all repos — mgba @ 580aec949cb5221b1cdc02b3f04f11537a09c181

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2019 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES2)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QOpenGLContext>
 14#include <QOpenGLPaintDevice>
 15#include <QMutexLocker>
 16#include <QResizeEvent>
 17#include <QScreen>
 18#include <QTimer>
 19#include <QWindow>
 20
 21#include <mgba/core/core.h>
 22#include <mgba-util/math.h>
 23#ifdef BUILD_GL
 24#include "platform/opengl/gl.h"
 25#endif
 26#ifdef BUILD_GLES2
 27#include "platform/opengl/gles2.h"
 28#ifdef _WIN32
 29#include <epoxy/wgl.h>
 30#endif
 31#endif
 32
 33using namespace QGBA;
 34
 35DisplayGL::DisplayGL(const QSurfaceFormat& format, QWidget* parent)
 36	: Display(parent)
 37	, m_gl(nullptr)
 38{
 39	setAttribute(Qt::WA_NativeWindow);
 40	windowHandle()->create();
 41
 42	// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
 43	// need to make sure it's initialized to nullptr before we assign the new object to it
 44	m_gl = new QOpenGLContext;
 45	m_gl->setFormat(format);
 46	m_gl->create();
 47
 48	m_gl->makeCurrent(windowHandle());
 49#if defined(_WIN32) && defined(USE_EPOXY)
 50	epoxy_handle_external_wglMakeCurrent();
 51#endif
 52	auto version = m_gl->format().version();
 53	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
 54
 55	int forceVersion = 0;
 56	if (format.majorVersion() < 2) {
 57		forceVersion = 1;
 58	}
 59
 60	if ((version == qMakePair(2, 1) && !extensions.contains("GL_ARB_framebuffer_object")) || version == qMakePair(2, 0)) {
 61		QSurfaceFormat newFormat(format);
 62		newFormat.setVersion(1, 4);
 63		forceVersion = 1;
 64		m_gl->setFormat(newFormat);
 65		m_gl->create();
 66	}
 67
 68	m_painter = new PainterGL(windowHandle(), m_gl, forceVersion);
 69}
 70
 71DisplayGL::~DisplayGL() {
 72	stopDrawing();
 73	delete m_painter;
 74	delete m_gl;
 75}
 76
 77bool DisplayGL::supportsShaders() const {
 78	return m_painter->supportsShaders();
 79}
 80
 81VideoShader* DisplayGL::shaders() {
 82	VideoShader* shaders = nullptr;
 83	if (m_drawThread) {
 84		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 85	} else {
 86		shaders = m_painter->shaders();
 87	}
 88	return shaders;
 89}
 90
 91void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 92	if (m_drawThread) {
 93		return;
 94	}
 95	m_isDrawing = true;
 96	m_painter->setContext(controller);
 97	m_painter->setMessagePainter(messagePainter());
 98	m_context = controller;
 99	m_painter->resize(size());
100	m_drawThread = new QThread(this);
101	m_drawThread->setObjectName("Painter Thread");
102	m_gl->doneCurrent();
103	m_gl->moveToThread(m_drawThread);
104	m_painter->moveToThread(m_drawThread);
105	if (videoProxy()) {
106		videoProxy()->moveToThread(m_drawThread);
107	}
108	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
109	m_drawThread->start();
110
111	lockAspectRatio(isAspectRatioLocked());
112	lockIntegerScaling(isIntegerScalingLocked());
113	interframeBlending(hasInterframeBlending());
114	showOSDMessages(isShowOSD());
115	filter(isFiltered());
116#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
117	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
118#else
119	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
120#endif
121	resizePainter();
122	setUpdatesEnabled(false);
123}
124
125void DisplayGL::stopDrawing() {
126	if (m_drawThread) {
127		m_isDrawing = false;
128		CoreController::Interrupter interrupter(m_context);
129		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
130		m_drawThread->exit();
131		m_drawThread->wait();
132		m_drawThread = nullptr;
133
134		m_gl->makeCurrent(windowHandle());
135#if defined(_WIN32) && defined(USE_EPOXY)
136		epoxy_handle_external_wglMakeCurrent();
137#endif
138		setUpdatesEnabled(true);
139	}
140	m_context.reset();
141}
142
143void DisplayGL::pauseDrawing() {
144	if (m_drawThread) {
145		m_isDrawing = false;
146		CoreController::Interrupter interrupter(m_context);
147		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
148		setUpdatesEnabled(true);
149	}
150}
151
152void DisplayGL::unpauseDrawing() {
153	if (m_drawThread) {
154		m_isDrawing = true;
155		CoreController::Interrupter interrupter(m_context);
156		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
157		setUpdatesEnabled(false);
158	}
159}
160
161void DisplayGL::forceDraw() {
162	if (m_drawThread) {
163		QMetaObject::invokeMethod(m_painter, "forceDraw");
164	}
165}
166
167void DisplayGL::lockAspectRatio(bool lock) {
168	Display::lockAspectRatio(lock);
169	if (m_drawThread) {
170		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
171	}
172}
173
174void DisplayGL::lockIntegerScaling(bool lock) {
175	Display::lockIntegerScaling(lock);
176	if (m_drawThread) {
177		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
178	}
179}
180
181void DisplayGL::interframeBlending(bool enable) {
182	Display::interframeBlending(enable);
183	if (m_drawThread) {
184		QMetaObject::invokeMethod(m_painter, "interframeBlending", Q_ARG(bool, enable));
185	}
186}
187
188void DisplayGL::showOSDMessages(bool enable) {
189	Display::showOSDMessages(enable);
190	if (m_drawThread) {
191		QMetaObject::invokeMethod(m_painter, "showOSD", Q_ARG(bool, enable));
192	}
193}
194
195void DisplayGL::filter(bool filter) {
196	Display::filter(filter);
197	if (m_drawThread) {
198		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
199	}
200}
201
202void DisplayGL::framePosted() {
203	if (m_drawThread) {
204		m_painter->enqueue(m_context->drawContext());
205		QMetaObject::invokeMethod(m_painter, "draw");
206	}
207}
208
209void DisplayGL::setShaders(struct VDir* shaders) {
210	if (m_drawThread) {
211		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
212	} else {
213		m_painter->setShaders(shaders);
214	}
215}
216
217void DisplayGL::clearShaders() {
218	QMetaObject::invokeMethod(m_painter, "clearShaders");
219}
220
221void DisplayGL::resizeContext() {
222	if (m_drawThread) {
223		m_isDrawing = false;
224		CoreController::Interrupter interrupter(m_context);
225		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
226	}
227}
228
229void DisplayGL::setVideoScale(int scale) {
230	if (m_drawThread) {
231		m_isDrawing = false;
232		CoreController::Interrupter interrupter(m_context);
233		mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
234		QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
235	}
236}
237
238void DisplayGL::resizeEvent(QResizeEvent* event) {
239	Display::resizeEvent(event);
240	resizePainter();
241}
242
243void DisplayGL::resizePainter() {
244	if (m_drawThread) {
245		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
246	}
247}
248
249void DisplayGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
250	Display::setVideoProxy(proxy);
251	if (m_drawThread && proxy) {
252		proxy->moveToThread(m_drawThread);
253	}
254	m_painter->setVideoProxy(proxy);
255}
256
257int DisplayGL::framebufferHandle() {
258	return m_painter->glTex();
259}
260
261PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
262	: m_gl(parent)
263	, m_surface(surface)
264{
265#ifdef BUILD_GL
266	mGLContext* glBackend;
267#endif
268#ifdef BUILD_GLES2
269	mGLES2Context* gl2Backend;
270#endif
271
272	m_gl->makeCurrent(m_surface);
273	m_window = new QOpenGLPaintDevice;
274	{
275		// XXX: Qt creates TLS for OpenGL objects in the local thread
276		// We need to prevent that thread from being the painter thread
277		// Qt also caches the engine object on the device if a different
278		// engine is active, so let's make a temporary one
279		QOpenGLPaintDevice* fakeDevice = new QOpenGLPaintDevice;
280		QPainter fakePainter(fakeDevice);
281		m_window->paintEngine();
282	}
283#if defined(_WIN32) && defined(USE_EPOXY)
284	epoxy_handle_external_wglMakeCurrent();
285#endif
286
287#ifdef BUILD_GLES2
288	auto version = m_gl->format().version();
289	QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
290	if (forceVersion != 1 && ((version == qMakePair(2, 1) && extensions.contains("GL_ARB_framebuffer_object")) || version.first > 2)) {
291		gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
292		mGLES2ContextCreate(gl2Backend);
293		m_backend = &gl2Backend->d;
294		m_supportsShaders = true;
295	}
296#endif
297
298#ifdef BUILD_GL
299	 if (!m_backend) {
300		glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
301		mGLContextCreate(glBackend);
302		m_backend = &glBackend->d;
303		m_supportsShaders = false;
304	}
305#endif
306	m_backend->swap = [](VideoBackend* v) {
307		PainterGL* painter = static_cast<PainterGL*>(v->user);
308		if (!painter->m_gl->isValid()) {
309			return;
310		}
311		painter->m_gl->swapBuffers(painter->m_surface);
312		painter->m_gl->makeCurrent(painter->m_surface);
313#if defined(_WIN32) && defined(USE_EPOXY)
314		epoxy_handle_external_wglMakeCurrent();
315#endif
316	};
317
318	m_backend->init(m_backend, 0);
319#ifdef BUILD_GLES2
320	if (m_supportsShaders) {
321		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
322	}
323#endif
324
325	m_backend->user = this;
326	m_backend->filter = false;
327	m_backend->lockAspectRatio = false;
328	m_backend->interframeBlending = false;
329
330	for (auto& buf : m_buffers) {
331		m_free.append(&buf.front());
332	}
333}
334
335PainterGL::~PainterGL() {
336	m_gl->makeCurrent(m_surface);
337#if defined(_WIN32) && defined(USE_EPOXY)
338	epoxy_handle_external_wglMakeCurrent();
339#endif
340#ifdef BUILD_GLES2
341	if (m_shader.passes) {
342		mGLES2ShaderFree(&m_shader);
343	}
344#endif
345	m_backend->deinit(m_backend);
346	m_gl->doneCurrent();
347	free(m_backend);
348	m_backend = nullptr;
349	delete m_window;
350}
351
352void PainterGL::setContext(std::shared_ptr<CoreController> context) {
353	m_context = context;
354	resizeContext();
355}
356
357void PainterGL::resizeContext() {
358	if (!m_context) {
359		return;
360	}
361
362	if (m_started) {
363		mCore* core = m_context->thread()->core;
364		core->reloadConfigOption(core, "videoScale", NULL);
365	}
366
367	QSize size = m_context->screenDimensions();
368	m_backend->setDimensions(m_backend, size.width(), size.height());
369}
370
371void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
372	m_messagePainter = messagePainter;
373}
374
375void PainterGL::resize(const QSize& size) {
376	m_size = size;
377	m_window->setSize(m_size);
378	if (m_started && !m_active) {
379		forceDraw();
380	}
381}
382
383void PainterGL::lockAspectRatio(bool lock) {
384	m_backend->lockAspectRatio = lock;
385	resize(m_size);
386}
387
388void PainterGL::lockIntegerScaling(bool lock) {
389	m_backend->lockIntegerScaling = lock;
390	resize(m_size);
391}
392
393void PainterGL::interframeBlending(bool enable) {
394	m_backend->interframeBlending = enable;
395}
396
397void PainterGL::showOSD(bool enable) {
398	m_showOSD = enable;
399}
400
401void PainterGL::filter(bool filter) {
402	m_backend->filter = filter;
403	if (m_started && !m_active) {
404		forceDraw();
405	}
406}
407
408void PainterGL::start() {
409	m_gl->makeCurrent(m_surface);
410#if defined(_WIN32) && defined(USE_EPOXY)
411	epoxy_handle_external_wglMakeCurrent();
412#endif
413
414#ifdef BUILD_GLES2
415	if (m_supportsShaders && m_shader.passes) {
416		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
417	}
418#endif
419
420	m_buffer = nullptr;
421	m_active = true;
422	m_started = true;
423}
424
425void PainterGL::draw() {
426	if (!m_active || m_queue.isEmpty()) {
427		return;
428	}
429	mCoreSync* sync = &m_context->thread()->impl->sync;
430	mCoreSyncWaitFrameStart(sync);
431	dequeue();
432	if (!m_delayTimer.isValid()) {
433		m_delayTimer.start();
434	} else if (sync->audioWait || sync->videoFrameWait) {
435		while (m_delayTimer.nsecsElapsed() + 2000000 < 1000000000 / sync->fpsTarget) {
436			QThread::usleep(500);
437		}
438		m_delayTimer.restart();
439	}
440	mCoreSyncWaitFrameEnd(sync);
441
442	forceDraw();
443}
444
445void PainterGL::forceDraw() {
446	m_painter.begin(m_window);
447	performDraw();
448	m_painter.end();
449	if (!m_context->thread()->impl->sync.audioWait && !m_context->thread()->impl->sync.videoFrameWait) {
450		if (m_delayTimer.elapsed() < 1000 / m_surface->screen()->refreshRate()) {
451			return;
452		}
453		m_delayTimer.restart();
454	}
455	m_backend->swap(m_backend);
456}
457
458void PainterGL::stop() {
459	m_active = false;
460	m_started = false;
461	dequeueAll();
462	m_backend->clear(m_backend);
463	m_backend->swap(m_backend);
464	if (m_videoProxy) {
465		m_videoProxy->reset();
466	}
467	m_gl->doneCurrent();
468	m_gl->moveToThread(m_surface->thread());
469	m_context.reset();
470	moveToThread(m_gl->thread());
471	if (m_videoProxy) {
472		m_videoProxy->moveToThread(m_gl->thread());
473	}
474}
475
476void PainterGL::pause() {
477	m_active = false;
478}
479
480void PainterGL::unpause() {
481	m_active = true;
482}
483
484void PainterGL::performDraw() {
485	m_painter.beginNativePainting();
486	float r = m_surface->devicePixelRatio();
487	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
488	if (m_buffer) {
489		m_backend->postFrame(m_backend, m_buffer);
490	}
491	m_backend->drawFrame(m_backend);
492	m_painter.endNativePainting();
493	if (m_showOSD && m_messagePainter) {
494		m_messagePainter->paint(&m_painter);
495	}
496}
497
498void PainterGL::enqueue(const uint32_t* backing) {
499	QMutexLocker locker(&m_mutex);
500	uint32_t* buffer = nullptr;
501	if (backing) {
502		if (m_free.isEmpty()) {
503			buffer = m_queue.dequeue();
504		} else {
505			buffer = m_free.takeLast();
506		}
507		if (buffer) {
508			QSize size = m_context->screenDimensions();
509			memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
510		}
511	}
512	m_queue.enqueue(buffer);
513}
514
515void PainterGL::dequeue() {
516	QMutexLocker locker(&m_mutex);
517	if (m_queue.isEmpty()) {
518		return;
519	}
520	uint32_t* buffer = m_queue.dequeue();
521	if (m_buffer) {
522		m_free.append(m_buffer);
523		m_buffer = nullptr;
524	}
525	m_buffer = buffer;
526}
527
528void PainterGL::dequeueAll() {
529	uint32_t* buffer = 0;
530	m_mutex.lock();
531	while (!m_queue.isEmpty()) {
532		buffer = m_queue.dequeue();
533		if (buffer) {
534			m_free.append(buffer);
535		}
536	}
537	if (buffer) {
538		m_backend->postFrame(m_backend, buffer);
539	}
540	if (m_buffer) {
541		m_free.append(m_buffer);
542		m_buffer = nullptr;
543	}
544	m_mutex.unlock();
545}
546
547void PainterGL::setVideoProxy(std::shared_ptr<VideoProxy> proxy) {
548	m_videoProxy = proxy;
549}
550
551void PainterGL::setShaders(struct VDir* dir) {
552	if (!supportsShaders()) {
553		return;
554	}
555#ifdef BUILD_GLES2
556	if (!m_started) {
557		m_gl->makeCurrent(m_surface);
558#if defined(_WIN32) && defined(USE_EPOXY)
559		epoxy_handle_external_wglMakeCurrent();
560#endif
561	}
562	if (m_shader.passes) {
563		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
564		mGLES2ShaderFree(&m_shader);
565	}
566	mGLES2ShaderLoad(&m_shader, dir);
567	if (m_started) {
568		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
569	} else {
570		m_gl->doneCurrent();
571	}
572#endif
573}
574
575void PainterGL::clearShaders() {
576	if (!supportsShaders()) {
577		return;
578	}
579#ifdef BUILD_GLES2
580	if (!m_started) {
581		m_gl->makeCurrent(m_surface);
582#if defined(_WIN32) && defined(USE_EPOXY)
583		epoxy_handle_external_wglMakeCurrent();
584#endif
585	}
586	if (m_shader.passes) {
587		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
588		mGLES2ShaderFree(&m_shader);
589	}
590	if (!m_started) {
591		m_gl->doneCurrent();
592	}
593#endif
594}
595
596VideoShader* PainterGL::shaders() {
597	return &m_shader;
598}
599
600int PainterGL::glTex() {
601#ifdef BUILD_GLES2
602	if (supportsShaders()) {
603		mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(m_backend);
604		return gl2Backend->tex;
605	}
606#endif
607#ifdef BUILD_GL
608	mGLContext* glBackend = reinterpret_cast<mGLContext*>(m_backend);
609	return glBackend->tex[0];
610#else
611	return -1;
612#endif
613}
614
615#endif