src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "IOViewer.h"
32#include "LoadSaveState.h"
33#include "LogView.h"
34#include "MultiplayerController.h"
35#include "MemoryView.h"
36#include "OverrideView.h"
37#include "ObjView.h"
38#include "PaletteView.h"
39#include "ROMInfo.h"
40#include "SensorView.h"
41#include "SettingsView.h"
42#include "ShaderSelector.h"
43#include "ShortcutController.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#ifdef M_CORE_GBA
53#include <mgba/internal/gba/gba.h>
54#include <mgba/internal/gba/video.h>
55#endif
56#include "feature/commandline.h"
57#include "feature/sqlite3/no-intro.h"
58#include <mgba-util/vfs.h>
59
60using namespace QGBA;
61
62Window::Window(ConfigController* config, int playerId, QWidget* parent)
63 : QMainWindow(parent)
64 , m_log(0)
65 , m_logView(new LogView(&m_log))
66 , m_stateWindow(nullptr)
67 , m_screenWidget(new WindowBackground())
68 , m_logo(":/res/mgba-1024.png")
69 , m_config(config)
70 , m_inputController(playerId, this)
71#ifdef USE_FFMPEG
72 , m_videoView(nullptr)
73#endif
74#ifdef USE_MAGICK
75 , m_gifView(nullptr)
76#endif
77#ifdef USE_GDB_STUB
78 , m_gdbController(nullptr)
79#endif
80#ifdef USE_DEBUGGERS
81 , m_console(nullptr)
82#endif
83 , m_mruMenu(nullptr)
84 , m_shortcutController(new ShortcutController(this))
85 , m_fullscreenOnStart(false)
86 , m_autoresume(false)
87 , m_wasOpened(false)
88{
89 setFocusPolicy(Qt::StrongFocus);
90 setAcceptDrops(true);
91 setAttribute(Qt::WA_DeleteOnClose);
92 m_controller = new GameController(this);
93 m_controller->setInputController(&m_inputController);
94 updateTitle();
95
96 m_display = Display::create(this);
97 m_shaderView = new ShaderSelector(m_display, m_config);
98
99 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
100 m_logo = m_logo; // Free memory left over in old pixmap
101
102 m_screenWidget->setMinimumSize(m_display->minimumSize());
103 m_screenWidget->setSizePolicy(m_display->sizePolicy());
104 int i = 2;
105 QVariant multiplier = m_config->getOption("scaleMultiplier");
106 if (!multiplier.isNull()) {
107 m_savedScale = multiplier.toInt();
108 i = m_savedScale;
109 }
110#ifdef USE_SQLITE3
111 m_libraryView = new LibraryView();
112 ConfigOption* showLibrary = m_config->addOption("showLibrary");
113 showLibrary->connect([this](const QVariant& value) {
114 if (value.toBool()) {
115 if (m_controller->isLoaded()) {
116 m_screenWidget->layout()->addWidget(m_libraryView);
117 } else {
118 attachWidget(m_libraryView);
119 }
120 } else {
121 detachWidget(m_libraryView);
122 }
123 }, this);
124 m_config->updateOption("showLibrary");
125
126 connect(m_libraryView, &LibraryView::accepted, [this]() {
127 VFile* output = m_libraryView->selectedVFile();
128 QPair<QString, QString> path = m_libraryView->selectedPath();
129 if (output) {
130 m_controller->loadGame(output, path.first, path.second);
131 }
132 });
133#elif defined(M_CORE_GBA)
134 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
135#endif
136 m_screenWidget->setPixmap(m_logo);
137 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
138 m_screenWidget->setLockIntegerScaling(false);
139 setCentralWidget(m_screenWidget);
140
141 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
142 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
143 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
144 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
145 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
146 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
147 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
148 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
149 unsigned width, height;
150 context->core->desiredVideoDimensions(context->core, &width, &height);
151 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
152 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
153 QPixmap pixmap;
154 pixmap.convertFromImage(currentImage);
155 m_screenWidget->setPixmap(pixmap);
156 m_screenWidget->setLockAspectRatio(width, height);
157 });
158 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
159#ifndef Q_OS_MAC
160 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
161 connect(m_controller, &GameController::gameUnpaused, [this]() {
162 if(isFullScreen()) {
163 menuBar()->hide();
164 }
165 });
166#endif
167 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
169 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
170 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
171 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
172 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
173 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
174 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
175 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
176 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
177 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
178 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
179 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
180 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
181 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
182 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
183 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
184 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
185 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
186 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
187 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
188 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
189 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
190 connect(m_display, &Display::hideCursor, [this]() {
191 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
192 m_screenWidget->setCursor(Qt::BlankCursor);
193 }
194 });
195 connect(m_display, &Display::showCursor, [this]() {
196 m_screenWidget->unsetCursor();
197 });
198 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
199
200 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
201 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
202 m_focusCheck.setInterval(200);
203
204 m_shortcutController->setConfigController(m_config);
205 setupMenu(menuBar());
206}
207
208Window::~Window() {
209 delete m_logView;
210
211#ifdef USE_FFMPEG
212 delete m_videoView;
213#endif
214
215#ifdef USE_MAGICK
216 delete m_gifView;
217#endif
218
219#ifdef USE_SQLITE3
220 delete m_libraryView;
221#endif
222}
223
224void Window::argumentsPassed(mArguments* args) {
225 loadConfig();
226
227 if (args->patch) {
228 m_controller->loadPatch(args->patch);
229 }
230
231 if (args->fname) {
232 m_controller->loadGame(args->fname);
233 }
234
235#ifdef USE_GDB_STUB
236 if (args->debuggerType == DEBUGGER_GDB) {
237 if (!m_gdbController) {
238 m_gdbController = new GDBController(m_controller, this);
239 m_gdbController->listen();
240 }
241 }
242#endif
243}
244
245void Window::resizeFrame(const QSize& size) {
246 QSize newSize(size);
247#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
248 newSize /= m_screenWidget->devicePixelRatioF();
249#endif
250 m_screenWidget->setSizeHint(newSize);
251 newSize -= m_screenWidget->size();
252 newSize += this->size();
253 resize(newSize);
254}
255
256void Window::setConfig(ConfigController* config) {
257 m_config = config;
258}
259
260void Window::loadConfig() {
261 const mCoreOptions* opts = m_config->options();
262 reloadConfig();
263
264 // TODO: Move these to ConfigController
265 if (opts->fpsTarget) {
266 emit fpsTargetChanged(opts->fpsTarget);
267 }
268
269 if (opts->audioBuffers) {
270 emit audioBufferSamplesChanged(opts->audioBuffers);
271 }
272
273 if (opts->sampleRate) {
274 emit sampleRateChanged(opts->sampleRate);
275 }
276
277 if (opts->width && opts->height) {
278 resizeFrame(QSize(opts->width, opts->height));
279 }
280
281 if (opts->fullscreen) {
282 enterFullScreen();
283 }
284
285 if (opts->shader) {
286 struct VDir* shader = VDirOpen(opts->shader);
287 if (shader) {
288 m_display->setShaders(shader);
289 m_shaderView->refreshShaders();
290 shader->close(shader);
291 }
292 }
293
294 m_mruFiles = m_config->getMRU();
295 updateMRU();
296
297 m_inputController.setConfiguration(m_config);
298 m_controller->setUseBIOS(opts->useBios);
299}
300
301void Window::reloadConfig() {
302 const mCoreOptions* opts = m_config->options();
303
304 m_log.setLevels(opts->logLevel);
305
306 m_controller->setConfig(m_config->config());
307 m_display->lockAspectRatio(opts->lockAspectRatio);
308 m_display->filter(opts->resampleVideo);
309
310 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
311}
312
313void Window::saveConfig() {
314 m_inputController.saveConfiguration();
315 m_config->write();
316}
317
318QString Window::getFilters() const {
319 QStringList filters;
320 QStringList formats;
321
322#ifdef M_CORE_GBA
323 QStringList gbaFormats{
324 "*.gba",
325#if defined(USE_LIBZIP) || defined(USE_ZLIB)
326 "*.zip",
327#endif
328#ifdef USE_LZMA
329 "*.7z",
330#endif
331 "*.agb",
332 "*.mb",
333 "*.rom",
334 "*.bin"};
335 formats.append(gbaFormats);
336 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
337#endif
338
339#ifdef M_CORE_GB
340 QStringList gbFormats{
341 "*.gb",
342 "*.gbc",
343#if defined(USE_LIBZIP) || defined(USE_ZLIB)
344 "*.zip",
345#endif
346#ifdef USE_LZMA
347 "*.7z",
348#endif
349 "*.rom",
350 "*.bin"};
351 formats.append(gbFormats);
352 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
353#endif
354
355 formats.removeDuplicates();
356 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
357 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
358 return filters.join(";;");
359}
360
361QString Window::getFiltersArchive() const {
362 QStringList filters;
363
364 QStringList formats{
365#if defined(USE_LIBZIP) || defined(USE_ZLIB)
366 "*.zip",
367#endif
368#ifdef USE_LZMA
369 "*.7z",
370#endif
371 };
372 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
373 return filters.join(";;");
374}
375
376void Window::selectROM() {
377 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
378 if (!filename.isEmpty()) {
379 m_controller->loadGame(filename);
380 }
381}
382
383#ifdef USE_SQLITE3
384void Window::selectROMInArchive() {
385 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
386 if (filename.isEmpty()) {
387 return;
388 }
389 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
390 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
391 VFile* output = archiveInspector->selectedVFile();
392 QPair<QString, QString> path = archiveInspector->selectedPath();
393 if (output) {
394 m_controller->loadGame(output, path.second, path.first);
395 }
396 archiveInspector->close();
397 });
398 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
399 archiveInspector->show();
400}
401
402void Window::addDirToLibrary() {
403 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
404 if (filename.isEmpty()) {
405 return;
406 }
407 m_libraryView->addDirectory(filename);
408}
409#endif
410
411void Window::replaceROM() {
412 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
413 if (!filename.isEmpty()) {
414 m_controller->replaceGame(filename);
415 }
416}
417
418void Window::selectSave(bool temporary) {
419 QStringList formats{"*.sav"};
420 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
421 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
422 if (!filename.isEmpty()) {
423 m_controller->loadSave(filename, temporary);
424 }
425}
426
427void Window::multiplayerChanged() {
428 int attached = 1;
429 MultiplayerController* multiplayer = m_controller->multiplayerController();
430 if (multiplayer) {
431 attached = multiplayer->attached();
432 }
433 if (m_controller->isLoaded()) {
434 for (QAction* action : m_nonMpActions) {
435 action->setDisabled(attached > 1);
436 }
437 }
438}
439
440void Window::selectPatch() {
441 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
442 if (!filename.isEmpty()) {
443 m_controller->loadPatch(filename);
444 }
445}
446
447void Window::openView(QWidget* widget) {
448 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
449 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close()));
450 widget->setAttribute(Qt::WA_DeleteOnClose);
451 widget->show();
452}
453
454void Window::importSharkport() {
455 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
456 if (!filename.isEmpty()) {
457 m_controller->importSharkport(filename);
458 }
459}
460
461void Window::exportSharkport() {
462 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
463 if (!filename.isEmpty()) {
464 m_controller->exportSharkport(filename);
465 }
466}
467
468void Window::openSettingsWindow() {
469 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
470 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
471 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
472 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
473 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
474 openView(settingsWindow);
475}
476
477void Window::openAboutScreen() {
478 AboutScreen* about = new AboutScreen();
479 openView(about);
480}
481
482void Window::startVideoLog() {
483 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
484 if (!filename.isEmpty()) {
485 m_controller->startVideoLog(filename);
486 }
487}
488
489template <typename T, typename A>
490std::function<void()> Window::openTView(A arg) {
491 return [=]() {
492 T* view = new T(m_controller, arg);
493 openView(view);
494 };
495}
496
497template <typename T>
498std::function<void()> Window::openTView() {
499 return [=]() {
500 T* view = new T(m_controller);
501 openView(view);
502 };
503}
504
505#ifdef USE_FFMPEG
506void Window::openVideoWindow() {
507 if (!m_videoView) {
508 m_videoView = new VideoView();
509 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
510 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
511 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
512 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
513 connect(m_controller, &GameController::gameStarted, [this]() {
514 m_videoView->setNativeResolution(m_controller->screenDimensions());
515 });
516 if (m_controller->isLoaded()) {
517 m_videoView->setNativeResolution(m_controller->screenDimensions());
518 }
519 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
520 }
521 m_videoView->show();
522}
523#endif
524
525#ifdef USE_MAGICK
526void Window::openGIFWindow() {
527 if (!m_gifView) {
528 m_gifView = new GIFView();
529 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
530 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
531 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
532 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
533 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
534 }
535 m_gifView->show();
536}
537#endif
538
539#ifdef USE_GDB_STUB
540void Window::gdbOpen() {
541 if (!m_gdbController) {
542 m_gdbController = new GDBController(m_controller, this);
543 }
544 GDBWindow* window = new GDBWindow(m_gdbController);
545 openView(window);
546}
547#endif
548
549#ifdef USE_DEBUGGERS
550void Window::consoleOpen() {
551 if (!m_console) {
552 m_console = new DebuggerConsoleController(m_controller, this);
553 }
554 DebuggerConsole* window = new DebuggerConsole(m_console);
555 openView(window);
556}
557#endif
558
559void Window::keyPressEvent(QKeyEvent* event) {
560 if (event->isAutoRepeat()) {
561 QWidget::keyPressEvent(event);
562 return;
563 }
564 GBAKey key = m_inputController.mapKeyboard(event->key());
565 if (key == GBA_KEY_NONE) {
566 QWidget::keyPressEvent(event);
567 return;
568 }
569 m_controller->keyPressed(key);
570 event->accept();
571}
572
573void Window::keyReleaseEvent(QKeyEvent* event) {
574 if (event->isAutoRepeat()) {
575 QWidget::keyReleaseEvent(event);
576 return;
577 }
578 GBAKey key = m_inputController.mapKeyboard(event->key());
579 if (key == GBA_KEY_NONE) {
580 QWidget::keyPressEvent(event);
581 return;
582 }
583 m_controller->keyReleased(key);
584 event->accept();
585}
586
587void Window::resizeEvent(QResizeEvent* event) {
588 if (!isFullScreen()) {
589 m_config->setOption("height", m_screenWidget->height());
590 m_config->setOption("width", m_screenWidget->width());
591 }
592
593 int factor = 0;
594 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
595 if (m_controller->isLoaded()) {
596 size = m_controller->screenDimensions();
597 }
598 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
599 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
600 factor = m_screenWidget->width() / size.width();
601 } else {
602 m_savedScale = 0;
603 }
604 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
605 bool enableSignals = iter.value()->blockSignals(true);
606 iter.value()->setChecked(iter.key() == factor);
607 iter.value()->blockSignals(enableSignals);
608 }
609
610 m_config->setOption("fullscreen", isFullScreen());
611}
612
613void Window::showEvent(QShowEvent* event) {
614 if (m_wasOpened) {
615 return;
616 }
617 m_wasOpened = true;
618 resizeFrame(m_screenWidget->sizeHint());
619 QVariant windowPos = m_config->getQtOption("windowPos");
620 if (!windowPos.isNull()) {
621 move(windowPos.toPoint());
622 } else {
623 QRect rect = frameGeometry();
624 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
625 move(rect.topLeft());
626 }
627 if (m_fullscreenOnStart) {
628 enterFullScreen();
629 m_fullscreenOnStart = false;
630 }
631}
632
633void Window::closeEvent(QCloseEvent* event) {
634 emit shutdown();
635 m_config->setQtOption("windowPos", pos());
636
637 if (m_savedScale > 0) {
638 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
639 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
640 }
641 saveConfig();
642 QMainWindow::closeEvent(event);
643}
644
645void Window::focusInEvent(QFocusEvent*) {
646 m_display->forceDraw();
647}
648
649void Window::focusOutEvent(QFocusEvent*) {
650 m_controller->setTurbo(false, false);
651 m_controller->stopRewinding();
652 m_controller->clearKeys();
653}
654
655void Window::dragEnterEvent(QDragEnterEvent* event) {
656 if (event->mimeData()->hasFormat("text/uri-list")) {
657 event->acceptProposedAction();
658 }
659}
660
661void Window::dropEvent(QDropEvent* event) {
662 QString uris = event->mimeData()->data("text/uri-list");
663 uris = uris.trimmed();
664 if (uris.contains("\n")) {
665 // Only one file please
666 return;
667 }
668 QUrl url(uris);
669 if (!url.isLocalFile()) {
670 // No remote loading
671 return;
672 }
673 event->accept();
674 m_controller->loadGame(url.toLocalFile());
675}
676
677void Window::mouseDoubleClickEvent(QMouseEvent* event) {
678 if (event->button() != Qt::LeftButton) {
679 return;
680 }
681 toggleFullScreen();
682}
683
684void Window::enterFullScreen() {
685 if (!isVisible()) {
686 m_fullscreenOnStart = true;
687 return;
688 }
689 if (isFullScreen()) {
690 return;
691 }
692 showFullScreen();
693#ifndef Q_OS_MAC
694 if (m_controller->isLoaded() && !m_controller->isPaused()) {
695 menuBar()->hide();
696 }
697#endif
698}
699
700void Window::exitFullScreen() {
701 if (!isFullScreen()) {
702 return;
703 }
704 m_screenWidget->unsetCursor();
705 menuBar()->show();
706 showNormal();
707}
708
709void Window::toggleFullScreen() {
710 if (isFullScreen()) {
711 exitFullScreen();
712 } else {
713 enterFullScreen();
714 }
715}
716
717void Window::gameStarted(mCoreThread* context, const QString& fname) {
718 MutexLock(&context->stateMutex);
719 if (context->state < THREAD_EXITING) {
720 emit startDrawing(context);
721 } else {
722 MutexUnlock(&context->stateMutex);
723 return;
724 }
725 MutexUnlock(&context->stateMutex);
726 foreach (QAction* action, m_gameActions) {
727 action->setDisabled(false);
728 }
729#ifdef M_CORE_GBA
730 foreach (QAction* action, m_gbaActions) {
731 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
732 }
733#endif
734 multiplayerChanged();
735 if (!fname.isEmpty()) {
736 setWindowFilePath(fname);
737 appendMRU(fname);
738 }
739 updateTitle();
740 unsigned width, height;
741 context->core->desiredVideoDimensions(context->core, &width, &height);
742 m_display->setMinimumSize(width, height);
743 m_screenWidget->setMinimumSize(m_display->minimumSize());
744 m_config->updateOption("lockIntegerScaling");
745 if (m_savedScale > 0) {
746 resizeFrame(QSize(width, height) * m_savedScale);
747 }
748 attachWidget(m_display);
749
750#ifndef Q_OS_MAC
751 if (isFullScreen()) {
752 menuBar()->hide();
753 }
754#endif
755
756 m_hitUnimplementedBiosCall = false;
757 m_fpsTimer.start();
758 m_focusCheck.start();
759
760 m_controller->threadInterrupt();
761 if (m_controller->isLoaded()) {
762 mCore* core = m_controller->thread()->core;
763 const mCoreChannelInfo* videoLayers;
764 const mCoreChannelInfo* audioChannels;
765 size_t nVideo = core->listVideoLayers(core, &videoLayers);
766 size_t nAudio = core->listAudioChannels(core, &audioChannels);
767
768 if (nVideo) {
769 for (size_t i = 0; i < nVideo; ++i) {
770 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
771 action->setCheckable(true);
772 action->setChecked(true);
773 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
774 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
775 });
776 m_videoLayers->addAction(action);
777 }
778 }
779 if (nAudio) {
780 for (size_t i = 0; i < nAudio; ++i) {
781 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
782 action->setCheckable(true);
783 action->setChecked(true);
784 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
785 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
786 });
787 m_audioChannels->addAction(action);
788 }
789 }
790 }
791 m_controller->threadContinue();
792}
793
794void Window::gameStopped() {
795#ifdef M_CORE_GBA
796 foreach (QAction* action, m_gbaActions) {
797 action->setDisabled(false);
798 }
799#endif
800 foreach (QAction* action, m_gameActions) {
801 action->setDisabled(true);
802 }
803 setWindowFilePath(QString());
804 updateTitle();
805 detachWidget(m_display);
806 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
807 m_screenWidget->setLockIntegerScaling(false);
808 m_screenWidget->setPixmap(m_logo);
809 m_screenWidget->unsetCursor();
810#ifdef M_CORE_GB
811 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
812#elif defined(M_CORE_GBA)
813 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
814#endif
815 m_screenWidget->setMinimumSize(m_display->minimumSize());
816
817 m_videoLayers->clear();
818 m_audioChannels->clear();
819
820 m_fpsTimer.stop();
821 m_focusCheck.stop();
822}
823
824void Window::gameCrashed(const QString& errorMessage) {
825 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
826 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
827 QMessageBox::Ok, this, Qt::Sheet);
828 crash->setAttribute(Qt::WA_DeleteOnClose);
829 crash->show();
830}
831
832void Window::gameFailed() {
833 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
834 tr("Could not load game. Are you sure it's in the correct format?"),
835 QMessageBox::Ok, this, Qt::Sheet);
836 fail->setAttribute(Qt::WA_DeleteOnClose);
837 fail->show();
838}
839
840void Window::unimplementedBiosCall(int call) {
841 if (m_hitUnimplementedBiosCall) {
842 return;
843 }
844 m_hitUnimplementedBiosCall = true;
845
846 QMessageBox* fail = new QMessageBox(
847 QMessageBox::Warning, tr("Unimplemented BIOS call"),
848 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
849 QMessageBox::Ok, this, Qt::Sheet);
850 fail->setAttribute(Qt::WA_DeleteOnClose);
851 fail->show();
852}
853
854void Window::tryMakePortable() {
855 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
856 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
857 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
858 confirm->setAttribute(Qt::WA_DeleteOnClose);
859 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
860 confirm->show();
861}
862
863void Window::mustRestart() {
864 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
865 tr("Some changes will not take effect until the emulator is restarted."),
866 QMessageBox::Ok, this, Qt::Sheet);
867 dialog->setAttribute(Qt::WA_DeleteOnClose);
868 dialog->show();
869}
870
871void Window::recordFrame() {
872 m_frameList.append(QDateTime::currentDateTime());
873 while (m_frameList.count() > FRAME_LIST_SIZE) {
874 m_frameList.removeFirst();
875 }
876}
877
878void Window::showFPS() {
879 if (m_frameList.isEmpty()) {
880 updateTitle();
881 return;
882 }
883 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
884 float fps = (m_frameList.count() - 1) * 10000.f / interval;
885 fps = round(fps) / 10.f;
886 updateTitle(fps);
887}
888
889void Window::updateTitle(float fps) {
890 QString title;
891
892 m_controller->threadInterrupt();
893 if (m_controller->isLoaded()) {
894 const NoIntroDB* db = GBAApp::app()->gameDB();
895 NoIntroGame game{};
896 uint32_t crc32 = 0;
897 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
898
899 char gameTitle[17] = { '\0' };
900 mCore* core = m_controller->thread()->core;
901 core->getGameTitle(core, gameTitle);
902 title = gameTitle;
903
904#ifdef USE_SQLITE3
905 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
906 title = QLatin1String(game.name);
907 }
908#endif
909 }
910 MultiplayerController* multiplayer = m_controller->multiplayerController();
911 if (multiplayer && multiplayer->attached() > 1) {
912 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
913 for (QAction* action : m_nonMpActions) {
914 action->setDisabled(true);
915 }
916 } else if (m_controller->isLoaded()) {
917 for (QAction* action : m_nonMpActions) {
918 action->setDisabled(false);
919 }
920 }
921 m_controller->threadContinue();
922 if (title.isNull()) {
923 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
924 } else if (fps < 0) {
925 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
926 } else {
927 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
928 }
929}
930
931void Window::openStateWindow(LoadSave ls) {
932 if (m_stateWindow) {
933 return;
934 }
935 MultiplayerController* multiplayer = m_controller->multiplayerController();
936 if (multiplayer && multiplayer->attached() > 1) {
937 return;
938 }
939 bool wasPaused = m_controller->isPaused();
940 m_stateWindow = new LoadSaveState(m_controller);
941 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
942 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
943 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
944 detachWidget(m_stateWindow);
945 m_stateWindow = nullptr;
946 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
947 });
948 if (!wasPaused) {
949 m_controller->setPaused(true);
950 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
951 }
952 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
953 m_stateWindow->setMode(ls);
954 attachWidget(m_stateWindow);
955}
956
957void Window::setupMenu(QMenuBar* menubar) {
958 menubar->clear();
959 QMenu* fileMenu = menubar->addMenu(tr("&File"));
960 m_shortcutController->addMenu(fileMenu);
961 installEventFilter(m_shortcutController);
962 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
963 "loadROM");
964#ifdef USE_SQLITE3
965 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
966 "loadROMInArchive");
967 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
968 "addDirToLibrary");
969#endif
970
971 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
972 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
973 m_gameActions.append(loadTemporarySave);
974 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
975
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
977
978 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
979 connect(bootBIOS, &QAction::triggered, [this]() {
980 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
981 m_controller->bootBIOS();
982 });
983 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
984
985 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
986
987 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
988 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
989 m_gameActions.append(romInfo);
990 addControlledAction(fileMenu, romInfo, "romInfo");
991
992 m_mruMenu = fileMenu->addMenu(tr("Recent"));
993
994 fileMenu->addSeparator();
995
996 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
997
998 fileMenu->addSeparator();
999
1000 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1001 loadState->setShortcut(tr("F10"));
1002 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1003 m_gameActions.append(loadState);
1004 m_nonMpActions.append(loadState);
1005 addControlledAction(fileMenu, loadState, "loadState");
1006
1007 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1008 saveState->setShortcut(tr("Shift+F10"));
1009 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1010 m_gameActions.append(saveState);
1011 m_nonMpActions.append(saveState);
1012 addControlledAction(fileMenu, saveState, "saveState");
1013
1014 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1015 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1016 m_shortcutController->addMenu(quickLoadMenu);
1017 m_shortcutController->addMenu(quickSaveMenu);
1018
1019 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1020 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1021 m_gameActions.append(quickLoad);
1022 m_nonMpActions.append(quickLoad);
1023 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1024
1025 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1026 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1027 m_gameActions.append(quickSave);
1028 m_nonMpActions.append(quickSave);
1029 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1030
1031 quickLoadMenu->addSeparator();
1032 quickSaveMenu->addSeparator();
1033
1034 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1035 undoLoadState->setShortcut(tr("F11"));
1036 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1037 m_gameActions.append(undoLoadState);
1038 m_nonMpActions.append(undoLoadState);
1039 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1040
1041 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1042 undoSaveState->setShortcut(tr("Shift+F11"));
1043 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1044 m_gameActions.append(undoSaveState);
1045 m_nonMpActions.append(undoSaveState);
1046 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1047
1048 quickLoadMenu->addSeparator();
1049 quickSaveMenu->addSeparator();
1050
1051 int i;
1052 for (i = 1; i < 10; ++i) {
1053 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1054 quickLoad->setShortcut(tr("F%1").arg(i));
1055 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1056 m_gameActions.append(quickLoad);
1057 m_nonMpActions.append(quickLoad);
1058 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1059
1060 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1061 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1062 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1063 m_gameActions.append(quickSave);
1064 m_nonMpActions.append(quickSave);
1065 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1066 }
1067
1068#ifdef M_CORE_GBA
1069 fileMenu->addSeparator();
1070 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1071 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1072 m_gameActions.append(importShark);
1073 m_gbaActions.append(importShark);
1074 addControlledAction(fileMenu, importShark, "importShark");
1075
1076 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1077 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1078 m_gameActions.append(exportShark);
1079 m_gbaActions.append(exportShark);
1080 addControlledAction(fileMenu, exportShark, "exportShark");
1081#endif
1082
1083 fileMenu->addSeparator();
1084 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1085 connect(multiWindow, &QAction::triggered, [this]() {
1086 GBAApp::app()->newWindow();
1087 });
1088 addControlledAction(fileMenu, multiWindow, "multiWindow");
1089
1090#ifndef Q_OS_MAC
1091 fileMenu->addSeparator();
1092#endif
1093
1094 QAction* about = new QAction(tr("About"), fileMenu);
1095 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1096 fileMenu->addAction(about);
1097
1098#ifndef Q_OS_MAC
1099 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1100#endif
1101
1102 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1103 m_shortcutController->addMenu(emulationMenu);
1104 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1105 reset->setShortcut(tr("Ctrl+R"));
1106 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1107 m_gameActions.append(reset);
1108 addControlledAction(emulationMenu, reset, "reset");
1109
1110 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1111 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1112 m_gameActions.append(shutdown);
1113 addControlledAction(emulationMenu, shutdown, "shutdown");
1114
1115#ifdef M_CORE_GBA
1116 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1117 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1118 m_gameActions.append(yank);
1119 m_gbaActions.append(yank);
1120 addControlledAction(emulationMenu, yank, "yank");
1121#endif
1122 emulationMenu->addSeparator();
1123
1124 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1125 pause->setChecked(false);
1126 pause->setCheckable(true);
1127 pause->setShortcut(tr("Ctrl+P"));
1128 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1129 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1130 pause->setChecked(true);
1131 });
1132 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1133 m_gameActions.append(pause);
1134 addControlledAction(emulationMenu, pause, "pause");
1135
1136 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1137 frameAdvance->setShortcut(tr("Ctrl+N"));
1138 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1139 m_gameActions.append(frameAdvance);
1140 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1141
1142 emulationMenu->addSeparator();
1143
1144 m_shortcutController->addFunctions(emulationMenu, [this]() {
1145 m_controller->setTurbo(true, false);
1146 }, [this]() {
1147 m_controller->setTurbo(false, false);
1148 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1149
1150 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1151 turbo->setCheckable(true);
1152 turbo->setChecked(false);
1153 turbo->setShortcut(tr("Shift+Tab"));
1154 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1155 addControlledAction(emulationMenu, turbo, "fastForward");
1156
1157 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1158 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1159 ffspeed->connect([this](const QVariant& value) {
1160 m_controller->setTurboSpeed(value.toFloat());
1161 }, this);
1162 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1163 ffspeed->setValue(QVariant(-1.0f));
1164 ffspeedMenu->addSeparator();
1165 for (i = 2; i < 11; ++i) {
1166 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1167 }
1168 m_config->updateOption("fastForwardRatio");
1169
1170 m_shortcutController->addFunctions(emulationMenu, [this]() {
1171 m_controller->startRewinding();
1172 }, [this]() {
1173 m_controller->stopRewinding();
1174 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1175
1176 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1177 rewind->setShortcut(tr("~"));
1178 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1179 m_gameActions.append(rewind);
1180 m_nonMpActions.append(rewind);
1181 addControlledAction(emulationMenu, rewind, "rewind");
1182
1183 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1184 frameRewind->setShortcut(tr("Ctrl+B"));
1185 connect(frameRewind, &QAction::triggered, [this] () {
1186 m_controller->rewind(1);
1187 });
1188 m_gameActions.append(frameRewind);
1189 m_nonMpActions.append(frameRewind);
1190 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1191
1192 ConfigOption* videoSync = m_config->addOption("videoSync");
1193 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1194 videoSync->connect([this](const QVariant& value) {
1195 m_controller->setVideoSync(value.toBool());
1196 }, this);
1197 m_config->updateOption("videoSync");
1198
1199 ConfigOption* audioSync = m_config->addOption("audioSync");
1200 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1201 audioSync->connect([this](const QVariant& value) {
1202 m_controller->setAudioSync(value.toBool());
1203 }, this);
1204 m_config->updateOption("audioSync");
1205
1206 emulationMenu->addSeparator();
1207
1208 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1209 m_shortcutController->addMenu(solarMenu);
1210 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1211 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1212 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1213
1214 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1215 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1216 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1217
1218 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1219 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1220 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1221
1222 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1223 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1224 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1225
1226 solarMenu->addSeparator();
1227 for (int i = 0; i <= 10; ++i) {
1228 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1229 connect(setSolar, &QAction::triggered, [this, i]() {
1230 m_controller->setLuminanceLevel(i);
1231 });
1232 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1233 }
1234
1235 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1236 m_shortcutController->addMenu(avMenu);
1237 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1238 m_shortcutController->addMenu(frameMenu, avMenu);
1239 for (int i = 1; i <= 6; ++i) {
1240 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1241 setSize->setCheckable(true);
1242 if (m_savedScale == i) {
1243 setSize->setChecked(true);
1244 }
1245 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1246 showNormal();
1247 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1248 if (m_controller->isLoaded()) {
1249 size = m_controller->screenDimensions();
1250 }
1251 size *= i;
1252 m_savedScale = i;
1253 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1254 resizeFrame(size);
1255 bool enableSignals = setSize->blockSignals(true);
1256 setSize->setChecked(true);
1257 setSize->blockSignals(enableSignals);
1258 });
1259 m_frameSizes[i] = setSize;
1260 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1261 }
1262 QKeySequence fullscreenKeys;
1263#ifdef Q_OS_WIN
1264 fullscreenKeys = QKeySequence("Alt+Return");
1265#else
1266 fullscreenKeys = QKeySequence("Ctrl+F");
1267#endif
1268 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1269
1270 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1271 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1272 lockAspectRatio->connect([this](const QVariant& value) {
1273 m_display->lockAspectRatio(value.toBool());
1274 }, this);
1275 m_config->updateOption("lockAspectRatio");
1276
1277 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1278 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1279 lockIntegerScaling->connect([this](const QVariant& value) {
1280 m_display->lockIntegerScaling(value.toBool());
1281 if (m_controller->isLoaded()) {
1282 m_screenWidget->setLockIntegerScaling(value.toBool());
1283 }
1284 }, this);
1285 m_config->updateOption("lockIntegerScaling");
1286
1287 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1288 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1289 resampleVideo->connect([this](const QVariant& value) {
1290 m_display->filter(value.toBool());
1291 }, this);
1292 m_config->updateOption("resampleVideo");
1293
1294 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1295 ConfigOption* skip = m_config->addOption("frameskip");
1296 skip->connect([this](const QVariant& value) {
1297 reloadConfig();
1298 }, this);
1299 for (int i = 0; i <= 10; ++i) {
1300 skip->addValue(QString::number(i), i, skipMenu);
1301 }
1302 m_config->updateOption("frameskip");
1303
1304 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1305 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1306 if (!m_display->supportsShaders()) {
1307 shaderView->setEnabled(false);
1308 }
1309 addControlledAction(avMenu, shaderView, "shaderSelector");
1310
1311 avMenu->addSeparator();
1312
1313 ConfigOption* mute = m_config->addOption("mute");
1314 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1315 mute->connect([this](const QVariant& value) {
1316 reloadConfig();
1317 }, this);
1318 m_config->updateOption("mute");
1319 addControlledAction(avMenu, muteAction, "mute");
1320
1321 QMenu* target = avMenu->addMenu(tr("FPS target"));
1322 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1323 fpsTargetOption->connect([this](const QVariant& value) {
1324 emit fpsTargetChanged(value.toFloat());
1325 }, this);
1326 fpsTargetOption->addValue(tr("15"), 15, target);
1327 fpsTargetOption->addValue(tr("30"), 30, target);
1328 fpsTargetOption->addValue(tr("45"), 45, target);
1329 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1330 fpsTargetOption->addValue(tr("60"), 60, target);
1331 fpsTargetOption->addValue(tr("90"), 90, target);
1332 fpsTargetOption->addValue(tr("120"), 120, target);
1333 fpsTargetOption->addValue(tr("240"), 240, target);
1334 m_config->updateOption("fpsTarget");
1335
1336#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1337 avMenu->addSeparator();
1338#endif
1339
1340#ifdef USE_PNG
1341 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1342 screenshot->setShortcut(tr("F12"));
1343 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1344 m_gameActions.append(screenshot);
1345 addControlledAction(avMenu, screenshot, "screenshot");
1346#endif
1347
1348#ifdef USE_FFMPEG
1349 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1350 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1351 addControlledAction(avMenu, recordOutput, "recordOutput");
1352 m_gameActions.append(recordOutput);
1353#endif
1354
1355#ifdef USE_MAGICK
1356 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1357 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1358 addControlledAction(avMenu, recordGIF, "recordGIF");
1359#endif
1360
1361 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1362 connect(recordVL, SIGNAL(triggered()), this, SLOT(startVideoLog()));
1363 addControlledAction(avMenu, recordVL, "recordVL");
1364 m_gameActions.append(recordVL);
1365
1366 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1367 connect(stopVL, SIGNAL(triggered()), m_controller, SLOT(endVideoLog()));
1368 addControlledAction(avMenu, stopVL, "stopVL");
1369 m_gameActions.append(stopVL);
1370
1371 avMenu->addSeparator();
1372 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1373 m_shortcutController->addMenu(m_videoLayers, avMenu);
1374
1375 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1376 m_shortcutController->addMenu(m_audioChannels, avMenu);
1377
1378 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1379 m_shortcutController->addMenu(toolsMenu);
1380 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1381 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1382 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1383
1384 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1385 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1386 addControlledAction(toolsMenu, overrides, "overrideWindow");
1387
1388 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1389 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1390 addControlledAction(toolsMenu, sensors, "sensorWindow");
1391
1392 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1393 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1394 m_gameActions.append(cheats);
1395 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1396
1397 toolsMenu->addSeparator();
1398 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1399 "settings");
1400
1401 toolsMenu->addSeparator();
1402
1403#ifdef USE_DEBUGGERS
1404 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1405 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1406 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1407#endif
1408
1409#ifdef USE_GDB_STUB
1410 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1411 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1412 m_gbaActions.append(gdbWindow);
1413 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1414#endif
1415 toolsMenu->addSeparator();
1416
1417 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1418 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1419 m_gameActions.append(paletteView);
1420 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1421
1422 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1423 connect(objView, &QAction::triggered, openTView<ObjView>());
1424 m_gameActions.append(objView);
1425 addControlledAction(toolsMenu, objView, "spriteWindow");
1426
1427 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1428 connect(tileView, &QAction::triggered, openTView<TileView>());
1429 m_gameActions.append(tileView);
1430 addControlledAction(toolsMenu, tileView, "tileWindow");
1431
1432 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1433 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1434 m_gameActions.append(memoryView);
1435 addControlledAction(toolsMenu, memoryView, "memoryView");
1436
1437#ifdef M_CORE_GBA
1438 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1439 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1440 m_gameActions.append(ioViewer);
1441 m_gbaActions.append(ioViewer);
1442 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1443#endif
1444
1445 ConfigOption* skipBios = m_config->addOption("skipBios");
1446 skipBios->connect([this](const QVariant& value) {
1447 reloadConfig();
1448 }, this);
1449
1450 ConfigOption* useBios = m_config->addOption("useBios");
1451 useBios->connect([this](const QVariant& value) {
1452 m_controller->setUseBIOS(value.toBool());
1453 }, this);
1454
1455 ConfigOption* buffers = m_config->addOption("audioBuffers");
1456 buffers->connect([this](const QVariant& value) {
1457 emit audioBufferSamplesChanged(value.toInt());
1458 }, this);
1459
1460 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1461 sampleRate->connect([this](const QVariant& value) {
1462 emit sampleRateChanged(value.toUInt());
1463 }, this);
1464
1465 ConfigOption* volume = m_config->addOption("volume");
1466 volume->connect([this](const QVariant& value) {
1467 reloadConfig();
1468 }, this);
1469
1470 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1471 rewindEnable->connect([this](const QVariant& value) {
1472 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1473 }, this);
1474
1475 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1476 rewindBufferCapacity->connect([this](const QVariant& value) {
1477 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1478 }, this);
1479
1480 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1481 rewindBufferCapacity->connect([this](const QVariant& value) {
1482 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1483 }, this);
1484
1485 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1486 allowOpposingDirections->connect([this](const QVariant& value) {
1487 m_inputController.setAllowOpposing(value.toBool());
1488 }, this);
1489
1490 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1491 saveStateExtdata->connect([this](const QVariant& value) {
1492 m_controller->setSaveStateExtdata(value.toInt());
1493 }, this);
1494 m_config->updateOption("saveStateExtdata");
1495
1496 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1497 loadStateExtdata->connect([this](const QVariant& value) {
1498 m_controller->setLoadStateExtdata(value.toInt());
1499 }, this);
1500 m_config->updateOption("loadStateExtdata");
1501
1502 ConfigOption* preload = m_config->addOption("preload");
1503 preload->connect([this](const QVariant& value) {
1504 m_controller->setPreload(value.toBool());
1505 }, this);
1506 m_config->updateOption("preload");
1507
1508 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1509 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1510 exitFullScreen->setShortcut(QKeySequence("Esc"));
1511 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1512
1513 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1514 m_shortcutController->addMenu(autofireMenu);
1515
1516 m_shortcutController->addFunctions(autofireMenu, [this]() {
1517 m_controller->setAutofire(GBA_KEY_A, true);
1518 }, [this]() {
1519 m_controller->setAutofire(GBA_KEY_A, false);
1520 }, QKeySequence(), tr("Autofire A"), "autofireA");
1521
1522 m_shortcutController->addFunctions(autofireMenu, [this]() {
1523 m_controller->setAutofire(GBA_KEY_B, true);
1524 }, [this]() {
1525 m_controller->setAutofire(GBA_KEY_B, false);
1526 }, QKeySequence(), tr("Autofire B"), "autofireB");
1527
1528 m_shortcutController->addFunctions(autofireMenu, [this]() {
1529 m_controller->setAutofire(GBA_KEY_L, true);
1530 }, [this]() {
1531 m_controller->setAutofire(GBA_KEY_L, false);
1532 }, QKeySequence(), tr("Autofire L"), "autofireL");
1533
1534 m_shortcutController->addFunctions(autofireMenu, [this]() {
1535 m_controller->setAutofire(GBA_KEY_R, true);
1536 }, [this]() {
1537 m_controller->setAutofire(GBA_KEY_R, false);
1538 }, QKeySequence(), tr("Autofire R"), "autofireR");
1539
1540 m_shortcutController->addFunctions(autofireMenu, [this]() {
1541 m_controller->setAutofire(GBA_KEY_START, true);
1542 }, [this]() {
1543 m_controller->setAutofire(GBA_KEY_START, false);
1544 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1545
1546 m_shortcutController->addFunctions(autofireMenu, [this]() {
1547 m_controller->setAutofire(GBA_KEY_SELECT, true);
1548 }, [this]() {
1549 m_controller->setAutofire(GBA_KEY_SELECT, false);
1550 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1551
1552 m_shortcutController->addFunctions(autofireMenu, [this]() {
1553 m_controller->setAutofire(GBA_KEY_UP, true);
1554 }, [this]() {
1555 m_controller->setAutofire(GBA_KEY_UP, false);
1556 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1557
1558 m_shortcutController->addFunctions(autofireMenu, [this]() {
1559 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1560 }, [this]() {
1561 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1562 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1563
1564 m_shortcutController->addFunctions(autofireMenu, [this]() {
1565 m_controller->setAutofire(GBA_KEY_DOWN, true);
1566 }, [this]() {
1567 m_controller->setAutofire(GBA_KEY_DOWN, false);
1568 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1569
1570 m_shortcutController->addFunctions(autofireMenu, [this]() {
1571 m_controller->setAutofire(GBA_KEY_LEFT, true);
1572 }, [this]() {
1573 m_controller->setAutofire(GBA_KEY_LEFT, false);
1574 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1575
1576 foreach (QAction* action, m_gameActions) {
1577 action->setDisabled(true);
1578 }
1579}
1580
1581void Window::attachWidget(QWidget* widget) {
1582 m_screenWidget->layout()->addWidget(widget);
1583 m_screenWidget->unsetCursor();
1584 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1585}
1586
1587void Window::detachWidget(QWidget* widget) {
1588 m_screenWidget->layout()->removeWidget(widget);
1589}
1590
1591void Window::appendMRU(const QString& fname) {
1592 int index = m_mruFiles.indexOf(fname);
1593 if (index >= 0) {
1594 m_mruFiles.removeAt(index);
1595 }
1596 m_mruFiles.prepend(fname);
1597 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1598 m_mruFiles.removeLast();
1599 }
1600 updateMRU();
1601}
1602
1603void Window::updateMRU() {
1604 if (!m_mruMenu) {
1605 return;
1606 }
1607 for (QAction* action : m_mruMenu->actions()) {
1608 delete action;
1609 }
1610 m_mruMenu->clear();
1611 int i = 0;
1612 for (const QString& file : m_mruFiles) {
1613 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1614 item->setShortcut(QString("Ctrl+%1").arg(i));
1615 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1616 m_mruMenu->addAction(item);
1617 ++i;
1618 }
1619 m_config->setMRU(m_mruFiles);
1620 m_config->write();
1621 m_mruMenu->setEnabled(i > 0);
1622}
1623
1624QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1625 addHiddenAction(menu, action, name);
1626 menu->addAction(action);
1627 return action;
1628}
1629
1630QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1631 m_shortcutController->addAction(menu, action, name);
1632 action->setShortcutContext(Qt::WidgetShortcut);
1633 addAction(action);
1634 return action;
1635}
1636
1637void Window::focusCheck() {
1638 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1639 return;
1640 }
1641 if (QGuiApplication::focusWindow() && m_autoresume) {
1642 m_controller->setPaused(false);
1643 m_autoresume = false;
1644 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1645 m_autoresume = true;
1646 m_controller->setPaused(true);
1647 }
1648}
1649
1650WindowBackground::WindowBackground(QWidget* parent)
1651 : QLabel(parent)
1652{
1653 setLayout(new QStackedLayout());
1654 layout()->setContentsMargins(0, 0, 0, 0);
1655 setAlignment(Qt::AlignCenter);
1656}
1657
1658void WindowBackground::setSizeHint(const QSize& hint) {
1659 m_sizeHint = hint;
1660}
1661
1662QSize WindowBackground::sizeHint() const {
1663 return m_sizeHint;
1664}
1665
1666void WindowBackground::setLockAspectRatio(int width, int height) {
1667 m_aspectWidth = width;
1668 m_aspectHeight = height;
1669}
1670
1671void WindowBackground::setLockIntegerScaling(bool lock) {
1672 m_lockIntegerScaling = lock;
1673}
1674
1675void WindowBackground::paintEvent(QPaintEvent*) {
1676 const QPixmap* logo = pixmap();
1677 if (!logo) {
1678 return;
1679 }
1680 QPainter painter(this);
1681 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1682 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1683 QSize s = size();
1684 QSize ds = s;
1685 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1686 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1687 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1688 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1689 }
1690 if (m_lockIntegerScaling) {
1691 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1692 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1693 }
1694 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1695 QRect full(origin, ds);
1696 painter.drawPixmap(full, *logo);
1697}