src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#ifdef __WIN32
45// This is a macro everywhere except MinGW, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_logView(new LogView())
52 , m_stateWindow(nullptr)
53 , m_screenWidget(new WindowBackground())
54 , m_logo(":/res/mgba-1024.png")
55 , m_config(config)
56 , m_inputController(playerId)
57#ifdef USE_FFMPEG
58 , m_videoView(nullptr)
59#endif
60#ifdef USE_MAGICK
61 , m_gifView(nullptr)
62#endif
63#ifdef USE_GDB_STUB
64 , m_gdbController(nullptr)
65#endif
66 , m_mruMenu(nullptr)
67 , m_shortcutController(new ShortcutController(this))
68 , m_playerId(playerId)
69{
70 setFocusPolicy(Qt::StrongFocus);
71 setAcceptDrops(true);
72 m_controller = new GameController(this);
73 m_controller->setInputController(&m_inputController);
74 m_controller->setOverrides(m_config->overrides());
75 updateTitle();
76
77 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
78 format.setSwapInterval(1);
79 m_display = new DisplayGL(format, this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132
133 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
134 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
135
136 m_shortcutController->setConfigController(m_config);
137 setupMenu(menuBar());
138}
139
140Window::~Window() {
141 delete m_logView;
142
143#ifdef USE_FFMPEG
144 delete m_videoView;
145#endif
146
147#ifdef USE_MAGICK
148 delete m_gifView;
149#endif
150}
151
152void Window::argumentsPassed(GBAArguments* args) {
153 loadConfig();
154
155 if (args->patch) {
156 m_controller->loadPatch(args->patch);
157 }
158
159 if (args->fname) {
160 m_controller->loadGame(args->fname, args->dirmode);
161 }
162}
163
164void Window::resizeFrame(int width, int height) {
165 QSize newSize(width, height);
166 newSize -= m_screenWidget->size();
167 newSize += size();
168 resize(newSize);
169}
170
171void Window::setConfig(ConfigController* config) {
172 m_config = config;
173}
174
175void Window::loadConfig() {
176 const GBAOptions* opts = m_config->options();
177
178 m_logView->setLevels(opts->logLevel);
179
180 m_controller->setOptions(opts);
181 m_display->lockAspectRatio(opts->lockAspectRatio);
182 m_display->filter(opts->resampleVideo);
183
184 if (opts->bios) {
185 m_controller->loadBIOS(opts->bios);
186 }
187
188 if (opts->fpsTarget) {
189 emit fpsTargetChanged(opts->fpsTarget);
190 }
191
192 if (opts->audioBuffers) {
193 emit audioBufferSamplesChanged(opts->audioBuffers);
194 }
195
196 if (opts->width && opts->height) {
197 resizeFrame(opts->width, opts->height);
198 }
199
200 if (opts->fullscreen) {
201 enterFullScreen();
202 }
203
204 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
205
206 m_mruFiles = m_config->getMRU();
207 updateMRU();
208
209 m_inputController.setConfiguration(m_config);
210}
211
212void Window::saveConfig() {
213 m_inputController.saveConfiguration();
214 m_config->write();
215}
216
217void Window::selectROM() {
218 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
219 if (doPause) {
220 m_controller->setPaused(true);
221 }
222 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
223 if (doPause) {
224 m_controller->setPaused(false);
225 }
226 if (!filename.isEmpty()) {
227 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
228 m_controller->loadGame(filename);
229 }
230}
231
232void Window::selectBIOS() {
233 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
234 if (doPause) {
235 m_controller->setPaused(true);
236 }
237 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
238 if (doPause) {
239 m_controller->setPaused(false);
240 }
241 if (!filename.isEmpty()) {
242 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
243 m_config->setOption("bios", filename);
244 m_config->updateOption("bios");
245 m_config->setOption("useBios", true);
246 m_config->updateOption("useBios");
247 m_controller->loadBIOS(filename);
248 }
249}
250
251void Window::selectPatch() {
252 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
253 if (doPause) {
254 m_controller->setPaused(true);
255 }
256 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
257 if (doPause) {
258 m_controller->setPaused(false);
259 }
260 if (!filename.isEmpty()) {
261 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
262 m_controller->loadPatch(filename);
263 }
264}
265
266void Window::openView(QWidget* widget) {
267 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
268 widget->setAttribute(Qt::WA_DeleteOnClose);
269 widget->show();
270}
271
272void Window::importSharkport() {
273 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
274 if (doPause) {
275 m_controller->setPaused(true);
276 }
277 QString filename = QFileDialog::getOpenFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
278 if (doPause) {
279 m_controller->setPaused(false);
280 }
281 if (!filename.isEmpty()) {
282 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
283 m_controller->importSharkport(filename);
284 }
285}
286
287void Window::exportSharkport() {
288 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
289 if (doPause) {
290 m_controller->setPaused(true);
291 }
292 QString filename = QFileDialog::getSaveFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
293 if (doPause) {
294 m_controller->setPaused(false);
295 }
296 if (!filename.isEmpty()) {
297 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
298 m_controller->exportSharkport(filename);
299 }
300}
301
302void Window::openKeymapWindow() {
303 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
304 openView(keyEditor);
305}
306
307void Window::openSettingsWindow() {
308 SettingsView* settingsWindow = new SettingsView(m_config);
309 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
310 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
311 openView(settingsWindow);
312}
313
314void Window::openShortcutWindow() {
315#ifdef BUILD_SDL
316 m_inputController.recalibrateAxes();
317#endif
318 ShortcutView* shortcutView = new ShortcutView();
319 shortcutView->setController(m_shortcutController);
320 openView(shortcutView);
321}
322
323void Window::openOverrideWindow() {
324 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
325 openView(overrideWindow);
326}
327
328void Window::openSensorWindow() {
329 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
330 openView(sensorWindow);
331}
332
333void Window::openCheatsWindow() {
334 CheatsView* cheatsWindow = new CheatsView(m_controller);
335 openView(cheatsWindow);
336}
337
338void Window::openPaletteWindow() {
339 PaletteView* paletteWindow = new PaletteView(m_controller);
340 openView(paletteWindow);
341}
342
343void Window::openMemoryWindow() {
344 MemoryView* memoryWindow = new MemoryView(m_controller);
345 openView(memoryWindow);
346}
347
348#ifdef BUILD_SDL
349void Window::openGamepadWindow() {
350 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
351 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
352 openView(keyEditor);
353}
354#endif
355
356#ifdef USE_FFMPEG
357void Window::openVideoWindow() {
358 if (!m_videoView) {
359 m_videoView = new VideoView();
360 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
361 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
362 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
363 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
364 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
365 }
366 m_videoView->show();
367}
368#endif
369
370#ifdef USE_MAGICK
371void Window::openGIFWindow() {
372 if (!m_gifView) {
373 m_gifView = new GIFView();
374 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
375 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
376 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
377 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
378 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
379 }
380 m_gifView->show();
381}
382#endif
383
384#ifdef USE_GDB_STUB
385void Window::gdbOpen() {
386 if (!m_gdbController) {
387 m_gdbController = new GDBController(m_controller, this);
388 }
389 GDBWindow* window = new GDBWindow(m_gdbController);
390 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
391 window->setAttribute(Qt::WA_DeleteOnClose);
392 window->show();
393}
394#endif
395
396void Window::keyPressEvent(QKeyEvent* event) {
397 if (event->isAutoRepeat()) {
398 QWidget::keyPressEvent(event);
399 return;
400 }
401 GBAKey key = m_inputController.mapKeyboard(event->key());
402 if (key == GBA_KEY_NONE) {
403 QWidget::keyPressEvent(event);
404 return;
405 }
406 m_controller->keyPressed(key);
407 event->accept();
408}
409
410void Window::keyReleaseEvent(QKeyEvent* event) {
411 if (event->isAutoRepeat()) {
412 QWidget::keyReleaseEvent(event);
413 return;
414 }
415 GBAKey key = m_inputController.mapKeyboard(event->key());
416 if (key == GBA_KEY_NONE) {
417 QWidget::keyPressEvent(event);
418 return;
419 }
420 m_controller->keyReleased(key);
421 event->accept();
422}
423
424void Window::resizeEvent(QResizeEvent*) {
425 m_config->setOption("height", m_screenWidget->height());
426 m_config->setOption("width", m_screenWidget->width());
427 m_config->setOption("fullscreen", isFullScreen());
428}
429
430void Window::closeEvent(QCloseEvent* event) {
431 emit shutdown();
432 m_config->setQtOption("windowPos", pos());
433 saveConfig();
434 QMainWindow::closeEvent(event);
435}
436
437void Window::focusOutEvent(QFocusEvent*) {
438 m_controller->setTurbo(false, false);
439 m_controller->clearKeys();
440}
441
442void Window::dragEnterEvent(QDragEnterEvent* event) {
443 if (event->mimeData()->hasFormat("text/uri-list")) {
444 event->acceptProposedAction();
445 }
446}
447
448void Window::dropEvent(QDropEvent* event) {
449 QString uris = event->mimeData()->data("text/uri-list");
450 uris = uris.trimmed();
451 if (uris.contains("\n")) {
452 // Only one file please
453 return;
454 }
455 QUrl url(uris);
456 if (!url.isLocalFile()) {
457 // No remote loading
458 return;
459 }
460 event->accept();
461 m_controller->loadGame(url.path());
462}
463
464void Window::mouseDoubleClickEvent(QMouseEvent* event) {
465 if (event->button() != Qt::LeftButton) {
466 return;
467 }
468 toggleFullScreen();
469}
470
471void Window::enterFullScreen() {
472 if (isFullScreen()) {
473 return;
474 }
475 showFullScreen();
476#ifndef Q_OS_MAC
477 if (m_controller->isLoaded() && !m_controller->isPaused()) {
478 menuBar()->hide();
479 }
480#endif
481}
482
483void Window::exitFullScreen() {
484 if (!isFullScreen()) {
485 return;
486 }
487 showNormal();
488 menuBar()->show();
489}
490
491void Window::toggleFullScreen() {
492 if (isFullScreen()) {
493 exitFullScreen();
494 } else {
495 enterFullScreen();
496 }
497}
498
499void Window::gameStarted(GBAThread* context) {
500 char title[13] = { '\0' };
501 MutexLock(&context->stateMutex);
502 if (context->state < THREAD_EXITING) {
503 emit startDrawing(context);
504 GBAGetGameTitle(context->gba, title);
505 } else {
506 MutexUnlock(&context->stateMutex);
507 return;
508 }
509 MutexUnlock(&context->stateMutex);
510 foreach (QAction* action, m_gameActions) {
511 action->setDisabled(false);
512 }
513 appendMRU(context->fname);
514 updateTitle();
515 attachWidget(m_display);
516
517#ifndef Q_OS_MAC
518 if(isFullScreen()) {
519 menuBar()->hide();
520 }
521#endif
522
523 m_hitUnimplementedBiosCall = false;
524 m_fpsTimer.start();
525}
526
527void Window::gameStopped() {
528 foreach (QAction* action, m_gameActions) {
529 action->setDisabled(true);
530 }
531 updateTitle();
532 detachWidget(m_display);
533 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
534 m_screenWidget->setPixmap(m_logo);
535
536 m_fpsTimer.stop();
537}
538
539void Window::gameCrashed(const QString& errorMessage) {
540 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
541 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
542 QMessageBox::Ok, this, Qt::Sheet);
543 crash->setAttribute(Qt::WA_DeleteOnClose);
544 crash->show();
545}
546
547void Window::gameFailed() {
548 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
549 tr("Could not load game. Are you sure it's in the correct format?"),
550 QMessageBox::Ok, this, Qt::Sheet);
551 fail->setAttribute(Qt::WA_DeleteOnClose);
552 fail->show();
553}
554
555void Window::unimplementedBiosCall(int call) {
556 if (m_hitUnimplementedBiosCall) {
557 return;
558 }
559 m_hitUnimplementedBiosCall = true;
560
561 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
562 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
563 QMessageBox::Ok, this, Qt::Sheet);
564 fail->setAttribute(Qt::WA_DeleteOnClose);
565 fail->show();
566}
567
568void Window::recordFrame() {
569 m_frameList.append(QDateTime::currentDateTime());
570 while (m_frameList.count() > FRAME_LIST_SIZE) {
571 m_frameList.removeFirst();
572 }
573}
574
575void Window::showFPS() {
576 if (m_frameList.isEmpty()) {
577 updateTitle();
578 return;
579 }
580 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
581 float fps = (m_frameList.count() - 1) * 10000.f / interval;
582 fps = round(fps) / 10.f;
583 updateTitle(fps);
584}
585
586void Window::updateTitle(float fps) {
587 QString title;
588
589 m_controller->threadInterrupt();
590 if (m_controller->isLoaded()) {
591 char gameTitle[13] = { '\0' };
592 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
593
594 title = (gameTitle);
595 }
596 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
597 if (multiplayer && multiplayer->attached() > 1) {
598 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
599 }
600 m_controller->threadContinue();
601 if (title.isNull()) {
602 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
603 } else if (isnan(fps)) {
604 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
605 } else {
606 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
607 }
608}
609
610void Window::openStateWindow(LoadSave ls) {
611 if (m_stateWindow) {
612 return;
613 }
614 bool wasPaused = m_controller->isPaused();
615 m_stateWindow = new LoadSaveState(m_controller);
616 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
617 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
618 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
619 m_screenWidget->layout()->removeWidget(m_stateWindow);
620 m_stateWindow = nullptr;
621 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
622 });
623 if (!wasPaused) {
624 m_controller->setPaused(true);
625 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
626 }
627 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
628 m_stateWindow->setMode(ls);
629 attachWidget(m_stateWindow);
630}
631
632void Window::setupMenu(QMenuBar* menubar) {
633 menubar->clear();
634 QMenu* fileMenu = menubar->addMenu(tr("&File"));
635 m_shortcutController->addMenu(fileMenu);
636 installEventFilter(m_shortcutController);
637 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
638 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
639 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
640
641 m_mruMenu = fileMenu->addMenu(tr("Recent"));
642
643 fileMenu->addSeparator();
644
645 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
646 loadState->setShortcut(tr("F10"));
647 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
648 m_gameActions.append(loadState);
649 addControlledAction(fileMenu, loadState, "loadState");
650
651 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
652 saveState->setShortcut(tr("Shift+F10"));
653 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
654 m_gameActions.append(saveState);
655 addControlledAction(fileMenu, saveState, "saveState");
656
657 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
658 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
659 m_shortcutController->addMenu(quickLoadMenu);
660 m_shortcutController->addMenu(quickSaveMenu);
661
662 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
663 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
664 m_gameActions.append(quickLoad);
665 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
666
667 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
668 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
669 m_gameActions.append(quickSave);
670 addControlledAction(quickSaveMenu, quickSave, "quickSave");
671
672 quickLoadMenu->addSeparator();
673 quickSaveMenu->addSeparator();
674
675 int i;
676 for (i = 1; i < 10; ++i) {
677 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
678 quickLoad->setShortcut(tr("F%1").arg(i));
679 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
680 m_gameActions.append(quickLoad);
681 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
682
683 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
684 quickSave->setShortcut(tr("Shift+F%1").arg(i));
685 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
686 m_gameActions.append(quickSave);
687 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
688 }
689
690 fileMenu->addSeparator();
691 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
692 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
693 m_gameActions.append(importShark);
694 addControlledAction(fileMenu, importShark, "importShark");
695
696 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
697 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
698 m_gameActions.append(exportShark);
699 addControlledAction(fileMenu, exportShark, "exportShark");
700
701 fileMenu->addSeparator();
702 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
703 connect(multiWindow, &QAction::triggered, [this]() {
704 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
705 if (!multiplayer) {
706 multiplayer = std::make_shared<MultiplayerController>();
707 m_controller->setMultiplayerController(multiplayer);
708 }
709 Window* w2 = new Window(m_config, multiplayer->attached());
710 w2->setAttribute(Qt::WA_DeleteOnClose);
711#ifndef Q_OS_MAC
712 w2->show();
713#endif
714 w2->loadConfig();
715 w2->controller()->setMultiplayerController(multiplayer);
716#ifdef Q_OS_MAC
717 w2->show();
718#endif
719 });
720 addControlledAction(fileMenu, multiWindow, "multiWindow");
721
722#ifndef Q_OS_MAC
723 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
724#endif
725
726 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
727 m_shortcutController->addMenu(emulationMenu);
728 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
729 reset->setShortcut(tr("Ctrl+R"));
730 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
731 m_gameActions.append(reset);
732 addControlledAction(emulationMenu, reset, "reset");
733
734 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
735 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
736 m_gameActions.append(shutdown);
737 addControlledAction(emulationMenu, shutdown, "shutdown");
738 emulationMenu->addSeparator();
739
740 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
741 pause->setChecked(false);
742 pause->setCheckable(true);
743 pause->setShortcut(tr("Ctrl+P"));
744 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
745 connect(m_controller, &GameController::gamePaused, [this, pause]() {
746 pause->setChecked(true);
747
748 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
749 QPixmap pixmap;
750 pixmap.convertFromImage(currentImage.rgbSwapped());
751 m_screenWidget->setPixmap(pixmap);
752 m_screenWidget->setLockAspectRatio(3, 2);
753 });
754 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
755 m_gameActions.append(pause);
756 addControlledAction(emulationMenu, pause, "pause");
757
758 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
759 frameAdvance->setShortcut(tr("Ctrl+N"));
760 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
761 m_gameActions.append(frameAdvance);
762 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
763
764 emulationMenu->addSeparator();
765
766 m_shortcutController->addFunctions(emulationMenu, [this]() {
767 m_controller->setTurbo(true, false);
768 }, [this]() {
769 m_controller->setTurbo(false, false);
770 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
771
772 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
773 turbo->setCheckable(true);
774 turbo->setChecked(false);
775 turbo->setShortcut(tr("Shift+Tab"));
776 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
777 addControlledAction(emulationMenu, turbo, "fastForward");
778
779 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
780 rewind->setShortcut(tr("`"));
781 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
782 m_gameActions.append(rewind);
783 addControlledAction(emulationMenu, rewind, "rewind");
784
785 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
786 frameRewind->setShortcut(tr("Ctrl+B"));
787 connect(frameRewind, &QAction::triggered, [this] () {
788 m_controller->rewind(1);
789 });
790 m_gameActions.append(frameRewind);
791 addControlledAction(emulationMenu, frameRewind, "frameRewind");
792
793 ConfigOption* videoSync = m_config->addOption("videoSync");
794 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
795 videoSync->connect([this](const QVariant& value) {
796 m_controller->setVideoSync(value.toBool());
797 }, this);
798 m_config->updateOption("videoSync");
799
800 ConfigOption* audioSync = m_config->addOption("audioSync");
801 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
802 audioSync->connect([this](const QVariant& value) {
803 m_controller->setAudioSync(value.toBool());
804 }, this);
805 m_config->updateOption("audioSync");
806
807 emulationMenu->addSeparator();
808
809 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
810 m_shortcutController->addMenu(solarMenu);
811 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
812 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
813 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
814
815 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
816 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
817 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
818
819 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
820 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
821 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
822
823 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
824 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
825 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
826
827 solarMenu->addSeparator();
828 for (int i = 0; i <= 10; ++i) {
829 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
830 connect(setSolar, &QAction::triggered, [this, i]() {
831 m_controller->setLuminanceLevel(i);
832 });
833 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
834 }
835
836 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
837 m_shortcutController->addMenu(avMenu);
838 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
839 m_shortcutController->addMenu(frameMenu, avMenu);
840 for (int i = 1; i <= 6; ++i) {
841 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
842 connect(setSize, &QAction::triggered, [this, i]() {
843 showNormal();
844 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
845 });
846 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
847 }
848 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
849
850 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
851 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
852 lockAspectRatio->connect([this](const QVariant& value) {
853 m_display->lockAspectRatio(value.toBool());
854 }, this);
855 m_config->updateOption("lockAspectRatio");
856
857 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
858 resampleVideo->addBoolean(tr("Resample video"), avMenu);
859 resampleVideo->connect([this](const QVariant& value) {
860 m_display->filter(value.toBool());
861 }, this);
862 m_config->updateOption("resampleVideo");
863
864 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
865 ConfigOption* skip = m_config->addOption("frameskip");
866 skip->connect([this](const QVariant& value) {
867 m_controller->setFrameskip(value.toInt());
868 }, this);
869 for (int i = 0; i <= 10; ++i) {
870 skip->addValue(QString::number(i), i, skipMenu);
871 }
872 m_config->updateOption("frameskip");
873
874 avMenu->addSeparator();
875
876 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
877 ConfigOption* buffers = m_config->addOption("audioBuffers");
878 buffers->connect([this](const QVariant& value) {
879 emit audioBufferSamplesChanged(value.toInt());
880 }, this);
881 buffers->addValue(tr("512"), 512, buffersMenu);
882 buffers->addValue(tr("768"), 768, buffersMenu);
883 buffers->addValue(tr("1024"), 1024, buffersMenu);
884 buffers->addValue(tr("2048"), 2048, buffersMenu);
885 buffers->addValue(tr("4096"), 4096, buffersMenu);
886 m_config->updateOption("audioBuffers");
887
888 avMenu->addSeparator();
889
890 QMenu* target = avMenu->addMenu(tr("FPS target"));
891 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
892 fpsTargetOption->connect([this](const QVariant& value) {
893 emit fpsTargetChanged(value.toFloat());
894 }, this);
895 fpsTargetOption->addValue(tr("15"), 15, target);
896 fpsTargetOption->addValue(tr("30"), 30, target);
897 fpsTargetOption->addValue(tr("45"), 45, target);
898 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
899 fpsTargetOption->addValue(tr("60"), 60, target);
900 fpsTargetOption->addValue(tr("90"), 90, target);
901 fpsTargetOption->addValue(tr("120"), 120, target);
902 fpsTargetOption->addValue(tr("240"), 240, target);
903 m_config->updateOption("fpsTarget");
904
905#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
906 avMenu->addSeparator();
907#endif
908
909#ifdef USE_PNG
910 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
911 screenshot->setShortcut(tr("F12"));
912 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
913 m_gameActions.append(screenshot);
914 addControlledAction(avMenu, screenshot, "screenshot");
915#endif
916
917#ifdef USE_FFMPEG
918 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
919 recordOutput->setShortcut(tr("F11"));
920 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
921 addControlledAction(avMenu, recordOutput, "recordOutput");
922#endif
923
924#ifdef USE_MAGICK
925 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
926 recordGIF->setShortcut(tr("Shift+F11"));
927 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
928 addControlledAction(avMenu, recordGIF, "recordGIF");
929#endif
930
931 avMenu->addSeparator();
932 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
933
934 for (int i = 0; i < 4; ++i) {
935 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
936 enableBg->setCheckable(true);
937 enableBg->setChecked(true);
938 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
939 m_gameActions.append(enableBg);
940 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
941 }
942
943 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
944 enableObj->setCheckable(true);
945 enableObj->setChecked(true);
946 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
947 m_gameActions.append(enableObj);
948 addControlledAction(videoLayers, enableObj, "enableOBJ");
949
950 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
951
952 for (int i = 0; i < 4; ++i) {
953 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
954 enableCh->setCheckable(true);
955 enableCh->setChecked(true);
956 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
957 m_gameActions.append(enableCh);
958 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
959 }
960
961 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
962 enableChA->setCheckable(true);
963 enableChA->setChecked(true);
964 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
965 m_gameActions.append(enableChA);
966 addControlledAction(audioChannels, enableChA, QString("enableChA"));
967
968 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
969 enableChB->setCheckable(true);
970 enableChB->setChecked(true);
971 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
972 m_gameActions.append(enableChB);
973 addControlledAction(audioChannels, enableChB, QString("enableChB"));
974
975 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
976 m_shortcutController->addMenu(toolsMenu);
977 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
978 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
979 addControlledAction(toolsMenu, viewLogs, "viewLogs");
980
981 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
982 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
983 addControlledAction(toolsMenu, overrides, "overrideWindow");
984
985 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
986 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
987 addControlledAction(toolsMenu, sensors, "sensorWindow");
988
989 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
990 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
991 addControlledAction(toolsMenu, cheats, "cheatsWindow");
992
993#ifdef USE_GDB_STUB
994 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
995 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
996 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
997#endif
998
999 toolsMenu->addSeparator();
1000 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
1001 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
1002
1003 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1004 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1005 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1006
1007#ifdef BUILD_SDL
1008 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1009 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1010 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1011#endif
1012
1013 toolsMenu->addSeparator();
1014
1015 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1016 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1017 m_gameActions.append(paletteView);
1018 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1019
1020 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1021 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1022 m_gameActions.append(memoryView);
1023 addControlledAction(toolsMenu, memoryView, "memoryView");
1024
1025 ConfigOption* skipBios = m_config->addOption("skipBios");
1026 skipBios->connect([this](const QVariant& value) {
1027 m_controller->setSkipBIOS(value.toBool());
1028 }, this);
1029
1030 ConfigOption* volume = m_config->addOption("volume");
1031 volume->connect([this](const QVariant& value) {
1032 m_controller->setVolume(value.toInt());
1033 }, this);
1034
1035 ConfigOption* mute = m_config->addOption("mute");
1036 mute->connect([this](const QVariant& value) {
1037 m_controller->setMute(value.toBool());
1038 }, this);
1039
1040 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1041 rewindEnable->connect([this](const QVariant& value) {
1042 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1043 }, this);
1044
1045 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1046 rewindBufferCapacity->connect([this](const QVariant& value) {
1047 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1048 }, this);
1049
1050 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1051 rewindBufferInterval->connect([this](const QVariant& value) {
1052 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1053 }, this);
1054
1055 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1056 allowOpposingDirections->connect([this](const QVariant& value) {
1057 m_inputController.setAllowOpposing(value.toBool());
1058 }, this);
1059
1060 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1061 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1062 exitFullScreen->setShortcut(QKeySequence("Esc"));
1063 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1064
1065 foreach (QAction* action, m_gameActions) {
1066 action->setDisabled(true);
1067 }
1068}
1069
1070void Window::attachWidget(QWidget* widget) {
1071 m_screenWidget->layout()->addWidget(widget);
1072 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1073}
1074
1075void Window::detachWidget(QWidget* widget) {
1076 m_screenWidget->layout()->removeWidget(widget);
1077}
1078
1079void Window::appendMRU(const QString& fname) {
1080 int index = m_mruFiles.indexOf(fname);
1081 if (index >= 0) {
1082 m_mruFiles.removeAt(index);
1083 }
1084 m_mruFiles.prepend(fname);
1085 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1086 m_mruFiles.removeLast();
1087 }
1088 updateMRU();
1089}
1090
1091void Window::updateMRU() {
1092 if (!m_mruMenu) {
1093 return;
1094 }
1095 m_mruMenu->clear();
1096 int i = 0;
1097 for (const QString& file : m_mruFiles) {
1098 QAction* item = new QAction(file, m_mruMenu);
1099 item->setShortcut(QString("Ctrl+%1").arg(i));
1100 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1101 m_mruMenu->addAction(item);
1102 ++i;
1103 }
1104 m_config->setMRU(m_mruFiles);
1105 m_config->write();
1106 m_mruMenu->setEnabled(i > 0);
1107}
1108
1109QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1110 addHiddenAction(menu, action, name);
1111 menu->addAction(action);
1112 return action;
1113}
1114
1115QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1116 m_shortcutController->addAction(menu, action, name);
1117 action->setShortcutContext(Qt::WidgetShortcut);
1118 addAction(action);
1119 return action;
1120}
1121
1122WindowBackground::WindowBackground(QWidget* parent)
1123 : QLabel(parent)
1124{
1125 setLayout(new QStackedLayout());
1126 layout()->setContentsMargins(0, 0, 0, 0);
1127 setAlignment(Qt::AlignCenter);
1128}
1129
1130void WindowBackground::setSizeHint(const QSize& hint) {
1131 m_sizeHint = hint;
1132}
1133
1134QSize WindowBackground::sizeHint() const {
1135 return m_sizeHint;
1136}
1137
1138void WindowBackground::setLockAspectRatio(int width, int height) {
1139 m_aspectWidth = width;
1140 m_aspectHeight = height;
1141}
1142
1143void WindowBackground::paintEvent(QPaintEvent*) {
1144 const QPixmap* logo = pixmap();
1145 if (!logo) {
1146 return;
1147 }
1148 QPainter painter(this);
1149 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1150 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1151 QSize s = size();
1152 QSize ds = s;
1153 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1154 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1155 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1156 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1157 }
1158 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1159 QRect full(origin, ds);
1160 painter.drawPixmap(full, *logo);
1161}