all repos — mgba @ 57815667178964641dda561eb5378cedb19d607d

mGBA Game Boy Advance Emulator

src/gba/cheats/parv3.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include <mgba/internal/gba/cheats.h>
  7
  8#include "gba/cheats/gameshark.h"
  9#include <mgba/internal/gba/gba.h>
 10#include <mgba-util/string.h>
 11
 12const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
 13
 14static const uint8_t _par3T1[256] = {
 15	0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
 16	0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
 17	0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
 18	0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
 19	0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
 20	0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
 21	0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
 22	0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
 23	0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
 24	0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
 25	0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
 26	0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
 27	0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
 28	0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
 29	0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
 30	0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
 31};
 32
 33static const uint8_t _par3T2[256] = {
 34	0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
 35	0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
 36	0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
 37	0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
 38	0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
 39	0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
 40	0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
 41	0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
 42	0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
 43	0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
 44	0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
 45	0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
 46	0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
 47	0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
 48	0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
 49	0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
 50};
 51static uint32_t _parAddr(uint32_t x) {
 52	return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
 53}
 54
 55static void _parEndBlock(struct GBACheatSet* cheats) {
 56	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 57	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 58	if (currentBlock->repeat) {
 59		currentBlock->negativeRepeat = size - currentBlock->repeat;
 60	} else {
 61		currentBlock->repeat = size;
 62	}
 63	cheats->currentBlock = COMPLETE;
 64}
 65
 66static void _parElseBlock(struct GBACheatSet* cheats) {
 67	size_t size = mCheatListSize(&cheats->d.list) - cheats->currentBlock - 1;
 68	struct mCheat* currentBlock = mCheatListGetPointer(&cheats->d.list, cheats->currentBlock);
 69	currentBlock->repeat = size;
 70}
 71
 72static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
 73	enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
 74	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
 75	if (width > 4) {
 76		// TODO: Always false conditions
 77		return false;
 78	}
 79	if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
 80		// TODO: Codes that disable
 81		return false;
 82	}
 83
 84	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
 85	cheat->address = _parAddr(op1);
 86	cheat->width = width;
 87	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
 88	cheat->addressOffset = 0;
 89	cheat->operandOffset = 0;
 90
 91	switch (op1 & PAR3_ACTION) {
 92	case PAR3_ACTION_NEXT:
 93		cheat->repeat = 1;
 94		cheat->negativeRepeat = 0;
 95		break;
 96	case PAR3_ACTION_NEXT_TWO:
 97		cheat->repeat = 2;
 98		cheat->negativeRepeat = 0;
 99		break;
100	case PAR3_ACTION_BLOCK:
101		cheat->repeat = 0;
102		cheat->negativeRepeat = 0;
103		if (cheats->currentBlock != COMPLETE) {
104			_parEndBlock(cheats);
105		}
106		cheats->currentBlock = mCheatListIndex(&cheats->d.list, cheat);
107		break;
108	}
109
110	switch (condition) {
111	case PAR3_COND_OTHER:
112		// We shouldn't be able to get here
113		mLOG(CHEATS, ERROR, "Unexpectedly created 'other' PARv3 code");
114		cheat->type = CHEAT_IF_LAND;
115		cheat->operand = 0;
116		break;
117	case PAR3_COND_EQ:
118		cheat->type = CHEAT_IF_EQ;
119		break;
120	case PAR3_COND_NE:
121		cheat->type = CHEAT_IF_NE;
122		break;
123	case PAR3_COND_LT:
124		cheat->type = CHEAT_IF_LT;
125		break;
126	case PAR3_COND_GT:
127		cheat->type = CHEAT_IF_GT;
128		break;
129	case PAR3_COND_ULT:
130		cheat->type = CHEAT_IF_ULT;
131		break;
132	case PAR3_COND_UGT:
133		cheat->type = CHEAT_IF_UGT;
134		break;
135	case PAR3_COND_AND:
136		cheat->type = CHEAT_IF_AND;
137		break;
138	}
139	return true;
140}
141
142static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
143	int romPatch = -1;
144	struct mCheat* cheat;
145	switch (op2 & 0xFF000000) {
146	case PAR3_OTHER_SLOWDOWN:
147		// TODO: Slowdown
148		mLOG(CHEATS, STUB, "Unimplemented PARv3 slowdown");
149		return false;
150	case PAR3_OTHER_BUTTON_1:
151		cheat = mCheatListAppend(&cheats->d.list);
152		cheat->type = CHEAT_IF_BUTTON;
153		cheat->repeat = 1;
154		cheat->negativeRepeat = 0;
155		cheat = mCheatListAppend(&cheats->d.list);
156		cheat->type = CHEAT_ASSIGN;
157		cheat->width = 1;
158		cheat->repeat = 1;
159		cheat->address = _parAddr(op2);
160		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
161		break;
162	case PAR3_OTHER_BUTTON_2:
163		cheat = mCheatListAppend(&cheats->d.list);
164		cheat->type = CHEAT_IF_BUTTON;
165		cheat->repeat = 1;
166		cheat->negativeRepeat = 0;
167		cheat = mCheatListAppend(&cheats->d.list);
168		cheat->type = CHEAT_ASSIGN;
169		cheat->width = 2;
170		cheat->repeat = 1;
171		cheat->address = _parAddr(op2);
172		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
173		break;
174	case PAR3_OTHER_BUTTON_4:
175		cheat = mCheatListAppend(&cheats->d.list);
176		cheat->type = CHEAT_IF_BUTTON;
177		cheat->repeat = 1;
178		cheat->negativeRepeat = 0;
179		cheat = mCheatListAppend(&cheats->d.list);
180		cheat->type = CHEAT_ASSIGN;
181		cheat->width = 4;
182		cheat->repeat = 1;
183		cheat->address = _parAddr(op2);
184		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
185		break;
186	case PAR3_OTHER_PATCH_1:
187		romPatch = 0;
188		break;
189	case PAR3_OTHER_PATCH_2:
190		romPatch = 1;
191		break;
192	case PAR3_OTHER_PATCH_3:
193		romPatch = 2;
194		break;
195	case PAR3_OTHER_PATCH_4:
196		romPatch = 3;
197		break;
198	case PAR3_OTHER_ENDIF:
199		if (cheats->currentBlock != COMPLETE) {
200			_parEndBlock(cheats);
201			return true;
202		}
203		return false;
204	case PAR3_OTHER_ELSE:
205		if (cheats->currentBlock != COMPLETE) {
206			_parElseBlock(cheats);
207			return true;
208		}
209		return false;
210	case PAR3_OTHER_FILL_1:
211		cheat = mCheatListAppend(&cheats->d.list);
212		cheat->type = CHEAT_ASSIGN;
213		cheat->address = _parAddr(op2);
214		cheat->width = 1;
215		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
216		break;
217	case PAR3_OTHER_FILL_2:
218		cheat = mCheatListAppend(&cheats->d.list);
219		cheat->type = CHEAT_ASSIGN;
220		cheat->address = _parAddr(op2);
221		cheat->width = 2;
222		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
223		break;
224	case PAR3_OTHER_FILL_4:
225		cheat = mCheatListAppend(&cheats->d.list);
226		cheat->type = CHEAT_ASSIGN;
227		cheat->address = _parAddr(op2);
228		cheat->width = 4;
229		cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
230		break;
231	}
232	if (romPatch >= 0) {
233		struct mCheatPatch* patch = mCheatPatchListAppend(&cheats->d.romPatches);
234		patch->address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
235		patch->applied = false;
236		patch->check = false;
237		patch->width = 2;
238		cheats->incompletePatch = patch;
239	}
240	return true;
241}
242
243bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
244	if (cheats->incompletePatch) {
245		cheats->incompletePatch->value = op1;
246		cheats->incompletePatch = NULL;
247		return true;
248	}
249	if (cheats->incompleteCheat != COMPLETE) {
250		struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
251		incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - incompleteCheat->width) * 8));
252		if (cheats->incompleteCheat > 0) {
253			struct mCheat* lastCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat - 1);
254			if (lastCheat->type == CHEAT_IF_BUTTON) {
255				cheats->incompleteCheat = COMPLETE;
256				return true;
257			}
258		}
259		incompleteCheat->operandOffset = op2 >> 24;
260		incompleteCheat->repeat = (op2 >> 16) & 0xFF;
261		incompleteCheat->addressOffset = (op2 & 0xFFFF) * incompleteCheat->width;
262		cheats->incompleteCheat = COMPLETE;
263		return true;
264	}
265
266	if (op2 == 0x001DC0DE) {
267		return true;
268	}
269
270	switch (op1) {
271	case 0x00000000:
272		return _addPAR3Special(cheats, op2);
273	case 0xDEADFACE:
274		GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
275		return true;
276	}
277
278	if (op1 >> 24 == 0xC4) {
279		if (cheats->hook) {
280			return false;
281		}
282		cheats->hook = malloc(sizeof(*cheats->hook));
283		cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 2));
284		cheats->hook->mode = MODE_THUMB;
285		cheats->hook->refs = 1;
286		cheats->hook->reentries = 0;
287		return true;
288	}
289
290	if (op1 & PAR3_COND) {
291		return _addPAR3Cond(cheats, op1, op2);
292	}
293
294	int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
295	struct mCheat* cheat = mCheatListAppend(&cheats->d.list);
296	cheat->address = _parAddr(op1);
297	cheat->operandOffset = 0;
298	cheat->addressOffset = 0;
299	cheat->repeat = 1;
300
301	switch (op1 & PAR3_BASE) {
302	case PAR3_BASE_ASSIGN:
303		cheat->type = CHEAT_ASSIGN;
304		cheat->addressOffset = width;
305		if (width < 4) {
306			cheat->repeat = (op2 >> (width * 8)) + 1;
307		}
308		break;
309	case PAR3_BASE_INDIRECT:
310		cheat->type = CHEAT_ASSIGN_INDIRECT;
311		if (width < 4) {
312			cheat->addressOffset = (op2 >> (width * 8)) * width;
313		}
314		break;
315	case PAR3_BASE_ADD:
316		cheat->type = CHEAT_ADD;
317		break;
318	case PAR3_BASE_OTHER:
319		width = ((op1 >> 24) & 1) + 1;
320		cheat->type = CHEAT_ASSIGN;
321		cheat->address = BASE_IO | (op1 & OFFSET_MASK);
322		break;
323	}
324	if (op1 & 0x01000000 && (op1 & 0xFE000000) != 0xC6000000) {
325		return false;
326	}
327
328
329	cheat->width = width;
330	cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
331	return true;
332}
333
334bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
335	uint32_t o1 = op1;
336	uint32_t o2 = op2;
337	char line[18] = "XXXXXXXX XXXXXXXX";
338	snprintf(line, sizeof(line), "%08X %08X", op1, op2);
339
340	switch (set->gsaVersion) {
341	default:
342		GBACheatSetGameSharkVersion(set, GBA_GS_PARV3);
343	// Fall through
344	case GBA_GS_PARV3:
345		GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
346	// Fall through
347	case GBA_GS_PARV3_RAW:
348		return GBACheatAddProActionReplayRaw(set, o1, o2);
349	}
350	return false;
351}
352
353bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
354	uint32_t op1;
355	uint32_t op2;
356	line = hex32(line, &op1);
357	if (!line) {
358		return false;
359	}
360	while (*line == ' ') {
361		++line;
362	}
363	line = hex32(line, &op2);
364	if (!line) {
365		return false;
366	}
367	return GBACheatAddProActionReplay(cheats, op1, op2);
368}
369
370int GBACheatProActionReplayProbability(uint32_t op1, uint32_t op2) {
371	int probability = 0;
372	if (op2 == 0x001DC0DE) {
373		return 0x100;
374	}
375	if (op1 == 0xDEADFACE && !(op2 & 0xFFFF0000)) {
376		return 0x100;
377	}
378	if (!op1) {
379		probability += 0x40;
380		uint32_t address = _parAddr(op2);
381		switch (op2 & 0xFE000000) {
382		case PAR3_OTHER_FILL_1:
383		case PAR3_OTHER_FILL_2:
384		case PAR3_OTHER_FILL_4:
385			probability += GBACheatAddressIsReal(address);
386			break;
387		case PAR3_OTHER_PATCH_1:
388		case PAR3_OTHER_PATCH_2:
389		case PAR3_OTHER_PATCH_3:
390		case PAR3_OTHER_PATCH_4:
391			// TODO: Detect ROM address
392			break;
393		case PAR3_OTHER_END:
394		case PAR3_OTHER_SLOWDOWN:
395		case PAR3_OTHER_BUTTON_1:
396		case PAR3_OTHER_BUTTON_2:
397		case PAR3_OTHER_BUTTON_4:
398		case PAR3_OTHER_ENDIF:
399		case PAR3_OTHER_ELSE:
400			if (op2 & 0x01000000) {
401				probability -= 0x40;
402			}
403			break;
404		default:
405			probability -= 0x40;
406			break;
407		}
408		return probability;
409	}
410	int width = ((op1 & PAR3_WIDTH) >> (PAR3_WIDTH_BASE - 3));
411	if (op1 & PAR3_COND) {
412		probability += 0x20;
413		if (width >= 24) {
414			return 0;
415		}
416		if (op2 & ~((1 << width) - 1)) {
417			probability -= 0x10;
418		}
419	} else {
420		uint32_t address = _parAddr(op1);
421		probability += 0x20;
422		switch (op1 & PAR3_BASE) {
423		case PAR3_BASE_ADD:
424			if (op2 & ~((1 << width) - 1)) {
425				probability -= 0x10;
426			}
427			// Fall through
428		case PAR3_BASE_ASSIGN:
429		case PAR3_BASE_INDIRECT:
430			probability += GBACheatAddressIsReal(address);
431			if (op1 & 0x01000000) {
432				return 0;
433			}
434			break;
435		case PAR3_BASE_OTHER:
436			break;
437		}
438	}
439	return probability;
440}