CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6Bugfixes:
7 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
8 - GBA: Reset now reloads multiboot ROMs
9 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
10 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
11 - Qt: Fix tile and sprite views not always displaying at first
12 - GBA Memory: Fix a few AGBPrint crashes
13 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
14 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
15 - Qt: Fix audio context holding onto closed game controller
16 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
17 - GBA SIO: Prevent writing read-only multiplayer bits
18 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
19 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
20 - Python: Fix crash when deleting files owned by library
21 - Python: Make sure GB link object isn't GC'd before GB object
22 - GBA DMA: Fix Display Start DMAs
23 - GBA DMA: Fix DMA start/end timing
24 - Qt: Fix window icon on X11
25Misc:
26 - GBA Savedata: EEPROM performance fixes
27 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
28 - GB Memory: Support running from blocked memory
29 - Qt: Don't unload ROM immediately if it crashes
30 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
31 - Debugger: Add breakpoint and watchpoint listing
32
330.7.0: (2019-01-26)
34Features:
35 - ELF support
36 - Game Boy Camera support
37 - Qt: Set default Game Boy colors
38 - Game Boy Printer support
39 - Super Game Boy support
40 - Customizable autofire speed
41 - Ability to set default Game Boy model
42 - Map viewer
43 - Automatic cheat loading and saving
44 - GameShark and Action Replay button support
45 - AGBPrint support
46 - Debugger: Conditional breakpoints and watchpoints
47 - Ability to select GB/GBC/SGB BIOS on console ports
48 - Optional automatic state saving/loading
49 - Access to ur0 and uma0 partitions on the Vita
50 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
51 - GBA: ARMIPS/A22i-style and ELF symbol table support
52 - Initial Switch port
53Bugfixes:
54 - ARM: Fix MSR when T bit is set
55 - Core: Fix audio sync breaking when interrupted
56 - Core: Fix ordering events when scheduling during events
57 - FFmpeg: Fix encoding audio/video queue issues
58 - GB: Revamp IRQ handling based on new information
59 - GB: Fix IRQ disabling on the same T-cycle as an assert
60 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
61 - GB Audio: Clock frame events on DIV
62 - GB Audio: Fix channel 3 reset value
63 - GB Audio: Fix channel 4 initial LFSR
64 - GB Audio: Fix channel 1, 2 and 4 reset timing
65 - GB I/O: DMA register is R/W
66 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
67 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
68 - GB, GBA Savedata: Fix unmasking savedata crash
69 - GB Serialize: Fix audio state loading
70 - GB Serialize: Fix game title check
71 - GB Serialize: Fix IRQ pending/EI pending confusion
72 - GB Timer: Minor accuracy improvements
73 - GB Video: Fix dot clock timing being slightly wrong
74 - GB Video: Fix loading states while in mode 3
75 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
76 - GB Video: Fix SCX timing
77 - GB, GBA Video: Don't call finishFrame twice in thread proxy
78 - GBA: Reset WAITCNT properly
79 - GBA BIOS: Fix BitUnPack final byte
80 - GBA BIOS: Fix BitUnPack narrowing
81 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
82 - GBA DMA: Fix temporal sorting of DMAs of different priorities
83 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
84 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
85 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
86 - GBA Savedata: Fix savedata modified time updating when read-only
87 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
88 - GBA Serialize: Fix loading states in Hblank
89 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
90 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
91 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
92 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
93 - GBA Video: Start timing mid-scanline when skipping BIOS
94 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
95 - GBA Video: Make layer disabling work consistently
96 - PSP2: Fix more issues causing poor audio
97 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
98 - Qt: Improve FPS timer stability
99 - Util: Fix wrapping edge cases in RingFIFO
100Misc:
101 - 3DS: Remove deprecated CSND interface
102 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
103 - Core: Remove broken option for whether rewinding restores save games
104 - Feature: Added loading savestates from command line
105 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
106 - FFmpeg: Support lossless h.264 encoding
107 - FFmpeg: Support lossless VP9 encoding
108 - GBA Cheats: Allow multiple ROM patches in the same slot
109 - GB: Skip BIOS option now works
110 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
111 - GB Audio: Improved audio quality
112 - GB, GBA Audio: Increase max audio volume
113 - GB MBC: Remove erroneous bank 0 wrapping
114 - GB Video: Darken colors in GBA mode
115 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
116 - GBA: Implement display start DMAs
117 - GBA: Improve multiboot image detection
118 - GBA Memory: 64 MiB GBA Video cartridge support
119 - GBA Savedata: Remove ability to disable realistic timing
120 - GBA Timer: Use global cycles for timers
121 - Libretro: Add frameskip option
122 - mGUI: Add fast forward toggle
123 - PSP2: Use system enter key by default
124 - Python: Integrate tests from cinema test suite
125 - Qt: Redo GameController into multiple classes
126 - Qt: Prevent window from being created off-screen
127 - Qt: Add option to disable FPS display
128 - Qt: Options to mess around with layer placement
129 - Qt: Add load alternate save option
130 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
131 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
132 - Test: Restructure test suite into multiple executables
133 - Util: Don't build crc32 if the function already exists
134 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
135Changes from beta 1:
136Features:
137 - Libretro: Add Game Boy cheat support
138 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
139 - Switch: Rumble support
140 - Switch: Rotation support
141 - Switch: Screen stretching options
142 - Qt: State file load/save menu options
143 - Windows installer
144 - Tile viewer now has adjustable width
145 - Python: Experimental audio API
146Bugfixes:
147 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
148 - Core: Remember to deinit proxy ring FIFO
149 - Core: Reroot timing list when (de)scheduling
150 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
151 - GB MBC: Fix MBC30 SRAM
152 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
153 - GB Video: Fix SGB border hole size
154 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
155 - GBA: Fix GB Player features
156 - GBA I/O: SOUNDCNT_HI is readable when sound is off
157 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
158 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
159 - Libretro: Fix adding codes with hooks
160 - PSP2: Fix audio crackling after fast forward
161 - PSP2: Fix audio crackling when buffer is full
162 - Qt: Fix jumbled background when paused
163 - Qt: Fix FPS counter on Windows
164 - Qt: Fix focus issues with load/save state overlay
165 - Switch: Fix incorrect mapping for fast forward cap
166 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
167 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
168 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
169 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
170 - Qt: Ensure FATAL logs reach log view
171 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
172Misc:
173 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
174 - Debugger: Minor text fixes
175 - Debugger: Readability improvements (fixes mgba.io/i/1238)
176 - GB: Improved SGB2 support
177 - GB Audio: Skip frame if enabled when clock is high
178 - Libretro: Reduce rumble callbacks
179 - mGUI: Add SGB border configuration option
180 - mGUI: Add support for different settings types
181 - Python: Minor API improvements
182 - Qt: Ensure camera image is valid
183 - Qt: Debugger console history
184 - Qt: Detect presence of GL_ARB_framebuffer_object
185 - Qt: Minor memory view tweaks
186 - Res: Improve modeling of AGB/AGS screen in shaders
187 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
188 - Wii: Expose stretch configuration in settings
189 - Wii: Stretch now sets pixel-accurate mode size cap
190
1910.7 beta 1: (2018-09-24)
192- Initial beta for 0.7
193
1940.6.3: (2018-04-14)
195Bugfixes:
196 - GB Audio: Revert unsigned audio changes
197 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
198 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
199
2000.6.2: (2018-04-03)
201Bugfixes:
202 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
203 - 3DS: Fix opening files in directory names with trailing slashes
204 - LR35902: Fix watchpoints not reporting new value
205 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
206 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
207 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
208 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
209 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
210 - GBA: Fix SharkPort saves for EEPROM games
211 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
212 - GBA BIOS: Fix incorrect exit condition in LZ77
213 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
214 - GBA Cheats: Fix slide codes not initializing properly
215 - GBA DMA: ROM reads are forced to increment
216 - GBA Hardware: RTC accuracy improvements
217 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
218 - GBA Memory: Fix copy-on-write memory leak
219 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
220 - GBA Savedata: Fix crash when resizing flash
221 - GBA Video: Force align 256-color tiles
222 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
223 - PSP2: Fix issues causing poor audio
224 - Python: Fix package directory
225 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
226 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
227 - Wii: Fix screen tear when unpausing
228 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
229Misc:
230 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
231 - GB MBC: Remove erroneous bank 0 wrapping
232 - GBA: Improve multiboot image detection
233 - PSP2: Use system enter key by default
234
2350.6.1: (2017-10-01)
236Bugfixes:
237 - GB, GBA: Fix crashes when attempting to identify null VFiles
238 - GB, GBA: Fix sync to video with frameskip
239 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
240 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
241 - GB Core: Fix palette loading when loading a foreign config
242 - GB MBC: Pocket Cam memory should be accessible without enabling
243 - GB MBC: Fix SRAM sizes 4 and 5
244 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
245 - GB MBC: Fix RTC loading when file size is off
246 - GB Memory: Initialize peripheral pointers
247 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
248 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
249 - GB Memory: Actually load latch time from savestate
250 - GB Serialize: Fix deserializing video STAT
251 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
252 - GB Video: Fix potential hang when ending mode 0
253 - GB Video: Fix read mode when enabling LCD
254 - GBA: Reset active region as needed when loading a ROM
255 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
256 - GBA BIOS: Use core's VRAM variable instead of renderer's
257 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
258 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
259 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
260 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
261 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
262 - Python: Fix importing .gb or .gba before .core
263 - Qt: Fix command line debugger closing second game
264 - Qt: Fix LOG argument order
265 - Qt: Fix timezone issues with time overrides
266 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
267 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
268Misc:
269 - CMake: Fix CPack dependencies for libpng 1.6
270 - GBA: Detect hardware for Pokémon FireRed ROM hacks
271 - GBA Cheats: Improve detection of raw cheats
272 - Qt: Don't rebuild library view if style hasn't changed
273 - Qt: Allow overrides to be saved before a game is loaded
274 - Qt: Hide mouse immediately when loading
275 - SDL: Fix 2.0.5 build on macOS under some circumstances
276 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
277
2780.6.0: (2017-07-16)
279Features:
280 - Library view
281 - Sprite viewer
282 - Debugging console
283 - Improved memory viewer
284 - Memory search
285 - Command line ability to override configuration values
286 - Add option to allow preloading the entire ROM before running
287 - Add option for whether rewinding restores save games
288 - Savestates now contain any RTC override data
289 - Add option to lock video to integer scaling
290 - LR35902: Watchpoints
291 - LR35902/GB-Z80 disassembler
292 - GB: Tile viewer
293 - GB: Video/audio channel enabling/disabling
294 - GB: Symbol table support
295 - GB MBC: Add MBC1 multicart support
296 - GBA: Support printing debug strings from inside a game
297 - GBA: Better cheat type autodetection
298 - Implement keypad interrupts
299 - Configuration of gamepad hats
300 - Video log recording for testing and bug reporting
301 - Debugger: Segment/bank support
302 - Debugger: Execution tracing
303 - Qt: German translation (by Lothar Serra Mari)
304 - Qt: Spanish translation (by Kevin López)
305 - Qt: Italian translation (by theheroGAC)
306Bugfixes:
307 - ARM7: Fix MLA/*MULL/*MLAL timing
308 - Core: Fix crash with rewind if savestates shrink
309 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
310 - Core: Fix directory sets crashing on close if base isn't properly detached
311 - FFmpeg: Fix overflow and general issues with audio encoding
312 - GB: Fix flickering when screen is strobed quickly
313 - GB: Fix STAT blocking
314 - GB MBC: Fix ROM bank overflows getting set to bank 0
315 - GB MBC: Fix swapping carts not detect new MBC
316 - GB Timer: Improve DIV reset behavior
317 - GB Timer: Fix DIV batching if TAC changes
318 - GB Video: Reset renderer when loading state
319 - GBA: Fix multiboot ROM loading
320 - GBA: Fix multiboot loading resulting in too small WRAM
321 - GBA BIOS: Implement BitUnPack
322 - GBA BIOS: Fix ArcTan sign in HLE BIOS
323 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
324 - GBA BIOS: Fix INT_MIN/-1 crash
325 - GBA Hardware: Fix crash if a savestate lies about game hardware
326 - GBA I/O: Handle audio registers specially when deserializing
327 - GBA Memory: Improve initial skipped BIOS state
328 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
329 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
330 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
331 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
332 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
333 - LR35902: Fix core never exiting with certain event patterns
334 - LR35902: Fix pc overflowing current region off-by-one
335 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
336 - OpenGL: Fix some shaders causing offset graphics
337 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
338 - Qt: Fix window icon being stretched
339 - Qt: Fix data directory path
340 - Qt: Fix timing issues on high refresh rate monitors
341 - Qt: Fix linking after some windows have been closed
342 - Qt: Fix crash when changing audio settings after a game is closed
343 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
344 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
345 - Qt: Fix game unpausing after frame advancing and refocusing
346 - SDL: Fix game crash check
347 - SDL: Fix race condition with audio thread when starting
348 - SDL: Fix showing version number
349 - Test: Fix crash when loading invalid file
350 - Test: Fix crash when fuzzing fails to load a file
351 - Test: Don't rely on core for frames elapsed
352 - Test: Fix crash when loading invalid file
353 - Test: Fix crash when fuzzing fails to load a file
354 - Tools: Fix recurring multiple times over the same library
355 - Util: Fix overflow when loading invalid UPS patches
356 - Util: Fix highest-fd socket not being returned by SocketAccept
357 - Windows: Fix VDir.rewind
358Misc:
359 - All: Add C++ header guards
360 - All: Move time.h include to common.h
361 - 3DS, PSP2, Wii: Last directory loaded is saved
362 - CMake: Add ability to just print version string
363 - Core: New, faster event timing subsystem
364 - Core: Clean up some thread state checks
365 - Core: Add generic checksum function
366 - Core: Cores can now have multiple sets of callbacks
367 - Core: Restore sleep callback
368 - Core: Move rewind diffing to its own thread
369 - Core: Ability to enumerate and modify video and audio channels
370 - Core: List memory segments in the core
371 - Core: Move savestate creation time to extdata
372 - Core: Config values can now be hexadecimal
373 - Core: Improved threading interrupted detection
374 - Debugger: Modularize CLI debugger
375 - Debugger: Make building with debugging aspects optional
376 - Debugger: Add functions for read- or write-only watchpoints
377 - Debugger: Make attaching a backend idempotent
378 - Debugger: Add mDebuggerRunFrame convenience function
379 - Feature: Move game database from flatfile to SQLite3
380 - Feature: Support ImageMagick 7
381 - Feature: Make -l option explicit
382 - FFmpeg: Return false if a file fails to open
383 - FFmpeg: Force MP4 files to YUV420P
384 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
385 - GB: Reset with initial state of DIV register
386 - GB MBC: New MBC7 implementation
387 - GB Audio: Simplify envelope code
388 - GB Audio: Improve initial envelope samples
389 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
390 - GB Video: Improved video timings
391 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
392 - GBA, GB: ROM is now unloaded if a patch is applied
393 - GBA DMA: Refactor DMA out of memory.c
394 - GBA DMA: Move DMAs to using absolute timing
395 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
396 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
397 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
398 - GBA Memory: Support reading/writing POSTFLG
399 - GBA Memory: Remove unused prefetch cruft
400 - GBA Timer: Improve accuracy of timers
401 - GBA Video: Clean up unused timers
402 - GBA Video: Allow multiple handles into the same tile cache
403 - GBA Video, GB Video: Colors are now fully scaled
404 - GBA Video: Optimize when BLD* registers are written frequently
405 - OpenGL: Add xBR-lv2 shader
406 - Qt: Move last directory setting from qt.ini to config.ini
407 - Qt: Improved HiDPI support
408 - Qt: Expose configuration directory
409 - Qt: Merge "Save" and "OK" buttons in shader options
410 - Qt: Automatically load controller profile when plugged in
411 - Qt: Rename "Resample video" option to "Bilinear filtering"
412 - Qt: Remove audio thread
413 - Qt: Remove audio buffer sizing in AudioProcessorQt
414 - Qt: Re-enable QtMultimedia on Windows
415 - Qt: Make "Mute" able to be bound to a key
416 - Qt: Add .gb/.gbc files to the extension list in Info.plist
417 - Qt: Relax hard dependency on OpenGL
418 - Qt: Better highlight active key in control binding
419 - SDL: Remove scancode key input
420 - SDL: Automatically map controllers when plugged in
421 - Test: Add a basic test suite
422 - Util: Add size counting to Table
423 - Util: Add 8-bit PNG write support
424 - Util: Tune patch-fast extent sizes
425 - VFS: Call msync when syncing mapped data
426 - VFS: Allow truncating memory chunk VFiles
427 - VFS: Fix some minor VFile issues with FILEs
428 - VFS: Optimize expanding in-memory files
429 - VFS: Add VFileFIFO for operating on circle buffers
430Changes from beta 1:
431Features:
432 - Qt: Italian translation (by theheroGAC)
433 - Qt: Updated German translation
434Bugfixes:
435 - GB Audio: Fix incorrect channel 4 iteration
436 - GB Audio: Fix zombie mode bit masking
437 - GB Serialize: Fix timer serialization
438 - GB Video: Fix LYC regression
439 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
440 - GBA Timer: Fix count-up timing overflowing timer 3
441 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
442 - Qt: Fix memory search close button (fixes mgba.io/i/769)
443 - Qt: Fix window icon being stretched
444 - Qt: Fix initial window size (fixes mgba.io/i/766)
445 - Qt: Fix data directory path
446 - Qt: Fix controls not saving on non-SDL builds
447 - Qt: Fix translation initialization (fixes mgba.io/i/776)
448 - Qt: Fix patch loading while a game is running
449 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
450 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
451 - Qt: Fix GL-less build
452 - Qt: Fix Software renderer not handling alpha bits properly
453 - Qt: Fix screen background improperly stretching
454 - SDL: Fix cheats not loading
455Misc:
456 - GB Serialize: Add MBC state serialization
457 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
458 - GBA Timer: Improve accuracy of timers
459 - PSP2: Update toolchain to use vita.cmake
460 - Qt: Add language selector
461 - Qt: Minor test fixes
462 - Qt: Move shader settings into main settings window
463 - Qt: Dismiss game crashing/failing dialogs when a new game loads
464 - Qt: Properly ship Qt translations
465 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
466
4670.6 beta 1: (2017-06-29)
468 - Initial beta for 0.6
469
4700.5.2: (2016-12-31)
471Bugfixes:
472 - All: Fix fullscreen config option being ignored
473 - ARM7: PSR mode bits should not get sign extended
474 - GB: Fix audio not being deinitialized
475 - GB: Fix crash when masking savedata
476 - GB: Properly initialize sramRealVf variable
477 - GB Audio: Fix serialization of channel 3 and NR52 properties
478 - GB Audio: Reset envelope timer when reseting sound channel
479 - GB MBC: Fix SRAM dangling pointer with RTC games
480 - GB MBC: Fix initializing MBC when no ROM is loaded
481 - GB Memory: Fix patching ROM bank 0
482 - GB Memory: Fix starting HDMAs during mode 0
483 - GB Memory: Fix HDMA5 value after DMA completes
484 - GB Video: Initialize LCDC in renderer
485 - GB Video: Hblank IRQs should mask LYC=LY IRQs
486 - GBA: Fix IRQs firing after already being cleared
487 - GBA: Only unhalt CPU if appropriate bit is set in IE
488 - GBA: Add savegame override for Crash Bandicoot 2
489 - GBA BIOS: Fix MidiKey2Freq BIOS reads
490 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
491 - GBA Cheats: Fix GameShark ROM patches
492 - GBA I/O: Mask off WAITCNT bits that cannot be written
493 - GBA Memory: Fix misaligned BIOS reads
494 - GBA Memory: Fix VCOUNT being writable
495 - GBA Video: Fix out of bounds sprite transforms
496 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
497 - Libretro: Fix disabling BIOS
498 - Libretro: Fix Game Boy savestates and audio
499 - Qt: Fix changing resolution of software renderer
500 - Qt: Fix setting overrides
501 - Qt: Fix cut off tiles and alignment issues in tile viewer
502 - Qt: Only reset window dimensions when first shown
503 - Qt: Fix Qt Multimedia audio driver on big endian
504 - Qt: Fix Apply button for key and controller configurations
505 - VFS: Fix resizing memory chunks when not needed
506 - Windows: Fix Unicode directory handling
507Misc:
508 - GB, GBA: Prevent loading null ROMs
509 - GB Audio: Initialize wave RAM to GBC values
510 - GB Memory: Reset ROM bank when loading a ROM
511 - PSP2: Improved controller rumble
512
5130.5.1: (2016-10-05)
514Bugfixes:
515 - Core: Fix importing save games as read-only
516 - FFmpeg: Fix encoding AAC
517 - GB: Fix invalid STOP behavior on Game Boy Color
518 - GB: Initialize audio properly
519 - GB: Properly clear KEY1 bit 0 when switching speeds
520 - GB: Properly unload save files when unloading a ROM
521 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
522 - GB MBC: Fix MBC7 when size is incorrectly specified
523 - GB MBC: Fix RTC access when no save file is loaded
524 - GB SIO: Don't auto-clock external shift clock
525 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
526 - GB Video: Fix video frames getting missed when LCDC is off
527 - GB Video: Clear screen when LCDC is off
528 - GBA Cheats: Fix holding onto pointers that may get invalidated
529 - GBA Cheats: Fix key-activated CodeBreaker cheats
530 - GBA Cheats: Fix uninitialized memory getting freed when saving
531 - GBA Hardware: Improve Game Boy Player rumble behavior
532 - GBA Memory: Fix several unused I/O register read values
533 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
534 - LR35902: Fix events running with the wrong cycle active
535 - Qt: Fix "close" button on Overrides view
536 - Qt: Fix saving overrides
537 - Qt: Fix directory set unloading when replacing the ROM
538 - Qt: Fix patch loading
539 - Qt: Fix crash when saving an override if a game isn't loaded
540 - Qt: Fix showing default display driver as OpenGL (force 1.x)
541 - SDL: Attach rumble in SDL frontend
542 - Util: Fix PNG identification on files too small to be a PNG
543Misc:
544 - All: Only update version info if needed
545 - All: Split out install locations for Libretro and OpenEmu
546 - FFmpeg: Encoding cleanup
547 - GB: Reset active region when reloading ROM
548 - GB Memory: Initialize RAM pattern for GBC
549 - GB Video: Improved video timings
550 - Qt: Manage window sizes slightly better
551 - Qt: Remember scale option independent of core dimensions
552
5530.5.0: (2016-09-19)
554Features:
555 - Game Boy support
556 - Support for encrypted CodeBreaker GBA cheats
557 - Emulation of Vast Fame protected GBA carts (taizou)
558 - Tile viewer
559 - Threaded rendering mode
560 - Libretro: Memory map and achievement support (leiradel)
561 - GUI: Add UI control remapping
562 - GUI: Add fast-forward
563 - Wii: 240p support
564 - 3DS: Adjustable screen darkening
565 - Ability to temporarily load a savegame
566 - Load specific files out of archives
567 - Automatic BIOS detection
568Bugfixes:
569 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
570 - Debugger: Fix GDB breakpoints
571 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
572 - GBA: Fix filehandle leak with savegames
573 - GBA: Timer 0 cannot be count up
574 - GBA: Count up timers should not count themselves
575 - GBA Memory: Fix mirror on non-overdumped Classic NES games
576 - GBA Memory: Fix ldm {pc}
577 - GBA Savedata: Fix savedata sync timer
578 - GBA Savedata: Only unmap savedata if present
579 - GBA Serialize: Savestates now properly store prefetch
580 - GBA Video: WIN0/1 take priority over OBJWIN
581 - GBA Video: Fix out-of-order OBJWIN
582 - PSP2: Fix GPU crash while exiting
583 - PSP2: Fix VSync
584 - PSP2: Fix accelerometer range
585 - PSP2: Actually load screen mode setting
586 - PSP2: Fix gyroscope direction
587 - PSP2: Delete threads after they return
588 - PSP2: Fix mapping/unmapping from not at 0
589 - Qt: Fix bug in software renderer scaling
590 - Qt: Fix hanging key press after disabling autofire
591 - Qt: Fix being unable to pause manually when using auto-pausing
592 - SDL: Fix axes being mapped wrong
593 - Util: Fix realloc semantics in utf16to8
594 - Util: Fix inserting too many items into a hash table
595 - VFS: Fix uninitialized varaible reading from 7z
596 - VFS: Fix reading multiple files from a 7z archive
597 - Wii: Fix framelimiting after a slowdown
598 - Wii: Fix garbage flash at startup
599Misc:
600 - 3DS: Use blip_add_delta_fast for a small speed improvement
601 - 3DS: Allow UTF-16 filenames
602 - 3DS: Port to using citro3D
603 - 3DS: Use system font for menus
604 - 3DS: Attempt to use Core 2 for threads
605 - 3DS: Adjustable filering
606 - 3DS: 3D banner
607 - All: Add QUIET parameter to silence CMake
608 - All: Faster memory read/write
609 - ARM7: Support forcing Thumb mode via MSR
610 - ARM7: Flush prefetch cache when loading CPSR via MSR
611 - ARM7: Clean up instruction decoding for future expandability
612 - Debugger: Support register and memory writes via GDB stub
613 - Debugger: Add software breakpoint support to gdb
614 - FFmpeg: Full support for libavcodec 56+
615 - GBA: Better debug logging if event processing breaks
616 - GBA Audio: Force audio DMAs to not increment destination
617 - GBA BIOS: Use custom ArcTan, not relying on OS
618 - GBA Hardware: Clean up dead code in GBP
619 - GBA Memory: Optimize stalling behavior
620 - GBA Memory: Optimize Load-/StoreMultiple
621 - GBA Savedata: Add realistic timing for EEPROM
622 - GBA Serialize: Savestates now store if CPU was halted
623 - GBA Video: Remove old slow path fallback
624 - GBA Video: Optimize sprite drawing
625 - GBA Video: Optimize mode 0 rendering
626 - GBA Video: Optimize compositing cases slightly
627 - GUI: Screenshot dimensions are now passed through
628 - GUI: Add back logging
629 - GUI: Only reload config if manually saved
630 - GUI: Increase scrolling speed
631 - OpenGL: Log shader compilation failure
632 - OpenGL: Add texSize uniform
633 - Qt: Make -g flag work in Qt build
634 - Qt: Simplify OpenGL context creation
635 - Qt: Thread startup improvements
636 - Qt: Make audio channel/video layer options shortcut mappable
637 - Qt: Remove some C99isms from C++ code
638 - Qt: Remove default autofire mappings
639 - Qt: Make reseting when pasued frame-accurate
640 - Qt: Rearchitect game closing codepath
641 - PSP2: Use system font for menus
642 - PSP2: Add rumble for PS TV
643 - PSP2: Add fit-to-height screen mode
644 - PSP2: Sync files per descriptor
645 - PSP2: Allow UTF-8 filenames
646 - PSP2: Screenshots are now saved into the Photo Gallery
647 - PSP2: Stop underclocking when menuing
648 - SDL: Increase default audio buffer size to 1024 samples
649 - SDL: More responsive rumble
650 - Util: Add Vector GetConstPointer
651 - Util: Add rtrim
652 - Util: Add endswith
653 - VFS: Improve zip file detection
654 - Wii: Add pixelated resample filter
655 - Windows: Add native VDir support
656 - Util: Add PRIz macro for libc versions that don't support %z
657
6580.4.1: (2016-07-11)
659Bugfixes:
660 - All: Fix several file handle leaks
661 - All: Fix instruction tables getting zeroed when linking sometimes
662 - ARM7: Fix flags on SBC/RSC
663 - ARM7: Fix setting spsr privilege bits when spsr is empty
664 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
665 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
666 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
667 - GBA Memory: Fix executing code from OBJ region of VRAM
668 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
669 - GBA Serialize: Fix loading savegames from savestates
670 - OpenGL: Correct boolean vector strcmp strings for uniforms
671 - Qt: Fix sending gameStopped twice
672 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
673 - Qt: Fix initial state of key mapping
674 - Qt: Initialize m_useBios
675 - SDL: Fix joystick initialization on BSD
676 - SDL: Fix potential joystick crash in games with rumble
677 - SDL: Fix SDL 1.2 build
678 - SDL: Fix sporadic crash when deinitializing audio
679 - Shaders: Fix AGS-001 shader with some bad drivers
680 - Util: Use closesocket on Windows
681 - Util: Fix socket bind addresses
682 - VFS: Fix reading 7z archives without rewinding first
683 - VFS: VFileFromFD should not open directories
684 - Wii: Fix tilting direction
685 - Util: Fix realloc semantics in utf16to8
686Misc:
687 - All: Allow use of external minizip library
688 - Debugger: CLI debugger now exits when end-of-stream is reached
689 - FFmpeg: Update dependencies on Ubuntu
690 - GBA: Slightly optimize GBAProcessEvents
691 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
692 - GBA Video: Null renderer should return proper register values
693 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
694 - Qt: Add preset for DualShock 4
695 - Qt: Update 360 input profile on OS X to reflect newer drivers
696 - Qt: Remove use of NaN
697 - Qt: Canonicalize file paths when loading games
698 - Qt: Add refresh button to controller editing
699 - SDL: Remove default gamepad mappings
700 - Util: Fix intermittent build failure on OS X
701 - VFS: VFile.sync now updates modified time
702
7030.4.0: (2016-02-02)
704Features:
705 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
706 - I/O viewer
707 - Booting of multiboot images
708 - Customization of GIF recording
709 - Libretro: Cheat code support
710 - Support for GLSL shaders
711 - ROM information view
712 - Support for VBA-style cheat codes
713 - Savestates now store creation timestamps
714 - Key autofire
715 - Libretro: Allow blocking opposing directional input
716 - OpenEmu core for OS X
717 - Libretro: Settings for using BIOS and skipping intro
718 - Libretro: Customizable idle loop removal
719 - Implemented cycle counting for sprite rendering
720 - Cleaner, unified settings window
721 - Added a setting for pausing when the emulator is not in focus
722 - Customizable paths for save games, save states, screenshots and patches
723 - Controller hotplugging
724 - Ability to store save games and active cheats within savestates
725Bugfixes:
726 - ARM7: Fix sign of unaligned LDRSH
727 - ARM7: Fix decoding of some ARM ALU instructions with shifters
728 - Debugger: Fix watchpoints in gdb
729 - GBA: Fix warnings when creating and loading savestates
730 - GBA: Fix Iridion II savetype
731 - GBA BIOS: Fix misaligned CpuSet
732 - GBA Cheats: Fix cheats setting the Action Replay version
733 - GBA Hardware: Fix GPIO on big endian
734 - GBA Memory: Fix DMA register writing behavior
735 - GBA Memory: Fix DMAs triggering two cycles early
736 - Libretro: Fix aspect ratio
737 - Qt: Fix some potential crashes with the gamepad mapping
738 - Qt: Fix keys being mapped incorrectly when loading configuration file
739 - Util: Fix PowerPC PNG read/write pixel order
740 - Util: Fix excessive memory allocation when decoding a PNG
741 - VFS: Fix VFileReadline and remove _vfdReadline
742Misc:
743 - All: Improved PowerPC support
744 - All: Fix some undefined behavior warnings
745 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
746 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
747 - GBA: Implement bad I/O register loading
748 - GBA: Allow jumping to OAM and palette RAM
749 - GBA BIOS: Finish implementing RegisterRamReset
750 - GBA Config: Add "override" layer for better one-time configuration
751 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
752 - GBA Memory: Use a dynamically sized mask for ROM memory
753 - GBA Memory: Implement several unimplemented memory access types
754 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
755 - GBA RR: Starting from savestate now embeds the savegame
756 - GBA RR: Add preliminary SRAM support for VBM loading
757 - GBA RR: Add support for resets in movies
758 - GBA Video: Remove lastHblank, as it is implied
759 - Libretro: Use anonymous memory mappers for large blocks of memory
760 - Libretro: Add install target for libretro core
761 - Qt: Window size command line options are now supported
762 - Qt: Increase usability of key mapper
763 - Qt: Add 'Apply' button to settings window
764 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
765 - Qt: Allow use of modifier keys as input
766 - Qt: Optimize log viewer
767 - Qt: Added button for breaking into the GDB debugger
768 - Qt: Add box for showing duration of rewind
769 - SDL: Support fullscreen in SDL 1.2
770 - SDL: Allow GBASDLAudio to be used without a thread context
771 - Util: Use VFile for configuration
772 - Util: Add MutexTryLock
773
7740.3.2: (2015-12-16)
775Bugfixes:
776 - ARM7: Fix STRT/STRBT
777 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
778 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
779 - Libretro: Fix problems with rumble not turning off
780 - GBA: Fix idle skip state being retained between games
781 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
782 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
783 - GBA BIOS: Fix Sqrt sign
784 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
785 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
786 - GBA Memory: Fix DMA behavior for SRAM accesses
787 - GBA Memory: Fix Store8 to OBJ VRAM
788 - GBA Memory: Fix alignment of LDM/STM on SRAM
789 - GBA Memory: Fix unaligned out-of-bounds ROM loads
790 - GBA Memory: Fix timing of DMAs
791 - GBA Video: Fix _mix for 15-bit color
792 - GBA Video: Fix OAM and palette initialization
793 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
794 - Qt: Use safer isLoaded check in GameController
795 - Qt: Fix a race condition in PainterGL that could lead to a crash
796 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
797 - Qt: Fix font size in memory viewer
798 - Qt: Fix a crash in the memory viewer
799 - Qt: Add additional checks in CheatModel to prevent crashes
800 - Qt: Fix race condition with setting sample rate
801 - Qt: Fix crash when closing multiplayer windows
802 - Qt: Fix resetting while paused
803Misc:
804 - GBA Audio: Implement missing flags on SOUNDCNT_X register
805 - Qt: Add mute option to menu
806
8070.3.1: (2015-10-24)
808Bugfixes:
809 - ARM7: Fix instruction decoding of Thumb shifts
810 - GBA: Deinit savegame when unloading a ROM
811 - GBA: Fix BIOS check on big endian
812 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
813 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
814 - GBA Audio: Fix audio channels being silenced at the wrong time
815 - GBA Memory: Fix bad BIOS Load16 on big endian
816 - GBA Memory: Fix bad Load8 on big endian
817 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
818 - GBA Video: Fix edge case with sprite blend modes and semitransparency
819 - GBA Video: Fix objwin and blending interaction on sprites
820 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
821 - Libretro: Fix a memory leak with the render buffer
822 - Qt: Windows no longer spawn in the top left on first launch
823 - Qt: Fix install path of XDG desktop file with DESTDIR
824 - Qt: Fix drag and drop on Windows
825 - Qt: Reenable double buffering, as disabling it broke some Windows configs
826 - VFS: Fix return values of VFileFILE.read and .write
827Misc:
828 - All: Reset next event to cycles instead of zero to interrupt
829 - All: Add --version flag
830 - ARM7: Force disable LTO on two files to work around a GCC bug
831 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
832 - GBA: Better memory handling with PNG savestates
833 - GBA: Additional savestate sanity checks
834 - GBA: Check for cycle count being too high
835 - GBA Audio: Allow GBAAVStream to have no video callback
836 - GBA BIOS: Implement RegisterRamReset for SIO registers
837 - Qt: Remove useless help icons in dialogs
838 - Qt: Prevent savestate window from opening while in multiplayer
839 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
840 - Qt: Dropping multiplayer windows works more cleanly now
841
8420.3.0: (2015-08-16)
843Features:
844 - Ability to hide individual background layers, or OBJs
845 - Ability to mute individual audio channels
846 - Palette viewer and exporter
847 - Volume control
848 - More shortcuts are editable (e.g. quick save/load)
849 - Rewind now shows the frame after rewinding
850 - Import/Export of GameShark/Action Replay snapshots
851 - Add "Step backwards" item for single increment rewind
852 - Deadzone estimation for game controllers
853 - Analog inputs can be used for shortcuts
854 - Menu items for specific solar sensor brightness levels
855 - Remappable controls for tilt and gyroscope sensors
856 - Status messages for actions taken while a game is running (e.g. save/load state)
857 - Memory inspector
858 - Screensaver can now be suspended while a game is running
859 - Load/save the most recent savestate slot
860 - Support varible speed (PWM) rumble
861 - Ability to cap fast forward speed
862 - Finer control over FPS target
863 - Holdable shortcut for rewinding one frame at a time
864 - Ability to boot directly into the BIOS
865 - Preliminary support for yanking out the game pak while a game is running
866 - Thumb-drive mode by putting a file called portable.ini in the same folder
867 - Configurable display driver, between software and OpenGL
868 - Undo-able savestate loading and saving
869 - Controller profiles now store shortcut settings
870 - Default controller profiles for several common controllers
871 - Libretro now supports BIOS, rumble and solar sensor
872 - Implement BIOS call Stop, for sleep mode
873 - Automatically load patches, if found
874 - Improved video synchronization
875 - Configurable audio output sample rate
876Bugfixes:
877 - ARM7: Fix SWI and IRQ timings
878 - ARM7: Fix Thumb MUL timing
879 - ARM7: Fix timing of multiplies to use N cycles
880 - ARM7: ARMHotplugDetach should call deinit
881 - Debugger: Fix use-after-free in breakpoint clearing code
882 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
883 - GBA: Cap audio FIFO read size during deserialization
884 - GBA: Check for corrupted savestates when loading
885 - GBA: Check for improperly sized savestates when loading
886 - GBA: Check for savestates made from differently sized ROMs
887 - GBA: Fix calls to endian-independent loadstores
888 - GBA: Fix timing of reading from timer registers
889 - GBA: Ensure cycles never go negative
890 - GBA Audio: Force audio FIFOs to 32-bit
891 - GBA Audio: Fix audio pitch changing when adjusting buffer size
892 - GBA Audio: Fix sample order in audio channel 3
893 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
894 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
895 - GBA Memory: Improve Thumb open bus behavior
896 - GBA Memory: Fix potential DMA issue when loading a savestate
897 - GBA Memory: Fix load/store multiple video memory waitstates
898 - GBA SIO: Fix reseting when there are SIO devices attached
899 - GBA Video: Blended sprites should never have other effects applied
900 - GBA Video: Fix out-of-bounds tiles in mosaic
901 - GBA Video: Fix windows not affecting sprites
902 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
903 - GBA Video: Fix timing on first scanline
904 - Qt: Better cleanup when a game crashes
905 - Qt: Fix open ROM dialog filtering for archive formats
906 - Qt: Cap the maximum number of multiplayer windows
907 - Qt: Fix maximum year in sensor override
908 - Qt: Fix window being too tall after exiting fullscreen
909 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
910 - Qt: Fix analog buttons not getting unmapped
911 - Qt: Fix passing command line options
912 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
913 - SDL: Fix SDL build when OpenGL is missing
914 - Util: Allow loading IPS patches that grow the ROM
915 - VFS: Fix resource leaks if some allocations fail
916 - VFS: Fix line-reading to return proper values
917 - Video: Fix an issue with very long filenames
918 - Util: Fix formatting of floats
919Misc:
920 - All: Add --help flag for command line programs
921 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
922 - All: Enable static linking for Windows
923 - All: Enable static linking for OS X
924 - All: Threads are now named
925 - All: Proper handling of Unicode file paths
926 - ARM7: Add emulation for Undefined CPU mode
927 - ARM7: Reduce the size of the Thumb instruction table
928 - GBA: Add status log level
929 - GBA: GBARewind now returns how many states it has rewound
930 - GBA: SIO logging layer
931 - GBA BIOS: Stub out SoundBias
932 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
933 - GBA: Don't include GBACLIDebugger struct unless needed
934 - GBA: Savedata is now synced shortly after data finishes being written
935 - GBA: Process multiple timer events at once, if necessary
936 - GBA Audio: Implement audio reset for channels A/B
937 - GBA Audio: Process multiple audio events at once, if necessary
938 - GBA Hardware: Backport generic RTC source into core
939 - GBA Input: Allow axes and buttons to be mapped to the same key
940 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
941 - GBA SIO: Add a dummy driver for Normal mode
942 - GBA Thread: Add functionality for running callbacks on the GBA thread
943 - GBA Thread: Split GBASync into a separate file
944 - GBA Video: Refactor software renderer into separate files
945 - GBA Video: Slightly optimize mode 0 mosaic rendering
946 - Debugger: Free watchpoints in addition to breakpoints
947 - Qt: Handle saving input settings better
948 - Qt: Move GL frame drawing back onto its own thread
949 - Qt: Fast forward (held) option moved from Other to Emulation menu
950 - Qt: Show version info in window title
951 - Qt: Migrate multiplayer window handling into GBAApp
952 - Qt: Unified file opening and saving with last location
953 - Qt: Fix windows being resizable when they shouldn't have been
954 - Qt: Only hide cursor in full screen
955 - Qt: Replace pause-after-frame mutex with an atomic
956 - Qt: Add application icon and XDG desktop files
957 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
958 - Qt: Don't save window size when entering fullscreen
959 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
960 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
961 - Qt: Increase usability of key mapper
962 - Qt: Show checkmark for window sizes
963 - Qt: Set window path to loaded ROM
964 - Perf: Ability to load savestates immediately on launch
965 - SDL: Properly check for initialization
966 - SDL: Clean up initialization functions
967 - SDL: Clean up GL context
968 - Util: Allow disabling the threading code entirely
969 - VFS: Add sync method to force syncing with backing
970
9710.2.1: (2015-05-13)
972Bugfixes:
973 - All: Fix sanitize-deb script not cleaning up after itself
974 - All: Fix dependencies for libavcodec on Debian-derived platforms
975 - ARM7: Handle writeback for PC in addressing modes 2 and 3
976 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
977 - ARM7: Fix ARM multiply instructions when PC is a destination register
978 - Debugger: Fix use-after-free in breakpoint clearing code
979 - Debugger: Fix boundary conditions in tab completion
980 - GBA: Fix timers not updating timing when writing to only the reload register
981 - GBA: Fix rewind boundary conditions
982 - GBA: Add initial I/O register settings for background matrix registers
983 - GBA: Fix hang when loading a savestate if sync to video is enabled
984 - GBA: Handle out-of-bounds I/O access
985 - GBA: Fix bounds-checking on EEPROM access
986 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
987 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
988 - GBA Memory: Allow SRAM to be 64kB
989 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
990 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
991 - GBA Video: Fix second frame mode 5
992 - Perf: Fix race condition if a game crashes immediately on start
993 - Qt: Fix Display object leak when closing a window
994 - Qt: Fix .deb dependencies
995 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
996 - Qt: Fix window not regaining focus after exiting savestate window
997 - Qt: Fix regression where video would not record if the game had already started
998 - Qt: Fix potential crash if a gamepad causes focus to change
999 - Qt: Fix controller axis querying
1000 - Qt: Fix multiplayer windows opening as the wrong size
1001 - Qt: Fix controllers sometimes not loading the right profile
1002 - SDL: Fix boundary conditions for joystick adjustments
1003 - SDL: Allocate properly sized input maps
1004 - SDL: Fix potential build issues when Qt and SDL2 are in use
1005 - Util: Fix resource leak in UTF-8 handling code
1006 - Util: Fix a null-pointer issue when attempting to delete a key
1007 - VFS: Fix resource leaks if some allocations fail
1008 - Video: Fix an issue with very long filenames
1009Misc:
1010 - GBA Memory: Soft-crash if jumping past the end of a ROM
1011 - Qt: Show multiplayer numbers in window title
1012 - Qt: Solar sensor can have shortcuts set
1013
10140.2.0: (2015-04-03)
1015Features:
1016 - Support for gamepad axes, e.g. analog sticks or triggers
1017 - Add scale presets for up to 6x
1018 - Settings window
1019 - Bilinear resampling option
1020 - Add option to skip BIOS start screen
1021 - List of recently opened games
1022 - Support for games using the Solar Sensor
1023 - Better audio resampling via blip-buf
1024 - Game Pak overrides dialog for setting savetype and sensor values
1025 - Support for games using the tilt sensor
1026 - Remappable shortcuts for keyboard and gamepad
1027 - Rewinding of emulation
1028 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1029 - Support IPv6
1030 - Save directory of last loaded file
1031 - Support BPS patches
1032 - Automatically detect and optimize out idle loops
1033 - Configurable game overrides
1034 - Support loading 7-Zip files
1035 - Drag and drop game loading
1036 - Cheat code support
1037 - Runtime configurable audio driver
1038 - Libretro core for use with RetroArch and other front-ends
1039 - Controller profiles for setting different bindings for different controllers
1040 - Ability to lock aspect ratio
1041 - Local link cable support
1042 - Ability to switch which game controller is in use per instance
1043 - Ability to prevent opposing directional input
1044 - Warning dialog if an unimplemented BIOS feature is called
1045 - Debugger: Add CLI "frame", frame advance command
1046 - Debugger: Add CLI functions for writing to memory
1047 - Debugger: Add CLI functions for examining memory regions
1048 - Debugger: Add CLI function for writing a register
1049Bugfixes:
1050 - ARM7: Extend prefetch by one stage
1051 - ARM7: Fix cycle counting for loads
1052 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1053 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1054 - GBA: Initialize gba.sync to null
1055 - GBA: Fix timer initialization
1056 - GBA Audio: Support 16-bit writes to FIFO audio
1057 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1058 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1059 - GBA BIOS: Fix BIOS prefetch after reset
1060 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1061 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1062 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1063 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1064 - GBA Memory: Fix cycle counting for 32-bit load/stores
1065 - GBA RR: Fix fallthrough error when reading tags from a movie
1066 - GBA Thread: Fix possible hang when loading an archive
1067 - GBA Thread: Fix possible deadlock in video sync
1068 - Perf: Fix crash when the GBA thread fails to start
1069 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1070 - Qt: Fix crash when adjusting settings after closing a game
1071 - Qt: Fix crash when starting GDB stub after closing a game
1072 - Qt: Fix patch loading while a game is running
1073 - Qt: Fix crash when loading a game after stopping GDB server
1074 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1075 - Qt: Fix crash when attempting to pause if a game is not running
1076 - SDL: Properly clean up if a game doesn't launch
1077 - Util: Fix sockets on Windows
1078Misc:
1079 - All: Enable link-time optimization
1080 - Debugger: Watchpoints now work on STM/LDM instructions
1081 - Debugger: Clean up GDB stub network interfacing
1082 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1083 - Debugger: Merge Thumb BL instructions when disassembling
1084 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1085 - Debugger: Watchpoints now report address watched (fixes #68)
1086 - Debugger: Add support for soft breakpoints
1087 - Debugger: Make I/O register names be addresses instead of values
1088 - Debugger: Rename read/write commands
1089 - GBA: Improve accuracy of event timing
1090 - GBA: Add API for getting Configuration structs for overrides and input
1091 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1092 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1093 - GBA: Move A/V stream interface into core
1094 - GBA: Savestates now take into account savedata state machines (fixes #109)
1095 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1096 - GBA Memory: Simplify memory API and use fixed bus width
1097 - GBA Thread: Make GBASyncWaitFrameStart time out
1098 - GBA Video: Start video at the last scanline instead of the first
1099 - Qt: Optimize logo drawing
1100 - Qt: Move frame upload back onto main thread
1101 - Qt: Remember window position
1102 - Qt: Double-clicking on the window toggles full screen
1103 - Util: Use proper locale for reading and writing float values
1104
11050.1.1: (2015-01-24)
1106Bugfixes:
1107 - ARM7: Fix LDM writeback to a register already written
1108 - GBA: Fix timers 2 and 3 updating incorrectly
1109 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1110 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1111 - GBA Audio: Properly initialize audio FIFO channels
1112 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1113 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1114 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1115 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1116 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1117 - GBA BIOS: Fix HuffUnComp boundary conditions
1118 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1119 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1120 - GBA Memory: Filter out top nybble of DMA addresses
1121 - GBA Memory: Properly bounds-check VRAM accesses
1122 - GBA Memory: Fix initial DMA state
1123 - GBA Thread: Allow halted games to exit cleanly
1124 - GBA Video: Fix blend issues with obscured middle layers
1125 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1126 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1127 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1128 - GBA Video: Fix sprite boundary conditions with mosaic
1129 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1130 - Qt: Fix issue with set frame sizes being the wrong height
1131 - Qt: Fix emulator crashing when full screen if a game is not running
1132 - Qt: Fix window focus issues
1133 - Qt: Properly set default video recording settings
1134 - Qt: Fix a race condition when a game crashes immediately
1135 - Qt: Fix some cases where key mapping can break if focus is adjusted
1136 - Qt: Fix crash if a game pauses before any frames are shown
1137 - Debugger: Negative PC-relative loads now properly subtract the offset
1138 - Debugger: Align PC-relative loads in Thumb
1139 - Debugger: Fix watchpoints triggering too late
1140 - Debugger: Fix binary print putting spaces between digits
1141 - Video: Ensure FFmpeg encoder has audio frames
1142 - Video: Fix uncompressed PCM audio recording
1143 - Video: Fix FFmpeg crashing when the file extension is wrong
1144 - Util: Fix SOCKET_FAILED macro
1145Misc:
1146 - GBA: Exit cleanly on FATAL if the port supports it
1147 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1148 - Qt: Disable sync to video by default
1149 - Qt: Handle a game crash without crashing
1150 - Qt: Set default log level to FATAL, ERROR and WARN
1151 - Qt: Clarify some phrasing in the menus
1152 - Qt: Clear active buttons when focus is lost
1153
11540.1.0: (2014-12-13)
1155 - Initial release