include/mgba/internal/gba/renderers/gl.h (view raw)
1/* Copyright (c) 2013-2019 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_GL_H
7#define VIDEO_GL_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/renderers/common.h>
17#include <mgba/internal/gba/video.h>
18
19#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
20
21#ifdef USE_EPOXY
22#include <epoxy/gl.h>
23#elif defined(BUILD_GL)
24#ifdef __APPLE__
25#include <OpenGL/gl3.h>
26#else
27#define GL_GLEXT_PROTOTYPES
28#include <GL/gl.h>
29#include <GL/glext.h>
30#endif
31#else
32#include <GLES3/gl3.h>
33#endif
34
35struct GBAVideoGLAffine {
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44struct GBAVideoGLBackground {
45 GLuint fbo;
46 GLuint tex;
47 GLuint flags;
48
49 unsigned index;
50 int enabled;
51 unsigned priority;
52 uint32_t charBase;
53 int mosaic;
54 int multipalette;
55 uint32_t screenBase;
56 int overflow;
57 int size;
58 int target1;
59 int target2;
60 uint16_t x;
61 uint16_t y;
62 int32_t refx;
63 int32_t refy;
64
65 struct GBAVideoGLAffine affine[4];
66};
67
68enum {
69 GBA_GL_FBO_OBJ = 0,
70 GBA_GL_FBO_BACKDROP,
71 GBA_GL_FBO_WINDOW,
72 GBA_GL_FBO_OUTPUT,
73 GBA_GL_FBO_MAX
74};
75
76enum {
77 GBA_GL_TEX_OBJ_COLOR = 0,
78 GBA_GL_TEX_OBJ_FLAGS,
79 GBA_GL_TEX_BACKDROP_COLOR,
80 GBA_GL_TEX_BACKDROP_FLAGS,
81 GBA_GL_TEX_WINDOW,
82 GBA_GL_TEX_MAX
83};
84
85enum {
86 GBA_GL_VS_LOC = 0,
87 GBA_GL_VS_MAXPOS,
88
89 GBA_GL_BG_VRAM = 2,
90 GBA_GL_BG_PALETTE,
91 GBA_GL_BG_SCREENBASE,
92 GBA_GL_BG_CHARBASE,
93 GBA_GL_BG_SIZE,
94 GBA_GL_BG_OFFSET,
95 GBA_GL_BG_INFLAGS,
96 GBA_GL_BG_TRANSFORM,
97 GBA_GL_BG_RANGE,
98 GBA_GL_BG_MOSAIC,
99
100 GBA_GL_OBJ_VRAM = 2,
101 GBA_GL_OBJ_PALETTE,
102 GBA_GL_OBJ_CHARBASE,
103 GBA_GL_OBJ_STRIDE,
104 GBA_GL_OBJ_LOCALPALETTE,
105 GBA_GL_OBJ_INFLAGS,
106 GBA_GL_OBJ_TRANSFORM,
107 GBA_GL_OBJ_DIMS,
108 GBA_GL_OBJ_OBJWIN,
109 GBA_GL_OBJ_MOSAIC,
110
111 GBA_GL_FINALIZE_SCALE = 2,
112 GBA_GL_FINALIZE_LAYERS,
113 GBA_GL_FINALIZE_FLAGS,
114 GBA_GL_FINALIZE_WINDOW,
115 GBA_GL_FINALIZE_BACKDROP,
116 GBA_GL_FINALIZE_BACKDROPFLAGS,
117
118 GBA_GL_UNIFORM_MAX = 12
119};
120
121struct GBAVideoGLShader {
122 GLuint program;
123 GLuint vao;
124 GLuint uniforms[GBA_GL_UNIFORM_MAX];
125};
126
127struct GBAVideoGLRenderer {
128 struct GBAVideoRenderer d;
129
130 uint32_t* temporaryBuffer;
131
132 struct GBAVideoGLBackground bg[4];
133
134 int oamMax;
135 bool oamDirty;
136 struct GBAVideoRendererSprite sprites[128];
137
138 GLuint fbo[GBA_GL_FBO_MAX];
139 GLuint layers[GBA_GL_TEX_MAX];
140 GLuint vbo;
141
142 GLuint outputTex;
143
144#ifdef BUILD_GLES3
145 uint16_t shadowPalette[512];
146#endif
147 GLuint paletteTex;
148 bool paletteDirty;
149
150 GLuint vramTex;
151 unsigned vramDirty;
152
153 uint16_t shadowRegs[0x30];
154 uint64_t regsDirty;
155
156 struct GBAVideoGLShader bgShader[6];
157 struct GBAVideoGLShader objShader[2];
158 struct GBAVideoGLShader finalizeShader;
159
160 GBARegisterDISPCNT dispcnt;
161
162 unsigned target1Obj;
163 unsigned target1Bd;
164 unsigned target2Obj;
165 unsigned target2Bd;
166 enum GBAVideoBlendEffect blendEffect;
167 uint16_t blda;
168 uint16_t bldb;
169 uint16_t bldy;
170
171 GBAMosaicControl mosaic;
172
173 struct GBAVideoGLWindowN {
174 struct GBAVideoWindowRegion h[2];
175 struct GBAVideoWindowRegion v;
176 GBAWindowControl control;
177 } winN[2];
178
179 GBAWindowControl winout;
180 GBAWindowControl objwin;
181
182 int firstAffine;
183 int firstY;
184
185 int scale;
186};
187
188void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
189
190#endif
191
192CXX_GUARD_END
193
194#endif