CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GB Serialize: Fix timing bug loading channel 4 timing
6 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
7 - GBA Memory: Misaligned SRAM writes are ignored
8 - GBA Memory: Improve gamepak prefetch timing
9 - GBA Serialize: Fix serializing DMA transfer register
10 - GBA Serialize: Fix audio serialization for desynced FIFOs
11 - GBA Serialize: Fix audio DMA timing deserialization
12 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
13 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
14 - GBA Video: Fix Hblank timing
15 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
16 - GBA Video: Fix OpenGL sprite flag priority
17Other fixes:
18 - Core: Fix race condition initializing thread proxy
19 - Core: Ensure ELF regions can be written before trying
20 - Qt: Only dynamically reset video scale if a game is running
21 - Qt: Fix race condition with proxied video events
22 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
23 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
24 - Qt: Fix missing OSD messages
25 - Qt: Fix crash unloading shaders
26 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
27 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
28 - Util: Fix crash reading invalid ELFs
29Misc:
30 - Qt: Renderer can be changed while a game is running
31 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
32 - Switch: Make OpenGL scale adjustable while running
33
340.8.0: (2020-01-21)
35Features:
36 - Improved logging configuration
37 - One-Player BattleChip/Progress/Beast Link Gate support
38 - Add Game Boy Color palettes for original Game Boy games
39 - Debugger: Add unary operators and memory dereferencing
40 - GB: Expose platform information to CLI debugger
41 - Support Discord Rich Presence
42 - Debugger: Add tracing to file
43 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
44 - OpenGL renderer with high-resolution upscaling support
45 - Experimental high level "XQ" audio for most GBA games
46 - Interframe blending for games that use flicker effects
47 - Frame inspector for dissecting and debugging rendering
48 - Switch: Option to use built-in brightness sensor for Boktai
49 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
50 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
51 - Cheats: Add support for loading Libretro-style cht files
52 - GBA Cheats: Add support for loading EZ Flash-style cht files
53 - Support for unlicensed Wisdom Tree Game Boy mapper
54 - Qt: Add export button for tile view (closes mgba.io/i/1507)
55 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
56 - GB: Yanking gamepak now supported
57 - Qt: Memory range dumping (closes mgba.io/i/1298)
58Emulation fixes:
59 - GB: Fix using boot ROM with MMM01 games
60 - GB Audio: Only reset channel 3 sample in DMG mode
61 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
62 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
63 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
64 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
65 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
66 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
67 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
68 - GB Video: Fix color scaling in AGB mode
69 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
70 - GBA: Reset now reloads multiboot ROMs
71 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
72Other fixes:
73 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
74 - FFmpeg: Drain recording buffers
75 - GB: Fix reading ROM immediately after unmapping BIOS
76 - GB SIO: Fix lockstep failing games aren't reloaded
77 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
78 - Libretro: Fix crash changing allowing opposing directions (hhromic)
79 - Qt: Fix some Qt display driver race conditions
80 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
81 - Qt: Only show emulator restart warning once per settings saving
82 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
83 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
84 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
85Misc:
86 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
87 - Core: Add keysRead callback
88 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
89 - Core: Add more memory search ops (closes mgba.io/i/1510)
90 - Debugger: Make tracing compatible with breakpoints/watchpoints
91 - Debugger: Print breakpoint/watchpoint number when inserting
92 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
93 - FFmpeg: Support audio-only recording
94 - GB Memory: Support running from blocked memory
95 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
96 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
97 - GBA Savedata: EEPROM performance fixes
98 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
99 - Debugger: Add breakpoint and watchpoint listing
100 - mGUI: Remember name and position of last loaded game
101 - OpenGL: Only resize textures when needed
102 - Qt: Don't unload ROM immediately if it crashes
103 - Qt: Support switching webcams
104 - Qt: Cap window size on start to monitor size
105 - Qt: Open a message box for Qt frontend errors
106 - Qt: Increase maximum magnifications and scaling
107 - Qt: Add native FPS button to settings view
108 - Qt: Improve sync code
109 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
110 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
111 - Qt: Remove What's This icon from dialogs
112 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
113 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
114 - Qt: Show list of all sprites in sprite view
115 - Qt: Add option for disabling OSD messages
116 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
117 - SM83: Support PC-relative opcode decoding
118 - Switch: Dynamic display resizing
119 - Switch: Support file associations
120 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
121Changes from beta 1:
122Emulation fixes:
123 - ARM: Fix STR writeback pipeline stage
124 - ARM: Partially fix LDM/STM writeback with empty register list
125 - ARM: Fix stepping when events are pending
126 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
127 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
128 - GBA Timers: Improve timer startup emulation
129 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
130 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
131 - GBA Video: Fix effects blending improperly in some non-last windows
132 - GBA Video: Copy higher priority target 1 flag
133Other fixes:
134 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
135 - Core: Fix uninitialized memory issues with graphics caches
136 - Core: Return null for out of bounds cached tile VRAM querying
137 - GBA Video: Fix OpenGL fragment data binding
138 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
139 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
140 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
141 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
142 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
143 - Qt: Fix several cases where shader selections don't get saved
144 - Qt: Fix division by zero error in invalid TilePainter state
145 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
146 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
147 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
148 - Qt: Fix inability to clear default keybindings
149 - Qt: Release held actions if they get rebound
150 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
151 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
152 - Vita: Fix analog controls (fixes mgba.io/i/1554)
153 - Wii: Fix game fast-forwarding after slowing down
154 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
155Misc:
156 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
157 - GBA: Trim non-movie ROMs to 32 MiB if applicable
158 - GBA Audio: Redo channel 4 batching for GBA only
159 - GBA I/O: Stop logging several harmless invalid register reads
160 - GBA Video: Changing OpenGL scaling no longer requires restart
161 - Debugger: Separate aliases from main commands
162 - Debugger: Print break-/watchpoint ID when breaking in CLI
163 - Debugger: Minor interface cleanup
164 - SDL: Use controller GUID instead of name
165 - SM83: Rename LR35902 to SM83
166 - Tools: Allow using threaded renderer in perf.py
167 - Tools: Clean up unused argument in mgba-perf
168
1690.8 beta 1: (2019-10-20)
170- Initial beta for 0.8
171
1720.7.3: (2019-09-15)
173Emulation fixes:
174 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
175 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
176 - GB Audio: Improve channel 4 supersampling
177 - GB Printer: Reset printer buffer index after printing
178 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
179 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
180 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
181 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
182 - GBA Memory: Fix STM/LDM to invalid VRAM
183 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
184 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
185Other fixes:
186 - Core: Fix crashes if core directories aren't set
187 - Core: Fix crash when exiting game with cheats loaded
188 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
189 - GBA Cheats: Fix PARv3 Thumb hooks
190 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
191 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
192 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
193 - Qt: Fix race conditions initializing GDB stub
194 - Qt: Improve cheat view UX
195 - Libretro: Fix crash changing allowing opposing directions (hhromic)
196 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
197 - Switch: Fix threading-related crash on second launch
198Misc:
199 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
200 - Qt: Show error message if file failed to load
201
2020.7.2: (2019-05-25)
203Emulation fixes:
204 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
205 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
206 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
207 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
208 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
209 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
210 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
211 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
212 - GBA Video: Fix scanline cache with scale factor change edge cases
213 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
214 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
215Other fixes:
216 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
217 - All: Fix several memory leaks
218 - GB Core: Fix toggling WIN and OBJ being swapped
219 - GBA: Fix skipping BIOS on irregularly sized ROMs
220 - CMake: Fix .deb imagemagick dependencies
221 - FFmpeg: Improve initialization reliability and cleanup
222 - FFmpeg: Fix audio conversion producing gaps
223 - LR35902: Fix disassembly of several CB-prefix instructions
224 - LR35902: Fix trailing whitespace in disassembly
225 - Qt: More app metadata fixes
226 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
227 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
228 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
229 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
230 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
231 - Qt: Fix bounded fast forward with Qt Multimedia
232 - Qt: Fix saving settings with native FPS target
233 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
234Misc:
235 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
236 - Qt: Improve camera initialization
237 - Vita: Improved frame drawing speed
238
2390.7.1: (2019-02-24)
240Bugfixes:
241 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
242 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
243 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
244 - GB, GBA Serialize: Fix loading two states in a row
245 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
246 - GBA DMA: Fix Display Start DMAs
247 - GBA DMA: Fix DMA start/end timing
248 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
249 - GBA Memory: Fix a few AGBPrint crashes
250 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
251 - GBA SIO: Prevent writing read-only multiplayer bits
252 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
253 - Python: Fix crash when deleting files owned by library
254 - Python: Make sure GB link object isn't GC'd before GB object
255 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
256 - Qt: Fix tile and sprite views not always displaying at first
257 - Qt: Fix audio context holding onto closed game controller
258 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
259 - Qt: Fix window icon on X11
260 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
261 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
262 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
263Misc:
264 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
265 - Qt: Updated Italian translation (by Vecna)
266
2670.7.0: (2019-01-26)
268Features:
269 - ELF support
270 - Game Boy Camera support
271 - Qt: Set default Game Boy colors
272 - Game Boy Printer support
273 - Super Game Boy support
274 - Customizable autofire speed
275 - Ability to set default Game Boy model
276 - Map viewer
277 - Automatic cheat loading and saving
278 - GameShark and Action Replay button support
279 - AGBPrint support
280 - Debugger: Conditional breakpoints and watchpoints
281 - Ability to select GB/GBC/SGB BIOS on console ports
282 - Optional automatic state saving/loading
283 - Access to ur0 and uma0 partitions on the Vita
284 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
285 - GBA: ARMIPS/A22i-style and ELF symbol table support
286 - Initial Switch port
287Bugfixes:
288 - ARM: Fix MSR when T bit is set
289 - Core: Fix audio sync breaking when interrupted
290 - Core: Fix ordering events when scheduling during events
291 - FFmpeg: Fix encoding audio/video queue issues
292 - GB: Revamp IRQ handling based on new information
293 - GB: Fix IRQ disabling on the same T-cycle as an assert
294 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
295 - GB Audio: Clock frame events on DIV
296 - GB Audio: Fix channel 3 reset value
297 - GB Audio: Fix channel 4 initial LFSR
298 - GB Audio: Fix channel 1, 2 and 4 reset timing
299 - GB I/O: DMA register is R/W
300 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
301 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
302 - GB, GBA Savedata: Fix unmasking savedata crash
303 - GB Serialize: Fix audio state loading
304 - GB Serialize: Fix game title check
305 - GB Serialize: Fix IRQ pending/EI pending confusion
306 - GB Timer: Minor accuracy improvements
307 - GB Video: Fix dot clock timing being slightly wrong
308 - GB Video: Fix loading states while in mode 3
309 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
310 - GB Video: Fix SCX timing
311 - GB, GBA Video: Don't call finishFrame twice in thread proxy
312 - GBA: Reset WAITCNT properly
313 - GBA BIOS: Fix BitUnPack final byte
314 - GBA BIOS: Fix BitUnPack narrowing
315 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
316 - GBA DMA: Fix temporal sorting of DMAs of different priorities
317 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
318 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
319 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
320 - GBA Savedata: Fix savedata modified time updating when read-only
321 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
322 - GBA Serialize: Fix loading states in Hblank
323 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
324 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
325 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
326 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
327 - GBA Video: Start timing mid-scanline when skipping BIOS
328 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
329 - GBA Video: Make layer disabling work consistently
330 - PSP2: Fix more issues causing poor audio
331 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
332 - Qt: Improve FPS timer stability
333 - Util: Fix wrapping edge cases in RingFIFO
334Misc:
335 - 3DS: Remove deprecated CSND interface
336 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
337 - Core: Remove broken option for whether rewinding restores save games
338 - Feature: Added loading savestates from command line
339 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
340 - FFmpeg: Support lossless h.264 encoding
341 - FFmpeg: Support lossless VP9 encoding
342 - GBA Cheats: Allow multiple ROM patches in the same slot
343 - GB: Skip BIOS option now works
344 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
345 - GB Audio: Improved audio quality
346 - GB, GBA Audio: Increase max audio volume
347 - GB MBC: Remove erroneous bank 0 wrapping
348 - GB Video: Darken colors in GBA mode
349 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
350 - GBA: Implement display start DMAs
351 - GBA: Improve multiboot image detection
352 - GBA Memory: 64 MiB GBA Video cartridge support
353 - GBA Savedata: Remove ability to disable realistic timing
354 - GBA Timer: Use global cycles for timers
355 - Libretro: Add frameskip option
356 - mGUI: Add fast forward toggle
357 - PSP2: Use system enter key by default
358 - Python: Integrate tests from cinema test suite
359 - Qt: Redo GameController into multiple classes
360 - Qt: Prevent window from being created off-screen
361 - Qt: Add option to disable FPS display
362 - Qt: Options to mess around with layer placement
363 - Qt: Add load alternate save option
364 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
365 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
366 - Test: Restructure test suite into multiple executables
367 - Util: Don't build crc32 if the function already exists
368 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
369Changes from beta 1:
370Features:
371 - Libretro: Add Game Boy cheat support
372 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
373 - Switch: Rumble support
374 - Switch: Rotation support
375 - Switch: Screen stretching options
376 - Qt: State file load/save menu options
377 - Windows installer
378 - Tile viewer now has adjustable width
379 - Python: Experimental audio API
380Bugfixes:
381 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
382 - Core: Remember to deinit proxy ring FIFO
383 - Core: Reroot timing list when (de)scheduling
384 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
385 - GB MBC: Fix MBC30 SRAM
386 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
387 - GB Video: Fix SGB border hole size
388 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
389 - GBA: Fix GB Player features
390 - GBA I/O: SOUNDCNT_HI is readable when sound is off
391 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
392 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
393 - Libretro: Fix adding codes with hooks
394 - PSP2: Fix audio crackling after fast forward
395 - PSP2: Fix audio crackling when buffer is full
396 - Qt: Fix jumbled background when paused
397 - Qt: Fix FPS counter on Windows
398 - Qt: Fix focus issues with load/save state overlay
399 - Switch: Fix incorrect mapping for fast forward cap
400 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
401 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
402 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
403 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
404 - Qt: Ensure FATAL logs reach log view
405 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
406Misc:
407 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
408 - Debugger: Minor text fixes
409 - Debugger: Readability improvements (fixes mgba.io/i/1238)
410 - GB: Improved SGB2 support
411 - GB Audio: Skip frame if enabled when clock is high
412 - Libretro: Reduce rumble callbacks
413 - mGUI: Add SGB border configuration option
414 - mGUI: Add support for different settings types
415 - Python: Minor API improvements
416 - Qt: Ensure camera image is valid
417 - Qt: Debugger console history
418 - Qt: Detect presence of GL_ARB_framebuffer_object
419 - Qt: Minor memory view tweaks
420 - Res: Improve modeling of AGB/AGS screen in shaders
421 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
422 - Wii: Expose stretch configuration in settings
423 - Wii: Stretch now sets pixel-accurate mode size cap
424
4250.7 beta 1: (2018-09-24)
426- Initial beta for 0.7
427
4280.6.3: (2018-04-14)
429Bugfixes:
430 - GB Audio: Revert unsigned audio changes
431 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
432 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
433
4340.6.2: (2018-04-03)
435Bugfixes:
436 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
437 - 3DS: Fix opening files in directory names with trailing slashes
438 - LR35902: Fix watchpoints not reporting new value
439 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
440 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
441 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
442 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
443 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
444 - GBA: Fix SharkPort saves for EEPROM games
445 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
446 - GBA BIOS: Fix incorrect exit condition in LZ77
447 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
448 - GBA Cheats: Fix slide codes not initializing properly
449 - GBA DMA: ROM reads are forced to increment
450 - GBA Hardware: RTC accuracy improvements
451 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
452 - GBA Memory: Fix copy-on-write memory leak
453 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
454 - GBA Savedata: Fix crash when resizing flash
455 - GBA Video: Force align 256-color tiles
456 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
457 - PSP2: Fix issues causing poor audio
458 - Python: Fix package directory
459 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
460 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
461 - Wii: Fix screen tear when unpausing
462 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
463Misc:
464 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
465 - GB MBC: Remove erroneous bank 0 wrapping
466 - GBA: Improve multiboot image detection
467 - PSP2: Use system enter key by default
468
4690.6.1: (2017-10-01)
470Bugfixes:
471 - GB, GBA: Fix crashes when attempting to identify null VFiles
472 - GB, GBA: Fix sync to video with frameskip
473 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
474 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
475 - GB Core: Fix palette loading when loading a foreign config
476 - GB MBC: Pocket Cam memory should be accessible without enabling
477 - GB MBC: Fix SRAM sizes 4 and 5
478 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
479 - GB MBC: Fix RTC loading when file size is off
480 - GB Memory: Initialize peripheral pointers
481 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
482 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
483 - GB Memory: Actually load latch time from savestate
484 - GB Serialize: Fix deserializing video STAT
485 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
486 - GB Video: Fix potential hang when ending mode 0
487 - GB Video: Fix read mode when enabling LCD
488 - GBA: Reset active region as needed when loading a ROM
489 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
490 - GBA BIOS: Use core's VRAM variable instead of renderer's
491 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
492 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
493 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
494 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
495 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
496 - Python: Fix importing .gb or .gba before .core
497 - Qt: Fix command line debugger closing second game
498 - Qt: Fix LOG argument order
499 - Qt: Fix timezone issues with time overrides
500 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
501 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
502Misc:
503 - CMake: Fix CPack dependencies for libpng 1.6
504 - GBA: Detect hardware for Pokémon FireRed ROM hacks
505 - GBA Cheats: Improve detection of raw cheats
506 - Qt: Don't rebuild library view if style hasn't changed
507 - Qt: Allow overrides to be saved before a game is loaded
508 - Qt: Hide mouse immediately when loading
509 - SDL: Fix 2.0.5 build on macOS under some circumstances
510 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
511
5120.6.0: (2017-07-16)
513Features:
514 - Library view
515 - Sprite viewer
516 - Debugging console
517 - Improved memory viewer
518 - Memory search
519 - Command line ability to override configuration values
520 - Add option to allow preloading the entire ROM before running
521 - Add option for whether rewinding restores save games
522 - Savestates now contain any RTC override data
523 - Add option to lock video to integer scaling
524 - LR35902: Watchpoints
525 - LR35902/GB-Z80 disassembler
526 - GB: Tile viewer
527 - GB: Video/audio channel enabling/disabling
528 - GB: Symbol table support
529 - GB MBC: Add MBC1 multicart support
530 - GBA: Support printing debug strings from inside a game
531 - GBA: Better cheat type autodetection
532 - Implement keypad interrupts
533 - Configuration of gamepad hats
534 - Video log recording for testing and bug reporting
535 - Debugger: Segment/bank support
536 - Debugger: Execution tracing
537 - Qt: German translation (by Lothar Serra Mari)
538 - Qt: Spanish translation (by Kevin López)
539 - Qt: Italian translation (by theheroGAC)
540Bugfixes:
541 - ARM7: Fix MLA/*MULL/*MLAL timing
542 - Core: Fix crash with rewind if savestates shrink
543 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
544 - Core: Fix directory sets crashing on close if base isn't properly detached
545 - FFmpeg: Fix overflow and general issues with audio encoding
546 - GB: Fix flickering when screen is strobed quickly
547 - GB: Fix STAT blocking
548 - GB MBC: Fix ROM bank overflows getting set to bank 0
549 - GB MBC: Fix swapping carts not detect new MBC
550 - GB Timer: Improve DIV reset behavior
551 - GB Timer: Fix DIV batching if TAC changes
552 - GB Video: Reset renderer when loading state
553 - GBA: Fix multiboot ROM loading
554 - GBA: Fix multiboot loading resulting in too small WRAM
555 - GBA BIOS: Implement BitUnPack
556 - GBA BIOS: Fix ArcTan sign in HLE BIOS
557 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
558 - GBA BIOS: Fix INT_MIN/-1 crash
559 - GBA Hardware: Fix crash if a savestate lies about game hardware
560 - GBA I/O: Handle audio registers specially when deserializing
561 - GBA Memory: Improve initial skipped BIOS state
562 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
563 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
564 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
565 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
566 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
567 - LR35902: Fix core never exiting with certain event patterns
568 - LR35902: Fix pc overflowing current region off-by-one
569 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
570 - OpenGL: Fix some shaders causing offset graphics
571 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
572 - Qt: Fix window icon being stretched
573 - Qt: Fix data directory path
574 - Qt: Fix timing issues on high refresh rate monitors
575 - Qt: Fix linking after some windows have been closed
576 - Qt: Fix crash when changing audio settings after a game is closed
577 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
578 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
579 - Qt: Fix game unpausing after frame advancing and refocusing
580 - SDL: Fix game crash check
581 - SDL: Fix race condition with audio thread when starting
582 - SDL: Fix showing version number
583 - Test: Fix crash when loading invalid file
584 - Test: Fix crash when fuzzing fails to load a file
585 - Test: Don't rely on core for frames elapsed
586 - Test: Fix crash when loading invalid file
587 - Test: Fix crash when fuzzing fails to load a file
588 - Tools: Fix recurring multiple times over the same library
589 - Util: Fix overflow when loading invalid UPS patches
590 - Util: Fix highest-fd socket not being returned by SocketAccept
591 - Windows: Fix VDir.rewind
592Misc:
593 - All: Add C++ header guards
594 - All: Move time.h include to common.h
595 - 3DS, PSP2, Wii: Last directory loaded is saved
596 - CMake: Add ability to just print version string
597 - Core: New, faster event timing subsystem
598 - Core: Clean up some thread state checks
599 - Core: Add generic checksum function
600 - Core: Cores can now have multiple sets of callbacks
601 - Core: Restore sleep callback
602 - Core: Move rewind diffing to its own thread
603 - Core: Ability to enumerate and modify video and audio channels
604 - Core: List memory segments in the core
605 - Core: Move savestate creation time to extdata
606 - Core: Config values can now be hexadecimal
607 - Core: Improved threading interrupted detection
608 - Debugger: Modularize CLI debugger
609 - Debugger: Make building with debugging aspects optional
610 - Debugger: Add functions for read- or write-only watchpoints
611 - Debugger: Make attaching a backend idempotent
612 - Debugger: Add mDebuggerRunFrame convenience function
613 - Feature: Move game database from flatfile to SQLite3
614 - Feature: Support ImageMagick 7
615 - Feature: Make -l option explicit
616 - FFmpeg: Return false if a file fails to open
617 - FFmpeg: Force MP4 files to YUV420P
618 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
619 - GB: Reset with initial state of DIV register
620 - GB MBC: New MBC7 implementation
621 - GB Audio: Simplify envelope code
622 - GB Audio: Improve initial envelope samples
623 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
624 - GB Video: Improved video timings
625 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
626 - GBA, GB: ROM is now unloaded if a patch is applied
627 - GBA DMA: Refactor DMA out of memory.c
628 - GBA DMA: Move DMAs to using absolute timing
629 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
630 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
631 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
632 - GBA Memory: Support reading/writing POSTFLG
633 - GBA Memory: Remove unused prefetch cruft
634 - GBA Timer: Improve accuracy of timers
635 - GBA Video: Clean up unused timers
636 - GBA Video: Allow multiple handles into the same tile cache
637 - GBA Video, GB Video: Colors are now fully scaled
638 - GBA Video: Optimize when BLD* registers are written frequently
639 - OpenGL: Add xBR-lv2 shader
640 - Qt: Move last directory setting from qt.ini to config.ini
641 - Qt: Improved HiDPI support
642 - Qt: Expose configuration directory
643 - Qt: Merge "Save" and "OK" buttons in shader options
644 - Qt: Automatically load controller profile when plugged in
645 - Qt: Rename "Resample video" option to "Bilinear filtering"
646 - Qt: Remove audio thread
647 - Qt: Remove audio buffer sizing in AudioProcessorQt
648 - Qt: Re-enable QtMultimedia on Windows
649 - Qt: Make "Mute" able to be bound to a key
650 - Qt: Add .gb/.gbc files to the extension list in Info.plist
651 - Qt: Relax hard dependency on OpenGL
652 - Qt: Better highlight active key in control binding
653 - SDL: Remove scancode key input
654 - SDL: Automatically map controllers when plugged in
655 - Test: Add a basic test suite
656 - Util: Add size counting to Table
657 - Util: Add 8-bit PNG write support
658 - Util: Tune patch-fast extent sizes
659 - VFS: Call msync when syncing mapped data
660 - VFS: Allow truncating memory chunk VFiles
661 - VFS: Fix some minor VFile issues with FILEs
662 - VFS: Optimize expanding in-memory files
663 - VFS: Add VFileFIFO for operating on circle buffers
664Changes from beta 1:
665Features:
666 - Qt: Italian translation (by theheroGAC)
667 - Qt: Updated German translation
668Bugfixes:
669 - GB Audio: Fix incorrect channel 4 iteration
670 - GB Audio: Fix zombie mode bit masking
671 - GB Serialize: Fix timer serialization
672 - GB Video: Fix LYC regression
673 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
674 - GBA Timer: Fix count-up timing overflowing timer 3
675 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
676 - Qt: Fix memory search close button (fixes mgba.io/i/769)
677 - Qt: Fix window icon being stretched
678 - Qt: Fix initial window size (fixes mgba.io/i/766)
679 - Qt: Fix data directory path
680 - Qt: Fix controls not saving on non-SDL builds
681 - Qt: Fix translation initialization (fixes mgba.io/i/776)
682 - Qt: Fix patch loading while a game is running
683 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
684 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
685 - Qt: Fix GL-less build
686 - Qt: Fix Software renderer not handling alpha bits properly
687 - Qt: Fix screen background improperly stretching
688 - SDL: Fix cheats not loading
689Misc:
690 - GB Serialize: Add MBC state serialization
691 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
692 - GBA Timer: Improve accuracy of timers
693 - PSP2: Update toolchain to use vita.cmake
694 - Qt: Add language selector
695 - Qt: Minor test fixes
696 - Qt: Move shader settings into main settings window
697 - Qt: Dismiss game crashing/failing dialogs when a new game loads
698 - Qt: Properly ship Qt translations
699 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
700
7010.6 beta 1: (2017-06-29)
702 - Initial beta for 0.6
703
7040.5.2: (2016-12-31)
705Bugfixes:
706 - All: Fix fullscreen config option being ignored
707 - ARM7: PSR mode bits should not get sign extended
708 - GB: Fix audio not being deinitialized
709 - GB: Fix crash when masking savedata
710 - GB: Properly initialize sramRealVf variable
711 - GB Audio: Fix serialization of channel 3 and NR52 properties
712 - GB Audio: Reset envelope timer when reseting sound channel
713 - GB MBC: Fix SRAM dangling pointer with RTC games
714 - GB MBC: Fix initializing MBC when no ROM is loaded
715 - GB Memory: Fix patching ROM bank 0
716 - GB Memory: Fix starting HDMAs during mode 0
717 - GB Memory: Fix HDMA5 value after DMA completes
718 - GB Video: Initialize LCDC in renderer
719 - GB Video: Hblank IRQs should mask LYC=LY IRQs
720 - GBA: Fix IRQs firing after already being cleared
721 - GBA: Only unhalt CPU if appropriate bit is set in IE
722 - GBA: Add savegame override for Crash Bandicoot 2
723 - GBA BIOS: Fix MidiKey2Freq BIOS reads
724 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
725 - GBA Cheats: Fix GameShark ROM patches
726 - GBA I/O: Mask off WAITCNT bits that cannot be written
727 - GBA Memory: Fix misaligned BIOS reads
728 - GBA Memory: Fix VCOUNT being writable
729 - GBA Video: Fix out of bounds sprite transforms
730 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
731 - Libretro: Fix disabling BIOS
732 - Libretro: Fix Game Boy savestates and audio
733 - Qt: Fix changing resolution of software renderer
734 - Qt: Fix setting overrides
735 - Qt: Fix cut off tiles and alignment issues in tile viewer
736 - Qt: Only reset window dimensions when first shown
737 - Qt: Fix Qt Multimedia audio driver on big endian
738 - Qt: Fix Apply button for key and controller configurations
739 - VFS: Fix resizing memory chunks when not needed
740 - Windows: Fix Unicode directory handling
741Misc:
742 - GB, GBA: Prevent loading null ROMs
743 - GB Audio: Initialize wave RAM to GBC values
744 - GB Memory: Reset ROM bank when loading a ROM
745 - PSP2: Improved controller rumble
746
7470.5.1: (2016-10-05)
748Bugfixes:
749 - Core: Fix importing save games as read-only
750 - FFmpeg: Fix encoding AAC
751 - GB: Fix invalid STOP behavior on Game Boy Color
752 - GB: Initialize audio properly
753 - GB: Properly clear KEY1 bit 0 when switching speeds
754 - GB: Properly unload save files when unloading a ROM
755 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
756 - GB MBC: Fix MBC7 when size is incorrectly specified
757 - GB MBC: Fix RTC access when no save file is loaded
758 - GB SIO: Don't auto-clock external shift clock
759 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
760 - GB Video: Fix video frames getting missed when LCDC is off
761 - GB Video: Clear screen when LCDC is off
762 - GBA Cheats: Fix holding onto pointers that may get invalidated
763 - GBA Cheats: Fix key-activated CodeBreaker cheats
764 - GBA Cheats: Fix uninitialized memory getting freed when saving
765 - GBA Hardware: Improve Game Boy Player rumble behavior
766 - GBA Memory: Fix several unused I/O register read values
767 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
768 - LR35902: Fix events running with the wrong cycle active
769 - Qt: Fix "close" button on Overrides view
770 - Qt: Fix saving overrides
771 - Qt: Fix directory set unloading when replacing the ROM
772 - Qt: Fix patch loading
773 - Qt: Fix crash when saving an override if a game isn't loaded
774 - Qt: Fix showing default display driver as OpenGL (force 1.x)
775 - SDL: Attach rumble in SDL frontend
776 - Util: Fix PNG identification on files too small to be a PNG
777Misc:
778 - All: Only update version info if needed
779 - All: Split out install locations for Libretro and OpenEmu
780 - FFmpeg: Encoding cleanup
781 - GB: Reset active region when reloading ROM
782 - GB Memory: Initialize RAM pattern for GBC
783 - GB Video: Improved video timings
784 - Qt: Manage window sizes slightly better
785 - Qt: Remember scale option independent of core dimensions
786
7870.5.0: (2016-09-19)
788Features:
789 - Game Boy support
790 - Support for encrypted CodeBreaker GBA cheats
791 - Emulation of Vast Fame protected GBA carts (taizou)
792 - Tile viewer
793 - Threaded rendering mode
794 - Libretro: Memory map and achievement support (leiradel)
795 - GUI: Add UI control remapping
796 - GUI: Add fast-forward
797 - Wii: 240p support
798 - 3DS: Adjustable screen darkening
799 - Ability to temporarily load a savegame
800 - Load specific files out of archives
801 - Automatic BIOS detection
802Bugfixes:
803 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
804 - Debugger: Fix GDB breakpoints
805 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
806 - GBA: Fix filehandle leak with savegames
807 - GBA: Timer 0 cannot be count up
808 - GBA: Count up timers should not count themselves
809 - GBA Memory: Fix mirror on non-overdumped Classic NES games
810 - GBA Memory: Fix ldm {pc}
811 - GBA Savedata: Fix savedata sync timer
812 - GBA Savedata: Only unmap savedata if present
813 - GBA Serialize: Savestates now properly store prefetch
814 - GBA Video: WIN0/1 take priority over OBJWIN
815 - GBA Video: Fix out-of-order OBJWIN
816 - PSP2: Fix GPU crash while exiting
817 - PSP2: Fix VSync
818 - PSP2: Fix accelerometer range
819 - PSP2: Actually load screen mode setting
820 - PSP2: Fix gyroscope direction
821 - PSP2: Delete threads after they return
822 - PSP2: Fix mapping/unmapping from not at 0
823 - Qt: Fix bug in software renderer scaling
824 - Qt: Fix hanging key press after disabling autofire
825 - Qt: Fix being unable to pause manually when using auto-pausing
826 - SDL: Fix axes being mapped wrong
827 - Util: Fix realloc semantics in utf16to8
828 - Util: Fix inserting too many items into a hash table
829 - VFS: Fix uninitialized varaible reading from 7z
830 - VFS: Fix reading multiple files from a 7z archive
831 - Wii: Fix framelimiting after a slowdown
832 - Wii: Fix garbage flash at startup
833Misc:
834 - 3DS: Use blip_add_delta_fast for a small speed improvement
835 - 3DS: Allow UTF-16 filenames
836 - 3DS: Port to using citro3D
837 - 3DS: Use system font for menus
838 - 3DS: Attempt to use Core 2 for threads
839 - 3DS: Adjustable filering
840 - 3DS: 3D banner
841 - All: Add QUIET parameter to silence CMake
842 - All: Faster memory read/write
843 - ARM7: Support forcing Thumb mode via MSR
844 - ARM7: Flush prefetch cache when loading CPSR via MSR
845 - ARM7: Clean up instruction decoding for future expandability
846 - Debugger: Support register and memory writes via GDB stub
847 - Debugger: Add software breakpoint support to gdb
848 - FFmpeg: Full support for libavcodec 56+
849 - GBA: Better debug logging if event processing breaks
850 - GBA Audio: Force audio DMAs to not increment destination
851 - GBA BIOS: Use custom ArcTan, not relying on OS
852 - GBA Hardware: Clean up dead code in GBP
853 - GBA Memory: Optimize stalling behavior
854 - GBA Memory: Optimize Load-/StoreMultiple
855 - GBA Savedata: Add realistic timing for EEPROM
856 - GBA Serialize: Savestates now store if CPU was halted
857 - GBA Video: Remove old slow path fallback
858 - GBA Video: Optimize sprite drawing
859 - GBA Video: Optimize mode 0 rendering
860 - GBA Video: Optimize compositing cases slightly
861 - GUI: Screenshot dimensions are now passed through
862 - GUI: Add back logging
863 - GUI: Only reload config if manually saved
864 - GUI: Increase scrolling speed
865 - OpenGL: Log shader compilation failure
866 - OpenGL: Add texSize uniform
867 - Qt: Make -g flag work in Qt build
868 - Qt: Simplify OpenGL context creation
869 - Qt: Thread startup improvements
870 - Qt: Make audio channel/video layer options shortcut mappable
871 - Qt: Remove some C99isms from C++ code
872 - Qt: Remove default autofire mappings
873 - Qt: Make reseting when pasued frame-accurate
874 - Qt: Rearchitect game closing codepath
875 - PSP2: Use system font for menus
876 - PSP2: Add rumble for PS TV
877 - PSP2: Add fit-to-height screen mode
878 - PSP2: Sync files per descriptor
879 - PSP2: Allow UTF-8 filenames
880 - PSP2: Screenshots are now saved into the Photo Gallery
881 - PSP2: Stop underclocking when menuing
882 - SDL: Increase default audio buffer size to 1024 samples
883 - SDL: More responsive rumble
884 - Util: Add Vector GetConstPointer
885 - Util: Add rtrim
886 - Util: Add endswith
887 - VFS: Improve zip file detection
888 - Wii: Add pixelated resample filter
889 - Windows: Add native VDir support
890 - Util: Add PRIz macro for libc versions that don't support %z
891
8920.4.1: (2016-07-11)
893Bugfixes:
894 - All: Fix several file handle leaks
895 - All: Fix instruction tables getting zeroed when linking sometimes
896 - ARM7: Fix flags on SBC/RSC
897 - ARM7: Fix setting spsr privilege bits when spsr is empty
898 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
899 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
900 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
901 - GBA Memory: Fix executing code from OBJ region of VRAM
902 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
903 - GBA Serialize: Fix loading savegames from savestates
904 - OpenGL: Correct boolean vector strcmp strings for uniforms
905 - Qt: Fix sending gameStopped twice
906 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
907 - Qt: Fix initial state of key mapping
908 - Qt: Initialize m_useBios
909 - SDL: Fix joystick initialization on BSD
910 - SDL: Fix potential joystick crash in games with rumble
911 - SDL: Fix SDL 1.2 build
912 - SDL: Fix sporadic crash when deinitializing audio
913 - Shaders: Fix AGS-001 shader with some bad drivers
914 - Util: Use closesocket on Windows
915 - Util: Fix socket bind addresses
916 - VFS: Fix reading 7z archives without rewinding first
917 - VFS: VFileFromFD should not open directories
918 - Wii: Fix tilting direction
919 - Util: Fix realloc semantics in utf16to8
920Misc:
921 - All: Allow use of external minizip library
922 - Debugger: CLI debugger now exits when end-of-stream is reached
923 - FFmpeg: Update dependencies on Ubuntu
924 - GBA: Slightly optimize GBAProcessEvents
925 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
926 - GBA Video: Null renderer should return proper register values
927 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
928 - Qt: Add preset for DualShock 4
929 - Qt: Update 360 input profile on OS X to reflect newer drivers
930 - Qt: Remove use of NaN
931 - Qt: Canonicalize file paths when loading games
932 - Qt: Add refresh button to controller editing
933 - SDL: Remove default gamepad mappings
934 - Util: Fix intermittent build failure on OS X
935 - VFS: VFile.sync now updates modified time
936
9370.4.0: (2016-02-02)
938Features:
939 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
940 - I/O viewer
941 - Booting of multiboot images
942 - Customization of GIF recording
943 - Libretro: Cheat code support
944 - Support for GLSL shaders
945 - ROM information view
946 - Support for VBA-style cheat codes
947 - Savestates now store creation timestamps
948 - Key autofire
949 - Libretro: Allow blocking opposing directional input
950 - OpenEmu core for OS X
951 - Libretro: Settings for using BIOS and skipping intro
952 - Libretro: Customizable idle loop removal
953 - Implemented cycle counting for sprite rendering
954 - Cleaner, unified settings window
955 - Added a setting for pausing when the emulator is not in focus
956 - Customizable paths for save games, save states, screenshots and patches
957 - Controller hotplugging
958 - Ability to store save games and active cheats within savestates
959Bugfixes:
960 - ARM7: Fix sign of unaligned LDRSH
961 - ARM7: Fix decoding of some ARM ALU instructions with shifters
962 - Debugger: Fix watchpoints in gdb
963 - GBA: Fix warnings when creating and loading savestates
964 - GBA: Fix Iridion II savetype
965 - GBA BIOS: Fix misaligned CpuSet
966 - GBA Cheats: Fix cheats setting the Action Replay version
967 - GBA Hardware: Fix GPIO on big endian
968 - GBA Memory: Fix DMA register writing behavior
969 - GBA Memory: Fix DMAs triggering two cycles early
970 - Libretro: Fix aspect ratio
971 - Qt: Fix some potential crashes with the gamepad mapping
972 - Qt: Fix keys being mapped incorrectly when loading configuration file
973 - Util: Fix PowerPC PNG read/write pixel order
974 - Util: Fix excessive memory allocation when decoding a PNG
975 - VFS: Fix VFileReadline and remove _vfdReadline
976Misc:
977 - All: Improved PowerPC support
978 - All: Fix some undefined behavior warnings
979 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
980 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
981 - GBA: Implement bad I/O register loading
982 - GBA: Allow jumping to OAM and palette RAM
983 - GBA BIOS: Finish implementing RegisterRamReset
984 - GBA Config: Add "override" layer for better one-time configuration
985 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
986 - GBA Memory: Use a dynamically sized mask for ROM memory
987 - GBA Memory: Implement several unimplemented memory access types
988 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
989 - GBA RR: Starting from savestate now embeds the savegame
990 - GBA RR: Add preliminary SRAM support for VBM loading
991 - GBA RR: Add support for resets in movies
992 - GBA Video: Remove lastHblank, as it is implied
993 - Libretro: Use anonymous memory mappers for large blocks of memory
994 - Libretro: Add install target for libretro core
995 - Qt: Window size command line options are now supported
996 - Qt: Increase usability of key mapper
997 - Qt: Add 'Apply' button to settings window
998 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
999 - Qt: Allow use of modifier keys as input
1000 - Qt: Optimize log viewer
1001 - Qt: Added button for breaking into the GDB debugger
1002 - Qt: Add box for showing duration of rewind
1003 - SDL: Support fullscreen in SDL 1.2
1004 - SDL: Allow GBASDLAudio to be used without a thread context
1005 - Util: Use VFile for configuration
1006 - Util: Add MutexTryLock
1007
10080.3.2: (2015-12-16)
1009Bugfixes:
1010 - ARM7: Fix STRT/STRBT
1011 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1012 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1013 - Libretro: Fix problems with rumble not turning off
1014 - GBA: Fix idle skip state being retained between games
1015 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1016 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1017 - GBA BIOS: Fix Sqrt sign
1018 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1019 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1020 - GBA Memory: Fix DMA behavior for SRAM accesses
1021 - GBA Memory: Fix Store8 to OBJ VRAM
1022 - GBA Memory: Fix alignment of LDM/STM on SRAM
1023 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1024 - GBA Memory: Fix timing of DMAs
1025 - GBA Video: Fix _mix for 15-bit color
1026 - GBA Video: Fix OAM and palette initialization
1027 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1028 - Qt: Use safer isLoaded check in GameController
1029 - Qt: Fix a race condition in PainterGL that could lead to a crash
1030 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1031 - Qt: Fix font size in memory viewer
1032 - Qt: Fix a crash in the memory viewer
1033 - Qt: Add additional checks in CheatModel to prevent crashes
1034 - Qt: Fix race condition with setting sample rate
1035 - Qt: Fix crash when closing multiplayer windows
1036 - Qt: Fix resetting while paused
1037Misc:
1038 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1039 - Qt: Add mute option to menu
1040
10410.3.1: (2015-10-24)
1042Bugfixes:
1043 - ARM7: Fix instruction decoding of Thumb shifts
1044 - GBA: Deinit savegame when unloading a ROM
1045 - GBA: Fix BIOS check on big endian
1046 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1047 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1048 - GBA Audio: Fix audio channels being silenced at the wrong time
1049 - GBA Memory: Fix bad BIOS Load16 on big endian
1050 - GBA Memory: Fix bad Load8 on big endian
1051 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1052 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1053 - GBA Video: Fix objwin and blending interaction on sprites
1054 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1055 - Libretro: Fix a memory leak with the render buffer
1056 - Qt: Windows no longer spawn in the top left on first launch
1057 - Qt: Fix install path of XDG desktop file with DESTDIR
1058 - Qt: Fix drag and drop on Windows
1059 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1060 - VFS: Fix return values of VFileFILE.read and .write
1061Misc:
1062 - All: Reset next event to cycles instead of zero to interrupt
1063 - All: Add --version flag
1064 - ARM7: Force disable LTO on two files to work around a GCC bug
1065 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1066 - GBA: Better memory handling with PNG savestates
1067 - GBA: Additional savestate sanity checks
1068 - GBA: Check for cycle count being too high
1069 - GBA Audio: Allow GBAAVStream to have no video callback
1070 - GBA BIOS: Implement RegisterRamReset for SIO registers
1071 - Qt: Remove useless help icons in dialogs
1072 - Qt: Prevent savestate window from opening while in multiplayer
1073 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1074 - Qt: Dropping multiplayer windows works more cleanly now
1075
10760.3.0: (2015-08-16)
1077Features:
1078 - Ability to hide individual background layers, or OBJs
1079 - Ability to mute individual audio channels
1080 - Palette viewer and exporter
1081 - Volume control
1082 - More shortcuts are editable (e.g. quick save/load)
1083 - Rewind now shows the frame after rewinding
1084 - Import/Export of GameShark/Action Replay snapshots
1085 - Add "Step backwards" item for single increment rewind
1086 - Deadzone estimation for game controllers
1087 - Analog inputs can be used for shortcuts
1088 - Menu items for specific solar sensor brightness levels
1089 - Remappable controls for tilt and gyroscope sensors
1090 - Status messages for actions taken while a game is running (e.g. save/load state)
1091 - Memory inspector
1092 - Screensaver can now be suspended while a game is running
1093 - Load/save the most recent savestate slot
1094 - Support varible speed (PWM) rumble
1095 - Ability to cap fast forward speed
1096 - Finer control over FPS target
1097 - Holdable shortcut for rewinding one frame at a time
1098 - Ability to boot directly into the BIOS
1099 - Preliminary support for yanking out the game pak while a game is running
1100 - Thumb-drive mode by putting a file called portable.ini in the same folder
1101 - Configurable display driver, between software and OpenGL
1102 - Undo-able savestate loading and saving
1103 - Controller profiles now store shortcut settings
1104 - Default controller profiles for several common controllers
1105 - Libretro now supports BIOS, rumble and solar sensor
1106 - Implement BIOS call Stop, for sleep mode
1107 - Automatically load patches, if found
1108 - Improved video synchronization
1109 - Configurable audio output sample rate
1110Bugfixes:
1111 - ARM7: Fix SWI and IRQ timings
1112 - ARM7: Fix Thumb MUL timing
1113 - ARM7: Fix timing of multiplies to use N cycles
1114 - ARM7: ARMHotplugDetach should call deinit
1115 - Debugger: Fix use-after-free in breakpoint clearing code
1116 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1117 - GBA: Cap audio FIFO read size during deserialization
1118 - GBA: Check for corrupted savestates when loading
1119 - GBA: Check for improperly sized savestates when loading
1120 - GBA: Check for savestates made from differently sized ROMs
1121 - GBA: Fix calls to endian-independent loadstores
1122 - GBA: Fix timing of reading from timer registers
1123 - GBA: Ensure cycles never go negative
1124 - GBA Audio: Force audio FIFOs to 32-bit
1125 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1126 - GBA Audio: Fix sample order in audio channel 3
1127 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1128 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1129 - GBA Memory: Improve Thumb open bus behavior
1130 - GBA Memory: Fix potential DMA issue when loading a savestate
1131 - GBA Memory: Fix load/store multiple video memory waitstates
1132 - GBA SIO: Fix reseting when there are SIO devices attached
1133 - GBA Video: Blended sprites should never have other effects applied
1134 - GBA Video: Fix out-of-bounds tiles in mosaic
1135 - GBA Video: Fix windows not affecting sprites
1136 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1137 - GBA Video: Fix timing on first scanline
1138 - Qt: Better cleanup when a game crashes
1139 - Qt: Fix open ROM dialog filtering for archive formats
1140 - Qt: Cap the maximum number of multiplayer windows
1141 - Qt: Fix maximum year in sensor override
1142 - Qt: Fix window being too tall after exiting fullscreen
1143 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1144 - Qt: Fix analog buttons not getting unmapped
1145 - Qt: Fix passing command line options
1146 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1147 - SDL: Fix SDL build when OpenGL is missing
1148 - Util: Allow loading IPS patches that grow the ROM
1149 - VFS: Fix resource leaks if some allocations fail
1150 - VFS: Fix line-reading to return proper values
1151 - Video: Fix an issue with very long filenames
1152 - Util: Fix formatting of floats
1153Misc:
1154 - All: Add --help flag for command line programs
1155 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1156 - All: Enable static linking for Windows
1157 - All: Enable static linking for OS X
1158 - All: Threads are now named
1159 - All: Proper handling of Unicode file paths
1160 - ARM7: Add emulation for Undefined CPU mode
1161 - ARM7: Reduce the size of the Thumb instruction table
1162 - GBA: Add status log level
1163 - GBA: GBARewind now returns how many states it has rewound
1164 - GBA: SIO logging layer
1165 - GBA BIOS: Stub out SoundBias
1166 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1167 - GBA: Don't include GBACLIDebugger struct unless needed
1168 - GBA: Savedata is now synced shortly after data finishes being written
1169 - GBA: Process multiple timer events at once, if necessary
1170 - GBA Audio: Implement audio reset for channels A/B
1171 - GBA Audio: Process multiple audio events at once, if necessary
1172 - GBA Hardware: Backport generic RTC source into core
1173 - GBA Input: Allow axes and buttons to be mapped to the same key
1174 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1175 - GBA SIO: Add a dummy driver for Normal mode
1176 - GBA Thread: Add functionality for running callbacks on the GBA thread
1177 - GBA Thread: Split GBASync into a separate file
1178 - GBA Video: Refactor software renderer into separate files
1179 - GBA Video: Slightly optimize mode 0 mosaic rendering
1180 - Debugger: Free watchpoints in addition to breakpoints
1181 - Qt: Handle saving input settings better
1182 - Qt: Move GL frame drawing back onto its own thread
1183 - Qt: Fast forward (held) option moved from Other to Emulation menu
1184 - Qt: Show version info in window title
1185 - Qt: Migrate multiplayer window handling into GBAApp
1186 - Qt: Unified file opening and saving with last location
1187 - Qt: Fix windows being resizable when they shouldn't have been
1188 - Qt: Only hide cursor in full screen
1189 - Qt: Replace pause-after-frame mutex with an atomic
1190 - Qt: Add application icon and XDG desktop files
1191 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1192 - Qt: Don't save window size when entering fullscreen
1193 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1194 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1195 - Qt: Increase usability of key mapper
1196 - Qt: Show checkmark for window sizes
1197 - Qt: Set window path to loaded ROM
1198 - Perf: Ability to load savestates immediately on launch
1199 - SDL: Properly check for initialization
1200 - SDL: Clean up initialization functions
1201 - SDL: Clean up GL context
1202 - Util: Allow disabling the threading code entirely
1203 - VFS: Add sync method to force syncing with backing
1204
12050.2.1: (2015-05-13)
1206Bugfixes:
1207 - All: Fix sanitize-deb script not cleaning up after itself
1208 - All: Fix dependencies for libavcodec on Debian-derived platforms
1209 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1210 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1211 - ARM7: Fix ARM multiply instructions when PC is a destination register
1212 - Debugger: Fix use-after-free in breakpoint clearing code
1213 - Debugger: Fix boundary conditions in tab completion
1214 - GBA: Fix timers not updating timing when writing to only the reload register
1215 - GBA: Fix rewind boundary conditions
1216 - GBA: Add initial I/O register settings for background matrix registers
1217 - GBA: Fix hang when loading a savestate if sync to video is enabled
1218 - GBA: Handle out-of-bounds I/O access
1219 - GBA: Fix bounds-checking on EEPROM access
1220 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1221 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1222 - GBA Memory: Allow SRAM to be 64kB
1223 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1224 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1225 - GBA Video: Fix second frame mode 5
1226 - Perf: Fix race condition if a game crashes immediately on start
1227 - Qt: Fix Display object leak when closing a window
1228 - Qt: Fix .deb dependencies
1229 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1230 - Qt: Fix window not regaining focus after exiting savestate window
1231 - Qt: Fix regression where video would not record if the game had already started
1232 - Qt: Fix potential crash if a gamepad causes focus to change
1233 - Qt: Fix controller axis querying
1234 - Qt: Fix multiplayer windows opening as the wrong size
1235 - Qt: Fix controllers sometimes not loading the right profile
1236 - SDL: Fix boundary conditions for joystick adjustments
1237 - SDL: Allocate properly sized input maps
1238 - SDL: Fix potential build issues when Qt and SDL2 are in use
1239 - Util: Fix resource leak in UTF-8 handling code
1240 - Util: Fix a null-pointer issue when attempting to delete a key
1241 - VFS: Fix resource leaks if some allocations fail
1242 - Video: Fix an issue with very long filenames
1243Misc:
1244 - GBA Memory: Soft-crash if jumping past the end of a ROM
1245 - Qt: Show multiplayer numbers in window title
1246 - Qt: Solar sensor can have shortcuts set
1247
12480.2.0: (2015-04-03)
1249Features:
1250 - Support for gamepad axes, e.g. analog sticks or triggers
1251 - Add scale presets for up to 6x
1252 - Settings window
1253 - Bilinear resampling option
1254 - Add option to skip BIOS start screen
1255 - List of recently opened games
1256 - Support for games using the Solar Sensor
1257 - Better audio resampling via blip-buf
1258 - Game Pak overrides dialog for setting savetype and sensor values
1259 - Support for games using the tilt sensor
1260 - Remappable shortcuts for keyboard and gamepad
1261 - Rewinding of emulation
1262 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1263 - Support IPv6
1264 - Save directory of last loaded file
1265 - Support BPS patches
1266 - Automatically detect and optimize out idle loops
1267 - Configurable game overrides
1268 - Support loading 7-Zip files
1269 - Drag and drop game loading
1270 - Cheat code support
1271 - Runtime configurable audio driver
1272 - Libretro core for use with RetroArch and other front-ends
1273 - Controller profiles for setting different bindings for different controllers
1274 - Ability to lock aspect ratio
1275 - Local link cable support
1276 - Ability to switch which game controller is in use per instance
1277 - Ability to prevent opposing directional input
1278 - Warning dialog if an unimplemented BIOS feature is called
1279 - Debugger: Add CLI "frame", frame advance command
1280 - Debugger: Add CLI functions for writing to memory
1281 - Debugger: Add CLI functions for examining memory regions
1282 - Debugger: Add CLI function for writing a register
1283Bugfixes:
1284 - ARM7: Extend prefetch by one stage
1285 - ARM7: Fix cycle counting for loads
1286 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1287 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1288 - GBA: Initialize gba.sync to null
1289 - GBA: Fix timer initialization
1290 - GBA Audio: Support 16-bit writes to FIFO audio
1291 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1292 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1293 - GBA BIOS: Fix BIOS prefetch after reset
1294 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1295 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1296 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1297 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1298 - GBA Memory: Fix cycle counting for 32-bit load/stores
1299 - GBA RR: Fix fallthrough error when reading tags from a movie
1300 - GBA Thread: Fix possible hang when loading an archive
1301 - GBA Thread: Fix possible deadlock in video sync
1302 - Perf: Fix crash when the GBA thread fails to start
1303 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1304 - Qt: Fix crash when adjusting settings after closing a game
1305 - Qt: Fix crash when starting GDB stub after closing a game
1306 - Qt: Fix patch loading while a game is running
1307 - Qt: Fix crash when loading a game after stopping GDB server
1308 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1309 - Qt: Fix crash when attempting to pause if a game is not running
1310 - SDL: Properly clean up if a game doesn't launch
1311 - Util: Fix sockets on Windows
1312Misc:
1313 - All: Enable link-time optimization
1314 - Debugger: Watchpoints now work on STM/LDM instructions
1315 - Debugger: Clean up GDB stub network interfacing
1316 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1317 - Debugger: Merge Thumb BL instructions when disassembling
1318 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1319 - Debugger: Watchpoints now report address watched (fixes #68)
1320 - Debugger: Add support for soft breakpoints
1321 - Debugger: Make I/O register names be addresses instead of values
1322 - Debugger: Rename read/write commands
1323 - GBA: Improve accuracy of event timing
1324 - GBA: Add API for getting Configuration structs for overrides and input
1325 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1326 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1327 - GBA: Move A/V stream interface into core
1328 - GBA: Savestates now take into account savedata state machines (fixes #109)
1329 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1330 - GBA Memory: Simplify memory API and use fixed bus width
1331 - GBA Thread: Make GBASyncWaitFrameStart time out
1332 - GBA Video: Start video at the last scanline instead of the first
1333 - Qt: Optimize logo drawing
1334 - Qt: Move frame upload back onto main thread
1335 - Qt: Remember window position
1336 - Qt: Double-clicking on the window toggles full screen
1337 - Util: Use proper locale for reading and writing float values
1338
13390.1.1: (2015-01-24)
1340Bugfixes:
1341 - ARM7: Fix LDM writeback to a register already written
1342 - GBA: Fix timers 2 and 3 updating incorrectly
1343 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1344 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1345 - GBA Audio: Properly initialize audio FIFO channels
1346 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1347 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1348 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1349 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1350 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1351 - GBA BIOS: Fix HuffUnComp boundary conditions
1352 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1353 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1354 - GBA Memory: Filter out top nybble of DMA addresses
1355 - GBA Memory: Properly bounds-check VRAM accesses
1356 - GBA Memory: Fix initial DMA state
1357 - GBA Thread: Allow halted games to exit cleanly
1358 - GBA Video: Fix blend issues with obscured middle layers
1359 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1360 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1361 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1362 - GBA Video: Fix sprite boundary conditions with mosaic
1363 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1364 - Qt: Fix issue with set frame sizes being the wrong height
1365 - Qt: Fix emulator crashing when full screen if a game is not running
1366 - Qt: Fix window focus issues
1367 - Qt: Properly set default video recording settings
1368 - Qt: Fix a race condition when a game crashes immediately
1369 - Qt: Fix some cases where key mapping can break if focus is adjusted
1370 - Qt: Fix crash if a game pauses before any frames are shown
1371 - Debugger: Negative PC-relative loads now properly subtract the offset
1372 - Debugger: Align PC-relative loads in Thumb
1373 - Debugger: Fix watchpoints triggering too late
1374 - Debugger: Fix binary print putting spaces between digits
1375 - Video: Ensure FFmpeg encoder has audio frames
1376 - Video: Fix uncompressed PCM audio recording
1377 - Video: Fix FFmpeg crashing when the file extension is wrong
1378 - Util: Fix SOCKET_FAILED macro
1379Misc:
1380 - GBA: Exit cleanly on FATAL if the port supports it
1381 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1382 - Qt: Disable sync to video by default
1383 - Qt: Handle a game crash without crashing
1384 - Qt: Set default log level to FATAL, ERROR and WARN
1385 - Qt: Clarify some phrasing in the menus
1386 - Qt: Clear active buttons when focus is lost
1387
13880.1.0: (2014-12-13)
1389 - Initial release