starting HDMAs during mode 0
120 - GB Memory: Fix HDMA5 value after DMA completes
121 - GB Video: Initialize LCDC in renderer
122 - GB Video: Hblank IRQs should mask LYC=LY IRQs
123 - GBA: Fix IRQs firing after already being cleared
124 - GBA: Only unhalt CPU if appropriate bit is set in IE
125 - GBA: Add savegame override for Crash Bandicoot 2
126 - GBA BIOS: Fix MidiKey2Freq BIOS reads
127 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
128 - GBA Cheats: Fix GameShark ROM patches
129 - GBA I/O: Mask off WAITCNT bits that cannot be written
130 - GBA Memory: Fix misaligned BIOS reads
131 - GBA Memory: Fix VCOUNT being writable
132 - GBA Video: Fix out of bounds sprite transforms
133 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
134 - Libretro: Fix disabling BIOS
135 - Libretro: Fix Game Boy savestates and audio
136 - Qt: Fix changing resolution of software renderer
137 - Qt: Fix setting overrides
138 - Qt: Fix cut off tiles and alignment issues in tile viewer
139 - Qt: Only reset window dimensions when first shown
140 - Qt: Fix Qt Multimedia audio driver on big endian
141 - Qt: Fix Apply button for key and controller configurations
142 - VFS: Fix resizing memory chunks when not needed
143 - Windows: Fix Unicode directory handling
144Misc:
145 - GB, GBA: Prevent loading null ROMs
146 - GB Audio: Initialize wave RAM to GBC values
147 - GB Memory: Reset ROM bank when loading a ROM
148 - PSP2: Improved controller rumble
149
1500.5.1: (2016-10-05)
151Bugfixes:
152 - Core: Fix importing save games as read-only
153 - FFmpeg: Fix encoding AAC
154 - GB: Fix invalid STOP behavior on Game Boy Color
155 - GB: Initialize audio properly
156 - GB: Properly clear KEY1 bit 0 when switching speeds
157 - GB: Properly unload save files when unloading a ROM
158 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
159 - GB MBC: Fix MBC7 when size is incorrectly specified
160 - GB MBC: Fix RTC access when no save file is loaded
161 - GB SIO: Don't auto-clock external shift clock
162 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
163 - GB Video: Fix video frames getting missed when LCDC is off
164 - GB Video: Clear screen when LCDC is off
165 - GBA Cheats: Fix holding onto pointers that may get invalidated
166 - GBA Cheats: Fix key-activated CodeBreaker cheats
167 - GBA Cheats: Fix uninitialized memory getting freed when saving
168 - GBA Hardware: Improve Game Boy Player rumble behavior
169 - GBA Memory: Fix several unused I/O register read values
170 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
171 - LR35902: Fix events running with the wrong cycle active
172 - Qt: Fix "close" button on Overrides view
173 - Qt: Fix saving overrides
174 - Qt: Fix directory set unloading when replacing the ROM
175 - Qt: Fix patch loading
176 - Qt: Fix crash when saving an override if a game isn't loaded
177 - Qt: Fix showing default display driver as OpenGL (force 1.x)
178 - SDL: Attach rumble in SDL frontend
179 - Util: Fix PNG identification on files too small to be a PNG
180Misc:
181 - All: Only update version info if needed
182 - All: Split out install locations for Libretro and OpenEmu
183 - FFmpeg: Encoding cleanup
184 - GB: Reset active region when reloading ROM
185 - GB Memory: Initialize RAM pattern for GBC
186 - GB Video: Improved video timings
187 - Qt: Manage window sizes slightly better
188 - Qt: Remember scale option independent of core dimensions
189
1900.5.0: (2016-09-19)
191Features:
192 - Game Boy support
193 - Support for encrypted CodeBreaker GBA cheats
194 - Emulation of Vast Fame protected GBA carts (taizou)
195 - Tile viewer
196 - Threaded rendering mode
197 - Libretro: Memory map and achievement support (leiradel)
198 - GUI: Add UI control remapping
199 - GUI: Add fast-forward
200 - Wii: 240p support
201 - 3DS: Adjustable screen darkening
202 - Ability to temporarily load a savegame
203 - Load specific files out of archives
204 - Automatic BIOS detection
205Bugfixes:
206 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
207 - Debugger: Fix GDB breakpoints
208 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
209 - GBA: Fix filehandle leak with savegames
210 - GBA: Timer 0 cannot be count up
211 - GBA: Count up timers should not count themselves
212 - GBA Memory: Fix mirror on non-overdumped Classic NES games
213 - GBA Memory: Fix ldm {pc}
214 - GBA Savedata: Fix savedata sync timer
215 - GBA Savedata: Only unmap savedata if present
216 - GBA Serialize: Savestates now properly store prefetch
217 - GBA Video: WIN0/1 take priority over OBJWIN
218 - GBA Video: Fix out-of-order OBJWIN
219 - PSP2: Fix GPU crash while exiting
220 - PSP2: Fix VSync
221 - PSP2: Fix accelerometer range
222 - PSP2: Actually load screen mode setting
223 - PSP2: Fix gyroscope direction
224 - PSP2: Delete threads after they return
225 - PSP2: Fix mapping/unmapping from not at 0
226 - Qt: Fix bug in software renderer scaling
227 - Qt: Fix hanging key press after disabling autofire
228 - Qt: Fix being unable to pause manually when using auto-pausing
229 - SDL: Fix axes being mapped wrong
230 - Util: Fix realloc semantics in utf16to8
231 - Util: Fix inserting too many items into a hash table
232 - VFS: Fix uninitialized varaible reading from 7z
233 - VFS: Fix reading multiple files from a 7z archive
234 - Wii: Fix framelimiting after a slowdown
235 - Wii: Fix garbage flash at startup
236Misc:
237 - 3DS: Use blip_add_delta_fast for a small speed improvement
238 - 3DS: Allow UTF-16 filenames
239 - 3DS: Port to using citro3D
240 - 3DS: Use system font for menus
241 - 3DS: Attempt to use Core 2 for threads
242 - 3DS: Adjustable filering
243 - 3DS: 3D banner
244 - All: Add QUIET parameter to silence CMake
245 - All: Faster memory read/write
246 - ARM7: Support forcing Thumb mode via MSR
247 - ARM7: Flush prefetch cache when loading CPSR via MSR
248 - ARM7: Clean up instruction decoding for future expandability
249 - Debugger: Support register and memory writes via GDB stub
250 - Debugger: Add software breakpoint support to gdb
251 - FFmpeg: Full support for libavcodec 56+
252 - GBA: Better debug logging if event processing breaks
253 - GBA Audio: Force audio DMAs to not increment destination
254 - GBA BIOS: Use custom ArcTan, not relying on OS
255 - GBA Hardware: Clean up dead code in GBP
256 - GBA Memory: Optimize stalling behavior
257 - GBA Memory: Optimize Load-/StoreMultiple
258 - GBA Savedata: Add realistic timing for EEPROM
259 - GBA Serialize: Savestates now store if CPU was halted
260 - GBA Video: Remove old slow path fallback
261 - GBA Video: Optimize sprite drawing
262 - GBA Video: Optimize mode 0 rendering
263 - GBA Video: Optimize compositing cases slightly
264 - GUI: Screenshot dimensions are now passed through
265 - GUI: Add back logging
266 - GUI: Only reload config if manually saved
267 - GUI: Increase scrolling speed
268 - OpenGL: Log shader compilation failure
269 - OpenGL: Add texSize uniform
270 - Qt: Make -g flag work in Qt build
271 - Qt: Simplify OpenGL context creation
272 - Qt: Thread startup improvements
273 - Qt: Make audio channel/video layer options shortcut mappable
274 - Qt: Remove some C99isms from C++ code
275 - Qt: Remove default autofire mappings
276 - Qt: Make reseting when pasued frame-accurate
277 - Qt: Rearchitect game closing codepath
278 - PSP2: Use system font for menus
279 - PSP2: Add rumble for PS TV
280 - PSP2: Add fit-to-height screen mode
281 - PSP2: Sync files per descriptor
282 - PSP2: Allow UTF-8 filenames
283 - PSP2: Screenshots are now saved into the Photo Gallery
284 - PSP2: Stop underclocking when menuing
285 - SDL: Increase default audio buffer size to 1024 samples
286 - SDL: More responsive rumble
287 - Util: Add Vector GetConstPointer
288 - Util: Add rtrim
289 - Util: Add endswith
290 - VFS: Improve zip file detection
291 - Wii: Add pixelated resample filter
292 - Windows: Add native VDir support
293 - Util: Add PRIz macro for libc versions that don't support %z
294
2950.4.1: (2016-07-11)
296Bugfixes:
297 - All: Fix several file handle leaks
298 - All: Fix instruction tables getting zeroed when linking sometimes
299 - ARM7: Fix flags on SBC/RSC
300 - ARM7: Fix setting spsr privilege bits when spsr is empty
301 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
302 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
303 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
304 - GBA Memory: Fix executing code from OBJ region of VRAM
305 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
306 - GBA Serialize: Fix loading savegames from savestates
307 - OpenGL: Correct boolean vector strcmp strings for uniforms
308 - Qt: Fix sending gameStopped twice
309 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
310 - Qt: Fix initial state of key mapping
311 - Qt: Initialize m_useBios
312 - SDL: Fix joystick initialization on BSD
313 - SDL: Fix potential joystick crash in games with rumble
314 - SDL: Fix SDL 1.2 build
315 - SDL: Fix sporadic crash when deinitializing audio
316 - Shaders: Fix AGS-001 shader with some bad drivers
317 - Util: Use closesocket on Windows
318 - Util: Fix socket bind addresses
319 - VFS: Fix reading 7z archives without rewinding first
320 - VFS: VFileFromFD should not open directories
321 - Wii: Fix tilting direction
322 - Util: Fix realloc semantics in utf16to8
323Misc:
324 - All: Allow use of external minizip library
325 - Debugger: CLI debugger now exits when end-of-stream is reached
326 - FFmpeg: Update dependencies on Ubuntu
327 - GBA: Slightly optimize GBAProcessEvents
328 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
329 - GBA Video: Null renderer should return proper register values
330 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
331 - Qt: Add preset for DualShock 4
332 - Qt: Update 360 input profile on OS X to reflect newer drivers
333 - Qt: Remove use of NaN
334 - Qt: Canonicalize file paths when loading games
335 - Qt: Add refresh button to controller editing
336 - SDL: Remove default gamepad mappings
337 - Util: Fix intermittent build failure on OS X
338 - VFS: VFile.sync now updates modified time
339
3400.4.0: (2016-02-02)
341Features:
342 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
343 - I/O viewer
344 - Booting of multiboot images
345 - Customization of GIF recording
346 - Libretro: Cheat code support
347 - Support for GLSL shaders
348 - ROM information view
349 - Support for VBA-style cheat codes
350 - Savestates now store creation timestamps
351 - Key autofire
352 - Libretro: Allow blocking opposing directional input
353 - OpenEmu core for OS X
354 - Libretro: Settings for using BIOS and skipping intro
355 - Libretro: Customizable idle loop removal
356 - Implemented cycle counting for sprite rendering
357 - Cleaner, unified settings window
358 - Added a setting for pausing when the emulator is not in focus
359 - Customizable paths for save games, save states, screenshots and patches
360 - Controller hotplugging
361 - Ability to store save games and active cheats within savestates
362Bugfixes:
363 - ARM7: Fix sign of unaligned LDRSH
364 - ARM7: Fix decoding of some ARM ALU instructions with shifters
365 - Debugger: Fix watchpoints in gdb
366 - GBA: Fix warnings when creating and loading savestates
367 - GBA: Fix Iridion II savetype
368 - GBA BIOS: Fix misaligned CpuSet
369 - GBA Cheats: Fix cheats setting the Action Replay version
370 - GBA Hardware: Fix GPIO on big endian
371 - GBA Memory: Fix DMA register writing behavior
372 - GBA Memory: Fix DMAs triggering two cycles early
373 - Libretro: Fix aspect ratio
374 - Qt: Fix some potential crashes with the gamepad mapping
375 - Qt: Fix keys being mapped incorrectly when loading configuration file
376 - Util: Fix PowerPC PNG read/write pixel order
377 - Util: Fix excessive memory allocation when decoding a PNG
378 - VFS: Fix VFileReadline and remove _vfdReadline
379Misc:
380 - All: Improved PowerPC support
381 - All: Fix some undefined behavior warnings
382 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
383 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
384 - GBA: Implement bad I/O register loading
385 - GBA: Allow jumping to OAM and palette RAM
386 - GBA BIOS: Finish implementing RegisterRamReset
387 - GBA Config: Add "override" layer for better one-time configuration
388 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
389 - GBA Memory: Use a dynamically sized mask for ROM memory
390 - GBA Memory: Implement several unimplemented memory access types
391 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
392 - GBA RR: Starting from savestate now embeds the savegame
393 - GBA RR: Add preliminary SRAM support for VBM loading
394 - GBA RR: Add support for resets in movies
395 - GBA Video: Remove lastHblank, as it is implied
396 - Libretro: Use anonymous memory mappers for large blocks of memory
397 - Libretro: Add install target for libretro core
398 - Qt: Window size command line options are now supported
399 - Qt: Increase usability of key mapper
400 - Qt: Add 'Apply' button to settings window
401 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
402 - Qt: Allow use of modifier keys as input
403 - Qt: Optimize log viewer
404 - Qt: Added button for breaking into the GDB debugger
405 - Qt: Add box for showing duration of rewind
406 - SDL: Support fullscreen in SDL 1.2
407 - SDL: Allow GBASDLAudio to be used without a thread context
408 - Util: Use VFile for configuration
409 - Util: Add MutexTryLock
410
4110.3.2: (2015-12-16)
412Bugfixes:
413 - ARM7: Fix STRT/STRBT
414 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
415 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
416 - Libretro: Fix problems with rumble not turning off
417 - GBA: Fix idle skip state being retained between games
418 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
419 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
420 - GBA BIOS: Fix Sqrt sign
421 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
422 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
423 - GBA Memory: Fix DMA behavior for SRAM accesses
424 - GBA Memory: Fix Store8 to OBJ VRAM
425 - GBA Memory: Fix alignment of LDM/STM on SRAM
426 - GBA Memory: Fix unaligned out-of-bounds ROM loads
427 - GBA Memory: Fix timing of DMAs
428 - GBA Video: Fix _mix for 15-bit color
429 - GBA Video: Fix OAM and palette initialization
430 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
431 - Qt: Use safer isLoaded check in GameController
432 - Qt: Fix a race condition in PainterGL that could lead to a crash
433 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
434 - Qt: Fix font size in memory viewer
435 - Qt: Fix a crash in the memory viewer
436 - Qt: Add additional checks in CheatModel to prevent crashes
437 - Qt: Fix race condition with setting sample rate
438 - Qt: Fix crash when closing multiplayer windows
439 - Qt: Fix resetting while paused
440Misc:
441 - GBA Audio: Implement missing flags on SOUNDCNT_X register
442 - Qt: Add mute option to menu
443
4440.3.1: (2015-10-24)
445Bugfixes:
446 - ARM7: Fix instruction decoding of Thumb shifts
447 - GBA: Deinit savegame when unloading a ROM
448 - GBA: Fix BIOS check on big endian
449 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
450 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
451 - GBA Audio: Fix audio channels being silenced at the wrong time
452 - GBA Memory: Fix bad BIOS Load16 on big endian
453 - GBA Memory: Fix bad Load8 on big endian
454 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
455 - GBA Video: Fix edge case with sprite blend modes and semitransparency
456 - GBA Video: Fix objwin and blending interaction on sprites
457 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
458 - Libretro: Fix a memory leak with the render buffer
459 - Qt: Windows no longer spawn in the top left on first launch
460 - Qt: Fix install path of XDG desktop file with DESTDIR
461 - Qt: Fix drag and drop on Windows
462 - Qt: Reenable double buffering, as disabling it broke some Windows configs
463 - VFS: Fix return values of VFileFILE.read and .write
464Misc:
465 - All: Reset next event to cycles instead of zero to interrupt
466 - All: Add --version flag
467 - ARM7: Force disable LTO on two files to work around a GCC bug
468 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
469 - GBA: Better memory handling with PNG savestates
470 - GBA: Additional savestate sanity checks
471 - GBA: Check for cycle count being too high
472 - GBA Audio: Allow GBAAVStream to have no video callback
473 - GBA BIOS: Implement RegisterRamReset for SIO registers
474 - Qt: Remove useless help icons in dialogs
475 - Qt: Prevent savestate window from opening while in multiplayer
476 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
477 - Qt: Dropping multiplayer windows works more cleanly now
478
4790.3.0: (2015-08-16)
480Features:
481 - Ability to hide individual background layers, or OBJs
482 - Ability to mute individual audio channels
483 - Palette viewer and exporter
484 - Volume control
485 - More shortcuts are editable (e.g. quick save/load)
486 - Rewind now shows the frame after rewinding
487 - Import/Export of GameShark/Action Replay snapshots
488 - Add "Step backwards" item for single increment rewind
489 - Deadzone estimation for game controllers
490 - Analog inputs can be used for shortcuts
491 - Menu items for specific solar sensor brightness levels
492 - Remappable controls for tilt and gyroscope sensors
493 - Status messages for actions taken while a game is running (e.g. save/load state)
494 - Memory inspector
495 - Screensaver can now be suspended while a game is running
496 - Load/save the most recent savestate slot
497 - Support varible speed (PWM) rumble
498 - Ability to cap fast forward speed
499 - Finer control over FPS target
500 - Holdable shortcut for rewinding one frame at a time
501 - Ability to boot directly into the BIOS
502 - Preliminary support for yanking out the game pak while a game is running
503 - Thumb-drive mode by putting a file called portable.ini in the same folder
504 - Configurable display driver, between software and OpenGL
505 - Undo-able savestate loading and saving
506 - Controller profiles now store shortcut settings
507 - Default controller profiles for several common controllers
508 - Libretro now supports BIOS, rumble and solar sensor
509 - Implement BIOS call Stop, for sleep mode
510 - Automatically load patches, if found
511 - Improved video synchronization
512 - Configurable audio output sample rate
513Bugfixes:
514 - ARM7: Fix SWI and IRQ timings
515 - ARM7: Fix Thumb MUL timing
516 - ARM7: Fix timing of multiplies to use N cycles
517 - ARM7: ARMHotplugDetach should call deinit
518 - Debugger: Fix use-after-free in breakpoint clearing code
519 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
520 - GBA: Cap audio FIFO read size during deserialization
521 - GBA: Check for corrupted savestates when loading
522 - GBA: Check for improperly sized savestates when loading
523 - GBA: Check for savestates made from differently sized ROMs
524 - GBA: Fix calls to endian-independent loadstores
525 - GBA: Fix timing of reading from timer registers
526 - GBA: Ensure cycles never go negative
527 - GBA Audio: Force audio FIFOs to 32-bit
528 - GBA Audio: Fix audio pitch changing when adjusting buffer size
529 - GBA Audio: Fix sample order in audio channel 3
530 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
531 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
532 - GBA Memory: Improve Thumb open bus behavior
533 - GBA Memory: Fix potential DMA issue when loading a savestate
534 - GBA Memory: Fix load/store multiple video memory waitstates
535 - GBA SIO: Fix reseting when there are SIO devices attached
536 - GBA Video: Blended sprites should never have other effects applied
537 - GBA Video: Fix out-of-bounds tiles in mosaic
538 - GBA Video: Fix windows not affecting sprites
539 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
540 - GBA Video: Fix timing on first scanline
541 - Qt: Better cleanup when a game crashes
542 - Qt: Fix open ROM dialog filtering for archive formats
543 - Qt: Cap the maximum number of multiplayer windows
544 - Qt: Fix maximum year in sensor override
545 - Qt: Fix window being too tall after exiting fullscreen
546 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
547 - Qt: Fix analog buttons not getting unmapped
548 - Qt: Fix passing command line options
549 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
550 - SDL: Fix SDL build when OpenGL is missing
551 - Util: Allow loading IPS patches that grow the ROM
552 - VFS: Fix resource leaks if some allocations fail
553 - VFS: Fix line-reading to return proper values
554 - Video: Fix an issue with very long filenames
555 - Util: Fix formatting of floats
556Misc:
557 - All: Add --help flag for command line programs
558 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
559 - All: Enable static linking for Windows
560 - All: Enable static linking for OS X
561 - All: Threads are now named
562 - All: Proper handling of Unicode file paths
563 - ARM7: Add emulation for Undefined CPU mode
564 - ARM7: Reduce the size of the Thumb instruction table
565 - GBA: Add status log level
566 - GBA: GBARewind now returns how many states it has rewound
567 - GBA: SIO logging layer
568 - GBA BIOS: Stub out SoundBias
569 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
570 - GBA: Don't include GBACLIDebugger struct unless needed
571 - GBA: Savedata is now synced shortly after data finishes being written
572 - GBA: Process multiple timer events at once, if necessary
573 - GBA Audio: Implement audio reset for channels A/B
574 - GBA Audio: Process multiple audio events at once, if necessary
575 - GBA Hardware: Backport generic RTC source into core
576 - GBA Input: Allow axes and buttons to be mapped to the same key
577 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
578 - GBA SIO: Add a dummy driver for Normal mode
579 - GBA Thread: Add functionality for running callbacks on the GBA thread
580 - GBA Thread: Split GBASync into a separate file
581 - GBA Video: Refactor software renderer into separate files
582 - GBA Video: Slightly optimize mode 0 mosaic rendering
583 - Debugger: Free watchpoints in addition to breakpoints
584 - Qt: Handle saving input settings better
585 - Qt: Move GL frame drawing back onto its own thread
586 - Qt: Fast forward (held) option moved from Other to Emulation menu
587 - Qt: Show version info in window title
588 - Qt: Migrate multiplayer window handling into GBAApp
589 - Qt: Unified file opening and saving with last location
590 - Qt: Fix windows being resizable when they shouldn't have been
591 - Qt: Only hide cursor in full screen
592 - Qt: Replace pause-after-frame mutex with an atomic
593 - Qt: Add application icon and XDG desktop files
594 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
595 - Qt: Don't save window size when entering fullscreen
596 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
597 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
598 - Qt: Increase usability of key mapper
599 - Qt: Show checkmark for window sizes
600 - Qt: Set window path to loaded ROM
601 - Perf: Ability to load savestates immediately on launch
602 - SDL: Properly check for initialization
603 - SDL: Clean up initialization functions
604 - SDL: Clean up GL context
605 - Util: Allow disabling the threading code entirely
606 - VFS: Add sync method to force syncing with backing
607
6080.2.1: (2015-05-13)
609Bugfixes:
610 - All: Fix sanitize-deb script not cleaning up after itself
611 - All: Fix dependencies for libavcodec on Debian-derived platforms
612 - ARM7: Handle writeback for PC in addressing modes 2 and 3
613 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
614 - ARM7: Fix ARM multiply instructions when PC is a destination register
615 - Debugger: Fix use-after-free in breakpoint clearing code
616 - Debugger: Fix boundary conditions in tab completion
617 - GBA: Fix timers not updating timing when writing to only the reload register
618 - GBA: Fix rewind boundary conditions
619 - GBA: Add initial I/O register settings for background matrix registers
620 - GBA: Fix hang when loading a savestate if sync to video is enabled
621 - GBA: Handle out-of-bounds I/O access
622 - GBA: Fix bounds-checking on EEPROM access
623 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
624 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
625 - GBA Memory: Allow SRAM to be 64kB
626 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
627 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
628 - GBA Video: Fix second frame mode 5
629 - Perf: Fix race condition if a game crashes immediately on start
630 - Qt: Fix Display object leak when closing a window
631 - Qt: Fix .deb dependencies
632 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
633 - Qt: Fix window not regaining focus after exiting savestate window
634 - Qt: Fix regression where video would not record if the game had already started
635 - Qt: Fix potential crash if a gamepad causes focus to change
636 - Qt: Fix controller axis querying
637 - Qt: Fix multiplayer windows opening as the wrong size
638 - Qt: Fix controllers sometimes not loading the right profile
639 - SDL: Fix boundary conditions for joystick adjustments
640 - SDL: Allocate properly sized input maps
641 - SDL: Fix potential build issues when Qt and SDL2 are in use
642 - Util: Fix resource leak in UTF-8 handling code
643 - Util: Fix a null-pointer issue when attempting to delete a key
644 - VFS: Fix resource leaks if some allocations fail
645 - Video: Fix an issue with very long filenames
646Misc:
647 - GBA Memory: Soft-crash if jumping past the end of a ROM
648 - Qt: Show multiplayer numbers in window title
649 - Qt: Solar sensor can have shortcuts set
650
6510.2.0: (2015-04-03)
652Features:
653 - Support for gamepad axes, e.g. analog sticks or triggers
654 - Add scale presets for up to 6x
655 - Settings window
656 - Bilinear resampling option
657 - Add option to skip BIOS start screen
658 - List of recently opened games
659 - Support for games using the Solar Sensor
660 - Better audio resampling via blip-buf
661 - Game Pak overrides dialog for setting savetype and sensor values
662 - Support for games using the tilt sensor
663 - Remappable shortcuts for keyboard and gamepad
664 - Rewinding of emulation
665 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
666 - Support IPv6
667 - Save directory of last loaded file
668 - Support BPS patches
669 - Automatically detect and optimize out idle loops
670 - Configurable game overrides
671 - Support loading 7-Zip files
672 - Drag and drop game loading
673 - Cheat code support
674 - Runtime configurable audio driver
675 - Libretro core for use with RetroArch and other front-ends
676 - Controller profiles for setting different bindings for different controllers
677 - Ability to lock aspect ratio
678 - Local link cable support
679 - Ability to switch which game controller is in use per instance
680 - Ability to prevent opposing directional input
681 - Warning dialog if an unimplemented BIOS feature is called
682 - Debugger: Add CLI "frame", frame advance command
683 - Debugger: Add CLI functions for writing to memory
684 - Debugger: Add CLI functions for examining memory regions
685 - Debugger: Add CLI function for writing a register
686Bugfixes:
687 - ARM7: Extend prefetch by one stage
688 - ARM7: Fix cycle counting for loads
689 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
690 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
691 - GBA: Initialize gba.sync to null
692 - GBA: Fix timer initialization
693 - GBA Audio: Support 16-bit writes to FIFO audio
694 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
695 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
696 - GBA BIOS: Fix BIOS prefetch after reset
697 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
698 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
699 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
700 - GBA Memory: Fix I cycles that had been moved to ARM7 core
701 - GBA Memory: Fix cycle counting for 32-bit load/stores
702 - GBA RR: Fix fallthrough error when reading tags from a movie
703 - GBA Thread: Fix possible hang when loading an archive
704 - GBA Thread: Fix possible deadlock in video sync
705 - Perf: Fix crash when the GBA thread fails to start
706 - Qt: Fix crash starting a GDB stub if a game isn't loaded
707 - Qt: Fix crash when adjusting settings after closing a game
708 - Qt: Fix crash when starting GDB stub after closing a game
709 - Qt: Fix patch loading while a game is running
710 - Qt: Fix crash when loading a game after stopping GDB server
711 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
712 - Qt: Fix crash when attempting to pause if a game is not running
713 - SDL: Properly clean up if a game doesn't launch
714 - Util: Fix sockets on Windows
715Misc:
716 - All: Enable link-time optimization
717 - Debugger: Watchpoints now work on STM/LDM instructions
718 - Debugger: Clean up GDB stub network interfacing
719 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
720 - Debugger: Merge Thumb BL instructions when disassembling
721 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
722 - Debugger: Watchpoints now report address watched (fixes #68)
723 - Debugger: Add support for soft breakpoints
724 - Debugger: Make I/O register names be addresses instead of values
725 - Debugger: Rename read/write commands
726 - GBA: Improve accuracy of event timing
727 - GBA: Add API for getting Configuration structs for overrides and input
728 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
729 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
730 - GBA: Move A/V stream interface into core
731 - GBA: Savestates now take into account savedata state machines (fixes #109)
732 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
733 - GBA Memory: Simplify memory API and use fixed bus width
734 - GBA Thread: Make GBASyncWaitFrameStart time out
735 - GBA Video: Start video at the last scanline instead of the first
736 - Qt: Optimize logo drawing
737 - Qt: Move frame upload back onto main thread
738 - Qt: Remember window position
739 - Qt: Double-clicking on the window toggles full screen
740 - Util: Use proper locale for reading and writing float values
741
7420.1.1: (2015-01-24)
743Bugfixes:
744 - ARM7: Fix LDM writeback to a register already written
745 - GBA: Fix timers 2 and 3 updating incorrectly
746 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
747 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
748 - GBA Audio: Properly initialize audio FIFO channels
749 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
750 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
751 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
752 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
753 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
754 - GBA BIOS: Fix HuffUnComp boundary conditions
755 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
756 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
757 - GBA Memory: Filter out top nybble of DMA addresses
758 - GBA Memory: Properly bounds-check VRAM accesses
759 - GBA Memory: Fix initial DMA state
760 - GBA Thread: Allow halted games to exit cleanly
761 - GBA Video: Fix blend issues with obscured middle layers
762 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
763 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
764 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
765 - GBA Video: Fix sprite boundary conditions with mosaic
766 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
767 - Qt: Fix issue with set frame sizes being the wrong height
768 - Qt: Fix emulator crashing when full screen if a game is not running
769 - Qt: Fix window focus issues
770 - Qt: Properly set default video recording settings
771 - Qt: Fix a race condition when a game crashes immediately
772 - Qt: Fix some cases where key mapping can break if focus is adjusted
773 - Qt: Fix crash if a game pauses before any frames are shown
774 - Debugger: Negative PC-relative loads now properly subtract the offset
775 - Debugger: Align PC-relative loads in Thumb
776 - Debugger: Fix watchpoints triggering too late
777 - Debugger: Fix binary print putting spaces between digits
778 - Video: Ensure FFmpeg encoder has audio frames
779 - Video: Fix uncompressed PCM audio recording
780 - Video: Fix FFmpeg crashing when the file extension is wrong
781 - Util: Fix SOCKET_FAILED macro
782Misc:
783 - GBA: Exit cleanly on FATAL if the port supports it
784 - GBA Memory: Implement 16- and 32-bit loads from SRAM
785 - Qt: Disable sync to video by default
786 - Qt: Handle a game crash without crashing
787 - Qt: Set default log level to FATAL, ERROR and WARN
788 - Qt: Clarify some phrasing in the menus
789 - Qt: Clear active buttons when focus is lost
790
7910.1.0: (2014-12-13)
792 - Initial release