src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "CheatsView.h"
17#include "ConfigController.h"
18#include "Display.h"
19#include "GameController.h"
20#include "GBAApp.h"
21#include "GBAKeyEditor.h"
22#include "GDBController.h"
23#include "GDBWindow.h"
24#include "GIFView.h"
25#include "LoadSaveState.h"
26#include "LogView.h"
27#include "MultiplayerController.h"
28#include "MemoryView.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43#ifdef __WIN32
44// This is a macro everywhere except MinGW, it seems
45using std::isnan;
46#endif
47
48Window::Window(ConfigController* config, int playerId, QWidget* parent)
49 : QMainWindow(parent)
50 , m_log(0)
51 , m_logView(new LogView(&m_log))
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 setAttribute(Qt::WA_DeleteOnClose);
73 m_controller = new GameController(this);
74 m_controller->setInputController(&m_inputController);
75 m_controller->setOverrides(m_config->overrides());
76 updateTitle();
77
78 m_display = Display::create(this);
79
80 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
81 m_logo = m_logo; // Free memory left over in old pixmap
82
83 m_screenWidget->setMinimumSize(m_display->minimumSize());
84 m_screenWidget->setSizePolicy(m_display->sizePolicy());
85 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
86 m_screenWidget->setPixmap(m_logo);
87 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
88 setCentralWidget(m_screenWidget);
89
90 QVariant windowPos = m_config->getQtOption("windowPos");
91 if (!windowPos.isNull()) {
92 move(windowPos.toPoint());
93 }
94
95 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
100 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
101 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
103#ifndef Q_OS_MAC
104 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
105 connect(m_controller, &GameController::gameUnpaused, [this]() {
106 if(isFullScreen()) {
107 menuBar()->hide();
108 }
109 });
110#endif
111 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
112 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
114 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
115 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
117 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
118 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
119 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
120 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
121 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
122 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
124 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
125 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
126 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
127 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
128 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
129 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
130 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
131
132 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
133 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
134
135 m_shortcutController->setConfigController(m_config);
136 setupMenu(menuBar());
137}
138
139Window::~Window() {
140 delete m_logView;
141
142#ifdef USE_FFMPEG
143 delete m_videoView;
144#endif
145
146#ifdef USE_MAGICK
147 delete m_gifView;
148#endif
149}
150
151void Window::argumentsPassed(GBAArguments* args) {
152 loadConfig();
153
154 if (args->patch) {
155 m_controller->loadPatch(args->patch);
156 }
157
158 if (args->fname) {
159 m_controller->loadGame(args->fname, args->dirmode);
160 }
161}
162
163void Window::resizeFrame(int width, int height) {
164 QSize newSize(width, height);
165 newSize -= m_screenWidget->size();
166 newSize += size();
167 resize(newSize);
168}
169
170void Window::setConfig(ConfigController* config) {
171 m_config = config;
172}
173
174void Window::loadConfig() {
175 const GBAOptions* opts = m_config->options();
176
177 m_log.setLevels(opts->logLevel);
178
179 m_controller->setOptions(opts);
180 m_display->lockAspectRatio(opts->lockAspectRatio);
181 m_display->filter(opts->resampleVideo);
182
183 if (opts->bios) {
184 m_controller->loadBIOS(opts->bios);
185 }
186
187 if (opts->fpsTarget) {
188 emit fpsTargetChanged(opts->fpsTarget);
189 }
190
191 if (opts->audioBuffers) {
192 emit audioBufferSamplesChanged(opts->audioBuffers);
193 }
194
195 if (opts->width && opts->height) {
196 resizeFrame(opts->width, opts->height);
197 }
198
199 if (opts->fullscreen) {
200 enterFullScreen();
201 }
202
203 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
204
205 m_mruFiles = m_config->getMRU();
206 updateMRU();
207
208 m_inputController.setConfiguration(m_config);
209}
210
211void Window::saveConfig() {
212 m_inputController.saveConfiguration();
213 m_config->write();
214}
215
216void Window::selectROM() {
217 QStringList formats{
218 "*.gba",
219#ifdef USE_LIBZIP
220 "*.zip",
221#endif
222#ifdef USE_LZMA
223 "*.7z",
224#endif
225 "*.rom",
226 "*.bin"};
227 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
228 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
229 if (!filename.isEmpty()) {
230 m_controller->loadGame(filename);
231 }
232}
233
234void Window::replaceROM() {
235 QStringList formats{
236 "*.gba",
237#ifdef USE_LIBZIP
238 "*.zip",
239#endif
240#ifdef USE_LZMA
241 "*.7z",
242#endif
243 "*.rom",
244 "*.bin"};
245 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
246 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
247 if (!filename.isEmpty()) {
248 m_controller->replaceGame(filename);
249 }
250}
251
252void Window::selectBIOS() {
253 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
254 if (!filename.isEmpty()) {
255 m_config->setOption("bios", filename);
256 m_config->updateOption("bios");
257 m_config->setOption("useBios", true);
258 m_config->updateOption("useBios");
259 m_controller->loadBIOS(filename);
260 }
261}
262
263void Window::selectPatch() {
264 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
265 if (!filename.isEmpty()) {
266 m_controller->loadPatch(filename);
267 }
268}
269
270void Window::openView(QWidget* widget) {
271 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
272 widget->setAttribute(Qt::WA_DeleteOnClose);
273 widget->show();
274}
275
276void Window::importSharkport() {
277 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
278 if (!filename.isEmpty()) {
279 m_controller->importSharkport(filename);
280 }
281}
282
283void Window::exportSharkport() {
284 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
285 if (!filename.isEmpty()) {
286 m_controller->exportSharkport(filename);
287 }
288}
289
290void Window::openKeymapWindow() {
291 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
292 openView(keyEditor);
293}
294
295void Window::openSettingsWindow() {
296 SettingsView* settingsWindow = new SettingsView(m_config);
297 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
298 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
299 openView(settingsWindow);
300}
301
302void Window::openShortcutWindow() {
303#ifdef BUILD_SDL
304 m_inputController.recalibrateAxes();
305#endif
306 ShortcutView* shortcutView = new ShortcutView();
307 shortcutView->setController(m_shortcutController);
308 openView(shortcutView);
309}
310
311void Window::openOverrideWindow() {
312 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
313 openView(overrideWindow);
314}
315
316void Window::openSensorWindow() {
317 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
318 openView(sensorWindow);
319}
320
321void Window::openCheatsWindow() {
322 CheatsView* cheatsWindow = new CheatsView(m_controller);
323 openView(cheatsWindow);
324}
325
326void Window::openPaletteWindow() {
327 PaletteView* paletteWindow = new PaletteView(m_controller);
328 openView(paletteWindow);
329}
330
331void Window::openMemoryWindow() {
332 MemoryView* memoryWindow = new MemoryView(m_controller);
333 openView(memoryWindow);
334}
335
336#ifdef BUILD_SDL
337void Window::openGamepadWindow() {
338 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
339 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
340 openView(keyEditor);
341}
342#endif
343
344#ifdef USE_FFMPEG
345void Window::openVideoWindow() {
346 if (!m_videoView) {
347 m_videoView = new VideoView();
348 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
349 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
350 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
351 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
352 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
353 }
354 m_videoView->show();
355}
356#endif
357
358#ifdef USE_MAGICK
359void Window::openGIFWindow() {
360 if (!m_gifView) {
361 m_gifView = new GIFView();
362 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
363 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
364 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
365 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
366 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
367 }
368 m_gifView->show();
369}
370#endif
371
372#ifdef USE_GDB_STUB
373void Window::gdbOpen() {
374 if (!m_gdbController) {
375 m_gdbController = new GDBController(m_controller, this);
376 }
377 GDBWindow* window = new GDBWindow(m_gdbController);
378 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
379 window->setAttribute(Qt::WA_DeleteOnClose);
380 window->show();
381}
382#endif
383
384void Window::keyPressEvent(QKeyEvent* event) {
385 if (event->isAutoRepeat()) {
386 QWidget::keyPressEvent(event);
387 return;
388 }
389 GBAKey key = m_inputController.mapKeyboard(event->key());
390 if (key == GBA_KEY_NONE) {
391 QWidget::keyPressEvent(event);
392 return;
393 }
394 m_controller->keyPressed(key);
395 event->accept();
396}
397
398void Window::keyReleaseEvent(QKeyEvent* event) {
399 if (event->isAutoRepeat()) {
400 QWidget::keyReleaseEvent(event);
401 return;
402 }
403 GBAKey key = m_inputController.mapKeyboard(event->key());
404 if (key == GBA_KEY_NONE) {
405 QWidget::keyPressEvent(event);
406 return;
407 }
408 m_controller->keyReleased(key);
409 event->accept();
410}
411
412void Window::resizeEvent(QResizeEvent*) {
413 if (!isFullScreen()) {
414 m_config->setOption("height", m_screenWidget->height());
415 m_config->setOption("width", m_screenWidget->width());
416 }
417 m_config->setOption("fullscreen", isFullScreen());
418}
419
420void Window::closeEvent(QCloseEvent* event) {
421 emit shutdown();
422 m_config->setQtOption("windowPos", pos());
423 saveConfig();
424 QMainWindow::closeEvent(event);
425}
426
427void Window::focusOutEvent(QFocusEvent*) {
428 m_controller->setTurbo(false, false);
429 m_controller->stopRewinding();
430 m_controller->clearKeys();
431}
432
433void Window::dragEnterEvent(QDragEnterEvent* event) {
434 if (event->mimeData()->hasFormat("text/uri-list")) {
435 event->acceptProposedAction();
436 }
437}
438
439void Window::dropEvent(QDropEvent* event) {
440 QString uris = event->mimeData()->data("text/uri-list");
441 uris = uris.trimmed();
442 if (uris.contains("\n")) {
443 // Only one file please
444 return;
445 }
446 QUrl url(uris);
447 if (!url.isLocalFile()) {
448 // No remote loading
449 return;
450 }
451 event->accept();
452 m_controller->loadGame(url.path());
453}
454
455void Window::mouseDoubleClickEvent(QMouseEvent* event) {
456 if (event->button() != Qt::LeftButton) {
457 return;
458 }
459 toggleFullScreen();
460}
461
462void Window::enterFullScreen() {
463 if (isFullScreen()) {
464 return;
465 }
466 showFullScreen();
467 setCursor(Qt::BlankCursor);
468#ifndef Q_OS_MAC
469 if (m_controller->isLoaded() && !m_controller->isPaused()) {
470 menuBar()->hide();
471 }
472#endif
473}
474
475void Window::exitFullScreen() {
476 if (!isFullScreen()) {
477 return;
478 }
479 unsetCursor();
480 menuBar()->show();
481 showNormal();
482}
483
484void Window::toggleFullScreen() {
485 if (isFullScreen()) {
486 exitFullScreen();
487 } else {
488 enterFullScreen();
489 }
490}
491
492void Window::gameStarted(GBAThread* context) {
493 char title[13] = { '\0' };
494 MutexLock(&context->stateMutex);
495 if (context->state < THREAD_EXITING) {
496 emit startDrawing(context);
497 GBAGetGameTitle(context->gba, title);
498 } else {
499 MutexUnlock(&context->stateMutex);
500 return;
501 }
502 MutexUnlock(&context->stateMutex);
503 foreach (QAction* action, m_gameActions) {
504 action->setDisabled(false);
505 }
506 if (context->fname) {
507 appendMRU(context->fname);
508 }
509 updateTitle();
510 attachWidget(m_display);
511
512#ifndef Q_OS_MAC
513 if (isFullScreen()) {
514 menuBar()->hide();
515 }
516#endif
517
518 m_hitUnimplementedBiosCall = false;
519 m_fpsTimer.start();
520}
521
522void Window::gameStopped() {
523 foreach (QAction* action, m_gameActions) {
524 action->setDisabled(true);
525 }
526 updateTitle();
527 detachWidget(m_display);
528 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
529 m_screenWidget->setPixmap(m_logo);
530
531 m_fpsTimer.stop();
532}
533
534void Window::gameCrashed(const QString& errorMessage) {
535 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
536 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
537 QMessageBox::Ok, this, Qt::Sheet);
538 crash->setAttribute(Qt::WA_DeleteOnClose);
539 crash->show();
540}
541
542void Window::gameFailed() {
543 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
544 tr("Could not load game. Are you sure it's in the correct format?"),
545 QMessageBox::Ok, this, Qt::Sheet);
546 fail->setAttribute(Qt::WA_DeleteOnClose);
547 fail->show();
548}
549
550void Window::unimplementedBiosCall(int call) {
551 if (m_hitUnimplementedBiosCall) {
552 return;
553 }
554 m_hitUnimplementedBiosCall = true;
555
556 QMessageBox* fail = new QMessageBox(
557 QMessageBox::Warning, tr("Unimplemented BIOS call"),
558 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
559 QMessageBox::Ok, this, Qt::Sheet);
560 fail->setAttribute(Qt::WA_DeleteOnClose);
561 fail->show();
562}
563
564void Window::tryMakePortable() {
565 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
566 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
567 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
568 confirm->setAttribute(Qt::WA_DeleteOnClose);
569 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
570 confirm->show();
571}
572
573void Window::recordFrame() {
574 m_frameList.append(QDateTime::currentDateTime());
575 while (m_frameList.count() > FRAME_LIST_SIZE) {
576 m_frameList.removeFirst();
577 }
578}
579
580void Window::showFPS() {
581 if (m_frameList.isEmpty()) {
582 updateTitle();
583 return;
584 }
585 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
586 float fps = (m_frameList.count() - 1) * 10000.f / interval;
587 fps = round(fps) / 10.f;
588 updateTitle(fps);
589}
590
591void Window::updateTitle(float fps) {
592 QString title;
593
594 m_controller->threadInterrupt();
595 if (m_controller->isLoaded()) {
596 char gameTitle[13] = { '\0' };
597 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
598
599 title = (gameTitle);
600 }
601 MultiplayerController* multiplayer = m_controller->multiplayerController();
602 if (multiplayer && multiplayer->attached() > 1) {
603 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
604 }
605 m_controller->threadContinue();
606 if (title.isNull()) {
607 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
608 } else if (isnan(fps)) {
609 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
610 } else {
611 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
612 }
613}
614
615void Window::openStateWindow(LoadSave ls) {
616 if (m_stateWindow) {
617 return;
618 }
619 bool wasPaused = m_controller->isPaused();
620 m_stateWindow = new LoadSaveState(m_controller);
621 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
622 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
623 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
624 m_screenWidget->layout()->removeWidget(m_stateWindow);
625 m_stateWindow = nullptr;
626 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
627 });
628 if (!wasPaused) {
629 m_controller->setPaused(true);
630 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
631 }
632 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
633 m_stateWindow->setMode(ls);
634 attachWidget(m_stateWindow);
635}
636
637void Window::setupMenu(QMenuBar* menubar) {
638 menubar->clear();
639 QMenu* fileMenu = menubar->addMenu(tr("&File"));
640 m_shortcutController->addMenu(fileMenu);
641 installEventFilter(m_shortcutController);
642 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
643 "loadROM");
644 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
645 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
646 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
647
648 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
649
650 m_mruMenu = fileMenu->addMenu(tr("Recent"));
651
652 fileMenu->addSeparator();
653
654 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
655
656 fileMenu->addSeparator();
657
658 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
659 loadState->setShortcut(tr("F10"));
660 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
661 m_gameActions.append(loadState);
662 addControlledAction(fileMenu, loadState, "loadState");
663
664 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
665 saveState->setShortcut(tr("Shift+F10"));
666 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
667 m_gameActions.append(saveState);
668 addControlledAction(fileMenu, saveState, "saveState");
669
670 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
671 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
672 m_shortcutController->addMenu(quickLoadMenu);
673 m_shortcutController->addMenu(quickSaveMenu);
674
675 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
676 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
677 m_gameActions.append(quickLoad);
678 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
679
680 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
681 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
682 m_gameActions.append(quickSave);
683 addControlledAction(quickSaveMenu, quickSave, "quickSave");
684
685 quickLoadMenu->addSeparator();
686 quickSaveMenu->addSeparator();
687
688 int i;
689 for (i = 1; i < 10; ++i) {
690 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
691 quickLoad->setShortcut(tr("F%1").arg(i));
692 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
693 m_gameActions.append(quickLoad);
694 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
695
696 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
697 quickSave->setShortcut(tr("Shift+F%1").arg(i));
698 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
699 m_gameActions.append(quickSave);
700 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
701 }
702
703 fileMenu->addSeparator();
704 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
705 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
706 m_gameActions.append(importShark);
707 addControlledAction(fileMenu, importShark, "importShark");
708
709 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
710 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
711 m_gameActions.append(exportShark);
712 addControlledAction(fileMenu, exportShark, "exportShark");
713
714 fileMenu->addSeparator();
715 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
716 connect(multiWindow, &QAction::triggered, [this]() {
717 GBAApp::app()->newWindow();
718 });
719 addControlledAction(fileMenu, multiWindow, "multiWindow");
720
721#ifndef Q_OS_MAC
722 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
723#endif
724
725 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
726 m_shortcutController->addMenu(emulationMenu);
727 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
728 reset->setShortcut(tr("Ctrl+R"));
729 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
730 m_gameActions.append(reset);
731 addControlledAction(emulationMenu, reset, "reset");
732
733 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
734 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
735 m_gameActions.append(shutdown);
736 addControlledAction(emulationMenu, shutdown, "shutdown");
737
738 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
739 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
740 m_gameActions.append(yank);
741 addControlledAction(emulationMenu, yank, "yank");
742 emulationMenu->addSeparator();
743
744 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
745 pause->setChecked(false);
746 pause->setCheckable(true);
747 pause->setShortcut(tr("Ctrl+P"));
748 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
749 connect(m_controller, &GameController::gamePaused, [this, pause]() {
750 pause->setChecked(true);
751
752 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
753 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
754 QPixmap pixmap;
755 pixmap.convertFromImage(currentImage.rgbSwapped());
756 m_screenWidget->setPixmap(pixmap);
757 m_screenWidget->setLockAspectRatio(3, 2);
758 });
759 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
760 m_gameActions.append(pause);
761 addControlledAction(emulationMenu, pause, "pause");
762
763 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
764 frameAdvance->setShortcut(tr("Ctrl+N"));
765 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
766 m_gameActions.append(frameAdvance);
767 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
768
769 emulationMenu->addSeparator();
770
771 m_shortcutController->addFunctions(emulationMenu, [this]() {
772 m_controller->setTurbo(true, false);
773 }, [this]() {
774 m_controller->setTurbo(false, false);
775 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
776
777 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
778 turbo->setCheckable(true);
779 turbo->setChecked(false);
780 turbo->setShortcut(tr("Shift+Tab"));
781 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
782 addControlledAction(emulationMenu, turbo, "fastForward");
783
784 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
785 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
786 ffspeed->connect([this](const QVariant& value) {
787 m_controller->setTurboSpeed(value.toFloat());
788 }, this);
789 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
790 ffspeed->setValue(QVariant(-1.0f));
791 ffspeedMenu->addSeparator();
792 for (i = 2; i < 11; ++i) {
793 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
794 }
795 m_config->updateOption("fastForwardRatio");
796
797 m_shortcutController->addFunctions(emulationMenu, [this]() {
798 m_controller->startRewinding();
799 }, [this]() {
800 m_controller->stopRewinding();
801 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
802
803 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
804 rewind->setShortcut(tr("`"));
805 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
806 m_gameActions.append(rewind);
807 addControlledAction(emulationMenu, rewind, "rewind");
808
809 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
810 frameRewind->setShortcut(tr("Ctrl+B"));
811 connect(frameRewind, &QAction::triggered, [this] () {
812 m_controller->rewind(1);
813 });
814 m_gameActions.append(frameRewind);
815 addControlledAction(emulationMenu, frameRewind, "frameRewind");
816
817 ConfigOption* videoSync = m_config->addOption("videoSync");
818 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
819 videoSync->connect([this](const QVariant& value) {
820 m_controller->setVideoSync(value.toBool());
821 }, this);
822 m_config->updateOption("videoSync");
823
824 ConfigOption* audioSync = m_config->addOption("audioSync");
825 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
826 audioSync->connect([this](const QVariant& value) {
827 m_controller->setAudioSync(value.toBool());
828 }, this);
829 m_config->updateOption("audioSync");
830
831 emulationMenu->addSeparator();
832
833 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
834 m_shortcutController->addMenu(solarMenu);
835 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
836 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
837 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
838
839 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
840 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
841 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
842
843 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
844 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
845 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
846
847 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
848 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
849 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
850
851 solarMenu->addSeparator();
852 for (int i = 0; i <= 10; ++i) {
853 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
854 connect(setSolar, &QAction::triggered, [this, i]() {
855 m_controller->setLuminanceLevel(i);
856 });
857 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
858 }
859
860 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
861 m_shortcutController->addMenu(avMenu);
862 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
863 m_shortcutController->addMenu(frameMenu, avMenu);
864 for (int i = 1; i <= 6; ++i) {
865 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
866 connect(setSize, &QAction::triggered, [this, i]() {
867 showNormal();
868 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
869 });
870 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
871 }
872 QKeySequence fullscreenKeys;
873#ifdef Q_OS_WIN
874 fullscreenKeys = QKeySequence("Alt+Return");
875#else
876 fullscreenKeys = QKeySequence("Ctrl+F");
877#endif
878 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
879
880 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
881 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
882 lockAspectRatio->connect([this](const QVariant& value) {
883 m_display->lockAspectRatio(value.toBool());
884 }, this);
885 m_config->updateOption("lockAspectRatio");
886
887 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
888 resampleVideo->addBoolean(tr("Resample video"), avMenu);
889 resampleVideo->connect([this](const QVariant& value) {
890 m_display->filter(value.toBool());
891 }, this);
892 m_config->updateOption("resampleVideo");
893
894 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
895 ConfigOption* skip = m_config->addOption("frameskip");
896 skip->connect([this](const QVariant& value) {
897 m_controller->setFrameskip(value.toInt());
898 }, this);
899 for (int i = 0; i <= 10; ++i) {
900 skip->addValue(QString::number(i), i, skipMenu);
901 }
902 m_config->updateOption("frameskip");
903
904 avMenu->addSeparator();
905
906 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
907 ConfigOption* buffers = m_config->addOption("audioBuffers");
908 buffers->connect([this](const QVariant& value) {
909 emit audioBufferSamplesChanged(value.toInt());
910 }, this);
911 buffers->addValue(tr("512"), 512, buffersMenu);
912 buffers->addValue(tr("768"), 768, buffersMenu);
913 buffers->addValue(tr("1024"), 1024, buffersMenu);
914 buffers->addValue(tr("2048"), 2048, buffersMenu);
915 buffers->addValue(tr("4096"), 4096, buffersMenu);
916 m_config->updateOption("audioBuffers");
917
918 avMenu->addSeparator();
919
920 QMenu* target = avMenu->addMenu(tr("FPS target"));
921 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
922 fpsTargetOption->connect([this](const QVariant& value) {
923 emit fpsTargetChanged(value.toFloat());
924 }, this);
925 fpsTargetOption->addValue(tr("15"), 15, target);
926 fpsTargetOption->addValue(tr("30"), 30, target);
927 fpsTargetOption->addValue(tr("45"), 45, target);
928 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
929 fpsTargetOption->addValue(tr("60"), 60, target);
930 fpsTargetOption->addValue(tr("90"), 90, target);
931 fpsTargetOption->addValue(tr("120"), 120, target);
932 fpsTargetOption->addValue(tr("240"), 240, target);
933 m_config->updateOption("fpsTarget");
934
935#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
936 avMenu->addSeparator();
937#endif
938
939#ifdef USE_PNG
940 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
941 screenshot->setShortcut(tr("F12"));
942 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
943 m_gameActions.append(screenshot);
944 addControlledAction(avMenu, screenshot, "screenshot");
945#endif
946
947#ifdef USE_FFMPEG
948 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
949 recordOutput->setShortcut(tr("F11"));
950 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
951 addControlledAction(avMenu, recordOutput, "recordOutput");
952#endif
953
954#ifdef USE_MAGICK
955 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
956 recordGIF->setShortcut(tr("Shift+F11"));
957 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
958 addControlledAction(avMenu, recordGIF, "recordGIF");
959#endif
960
961 avMenu->addSeparator();
962 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
963
964 for (int i = 0; i < 4; ++i) {
965 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
966 enableBg->setCheckable(true);
967 enableBg->setChecked(true);
968 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
969 m_gameActions.append(enableBg);
970 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
971 }
972
973 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
974 enableObj->setCheckable(true);
975 enableObj->setChecked(true);
976 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
977 m_gameActions.append(enableObj);
978 addControlledAction(videoLayers, enableObj, "enableOBJ");
979
980 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
981
982 for (int i = 0; i < 4; ++i) {
983 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
984 enableCh->setCheckable(true);
985 enableCh->setChecked(true);
986 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
987 m_gameActions.append(enableCh);
988 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
989 }
990
991 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
992 enableChA->setCheckable(true);
993 enableChA->setChecked(true);
994 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
995 m_gameActions.append(enableChA);
996 addControlledAction(audioChannels, enableChA, QString("enableChA"));
997
998 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
999 enableChB->setCheckable(true);
1000 enableChB->setChecked(true);
1001 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1002 m_gameActions.append(enableChB);
1003 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1004
1005 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1006 m_shortcutController->addMenu(toolsMenu);
1007 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1008 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1009 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1010
1011 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1012 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1013 addControlledAction(toolsMenu, overrides, "overrideWindow");
1014
1015 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1016 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1017 addControlledAction(toolsMenu, sensors, "sensorWindow");
1018
1019 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1020 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1021 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1022
1023#ifdef USE_GDB_STUB
1024 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1025 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1026 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1027#endif
1028
1029 toolsMenu->addSeparator();
1030 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1031 "settings");
1032 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1033 "shortcuts");
1034
1035 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1036 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1037 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1038
1039#ifdef BUILD_SDL
1040 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1041 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1042 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1043#endif
1044
1045 toolsMenu->addSeparator();
1046
1047 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1048 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1049 m_gameActions.append(paletteView);
1050 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1051
1052 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1053 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1054 m_gameActions.append(memoryView);
1055 addControlledAction(toolsMenu, memoryView, "memoryView");
1056
1057 ConfigOption* skipBios = m_config->addOption("skipBios");
1058 skipBios->connect([this](const QVariant& value) {
1059 m_controller->setSkipBIOS(value.toBool());
1060 }, this);
1061
1062 ConfigOption* volume = m_config->addOption("volume");
1063 volume->connect([this](const QVariant& value) {
1064 m_controller->setVolume(value.toInt());
1065 }, this);
1066
1067 ConfigOption* mute = m_config->addOption("mute");
1068 mute->connect([this](const QVariant& value) {
1069 m_controller->setMute(value.toBool());
1070 }, this);
1071
1072 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1073 rewindEnable->connect([this](const QVariant& value) {
1074 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1075 }, this);
1076
1077 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1078 rewindBufferCapacity->connect([this](const QVariant& value) {
1079 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1080 }, this);
1081
1082 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1083 rewindBufferInterval->connect([this](const QVariant& value) {
1084 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1085 }, this);
1086
1087 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1088 allowOpposingDirections->connect([this](const QVariant& value) {
1089 m_inputController.setAllowOpposing(value.toBool());
1090 }, this);
1091
1092 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1093 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1094 exitFullScreen->setShortcut(QKeySequence("Esc"));
1095 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1096
1097 foreach (QAction* action, m_gameActions) {
1098 action->setDisabled(true);
1099 }
1100}
1101
1102void Window::attachWidget(QWidget* widget) {
1103 m_screenWidget->layout()->addWidget(widget);
1104 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1105}
1106
1107void Window::detachWidget(QWidget* widget) {
1108 m_screenWidget->layout()->removeWidget(widget);
1109}
1110
1111void Window::appendMRU(const QString& fname) {
1112 int index = m_mruFiles.indexOf(fname);
1113 if (index >= 0) {
1114 m_mruFiles.removeAt(index);
1115 }
1116 m_mruFiles.prepend(fname);
1117 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1118 m_mruFiles.removeLast();
1119 }
1120 updateMRU();
1121}
1122
1123void Window::updateMRU() {
1124 if (!m_mruMenu) {
1125 return;
1126 }
1127 m_mruMenu->clear();
1128 int i = 0;
1129 for (const QString& file : m_mruFiles) {
1130 QAction* item = new QAction(file, m_mruMenu);
1131 item->setShortcut(QString("Ctrl+%1").arg(i));
1132 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1133 m_mruMenu->addAction(item);
1134 ++i;
1135 }
1136 m_config->setMRU(m_mruFiles);
1137 m_config->write();
1138 m_mruMenu->setEnabled(i > 0);
1139}
1140
1141QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1142 addHiddenAction(menu, action, name);
1143 menu->addAction(action);
1144 return action;
1145}
1146
1147QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1148 m_shortcutController->addAction(menu, action, name);
1149 action->setShortcutContext(Qt::WidgetShortcut);
1150 addAction(action);
1151 return action;
1152}
1153
1154WindowBackground::WindowBackground(QWidget* parent)
1155 : QLabel(parent)
1156{
1157 setLayout(new QStackedLayout());
1158 layout()->setContentsMargins(0, 0, 0, 0);
1159 setAlignment(Qt::AlignCenter);
1160}
1161
1162void WindowBackground::setSizeHint(const QSize& hint) {
1163 m_sizeHint = hint;
1164}
1165
1166QSize WindowBackground::sizeHint() const {
1167 return m_sizeHint;
1168}
1169
1170void WindowBackground::setLockAspectRatio(int width, int height) {
1171 m_aspectWidth = width;
1172 m_aspectHeight = height;
1173}
1174
1175void WindowBackground::paintEvent(QPaintEvent*) {
1176 const QPixmap* logo = pixmap();
1177 if (!logo) {
1178 return;
1179 }
1180 QPainter painter(this);
1181 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1182 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1183 QSize s = size();
1184 QSize ds = s;
1185 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1186 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1187 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1188 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1189 }
1190 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1191 QRect full(origin, ds);
1192 painter.drawPixmap(full, *logo);
1193}