all repos — mgba @ 57c127589067d0b6e94083043134c2e5ac732449

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11Bugfixes:
 12 - SDL: Fix axes being mapped wrong
 13 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 14 - Util: Fix realloc semantics in utf16to8
 15 - PSP2: Fix GPU crash while exiting
 16 - PSP2: Fix VSync
 17 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 18 - GBA Serialize: Savestates now properly store prefetch
 19 - PSP2: Fix accelerometer range
 20 - PSP2: Actually load screen mode setting
 21 - Qt: Fix bug in software renderer scaling
 22 - Debugger: Fix GDB breakpoints
 23 - Wii: Fix framelimiting after a slowdown
 24 - PSP2: Fix gyroscope direction
 25 - Qt: Fix hanging key press after disabling autofire
 26 - PSP2: Delete threads after they return
 27 - GBA Video: WIN0/1 take priority over OBJWIN
 28 - PSP2: Fix mapping/unmapping from not at 0
 29Misc:
 30 - 3DS: Use blip_add_delta_fast for a small speed improvement
 31 - OpenGL: Log shader compilation failure
 32 - Qt: Remove some C99isms from C++ code
 33 - Windows: Add native VDir support
 34 - All: Add QUIET parameter to silence CMake
 35 - ARM7: Support forcing Thumb mode via MSR
 36 - ARM7: Flush prefetch cache when loading CPSR via MSR
 37 - OpenGL: Add texSize uniform
 38 - ARM7: Clean up instruction decoding for future expandability
 39 - Qt: Make -g flag work in Qt build
 40 - Qt: Simplify OpenGL context creation
 41 - Debugger: Support register and memory writes via GDB stub
 42 - GBA Audio: Force audio DMAs to not increment destination
 43 - Qt: Thread startup improvements
 44 - 3DS: Allow UTF-16 filenames
 45 - 3DS: Port to using citro3D
 46 - 3DS: Use system font for menus
 47 - PSP2: Use system font for menus
 48 - All: Faster memory read/write
 49 - Qt: Make audio channel/video layer options shortcut mappable
 50 - GBA Memory: Optimize stalling behavior
 51 - 3DS: Attempt to use Core 2 for threads
 52 - GUI: Screenshot dimensions are now passed through
 53 - GUI: Add back logging
 54 - PSP2: Add rumble for PS TV
 55 - PSP2: Add fit-to-height screen mode
 56 - GBA Video: Remove old slow path fallback
 57 - GBA Video: Optimize sprite drawing
 58 - GBA BIOS: Use custom ArcTan, not relying on OS
 59 - PSP2: Sync files per descriptor
 60 - GBA Savedata: Add realistic timing for EEPROM
 61 - GBA Video: Optimize mode 0 rendering
 62 - Qt: Remove default autofire mappings
 63
 640.4.1: (2016-07-11)
 65Bugfixes:
 66 - All: Fix several file handle leaks
 67 - All: Fix instruction tables getting zeroed when linking sometimes
 68 - ARM7: Fix flags on SBC/RSC
 69 - ARM7: Fix setting spsr privilege bits when spsr is empty
 70 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 71 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 72 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 73 - GBA Memory: Fix executing code from OBJ region of VRAM
 74 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 75 - GBA Serialize: Fix loading savegames from savestates
 76 - OpenGL: Correct boolean vector strcmp strings for uniforms
 77 - Qt: Fix sending gameStopped twice
 78 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 79 - Qt: Fix initial state of key mapping
 80 - Qt: Initialize m_useBios
 81 - SDL: Fix joystick initialization on BSD
 82 - SDL: Fix potential joystick crash in games with rumble
 83 - SDL: Fix SDL 1.2 build
 84 - SDL: Fix sporadic crash when deinitializing audio
 85 - Shaders: Fix AGS-001 shader with some bad drivers
 86 - Util: Use closesocket on Windows
 87 - Util: Fix socket bind addresses
 88 - VFS: Fix reading 7z archives without rewinding first
 89 - VFS: VFileFromFD should not open directories
 90 - Wii: Fix tilting direction
 91 - Util: Fix realloc semantics in utf16to8
 92Misc:
 93 - All: Allow use of external minizip library
 94 - Debugger: CLI debugger now exits when end-of-stream is reached
 95 - FFmpeg: Update dependencies on Ubuntu
 96 - GBA: Slightly optimize GBAProcessEvents
 97 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 98 - GBA Video: Null renderer should return proper register values
 99 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
100 - Qt: Add preset for DualShock 4
101 - Qt: Update 360 input profile on OS X to reflect newer drivers
102 - Qt: Remove use of NaN
103 - Qt: Canonicalize file paths when loading games
104 - Qt: Add refresh button to controller editing
105 - SDL: Remove default gamepad mappings
106 - Util: Fix intermittent build failure on OS X
107 - VFS: VFile.sync now updates modified time
108
1090.4.0: (2016-02-02)
110Features:
111 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
112 - I/O viewer
113 - Booting of multiboot images
114 - Customization of GIF recording
115 - Libretro: Cheat code support
116 - Support for GLSL shaders
117 - ROM information view
118 - Support for VBA-style cheat codes
119 - Savestates now store creation timestamps
120 - Key autofire
121 - Libretro: Allow blocking opposing directional input
122 - OpenEmu core for OS X
123 - Libretro: Settings for using BIOS and skipping intro
124 - Libretro: Customizable idle loop removal
125 - Implemented cycle counting for sprite rendering
126 - Cleaner, unified settings window
127 - Added a setting for pausing when the emulator is not in focus
128 - Customizable paths for save games, save states, screenshots and patches
129 - Controller hotplugging
130 - Ability to store save games and active cheats within savestates
131Bugfixes:
132 - ARM7: Fix sign of unaligned LDRSH
133 - ARM7: Fix decoding of some ARM ALU instructions with shifters
134 - Debugger: Fix watchpoints in gdb
135 - GBA: Fix warnings when creating and loading savestates
136 - GBA: Fix Iridion II savetype
137 - GBA BIOS: Fix misaligned CpuSet
138 - GBA Cheats: Fix cheats setting the Action Replay version
139 - GBA Hardware: Fix GPIO on big endian
140 - GBA Memory: Fix DMA register writing behavior
141 - GBA Memory: Fix DMAs triggering two cycles early
142 - Libretro: Fix aspect ratio
143 - Qt: Fix some potential crashes with the gamepad mapping
144 - Qt: Fix keys being mapped incorrectly when loading configuration file
145 - Util: Fix PowerPC PNG read/write pixel order
146 - Util: Fix excessive memory allocation when decoding a PNG
147 - VFS: Fix VFileReadline and remove _vfdReadline
148Misc:
149 - All: Improved PowerPC support
150 - All: Fix some undefined behavior warnings
151 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
152 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
153 - GBA: Implement bad I/O register loading
154 - GBA: Allow jumping to OAM and palette RAM
155 - GBA BIOS: Finish implementing RegisterRamReset
156 - GBA Config: Add "override" layer for better one-time configuration
157 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
158 - GBA Memory: Use a dynamically sized mask for ROM memory
159 - GBA Memory: Implement several unimplemented memory access types
160 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
161 - GBA RR: Starting from savestate now embeds the savegame
162 - GBA RR: Add preliminary SRAM support for VBM loading
163 - GBA RR: Add support for resets in movies
164 - GBA Video: Remove lastHblank, as it is implied
165 - Libretro: Use anonymous memory mappers for large blocks of memory
166 - Libretro: Add install target for libretro core
167 - Qt: Window size command line options are now supported
168 - Qt: Increase usability of key mapper
169 - Qt: Add 'Apply' button to settings window
170 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
171 - Qt: Allow use of modifier keys as input
172 - Qt: Optimize log viewer
173 - Qt: Added button for breaking into the GDB debugger
174 - Qt: Add box for showing duration of rewind
175 - SDL: Support fullscreen in SDL 1.2
176 - SDL: Allow GBASDLAudio to be used without a thread context
177 - Util: Use VFile for configuration
178 - Util: Add MutexTryLock
179
1800.3.2: (2015-12-16)
181Bugfixes:
182 - ARM7: Fix STRT/STRBT
183 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
184 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
185 - Libretro: Fix problems with rumble not turning off
186 - GBA: Fix idle skip state being retained between games
187 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
188 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
189 - GBA BIOS: Fix Sqrt sign
190 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
191 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
192 - GBA Memory: Fix DMA behavior for SRAM accesses
193 - GBA Memory: Fix Store8 to OBJ VRAM
194 - GBA Memory: Fix alignment of LDM/STM on SRAM
195 - GBA Memory: Fix unaligned out-of-bounds ROM loads
196 - GBA Memory: Fix timing of DMAs
197 - GBA Video: Fix _mix for 15-bit color
198 - GBA Video: Fix OAM and palette initialization
199 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
200 - Qt: Use safer isLoaded check in GameController
201 - Qt: Fix a race condition in PainterGL that could lead to a crash
202 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
203 - Qt: Fix font size in memory viewer
204 - Qt: Fix a crash in the memory viewer
205 - Qt: Add additional checks in CheatModel to prevent crashes
206 - Qt: Fix race condition with setting sample rate
207 - Qt: Fix crash when closing multiplayer windows
208 - Qt: Fix resetting while paused
209Misc:
210 - GBA Audio: Implement missing flags on SOUNDCNT_X register
211 - Qt: Add mute option to menu
212
2130.3.1: (2015-10-24)
214Bugfixes:
215 - ARM7: Fix instruction decoding of Thumb shifts
216 - GBA: Deinit savegame when unloading a ROM
217 - GBA: Fix BIOS check on big endian
218 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
219 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
220 - GBA Audio: Fix audio channels being silenced at the wrong time
221 - GBA Memory: Fix bad BIOS Load16 on big endian
222 - GBA Memory: Fix bad Load8 on big endian
223 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
224 - GBA Video: Fix edge case with sprite blend modes and semitransparency
225 - GBA Video: Fix objwin and blending interaction on sprites
226 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
227 - Libretro: Fix a memory leak with the render buffer
228 - Qt: Windows no longer spawn in the top left on first launch
229 - Qt: Fix install path of XDG desktop file with DESTDIR
230 - Qt: Fix drag and drop on Windows
231 - Qt: Reenable double buffering, as disabling it broke some Windows configs
232 - VFS: Fix return values of VFileFILE.read and .write
233Misc:
234 - All: Reset next event to cycles instead of zero to interrupt
235 - All: Add --version flag
236 - ARM7: Force disable LTO on two files to work around a GCC bug
237 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
238 - GBA: Better memory handling with PNG savestates
239 - GBA: Additional savestate sanity checks
240 - GBA: Check for cycle count being too high
241 - GBA Audio: Allow GBAAVStream to have no video callback
242 - GBA BIOS: Implement RegisterRamReset for SIO registers
243 - Qt: Remove useless help icons in dialogs
244 - Qt: Prevent savestate window from opening while in multiplayer
245 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
246 - Qt: Dropping multiplayer windows works more cleanly now
247
2480.3.0: (2015-08-16)
249Features:
250 - Ability to hide individual background layers, or OBJs
251 - Ability to mute individual audio channels
252 - Palette viewer and exporter
253 - Volume control
254 - More shortcuts are editable (e.g. quick save/load)
255 - Rewind now shows the frame after rewinding
256 - Import/Export of GameShark/Action Replay snapshots
257 - Add "Step backwards" item for single increment rewind
258 - Deadzone estimation for game controllers
259 - Analog inputs can be used for shortcuts
260 - Menu items for specific solar sensor brightness levels
261 - Remappable controls for tilt and gyroscope sensors
262 - Status messages for actions taken while a game is running (e.g. save/load state)
263 - Memory inspector
264 - Screensaver can now be suspended while a game is running
265 - Load/save the most recent savestate slot
266 - Support varible speed (PWM) rumble
267 - Ability to cap fast forward speed
268 - Finer control over FPS target
269 - Holdable shortcut for rewinding one frame at a time
270 - Ability to boot directly into the BIOS
271 - Preliminary support for yanking out the game pak while a game is running
272 - Thumb-drive mode by putting a file called portable.ini in the same folder
273 - Configurable display driver, between software and OpenGL
274 - Undo-able savestate loading and saving
275 - Controller profiles now store shortcut settings
276 - Default controller profiles for several common controllers
277 - Libretro now supports BIOS, rumble and solar sensor
278 - Implement BIOS call Stop, for sleep mode
279 - Automatically load patches, if found
280 - Improved video synchronization
281 - Configurable audio output sample rate
282Bugfixes:
283 - ARM7: Fix SWI and IRQ timings
284 - ARM7: Fix Thumb MUL timing
285 - ARM7: Fix timing of multiplies to use N cycles
286 - ARM7: ARMHotplugDetach should call deinit
287 - Debugger: Fix use-after-free in breakpoint clearing code
288 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
289 - GBA: Cap audio FIFO read size during deserialization
290 - GBA: Check for corrupted savestates when loading
291 - GBA: Check for improperly sized savestates when loading
292 - GBA: Check for savestates made from differently sized ROMs
293 - GBA: Fix calls to endian-independent loadstores
294 - GBA: Fix timing of reading from timer registers
295 - GBA: Ensure cycles never go negative
296 - GBA Audio: Force audio FIFOs to 32-bit
297 - GBA Audio: Fix audio pitch changing when adjusting buffer size
298 - GBA Audio: Fix sample order in audio channel 3
299 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
300 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
301 - GBA Memory: Improve Thumb open bus behavior
302 - GBA Memory: Fix potential DMA issue when loading a savestate
303 - GBA Memory: Fix load/store multiple video memory waitstates
304 - GBA SIO: Fix reseting when there are SIO devices attached
305 - GBA Video: Blended sprites should never have other effects applied
306 - GBA Video: Fix out-of-bounds tiles in mosaic
307 - GBA Video: Fix windows not affecting sprites
308 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
309 - GBA Video: Fix timing on first scanline
310 - Qt: Better cleanup when a game crashes
311 - Qt: Fix open ROM dialog filtering for archive formats
312 - Qt: Cap the maximum number of multiplayer windows
313 - Qt: Fix maximum year in sensor override
314 - Qt: Fix window being too tall after exiting fullscreen
315 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
316 - Qt: Fix analog buttons not getting unmapped
317 - Qt: Fix passing command line options
318 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
319 - SDL: Fix SDL build when OpenGL is missing
320 - Util: Allow loading IPS patches that grow the ROM
321 - VFS: Fix resource leaks if some allocations fail
322 - VFS: Fix line-reading to return proper values
323 - Video: Fix an issue with very long filenames
324 - Util: Fix formatting of floats
325Misc:
326 - All: Add --help flag for command line programs
327 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
328 - All: Enable static linking for Windows
329 - All: Enable static linking for OS X
330 - All: Threads are now named
331 - All: Proper handling of Unicode file paths
332 - ARM7: Add emulation for Undefined CPU mode
333 - ARM7: Reduce the size of the Thumb instruction table
334 - GBA: Add status log level
335 - GBA: GBARewind now returns how many states it has rewound
336 - GBA: SIO logging layer
337 - GBA BIOS: Stub out SoundBias
338 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
339 - GBA: Don't include GBACLIDebugger struct unless needed
340 - GBA: Savedata is now synced shortly after data finishes being written
341 - GBA: Process multiple timer events at once, if necessary
342 - GBA Audio: Implement audio reset for channels A/B
343 - GBA Audio: Process multiple audio events at once, if necessary
344 - GBA Hardware: Backport generic RTC source into core
345 - GBA Input: Allow axes and buttons to be mapped to the same key
346 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
347 - GBA SIO: Add a dummy driver for Normal mode
348 - GBA Thread: Add functionality for running callbacks on the GBA thread
349 - GBA Thread: Split GBASync into a separate file
350 - GBA Video: Refactor software renderer into separate files
351 - GBA Video: Slightly optimize mode 0 mosaic rendering
352 - Debugger: Free watchpoints in addition to breakpoints
353 - Qt: Handle saving input settings better
354 - Qt: Move GL frame drawing back onto its own thread
355 - Qt: Fast forward (held) option moved from Other to Emulation menu
356 - Qt: Show version info in window title
357 - Qt: Migrate multiplayer window handling into GBAApp
358 - Qt: Unified file opening and saving with last location
359 - Qt: Fix windows being resizable when they shouldn't have been
360 - Qt: Only hide cursor in full screen
361 - Qt: Replace pause-after-frame mutex with an atomic
362 - Qt: Add application icon and XDG desktop files
363 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
364 - Qt: Don't save window size when entering fullscreen
365 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
366 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
367 - Qt: Increase usability of key mapper
368 - Qt: Show checkmark for window sizes
369 - Qt: Set window path to loaded ROM
370 - Perf: Ability to load savestates immediately on launch
371 - SDL: Properly check for initialization
372 - SDL: Clean up initialization functions
373 - SDL: Clean up GL context
374 - Util: Allow disabling the threading code entirely
375 - VFS: Add sync method to force syncing with backing
376
3770.2.1: (2015-05-13)
378Bugfixes:
379 - All: Fix sanitize-deb script not cleaning up after itself
380 - All: Fix dependencies for libavcodec on Debian-derived platforms
381 - ARM7: Handle writeback for PC in addressing modes 2 and 3
382 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
383 - ARM7: Fix ARM multiply instructions when PC is a destination register
384 - Debugger: Fix use-after-free in breakpoint clearing code
385 - Debugger: Fix boundary conditions in tab completion
386 - GBA: Fix timers not updating timing when writing to only the reload register
387 - GBA: Fix rewind boundary conditions
388 - GBA: Add initial I/O register settings for background matrix registers
389 - GBA: Fix hang when loading a savestate if sync to video is enabled
390 - GBA: Handle out-of-bounds I/O access
391 - GBA: Fix bounds-checking on EEPROM access
392 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
393 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
394 - GBA Memory: Allow SRAM to be 64kB
395 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
396 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
397 - GBA Video: Fix second frame mode 5
398 - Perf: Fix race condition if a game crashes immediately on start
399 - Qt: Fix Display object leak when closing a window
400 - Qt: Fix .deb dependencies
401 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
402 - Qt: Fix window not regaining focus after exiting savestate window
403 - Qt: Fix regression where video would not record if the game had already started
404 - Qt: Fix potential crash if a gamepad causes focus to change
405 - Qt: Fix controller axis querying
406 - Qt: Fix multiplayer windows opening as the wrong size
407 - Qt: Fix controllers sometimes not loading the right profile
408 - SDL: Fix boundary conditions for joystick adjustments
409 - SDL: Allocate properly sized input maps
410 - SDL: Fix potential build issues when Qt and SDL2 are in use
411 - Util: Fix resource leak in UTF-8 handling code
412 - Util: Fix a null-pointer issue when attempting to delete a key
413 - VFS: Fix resource leaks if some allocations fail
414 - Video: Fix an issue with very long filenames
415Misc:
416 - GBA Memory: Soft-crash if jumping past the end of a ROM
417 - Qt: Show multiplayer numbers in window title
418 - Qt: Solar sensor can have shortcuts set
419
4200.2.0: (2015-04-03)
421Features:
422 - Support for gamepad axes, e.g. analog sticks or triggers
423 - Add scale presets for up to 6x
424 - Settings window
425 - Bilinear resampling option
426 - Add option to skip BIOS start screen
427 - List of recently opened games
428 - Support for games using the Solar Sensor
429 - Better audio resampling via blip-buf
430 - Game Pak overrides dialog for setting savetype and sensor values
431 - Support for games using the tilt sensor
432 - Remappable shortcuts for keyboard and gamepad
433 - Rewinding of emulation
434 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
435 - Support IPv6
436 - Save directory of last loaded file
437 - Support BPS patches
438 - Automatically detect and optimize out idle loops
439 - Configurable game overrides
440 - Support loading 7-Zip files
441 - Drag and drop game loading
442 - Cheat code support
443 - Runtime configurable audio driver
444 - Libretro core for use with RetroArch and other front-ends
445 - Controller profiles for setting different bindings for different controllers
446 - Ability to lock aspect ratio
447 - Local link cable support
448 - Ability to switch which game controller is in use per instance
449 - Ability to prevent opposing directional input
450 - Warning dialog if an unimplemented BIOS feature is called
451 - Debugger: Add CLI "frame", frame advance command
452 - Debugger: Add CLI functions for writing to memory
453 - Debugger: Add CLI functions for examining memory regions
454 - Debugger: Add CLI function for writing a register
455Bugfixes:
456 - ARM7: Extend prefetch by one stage
457 - ARM7: Fix cycle counting for loads
458 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
459 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
460 - GBA: Initialize gba.sync to null
461 - GBA: Fix timer initialization
462 - GBA Audio: Support 16-bit writes to FIFO audio
463 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
464 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
465 - GBA BIOS: Fix BIOS prefetch after reset
466 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
467 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
468 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
469 - GBA Memory: Fix I cycles that had been moved to ARM7 core
470 - GBA Memory: Fix cycle counting for 32-bit load/stores
471 - GBA RR: Fix fallthrough error when reading tags from a movie
472 - GBA Thread: Fix possible hang when loading an archive
473 - GBA Thread: Fix possible deadlock in video sync
474 - Perf: Fix crash when the GBA thread fails to start
475 - Qt: Fix crash starting a GDB stub if a game isn't loaded
476 - Qt: Fix crash when adjusting settings after closing a game
477 - Qt: Fix crash when starting GDB stub after closing a game
478 - Qt: Fix patch loading while a game is running
479 - Qt: Fix crash when loading a game after stopping GDB server
480 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
481 - Qt: Fix crash when attempting to pause if a game is not running
482 - SDL: Properly clean up if a game doesn't launch
483 - Util: Fix sockets on Windows
484Misc:
485 - All: Enable link-time optimization
486 - Debugger: Watchpoints now work on STM/LDM instructions
487 - Debugger: Clean up GDB stub network interfacing
488 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
489 - Debugger: Merge Thumb BL instructions when disassembling
490 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
491 - Debugger: Watchpoints now report address watched (fixes #68)
492 - Debugger: Add support for soft breakpoints
493 - Debugger: Make I/O register names be addresses instead of values
494 - Debugger: Rename read/write commands
495 - GBA: Improve accuracy of event timing
496 - GBA: Add API for getting Configuration structs for overrides and input
497 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
498 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
499 - GBA: Move A/V stream interface into core
500 - GBA: Savestates now take into account savedata state machines (fixes #109)
501 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
502 - GBA Memory: Simplify memory API and use fixed bus width
503 - GBA Thread: Make GBASyncWaitFrameStart time out
504 - GBA Video: Start video at the last scanline instead of the first
505 - Qt: Optimize logo drawing
506 - Qt: Move frame upload back onto main thread
507 - Qt: Remember window position
508 - Qt: Double-clicking on the window toggles full screen
509 - Util: Use proper locale for reading and writing float values
510
5110.1.1: (2015-01-24)
512Bugfixes:
513 - ARM7: Fix LDM writeback to a register already written
514 - GBA: Fix timers 2 and 3 updating incorrectly
515 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
516 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
517 - GBA Audio: Properly initialize audio FIFO channels
518 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
519 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
520 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
521 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
522 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
523 - GBA BIOS: Fix HuffUnComp boundary conditions
524 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
525 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
526 - GBA Memory: Filter out top nybble of DMA addresses
527 - GBA Memory: Properly bounds-check VRAM accesses
528 - GBA Memory: Fix initial DMA state
529 - GBA Thread: Allow halted games to exit cleanly
530 - GBA Video: Fix blend issues with obscured middle layers
531 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
532 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
533 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
534 - GBA Video: Fix sprite boundary conditions with mosaic
535 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
536 - Qt: Fix issue with set frame sizes being the wrong height
537 - Qt: Fix emulator crashing when full screen if a game is not running
538 - Qt: Fix window focus issues
539 - Qt: Properly set default video recording settings
540 - Qt: Fix a race condition when a game crashes immediately
541 - Qt: Fix some cases where key mapping can break if focus is adjusted
542 - Qt: Fix crash if a game pauses before any frames are shown
543 - Debugger: Negative PC-relative loads now properly subtract the offset
544 - Debugger: Align PC-relative loads in Thumb
545 - Debugger: Fix watchpoints triggering too late
546 - Debugger: Fix binary print putting spaces between digits
547 - Video: Ensure FFmpeg encoder has audio frames
548 - Video: Fix uncompressed PCM audio recording
549 - Video: Fix FFmpeg crashing when the file extension is wrong
550 - Util: Fix SOCKET_FAILED macro
551Misc:
552 - GBA: Exit cleanly on FATAL if the port supports it
553 - GBA Memory: Implement 16- and 32-bit loads from SRAM
554 - Qt: Disable sync to video by default
555 - Qt: Handle a game crash without crashing
556 - Qt: Set default log level to FATAL, ERROR and WARN
557 - Qt: Clarify some phrasing in the menus
558 - Qt: Clear active buttons when focus is lost
559
5600.1.0: (2014-12-13)
561 - Initial release