include/mgba/internal/gba/renderers/video-software.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_SOFTWARE_H
7#define VIDEO_SOFTWARE_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/renderers/common.h>
17#include <mgba/internal/gba/video.h>
18
19struct GBAVideoSoftwareBackground {
20 unsigned index;
21 int enabled;
22 unsigned priority;
23 uint32_t charBase;
24 int mosaic;
25 int multipalette;
26 uint32_t screenBase;
27 int overflow;
28 int size;
29 int target1;
30 int target2;
31 uint16_t x;
32 uint16_t y;
33 int32_t refx;
34 int32_t refy;
35 int16_t dx;
36 int16_t dmx;
37 int16_t dy;
38 int16_t dmy;
39 int32_t sx;
40 int32_t sy;
41 int yCache;
42 uint16_t mapCache[64];
43 int32_t offsetX;
44 int32_t offsetY;
45};
46
47enum {
48#ifdef COLOR_16_BIT
49#ifdef COLOR_5_6_5
50 GBA_COLOR_WHITE = 0xFFDF,
51#else
52 GBA_COLOR_WHITE = 0x7FFF,
53#endif
54#else
55 GBA_COLOR_WHITE = 0x00F8F8F8,
56#endif
57 OFFSET_PRIORITY = 30,
58 OFFSET_INDEX = 28,
59};
60
61#define FLAG_PRIORITY 0xC0000000
62#define FLAG_INDEX 0x30000000
63#define FLAG_IS_BACKGROUND 0x08000000
64#define FLAG_UNWRITTEN 0xFC000000
65#define FLAG_REBLEND 0x04000000
66#define FLAG_TARGET_1 0x02000000
67#define FLAG_TARGET_2 0x01000000
68#define FLAG_OBJWIN 0x01000000
69#define FLAG_ORDER_MASK 0xF8000000
70
71#define IS_WRITABLE(PIXEL) ((PIXEL) & 0xFE000000)
72
73struct WindowControl {
74 GBAWindowControl packed;
75 int8_t priority;
76};
77
78#define MAX_WINDOW 5
79
80struct Window {
81 uint8_t endX;
82 struct WindowControl control;
83};
84
85struct GBAVideoSoftwareRenderer {
86 struct GBAVideoRenderer d;
87
88 color_t* outputBuffer;
89 int outputBufferStride;
90
91 uint32_t* temporaryBuffer;
92
93 GBARegisterDISPCNT dispcnt;
94
95 uint32_t row[GBA_VIDEO_HORIZONTAL_PIXELS];
96 uint32_t spriteLayer[GBA_VIDEO_HORIZONTAL_PIXELS];
97 int32_t spriteCyclesRemaining;
98
99 // BLDCNT
100 unsigned target1Obj;
101 unsigned target1Bd;
102 unsigned target2Obj;
103 unsigned target2Bd;
104 bool blendDirty;
105 enum GBAVideoBlendEffect blendEffect;
106 color_t normalPalette[512];
107 color_t variantPalette[512];
108
109 uint16_t blda;
110 uint16_t bldb;
111 uint16_t bldy;
112
113 GBAMosaicControl mosaic;
114
115 struct WindowN {
116 struct GBAVideoWindowRegion h;
117 struct GBAVideoWindowRegion v;
118 struct WindowControl control;
119 } winN[2];
120
121 struct WindowControl winout;
122 struct WindowControl objwin;
123
124 struct WindowControl currentWindow;
125
126 int nWindows;
127 struct Window windows[MAX_WINDOW];
128
129 struct GBAVideoSoftwareBackground bg[4];
130
131 int oamDirty;
132 int oamMax;
133 struct GBAVideoRendererSprite sprites[128];
134 int16_t objOffsetX;
135 int16_t objOffsetY;
136
137 uint32_t scanlineDirty[5];
138 uint16_t nextIo[REG_SOUND1CNT_LO];
139 struct ScanlineCache {
140 uint16_t io[REG_SOUND1CNT_LO];
141 int32_t scale[2][2];
142 } cache[GBA_VIDEO_VERTICAL_PIXELS];
143 int nextY;
144
145 int start;
146 int end;
147};
148
149void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
150
151CXX_GUARD_START
152
153#endif