src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemorySearch.h"
38#include "MemoryView.h"
39#include "OverrideView.h"
40#include "ObjView.h"
41#include "PaletteView.h"
42#include "ROMInfo.h"
43#include "SensorView.h"
44#include "SettingsView.h"
45#include "ShaderSelector.h"
46#include "ShortcutController.h"
47#include "TileView.h"
48#include "VideoView.h"
49
50#include <mgba/core/version.h>
51#ifdef M_CORE_GB
52#include <mgba/internal/gb/gb.h>
53#include <mgba/internal/gb/video.h>
54#endif
55#ifdef M_CORE_GBA
56#include <mgba/internal/gba/gba.h>
57#include <mgba/internal/gba/video.h>
58#endif
59#include <mgba/feature/commandline.h>
60#include "feature/sqlite3/no-intro.h"
61#include <mgba-util/vfs.h>
62
63using namespace QGBA;
64
65Window::Window(ConfigController* config, int playerId, QWidget* parent)
66 : QMainWindow(parent)
67 , m_logView(new LogView(&m_log))
68 , m_screenWidget(new WindowBackground())
69 , m_config(config)
70 , m_inputController(playerId, this)
71 , m_shortcutController(new ShortcutController(this))
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 updateTitle();
79
80 m_display = Display::create(this);
81#if defined(BUILD_GL) || defined(BUILD_GLES2)
82 m_shaderView = new ShaderSelector(m_display, m_config);
83#endif
84
85 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
86 m_logo = m_logo; // Free memory left over in old pixmap
87
88 m_screenWidget->setMinimumSize(m_display->minimumSize());
89 m_screenWidget->setSizePolicy(m_display->sizePolicy());
90#if defined(M_CORE_GBA)
91 float i = 2;
92#elif defined(M_CORE_GB)
93 float i = 3;
94#endif
95 QVariant multiplier = m_config->getOption("scaleMultiplier");
96 if (!multiplier.isNull()) {
97 m_savedScale = multiplier.toInt();
98 i = m_savedScale;
99 }
100#ifdef USE_SQLITE3
101 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
102 ConfigOption* showLibrary = m_config->addOption("showLibrary");
103 showLibrary->connect([this](const QVariant& value) {
104 if (value.toBool()) {
105 if (m_controller->isLoaded()) {
106 m_screenWidget->layout()->addWidget(m_libraryView);
107 } else {
108 attachWidget(m_libraryView);
109 }
110 } else {
111 detachWidget(m_libraryView);
112 }
113 }, this);
114 m_config->updateOption("showLibrary");
115 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
116 libraryStyle->connect([this](const QVariant& value) {
117 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
118 }, this);
119 m_config->updateOption("libraryStyle");
120
121 connect(m_libraryView, &LibraryController::startGame, [this]() {
122 VFile* output = m_libraryView->selectedVFile();
123 if (output) {
124 QPair<QString, QString> path = m_libraryView->selectedPath();
125 m_controller->loadGame(output, path.second, path.first);
126 }
127 });
128#endif
129#if defined(M_CORE_GBA)
130 resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
131#elif defined(M_CORE_GB)
132 resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
133#endif
134 m_screenWidget->setPixmap(m_logo);
135 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
136 m_screenWidget->setLockIntegerScaling(false);
137 m_screenWidget->setLockAspectRatio(true);
138 setCentralWidget(m_screenWidget);
139
140 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
141 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
142 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
143 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
144 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
145 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
146 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
147 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
148 unsigned width, height;
149 context->core->desiredVideoDimensions(context->core, &width, &height);
150 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
151 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
152 QPixmap pixmap;
153 pixmap.convertFromImage(currentImage);
154 m_screenWidget->setPixmap(pixmap);
155 });
156 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
157#ifndef Q_OS_MAC
158 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
159 connect(m_controller, &GameController::gameUnpaused, [this]() {
160 if(isFullScreen()) {
161 menuBar()->hide();
162 }
163 });
164#endif
165 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
166 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
167 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
168 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
169 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
170 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
171 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
172 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
173 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
174 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
175 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
176 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
177 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
178 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
179 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
180 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
181 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
182 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
183 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
184 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
185 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
186 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
187 connect(m_display, &Display::hideCursor, [this]() {
188 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
189 m_screenWidget->setCursor(Qt::BlankCursor);
190 }
191 });
192 connect(m_display, &Display::showCursor, [this]() {
193 m_screenWidget->unsetCursor();
194 });
195 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
196
197 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
198 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
199 m_focusCheck.setInterval(200);
200
201 m_shortcutController->setConfigController(m_config);
202 setupMenu(menuBar());
203}
204
205Window::~Window() {
206 delete m_logView;
207
208#ifdef USE_FFMPEG
209 delete m_videoView;
210#endif
211
212#ifdef USE_MAGICK
213 delete m_gifView;
214#endif
215
216#ifdef USE_SQLITE3
217 delete m_libraryView;
218#endif
219}
220
221void Window::argumentsPassed(mArguments* args) {
222 loadConfig();
223
224 if (args->patch) {
225 m_controller->loadPatch(args->patch);
226 }
227
228 if (args->fname) {
229 m_controller->loadGame(args->fname);
230 }
231
232#ifdef USE_GDB_STUB
233 if (args->debuggerType == DEBUGGER_GDB) {
234 if (!m_gdbController) {
235 m_gdbController = new GDBController(m_controller, this);
236 m_gdbController->listen();
237 }
238 }
239#endif
240}
241
242void Window::resizeFrame(const QSize& size) {
243 QSize newSize(size);
244 m_screenWidget->setSizeHint(newSize);
245 newSize -= m_screenWidget->size();
246 newSize += this->size();
247 if (!isFullScreen()) {
248 resize(newSize);
249 }
250}
251
252void Window::setConfig(ConfigController* config) {
253 m_config = config;
254}
255
256void Window::loadConfig() {
257 const mCoreOptions* opts = m_config->options();
258 reloadConfig();
259
260 // TODO: Move these to ConfigController
261 if (opts->fpsTarget) {
262 emit fpsTargetChanged(opts->fpsTarget);
263 }
264
265 if (opts->audioBuffers) {
266 emit audioBufferSamplesChanged(opts->audioBuffers);
267 }
268
269 if (opts->sampleRate) {
270 emit sampleRateChanged(opts->sampleRate);
271 }
272
273 if (opts->width && opts->height) {
274 resizeFrame(QSize(opts->width, opts->height));
275 }
276
277 if (opts->fullscreen) {
278 enterFullScreen();
279 }
280
281#if defined(BUILD_GL) || defined(BUILD_GLES2)
282 if (opts->shader) {
283 struct VDir* shader = VDirOpen(opts->shader);
284 if (shader) {
285 m_display->setShaders(shader);
286 m_shaderView->refreshShaders();
287 shader->close(shader);
288 }
289 }
290#endif
291
292 m_mruFiles = m_config->getMRU();
293 updateMRU();
294
295 m_inputController.setConfiguration(m_config);
296 m_controller->setUseBIOS(opts->useBios);
297}
298
299void Window::reloadConfig() {
300 const mCoreOptions* opts = m_config->options();
301
302 m_log.setLevels(opts->logLevel);
303
304 m_controller->setConfig(m_config->config());
305 m_display->lockAspectRatio(opts->lockAspectRatio);
306 m_display->filter(opts->resampleVideo);
307
308 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
309}
310
311void Window::saveConfig() {
312 m_inputController.saveConfiguration();
313 m_config->write();
314}
315
316QString Window::getFilters() const {
317 QStringList filters;
318 QStringList formats;
319
320#ifdef M_CORE_GBA
321 QStringList gbaFormats{
322 "*.gba",
323#if defined(USE_LIBZIP) || defined(USE_ZLIB)
324 "*.zip",
325#endif
326#ifdef USE_LZMA
327 "*.7z",
328#endif
329 "*.agb",
330 "*.mb",
331 "*.rom",
332 "*.bin"};
333 formats.append(gbaFormats);
334 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
335#endif
336
337#ifdef M_CORE_GB
338 QStringList gbFormats{
339 "*.gb",
340 "*.gbc",
341 "*.sgb",
342#if defined(USE_LIBZIP) || defined(USE_ZLIB)
343 "*.zip",
344#endif
345#ifdef USE_LZMA
346 "*.7z",
347#endif
348 "*.rom",
349 "*.bin"};
350 formats.append(gbFormats);
351 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
352#endif
353
354 formats.removeDuplicates();
355 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
356 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
357 return filters.join(";;");
358}
359
360QString Window::getFiltersArchive() const {
361 QStringList filters;
362
363 QStringList formats{
364#if defined(USE_LIBZIP) || defined(USE_ZLIB)
365 "*.zip",
366#endif
367#ifdef USE_LZMA
368 "*.7z",
369#endif
370 };
371 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
372 return filters.join(";;");
373}
374
375void Window::selectROM() {
376 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
377 if (!filename.isEmpty()) {
378 m_controller->loadGame(filename);
379 }
380}
381
382#ifdef USE_SQLITE3
383void Window::selectROMInArchive() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
385 if (filename.isEmpty()) {
386 return;
387 }
388 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
389 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
390 VFile* output = archiveInspector->selectedVFile();
391 QPair<QString, QString> path = archiveInspector->selectedPath();
392 if (output) {
393 m_controller->loadGame(output, path.second, path.first);
394 }
395 archiveInspector->close();
396 });
397 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
398 archiveInspector->show();
399}
400
401void Window::addDirToLibrary() {
402 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
403 if (filename.isEmpty()) {
404 return;
405 }
406 m_libraryView->addDirectory(filename);
407}
408#endif
409
410void Window::replaceROM() {
411 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
412 if (!filename.isEmpty()) {
413 m_controller->replaceGame(filename);
414 }
415}
416
417void Window::selectSave(bool temporary) {
418 QStringList formats{"*.sav"};
419 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
420 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
421 if (!filename.isEmpty()) {
422 m_controller->loadSave(filename, temporary);
423 }
424}
425
426void Window::multiplayerChanged() {
427 int attached = 1;
428 MultiplayerController* multiplayer = m_controller->multiplayerController();
429 if (multiplayer) {
430 attached = multiplayer->attached();
431 }
432 if (m_controller->isLoaded()) {
433 for (QAction* action : m_nonMpActions) {
434 action->setDisabled(attached > 1);
435 }
436 }
437}
438
439void Window::selectPatch() {
440 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
441 if (!filename.isEmpty()) {
442 m_controller->loadPatch(filename);
443 }
444}
445
446void Window::openView(QWidget* widget) {
447 connect(this, &Window::shutdown, widget, &QWidget::close);
448 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
449 widget->setAttribute(Qt::WA_DeleteOnClose);
450 widget->show();
451}
452
453void Window::importSharkport() {
454 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
455 if (!filename.isEmpty()) {
456 m_controller->importSharkport(filename);
457 }
458}
459
460void Window::exportSharkport() {
461 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
462 if (!filename.isEmpty()) {
463 m_controller->exportSharkport(filename);
464 }
465}
466
467void Window::openSettingsWindow() {
468 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
469#if defined(BUILD_GL) || defined(BUILD_GLES2)
470 if (m_display->supportsShaders()) {
471 settingsWindow->setShaderSelector(m_shaderView);
472 }
473#endif
474 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
475 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
476 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
477 connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
478 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
479 connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
480 openView(settingsWindow);
481}
482
483void Window::openAboutScreen() {
484 AboutScreen* about = new AboutScreen();
485 openView(about);
486}
487
488void Window::startVideoLog() {
489 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
490 if (!filename.isEmpty()) {
491 m_controller->startVideoLog(filename);
492 }
493}
494
495template <typename T, typename A>
496std::function<void()> Window::openTView(A arg) {
497 return [=]() {
498 T* view = new T(m_controller, arg);
499 openView(view);
500 };
501}
502
503template <typename T>
504std::function<void()> Window::openTView() {
505 return [=]() {
506 T* view = new T(m_controller);
507 openView(view);
508 };
509}
510
511#ifdef USE_FFMPEG
512void Window::openVideoWindow() {
513 if (!m_videoView) {
514 m_videoView = new VideoView();
515 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
516 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
517 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
518 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
519 connect(m_controller, &GameController::gameStarted, [this]() {
520 m_videoView->setNativeResolution(m_controller->screenDimensions());
521 });
522 if (m_controller->isLoaded()) {
523 m_videoView->setNativeResolution(m_controller->screenDimensions());
524 }
525 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
526 }
527 m_videoView->show();
528}
529#endif
530
531#ifdef USE_MAGICK
532void Window::openGIFWindow() {
533 if (!m_gifView) {
534 m_gifView = new GIFView();
535 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
536 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
537 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
538 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
539 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
540 }
541 m_gifView->show();
542}
543#endif
544
545#ifdef USE_GDB_STUB
546void Window::gdbOpen() {
547 if (!m_gdbController) {
548 m_gdbController = new GDBController(m_controller, this);
549 }
550 GDBWindow* window = new GDBWindow(m_gdbController);
551 openView(window);
552}
553#endif
554
555#ifdef USE_DEBUGGERS
556void Window::consoleOpen() {
557 if (!m_console) {
558 m_console = new DebuggerConsoleController(m_controller, this);
559 }
560 DebuggerConsole* window = new DebuggerConsole(m_console);
561 openView(window);
562}
563#endif
564
565void Window::keyPressEvent(QKeyEvent* event) {
566 if (event->isAutoRepeat()) {
567 QWidget::keyPressEvent(event);
568 return;
569 }
570 GBAKey key = m_inputController.mapKeyboard(event->key());
571 if (key == GBA_KEY_NONE) {
572 QWidget::keyPressEvent(event);
573 return;
574 }
575 m_controller->keyPressed(key);
576 event->accept();
577}
578
579void Window::keyReleaseEvent(QKeyEvent* event) {
580 if (event->isAutoRepeat()) {
581 QWidget::keyReleaseEvent(event);
582 return;
583 }
584 GBAKey key = m_inputController.mapKeyboard(event->key());
585 if (key == GBA_KEY_NONE) {
586 QWidget::keyPressEvent(event);
587 return;
588 }
589 m_controller->keyReleased(key);
590 event->accept();
591}
592
593void Window::resizeEvent(QResizeEvent* event) {
594 if (!isFullScreen()) {
595 m_config->setOption("height", m_screenWidget->height());
596 m_config->setOption("width", m_screenWidget->width());
597 }
598
599 int factor = 0;
600 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
601 if (m_controller->isLoaded()) {
602 size = m_controller->screenDimensions();
603 }
604 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
605 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
606 factor = m_screenWidget->width() / size.width();
607 } else {
608 m_savedScale = 0;
609 }
610 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
611 bool enableSignals = iter.value()->blockSignals(true);
612 iter.value()->setChecked(iter.key() == factor);
613 iter.value()->blockSignals(enableSignals);
614 }
615
616 m_config->setOption("fullscreen", isFullScreen());
617}
618
619void Window::showEvent(QShowEvent* event) {
620 if (m_wasOpened) {
621 return;
622 }
623 m_wasOpened = true;
624 resizeFrame(m_screenWidget->sizeHint());
625 QVariant windowPos = m_config->getQtOption("windowPos");
626 if (!windowPos.isNull()) {
627 move(windowPos.toPoint());
628 } else {
629 QRect rect = frameGeometry();
630 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
631 move(rect.topLeft());
632 }
633 if (m_fullscreenOnStart) {
634 enterFullScreen();
635 m_fullscreenOnStart = false;
636 }
637}
638
639void Window::closeEvent(QCloseEvent* event) {
640 emit shutdown();
641 m_config->setQtOption("windowPos", pos());
642
643 if (m_savedScale > 0) {
644 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
645 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
646 }
647 saveConfig();
648 QMainWindow::closeEvent(event);
649}
650
651void Window::focusInEvent(QFocusEvent*) {
652 m_display->forceDraw();
653}
654
655void Window::focusOutEvent(QFocusEvent*) {
656 m_controller->setTurbo(false, false);
657 m_controller->stopRewinding();
658 m_controller->clearKeys();
659}
660
661void Window::dragEnterEvent(QDragEnterEvent* event) {
662 if (event->mimeData()->hasFormat("text/uri-list")) {
663 event->acceptProposedAction();
664 }
665}
666
667void Window::dropEvent(QDropEvent* event) {
668 QString uris = event->mimeData()->data("text/uri-list");
669 uris = uris.trimmed();
670 if (uris.contains("\n")) {
671 // Only one file please
672 return;
673 }
674 QUrl url(uris);
675 if (!url.isLocalFile()) {
676 // No remote loading
677 return;
678 }
679 event->accept();
680 m_controller->loadGame(url.toLocalFile());
681}
682
683void Window::mouseDoubleClickEvent(QMouseEvent* event) {
684 if (event->button() != Qt::LeftButton) {
685 return;
686 }
687 toggleFullScreen();
688}
689
690void Window::enterFullScreen() {
691 if (!isVisible()) {
692 m_fullscreenOnStart = true;
693 return;
694 }
695 if (isFullScreen()) {
696 return;
697 }
698 showFullScreen();
699#ifndef Q_OS_MAC
700 if (m_controller->isLoaded() && !m_controller->isPaused()) {
701 menuBar()->hide();
702 }
703#endif
704}
705
706void Window::exitFullScreen() {
707 if (!isFullScreen()) {
708 return;
709 }
710 m_screenWidget->unsetCursor();
711 menuBar()->show();
712 showNormal();
713}
714
715void Window::toggleFullScreen() {
716 if (isFullScreen()) {
717 exitFullScreen();
718 } else {
719 enterFullScreen();
720 }
721}
722
723void Window::gameStarted(mCoreThread* context, const QString& fname) {
724 MutexLock(&context->stateMutex);
725 if (context->state < THREAD_EXITING) {
726 emit startDrawing(context);
727 } else {
728 MutexUnlock(&context->stateMutex);
729 return;
730 }
731 MutexUnlock(&context->stateMutex);
732 for (QAction* action : m_gameActions) {
733 action->setDisabled(false);
734 }
735#ifdef M_CORE_GBA
736 for (QAction* action : m_gbaActions) {
737 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
738 }
739#endif
740 multiplayerChanged();
741 if (!fname.isEmpty()) {
742 setWindowFilePath(fname);
743 appendMRU(fname);
744 }
745 updateTitle();
746 unsigned width, height;
747 context->core->desiredVideoDimensions(context->core, &width, &height);
748 m_display->setMinimumSize(width, height);
749 m_screenWidget->setMinimumSize(m_display->minimumSize());
750 m_screenWidget->setDimensions(width, height);
751 m_config->updateOption("lockIntegerScaling");
752 m_config->updateOption("lockAspectRatio");
753 if (m_savedScale > 0) {
754 resizeFrame(QSize(width, height) * m_savedScale);
755 }
756 attachWidget(m_display);
757
758#ifndef Q_OS_MAC
759 if (isFullScreen()) {
760 menuBar()->hide();
761 }
762#endif
763
764 m_hitUnimplementedBiosCall = false;
765 m_fpsTimer.start();
766 m_focusCheck.start();
767 if (m_display->underMouse()) {
768 m_screenWidget->setCursor(Qt::BlankCursor);
769 }
770
771 m_controller->threadInterrupt();
772 if (m_controller->isLoaded()) {
773 mCore* core = m_controller->thread()->core;
774 const mCoreChannelInfo* videoLayers;
775 const mCoreChannelInfo* audioChannels;
776 size_t nVideo = core->listVideoLayers(core, &videoLayers);
777 size_t nAudio = core->listAudioChannels(core, &audioChannels);
778
779 if (nVideo) {
780 for (size_t i = 0; i < nVideo; ++i) {
781 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
782 action->setCheckable(true);
783 action->setChecked(true);
784 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
785 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
786 });
787 m_videoLayers->addAction(action);
788 }
789 }
790 if (nAudio) {
791 for (size_t i = 0; i < nAudio; ++i) {
792 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
793 action->setCheckable(true);
794 action->setChecked(true);
795 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
796 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
797 });
798 m_audioChannels->addAction(action);
799 }
800 }
801 }
802 m_controller->threadContinue();
803}
804
805void Window::gameStopped() {
806#ifdef M_CORE_GBA
807 for (QAction* action : m_gbaActions) {
808 action->setDisabled(false);
809 }
810#endif
811 for (QAction* action : m_gameActions) {
812 action->setDisabled(true);
813 }
814 setWindowFilePath(QString());
815 updateTitle();
816 detachWidget(m_display);
817 m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
818 m_screenWidget->setLockIntegerScaling(false);
819 m_screenWidget->setLockAspectRatio(true);
820 m_screenWidget->setPixmap(m_logo);
821 m_screenWidget->unsetCursor();
822#ifdef M_CORE_GB
823 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
824#elif defined(M_CORE_GBA)
825 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
826#endif
827 m_screenWidget->setMinimumSize(m_display->minimumSize());
828
829 m_videoLayers->clear();
830 m_audioChannels->clear();
831
832 m_fpsTimer.stop();
833 m_focusCheck.stop();
834}
835
836void Window::gameCrashed(const QString& errorMessage) {
837 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
838 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
839 QMessageBox::Ok, this, Qt::Sheet);
840 crash->setAttribute(Qt::WA_DeleteOnClose);
841 crash->show();
842 connect(m_controller, &GameController::gameStarted, crash, &QWidget::close);
843}
844
845void Window::gameFailed() {
846 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
847 tr("Could not load game. Are you sure it's in the correct format?"),
848 QMessageBox::Ok, this, Qt::Sheet);
849 fail->setAttribute(Qt::WA_DeleteOnClose);
850 fail->show();
851 connect(m_controller, &GameController::gameStarted, fail, &QWidget::close);
852}
853
854void Window::unimplementedBiosCall(int call) {
855 if (m_hitUnimplementedBiosCall) {
856 return;
857 }
858 m_hitUnimplementedBiosCall = true;
859
860 QMessageBox* fail = new QMessageBox(
861 QMessageBox::Warning, tr("Unimplemented BIOS call"),
862 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
863 QMessageBox::Ok, this, Qt::Sheet);
864 fail->setAttribute(Qt::WA_DeleteOnClose);
865 fail->show();
866}
867
868void Window::tryMakePortable() {
869 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
870 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
871 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
872 confirm->setAttribute(Qt::WA_DeleteOnClose);
873 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
874 confirm->show();
875}
876
877void Window::mustRestart() {
878 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
879 tr("Some changes will not take effect until the emulator is restarted."),
880 QMessageBox::Ok, this, Qt::Sheet);
881 dialog->setAttribute(Qt::WA_DeleteOnClose);
882 dialog->show();
883}
884
885void Window::recordFrame() {
886 m_frameList.append(QDateTime::currentDateTime());
887 while (m_frameList.count() > FRAME_LIST_SIZE) {
888 m_frameList.removeFirst();
889 }
890}
891
892void Window::showFPS() {
893 if (m_frameList.isEmpty()) {
894 updateTitle();
895 return;
896 }
897 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
898 float fps = (m_frameList.count() - 1) * 10000.f / interval;
899 fps = round(fps) / 10.f;
900 updateTitle(fps);
901}
902
903void Window::updateTitle(float fps) {
904 QString title;
905
906 m_controller->threadInterrupt();
907 if (m_controller->isLoaded()) {
908 const NoIntroDB* db = GBAApp::app()->gameDB();
909 NoIntroGame game{};
910 uint32_t crc32 = 0;
911 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
912
913 char gameTitle[17] = { '\0' };
914 mCore* core = m_controller->thread()->core;
915 core->getGameTitle(core, gameTitle);
916 title = gameTitle;
917
918#ifdef USE_SQLITE3
919 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
920 title = QLatin1String(game.name);
921 }
922#endif
923 }
924 MultiplayerController* multiplayer = m_controller->multiplayerController();
925 if (multiplayer && multiplayer->attached() > 1) {
926 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
927 for (QAction* action : m_nonMpActions) {
928 action->setDisabled(true);
929 }
930 } else if (m_controller->isLoaded()) {
931 for (QAction* action : m_nonMpActions) {
932 action->setDisabled(false);
933 }
934 }
935 m_controller->threadContinue();
936 if (title.isNull()) {
937 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
938 } else if (fps < 0) {
939 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
940 } else {
941 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
942 }
943}
944
945void Window::openStateWindow(LoadSave ls) {
946 if (m_stateWindow) {
947 return;
948 }
949 MultiplayerController* multiplayer = m_controller->multiplayerController();
950 if (multiplayer && multiplayer->attached() > 1) {
951 return;
952 }
953 bool wasPaused = m_controller->isPaused();
954 m_stateWindow = new LoadSaveState(m_controller);
955 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
956 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
957 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
958 detachWidget(m_stateWindow);
959 m_stateWindow = nullptr;
960 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
961 });
962 if (!wasPaused) {
963 m_controller->setPaused(true);
964 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
965 }
966 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
967 m_stateWindow->setMode(ls);
968 attachWidget(m_stateWindow);
969}
970
971void Window::setupMenu(QMenuBar* menubar) {
972 menubar->clear();
973 QMenu* fileMenu = menubar->addMenu(tr("&File"));
974 m_shortcutController->addMenu(fileMenu);
975 installEventFilter(m_shortcutController);
976 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
977 "loadROM");
978#ifdef USE_SQLITE3
979 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
980 "loadROMInArchive");
981 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
982 "addDirToLibrary");
983#endif
984
985 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
986 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
987 m_gameActions.append(loadTemporarySave);
988 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
989
990 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
991
992 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
993 connect(bootBIOS, &QAction::triggered, [this]() {
994 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
995 m_controller->bootBIOS();
996 });
997 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
998
999 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1000
1001 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1002 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
1003 m_gameActions.append(romInfo);
1004 addControlledAction(fileMenu, romInfo, "romInfo");
1005
1006 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1007
1008 fileMenu->addSeparator();
1009
1010 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1011
1012 fileMenu->addSeparator();
1013
1014 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1015 loadState->setShortcut(tr("F10"));
1016 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1017 m_gameActions.append(loadState);
1018 m_nonMpActions.append(loadState);
1019 addControlledAction(fileMenu, loadState, "loadState");
1020
1021 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1022 saveState->setShortcut(tr("Shift+F10"));
1023 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1024 m_gameActions.append(saveState);
1025 m_nonMpActions.append(saveState);
1026 addControlledAction(fileMenu, saveState, "saveState");
1027
1028 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1029 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1030 m_shortcutController->addMenu(quickLoadMenu);
1031 m_shortcutController->addMenu(quickSaveMenu);
1032
1033 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1034 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1035 m_gameActions.append(quickLoad);
1036 m_nonMpActions.append(quickLoad);
1037 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1038
1039 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1040 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1041 m_gameActions.append(quickSave);
1042 m_nonMpActions.append(quickSave);
1043 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1044
1045 quickLoadMenu->addSeparator();
1046 quickSaveMenu->addSeparator();
1047
1048 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1049 undoLoadState->setShortcut(tr("F11"));
1050 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1051 m_gameActions.append(undoLoadState);
1052 m_nonMpActions.append(undoLoadState);
1053 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1054
1055 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1056 undoSaveState->setShortcut(tr("Shift+F11"));
1057 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1058 m_gameActions.append(undoSaveState);
1059 m_nonMpActions.append(undoSaveState);
1060 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1061
1062 quickLoadMenu->addSeparator();
1063 quickSaveMenu->addSeparator();
1064
1065 int i;
1066 for (i = 1; i < 10; ++i) {
1067 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1068 quickLoad->setShortcut(tr("F%1").arg(i));
1069 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1070 m_gameActions.append(quickLoad);
1071 m_nonMpActions.append(quickLoad);
1072 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1073
1074 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1075 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1076 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1077 m_gameActions.append(quickSave);
1078 m_nonMpActions.append(quickSave);
1079 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1080 }
1081
1082#ifdef M_CORE_GBA
1083 fileMenu->addSeparator();
1084 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1085 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1086 m_gameActions.append(importShark);
1087 m_gbaActions.append(importShark);
1088 addControlledAction(fileMenu, importShark, "importShark");
1089
1090 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1091 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1092 m_gameActions.append(exportShark);
1093 m_gbaActions.append(exportShark);
1094 addControlledAction(fileMenu, exportShark, "exportShark");
1095#endif
1096
1097 fileMenu->addSeparator();
1098 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1099 connect(m_multiWindow, &QAction::triggered, [this]() {
1100 GBAApp::app()->newWindow();
1101 });
1102 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1103
1104#ifndef Q_OS_MAC
1105 fileMenu->addSeparator();
1106#endif
1107
1108 QAction* about = new QAction(tr("About"), fileMenu);
1109 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1110 fileMenu->addAction(about);
1111
1112#ifndef Q_OS_MAC
1113 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1114#endif
1115
1116 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1117 m_shortcutController->addMenu(emulationMenu);
1118 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1119 reset->setShortcut(tr("Ctrl+R"));
1120 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1121 m_gameActions.append(reset);
1122 addControlledAction(emulationMenu, reset, "reset");
1123
1124 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1125 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1126 m_gameActions.append(shutdown);
1127 addControlledAction(emulationMenu, shutdown, "shutdown");
1128
1129#ifdef M_CORE_GBA
1130 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1131 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1132 m_gameActions.append(yank);
1133 m_gbaActions.append(yank);
1134 addControlledAction(emulationMenu, yank, "yank");
1135#endif
1136 emulationMenu->addSeparator();
1137
1138 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1139 pause->setChecked(false);
1140 pause->setCheckable(true);
1141 pause->setShortcut(tr("Ctrl+P"));
1142 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1143 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1144 pause->setChecked(true);
1145 });
1146 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1147 m_gameActions.append(pause);
1148 addControlledAction(emulationMenu, pause, "pause");
1149
1150 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1151 frameAdvance->setShortcut(tr("Ctrl+N"));
1152 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1153 m_gameActions.append(frameAdvance);
1154 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1155
1156 emulationMenu->addSeparator();
1157
1158 m_shortcutController->addFunctions(emulationMenu, [this]() {
1159 m_controller->setTurbo(true, false);
1160 }, [this]() {
1161 m_controller->setTurbo(false, false);
1162 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1163
1164 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1165 turbo->setCheckable(true);
1166 turbo->setChecked(false);
1167 turbo->setShortcut(tr("Shift+Tab"));
1168 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1169 addControlledAction(emulationMenu, turbo, "fastForward");
1170
1171 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1172 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1173 ffspeed->connect([this](const QVariant& value) {
1174 m_controller->setTurboSpeed(value.toFloat());
1175 }, this);
1176 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1177 ffspeed->setValue(QVariant(-1.0f));
1178 ffspeedMenu->addSeparator();
1179 for (i = 2; i < 11; ++i) {
1180 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1181 }
1182 m_config->updateOption("fastForwardRatio");
1183
1184 m_shortcutController->addFunctions(emulationMenu, [this]() {
1185 m_controller->startRewinding();
1186 }, [this]() {
1187 m_controller->stopRewinding();
1188 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1189
1190 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1191 rewind->setShortcut(tr("~"));
1192 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1193 m_gameActions.append(rewind);
1194 m_nonMpActions.append(rewind);
1195 addControlledAction(emulationMenu, rewind, "rewind");
1196
1197 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1198 frameRewind->setShortcut(tr("Ctrl+B"));
1199 connect(frameRewind, &QAction::triggered, [this] () {
1200 m_controller->rewind(1);
1201 });
1202 m_gameActions.append(frameRewind);
1203 m_nonMpActions.append(frameRewind);
1204 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1205
1206 ConfigOption* videoSync = m_config->addOption("videoSync");
1207 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1208 videoSync->connect([this](const QVariant& value) {
1209 m_controller->setVideoSync(value.toBool());
1210 }, this);
1211 m_config->updateOption("videoSync");
1212
1213 ConfigOption* audioSync = m_config->addOption("audioSync");
1214 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1215 audioSync->connect([this](const QVariant& value) {
1216 m_controller->setAudioSync(value.toBool());
1217 }, this);
1218 m_config->updateOption("audioSync");
1219
1220 emulationMenu->addSeparator();
1221
1222 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1223 m_shortcutController->addMenu(solarMenu);
1224 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1225 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1226 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1227
1228 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1229 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1230 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1231
1232 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1233 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1234 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1235
1236 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1237 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1238 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1239
1240 solarMenu->addSeparator();
1241 for (int i = 0; i <= 10; ++i) {
1242 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1243 connect(setSolar, &QAction::triggered, [this, i]() {
1244 m_controller->setLuminanceLevel(i);
1245 });
1246 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1247 }
1248
1249 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1250 m_shortcutController->addMenu(avMenu);
1251 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1252 m_shortcutController->addMenu(frameMenu, avMenu);
1253 for (int i = 1; i <= 6; ++i) {
1254 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1255 setSize->setCheckable(true);
1256 if (m_savedScale == i) {
1257 setSize->setChecked(true);
1258 }
1259 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1260 showNormal();
1261 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1262 if (m_controller->isLoaded()) {
1263 size = m_controller->screenDimensions();
1264 }
1265 size *= i;
1266 m_savedScale = i;
1267 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1268 resizeFrame(size);
1269 bool enableSignals = setSize->blockSignals(true);
1270 setSize->setChecked(true);
1271 setSize->blockSignals(enableSignals);
1272 });
1273 m_frameSizes[i] = setSize;
1274 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1275 }
1276 QKeySequence fullscreenKeys;
1277#ifdef Q_OS_WIN
1278 fullscreenKeys = QKeySequence("Alt+Return");
1279#else
1280 fullscreenKeys = QKeySequence("Ctrl+F");
1281#endif
1282 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1283
1284 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1285 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1286 lockAspectRatio->connect([this](const QVariant& value) {
1287 m_display->lockAspectRatio(value.toBool());
1288 if (m_controller->isLoaded()) {
1289 m_screenWidget->setLockAspectRatio(value.toBool());
1290 }
1291 }, this);
1292 m_config->updateOption("lockAspectRatio");
1293
1294 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1295 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1296 lockIntegerScaling->connect([this](const QVariant& value) {
1297 m_display->lockIntegerScaling(value.toBool());
1298 if (m_controller->isLoaded()) {
1299 m_screenWidget->setLockIntegerScaling(value.toBool());
1300 }
1301 }, this);
1302 m_config->updateOption("lockIntegerScaling");
1303
1304 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1305 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1306 resampleVideo->connect([this](const QVariant& value) {
1307 m_display->filter(value.toBool());
1308 }, this);
1309 m_config->updateOption("resampleVideo");
1310
1311 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1312 ConfigOption* skip = m_config->addOption("frameskip");
1313 skip->connect([this](const QVariant& value) {
1314 reloadConfig();
1315 }, this);
1316 for (int i = 0; i <= 10; ++i) {
1317 skip->addValue(QString::number(i), i, skipMenu);
1318 }
1319 m_config->updateOption("frameskip");
1320
1321 avMenu->addSeparator();
1322
1323 ConfigOption* mute = m_config->addOption("mute");
1324 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1325 mute->connect([this](const QVariant& value) {
1326 reloadConfig();
1327 }, this);
1328 m_config->updateOption("mute");
1329 addControlledAction(avMenu, muteAction, "mute");
1330
1331 QMenu* target = avMenu->addMenu(tr("FPS target"));
1332 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1333 fpsTargetOption->connect([this](const QVariant& value) {
1334 emit fpsTargetChanged(value.toFloat());
1335 }, this);
1336 fpsTargetOption->addValue(tr("15"), 15, target);
1337 fpsTargetOption->addValue(tr("30"), 30, target);
1338 fpsTargetOption->addValue(tr("45"), 45, target);
1339 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1340 fpsTargetOption->addValue(tr("60"), 60, target);
1341 fpsTargetOption->addValue(tr("90"), 90, target);
1342 fpsTargetOption->addValue(tr("120"), 120, target);
1343 fpsTargetOption->addValue(tr("240"), 240, target);
1344 m_config->updateOption("fpsTarget");
1345
1346#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1347 avMenu->addSeparator();
1348#endif
1349
1350#ifdef USE_PNG
1351 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1352 screenshot->setShortcut(tr("F12"));
1353 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1354 m_gameActions.append(screenshot);
1355 addControlledAction(avMenu, screenshot, "screenshot");
1356#endif
1357
1358#ifdef USE_FFMPEG
1359 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1360 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1361 addControlledAction(avMenu, recordOutput, "recordOutput");
1362 m_gameActions.append(recordOutput);
1363#endif
1364
1365#ifdef USE_MAGICK
1366 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1367 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1368 addControlledAction(avMenu, recordGIF, "recordGIF");
1369#endif
1370
1371 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1372 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1373 addControlledAction(avMenu, recordVL, "recordVL");
1374 m_gameActions.append(recordVL);
1375
1376 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1377 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1378 addControlledAction(avMenu, stopVL, "stopVL");
1379 m_gameActions.append(stopVL);
1380
1381 avMenu->addSeparator();
1382 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1383 m_shortcutController->addMenu(m_videoLayers, avMenu);
1384
1385 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1386 m_shortcutController->addMenu(m_audioChannels, avMenu);
1387
1388 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1389 m_shortcutController->addMenu(toolsMenu);
1390 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1391 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1392 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1393
1394 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1395 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1396 addControlledAction(toolsMenu, overrides, "overrideWindow");
1397
1398 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1399 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1400 addControlledAction(toolsMenu, sensors, "sensorWindow");
1401
1402 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1403 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1404 m_gameActions.append(cheats);
1405 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1406
1407 toolsMenu->addSeparator();
1408 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1409 "settings");
1410
1411 toolsMenu->addSeparator();
1412
1413#ifdef USE_DEBUGGERS
1414 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1415 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1416 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1417#endif
1418
1419#ifdef USE_GDB_STUB
1420 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1421 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1422 m_gbaActions.append(gdbWindow);
1423 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1424#endif
1425 toolsMenu->addSeparator();
1426
1427 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1428 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1429 m_gameActions.append(paletteView);
1430 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1431
1432 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1433 connect(objView, &QAction::triggered, openTView<ObjView>());
1434 m_gameActions.append(objView);
1435 addControlledAction(toolsMenu, objView, "spriteWindow");
1436
1437 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1438 connect(tileView, &QAction::triggered, openTView<TileView>());
1439 m_gameActions.append(tileView);
1440 addControlledAction(toolsMenu, tileView, "tileWindow");
1441
1442 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1443 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1444 m_gameActions.append(memoryView);
1445 addControlledAction(toolsMenu, memoryView, "memoryView");
1446
1447 QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1448 connect(memorySearch, &QAction::triggered, openTView<MemorySearch>());
1449 m_gameActions.append(memorySearch);
1450 addControlledAction(toolsMenu, memorySearch, "memorySearch");
1451
1452#ifdef M_CORE_GBA
1453 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1454 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1455 m_gameActions.append(ioViewer);
1456 m_gbaActions.append(ioViewer);
1457 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1458#endif
1459
1460 ConfigOption* skipBios = m_config->addOption("skipBios");
1461 skipBios->connect([this](const QVariant& value) {
1462 reloadConfig();
1463 }, this);
1464
1465 ConfigOption* useBios = m_config->addOption("useBios");
1466 useBios->connect([this](const QVariant& value) {
1467 m_controller->setUseBIOS(value.toBool());
1468 }, this);
1469
1470 ConfigOption* buffers = m_config->addOption("audioBuffers");
1471 buffers->connect([this](const QVariant& value) {
1472 emit audioBufferSamplesChanged(value.toInt());
1473 }, this);
1474
1475 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1476 sampleRate->connect([this](const QVariant& value) {
1477 emit sampleRateChanged(value.toUInt());
1478 }, this);
1479
1480 ConfigOption* volume = m_config->addOption("volume");
1481 volume->connect([this](const QVariant& value) {
1482 reloadConfig();
1483 }, this);
1484
1485 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1486 rewindEnable->connect([this](const QVariant& value) {
1487 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1488 }, this);
1489
1490 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1491 rewindBufferCapacity->connect([this](const QVariant& value) {
1492 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1493 }, this);
1494
1495 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1496 rewindBufferCapacity->connect([this](const QVariant& value) {
1497 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1498 }, this);
1499
1500 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1501 allowOpposingDirections->connect([this](const QVariant& value) {
1502 m_inputController.setAllowOpposing(value.toBool());
1503 }, this);
1504
1505 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1506 saveStateExtdata->connect([this](const QVariant& value) {
1507 m_controller->setSaveStateExtdata(value.toInt());
1508 }, this);
1509 m_config->updateOption("saveStateExtdata");
1510
1511 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1512 loadStateExtdata->connect([this](const QVariant& value) {
1513 m_controller->setLoadStateExtdata(value.toInt());
1514 }, this);
1515 m_config->updateOption("loadStateExtdata");
1516
1517 ConfigOption* preload = m_config->addOption("preload");
1518 preload->connect([this](const QVariant& value) {
1519 m_controller->setPreload(value.toBool());
1520 }, this);
1521 m_config->updateOption("preload");
1522
1523 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1524 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1525 exitFullScreen->setShortcut(QKeySequence("Esc"));
1526 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1527
1528 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1529 m_shortcutController->addMenu(autofireMenu);
1530
1531 m_shortcutController->addFunctions(autofireMenu, [this]() {
1532 m_controller->setAutofire(GBA_KEY_A, true);
1533 }, [this]() {
1534 m_controller->setAutofire(GBA_KEY_A, false);
1535 }, QKeySequence(), tr("Autofire A"), "autofireA");
1536
1537 m_shortcutController->addFunctions(autofireMenu, [this]() {
1538 m_controller->setAutofire(GBA_KEY_B, true);
1539 }, [this]() {
1540 m_controller->setAutofire(GBA_KEY_B, false);
1541 }, QKeySequence(), tr("Autofire B"), "autofireB");
1542
1543 m_shortcutController->addFunctions(autofireMenu, [this]() {
1544 m_controller->setAutofire(GBA_KEY_L, true);
1545 }, [this]() {
1546 m_controller->setAutofire(GBA_KEY_L, false);
1547 }, QKeySequence(), tr("Autofire L"), "autofireL");
1548
1549 m_shortcutController->addFunctions(autofireMenu, [this]() {
1550 m_controller->setAutofire(GBA_KEY_R, true);
1551 }, [this]() {
1552 m_controller->setAutofire(GBA_KEY_R, false);
1553 }, QKeySequence(), tr("Autofire R"), "autofireR");
1554
1555 m_shortcutController->addFunctions(autofireMenu, [this]() {
1556 m_controller->setAutofire(GBA_KEY_START, true);
1557 }, [this]() {
1558 m_controller->setAutofire(GBA_KEY_START, false);
1559 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1560
1561 m_shortcutController->addFunctions(autofireMenu, [this]() {
1562 m_controller->setAutofire(GBA_KEY_SELECT, true);
1563 }, [this]() {
1564 m_controller->setAutofire(GBA_KEY_SELECT, false);
1565 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1566
1567 m_shortcutController->addFunctions(autofireMenu, [this]() {
1568 m_controller->setAutofire(GBA_KEY_UP, true);
1569 }, [this]() {
1570 m_controller->setAutofire(GBA_KEY_UP, false);
1571 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1572
1573 m_shortcutController->addFunctions(autofireMenu, [this]() {
1574 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1575 }, [this]() {
1576 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1577 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1578
1579 m_shortcutController->addFunctions(autofireMenu, [this]() {
1580 m_controller->setAutofire(GBA_KEY_DOWN, true);
1581 }, [this]() {
1582 m_controller->setAutofire(GBA_KEY_DOWN, false);
1583 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1584
1585 m_shortcutController->addFunctions(autofireMenu, [this]() {
1586 m_controller->setAutofire(GBA_KEY_LEFT, true);
1587 }, [this]() {
1588 m_controller->setAutofire(GBA_KEY_LEFT, false);
1589 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1590
1591 for (QAction* action : m_gameActions) {
1592 action->setDisabled(true);
1593 }
1594}
1595
1596void Window::attachWidget(QWidget* widget) {
1597 m_screenWidget->layout()->addWidget(widget);
1598 m_screenWidget->unsetCursor();
1599 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1600}
1601
1602void Window::detachWidget(QWidget* widget) {
1603 m_screenWidget->layout()->removeWidget(widget);
1604}
1605
1606void Window::appendMRU(const QString& fname) {
1607 int index = m_mruFiles.indexOf(fname);
1608 if (index >= 0) {
1609 m_mruFiles.removeAt(index);
1610 }
1611 m_mruFiles.prepend(fname);
1612 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1613 m_mruFiles.removeLast();
1614 }
1615 updateMRU();
1616}
1617
1618void Window::updateMRU() {
1619 if (!m_mruMenu) {
1620 return;
1621 }
1622 for (QAction* action : m_mruMenu->actions()) {
1623 delete action;
1624 }
1625 m_mruMenu->clear();
1626 int i = 0;
1627 for (const QString& file : m_mruFiles) {
1628 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1629 item->setShortcut(QString("Ctrl+%1").arg(i));
1630 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1631 m_mruMenu->addAction(item);
1632 ++i;
1633 }
1634 m_config->setMRU(m_mruFiles);
1635 m_config->write();
1636 m_mruMenu->setEnabled(i > 0);
1637}
1638
1639QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1640 addHiddenAction(menu, action, name);
1641 menu->addAction(action);
1642 return action;
1643}
1644
1645QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1646 m_shortcutController->addAction(menu, action, name);
1647 action->setShortcutContext(Qt::WidgetShortcut);
1648 addAction(action);
1649 return action;
1650}
1651
1652void Window::focusCheck() {
1653 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1654 return;
1655 }
1656 if (QGuiApplication::focusWindow() && m_autoresume) {
1657 m_controller->setPaused(false);
1658 m_autoresume = false;
1659 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1660 m_autoresume = true;
1661 m_controller->setPaused(true);
1662 }
1663}
1664
1665WindowBackground::WindowBackground(QWidget* parent)
1666 : QLabel(parent)
1667{
1668 setLayout(new QStackedLayout());
1669 layout()->setContentsMargins(0, 0, 0, 0);
1670 setAlignment(Qt::AlignCenter);
1671}
1672
1673void WindowBackground::setSizeHint(const QSize& hint) {
1674 m_sizeHint = hint;
1675}
1676
1677QSize WindowBackground::sizeHint() const {
1678 return m_sizeHint;
1679}
1680
1681void WindowBackground::setDimensions(int width, int height) {
1682 m_aspectWidth = width;
1683 m_aspectHeight = height;
1684}
1685
1686void WindowBackground::setLockIntegerScaling(bool lock) {
1687 m_lockIntegerScaling = lock;
1688}
1689
1690void WindowBackground::setLockAspectRatio(bool lock) {
1691 m_lockAspectRatio = lock;
1692}
1693
1694void WindowBackground::paintEvent(QPaintEvent*) {
1695 const QPixmap* logo = pixmap();
1696 if (!logo) {
1697 return;
1698 }
1699 QPainter painter(this);
1700 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1701 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1702 QSize s = size();
1703 QSize ds = s;
1704 if (m_lockAspectRatio) {
1705 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1706 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1707 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1708 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1709 }
1710 }
1711 if (m_lockIntegerScaling) {
1712 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1713 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1714 }
1715 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1716 QRect full(origin, ds);
1717 painter.drawPixmap(full, *logo);
1718}