all repos — mgba @ 572f4df7e7ed5c5bd82c791bce0c5cfd1050d516

mGBA Game Boy Advance Emulator

include/mgba/internal/gba/renderers/gl.h (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef VIDEO_GL_H
  7#define VIDEO_GL_H
  8
  9#include <mgba-util/common.h>
 10
 11CXX_GUARD_START
 12
 13#include <mgba/core/core.h>
 14#include <mgba/gba/interface.h>
 15#include <mgba/internal/gba/io.h>
 16#include <mgba/internal/gba/renderers/common.h>
 17#include <mgba/internal/gba/video.h>
 18
 19#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
 20
 21#ifdef USE_EPOXY
 22#include <epoxy/gl.h>
 23#elif defined(BUILD_GL)
 24#ifdef __APPLE__
 25#include <OpenGL/gl3.h>
 26#else
 27#define GL_GLEXT_PROTOTYPES
 28#include <GL/gl.h>
 29#include <GL/glext.h>
 30#endif
 31#else
 32#include <GLES3/gl3.h>
 33#endif
 34
 35struct GBAVideoGLAffine {
 36	int16_t dx;
 37	int16_t dmx;
 38	int16_t dy;
 39	int16_t dmy;
 40	int32_t sx;
 41	int32_t sy;
 42};
 43
 44struct GBAVideoGLBackground {
 45	GLuint fbo;
 46	GLuint tex;
 47	GLuint flags;
 48
 49	unsigned index;
 50	int enabled;
 51	unsigned priority;
 52	uint32_t charBase;
 53	int mosaic;
 54	int multipalette;
 55	uint32_t screenBase;
 56	int overflow;
 57	int size;
 58	int target1;
 59	int target2;
 60	uint16_t x;
 61	uint16_t y;
 62	int32_t refx;
 63	int32_t refy;
 64
 65	struct GBAVideoGLAffine affine[4];
 66};
 67
 68enum {
 69	GBA_GL_FBO_OBJ = 0,
 70	GBA_GL_FBO_BACKDROP,
 71	GBA_GL_FBO_WINDOW,
 72	GBA_GL_FBO_OUTPUT,
 73	GBA_GL_FBO_MAX
 74};
 75
 76enum {
 77	GBA_GL_TEX_OBJ_COLOR = 0,
 78	GBA_GL_TEX_OBJ_FLAGS,
 79	GBA_GL_TEX_BACKDROP_COLOR,
 80	GBA_GL_TEX_BACKDROP_FLAGS,
 81	GBA_GL_TEX_WINDOW,
 82	GBA_GL_TEX_MAX
 83};
 84
 85enum {
 86	GBA_GL_VS_LOC = 0,
 87	GBA_GL_VS_MAXPOS,
 88
 89	GBA_GL_BG_VRAM = 2,
 90	GBA_GL_BG_PALETTE,
 91	GBA_GL_BG_SCREENBASE,
 92	GBA_GL_BG_CHARBASE,
 93	GBA_GL_BG_SIZE,
 94	GBA_GL_BG_OFFSET,
 95	GBA_GL_BG_INFLAGS,
 96	GBA_GL_BG_TRANSFORM,
 97	GBA_GL_BG_RANGE,
 98	GBA_GL_BG_MOSAIC,
 99
100	GBA_GL_OBJ_VRAM = 2,
101	GBA_GL_OBJ_PALETTE,
102	GBA_GL_OBJ_CHARBASE,
103	GBA_GL_OBJ_STRIDE,
104	GBA_GL_OBJ_LOCALPALETTE,
105	GBA_GL_OBJ_INFLAGS,
106	GBA_GL_OBJ_TRANSFORM,
107	GBA_GL_OBJ_DIMS,
108	GBA_GL_OBJ_OBJWIN,
109	GBA_GL_OBJ_MOSAIC,
110
111	GBA_GL_FINALIZE_SCALE = 2,
112	GBA_GL_FINALIZE_LAYERS,
113	GBA_GL_FINALIZE_FLAGS,
114	GBA_GL_FINALIZE_WINDOW,
115	GBA_GL_FINALIZE_BACKDROP,
116	GBA_GL_FINALIZE_BACKDROPFLAGS,
117
118	GBA_GL_UNIFORM_MAX = 12
119};
120
121struct GBAVideoGLShader {
122	GLuint program;
123	GLuint vao;
124	GLuint uniforms[GBA_GL_UNIFORM_MAX];
125};
126
127struct GBAVideoGLRenderer {
128	struct GBAVideoRenderer d;
129
130	uint32_t* temporaryBuffer;
131
132	struct GBAVideoGLBackground bg[4];
133
134	int oamMax;
135	bool oamDirty;
136	struct GBAVideoRendererSprite sprites[128];
137
138	GLuint fbo[GBA_GL_FBO_MAX];
139	GLuint layers[GBA_GL_TEX_MAX];
140	GLuint vbo;
141
142	GLuint outputTex;
143
144#ifdef BUILD_GLES3
145	uint16_t shadowPalette[512];
146#endif
147	GLuint paletteTex;
148	bool paletteDirty;
149
150	GLuint vramTex;
151	unsigned vramDirty;
152
153	uint16_t shadowRegs[0x30];
154	uint64_t regsDirty;
155
156	struct GBAVideoGLShader bgShader[6];
157	struct GBAVideoGLShader objShader[2];
158	struct GBAVideoGLShader finalizeShader;
159
160	GBARegisterDISPCNT dispcnt;
161
162	unsigned target1Obj;
163	unsigned target1Bd;
164	unsigned target2Obj;
165	unsigned target2Bd;
166	enum GBAVideoBlendEffect blendEffect;
167	uint16_t blda;
168	uint16_t bldb;
169	uint16_t bldy;
170
171	GBAMosaicControl mosaic;
172
173	struct GBAVideoGLWindowN {
174		struct GBAVideoWindowRegion h[2];
175		struct GBAVideoWindowRegion v;
176		GBAWindowControl control;
177	} winN[2];
178
179	GBAWindowControl winout;
180	GBAWindowControl objwin;
181
182	int firstAffine;
183	int firstY;
184
185	int scale;
186};
187
188void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
189
190#endif
191
192CXX_GUARD_END
193
194#endif