CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43 - GBA: Count up timers should not count themselves
44 - GBA Savedata: Fix savedata sync timer
45Misc:
46 - 3DS: Use blip_add_delta_fast for a small speed improvement
47 - OpenGL: Log shader compilation failure
48 - Qt: Remove some C99isms from C++ code
49 - Windows: Add native VDir support
50 - All: Add QUIET parameter to silence CMake
51 - ARM7: Support forcing Thumb mode via MSR
52 - ARM7: Flush prefetch cache when loading CPSR via MSR
53 - OpenGL: Add texSize uniform
54 - ARM7: Clean up instruction decoding for future expandability
55 - Qt: Make -g flag work in Qt build
56 - Qt: Simplify OpenGL context creation
57 - Debugger: Support register and memory writes via GDB stub
58 - GBA Audio: Force audio DMAs to not increment destination
59 - Qt: Thread startup improvements
60 - 3DS: Allow UTF-16 filenames
61 - 3DS: Port to using citro3D
62 - 3DS: Use system font for menus
63 - PSP2: Use system font for menus
64 - All: Faster memory read/write
65 - Qt: Make audio channel/video layer options shortcut mappable
66 - GBA Memory: Optimize stalling behavior
67 - 3DS: Attempt to use Core 2 for threads
68 - GUI: Screenshot dimensions are now passed through
69 - GUI: Add back logging
70 - PSP2: Add rumble for PS TV
71 - PSP2: Add fit-to-height screen mode
72 - GBA Video: Remove old slow path fallback
73 - GBA Video: Optimize sprite drawing
74 - GBA BIOS: Use custom ArcTan, not relying on OS
75 - PSP2: Sync files per descriptor
76 - GBA Savedata: Add realistic timing for EEPROM
77 - GBA Video: Optimize mode 0 rendering
78 - Qt: Remove default autofire mappings
79 - PSP2: Allow UTF-8 filenames
80 - Util: Add Vector GetConstPointer
81 - Util: Add rtrim
82 - GBA Memory: Optimize Load-/StoreMultiple
83 - 3DS: Adjustable filering
84 - PSP2: Screenshots are now saved into the Photo Gallery
85 - Qt: Make reseting when pasued frame-accurate
86 - GBA Video: Optimize compositing cases slightly
87 - VFS: Improve zip file detection
88 - Util: Add endswith
89 - GUI: Only reload config if manually saved
90 - GBA Serialize: Savestates now store if CPU was halted
91 - PSP2: Stop underclocking when menuing
92 - GUI: Increase scrolling speed
93 - Qt: Rearchitect game closing codepath
94 - Wii: Add pixelated resample filter
95 - GBA: Better debug logging if event processing breaks
96 - 3DS: 3D banner
97 - FFmpeg: Full support for libavcodec 56+
98 - Util: PNG utils should support 16-bit when applicable
99 - Debugger: Add software breakpoint support to gdb
100 - Util: Add PRIz macro for libc versions that don't support %z
101 - SDL: Increase default audio buffer size to 1024 samples
102 - GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
103 - SDL: More responsive rumble
104 - GBA Hardware: Clean up dead code in GBP
105
1060.4.1: (2016-07-11)
107Bugfixes:
108 - All: Fix several file handle leaks
109 - All: Fix instruction tables getting zeroed when linking sometimes
110 - ARM7: Fix flags on SBC/RSC
111 - ARM7: Fix setting spsr privilege bits when spsr is empty
112 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
113 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
114 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
115 - GBA Memory: Fix executing code from OBJ region of VRAM
116 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
117 - GBA Serialize: Fix loading savegames from savestates
118 - OpenGL: Correct boolean vector strcmp strings for uniforms
119 - Qt: Fix sending gameStopped twice
120 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
121 - Qt: Fix initial state of key mapping
122 - Qt: Initialize m_useBios
123 - SDL: Fix joystick initialization on BSD
124 - SDL: Fix potential joystick crash in games with rumble
125 - SDL: Fix SDL 1.2 build
126 - SDL: Fix sporadic crash when deinitializing audio
127 - Shaders: Fix AGS-001 shader with some bad drivers
128 - Util: Use closesocket on Windows
129 - Util: Fix socket bind addresses
130 - VFS: Fix reading 7z archives without rewinding first
131 - VFS: VFileFromFD should not open directories
132 - Wii: Fix tilting direction
133 - Util: Fix realloc semantics in utf16to8
134Misc:
135 - All: Allow use of external minizip library
136 - Debugger: CLI debugger now exits when end-of-stream is reached
137 - FFmpeg: Update dependencies on Ubuntu
138 - GBA: Slightly optimize GBAProcessEvents
139 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
140 - GBA Video: Null renderer should return proper register values
141 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
142 - Qt: Add preset for DualShock 4
143 - Qt: Update 360 input profile on OS X to reflect newer drivers
144 - Qt: Remove use of NaN
145 - Qt: Canonicalize file paths when loading games
146 - Qt: Add refresh button to controller editing
147 - SDL: Remove default gamepad mappings
148 - Util: Fix intermittent build failure on OS X
149 - VFS: VFile.sync now updates modified time
150
1510.4.0: (2016-02-02)
152Features:
153 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
154 - I/O viewer
155 - Booting of multiboot images
156 - Customization of GIF recording
157 - Libretro: Cheat code support
158 - Support for GLSL shaders
159 - ROM information view
160 - Support for VBA-style cheat codes
161 - Savestates now store creation timestamps
162 - Key autofire
163 - Libretro: Allow blocking opposing directional input
164 - OpenEmu core for OS X
165 - Libretro: Settings for using BIOS and skipping intro
166 - Libretro: Customizable idle loop removal
167 - Implemented cycle counting for sprite rendering
168 - Cleaner, unified settings window
169 - Added a setting for pausing when the emulator is not in focus
170 - Customizable paths for save games, save states, screenshots and patches
171 - Controller hotplugging
172 - Ability to store save games and active cheats within savestates
173Bugfixes:
174 - ARM7: Fix sign of unaligned LDRSH
175 - ARM7: Fix decoding of some ARM ALU instructions with shifters
176 - Debugger: Fix watchpoints in gdb
177 - GBA: Fix warnings when creating and loading savestates
178 - GBA: Fix Iridion II savetype
179 - GBA BIOS: Fix misaligned CpuSet
180 - GBA Cheats: Fix cheats setting the Action Replay version
181 - GBA Hardware: Fix GPIO on big endian
182 - GBA Memory: Fix DMA register writing behavior
183 - GBA Memory: Fix DMAs triggering two cycles early
184 - Libretro: Fix aspect ratio
185 - Qt: Fix some potential crashes with the gamepad mapping
186 - Qt: Fix keys being mapped incorrectly when loading configuration file
187 - Util: Fix PowerPC PNG read/write pixel order
188 - Util: Fix excessive memory allocation when decoding a PNG
189 - VFS: Fix VFileReadline and remove _vfdReadline
190Misc:
191 - All: Improved PowerPC support
192 - All: Fix some undefined behavior warnings
193 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
194 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
195 - GBA: Implement bad I/O register loading
196 - GBA: Allow jumping to OAM and palette RAM
197 - GBA BIOS: Finish implementing RegisterRamReset
198 - GBA Config: Add "override" layer for better one-time configuration
199 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
200 - GBA Memory: Use a dynamically sized mask for ROM memory
201 - GBA Memory: Implement several unimplemented memory access types
202 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
203 - GBA RR: Starting from savestate now embeds the savegame
204 - GBA RR: Add preliminary SRAM support for VBM loading
205 - GBA RR: Add support for resets in movies
206 - GBA Video: Remove lastHblank, as it is implied
207 - Libretro: Use anonymous memory mappers for large blocks of memory
208 - Libretro: Add install target for libretro core
209 - Qt: Window size command line options are now supported
210 - Qt: Increase usability of key mapper
211 - Qt: Add 'Apply' button to settings window
212 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
213 - Qt: Allow use of modifier keys as input
214 - Qt: Optimize log viewer
215 - Qt: Added button for breaking into the GDB debugger
216 - Qt: Add box for showing duration of rewind
217 - SDL: Support fullscreen in SDL 1.2
218 - SDL: Allow GBASDLAudio to be used without a thread context
219 - Util: Use VFile for configuration
220 - Util: Add MutexTryLock
221
2220.3.2: (2015-12-16)
223Bugfixes:
224 - ARM7: Fix STRT/STRBT
225 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
226 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
227 - Libretro: Fix problems with rumble not turning off
228 - GBA: Fix idle skip state being retained between games
229 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
230 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
231 - GBA BIOS: Fix Sqrt sign
232 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
233 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
234 - GBA Memory: Fix DMA behavior for SRAM accesses
235 - GBA Memory: Fix Store8 to OBJ VRAM
236 - GBA Memory: Fix alignment of LDM/STM on SRAM
237 - GBA Memory: Fix unaligned out-of-bounds ROM loads
238 - GBA Memory: Fix timing of DMAs
239 - GBA Video: Fix _mix for 15-bit color
240 - GBA Video: Fix OAM and palette initialization
241 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
242 - Qt: Use safer isLoaded check in GameController
243 - Qt: Fix a race condition in PainterGL that could lead to a crash
244 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
245 - Qt: Fix font size in memory viewer
246 - Qt: Fix a crash in the memory viewer
247 - Qt: Add additional checks in CheatModel to prevent crashes
248 - Qt: Fix race condition with setting sample rate
249 - Qt: Fix crash when closing multiplayer windows
250 - Qt: Fix resetting while paused
251Misc:
252 - GBA Audio: Implement missing flags on SOUNDCNT_X register
253 - Qt: Add mute option to menu
254
2550.3.1: (2015-10-24)
256Bugfixes:
257 - ARM7: Fix instruction decoding of Thumb shifts
258 - GBA: Deinit savegame when unloading a ROM
259 - GBA: Fix BIOS check on big endian
260 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
261 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
262 - GBA Audio: Fix audio channels being silenced at the wrong time
263 - GBA Memory: Fix bad BIOS Load16 on big endian
264 - GBA Memory: Fix bad Load8 on big endian
265 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
266 - GBA Video: Fix edge case with sprite blend modes and semitransparency
267 - GBA Video: Fix objwin and blending interaction on sprites
268 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
269 - Libretro: Fix a memory leak with the render buffer
270 - Qt: Windows no longer spawn in the top left on first launch
271 - Qt: Fix install path of XDG desktop file with DESTDIR
272 - Qt: Fix drag and drop on Windows
273 - Qt: Reenable double buffering, as disabling it broke some Windows configs
274 - VFS: Fix return values of VFileFILE.read and .write
275Misc:
276 - All: Reset next event to cycles instead of zero to interrupt
277 - All: Add --version flag
278 - ARM7: Force disable LTO on two files to work around a GCC bug
279 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
280 - GBA: Better memory handling with PNG savestates
281 - GBA: Additional savestate sanity checks
282 - GBA: Check for cycle count being too high
283 - GBA Audio: Allow GBAAVStream to have no video callback
284 - GBA BIOS: Implement RegisterRamReset for SIO registers
285 - Qt: Remove useless help icons in dialogs
286 - Qt: Prevent savestate window from opening while in multiplayer
287 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
288 - Qt: Dropping multiplayer windows works more cleanly now
289
2900.3.0: (2015-08-16)
291Features:
292 - Ability to hide individual background layers, or OBJs
293 - Ability to mute individual audio channels
294 - Palette viewer and exporter
295 - Volume control
296 - More shortcuts are editable (e.g. quick save/load)
297 - Rewind now shows the frame after rewinding
298 - Import/Export of GameShark/Action Replay snapshots
299 - Add "Step backwards" item for single increment rewind
300 - Deadzone estimation for game controllers
301 - Analog inputs can be used for shortcuts
302 - Menu items for specific solar sensor brightness levels
303 - Remappable controls for tilt and gyroscope sensors
304 - Status messages for actions taken while a game is running (e.g. save/load state)
305 - Memory inspector
306 - Screensaver can now be suspended while a game is running
307 - Load/save the most recent savestate slot
308 - Support varible speed (PWM) rumble
309 - Ability to cap fast forward speed
310 - Finer control over FPS target
311 - Holdable shortcut for rewinding one frame at a time
312 - Ability to boot directly into the BIOS
313 - Preliminary support for yanking out the game pak while a game is running
314 - Thumb-drive mode by putting a file called portable.ini in the same folder
315 - Configurable display driver, between software and OpenGL
316 - Undo-able savestate loading and saving
317 - Controller profiles now store shortcut settings
318 - Default controller profiles for several common controllers
319 - Libretro now supports BIOS, rumble and solar sensor
320 - Implement BIOS call Stop, for sleep mode
321 - Automatically load patches, if found
322 - Improved video synchronization
323 - Configurable audio output sample rate
324Bugfixes:
325 - ARM7: Fix SWI and IRQ timings
326 - ARM7: Fix Thumb MUL timing
327 - ARM7: Fix timing of multiplies to use N cycles
328 - ARM7: ARMHotplugDetach should call deinit
329 - Debugger: Fix use-after-free in breakpoint clearing code
330 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
331 - GBA: Cap audio FIFO read size during deserialization
332 - GBA: Check for corrupted savestates when loading
333 - GBA: Check for improperly sized savestates when loading
334 - GBA: Check for savestates made from differently sized ROMs
335 - GBA: Fix calls to endian-independent loadstores
336 - GBA: Fix timing of reading from timer registers
337 - GBA: Ensure cycles never go negative
338 - GBA Audio: Force audio FIFOs to 32-bit
339 - GBA Audio: Fix audio pitch changing when adjusting buffer size
340 - GBA Audio: Fix sample order in audio channel 3
341 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
342 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
343 - GBA Memory: Improve Thumb open bus behavior
344 - GBA Memory: Fix potential DMA issue when loading a savestate
345 - GBA Memory: Fix load/store multiple video memory waitstates
346 - GBA SIO: Fix reseting when there are SIO devices attached
347 - GBA Video: Blended sprites should never have other effects applied
348 - GBA Video: Fix out-of-bounds tiles in mosaic
349 - GBA Video: Fix windows not affecting sprites
350 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
351 - GBA Video: Fix timing on first scanline
352 - Qt: Better cleanup when a game crashes
353 - Qt: Fix open ROM dialog filtering for archive formats
354 - Qt: Cap the maximum number of multiplayer windows
355 - Qt: Fix maximum year in sensor override
356 - Qt: Fix window being too tall after exiting fullscreen
357 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
358 - Qt: Fix analog buttons not getting unmapped
359 - Qt: Fix passing command line options
360 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
361 - SDL: Fix SDL build when OpenGL is missing
362 - Util: Allow loading IPS patches that grow the ROM
363 - VFS: Fix resource leaks if some allocations fail
364 - VFS: Fix line-reading to return proper values
365 - Video: Fix an issue with very long filenames
366 - Util: Fix formatting of floats
367Misc:
368 - All: Add --help flag for command line programs
369 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
370 - All: Enable static linking for Windows
371 - All: Enable static linking for OS X
372 - All: Threads are now named
373 - All: Proper handling of Unicode file paths
374 - ARM7: Add emulation for Undefined CPU mode
375 - ARM7: Reduce the size of the Thumb instruction table
376 - GBA: Add status log level
377 - GBA: GBARewind now returns how many states it has rewound
378 - GBA: SIO logging layer
379 - GBA BIOS: Stub out SoundBias
380 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
381 - GBA: Don't include GBACLIDebugger struct unless needed
382 - GBA: Savedata is now synced shortly after data finishes being written
383 - GBA: Process multiple timer events at once, if necessary
384 - GBA Audio: Implement audio reset for channels A/B
385 - GBA Audio: Process multiple audio events at once, if necessary
386 - GBA Hardware: Backport generic RTC source into core
387 - GBA Input: Allow axes and buttons to be mapped to the same key
388 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
389 - GBA SIO: Add a dummy driver for Normal mode
390 - GBA Thread: Add functionality for running callbacks on the GBA thread
391 - GBA Thread: Split GBASync into a separate file
392 - GBA Video: Refactor software renderer into separate files
393 - GBA Video: Slightly optimize mode 0 mosaic rendering
394 - Debugger: Free watchpoints in addition to breakpoints
395 - Qt: Handle saving input settings better
396 - Qt: Move GL frame drawing back onto its own thread
397 - Qt: Fast forward (held) option moved from Other to Emulation menu
398 - Qt: Show version info in window title
399 - Qt: Migrate multiplayer window handling into GBAApp
400 - Qt: Unified file opening and saving with last location
401 - Qt: Fix windows being resizable when they shouldn't have been
402 - Qt: Only hide cursor in full screen
403 - Qt: Replace pause-after-frame mutex with an atomic
404 - Qt: Add application icon and XDG desktop files
405 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
406 - Qt: Don't save window size when entering fullscreen
407 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
408 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
409 - Qt: Increase usability of key mapper
410 - Qt: Show checkmark for window sizes
411 - Qt: Set window path to loaded ROM
412 - Perf: Ability to load savestates immediately on launch
413 - SDL: Properly check for initialization
414 - SDL: Clean up initialization functions
415 - SDL: Clean up GL context
416 - Util: Allow disabling the threading code entirely
417 - VFS: Add sync method to force syncing with backing
418
4190.2.1: (2015-05-13)
420Bugfixes:
421 - All: Fix sanitize-deb script not cleaning up after itself
422 - All: Fix dependencies for libavcodec on Debian-derived platforms
423 - ARM7: Handle writeback for PC in addressing modes 2 and 3
424 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
425 - ARM7: Fix ARM multiply instructions when PC is a destination register
426 - Debugger: Fix use-after-free in breakpoint clearing code
427 - Debugger: Fix boundary conditions in tab completion
428 - GBA: Fix timers not updating timing when writing to only the reload register
429 - GBA: Fix rewind boundary conditions
430 - GBA: Add initial I/O register settings for background matrix registers
431 - GBA: Fix hang when loading a savestate if sync to video is enabled
432 - GBA: Handle out-of-bounds I/O access
433 - GBA: Fix bounds-checking on EEPROM access
434 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
435 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
436 - GBA Memory: Allow SRAM to be 64kB
437 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
438 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
439 - GBA Video: Fix second frame mode 5
440 - Perf: Fix race condition if a game crashes immediately on start
441 - Qt: Fix Display object leak when closing a window
442 - Qt: Fix .deb dependencies
443 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
444 - Qt: Fix window not regaining focus after exiting savestate window
445 - Qt: Fix regression where video would not record if the game had already started
446 - Qt: Fix potential crash if a gamepad causes focus to change
447 - Qt: Fix controller axis querying
448 - Qt: Fix multiplayer windows opening as the wrong size
449 - Qt: Fix controllers sometimes not loading the right profile
450 - SDL: Fix boundary conditions for joystick adjustments
451 - SDL: Allocate properly sized input maps
452 - SDL: Fix potential build issues when Qt and SDL2 are in use
453 - Util: Fix resource leak in UTF-8 handling code
454 - Util: Fix a null-pointer issue when attempting to delete a key
455 - VFS: Fix resource leaks if some allocations fail
456 - Video: Fix an issue with very long filenames
457Misc:
458 - GBA Memory: Soft-crash if jumping past the end of a ROM
459 - Qt: Show multiplayer numbers in window title
460 - Qt: Solar sensor can have shortcuts set
461
4620.2.0: (2015-04-03)
463Features:
464 - Support for gamepad axes, e.g. analog sticks or triggers
465 - Add scale presets for up to 6x
466 - Settings window
467 - Bilinear resampling option
468 - Add option to skip BIOS start screen
469 - List of recently opened games
470 - Support for games using the Solar Sensor
471 - Better audio resampling via blip-buf
472 - Game Pak overrides dialog for setting savetype and sensor values
473 - Support for games using the tilt sensor
474 - Remappable shortcuts for keyboard and gamepad
475 - Rewinding of emulation
476 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
477 - Support IPv6
478 - Save directory of last loaded file
479 - Support BPS patches
480 - Automatically detect and optimize out idle loops
481 - Configurable game overrides
482 - Support loading 7-Zip files
483 - Drag and drop game loading
484 - Cheat code support
485 - Runtime configurable audio driver
486 - Libretro core for use with RetroArch and other front-ends
487 - Controller profiles for setting different bindings for different controllers
488 - Ability to lock aspect ratio
489 - Local link cable support
490 - Ability to switch which game controller is in use per instance
491 - Ability to prevent opposing directional input
492 - Warning dialog if an unimplemented BIOS feature is called
493 - Debugger: Add CLI "frame", frame advance command
494 - Debugger: Add CLI functions for writing to memory
495 - Debugger: Add CLI functions for examining memory regions
496 - Debugger: Add CLI function for writing a register
497Bugfixes:
498 - ARM7: Extend prefetch by one stage
499 - ARM7: Fix cycle counting for loads
500 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
501 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
502 - GBA: Initialize gba.sync to null
503 - GBA: Fix timer initialization
504 - GBA Audio: Support 16-bit writes to FIFO audio
505 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
506 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
507 - GBA BIOS: Fix BIOS prefetch after reset
508 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
509 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
510 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
511 - GBA Memory: Fix I cycles that had been moved to ARM7 core
512 - GBA Memory: Fix cycle counting for 32-bit load/stores
513 - GBA RR: Fix fallthrough error when reading tags from a movie
514 - GBA Thread: Fix possible hang when loading an archive
515 - GBA Thread: Fix possible deadlock in video sync
516 - Perf: Fix crash when the GBA thread fails to start
517 - Qt: Fix crash starting a GDB stub if a game isn't loaded
518 - Qt: Fix crash when adjusting settings after closing a game
519 - Qt: Fix crash when starting GDB stub after closing a game
520 - Qt: Fix patch loading while a game is running
521 - Qt: Fix crash when loading a game after stopping GDB server
522 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
523 - Qt: Fix crash when attempting to pause if a game is not running
524 - SDL: Properly clean up if a game doesn't launch
525 - Util: Fix sockets on Windows
526Misc:
527 - All: Enable link-time optimization
528 - Debugger: Watchpoints now work on STM/LDM instructions
529 - Debugger: Clean up GDB stub network interfacing
530 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
531 - Debugger: Merge Thumb BL instructions when disassembling
532 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
533 - Debugger: Watchpoints now report address watched (fixes #68)
534 - Debugger: Add support for soft breakpoints
535 - Debugger: Make I/O register names be addresses instead of values
536 - Debugger: Rename read/write commands
537 - GBA: Improve accuracy of event timing
538 - GBA: Add API for getting Configuration structs for overrides and input
539 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
540 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
541 - GBA: Move A/V stream interface into core
542 - GBA: Savestates now take into account savedata state machines (fixes #109)
543 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
544 - GBA Memory: Simplify memory API and use fixed bus width
545 - GBA Thread: Make GBASyncWaitFrameStart time out
546 - GBA Video: Start video at the last scanline instead of the first
547 - Qt: Optimize logo drawing
548 - Qt: Move frame upload back onto main thread
549 - Qt: Remember window position
550 - Qt: Double-clicking on the window toggles full screen
551 - Util: Use proper locale for reading and writing float values
552
5530.1.1: (2015-01-24)
554Bugfixes:
555 - ARM7: Fix LDM writeback to a register already written
556 - GBA: Fix timers 2 and 3 updating incorrectly
557 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
558 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
559 - GBA Audio: Properly initialize audio FIFO channels
560 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
561 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
562 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
563 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
564 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
565 - GBA BIOS: Fix HuffUnComp boundary conditions
566 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
567 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
568 - GBA Memory: Filter out top nybble of DMA addresses
569 - GBA Memory: Properly bounds-check VRAM accesses
570 - GBA Memory: Fix initial DMA state
571 - GBA Thread: Allow halted games to exit cleanly
572 - GBA Video: Fix blend issues with obscured middle layers
573 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
574 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
575 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
576 - GBA Video: Fix sprite boundary conditions with mosaic
577 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
578 - Qt: Fix issue with set frame sizes being the wrong height
579 - Qt: Fix emulator crashing when full screen if a game is not running
580 - Qt: Fix window focus issues
581 - Qt: Properly set default video recording settings
582 - Qt: Fix a race condition when a game crashes immediately
583 - Qt: Fix some cases where key mapping can break if focus is adjusted
584 - Qt: Fix crash if a game pauses before any frames are shown
585 - Debugger: Negative PC-relative loads now properly subtract the offset
586 - Debugger: Align PC-relative loads in Thumb
587 - Debugger: Fix watchpoints triggering too late
588 - Debugger: Fix binary print putting spaces between digits
589 - Video: Ensure FFmpeg encoder has audio frames
590 - Video: Fix uncompressed PCM audio recording
591 - Video: Fix FFmpeg crashing when the file extension is wrong
592 - Util: Fix SOCKET_FAILED macro
593Misc:
594 - GBA: Exit cleanly on FATAL if the port supports it
595 - GBA Memory: Implement 16- and 32-bit loads from SRAM
596 - Qt: Disable sync to video by default
597 - Qt: Handle a game crash without crashing
598 - Qt: Set default log level to FATAL, ERROR and WARN
599 - Qt: Clarify some phrasing in the menus
600 - Qt: Clear active buttons when focus is lost
601
6020.1.0: (2014-12-13)
603 - Initial release