src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "IOViewer.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "TileView.h"
34#include "ROMInfo.h"
35#include "SensorView.h"
36#include "SettingsView.h"
37#include "ShaderSelector.h"
38#include "ShortcutController.h"
39#include "VideoView.h"
40
41extern "C" {
42#include "core/version.h"
43#ifdef M_CORE_GB
44#include "gb/gb.h"
45#endif
46#include "feature/commandline.h"
47#include "util/nointro.h"
48#include "util/vfs.h"
49}
50
51using namespace QGBA;
52
53Window::Window(ConfigController* config, int playerId, QWidget* parent)
54 : QMainWindow(parent)
55 , m_log(0)
56 , m_logView(new LogView(&m_log))
57 , m_stateWindow(nullptr)
58 , m_screenWidget(new WindowBackground())
59 , m_logo(":/res/mgba-1024.png")
60 , m_config(config)
61 , m_inputController(playerId, this)
62#ifdef USE_FFMPEG
63 , m_videoView(nullptr)
64#endif
65#ifdef USE_MAGICK
66 , m_gifView(nullptr)
67#endif
68#ifdef USE_GDB_STUB
69 , m_gdbController(nullptr)
70#endif
71 , m_mruMenu(nullptr)
72 , m_shortcutController(new ShortcutController(this))
73 , m_playerId(playerId)
74 , m_fullscreenOnStart(false)
75 , m_autoresume(false)
76{
77 setFocusPolicy(Qt::StrongFocus);
78 setAcceptDrops(true);
79 setAttribute(Qt::WA_DeleteOnClose);
80 m_controller = new GameController(this);
81 m_controller->setInputController(&m_inputController);
82 updateTitle();
83
84 m_display = Display::create(this);
85 m_shaderView = new ShaderSelector(m_display, m_config);
86
87 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
88 m_logo = m_logo; // Free memory left over in old pixmap
89
90 m_screenWidget->setMinimumSize(m_display->minimumSize());
91 m_screenWidget->setSizePolicy(m_display->sizePolicy());
92 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
93 m_screenWidget->setPixmap(m_logo);
94 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
95 setCentralWidget(m_screenWidget);
96
97 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
98 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
99 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
100 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
101 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
102 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
104 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
105 unsigned width, height;
106 context->core->desiredVideoDimensions(context->core, &width, &height);
107 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
108 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
109 QPixmap pixmap;
110 pixmap.convertFromImage(currentImage);
111 m_screenWidget->setPixmap(pixmap);
112 m_screenWidget->setLockAspectRatio(width, height);
113 });
114 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
115#ifndef Q_OS_MAC
116 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
117 connect(m_controller, &GameController::gameUnpaused, [this]() {
118 if(isFullScreen()) {
119 menuBar()->hide();
120 }
121 });
122#endif
123 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
124 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
125 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
126 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
127 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
128 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
129 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
130 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
131 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
132 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
133 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
134 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
135 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
136 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
137 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
138 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
139 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
140 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
141 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
142 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
143 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
144 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
145 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
146 connect(m_display, &Display::hideCursor, [this]() {
147 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
148 m_screenWidget->setCursor(Qt::BlankCursor);
149 }
150 });
151 connect(m_display, &Display::showCursor, [this]() {
152 m_screenWidget->unsetCursor();
153 });
154 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
155
156 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
157 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
158 m_focusCheck.setInterval(200);
159
160 m_shortcutController->setConfigController(m_config);
161 setupMenu(menuBar());
162}
163
164Window::~Window() {
165 delete m_logView;
166
167#ifdef USE_FFMPEG
168 delete m_videoView;
169#endif
170
171#ifdef USE_MAGICK
172 delete m_gifView;
173#endif
174}
175
176void Window::argumentsPassed(mArguments* args) {
177 loadConfig();
178
179 if (args->patch) {
180 m_controller->loadPatch(args->patch);
181 }
182
183 if (args->fname) {
184 m_controller->loadGame(args->fname);
185 }
186
187#ifdef USE_GDB_STUB
188 if (args->debuggerType == DEBUGGER_GDB) {
189 if (!m_gdbController) {
190 m_gdbController = new GDBController(m_controller, this);
191 m_gdbController->listen();
192 }
193 }
194#endif
195}
196
197void Window::resizeFrame(const QSize& size) {
198 QSize newSize(size);
199 m_screenWidget->setSizeHint(newSize);
200 newSize -= m_screenWidget->size();
201 newSize += this->size();
202 resize(newSize);
203}
204
205void Window::setConfig(ConfigController* config) {
206 m_config = config;
207}
208
209void Window::loadConfig() {
210 const mCoreOptions* opts = m_config->options();
211 reloadConfig();
212
213 // TODO: Move these to ConfigController
214 if (opts->fpsTarget) {
215 emit fpsTargetChanged(opts->fpsTarget);
216 }
217
218 if (opts->audioBuffers) {
219 emit audioBufferSamplesChanged(opts->audioBuffers);
220 }
221
222 if (opts->sampleRate) {
223 emit sampleRateChanged(opts->sampleRate);
224 }
225
226 if (opts->width && opts->height) {
227 resizeFrame(QSize(opts->width, opts->height));
228 }
229
230 if (opts->fullscreen) {
231 enterFullScreen();
232 }
233
234 if (opts->shader) {
235 struct VDir* shader = VDirOpen(opts->shader);
236 if (shader) {
237 m_display->setShaders(shader);
238 m_shaderView->refreshShaders();
239 shader->close(shader);
240 }
241 }
242
243 m_mruFiles = m_config->getMRU();
244 updateMRU();
245
246 m_inputController.setConfiguration(m_config);
247 m_controller->setUseBIOS(opts->useBios);
248}
249
250void Window::reloadConfig() {
251 const mCoreOptions* opts = m_config->options();
252
253 m_log.setLevels(opts->logLevel);
254
255 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
256 bool ok;
257 int flags = saveStateExtdata.toInt(&ok);
258 if (ok) {
259 m_controller->setSaveStateExtdata(flags);
260 }
261
262 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
263 flags = loadStateExtdata.toInt(&ok);
264 if (ok) {
265 m_controller->setLoadStateExtdata(flags);
266 }
267
268 m_controller->setConfig(m_config->config());
269 m_display->lockAspectRatio(opts->lockAspectRatio);
270 m_display->filter(opts->resampleVideo);
271
272 if (opts->bios) {
273 m_controller->loadBIOS(opts->bios);
274 }
275
276 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
277}
278
279void Window::saveConfig() {
280 m_inputController.saveConfiguration();
281 m_config->write();
282}
283
284QString Window::getFilters() const {
285 QStringList filters;
286 QStringList formats;
287
288#ifdef M_CORE_GBA
289 QStringList gbaFormats{
290 "*.gba",
291#if defined(USE_LIBZIP) || defined(USE_ZLIB)
292 "*.zip",
293#endif
294#ifdef USE_LZMA
295 "*.7z",
296#endif
297 "*.agb",
298 "*.mb",
299 "*.rom",
300 "*.bin"};
301 formats.append(gbaFormats);
302 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
303#endif
304
305#ifdef M_CORE_GB
306 QStringList gbFormats{
307 "*.gb",
308 "*.gbc",
309#if defined(USE_LIBZIP) || defined(USE_ZLIB)
310 "*.zip",
311#endif
312#ifdef USE_LZMA
313 "*.7z",
314#endif
315 "*.rom",
316 "*.bin"};
317 formats.append(gbFormats);
318 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
319#endif
320
321 formats.removeDuplicates();
322 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
323 return filters.join(";;");
324}
325
326void Window::selectROM() {
327 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
328 if (!filename.isEmpty()) {
329 m_controller->loadGame(filename);
330 }
331}
332
333void Window::replaceROM() {
334 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
335 if (!filename.isEmpty()) {
336 m_controller->replaceGame(filename);
337 }
338}
339
340void Window::selectSave(bool temporary) {
341 QStringList formats{"*.sav"};
342 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
343 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
344 if (!filename.isEmpty()) {
345 m_controller->loadSave(filename, temporary);
346 }
347}
348
349void Window::multiplayerChanged() {
350 disconnect(nullptr, this, SLOT(multiplayerChanged()));
351 int attached = 1;
352 MultiplayerController* multiplayer = m_controller->multiplayerController();
353 if (multiplayer) {
354 attached = multiplayer->attached();
355 connect(multiplayer, SIGNAL(gameAttached()), this, SLOT(multiplayerChanged()));
356 connect(multiplayer, SIGNAL(gameDetached()), this, SLOT(multiplayerChanged()));
357 m_playerId = multiplayer->playerId(m_controller);
358 }
359 if (m_controller->isLoaded()) {
360 for (QAction* action : m_nonMpActions) {
361 action->setDisabled(attached > 1);
362 }
363 }
364}
365
366void Window::selectBIOS() {
367 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
368 if (!filename.isEmpty()) {
369 QFileInfo info(filename);
370 m_config->setOption("bios", info.canonicalFilePath());
371 m_config->updateOption("bios");
372 m_config->setOption("useBios", true);
373 m_config->updateOption("useBios");
374 m_controller->loadBIOS(info.canonicalFilePath());
375 }
376}
377
378void Window::selectPatch() {
379 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
380 if (!filename.isEmpty()) {
381 m_controller->loadPatch(filename);
382 }
383}
384
385void Window::openView(QWidget* widget) {
386 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
387 widget->setAttribute(Qt::WA_DeleteOnClose);
388 widget->show();
389}
390
391void Window::importSharkport() {
392 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
393 if (!filename.isEmpty()) {
394 m_controller->importSharkport(filename);
395 }
396}
397
398void Window::exportSharkport() {
399 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
400 if (!filename.isEmpty()) {
401 m_controller->exportSharkport(filename);
402 }
403}
404
405void Window::openSettingsWindow() {
406 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
407 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
408 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
409 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
410 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
411 openView(settingsWindow);
412}
413
414void Window::openOverrideWindow() {
415 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
416 openView(overrideWindow);
417}
418
419void Window::openSensorWindow() {
420 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
421 openView(sensorWindow);
422}
423
424void Window::openCheatsWindow() {
425 CheatsView* cheatsWindow = new CheatsView(m_controller);
426 openView(cheatsWindow);
427}
428
429void Window::openPaletteWindow() {
430 PaletteView* paletteWindow = new PaletteView(m_controller);
431 openView(paletteWindow);
432}
433
434void Window::openTileWindow() {
435 TileView* tileWindow = new TileView(m_controller);
436 openView(tileWindow);
437}
438
439void Window::openMemoryWindow() {
440 MemoryView* memoryWindow = new MemoryView(m_controller);
441 openView(memoryWindow);
442}
443
444void Window::openIOViewer() {
445 IOViewer* ioViewer = new IOViewer(m_controller);
446 openView(ioViewer);
447}
448
449void Window::openAboutScreen() {
450 AboutScreen* about = new AboutScreen();
451 openView(about);
452}
453
454void Window::openROMInfo() {
455 ROMInfo* romInfo = new ROMInfo(m_controller);
456 openView(romInfo);
457}
458
459#ifdef USE_FFMPEG
460void Window::openVideoWindow() {
461 if (!m_videoView) {
462 m_videoView = new VideoView();
463 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
464 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
465 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
466 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
467 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
468 }
469 m_videoView->show();
470}
471#endif
472
473#ifdef USE_MAGICK
474void Window::openGIFWindow() {
475 if (!m_gifView) {
476 m_gifView = new GIFView();
477 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
478 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
479 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
480 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
481 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
482 }
483 m_gifView->show();
484}
485#endif
486
487#ifdef USE_GDB_STUB
488void Window::gdbOpen() {
489 if (!m_gdbController) {
490 m_gdbController = new GDBController(m_controller, this);
491 }
492 GDBWindow* window = new GDBWindow(m_gdbController);
493 openView(window);
494}
495#endif
496
497void Window::keyPressEvent(QKeyEvent* event) {
498 if (event->isAutoRepeat()) {
499 QWidget::keyPressEvent(event);
500 return;
501 }
502 GBAKey key = m_inputController.mapKeyboard(event->key());
503 if (key == GBA_KEY_NONE) {
504 QWidget::keyPressEvent(event);
505 return;
506 }
507 m_controller->keyPressed(key);
508 event->accept();
509}
510
511void Window::keyReleaseEvent(QKeyEvent* event) {
512 if (event->isAutoRepeat()) {
513 QWidget::keyReleaseEvent(event);
514 return;
515 }
516 GBAKey key = m_inputController.mapKeyboard(event->key());
517 if (key == GBA_KEY_NONE) {
518 QWidget::keyPressEvent(event);
519 return;
520 }
521 m_controller->keyReleased(key);
522 event->accept();
523}
524
525void Window::resizeEvent(QResizeEvent* event) {
526 if (!isFullScreen()) {
527 m_config->setOption("height", m_screenWidget->height());
528 m_config->setOption("width", m_screenWidget->width());
529 }
530
531 int factor = 0;
532 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
533 if (m_controller->isLoaded()) {
534 size = m_controller->screenDimensions();
535 }
536 if (event->size().width() % size.width() == 0 && event->size().height() % size.height() == 0 &&
537 event->size().width() / size.width() == event->size().height() / size.height()) {
538 factor = event->size().width() / size.width();
539 }
540 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
541 bool enableSignals = iter.value()->blockSignals(true);
542 if (iter.key() == factor) {
543 iter.value()->setChecked(true);
544 } else {
545 iter.value()->setChecked(false);
546 }
547 iter.value()->blockSignals(enableSignals);
548 }
549
550 m_config->setOption("fullscreen", isFullScreen());
551}
552
553void Window::showEvent(QShowEvent* event) {
554 resizeFrame(m_screenWidget->sizeHint());
555 QVariant windowPos = m_config->getQtOption("windowPos");
556 if (!windowPos.isNull()) {
557 move(windowPos.toPoint());
558 } else {
559 QRect rect = frameGeometry();
560 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
561 move(rect.topLeft());
562 }
563 if (m_fullscreenOnStart) {
564 enterFullScreen();
565 m_fullscreenOnStart = false;
566 }
567}
568
569void Window::closeEvent(QCloseEvent* event) {
570 emit shutdown();
571 m_config->setQtOption("windowPos", pos());
572 saveConfig();
573 QMainWindow::closeEvent(event);
574}
575
576void Window::focusInEvent(QFocusEvent*) {
577 m_display->forceDraw();
578}
579
580void Window::focusOutEvent(QFocusEvent*) {
581 m_controller->setTurbo(false, false);
582 m_controller->stopRewinding();
583 m_controller->clearKeys();
584}
585
586void Window::dragEnterEvent(QDragEnterEvent* event) {
587 if (event->mimeData()->hasFormat("text/uri-list")) {
588 event->acceptProposedAction();
589 }
590}
591
592void Window::dropEvent(QDropEvent* event) {
593 QString uris = event->mimeData()->data("text/uri-list");
594 uris = uris.trimmed();
595 if (uris.contains("\n")) {
596 // Only one file please
597 return;
598 }
599 QUrl url(uris);
600 if (!url.isLocalFile()) {
601 // No remote loading
602 return;
603 }
604 event->accept();
605 m_controller->loadGame(url.toLocalFile());
606}
607
608void Window::mouseDoubleClickEvent(QMouseEvent* event) {
609 if (event->button() != Qt::LeftButton) {
610 return;
611 }
612 toggleFullScreen();
613}
614
615void Window::enterFullScreen() {
616 if (!isVisible()) {
617 m_fullscreenOnStart = true;
618 return;
619 }
620 if (isFullScreen()) {
621 return;
622 }
623 showFullScreen();
624#ifndef Q_OS_MAC
625 if (m_controller->isLoaded() && !m_controller->isPaused()) {
626 menuBar()->hide();
627 }
628#endif
629}
630
631void Window::exitFullScreen() {
632 if (!isFullScreen()) {
633 return;
634 }
635 m_screenWidget->unsetCursor();
636 menuBar()->show();
637 showNormal();
638}
639
640void Window::toggleFullScreen() {
641 if (isFullScreen()) {
642 exitFullScreen();
643 } else {
644 enterFullScreen();
645 }
646}
647
648void Window::gameStarted(mCoreThread* context, const QString& fname) {
649 MutexLock(&context->stateMutex);
650 if (context->state < THREAD_EXITING) {
651 emit startDrawing(context);
652 } else {
653 MutexUnlock(&context->stateMutex);
654 return;
655 }
656 MutexUnlock(&context->stateMutex);
657 foreach (QAction* action, m_gameActions) {
658 action->setDisabled(false);
659 }
660 foreach (QAction* action, m_gbaActions) {
661 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
662 }
663 multiplayerChanged();
664 if (!fname.isEmpty()) {
665 setWindowFilePath(fname);
666 appendMRU(fname);
667 }
668 updateTitle();
669 unsigned width, height;
670 context->core->desiredVideoDimensions(context->core, &width, &height);
671 m_display->setMinimumSize(width, height);
672 attachWidget(m_display);
673
674#ifndef Q_OS_MAC
675 if (isFullScreen()) {
676 menuBar()->hide();
677 }
678#endif
679
680 m_hitUnimplementedBiosCall = false;
681 m_fpsTimer.start();
682 m_focusCheck.start();
683}
684
685void Window::gameStopped() {
686 foreach (QAction* action, m_gbaActions) {
687 action->setDisabled(false);
688 }
689 foreach (QAction* action, m_gameActions) {
690 action->setDisabled(true);
691 }
692 setWindowFilePath(QString());
693 updateTitle();
694 detachWidget(m_display);
695 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
696 m_screenWidget->setPixmap(m_logo);
697 m_screenWidget->unsetCursor();
698
699 m_fpsTimer.stop();
700 m_focusCheck.stop();
701}
702
703void Window::gameCrashed(const QString& errorMessage) {
704 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
705 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
706 QMessageBox::Ok, this, Qt::Sheet);
707 crash->setAttribute(Qt::WA_DeleteOnClose);
708 crash->show();
709}
710
711void Window::gameFailed() {
712 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
713 tr("Could not load game. Are you sure it's in the correct format?"),
714 QMessageBox::Ok, this, Qt::Sheet);
715 fail->setAttribute(Qt::WA_DeleteOnClose);
716 fail->show();
717}
718
719void Window::unimplementedBiosCall(int call) {
720 if (m_hitUnimplementedBiosCall) {
721 return;
722 }
723 m_hitUnimplementedBiosCall = true;
724
725 QMessageBox* fail = new QMessageBox(
726 QMessageBox::Warning, tr("Unimplemented BIOS call"),
727 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
728 QMessageBox::Ok, this, Qt::Sheet);
729 fail->setAttribute(Qt::WA_DeleteOnClose);
730 fail->show();
731}
732
733void Window::tryMakePortable() {
734 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
735 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
736 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
737 confirm->setAttribute(Qt::WA_DeleteOnClose);
738 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
739 confirm->show();
740}
741
742void Window::mustRestart() {
743 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
744 tr("Some changes will not take effect until the emulator is restarted."),
745 QMessageBox::Ok, this, Qt::Sheet);
746 dialog->setAttribute(Qt::WA_DeleteOnClose);
747 dialog->show();
748}
749
750void Window::recordFrame() {
751 m_frameList.append(QDateTime::currentDateTime());
752 while (m_frameList.count() > FRAME_LIST_SIZE) {
753 m_frameList.removeFirst();
754 }
755}
756
757void Window::showFPS() {
758 if (m_frameList.isEmpty()) {
759 updateTitle();
760 return;
761 }
762 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
763 float fps = (m_frameList.count() - 1) * 10000.f / interval;
764 fps = round(fps) / 10.f;
765 updateTitle(fps);
766}
767
768void Window::updateTitle(float fps) {
769 QString title;
770
771 m_controller->threadInterrupt();
772 if (m_controller->isLoaded()) {
773 const NoIntroDB* db = GBAApp::app()->gameDB();
774 NoIntroGame game{};
775 uint32_t crc32 = 0;
776
777 switch (m_controller->thread()->core->platform(m_controller->thread()->core)) {
778 #ifdef M_CORE_GBA
779 case PLATFORM_GBA: {
780 GBA* gba = static_cast<GBA*>(m_controller->thread()->core->board);
781 crc32 = gba->romCrc32;
782 break;
783 }
784 #endif
785 #ifdef M_CORE_GB
786 case PLATFORM_GB: {
787 GB* gb = static_cast<GB*>(m_controller->thread()->core->board);
788 crc32 = gb->romCrc32;
789 break;
790 }
791 #endif
792 default:
793 break;
794 }
795
796 if (db && crc32) {
797 NoIntroDBLookupGameByCRC(db, crc32, &game);
798 title = QLatin1String(game.name);
799 } else {
800 char gameTitle[17] = { '\0' };
801 mCore* core = m_controller->thread()->core;
802 core->getGameTitle(core, gameTitle);
803 title = gameTitle;
804 }
805 }
806 MultiplayerController* multiplayer = m_controller->multiplayerController();
807 if (multiplayer && multiplayer->attached() > 1) {
808 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
809 }
810 m_controller->threadContinue();
811 if (title.isNull()) {
812 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
813 } else if (fps < 0) {
814 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
815 } else {
816 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
817 }
818}
819
820void Window::openStateWindow(LoadSave ls) {
821 if (m_stateWindow) {
822 return;
823 }
824 MultiplayerController* multiplayer = m_controller->multiplayerController();
825 if (multiplayer && multiplayer->attached() > 1) {
826 return;
827 }
828 bool wasPaused = m_controller->isPaused();
829 m_stateWindow = new LoadSaveState(m_controller);
830 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
831 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
832 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
833 detachWidget(m_stateWindow);
834 m_stateWindow = nullptr;
835 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
836 });
837 if (!wasPaused) {
838 m_controller->setPaused(true);
839 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
840 }
841 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
842 m_stateWindow->setMode(ls);
843 attachWidget(m_stateWindow);
844}
845
846void Window::setupMenu(QMenuBar* menubar) {
847 menubar->clear();
848 QMenu* fileMenu = menubar->addMenu(tr("&File"));
849 m_shortcutController->addMenu(fileMenu);
850 installEventFilter(m_shortcutController);
851 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
852 "loadROM");
853 QAction* loadTemporarySave = new QAction(tr("Load temporary save"), fileMenu);
854 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
855 m_gameActions.append(loadTemporarySave);
856 m_gbaActions.append(loadTemporarySave);
857 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
858
859 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
860 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
861 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
862
863 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
864
865 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
866 connect(romInfo, SIGNAL(triggered()), this, SLOT(openROMInfo()));
867 m_gameActions.append(romInfo);
868 addControlledAction(fileMenu, romInfo, "romInfo");
869
870 m_mruMenu = fileMenu->addMenu(tr("Recent"));
871
872 fileMenu->addSeparator();
873
874 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
875
876 fileMenu->addSeparator();
877
878 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
879 loadState->setShortcut(tr("F10"));
880 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
881 m_gameActions.append(loadState);
882 m_nonMpActions.append(loadState);
883 addControlledAction(fileMenu, loadState, "loadState");
884
885 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
886 saveState->setShortcut(tr("Shift+F10"));
887 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
888 m_gameActions.append(saveState);
889 m_nonMpActions.append(saveState);
890 addControlledAction(fileMenu, saveState, "saveState");
891
892 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
893 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
894 m_shortcutController->addMenu(quickLoadMenu);
895 m_shortcutController->addMenu(quickSaveMenu);
896
897 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
898 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
899 m_gameActions.append(quickLoad);
900 m_nonMpActions.append(quickLoad);
901 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
902
903 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
904 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
905 m_gameActions.append(quickSave);
906 m_nonMpActions.append(quickSave);
907 addControlledAction(quickSaveMenu, quickSave, "quickSave");
908
909 quickLoadMenu->addSeparator();
910 quickSaveMenu->addSeparator();
911
912 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
913 undoLoadState->setShortcut(tr("F11"));
914 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
915 m_gameActions.append(undoLoadState);
916 m_nonMpActions.append(undoLoadState);
917 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
918
919 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
920 undoSaveState->setShortcut(tr("Shift+F11"));
921 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
922 m_gameActions.append(undoSaveState);
923 m_nonMpActions.append(undoSaveState);
924 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
925
926 quickLoadMenu->addSeparator();
927 quickSaveMenu->addSeparator();
928
929 int i;
930 for (i = 1; i < 10; ++i) {
931 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
932 quickLoad->setShortcut(tr("F%1").arg(i));
933 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
934 m_gameActions.append(quickLoad);
935 m_nonMpActions.append(quickLoad);
936 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
937
938 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
939 quickSave->setShortcut(tr("Shift+F%1").arg(i));
940 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
941 m_gameActions.append(quickSave);
942 m_nonMpActions.append(quickSave);
943 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
944 }
945
946 fileMenu->addSeparator();
947 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
948 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
949 m_gameActions.append(importShark);
950 m_gbaActions.append(importShark);
951 addControlledAction(fileMenu, importShark, "importShark");
952
953 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
954 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
955 m_gameActions.append(exportShark);
956 m_gbaActions.append(exportShark);
957 addControlledAction(fileMenu, exportShark, "exportShark");
958
959 fileMenu->addSeparator();
960 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
961 connect(multiWindow, &QAction::triggered, [this]() {
962 GBAApp::app()->newWindow();
963 });
964 addControlledAction(fileMenu, multiWindow, "multiWindow");
965
966#ifndef Q_OS_MAC
967 fileMenu->addSeparator();
968#endif
969
970 QAction* about = new QAction(tr("About"), fileMenu);
971 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
972 fileMenu->addAction(about);
973
974#ifndef Q_OS_MAC
975 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
976#endif
977
978 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
979 m_shortcutController->addMenu(emulationMenu);
980 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
981 reset->setShortcut(tr("Ctrl+R"));
982 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
983 m_gameActions.append(reset);
984 addControlledAction(emulationMenu, reset, "reset");
985
986 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
987 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
988 m_gameActions.append(shutdown);
989 addControlledAction(emulationMenu, shutdown, "shutdown");
990
991 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
992 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
993 m_gameActions.append(yank);
994 m_gbaActions.append(yank);
995 addControlledAction(emulationMenu, yank, "yank");
996 emulationMenu->addSeparator();
997
998 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
999 pause->setChecked(false);
1000 pause->setCheckable(true);
1001 pause->setShortcut(tr("Ctrl+P"));
1002 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1003 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1004 pause->setChecked(true);
1005 });
1006 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1007 m_gameActions.append(pause);
1008 addControlledAction(emulationMenu, pause, "pause");
1009
1010 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1011 frameAdvance->setShortcut(tr("Ctrl+N"));
1012 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1013 m_gameActions.append(frameAdvance);
1014 m_nonMpActions.append(frameAdvance);
1015 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1016
1017 emulationMenu->addSeparator();
1018
1019 m_shortcutController->addFunctions(emulationMenu, [this]() {
1020 m_controller->setTurbo(true, false);
1021 }, [this]() {
1022 m_controller->setTurbo(false, false);
1023 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1024
1025 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1026 turbo->setCheckable(true);
1027 turbo->setChecked(false);
1028 turbo->setShortcut(tr("Shift+Tab"));
1029 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1030 addControlledAction(emulationMenu, turbo, "fastForward");
1031
1032 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1033 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1034 ffspeed->connect([this](const QVariant& value) {
1035 m_controller->setTurboSpeed(value.toFloat());
1036 }, this);
1037 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1038 ffspeed->setValue(QVariant(-1.0f));
1039 ffspeedMenu->addSeparator();
1040 for (i = 2; i < 11; ++i) {
1041 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1042 }
1043 m_config->updateOption("fastForwardRatio");
1044
1045 m_shortcutController->addFunctions(emulationMenu, [this]() {
1046 m_controller->startRewinding();
1047 }, [this]() {
1048 m_controller->stopRewinding();
1049 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
1050
1051 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1052 rewind->setShortcut(tr("`"));
1053 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1054 m_gameActions.append(rewind);
1055 m_nonMpActions.append(rewind);
1056 addControlledAction(emulationMenu, rewind, "rewind");
1057
1058 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1059 frameRewind->setShortcut(tr("Ctrl+B"));
1060 connect(frameRewind, &QAction::triggered, [this] () {
1061 m_controller->rewind(1);
1062 });
1063 m_gameActions.append(frameRewind);
1064 m_nonMpActions.append(frameRewind);
1065 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1066
1067 ConfigOption* videoSync = m_config->addOption("videoSync");
1068 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1069 videoSync->connect([this](const QVariant& value) {
1070 reloadConfig();
1071 }, this);
1072 m_config->updateOption("videoSync");
1073
1074 ConfigOption* audioSync = m_config->addOption("audioSync");
1075 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1076 audioSync->connect([this](const QVariant& value) {
1077 reloadConfig();
1078 }, this);
1079 m_config->updateOption("audioSync");
1080
1081 emulationMenu->addSeparator();
1082
1083 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1084 m_shortcutController->addMenu(solarMenu);
1085 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1086 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1087 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1088
1089 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1090 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1091 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1092
1093 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1094 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1095 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1096
1097 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1098 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1099 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1100
1101 solarMenu->addSeparator();
1102 for (int i = 0; i <= 10; ++i) {
1103 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1104 connect(setSolar, &QAction::triggered, [this, i]() {
1105 m_controller->setLuminanceLevel(i);
1106 });
1107 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1108 }
1109
1110 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1111 m_shortcutController->addMenu(avMenu);
1112 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1113 m_shortcutController->addMenu(frameMenu, avMenu);
1114 for (int i = 1; i <= 6; ++i) {
1115 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1116 setSize->setCheckable(true);
1117 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1118 showNormal();
1119 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1120 if (m_controller->isLoaded()) {
1121 size = m_controller->screenDimensions();
1122 }
1123 size *= i;
1124 resizeFrame(size);
1125 bool enableSignals = setSize->blockSignals(true);
1126 setSize->setChecked(true);
1127 setSize->blockSignals(enableSignals);
1128 });
1129 m_frameSizes[i] = setSize;
1130 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1131 }
1132 QKeySequence fullscreenKeys;
1133#ifdef Q_OS_WIN
1134 fullscreenKeys = QKeySequence("Alt+Return");
1135#else
1136 fullscreenKeys = QKeySequence("Ctrl+F");
1137#endif
1138 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1139
1140 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1141 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1142 lockAspectRatio->connect([this](const QVariant& value) {
1143 m_display->lockAspectRatio(value.toBool());
1144 }, this);
1145 m_config->updateOption("lockAspectRatio");
1146
1147 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1148 resampleVideo->addBoolean(tr("Resample video"), avMenu);
1149 resampleVideo->connect([this](const QVariant& value) {
1150 m_display->filter(value.toBool());
1151 }, this);
1152 m_config->updateOption("resampleVideo");
1153
1154 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1155 ConfigOption* skip = m_config->addOption("frameskip");
1156 skip->connect([this](const QVariant& value) {
1157 reloadConfig();
1158 }, this);
1159 for (int i = 0; i <= 10; ++i) {
1160 skip->addValue(QString::number(i), i, skipMenu);
1161 }
1162 m_config->updateOption("frameskip");
1163
1164 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1165 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1166 if (!m_display->supportsShaders()) {
1167 shaderView->setEnabled(false);
1168 }
1169 addControlledAction(avMenu, shaderView, "shaderSelector");
1170
1171 avMenu->addSeparator();
1172
1173 ConfigOption* mute = m_config->addOption("mute");
1174 mute->addBoolean(tr("Mute"), avMenu);
1175 mute->connect([this](const QVariant& value) {
1176 reloadConfig();
1177 }, this);
1178 m_config->updateOption("mute");
1179
1180 QMenu* target = avMenu->addMenu(tr("FPS target"));
1181 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1182 fpsTargetOption->connect([this](const QVariant& value) {
1183 emit fpsTargetChanged(value.toFloat());
1184 }, this);
1185 fpsTargetOption->addValue(tr("15"), 15, target);
1186 fpsTargetOption->addValue(tr("30"), 30, target);
1187 fpsTargetOption->addValue(tr("45"), 45, target);
1188 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1189 fpsTargetOption->addValue(tr("60"), 60, target);
1190 fpsTargetOption->addValue(tr("90"), 90, target);
1191 fpsTargetOption->addValue(tr("120"), 120, target);
1192 fpsTargetOption->addValue(tr("240"), 240, target);
1193 m_config->updateOption("fpsTarget");
1194
1195#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1196 avMenu->addSeparator();
1197#endif
1198
1199#ifdef USE_PNG
1200 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1201 screenshot->setShortcut(tr("F12"));
1202 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1203 m_gameActions.append(screenshot);
1204 addControlledAction(avMenu, screenshot, "screenshot");
1205#endif
1206
1207#ifdef USE_FFMPEG
1208 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1209 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1210 addControlledAction(avMenu, recordOutput, "recordOutput");
1211#endif
1212
1213#ifdef USE_MAGICK
1214 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1215 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1216 addControlledAction(avMenu, recordGIF, "recordGIF");
1217#endif
1218
1219 avMenu->addSeparator();
1220 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1221 m_shortcutController->addMenu(videoLayers, avMenu);
1222
1223 for (int i = 0; i < 4; ++i) {
1224 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1225 enableBg->setCheckable(true);
1226 enableBg->setChecked(true);
1227 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1228 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1229 }
1230
1231 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1232 enableObj->setCheckable(true);
1233 enableObj->setChecked(true);
1234 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1235 addControlledAction(videoLayers, enableObj, "enableOBJ");
1236
1237 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1238 m_shortcutController->addMenu(audioChannels, avMenu);
1239
1240 for (int i = 0; i < 4; ++i) {
1241 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1242 enableCh->setCheckable(true);
1243 enableCh->setChecked(true);
1244 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1245 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1246 }
1247
1248 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1249 enableChA->setCheckable(true);
1250 enableChA->setChecked(true);
1251 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1252 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1253
1254 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1255 enableChB->setCheckable(true);
1256 enableChB->setChecked(true);
1257 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1258 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1259
1260 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1261 m_shortcutController->addMenu(toolsMenu);
1262 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1263 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1264 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1265
1266 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1267 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1268 m_gbaActions.append(overrides);
1269 addControlledAction(toolsMenu, overrides, "overrideWindow");
1270
1271 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1272 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1273 addControlledAction(toolsMenu, sensors, "sensorWindow");
1274
1275 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1276 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1277 m_gameActions.append(cheats);
1278 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1279
1280#ifdef USE_GDB_STUB
1281 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1282 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1283 m_gbaActions.append(gdbWindow);
1284 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1285#endif
1286
1287 toolsMenu->addSeparator();
1288 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1289 "settings");
1290
1291 toolsMenu->addSeparator();
1292
1293 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1294 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1295 m_gameActions.append(paletteView);
1296 m_gbaActions.append(paletteView);
1297 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1298
1299 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1300 connect(tileView, SIGNAL(triggered()), this, SLOT(openTileWindow()));
1301 m_gameActions.append(tileView);
1302 m_gbaActions.append(tileView);
1303 addControlledAction(toolsMenu, tileView, "tileWindow");
1304
1305 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1306 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1307 m_gameActions.append(memoryView);
1308 addControlledAction(toolsMenu, memoryView, "memoryView");
1309
1310 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1311 connect(ioViewer, SIGNAL(triggered()), this, SLOT(openIOViewer()));
1312 m_gameActions.append(ioViewer);
1313 m_gbaActions.append(ioViewer);
1314 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1315
1316 ConfigOption* skipBios = m_config->addOption("skipBios");
1317 skipBios->connect([this](const QVariant& value) {
1318 reloadConfig();
1319 }, this);
1320
1321 ConfigOption* useBios = m_config->addOption("useBios");
1322 useBios->connect([this](const QVariant& value) {
1323 m_controller->setUseBIOS(value.toBool());
1324 }, this);
1325
1326 ConfigOption* buffers = m_config->addOption("audioBuffers");
1327 buffers->connect([this](const QVariant& value) {
1328 emit audioBufferSamplesChanged(value.toInt());
1329 }, this);
1330
1331 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1332 sampleRate->connect([this](const QVariant& value) {
1333 emit sampleRateChanged(value.toUInt());
1334 }, this);
1335
1336 ConfigOption* volume = m_config->addOption("volume");
1337 volume->connect([this](const QVariant& value) {
1338 reloadConfig();
1339 }, this);
1340
1341 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1342 rewindEnable->connect([this](const QVariant& value) {
1343 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1344 }, this);
1345
1346 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1347 rewindBufferCapacity->connect([this](const QVariant& value) {
1348 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1349 }, this);
1350
1351 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1352 rewindBufferInterval->connect([this](const QVariant& value) {
1353 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1354 }, this);
1355
1356 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1357 allowOpposingDirections->connect([this](const QVariant& value) {
1358 m_inputController.setAllowOpposing(value.toBool());
1359 }, this);
1360
1361 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1362 saveStateExtdata->connect([this](const QVariant& value) {
1363 m_controller->setSaveStateExtdata(value.toInt());
1364 }, this);
1365
1366 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1367 loadStateExtdata->connect([this](const QVariant& value) {
1368 m_controller->setLoadStateExtdata(value.toInt());
1369 }, this);
1370
1371 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1372 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1373 exitFullScreen->setShortcut(QKeySequence("Esc"));
1374 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1375
1376 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1377 m_shortcutController->addMenu(autofireMenu);
1378
1379 m_shortcutController->addFunctions(autofireMenu, [this]() {
1380 m_controller->setAutofire(GBA_KEY_A, true);
1381 }, [this]() {
1382 m_controller->setAutofire(GBA_KEY_A, false);
1383 }, QKeySequence(), tr("Autofire A"), "autofireA");
1384
1385 m_shortcutController->addFunctions(autofireMenu, [this]() {
1386 m_controller->setAutofire(GBA_KEY_B, true);
1387 }, [this]() {
1388 m_controller->setAutofire(GBA_KEY_B, false);
1389 }, QKeySequence(), tr("Autofire B"), "autofireB");
1390
1391 m_shortcutController->addFunctions(autofireMenu, [this]() {
1392 m_controller->setAutofire(GBA_KEY_L, true);
1393 }, [this]() {
1394 m_controller->setAutofire(GBA_KEY_L, false);
1395 }, QKeySequence(), tr("Autofire L"), "autofireL");
1396
1397 m_shortcutController->addFunctions(autofireMenu, [this]() {
1398 m_controller->setAutofire(GBA_KEY_R, true);
1399 }, [this]() {
1400 m_controller->setAutofire(GBA_KEY_R, false);
1401 }, QKeySequence(), tr("Autofire R"), "autofireR");
1402
1403 m_shortcutController->addFunctions(autofireMenu, [this]() {
1404 m_controller->setAutofire(GBA_KEY_START, true);
1405 }, [this]() {
1406 m_controller->setAutofire(GBA_KEY_START, false);
1407 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1408
1409 m_shortcutController->addFunctions(autofireMenu, [this]() {
1410 m_controller->setAutofire(GBA_KEY_SELECT, true);
1411 }, [this]() {
1412 m_controller->setAutofire(GBA_KEY_SELECT, false);
1413 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1414
1415 m_shortcutController->addFunctions(autofireMenu, [this]() {
1416 m_controller->setAutofire(GBA_KEY_UP, true);
1417 }, [this]() {
1418 m_controller->setAutofire(GBA_KEY_UP, false);
1419 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1420
1421 m_shortcutController->addFunctions(autofireMenu, [this]() {
1422 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1423 }, [this]() {
1424 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1425 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1426
1427 m_shortcutController->addFunctions(autofireMenu, [this]() {
1428 m_controller->setAutofire(GBA_KEY_DOWN, true);
1429 }, [this]() {
1430 m_controller->setAutofire(GBA_KEY_DOWN, false);
1431 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1432
1433 m_shortcutController->addFunctions(autofireMenu, [this]() {
1434 m_controller->setAutofire(GBA_KEY_LEFT, true);
1435 }, [this]() {
1436 m_controller->setAutofire(GBA_KEY_LEFT, false);
1437 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1438
1439 foreach (QAction* action, m_gameActions) {
1440 action->setDisabled(true);
1441 }
1442}
1443
1444void Window::attachWidget(QWidget* widget) {
1445 m_screenWidget->layout()->addWidget(widget);
1446 m_screenWidget->unsetCursor();
1447 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1448}
1449
1450void Window::detachWidget(QWidget* widget) {
1451 m_screenWidget->layout()->removeWidget(widget);
1452}
1453
1454void Window::appendMRU(const QString& fname) {
1455 int index = m_mruFiles.indexOf(fname);
1456 if (index >= 0) {
1457 m_mruFiles.removeAt(index);
1458 }
1459 m_mruFiles.prepend(fname);
1460 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1461 m_mruFiles.removeLast();
1462 }
1463 updateMRU();
1464}
1465
1466void Window::updateMRU() {
1467 if (!m_mruMenu) {
1468 return;
1469 }
1470 m_mruMenu->clear();
1471 int i = 0;
1472 for (const QString& file : m_mruFiles) {
1473 QAction* item = new QAction(file, m_mruMenu);
1474 item->setShortcut(QString("Ctrl+%1").arg(i));
1475 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1476 m_mruMenu->addAction(item);
1477 ++i;
1478 }
1479 m_config->setMRU(m_mruFiles);
1480 m_config->write();
1481 m_mruMenu->setEnabled(i > 0);
1482}
1483
1484QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1485 addHiddenAction(menu, action, name);
1486 menu->addAction(action);
1487 return action;
1488}
1489
1490QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1491 m_shortcutController->addAction(menu, action, name);
1492 action->setShortcutContext(Qt::WidgetShortcut);
1493 addAction(action);
1494 return action;
1495}
1496
1497void Window::focusCheck() {
1498 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1499 return;
1500 }
1501 if (QGuiApplication::focusWindow() && m_autoresume) {
1502 m_controller->setPaused(false);
1503 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1504 m_autoresume = true;
1505 m_controller->setPaused(true);
1506 }
1507}
1508
1509WindowBackground::WindowBackground(QWidget* parent)
1510 : QLabel(parent)
1511{
1512 setLayout(new QStackedLayout());
1513 layout()->setContentsMargins(0, 0, 0, 0);
1514 setAlignment(Qt::AlignCenter);
1515}
1516
1517void WindowBackground::setSizeHint(const QSize& hint) {
1518 m_sizeHint = hint;
1519}
1520
1521QSize WindowBackground::sizeHint() const {
1522 return m_sizeHint;
1523}
1524
1525void WindowBackground::setLockAspectRatio(int width, int height) {
1526 m_aspectWidth = width;
1527 m_aspectHeight = height;
1528}
1529
1530void WindowBackground::paintEvent(QPaintEvent*) {
1531 const QPixmap* logo = pixmap();
1532 if (!logo) {
1533 return;
1534 }
1535 QPainter painter(this);
1536 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1537 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1538 QSize s = size();
1539 QSize ds = s;
1540 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1541 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1542 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1543 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1544 }
1545 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1546 QRect full(origin, ds);
1547 painter.drawPixmap(full, *logo);
1548}