CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
8 - GBA: Deinit savegame when unloading a ROM
9 - GBA: Fix BIOS check on big endian
10 - Libretro: Fix a memory leak with the render buffer
11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
12Misc:
13 - Qt: Window size command line options are now supported
14 - Qt: Increase usability of key mapper
15 - GBA Memory: Use a dynamically sized mask for ROM memory
16 - Qt: Remove useless help icons in dialogs
17 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
18 - SDL: Support fullscreen in SDL 1.2
19 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
20 - GBA: Better memory handling with PNG savestates
21 - GBA Audio: Allow GBAAVStream to have no video callback
22 - ARM7: Force disable LTO on two files to work around a GCC bug
23 - Libretro: Use anonymous memory mappers for large blocks of memory
24 - Qt: Add 'Apply' button to settings window
25
260.3.0: (2015-08-16)
27Features:
28 - Ability to hide individual background layers, or OBJs
29 - Ability to mute individual audio channels
30 - Palette viewer and exporter
31 - Volume control
32 - More shortcuts are editable (e.g. quick save/load)
33 - Rewind now shows the frame after rewinding
34 - Import/Export of GameShark/Action Replay snapshots
35 - Add "Step backwards" item for single increment rewind
36 - Deadzone estimation for game controllers
37 - Analog inputs can be used for shortcuts
38 - Menu items for specific solar sensor brightness levels
39 - Remappable controls for tilt and gyroscope sensors
40 - Status messages for actions taken while a game is running (e.g. save/load state)
41 - Memory inspector
42 - Screensaver can now be suspended while a game is running
43 - Load/save the most recent savestate slot
44 - Support varible speed (PWM) rumble
45 - Ability to cap fast forward speed
46 - Finer control over FPS target
47 - Holdable shortcut for rewinding one frame at a time
48 - Ability to boot directly into the BIOS
49 - Preliminary support for yanking out the game pak while a game is running
50 - Thumb-drive mode by putting a file called portable.ini in the same folder
51 - Configurable display driver, between software and OpenGL
52 - Undo-able savestate loading and saving
53 - Controller profiles now store shortcut settings
54 - Default controller profiles for several common controllers
55 - Libretro now supports BIOS, rumble and solar sensor
56 - Implement BIOS call Stop, for sleep mode
57 - Automatically load patches, if found
58 - Improved video synchronization
59 - Configurable audio output sample rate
60Bugfixes:
61 - ARM7: Fix SWI and IRQ timings
62 - ARM7: Fix Thumb MUL timing
63 - ARM7: Fix timing of multiplies to use N cycles
64 - ARM7: ARMHotplugDetach should call deinit
65 - Debugger: Fix use-after-free in breakpoint clearing code
66 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
67 - GBA: Cap audio FIFO read size during deserialization
68 - GBA: Check for corrupted savestates when loading
69 - GBA: Check for improperly sized savestates when loading
70 - GBA: Check for savestates made from differently sized ROMs
71 - GBA: Fix calls to endian-independent loadstores
72 - GBA: Fix timing of reading from timer registers
73 - GBA: Ensure cycles never go negative
74 - GBA Audio: Force audio FIFOs to 32-bit
75 - GBA Audio: Fix audio pitch changing when adjusting buffer size
76 - GBA Audio: Fix sample order in audio channel 3
77 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
78 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
79 - GBA Memory: Improve Thumb open bus behavior
80 - GBA Memory: Fix potential DMA issue when loading a savestate
81 - GBA Memory: Fix load/store multiple video memory waitstates
82 - GBA SIO: Fix reseting when there are SIO devices attached
83 - GBA Video: Blended sprites should never have other effects applied
84 - GBA Video: Fix out-of-bounds tiles in mosaic
85 - GBA Video: Fix windows not affecting sprites
86 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
87 - GBA Video: Fix timing on first scanline
88 - Qt: Better cleanup when a game crashes
89 - Qt: Fix open ROM dialog filtering for archive formats
90 - Qt: Cap the maximum number of multiplayer windows
91 - Qt: Fix maximum year in sensor override
92 - Qt: Fix window being too tall after exiting fullscreen
93 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
94 - Qt: Fix analog buttons not getting unmapped
95 - Qt: Fix passing command line options
96 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
97 - SDL: Fix SDL build when OpenGL is missing
98 - Util: Allow loading IPS patches that grow the ROM
99 - VFS: Fix resource leaks if some allocations fail
100 - VFS: Fix line-reading to return proper values
101 - Video: Fix an issue with very long filenames
102 - Util: Fix formatting of floats
103Misc:
104 - All: Add --help flag for command line programs
105 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
106 - All: Enable static linking for Windows
107 - All: Enable static linking for OS X
108 - All: Threads are now named
109 - All: Proper handling of Unicode file paths
110 - ARM7: Add emulation for Undefined CPU mode
111 - ARM7: Reduce the size of the Thumb instruction table
112 - GBA: Add status log level
113 - GBA: GBARewind now returns how many states it has rewound
114 - GBA: SIO logging layer
115 - GBA BIOS: Stub out SoundBias
116 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
117 - GBA: Don't include GBACLIDebugger struct unless needed
118 - GBA: Savedata is now synced shortly after data finishes being written
119 - GBA: Process multiple timer events at once, if necessary
120 - GBA Audio: Implement audio reset for channels A/B
121 - GBA Audio: Process multiple audio events at once, if necessary
122 - GBA Hardware: Backport generic RTC source into core
123 - GBA Input: Allow axes and buttons to be mapped to the same key
124 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
125 - GBA SIO: Add a dummy driver for Normal mode
126 - GBA Thread: Add functionality for running callbacks on the GBA thread
127 - GBA Thread: Split GBASync into a separate file
128 - GBA Video: Refactor software renderer into separate files
129 - GBA Video: Slightly optimize mode 0 mosaic rendering
130 - Debugger: Free watchpoints in addition to breakpoints
131 - Qt: Handle saving input settings better
132 - Qt: Move GL frame drawing back onto its own thread
133 - Qt: Fast forward (held) option moved from Other to Emulation menu
134 - Qt: Show version info in window title
135 - Qt: Migrate multiplayer window handling into GBAApp
136 - Qt: Unified file opening and saving with last location
137 - Qt: Fix windows being resizable when they shouldn't have been
138 - Qt: Only hide cursor in full screen
139 - Qt: Replace pause-after-frame mutex with an atomic
140 - Qt: Add application icon and XDG desktop files
141 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
142 - Qt: Don't save window size when entering fullscreen
143 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
144 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
145 - Qt: Increase usability of key mapper
146 - Qt: Show checkmark for window sizes
147 - Qt: Set window path to loaded ROM
148 - Perf: Ability to load savestates immediately on launch
149 - SDL: Properly check for initialization
150 - SDL: Clean up initialization functions
151 - SDL: Clean up GL context
152 - Util: Allow disabling the threading code entirely
153 - VFS: Add sync method to force syncing with backing
154
1550.2.1: (2015-05-13)
156Bugfixes:
157 - All: Fix sanitize-deb script not cleaning up after itself
158 - All: Fix dependencies for libavcodec on Debian-derived platforms
159 - ARM7: Handle writeback for PC in addressing modes 2 and 3
160 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
161 - ARM7: Fix ARM multiply instructions when PC is a destination register
162 - Debugger: Fix use-after-free in breakpoint clearing code
163 - Debugger: Fix boundary conditions in tab completion
164 - GBA: Fix timers not updating timing when writing to only the reload register
165 - GBA: Fix rewind boundary conditions
166 - GBA: Add initial I/O register settings for background matrix registers
167 - GBA: Fix hang when loading a savestate if sync to video is enabled
168 - GBA: Handle out-of-bounds I/O access
169 - GBA: Fix bounds-checking on EEPROM access
170 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
171 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
172 - GBA Memory: Allow SRAM to be 64kB
173 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
174 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
175 - GBA Video: Fix second frame mode 5
176 - Perf: Fix race condition if a game crashes immediately on start
177 - Qt: Fix Display object leak when closing a window
178 - Qt: Fix .deb dependencies
179 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
180 - Qt: Fix window not regaining focus after exiting savestate window
181 - Qt: Fix regression where video would not record if the game had already started
182 - Qt: Fix potential crash if a gamepad causes focus to change
183 - Qt: Fix controller axis querying
184 - Qt: Fix multiplayer windows opening as the wrong size
185 - Qt: Fix controllers sometimes not loading the right profile
186 - SDL: Fix boundary conditions for joystick adjustments
187 - SDL: Allocate properly sized input maps
188 - SDL: Fix potential build issues when Qt and SDL2 are in use
189 - Util: Fix resource leak in UTF-8 handling code
190 - Util: Fix a null-pointer issue when attempting to delete a key
191 - VFS: Fix resource leaks if some allocations fail
192 - Video: Fix an issue with very long filenames
193Misc:
194 - GBA Memory: Soft-crash if jumping past the end of a ROM
195 - Qt: Show multiplayer numbers in window title
196 - Qt: Solar sensor can have shortcuts set
197
1980.2.0: (2015-04-03)
199Features:
200 - Support for gamepad axes, e.g. analog sticks or triggers
201 - Add scale presets for up to 6x
202 - Settings window
203 - Bilinear resampling option
204 - Add option to skip BIOS start screen
205 - List of recently opened games
206 - Support for games using the Solar Sensor
207 - Better audio resampling via blip-buf
208 - Game Pak overrides dialog for setting savetype and sensor values
209 - Support for games using the tilt sensor
210 - Remappable shortcuts for keyboard and gamepad
211 - Rewinding of emulation
212 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
213 - Support IPv6
214 - Save directory of last loaded file
215 - Support BPS patches
216 - Automatically detect and optimize out idle loops
217 - Configurable game overrides
218 - Support loading 7-Zip files
219 - Drag and drop game loading
220 - Cheat code support
221 - Runtime configurable audio driver
222 - Libretro core for use with RetroArch and other front-ends
223 - Controller profiles for setting different bindings for different controllers
224 - Ability to lock aspect ratio
225 - Local link cable support
226 - Ability to switch which game controller is in use per instance
227 - Ability to prevent opposing directional input
228 - Warning dialog if an unimplemented BIOS feature is called
229 - Debugger: Add CLI "frame", frame advance command
230 - Debugger: Add CLI functions for writing to memory
231 - Debugger: Add CLI functions for examining memory regions
232 - Debugger: Add CLI function for writing a register
233Bugfixes:
234 - ARM7: Extend prefetch by one stage
235 - ARM7: Fix cycle counting for loads
236 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
237 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
238 - GBA: Initialize gba.sync to null
239 - GBA: Fix timer initialization
240 - GBA Audio: Support 16-bit writes to FIFO audio
241 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
242 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
243 - GBA BIOS: Fix BIOS prefetch after reset
244 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
245 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
246 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
247 - GBA Memory: Fix I cycles that had been moved to ARM7 core
248 - GBA Memory: Fix cycle counting for 32-bit load/stores
249 - GBA RR: Fix fallthrough error when reading tags from a movie
250 - GBA Thread: Fix possible hang when loading an archive
251 - GBA Thread: Fix possible deadlock in video sync
252 - Perf: Fix crash when the GBA thread fails to start
253 - Qt: Fix crash starting a GDB stub if a game isn't loaded
254 - Qt: Fix crash when adjusting settings after closing a game
255 - Qt: Fix crash when starting GDB stub after closing a game
256 - Qt: Fix patch loading while a game is running
257 - Qt: Fix crash when loading a game after stopping GDB server
258 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
259 - Qt: Fix crash when attempting to pause if a game is not running
260 - SDL: Properly clean up if a game doesn't launch
261 - Util: Fix sockets on Windows
262Misc:
263 - All: Enable link-time optimization
264 - Debugger: Watchpoints now work on STM/LDM instructions
265 - Debugger: Clean up GDB stub network interfacing
266 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
267 - Debugger: Merge Thumb BL instructions when disassembling
268 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
269 - Debugger: Watchpoints now report address watched (fixes #68)
270 - Debugger: Add support for soft breakpoints
271 - Debugger: Make I/O register names be addresses instead of values
272 - Debugger: Rename read/write commands
273 - GBA: Improve accuracy of event timing
274 - GBA: Add API for getting Configuration structs for overrides and input
275 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
276 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
277 - GBA: Move A/V stream interface into core
278 - GBA: Savestates now take into account savedata state machines (fixes #109)
279 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
280 - GBA Memory: Simplify memory API and use fixed bus width
281 - GBA Thread: Make GBASyncWaitFrameStart time out
282 - GBA Video: Start video at the last scanline instead of the first
283 - Qt: Optimize logo drawing
284 - Qt: Move frame upload back onto main thread
285 - Qt: Remember window position
286 - Qt: Double-clicking on the window toggles full screen
287 - Util: Use proper locale for reading and writing float values
288
2890.1.1: (2015-01-24)
290Bugfixes:
291 - ARM7: Fix LDM writeback to a register already written
292 - GBA: Fix timers 2 and 3 updating incorrectly
293 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
294 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
295 - GBA Audio: Properly initialize audio FIFO channels
296 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
297 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
298 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
299 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
300 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
301 - GBA BIOS: Fix HuffUnComp boundary conditions
302 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
303 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
304 - GBA Memory: Filter out top nybble of DMA addresses
305 - GBA Memory: Properly bounds-check VRAM accesses
306 - GBA Memory: Fix initial DMA state
307 - GBA Thread: Allow halted games to exit cleanly
308 - GBA Video: Fix blend issues with obscured middle layers
309 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
310 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
311 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
312 - GBA Video: Fix sprite boundary conditions with mosaic
313 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
314 - Qt: Fix issue with set frame sizes being the wrong height
315 - Qt: Fix emulator crashing when full screen if a game is not running
316 - Qt: Fix window focus issues
317 - Qt: Properly set default video recording settings
318 - Qt: Fix a race condition when a game crashes immediately
319 - Qt: Fix some cases where key mapping can break if focus is adjusted
320 - Qt: Fix crash if a game pauses before any frames are shown
321 - Debugger: Negative PC-relative loads now properly subtract the offset
322 - Debugger: Align PC-relative loads in Thumb
323 - Debugger: Fix watchpoints triggering too late
324 - Debugger: Fix binary print putting spaces between digits
325 - Video: Ensure FFmpeg encoder has audio frames
326 - Video: Fix uncompressed PCM audio recording
327 - Video: Fix FFmpeg crashing when the file extension is wrong
328 - Util: Fix SOCKET_FAILED macro
329Misc:
330 - GBA: Exit cleanly on FATAL if the port supports it
331 - GBA Memory: Implement 16- and 32-bit loads from SRAM
332 - Qt: Disable sync to video by default
333 - Qt: Handle a game crash without crashing
334 - Qt: Set default log level to FATAL, ERROR and WARN
335 - Qt: Clarify some phrasing in the menus
336 - Qt: Clear active buttons when focus is lost
337
3380.1.0: (2014-12-13)
339 - Initial release