all repos — mgba @ 56d83bee11a478605a2d8d761975ae74348e8328

mGBA Game Boy Advance Emulator

src/gba/io.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/io.h>
  7
  8#include <mgba/internal/arm/macros.h>
  9#include <mgba/internal/gba/dma.h>
 10#include <mgba/internal/gba/gba.h>
 11#include <mgba/internal/gba/serialize.h>
 12
 13mLOG_DEFINE_CATEGORY(GBA_IO, "GBA I/O", "gba.io");
 14
 15const char* const GBAIORegisterNames[] = {
 16	// Video
 17	"DISPCNT",
 18	0,
 19	"DISPSTAT",
 20	"VCOUNT",
 21	"BG0CNT",
 22	"BG1CNT",
 23	"BG2CNT",
 24	"BG3CNT",
 25	"BG0HOFS",
 26	"BG0VOFS",
 27	"BG1HOFS",
 28	"BG1VOFS",
 29	"BG2HOFS",
 30	"BG2VOFS",
 31	"BG3HOFS",
 32	"BG3VOFS",
 33	"BG2PA",
 34	"BG2PB",
 35	"BG2PC",
 36	"BG2PD",
 37	"BG2X_LO",
 38	"BG2X_HI",
 39	"BG2Y_LO",
 40	"BG2Y_HI",
 41	"BG3PA",
 42	"BG3PB",
 43	"BG3PC",
 44	"BG3PD",
 45	"BG3X_LO",
 46	"BG3X_HI",
 47	"BG3Y_LO",
 48	"BG3Y_HI",
 49	"WIN0H",
 50	"WIN1H",
 51	"WIN0V",
 52	"WIN1V",
 53	"WININ",
 54	"WINOUT",
 55	"MOSAIC",
 56	0,
 57	"BLDCNT",
 58	"BLDALPHA",
 59	"BLDY",
 60	0,
 61	0,
 62	0,
 63	0,
 64	0,
 65
 66	// Sound
 67	"SOUND1CNT_LO",
 68	"SOUND1CNT_HI",
 69	"SOUND1CNT_X",
 70	0,
 71	"SOUND2CNT_LO",
 72	0,
 73	"SOUND2CNT_HI",
 74	0,
 75	"SOUND3CNT_LO",
 76	"SOUND3CNT_HI",
 77	"SOUND3CNT_X",
 78	0,
 79	"SOUND4CNT_LO",
 80	0,
 81	"SOUND4CNT_HI",
 82	0,
 83	"SOUNDCNT_LO",
 84	"SOUNDCNT_HI",
 85	"SOUNDCNT_X",
 86	0,
 87	"SOUNDBIAS",
 88	0,
 89	0,
 90	0,
 91	"WAVE_RAM0_LO",
 92	"WAVE_RAM0_HI",
 93	"WAVE_RAM1_LO",
 94	"WAVE_RAM1_HI",
 95	"WAVE_RAM2_LO",
 96	"WAVE_RAM2_HI",
 97	"WAVE_RAM3_LO",
 98	"WAVE_RAM3_HI",
 99	"FIFO_A_LO",
100	"FIFO_A_HI",
101	"FIFO_B_LO",
102	"FIFO_B_HI",
103	0,
104	0,
105	0,
106	0,
107
108	// DMA
109	"DMA0SAD_LO",
110	"DMA0SAD_HI",
111	"DMA0DAD_LO",
112	"DMA0DAD_HI",
113	"DMA0CNT_LO",
114	"DMA0CNT_HI",
115	"DMA1SAD_LO",
116	"DMA1SAD_HI",
117	"DMA1DAD_LO",
118	"DMA1DAD_HI",
119	"DMA1CNT_LO",
120	"DMA1CNT_HI",
121	"DMA2SAD_LO",
122	"DMA2SAD_HI",
123	"DMA2DAD_LO",
124	"DMA2DAD_HI",
125	"DMA2CNT_LO",
126	"DMA2CNT_HI",
127	"DMA3SAD_LO",
128	"DMA3SAD_HI",
129	"DMA3DAD_LO",
130	"DMA3DAD_HI",
131	"DMA3CNT_LO",
132	"DMA3CNT_HI",
133
134	0, 0, 0, 0, 0, 0, 0, 0,
135	0, 0, 0, 0, 0, 0, 0, 0,
136
137	// Timers
138	"TM0CNT_LO",
139	"TM0CNT_HI",
140	"TM1CNT_LO",
141	"TM1CNT_HI",
142	"TM2CNT_LO",
143	"TM2CNT_HI",
144	"TM3CNT_LO",
145	"TM3CNT_HI",
146
147	0, 0, 0, 0, 0, 0, 0, 0,
148
149	// SIO
150	"SIOMULTI0",
151	"SIOMULTI1",
152	"SIOMULTI2",
153	"SIOMULTI3",
154	"SIOCNT",
155	"SIOMLT_SEND",
156	0,
157	0,
158	"KEYINPUT",
159	"KEYCNT",
160	"RCNT",
161	0,
162	0,
163	0,
164	0,
165	0,
166	"JOYCNT",
167	0,
168	0,
169	0,
170	0,
171	0,
172	0,
173	0,
174	"JOY_RECV_LO",
175	"JOY_RECV_HI",
176	"JOY_TRANS_LO",
177	"JOY_TRANS_HI",
178	"JOYSTAT",
179	0,
180	0,
181	0,
182
183	0, 0, 0, 0, 0, 0, 0, 0,
184	0, 0, 0, 0, 0, 0, 0, 0,
185	0, 0, 0, 0, 0, 0, 0, 0,
186	0, 0, 0, 0, 0, 0, 0, 0,
187	0, 0, 0, 0, 0, 0, 0, 0,
188	0, 0, 0, 0, 0, 0, 0, 0,
189	0, 0, 0, 0, 0, 0, 0, 0,
190	0, 0, 0, 0, 0, 0, 0, 0,
191	0, 0, 0, 0, 0, 0, 0, 0,
192	0, 0, 0, 0, 0, 0, 0, 0,
193
194	// Interrupts, etc
195	"IE",
196	"IF",
197	"WAITCNT",
198	0,
199	"IME"
200};
201
202static const int _isValidRegister[REG_MAX >> 1] = {
203	// Video
204	1, 0, 1, 1, 1, 1, 1, 1,
205	1, 1, 1, 1, 1, 1, 1, 1,
206	1, 1, 1, 1, 1, 1, 1, 1,
207	1, 1, 1, 1, 1, 1, 1, 1,
208	1, 1, 1, 1, 1, 1, 1, 0,
209	1, 1, 1, 0, 0, 0, 0, 0,
210	// Audio
211	1, 1, 1, 0, 1, 0, 1, 0,
212	1, 1, 1, 0, 1, 0, 1, 0,
213	1, 1, 1, 0, 1, 0, 0, 0,
214	1, 1, 1, 1, 1, 1, 1, 1,
215	1, 1, 1, 1, 0, 0, 0, 0,
216	// DMA
217	1, 1, 1, 1, 1, 1, 1, 1,
218	1, 1, 1, 1, 1, 1, 1, 1,
219	1, 1, 1, 1, 1, 1, 1, 1,
220	0, 0, 0, 0, 0, 0, 0, 0,
221	0, 0, 0, 0, 0, 0, 0, 0,
222	// Timers
223	1, 1, 1, 1, 1, 1, 1, 1,
224	0, 0, 0, 0, 0, 0, 0, 0,
225	// SIO
226	1, 1, 1, 1, 1, 0, 0, 0,
227	1, 1, 1, 0, 0, 0, 0, 0,
228	1, 0, 0, 0, 0, 0, 0, 0,
229	1, 0, 1, 0, 1, 0, 0, 0,
230	0, 0, 0, 0, 0, 0, 0, 0,
231	0, 0, 0, 0, 0, 0, 0, 0,
232	0, 0, 0, 0, 0, 0, 0, 0,
233	0, 0, 0, 0, 0, 0, 0, 0,
234	0, 0, 0, 0, 0, 0, 0, 0,
235	0, 0, 0, 0, 0, 0, 0, 0,
236	0, 0, 0, 0, 0, 0, 0, 0,
237	0, 0, 0, 0, 0, 0, 0, 0,
238	0, 0, 0, 0, 0, 0, 0, 0,
239	0, 0, 0, 0, 0, 0, 0, 0,
240	// Interrupts
241	1, 1, 1, 0, 1
242};
243
244static const int _isRSpecialRegister[REG_MAX >> 1] = {
245	// Video
246	0, 0, 1, 1, 0, 0, 0, 0,
247	1, 1, 1, 1, 1, 1, 1, 1,
248	1, 1, 1, 1, 1, 1, 1, 1,
249	1, 1, 1, 1, 1, 1, 1, 1,
250	1, 1, 1, 1, 1, 1, 1, 1,
251	1, 1, 1, 1, 1, 1, 1, 1,
252	// Audio
253	0, 0, 1, 0, 0, 0, 1, 0,
254	0, 0, 1, 0, 0, 0, 1, 0,
255	0, 0, 0, 0, 1, 0, 0, 0,
256	1, 1, 1, 1, 1, 1, 1, 1,
257	1, 1, 1, 1, 0, 0, 0, 0,
258	// DMA
259	1, 1, 1, 1, 1, 1, 1, 1,
260	1, 1, 1, 1, 1, 1, 1, 1,
261	1, 1, 1, 1, 1, 1, 1, 1,
262	0, 0, 0, 0, 0, 0, 0, 0,
263	0, 0, 0, 0, 0, 0, 0, 0,
264	// Timers
265	1, 1, 1, 1, 1, 1, 1, 1,
266	0, 0, 0, 0, 0, 0, 0, 0,
267	// SIO
268	1, 1, 1, 1, 1, 0, 0, 0,
269	1, 1, 1, 0, 0, 0, 0, 0,
270	1, 0, 0, 0, 0, 0, 0, 0,
271	1, 0, 1, 0, 1, 0, 0, 0,
272	0, 0, 0, 0, 0, 0, 0, 0,
273	0, 0, 0, 0, 0, 0, 0, 0,
274	0, 0, 0, 0, 0, 0, 0, 0,
275	0, 0, 0, 0, 0, 0, 0, 0,
276	0, 0, 0, 0, 0, 0, 0, 0,
277	0, 0, 0, 0, 0, 0, 0, 0,
278	0, 0, 0, 0, 0, 0, 0, 0,
279	0, 0, 0, 0, 0, 0, 0, 0,
280	0, 0, 0, 0, 0, 0, 0, 0,
281	0, 0, 0, 0, 0, 0, 0, 0,
282	// Interrupts
283};
284
285static const int _isWSpecialRegister[REG_MAX >> 1] = {
286	// Video
287	0, 0, 1, 1, 0, 0, 0, 0,
288	0, 0, 0, 0, 0, 0, 0, 0,
289	0, 0, 0, 0, 0, 0, 0, 0,
290	0, 0, 0, 0, 0, 0, 0, 0,
291	0, 0, 0, 0, 0, 0, 0, 0,
292	0, 0, 0, 0, 0, 0, 0, 0,
293	// Audio
294	1, 1, 1, 0, 1, 0, 1, 0,
295	1, 0, 1, 0, 1, 0, 1, 0,
296	1, 0, 1, 0, 0, 0, 0, 0,
297	1, 1, 1, 1, 1, 1, 1, 1,
298	1, 1, 1, 1, 0, 0, 0, 0,
299	// DMA
300	0, 0, 0, 0, 0, 1, 0, 0,
301	0, 0, 0, 1, 0, 0, 0, 0,
302	0, 1, 0, 0, 0, 0, 0, 1,
303	0, 0, 0, 0, 0, 0, 0, 0,
304	0, 0, 0, 0, 0, 0, 0, 0,
305	// Timers
306	1, 1, 1, 1, 1, 1, 1, 1,
307	0, 0, 0, 0, 0, 0, 0, 0,
308	// SIO
309	1, 1, 1, 1, 1, 0, 0, 0,
310	1, 1, 1, 0, 0, 0, 0, 0,
311	1, 0, 0, 0, 0, 0, 0, 0,
312	1, 0, 1, 0, 1, 0, 0, 0,
313	0, 0, 0, 0, 0, 0, 0, 0,
314	0, 0, 0, 0, 0, 0, 0, 0,
315	0, 0, 0, 0, 0, 0, 0, 0,
316	0, 0, 0, 0, 0, 0, 0, 0,
317	0, 0, 0, 0, 0, 0, 0, 0,
318	0, 0, 0, 0, 0, 0, 0, 0,
319	0, 0, 0, 0, 0, 0, 0, 0,
320	0, 0, 0, 0, 0, 0, 0, 0,
321	0, 0, 0, 0, 0, 0, 0, 0,
322	0, 0, 0, 0, 0, 0, 0, 0,
323	// Interrupts
324	1, 1, 0, 0, 1
325};
326
327void GBAIOInit(struct GBA* gba) {
328	gba->memory.io[REG_DISPCNT >> 1] = 0x0080;
329	gba->memory.io[REG_RCNT >> 1] = RCNT_INITIAL;
330	gba->memory.io[REG_KEYINPUT >> 1] = 0x3FF;
331	gba->memory.io[REG_SOUNDBIAS >> 1] = 0x200;
332	gba->memory.io[REG_BG2PA >> 1] = 0x100;
333	gba->memory.io[REG_BG2PD >> 1] = 0x100;
334	gba->memory.io[REG_BG3PA >> 1] = 0x100;
335	gba->memory.io[REG_BG3PD >> 1] = 0x100;
336
337	if (!gba->biosVf) {
338		gba->memory.io[REG_VCOUNT >> 1] = 0x7E;
339		gba->memory.io[REG_POSTFLG >> 1] = 1;
340	}
341}
342
343void GBAIOWrite(struct GBA* gba, uint32_t address, uint16_t value) {
344	if (address < REG_SOUND1CNT_LO && (address > REG_VCOUNT || address == REG_DISPCNT)) {
345		value = gba->video.renderer->writeVideoRegister(gba->video.renderer, address, value);
346	} else {
347		switch (address) {
348		// Video
349		case REG_DISPSTAT:
350			value &= 0xFFF8;
351			GBAVideoWriteDISPSTAT(&gba->video, value);
352			return;
353
354		case REG_VCOUNT:
355			mLOG(GBA_IO, GAME_ERROR, "Write to read-only I/O register: %03X", address);
356			return;
357
358		// Audio
359		case REG_SOUND1CNT_LO:
360			GBAAudioWriteSOUND1CNT_LO(&gba->audio, value);
361			value &= 0x007F;
362			break;
363		case REG_SOUND1CNT_HI:
364			GBAAudioWriteSOUND1CNT_HI(&gba->audio, value);
365			break;
366		case REG_SOUND1CNT_X:
367			GBAAudioWriteSOUND1CNT_X(&gba->audio, value);
368			value &= 0x47FF;
369			break;
370		case REG_SOUND2CNT_LO:
371			GBAAudioWriteSOUND2CNT_LO(&gba->audio, value);
372			break;
373		case REG_SOUND2CNT_HI:
374			GBAAudioWriteSOUND2CNT_HI(&gba->audio, value);
375			value &= 0x47FF;
376			break;
377		case REG_SOUND3CNT_LO:
378			GBAAudioWriteSOUND3CNT_LO(&gba->audio, value);
379			value &= 0x00E0;
380			break;
381		case REG_SOUND3CNT_HI:
382			GBAAudioWriteSOUND3CNT_HI(&gba->audio, value);
383			value &= 0xE03F;
384			break;
385		case REG_SOUND3CNT_X:
386			GBAAudioWriteSOUND3CNT_X(&gba->audio, value);
387			// TODO: The low bits need to not be readable, but still 8-bit writable
388			value &= 0x47FF;
389			break;
390		case REG_SOUND4CNT_LO:
391			GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);
392			value &= 0xFF3F;
393			break;
394		case REG_SOUND4CNT_HI:
395			GBAAudioWriteSOUND4CNT_HI(&gba->audio, value);
396			value &= 0x40FF;
397			break;
398		case REG_SOUNDCNT_LO:
399			GBAAudioWriteSOUNDCNT_LO(&gba->audio, value);
400			value &= 0xFF77;
401			break;
402		case REG_SOUNDCNT_HI:
403			GBAAudioWriteSOUNDCNT_HI(&gba->audio, value);
404			value &= 0x770F;
405			break;
406		case REG_SOUNDCNT_X:
407			GBAAudioWriteSOUNDCNT_X(&gba->audio, value);
408			value &= 0x0080;
409			value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF;
410			break;
411		case REG_SOUNDBIAS:
412			GBAAudioWriteSOUNDBIAS(&gba->audio, value);
413			break;
414
415		case REG_WAVE_RAM0_LO:
416		case REG_WAVE_RAM1_LO:
417		case REG_WAVE_RAM2_LO:
418		case REG_WAVE_RAM3_LO:
419			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
420			break;
421
422		case REG_WAVE_RAM0_HI:
423		case REG_WAVE_RAM1_HI:
424		case REG_WAVE_RAM2_HI:
425		case REG_WAVE_RAM3_HI:
426			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
427			break;
428
429		case REG_FIFO_A_LO:
430		case REG_FIFO_B_LO:
431			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
432			break;
433
434		case REG_FIFO_A_HI:
435		case REG_FIFO_B_HI:
436			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
437			break;
438
439		// DMA
440		case REG_DMA0SAD_LO:
441		case REG_DMA0DAD_LO:
442		case REG_DMA1SAD_LO:
443		case REG_DMA1DAD_LO:
444		case REG_DMA2SAD_LO:
445		case REG_DMA2DAD_LO:
446		case REG_DMA3SAD_LO:
447		case REG_DMA3DAD_LO:
448			GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
449			break;
450
451		case REG_DMA0SAD_HI:
452		case REG_DMA0DAD_HI:
453		case REG_DMA1SAD_HI:
454		case REG_DMA1DAD_HI:
455		case REG_DMA2SAD_HI:
456		case REG_DMA2DAD_HI:
457		case REG_DMA3SAD_HI:
458		case REG_DMA3DAD_HI:
459			GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
460			break;
461
462		case REG_DMA0CNT_LO:
463			GBADMAWriteCNT_LO(gba, 0, value & 0x3FFF);
464			break;
465		case REG_DMA0CNT_HI:
466			value = GBADMAWriteCNT_HI(gba, 0, value);
467			break;
468		case REG_DMA1CNT_LO:
469			GBADMAWriteCNT_LO(gba, 1, value & 0x3FFF);
470			break;
471		case REG_DMA1CNT_HI:
472			value = GBADMAWriteCNT_HI(gba, 1, value);
473			break;
474		case REG_DMA2CNT_LO:
475			GBADMAWriteCNT_LO(gba, 2, value & 0x3FFF);
476			break;
477		case REG_DMA2CNT_HI:
478			value = GBADMAWriteCNT_HI(gba, 2, value);
479			break;
480		case REG_DMA3CNT_LO:
481			GBADMAWriteCNT_LO(gba, 3, value);
482			break;
483		case REG_DMA3CNT_HI:
484			value = GBADMAWriteCNT_HI(gba, 3, value);
485			break;
486
487		// Timers
488		case REG_TM0CNT_LO:
489			GBATimerWriteTMCNT_LO(gba, 0, value);
490			return;
491		case REG_TM1CNT_LO:
492			GBATimerWriteTMCNT_LO(gba, 1, value);
493			return;
494		case REG_TM2CNT_LO:
495			GBATimerWriteTMCNT_LO(gba, 2, value);
496			return;
497		case REG_TM3CNT_LO:
498			GBATimerWriteTMCNT_LO(gba, 3, value);
499			return;
500
501		case REG_TM0CNT_HI:
502			value &= 0x00C7;
503			GBATimerWriteTMCNT_HI(gba, 0, value);
504			break;
505		case REG_TM1CNT_HI:
506			value &= 0x00C7;
507			GBATimerWriteTMCNT_HI(gba, 1, value);
508			break;
509		case REG_TM2CNT_HI:
510			value &= 0x00C7;
511			GBATimerWriteTMCNT_HI(gba, 2, value);
512			break;
513		case REG_TM3CNT_HI:
514			value &= 0x00C7;
515			GBATimerWriteTMCNT_HI(gba, 3, value);
516			break;
517
518		// SIO
519		case REG_SIOCNT:
520			GBASIOWriteSIOCNT(&gba->sio, value);
521			break;
522		case REG_RCNT:
523			value &= 0xC1FF;
524			GBASIOWriteRCNT(&gba->sio, value);
525			break;
526		case REG_JOY_TRANS_LO:
527		case REG_JOY_TRANS_HI:
528			gba->memory.io[REG_JOYSTAT >> 1] |= JOYSTAT_TRANS_BIT;
529			// Fall through
530		case REG_SIOMLT_SEND:
531		case REG_JOYCNT:
532		case REG_JOYSTAT:
533		case REG_JOY_RECV_LO:
534		case REG_JOY_RECV_HI:
535			value = GBASIOWriteRegister(&gba->sio, address, value);
536			break;
537
538		// Interrupts and misc
539		case REG_KEYCNT:
540			value &= 0xC3FF;
541			gba->memory.io[address >> 1] = value;
542			GBATestKeypadIRQ(gba);
543			return;
544		case REG_WAITCNT:
545			value &= 0x5FFF;
546			GBAAdjustWaitstates(gba, value);
547			break;
548		case REG_IE:
549			gba->memory.io[REG_IE >> 1] = value;
550			GBATestIRQ(gba, 1);
551			return;
552		case REG_IF:
553			value = gba->memory.io[REG_IF >> 1] & ~value;
554			gba->memory.io[REG_IF >> 1] = value;
555			GBATestIRQ(gba, 1);
556			return;
557		case REG_IME:
558			gba->memory.io[REG_IME >> 1] = value;
559			GBATestIRQ(gba, 1);
560			return;
561		case REG_MAX:
562			// Some bad interrupt libraries will write to this
563			break;
564		case REG_DEBUG_ENABLE:
565			gba->debug = value == 0xC0DE;
566			return;
567		case REG_DEBUG_FLAGS:
568			if (gba->debug) {
569				GBADebug(gba, value);
570				return;
571			}
572			// Fall through
573		default:
574			if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
575				STORE_16LE(value, address - REG_DEBUG_STRING, gba->debugString);
576				return;
577			}
578			mLOG(GBA_IO, STUB, "Stub I/O register write: %03X", address);
579			if (address >= REG_MAX) {
580				mLOG(GBA_IO, GAME_ERROR, "Write to unused I/O register: %03X", address);
581				return;
582			}
583			break;
584		}
585	}
586	gba->memory.io[address >> 1] = value;
587}
588
589void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
590	if (address == REG_HALTCNT) {
591		value &= 0x80;
592		if (!value) {
593			GBAHalt(gba);
594		} else {
595			GBAStop(gba);
596		}
597		return;
598	}
599	if (address == REG_POSTFLG) {
600		gba->memory.io[(address & (SIZE_IO - 1)) >> 1] = value;
601		return;
602	}
603	if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
604		gba->debugString[address - REG_DEBUG_STRING] = value;
605		return;
606	}
607	if (address > SIZE_IO) {
608		return;
609	}
610	uint16_t value16 = value << (8 * (address & 1));
611	value16 |= (gba->memory.io[(address & (SIZE_IO - 1)) >> 1]) & ~(0xFF << (8 * (address & 1)));
612	GBAIOWrite(gba, address & 0xFFFFFFFE, value16);
613}
614
615void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) {
616	switch (address) {
617	case REG_WAVE_RAM0_LO:
618		GBAAudioWriteWaveRAM(&gba->audio, 0, value);
619		break;
620	case REG_WAVE_RAM1_LO:
621		GBAAudioWriteWaveRAM(&gba->audio, 1, value);
622		break;
623	case REG_WAVE_RAM2_LO:
624		GBAAudioWriteWaveRAM(&gba->audio, 2, value);
625		break;
626	case REG_WAVE_RAM3_LO:
627		GBAAudioWriteWaveRAM(&gba->audio, 3, value);
628		break;
629	case REG_FIFO_A_LO:
630	case REG_FIFO_B_LO:
631		GBAAudioWriteFIFO(&gba->audio, address, value);
632		break;
633	case REG_DMA0SAD_LO:
634		value = GBADMAWriteSAD(gba, 0, value);
635		break;
636	case REG_DMA0DAD_LO:
637		value = GBADMAWriteDAD(gba, 0, value);
638		break;
639	case REG_DMA1SAD_LO:
640		value = GBADMAWriteSAD(gba, 1, value);
641		break;
642	case REG_DMA1DAD_LO:
643		value = GBADMAWriteDAD(gba, 1, value);
644		break;
645	case REG_DMA2SAD_LO:
646		value = GBADMAWriteSAD(gba, 2, value);
647		break;
648	case REG_DMA2DAD_LO:
649		value = GBADMAWriteDAD(gba, 2, value);
650		break;
651	case REG_DMA3SAD_LO:
652		value = GBADMAWriteSAD(gba, 3, value);
653		break;
654	case REG_DMA3DAD_LO:
655		value = GBADMAWriteDAD(gba, 3, value);
656		break;
657	default:
658		if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
659			STORE_32LE(value, address - REG_DEBUG_STRING, gba->debugString);
660			return;
661		}
662		GBAIOWrite(gba, address, value & 0xFFFF);
663		GBAIOWrite(gba, address | 2, value >> 16);
664		return;
665	}
666	gba->memory.io[address >> 1] = value;
667	gba->memory.io[(address >> 1) + 1] = value >> 16;
668}
669
670bool GBAIOIsReadConstant(uint32_t address) {
671	switch (address) {
672	default:
673		return false;
674	case REG_BG0CNT:
675	case REG_BG1CNT:
676	case REG_BG2CNT:
677	case REG_BG3CNT:
678	case REG_WININ:
679	case REG_WINOUT:
680	case REG_BLDCNT:
681	case REG_BLDALPHA:
682	case REG_SOUND1CNT_LO:
683	case REG_SOUND1CNT_HI:
684	case REG_SOUND1CNT_X:
685	case REG_SOUND2CNT_LO:
686	case REG_SOUND2CNT_HI:
687	case REG_SOUND3CNT_LO:
688	case REG_SOUND3CNT_HI:
689	case REG_SOUND3CNT_X:
690	case REG_SOUND4CNT_LO:
691	case REG_SOUND4CNT_HI:
692	case REG_SOUNDCNT_LO:
693	case REG_SOUNDCNT_HI:
694	case REG_TM0CNT_HI:
695	case REG_TM1CNT_HI:
696	case REG_TM2CNT_HI:
697	case REG_TM3CNT_HI:
698	case REG_KEYINPUT:
699	case REG_KEYCNT:
700	case REG_IE:
701		return true;
702	}
703}
704
705uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
706	if (!GBAIOIsReadConstant(address)) {
707		// Most IO reads need to disable idle removal
708		gba->haltPending = false;
709	}
710
711	switch (address) {
712	// Reading this takes two cycles (1N+1I), so let's remove them preemptively
713	case REG_TM0CNT_LO:
714		GBATimerUpdateRegister(gba, 0, 2);
715		break;
716	case REG_TM1CNT_LO:
717		GBATimerUpdateRegister(gba, 1, 2);
718		break;
719	case REG_TM2CNT_LO:
720		GBATimerUpdateRegister(gba, 2, 2);
721		break;
722	case REG_TM3CNT_LO:
723		GBATimerUpdateRegister(gba, 3, 2);
724		break;
725
726	case REG_KEYINPUT:
727		{
728			size_t c;
729			for (c = 0; c < mCoreCallbacksListSize(&gba->coreCallbacks); ++c) {
730				struct mCoreCallbacks* callbacks = mCoreCallbacksListGetPointer(&gba->coreCallbacks, c);
731				if (callbacks->keysRead) {
732					callbacks->keysRead(callbacks->context);
733				}
734			}
735		}
736		uint16_t input = 0;
737		if (gba->keyCallback) {
738			input = gba->keyCallback->readKeys(gba->keyCallback);
739			if (gba->keySource) {
740				*gba->keySource = input;
741			}
742		} else if (gba->keySource) {
743			input = *gba->keySource;
744			if (!gba->allowOpposingDirections) {
745				unsigned rl = input & 0x030;
746				unsigned ud = input & 0x0C0;
747				input &= 0x30F;
748				if (rl != 0x030) {
749					input |= rl;
750				}
751				if (ud != 0x0C0) {
752					input |= ud;
753				}
754			}
755			return 0x3FF ^ input;
756		}
757
758	case REG_SIOCNT:
759		return gba->sio.siocnt;
760	case REG_RCNT:
761		return gba->sio.rcnt;
762
763	case REG_BG0HOFS:
764	case REG_BG0VOFS:
765	case REG_BG1HOFS:
766	case REG_BG1VOFS:
767	case REG_BG2HOFS:
768	case REG_BG2VOFS:
769	case REG_BG3HOFS:
770	case REG_BG3VOFS:
771	case REG_BG2PA:
772	case REG_BG2PB:
773	case REG_BG2PC:
774	case REG_BG2PD:
775	case REG_BG2X_LO:
776	case REG_BG2X_HI:
777	case REG_BG2Y_LO:
778	case REG_BG2Y_HI:
779	case REG_BG3PA:
780	case REG_BG3PB:
781	case REG_BG3PC:
782	case REG_BG3PD:
783	case REG_BG3X_LO:
784	case REG_BG3X_HI:
785	case REG_BG3Y_LO:
786	case REG_BG3Y_HI:
787	case REG_WIN0H:
788	case REG_WIN1H:
789	case REG_WIN0V:
790	case REG_WIN1V:
791	case REG_MOSAIC:
792	case REG_BLDY:
793	case REG_FIFO_A_LO:
794	case REG_FIFO_A_HI:
795	case REG_FIFO_B_LO:
796	case REG_FIFO_B_HI:
797	case REG_DMA0SAD_LO:
798	case REG_DMA0SAD_HI:
799	case REG_DMA0DAD_LO:
800	case REG_DMA0DAD_HI:
801	case REG_DMA1SAD_LO:
802	case REG_DMA1SAD_HI:
803	case REG_DMA1DAD_LO:
804	case REG_DMA1DAD_HI:
805	case REG_DMA2SAD_LO:
806	case REG_DMA2SAD_HI:
807	case REG_DMA2DAD_LO:
808	case REG_DMA2DAD_HI:
809	case REG_DMA3SAD_LO:
810	case REG_DMA3SAD_HI:
811	case REG_DMA3DAD_LO:
812	case REG_DMA3DAD_HI:
813		// Write-only register
814		mLOG(GBA_IO, GAME_ERROR, "Read from write-only I/O register: %03X", address);
815		return GBALoadBad(gba->cpu);
816
817	case REG_DMA0CNT_LO:
818	case REG_DMA1CNT_LO:
819	case REG_DMA2CNT_LO:
820	case REG_DMA3CNT_LO:
821		// Many, many things read from the DMA register
822	case REG_MAX:
823		// Some bad interrupt libraries will read from this
824		// (Silent) write-only register
825		return 0;
826
827	case REG_JOY_RECV_LO:
828	case REG_JOY_RECV_HI:
829		gba->memory.io[REG_JOYSTAT >> 1] &= ~JOYSTAT_RECV_BIT;
830		break;
831
832	case REG_SOUNDBIAS:
833	case REG_POSTFLG:
834		mLOG(GBA_IO, STUB, "Stub I/O register read: %03x", address);
835		break;
836	case REG_SOUND1CNT_LO:
837	case REG_SOUND1CNT_HI:
838	case REG_SOUND1CNT_X:
839	case REG_SOUND2CNT_LO:
840	case REG_SOUND2CNT_HI:
841	case REG_SOUND3CNT_LO:
842	case REG_SOUND3CNT_HI:
843	case REG_SOUND3CNT_X:
844	case REG_SOUND4CNT_LO:
845	case REG_SOUND4CNT_HI:
846	case REG_SOUNDCNT_LO:
847		if (!GBAudioEnableIsEnable(gba->memory.io[REG_SOUNDCNT_X >> 1])) {
848			// TODO: Is writing allowed when the circuit is disabled?
849			return 0;
850		}
851		// Fall through
852	case REG_DISPCNT:
853	case REG_DISPSTAT:
854	case REG_VCOUNT:
855	case REG_BG0CNT:
856	case REG_BG1CNT:
857	case REG_BG2CNT:
858	case REG_BG3CNT:
859	case REG_WININ:
860	case REG_WINOUT:
861	case REG_BLDCNT:
862	case REG_BLDALPHA:
863	case REG_SOUNDCNT_HI:
864	case REG_SOUNDCNT_X:
865	case REG_WAVE_RAM0_LO:
866	case REG_WAVE_RAM0_HI:
867	case REG_WAVE_RAM1_LO:
868	case REG_WAVE_RAM1_HI:
869	case REG_WAVE_RAM2_LO:
870	case REG_WAVE_RAM2_HI:
871	case REG_WAVE_RAM3_LO:
872	case REG_WAVE_RAM3_HI:
873	case REG_DMA0CNT_HI:
874	case REG_DMA1CNT_HI:
875	case REG_DMA2CNT_HI:
876	case REG_DMA3CNT_HI:
877	case REG_TM0CNT_HI:
878	case REG_TM1CNT_HI:
879	case REG_TM2CNT_HI:
880	case REG_TM3CNT_HI:
881	case REG_KEYCNT:
882	case REG_SIOMULTI0:
883	case REG_SIOMULTI1:
884	case REG_SIOMULTI2:
885	case REG_SIOMULTI3:
886	case REG_SIOMLT_SEND:
887	case REG_JOYCNT:
888	case REG_JOY_TRANS_LO:
889	case REG_JOY_TRANS_HI:
890	case REG_JOYSTAT:
891	case REG_IE:
892	case REG_IF:
893	case REG_WAITCNT:
894	case REG_IME:
895		// Handled transparently by registers
896		break;
897	case 0x066:
898	case 0x06E:
899	case 0x076:
900	case 0x07A:
901	case 0x07E:
902	case 0x086:
903	case 0x08A:
904	case 0x136:
905	case 0x142:
906	case 0x15A:
907	case 0x206:
908		mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
909		return 0;
910	case REG_DEBUG_ENABLE:
911		if (gba->debug) {
912			return 0x1DEA;
913		}
914		// Fall through
915	default:
916		mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
917		return GBALoadBad(gba->cpu);
918	}
919	return gba->memory.io[address >> 1];
920}
921
922void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
923	int i;
924	for (i = 0; i < REG_MAX; i += 2) {
925		if (_isRSpecialRegister[i >> 1]) {
926			STORE_16(gba->memory.io[i >> 1], i, state->io);
927		} else if (_isValidRegister[i >> 1]) {
928			uint16_t reg = GBAIORead(gba, i);
929			STORE_16(reg, i, state->io);
930		}
931	}
932
933	for (i = 0; i < 4; ++i) {
934		STORE_16(gba->memory.io[(REG_DMA0CNT_LO + i * 12) >> 1], (REG_DMA0CNT_LO + i * 12), state->io);
935		STORE_16(gba->timers[i].reload, 0, &state->timers[i].reload);
936		STORE_32(gba->timers[i].lastEvent - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].lastEvent);
937		STORE_32(gba->timers[i].event.when - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].nextEvent);
938		STORE_32(gba->timers[i].flags, 0, &state->timers[i].flags);
939		STORE_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
940		STORE_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
941		STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
942		STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
943	}
944
945	STORE_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister);
946	STORE_32(gba->dmaPC, 0, &state->dmaBlockPC);
947
948	GBAHardwareSerialize(&gba->memory.hw, state);
949}
950
951void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
952	int i;
953	for (i = 0; i < REG_MAX; i += 2) {
954		if (_isWSpecialRegister[i >> 1]) {
955			LOAD_16(gba->memory.io[i >> 1], i, state->io);
956		} else if (_isValidRegister[i >> 1]) {
957			uint16_t reg;
958			LOAD_16(reg, i, state->io);
959			GBAIOWrite(gba, i, reg);
960		}
961	}
962
963	uint32_t when;
964	for (i = 0; i < 4; ++i) {
965		LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload);
966		LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags);
967		if (i > 0 && GBATimerFlagsIsCountUp(gba->timers[i].flags)) {
968			// Overwrite invalid values in savestate
969			gba->timers[i].lastEvent = 0;
970		} else {
971			LOAD_32(when, 0, &state->timers[i].lastEvent);
972			gba->timers[i].lastEvent = when + mTimingCurrentTime(&gba->timing);
973		}
974		LOAD_32(when, 0, &state->timers[i].nextEvent);
975		if (GBATimerFlagsIsEnable(gba->timers[i].flags)) {
976			mTimingSchedule(&gba->timing, &gba->timers[i].event, when);
977		}
978
979		LOAD_16(gba->memory.dma[i].reg, (REG_DMA0CNT_HI + i * 12), state->io);
980		LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
981		LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
982		LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
983		LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
984	}
985	GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
986
987	LOAD_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister);
988	LOAD_32(gba->dmaPC, 0, &state->dmaBlockPC);
989
990	GBADMAUpdate(gba);
991	GBAHardwareDeserialize(&gba->memory.hw, state);
992}