CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16Misc:
17 - DS GX: Clean up and unify texture mapping
18 - DS Core: Add symbol loading
19 - DS Video: Simplify VRAM mapping
20
210.7.0: (Future)
22Features:
23 - ELF support
24 - Game Boy Camera support
25 - Qt: Set default Game Boy colors
26 - Game Boy Printer support
27 - Super Game Boy support
28 - Customizable autofire speed
29 - Ability to set default Game Boy model
30 - Map viewer
31 - Automatic cheat loading and saving
32 - GameShark and Action Replay button support
33 - AGBPrint support
34 - Debugger: Conditional breakpoints and watchpoints
35 - Ability to select GB/GBC/SGB BIOS on console ports
36 - Optional automatic state saving/loading
37 - Access to ur0 and uma0 partitions on the Vita
38Bugfixes:
39 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
40 - GB Serialize: Fix audio state loading
41 - GB Video: Fix dot clock timing being slightly wrong
42 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
43 - ARM: Fix MSR when T bit is set
44 - GB Serialize: Fix game title check
45 - GB: Revamp IRQ handling based on new information
46 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
47 - GB Video: Fix loading states while in mode 3
48 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
49 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
50 - GB Timer: Minor accuracy improvements
51 - GB Audio: Clock frame events on DIV
52 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
53Misc:
54 - GBA Timer: Use global cycles for timers
55 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
56 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
57 - Qt: Redo GameController into multiple classes
58 - Test: Restructure test suite into multiple executables
59 - Python: Integrate tests from cinema test suite
60 - Util: Don't build crc32 if the function already exists
61 - GBA: Implement display start DMAs
62 - Qt: Prevent window from being created off-screen
63 - Qt: Add option to disable FPS display
64 - GBA: Improve multiboot image detection
65 - GB MBC: Remove erroneous bank 0 wrapping
66 - GBA Cheats: Allow multiple ROM patches in the same slot
67 - GB: Skip BIOS option now works
68 - Libretro: Add frameskip option
69 - GBA Memory: 64 MiB GBA Video cartridge support
70 - PSP2: Use system enter key by default
71 - 3DS: Remove deprecated CSND interface
72
730.6.2: (2017-04-03)
74Bugfixes:
75 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
76 - 3DS: Fix opening files in directory names with trailing slashes
77 - LR35902: Fix watchpoints not reporting new value
78 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
79 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
80 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
81 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
82 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
83 - GBA: Fix SharkPort saves for EEPROM games
84 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
85 - GBA BIOS: Fix incorrect exit condition in LZ77
86 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
87 - GBA Cheats: Fix slide codes not initializing properly
88 - GBA DMA: ROM reads are forced to increment
89 - GBA Hardware: RTC accuracy improvements
90 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
91 - GBA Memory: Fix copy-on-write memory leak
92 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
93 - GBA Savedata: Fix crash when resizing flash
94 - GBA Video: Force align 256-color tiles
95 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
96 - PSP2: Fix issues causing poor audio
97 - Python: Fix package directory
98 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
99 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
100 - Wii: Fix screen tear when unpausing
101 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
102Misc:
103 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
104 - GB MBC: Remove erroneous bank 0 wrapping
105 - GBA: Improve multiboot image detection
106 - PSP2: Use system enter key by default
107
1080.6.1: (2017-10-01)
109Bugfixes:
110 - GB, GBA: Fix crashes when attempting to identify null VFiles
111 - GB, GBA: Fix sync to video with frameskip
112 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
113 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
114 - GB Core: Fix palette loading when loading a foreign config
115 - GB MBC: Pocket Cam memory should be accessible without enabling
116 - GB MBC: Fix SRAM sizes 4 and 5
117 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
118 - GB MBC: Fix RTC loading when file size is off
119 - GB Memory: Initialize peripheral pointers
120 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
121 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
122 - GB Memory: Actually load latch time from savestate
123 - GB Serialize: Fix deserializing video STAT
124 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
125 - GB Video: Fix potential hang when ending mode 0
126 - GB Video: Fix read mode when enabling LCD
127 - GBA: Reset active region as needed when loading a ROM
128 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
129 - GBA BIOS: Use core's VRAM variable instead of renderer's
130 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
131 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
132 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
133 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
134 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
135 - Python: Fix importing .gb or .gba before .core
136 - Qt: Fix command line debugger closing second game
137 - Qt: Fix LOG argument order
138 - Qt: Fix timezone issues with time overrides
139 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
140 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
141Misc:
142 - CMake: Fix CPack dependencies for libpng 1.6
143 - GBA: Detect hardware for Pokémon FireRed ROM hacks
144 - GBA Cheats: Improve detection of raw cheats
145 - Qt: Don't rebuild library view if style hasn't changed
146 - Qt: Allow overrides to be saved before a game is loaded
147 - Qt: Hide mouse immediately when loading
148 - SDL: Fix 2.0.5 build on macOS under some circumstances
149 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
150
1510.6.0: (2017-07-16)
152Features:
153 - Library view
154 - Sprite viewer
155 - Debugging console
156 - Improved memory viewer
157 - Memory search
158 - Command line ability to override configuration values
159 - Add option to allow preloading the entire ROM before running
160 - Add option for whether rewinding restores save games
161 - Savestates now contain any RTC override data
162 - Add option to lock video to integer scaling
163 - LR35902: Watchpoints
164 - LR35902/GB-Z80 disassembler
165 - GB: Tile viewer
166 - GB: Video/audio channel enabling/disabling
167 - GB: Symbol table support
168 - GB MBC: Add MBC1 multicart support
169 - GBA: Support printing debug strings from inside a game
170 - GBA: Better cheat type autodetection
171 - Implement keypad interrupts
172 - Configuration of gamepad hats
173 - Video log recording for testing and bug reporting
174 - Debugger: Segment/bank support
175 - Debugger: Execution tracing
176 - Qt: German translation (by Lothar Serra Mari)
177 - Qt: Spanish translation (by Kevin López)
178 - Qt: Italian translation (by theheroGAC)
179Bugfixes:
180 - ARM7: Fix MLA/*MULL/*MLAL timing
181 - Core: Fix crash with rewind if savestates shrink
182 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
183 - Core: Fix directory sets crashing on close if base isn't properly detached
184 - FFmpeg: Fix overflow and general issues with audio encoding
185 - GB: Fix flickering when screen is strobed quickly
186 - GB: Fix STAT blocking
187 - GB MBC: Fix ROM bank overflows getting set to bank 0
188 - GB MBC: Fix swapping carts not detect new MBC
189 - GB Timer: Improve DIV reset behavior
190 - GB Timer: Fix DIV batching if TAC changes
191 - GB Video: Reset renderer when loading state
192 - GBA: Fix multiboot ROM loading
193 - GBA: Fix multiboot loading resulting in too small WRAM
194 - GBA BIOS: Implement BitUnPack
195 - GBA BIOS: Fix ArcTan sign in HLE BIOS
196 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
197 - GBA BIOS: Fix INT_MIN/-1 crash
198 - GBA Hardware: Fix crash if a savestate lies about game hardware
199 - GBA I/O: Handle audio registers specially when deserializing
200 - GBA Memory: Improve initial skipped BIOS state
201 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
202 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
203 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
204 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
205 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
206 - LR35902: Fix core never exiting with certain event patterns
207 - LR35902: Fix pc overflowing current region off-by-one
208 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
209 - OpenGL: Fix some shaders causing offset graphics
210 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
211 - Qt: Fix window icon being stretched
212 - Qt: Fix data directory path
213 - Qt: Fix timing issues on high refresh rate monitors
214 - Qt: Fix linking after some windows have been closed
215 - Qt: Fix crash when changing audio settings after a game is closed
216 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
217 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
218 - Qt: Fix game unpausing after frame advancing and refocusing
219 - SDL: Fix game crash check
220 - SDL: Fix race condition with audio thread when starting
221 - SDL: Fix showing version number
222 - Test: Fix crash when loading invalid file
223 - Test: Fix crash when fuzzing fails to load a file
224 - Test: Don't rely on core for frames elapsed
225 - Test: Fix crash when loading invalid file
226 - Test: Fix crash when fuzzing fails to load a file
227 - Tools: Fix recurring multiple times over the same library
228 - Util: Fix overflow when loading invalid UPS patches
229 - Util: Fix highest-fd socket not being returned by SocketAccept
230 - Windows: Fix VDir.rewind
231Misc:
232 - All: Add C++ header guards
233 - All: Move time.h include to common.h
234 - 3DS, PSP2, Wii: Last directory loaded is saved
235 - CMake: Add ability to just print version string
236 - Core: New, faster event timing subsystem
237 - Core: Clean up some thread state checks
238 - Core: Add generic checksum function
239 - Core: Cores can now have multiple sets of callbacks
240 - Core: Restore sleep callback
241 - Core: Move rewind diffing to its own thread
242 - Core: Ability to enumerate and modify video and audio channels
243 - Core: List memory segments in the core
244 - Core: Move savestate creation time to extdata
245 - Core: Config values can now be hexadecimal
246 - Core: Improved threading interrupted detection
247 - Debugger: Modularize CLI debugger
248 - Debugger: Make building with debugging aspects optional
249 - Debugger: Add functions for read- or write-only watchpoints
250 - Debugger: Make attaching a backend idempotent
251 - Debugger: Add mDebuggerRunFrame convenience function
252 - Feature: Move game database from flatfile to SQLite3
253 - Feature: Support ImageMagick 7
254 - Feature: Make -l option explicit
255 - FFmpeg: Return false if a file fails to open
256 - FFmpeg: Force MP4 files to YUV420P
257 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
258 - GB: Reset with initial state of DIV register
259 - GB MBC: New MBC7 implementation
260 - GB Audio: Simplify envelope code
261 - GB Audio: Improve initial envelope samples
262 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
263 - GB Video: Improved video timings
264 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
265 - GBA, GB: ROM is now unloaded if a patch is applied
266 - GBA DMA: Refactor DMA out of memory.c
267 - GBA DMA: Move DMAs to using absolute timing
268 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
269 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
270 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
271 - GBA Memory: Support reading/writing POSTFLG
272 - GBA Memory: Remove unused prefetch cruft
273 - GBA Timer: Improve accuracy of timers
274 - GBA Video: Clean up unused timers
275 - GBA Video: Allow multiple handles into the same tile cache
276 - GBA Video, GB Video: Colors are now fully scaled
277 - GBA Video: Optimize when BLD* registers are written frequently
278 - OpenGL: Add xBR-lv2 shader
279 - Qt: Move last directory setting from qt.ini to config.ini
280 - Qt: Improved HiDPI support
281 - Qt: Expose configuration directory
282 - Qt: Merge "Save" and "OK" buttons in shader options
283 - Qt: Automatically load controller profile when plugged in
284 - Qt: Rename "Resample video" option to "Bilinear filtering"
285 - Qt: Remove audio thread
286 - Qt: Remove audio buffer sizing in AudioProcessorQt
287 - Qt: Re-enable QtMultimedia on Windows
288 - Qt: Make "Mute" able to be bound to a key
289 - Qt: Add .gb/.gbc files to the extension list in Info.plist
290 - Qt: Relax hard dependency on OpenGL
291 - Qt: Better highlight active key in control binding
292 - SDL: Remove scancode key input
293 - SDL: Automatically map controllers when plugged in
294 - Test: Add a basic test suite
295 - Util: Add size counting to Table
296 - Util: Add 8-bit PNG write support
297 - Util: Tune patch-fast extent sizes
298 - VFS: Call msync when syncing mapped data
299 - VFS: Allow truncating memory chunk VFiles
300 - VFS: Fix some minor VFile issues with FILEs
301 - VFS: Optimize expanding in-memory files
302 - VFS: Add VFileFIFO for operating on circle buffers
303Changes from beta 1:
304Features:
305 - Qt: Italian translation (by theheroGAC)
306 - Qt: Updated German translation
307Bugfixes:
308 - GB Audio: Fix incorrect channel 4 iteration
309 - GB Audio: Fix zombie mode bit masking
310 - GB Serialize: Fix timer serialization
311 - GB Video: Fix LYC regression
312 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
313 - GBA Timer: Fix count-up timing overflowing timer 3
314 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
315 - Qt: Fix memory search close button (fixes mgba.io/i/769)
316 - Qt: Fix window icon being stretched
317 - Qt: Fix initial window size (fixes mgba.io/i/766)
318 - Qt: Fix data directory path
319 - Qt: Fix controls not saving on non-SDL builds
320 - Qt: Fix translation initialization (fixes mgba.io/i/776)
321 - Qt: Fix patch loading while a game is running
322 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
323 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
324 - Qt: Fix GL-less build
325 - Qt: Fix Software renderer not handling alpha bits properly
326 - Qt: Fix screen background improperly stretching
327 - SDL: Fix cheats not loading
328Misc:
329 - GB Serialize: Add MBC state serialization
330 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
331 - GBA Timer: Improve accuracy of timers
332 - PSP2: Update toolchain to use vita.cmake
333 - Qt: Add language selector
334 - Qt: Minor test fixes
335 - Qt: Move shader settings into main settings window
336 - Qt: Dismiss game crashing/failing dialogs when a new game loads
337 - Qt: Properly ship Qt translations
338 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
339
3400.6 beta 1: (2017-06-29)
341 - Initial beta for 0.6
342
343medusa alpha 2: (2017-04-26)
344Features:
345 - DS Audio: Add PSG audio
346 - DS Slot-1: Improve savedata setup via IPC sniffing
347 - DS Video: Add display capture blending
348Bugfixes:
349 - DS: Fix exposed CPU frequencies and audio timing
350 - DS Audio: Fix audio sampling slightly too quickly
351 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
352 - DS GX: Fix 4-color texture coordinates
353 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
354 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
355 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
356 - DS GX: Allow viewport to change in the middle of a frame
357 - DS GX: Properly mask address for slot 2 4x4-texel textures
358 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
359 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
360 - DS GX: Fix large textures wrapping
361 - DS Slot-1: Emulate initial SPI command delay
362 - DS Timers: Fix ARM9 timers running too fast
363 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
364 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
365 - DS Video: Capture with alpha bit set
366 - DS Video: Bitmap sprites use alpha bit for transparent
367 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
368 - DS Video: Enable overflow bit on extended affine modes
369 - DS Video: Fix extended mode 0 without extended palettes
370 - DS Video: Fix caputre stride
371 - DS Video: Fix affine transformations in video capture
372 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
373Misc:
374 - ARM9: Implement SMLAW<y> and SMULW<y>
375 - ARM9: Implement STRD/LDRD
376 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
377 - DS: Attempt to detect if a game is homebrew
378 - DS Memory: Ensure DS9 I/O is 8-byte aligned
379 - DS Slot-1: Emulate KEY delay
380 - FFmpeg: Allow framerate to be adjusted
381 - Qt: Add .nds files to the extension list in Info.plist
382 - Qt: Add .srl as an extension for DS ROMs
383
384medusa alpha 1: (2017-04-08)
385Features:
386 - Partial DS Support
387Bugfixes:
388 - SDL: Prevent crash on cores with no audio
389 - ARM7: Decode MCR/MRC
390 - ARM7: Clean up instruction decoding for future expandability
391 - Core: Don't save state if core fails to serialize
392
3930.5.2: (2016-12-31)
394Bugfixes:
395 - All: Fix fullscreen config option being ignored
396 - ARM7: PSR mode bits should not get sign extended
397 - GB: Fix audio not being deinitialized
398 - GB: Fix crash when masking savedata
399 - GB: Properly initialize sramRealVf variable
400 - GB Audio: Fix serialization of channel 3 and NR52 properties
401 - GB Audio: Reset envelope timer when reseting sound channel
402 - GB MBC: Fix SRAM dangling pointer with RTC games
403 - GB MBC: Fix initializing MBC when no ROM is loaded
404 - GB Memory: Fix patching ROM bank 0
405 - GB Memory: Fix starting HDMAs during mode 0
406 - GB Memory: Fix HDMA5 value after DMA completes
407 - GB Video: Initialize LCDC in renderer
408 - GB Video: Hblank IRQs should mask LYC=LY IRQs
409 - GBA: Fix IRQs firing after already being cleared
410 - GBA: Only unhalt CPU if appropriate bit is set in IE
411 - GBA: Add savegame override for Crash Bandicoot 2
412 - GBA BIOS: Fix MidiKey2Freq BIOS reads
413 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
414 - GBA Cheats: Fix GameShark ROM patches
415 - GBA I/O: Mask off WAITCNT bits that cannot be written
416 - GBA Memory: Fix misaligned BIOS reads
417 - GBA Memory: Fix VCOUNT being writable
418 - GBA Video: Fix out of bounds sprite transforms
419 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
420 - Libretro: Fix disabling BIOS
421 - Libretro: Fix Game Boy savestates and audio
422 - Qt: Fix changing resolution of software renderer
423 - Qt: Fix setting overrides
424 - Qt: Fix cut off tiles and alignment issues in tile viewer
425 - Qt: Only reset window dimensions when first shown
426 - Qt: Fix Qt Multimedia audio driver on big endian
427 - Qt: Fix Apply button for key and controller configurations
428 - VFS: Fix resizing memory chunks when not needed
429 - Windows: Fix Unicode directory handling
430Misc:
431 - GB, GBA: Prevent loading null ROMs
432 - GB Audio: Initialize wave RAM to GBC values
433 - GB Memory: Reset ROM bank when loading a ROM
434 - PSP2: Improved controller rumble
435
4360.5.1: (2016-10-05)
437Bugfixes:
438 - Core: Fix importing save games as read-only
439 - FFmpeg: Fix encoding AAC
440 - GB: Fix invalid STOP behavior on Game Boy Color
441 - GB: Initialize audio properly
442 - GB: Properly clear KEY1 bit 0 when switching speeds
443 - GB: Properly unload save files when unloading a ROM
444 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
445 - GB MBC: Fix MBC7 when size is incorrectly specified
446 - GB MBC: Fix RTC access when no save file is loaded
447 - GB SIO: Don't auto-clock external shift clock
448 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
449 - GB Video: Fix video frames getting missed when LCDC is off
450 - GB Video: Clear screen when LCDC is off
451 - GBA Cheats: Fix holding onto pointers that may get invalidated
452 - GBA Cheats: Fix key-activated CodeBreaker cheats
453 - GBA Cheats: Fix uninitialized memory getting freed when saving
454 - GBA Hardware: Improve Game Boy Player rumble behavior
455 - GBA Memory: Fix several unused I/O register read values
456 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
457 - LR35902: Fix events running with the wrong cycle active
458 - Qt: Fix "close" button on Overrides view
459 - Qt: Fix saving overrides
460 - Qt: Fix directory set unloading when replacing the ROM
461 - Qt: Fix patch loading
462 - Qt: Fix crash when saving an override if a game isn't loaded
463 - Qt: Fix showing default display driver as OpenGL (force 1.x)
464 - SDL: Attach rumble in SDL frontend
465 - Util: Fix PNG identification on files too small to be a PNG
466Misc:
467 - All: Only update version info if needed
468 - All: Split out install locations for Libretro and OpenEmu
469 - FFmpeg: Encoding cleanup
470 - GB: Reset active region when reloading ROM
471 - GB Memory: Initialize RAM pattern for GBC
472 - GB Video: Improved video timings
473 - Qt: Manage window sizes slightly better
474 - Qt: Remember scale option independent of core dimensions
475
4760.5.0: (2016-09-19)
477Features:
478 - Game Boy support
479 - Support for encrypted CodeBreaker GBA cheats
480 - Emulation of Vast Fame protected GBA carts (taizou)
481 - Tile viewer
482 - Threaded rendering mode
483 - Libretro: Memory map and achievement support (leiradel)
484 - GUI: Add UI control remapping
485 - GUI: Add fast-forward
486 - Wii: 240p support
487 - 3DS: Adjustable screen darkening
488 - Ability to temporarily load a savegame
489 - Load specific files out of archives
490 - Automatic BIOS detection
491Bugfixes:
492 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
493 - Debugger: Fix GDB breakpoints
494 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
495 - GBA: Fix filehandle leak with savegames
496 - GBA: Timer 0 cannot be count up
497 - GBA: Count up timers should not count themselves
498 - GBA Memory: Fix mirror on non-overdumped Classic NES games
499 - GBA Memory: Fix ldm {pc}
500 - GBA Savedata: Fix savedata sync timer
501 - GBA Savedata: Only unmap savedata if present
502 - GBA Serialize: Savestates now properly store prefetch
503 - GBA Video: WIN0/1 take priority over OBJWIN
504 - GBA Video: Fix out-of-order OBJWIN
505 - PSP2: Fix GPU crash while exiting
506 - PSP2: Fix VSync
507 - PSP2: Fix accelerometer range
508 - PSP2: Actually load screen mode setting
509 - PSP2: Fix gyroscope direction
510 - PSP2: Delete threads after they return
511 - PSP2: Fix mapping/unmapping from not at 0
512 - Qt: Fix bug in software renderer scaling
513 - Qt: Fix hanging key press after disabling autofire
514 - Qt: Fix being unable to pause manually when using auto-pausing
515 - SDL: Fix axes being mapped wrong
516 - Util: Fix realloc semantics in utf16to8
517 - Util: Fix inserting too many items into a hash table
518 - VFS: Fix uninitialized varaible reading from 7z
519 - VFS: Fix reading multiple files from a 7z archive
520 - Wii: Fix framelimiting after a slowdown
521 - Wii: Fix garbage flash at startup
522Misc:
523 - 3DS: Use blip_add_delta_fast for a small speed improvement
524 - 3DS: Allow UTF-16 filenames
525 - 3DS: Port to using citro3D
526 - 3DS: Use system font for menus
527 - 3DS: Attempt to use Core 2 for threads
528 - 3DS: Adjustable filering
529 - 3DS: 3D banner
530 - All: Add QUIET parameter to silence CMake
531 - All: Faster memory read/write
532 - ARM7: Support forcing Thumb mode via MSR
533 - ARM7: Flush prefetch cache when loading CPSR via MSR
534 - ARM7: Clean up instruction decoding for future expandability
535 - Debugger: Support register and memory writes via GDB stub
536 - Debugger: Add software breakpoint support to gdb
537 - FFmpeg: Full support for libavcodec 56+
538 - GBA: Better debug logging if event processing breaks
539 - GBA Audio: Force audio DMAs to not increment destination
540 - GBA BIOS: Use custom ArcTan, not relying on OS
541 - GBA Hardware: Clean up dead code in GBP
542 - GBA Memory: Optimize stalling behavior
543 - GBA Memory: Optimize Load-/StoreMultiple
544 - GBA Savedata: Add realistic timing for EEPROM
545 - GBA Serialize: Savestates now store if CPU was halted
546 - GBA Video: Remove old slow path fallback
547 - GBA Video: Optimize sprite drawing
548 - GBA Video: Optimize mode 0 rendering
549 - GBA Video: Optimize compositing cases slightly
550 - GUI: Screenshot dimensions are now passed through
551 - GUI: Add back logging
552 - GUI: Only reload config if manually saved
553 - GUI: Increase scrolling speed
554 - OpenGL: Log shader compilation failure
555 - OpenGL: Add texSize uniform
556 - Qt: Make -g flag work in Qt build
557 - Qt: Simplify OpenGL context creation
558 - Qt: Thread startup improvements
559 - Qt: Make audio channel/video layer options shortcut mappable
560 - Qt: Remove some C99isms from C++ code
561 - Qt: Remove default autofire mappings
562 - Qt: Make reseting when pasued frame-accurate
563 - Qt: Rearchitect game closing codepath
564 - PSP2: Use system font for menus
565 - PSP2: Add rumble for PS TV
566 - PSP2: Add fit-to-height screen mode
567 - PSP2: Sync files per descriptor
568 - PSP2: Allow UTF-8 filenames
569 - PSP2: Screenshots are now saved into the Photo Gallery
570 - PSP2: Stop underclocking when menuing
571 - SDL: Increase default audio buffer size to 1024 samples
572 - SDL: More responsive rumble
573 - Util: Add Vector GetConstPointer
574 - Util: Add rtrim
575 - Util: Add endswith
576 - VFS: Improve zip file detection
577 - Wii: Add pixelated resample filter
578 - Windows: Add native VDir support
579 - Util: Add PRIz macro for libc versions that don't support %z
580 - GBA: Better debug logging if event processing breaks
581
5820.4.1: (2016-07-11)
583Bugfixes:
584 - All: Fix several file handle leaks
585 - All: Fix instruction tables getting zeroed when linking sometimes
586 - ARM7: Fix flags on SBC/RSC
587 - ARM7: Fix setting spsr privilege bits when spsr is empty
588 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
589 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
590 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
591 - GBA Memory: Fix executing code from OBJ region of VRAM
592 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
593 - GBA Serialize: Fix loading savegames from savestates
594 - OpenGL: Correct boolean vector strcmp strings for uniforms
595 - Qt: Fix sending gameStopped twice
596 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
597 - Qt: Fix initial state of key mapping
598 - Qt: Initialize m_useBios
599 - SDL: Fix joystick initialization on BSD
600 - SDL: Fix potential joystick crash in games with rumble
601 - SDL: Fix SDL 1.2 build
602 - SDL: Fix sporadic crash when deinitializing audio
603 - Shaders: Fix AGS-001 shader with some bad drivers
604 - Util: Use closesocket on Windows
605 - Util: Fix socket bind addresses
606 - VFS: Fix reading 7z archives without rewinding first
607 - VFS: VFileFromFD should not open directories
608 - Wii: Fix tilting direction
609 - Util: Fix realloc semantics in utf16to8
610Misc:
611 - All: Allow use of external minizip library
612 - Debugger: CLI debugger now exits when end-of-stream is reached
613 - FFmpeg: Update dependencies on Ubuntu
614 - GBA: Slightly optimize GBAProcessEvents
615 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
616 - GBA Video: Null renderer should return proper register values
617 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
618 - Qt: Add preset for DualShock 4
619 - Qt: Update 360 input profile on OS X to reflect newer drivers
620 - Qt: Remove use of NaN
621 - Qt: Canonicalize file paths when loading games
622 - Qt: Add refresh button to controller editing
623 - SDL: Remove default gamepad mappings
624 - Util: Fix intermittent build failure on OS X
625 - VFS: VFile.sync now updates modified time
626
6270.4.0: (2016-02-02)
628Features:
629 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
630 - I/O viewer
631 - Booting of multiboot images
632 - Customization of GIF recording
633 - Libretro: Cheat code support
634 - Support for GLSL shaders
635 - ROM information view
636 - Support for VBA-style cheat codes
637 - Savestates now store creation timestamps
638 - Key autofire
639 - Libretro: Allow blocking opposing directional input
640 - OpenEmu core for OS X
641 - Libretro: Settings for using BIOS and skipping intro
642 - Libretro: Customizable idle loop removal
643 - Implemented cycle counting for sprite rendering
644 - Cleaner, unified settings window
645 - Added a setting for pausing when the emulator is not in focus
646 - Customizable paths for save games, save states, screenshots and patches
647 - Controller hotplugging
648 - Ability to store save games and active cheats within savestates
649Bugfixes:
650 - ARM7: Fix sign of unaligned LDRSH
651 - ARM7: Fix decoding of some ARM ALU instructions with shifters
652 - Debugger: Fix watchpoints in gdb
653 - GBA: Fix warnings when creating and loading savestates
654 - GBA: Fix Iridion II savetype
655 - GBA BIOS: Fix misaligned CpuSet
656 - GBA Cheats: Fix cheats setting the Action Replay version
657 - GBA Hardware: Fix GPIO on big endian
658 - GBA Memory: Fix DMA register writing behavior
659 - GBA Memory: Fix DMAs triggering two cycles early
660 - Libretro: Fix aspect ratio
661 - Qt: Fix some potential crashes with the gamepad mapping
662 - Qt: Fix keys being mapped incorrectly when loading configuration file
663 - Util: Fix PowerPC PNG read/write pixel order
664 - Util: Fix excessive memory allocation when decoding a PNG
665 - VFS: Fix VFileReadline and remove _vfdReadline
666Misc:
667 - All: Improved PowerPC support
668 - All: Fix some undefined behavior warnings
669 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
670 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
671 - GBA: Implement bad I/O register loading
672 - GBA: Allow jumping to OAM and palette RAM
673 - GBA BIOS: Finish implementing RegisterRamReset
674 - GBA Config: Add "override" layer for better one-time configuration
675 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
676 - GBA Memory: Use a dynamically sized mask for ROM memory
677 - GBA Memory: Implement several unimplemented memory access types
678 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
679 - GBA RR: Starting from savestate now embeds the savegame
680 - GBA RR: Add preliminary SRAM support for VBM loading
681 - GBA RR: Add support for resets in movies
682 - GBA Video: Remove lastHblank, as it is implied
683 - Libretro: Use anonymous memory mappers for large blocks of memory
684 - Libretro: Add install target for libretro core
685 - Qt: Window size command line options are now supported
686 - Qt: Increase usability of key mapper
687 - Qt: Add 'Apply' button to settings window
688 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
689 - Qt: Allow use of modifier keys as input
690 - Qt: Optimize log viewer
691 - Qt: Added button for breaking into the GDB debugger
692 - Qt: Add box for showing duration of rewind
693 - SDL: Support fullscreen in SDL 1.2
694 - SDL: Allow GBASDLAudio to be used without a thread context
695 - Util: Use VFile for configuration
696 - Util: Add MutexTryLock
697
6980.3.2: (2015-12-16)
699Bugfixes:
700 - ARM7: Fix STRT/STRBT
701 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
702 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
703 - Libretro: Fix problems with rumble not turning off
704 - GBA: Fix idle skip state being retained between games
705 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
706 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
707 - GBA BIOS: Fix Sqrt sign
708 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
709 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
710 - GBA Memory: Fix DMA behavior for SRAM accesses
711 - GBA Memory: Fix Store8 to OBJ VRAM
712 - GBA Memory: Fix alignment of LDM/STM on SRAM
713 - GBA Memory: Fix unaligned out-of-bounds ROM loads
714 - GBA Memory: Fix timing of DMAs
715 - GBA Video: Fix _mix for 15-bit color
716 - GBA Video: Fix OAM and palette initialization
717 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
718 - Qt: Use safer isLoaded check in GameController
719 - Qt: Fix a race condition in PainterGL that could lead to a crash
720 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
721 - Qt: Fix font size in memory viewer
722 - Qt: Fix a crash in the memory viewer
723 - Qt: Add additional checks in CheatModel to prevent crashes
724 - Qt: Fix race condition with setting sample rate
725 - Qt: Fix crash when closing multiplayer windows
726 - Qt: Fix resetting while paused
727Misc:
728 - GBA Audio: Implement missing flags on SOUNDCNT_X register
729 - Qt: Add mute option to menu
730
7310.3.1: (2015-10-24)
732Bugfixes:
733 - ARM7: Fix instruction decoding of Thumb shifts
734 - GBA: Deinit savegame when unloading a ROM
735 - GBA: Fix BIOS check on big endian
736 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
737 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
738 - GBA Audio: Fix audio channels being silenced at the wrong time
739 - GBA Memory: Fix bad BIOS Load16 on big endian
740 - GBA Memory: Fix bad Load8 on big endian
741 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
742 - GBA Video: Fix edge case with sprite blend modes and semitransparency
743 - GBA Video: Fix objwin and blending interaction on sprites
744 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
745 - Libretro: Fix a memory leak with the render buffer
746 - Qt: Windows no longer spawn in the top left on first launch
747 - Qt: Fix install path of XDG desktop file with DESTDIR
748 - Qt: Fix drag and drop on Windows
749 - Qt: Reenable double buffering, as disabling it broke some Windows configs
750 - VFS: Fix return values of VFileFILE.read and .write
751Misc:
752 - All: Reset next event to cycles instead of zero to interrupt
753 - All: Add --version flag
754 - ARM7: Force disable LTO on two files to work around a GCC bug
755 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
756 - GBA: Better memory handling with PNG savestates
757 - GBA: Additional savestate sanity checks
758 - GBA: Check for cycle count being too high
759 - GBA Audio: Allow GBAAVStream to have no video callback
760 - GBA BIOS: Implement RegisterRamReset for SIO registers
761 - Qt: Remove useless help icons in dialogs
762 - Qt: Prevent savestate window from opening while in multiplayer
763 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
764 - Qt: Dropping multiplayer windows works more cleanly now
765
7660.3.0: (2015-08-16)
767Features:
768 - Ability to hide individual background layers, or OBJs
769 - Ability to mute individual audio channels
770 - Palette viewer and exporter
771 - Volume control
772 - More shortcuts are editable (e.g. quick save/load)
773 - Rewind now shows the frame after rewinding
774 - Import/Export of GameShark/Action Replay snapshots
775 - Add "Step backwards" item for single increment rewind
776 - Deadzone estimation for game controllers
777 - Analog inputs can be used for shortcuts
778 - Menu items for specific solar sensor brightness levels
779 - Remappable controls for tilt and gyroscope sensors
780 - Status messages for actions taken while a game is running (e.g. save/load state)
781 - Memory inspector
782 - Screensaver can now be suspended while a game is running
783 - Load/save the most recent savestate slot
784 - Support varible speed (PWM) rumble
785 - Ability to cap fast forward speed
786 - Finer control over FPS target
787 - Holdable shortcut for rewinding one frame at a time
788 - Ability to boot directly into the BIOS
789 - Preliminary support for yanking out the game pak while a game is running
790 - Thumb-drive mode by putting a file called portable.ini in the same folder
791 - Configurable display driver, between software and OpenGL
792 - Undo-able savestate loading and saving
793 - Controller profiles now store shortcut settings
794 - Default controller profiles for several common controllers
795 - Libretro now supports BIOS, rumble and solar sensor
796 - Implement BIOS call Stop, for sleep mode
797 - Automatically load patches, if found
798 - Improved video synchronization
799 - Configurable audio output sample rate
800Bugfixes:
801 - ARM7: Fix SWI and IRQ timings
802 - ARM7: Fix Thumb MUL timing
803 - ARM7: Fix timing of multiplies to use N cycles
804 - ARM7: ARMHotplugDetach should call deinit
805 - Debugger: Fix use-after-free in breakpoint clearing code
806 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
807 - GBA: Cap audio FIFO read size during deserialization
808 - GBA: Check for corrupted savestates when loading
809 - GBA: Check for improperly sized savestates when loading
810 - GBA: Check for savestates made from differently sized ROMs
811 - GBA: Fix calls to endian-independent loadstores
812 - GBA: Fix timing of reading from timer registers
813 - GBA: Ensure cycles never go negative
814 - GBA Audio: Force audio FIFOs to 32-bit
815 - GBA Audio: Fix audio pitch changing when adjusting buffer size
816 - GBA Audio: Fix sample order in audio channel 3
817 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
818 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
819 - GBA Memory: Improve Thumb open bus behavior
820 - GBA Memory: Fix potential DMA issue when loading a savestate
821 - GBA Memory: Fix load/store multiple video memory waitstates
822 - GBA SIO: Fix reseting when there are SIO devices attached
823 - GBA Video: Blended sprites should never have other effects applied
824 - GBA Video: Fix out-of-bounds tiles in mosaic
825 - GBA Video: Fix windows not affecting sprites
826 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
827 - GBA Video: Fix timing on first scanline
828 - Qt: Better cleanup when a game crashes
829 - Qt: Fix open ROM dialog filtering for archive formats
830 - Qt: Cap the maximum number of multiplayer windows
831 - Qt: Fix maximum year in sensor override
832 - Qt: Fix window being too tall after exiting fullscreen
833 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
834 - Qt: Fix analog buttons not getting unmapped
835 - Qt: Fix passing command line options
836 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
837 - SDL: Fix SDL build when OpenGL is missing
838 - Util: Allow loading IPS patches that grow the ROM
839 - VFS: Fix resource leaks if some allocations fail
840 - VFS: Fix line-reading to return proper values
841 - Video: Fix an issue with very long filenames
842 - Util: Fix formatting of floats
843Misc:
844 - All: Add --help flag for command line programs
845 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
846 - All: Enable static linking for Windows
847 - All: Enable static linking for OS X
848 - All: Threads are now named
849 - All: Proper handling of Unicode file paths
850 - ARM7: Add emulation for Undefined CPU mode
851 - ARM7: Reduce the size of the Thumb instruction table
852 - GBA: Add status log level
853 - GBA: GBARewind now returns how many states it has rewound
854 - GBA: SIO logging layer
855 - GBA BIOS: Stub out SoundBias
856 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
857 - GBA: Don't include GBACLIDebugger struct unless needed
858 - GBA: Savedata is now synced shortly after data finishes being written
859 - GBA: Process multiple timer events at once, if necessary
860 - GBA Audio: Implement audio reset for channels A/B
861 - GBA Audio: Process multiple audio events at once, if necessary
862 - GBA Hardware: Backport generic RTC source into core
863 - GBA Input: Allow axes and buttons to be mapped to the same key
864 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
865 - GBA SIO: Add a dummy driver for Normal mode
866 - GBA Thread: Add functionality for running callbacks on the GBA thread
867 - GBA Thread: Split GBASync into a separate file
868 - GBA Video: Refactor software renderer into separate files
869 - GBA Video: Slightly optimize mode 0 mosaic rendering
870 - Debugger: Free watchpoints in addition to breakpoints
871 - Qt: Handle saving input settings better
872 - Qt: Move GL frame drawing back onto its own thread
873 - Qt: Fast forward (held) option moved from Other to Emulation menu
874 - Qt: Show version info in window title
875 - Qt: Migrate multiplayer window handling into GBAApp
876 - Qt: Unified file opening and saving with last location
877 - Qt: Fix windows being resizable when they shouldn't have been
878 - Qt: Only hide cursor in full screen
879 - Qt: Replace pause-after-frame mutex with an atomic
880 - Qt: Add application icon and XDG desktop files
881 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
882 - Qt: Don't save window size when entering fullscreen
883 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
884 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
885 - Qt: Increase usability of key mapper
886 - Qt: Show checkmark for window sizes
887 - Qt: Set window path to loaded ROM
888 - Perf: Ability to load savestates immediately on launch
889 - SDL: Properly check for initialization
890 - SDL: Clean up initialization functions
891 - SDL: Clean up GL context
892 - Util: Allow disabling the threading code entirely
893 - VFS: Add sync method to force syncing with backing
894
8950.2.1: (2015-05-13)
896Bugfixes:
897 - All: Fix sanitize-deb script not cleaning up after itself
898 - All: Fix dependencies for libavcodec on Debian-derived platforms
899 - ARM7: Handle writeback for PC in addressing modes 2 and 3
900 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
901 - ARM7: Fix ARM multiply instructions when PC is a destination register
902 - Debugger: Fix use-after-free in breakpoint clearing code
903 - Debugger: Fix boundary conditions in tab completion
904 - GBA: Fix timers not updating timing when writing to only the reload register
905 - GBA: Fix rewind boundary conditions
906 - GBA: Add initial I/O register settings for background matrix registers
907 - GBA: Fix hang when loading a savestate if sync to video is enabled
908 - GBA: Handle out-of-bounds I/O access
909 - GBA: Fix bounds-checking on EEPROM access
910 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
911 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
912 - GBA Memory: Allow SRAM to be 64kB
913 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
914 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
915 - GBA Video: Fix second frame mode 5
916 - Perf: Fix race condition if a game crashes immediately on start
917 - Qt: Fix Display object leak when closing a window
918 - Qt: Fix .deb dependencies
919 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
920 - Qt: Fix window not regaining focus after exiting savestate window
921 - Qt: Fix regression where video would not record if the game had already started
922 - Qt: Fix potential crash if a gamepad causes focus to change
923 - Qt: Fix controller axis querying
924 - Qt: Fix multiplayer windows opening as the wrong size
925 - Qt: Fix controllers sometimes not loading the right profile
926 - SDL: Fix boundary conditions for joystick adjustments
927 - SDL: Allocate properly sized input maps
928 - SDL: Fix potential build issues when Qt and SDL2 are in use
929 - Util: Fix resource leak in UTF-8 handling code
930 - Util: Fix a null-pointer issue when attempting to delete a key
931 - VFS: Fix resource leaks if some allocations fail
932 - Video: Fix an issue with very long filenames
933Misc:
934 - GBA Memory: Soft-crash if jumping past the end of a ROM
935 - Qt: Show multiplayer numbers in window title
936 - Qt: Solar sensor can have shortcuts set
937
9380.2.0: (2015-04-03)
939Features:
940 - Support for gamepad axes, e.g. analog sticks or triggers
941 - Add scale presets for up to 6x
942 - Settings window
943 - Bilinear resampling option
944 - Add option to skip BIOS start screen
945 - List of recently opened games
946 - Support for games using the Solar Sensor
947 - Better audio resampling via blip-buf
948 - Game Pak overrides dialog for setting savetype and sensor values
949 - Support for games using the tilt sensor
950 - Remappable shortcuts for keyboard and gamepad
951 - Rewinding of emulation
952 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
953 - Support IPv6
954 - Save directory of last loaded file
955 - Support BPS patches
956 - Automatically detect and optimize out idle loops
957 - Configurable game overrides
958 - Support loading 7-Zip files
959 - Drag and drop game loading
960 - Cheat code support
961 - Runtime configurable audio driver
962 - Libretro core for use with RetroArch and other front-ends
963 - Controller profiles for setting different bindings for different controllers
964 - Ability to lock aspect ratio
965 - Local link cable support
966 - Ability to switch which game controller is in use per instance
967 - Ability to prevent opposing directional input
968 - Warning dialog if an unimplemented BIOS feature is called
969 - Debugger: Add CLI "frame", frame advance command
970 - Debugger: Add CLI functions for writing to memory
971 - Debugger: Add CLI functions for examining memory regions
972 - Debugger: Add CLI function for writing a register
973Bugfixes:
974 - ARM7: Extend prefetch by one stage
975 - ARM7: Fix cycle counting for loads
976 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
977 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
978 - GBA: Initialize gba.sync to null
979 - GBA: Fix timer initialization
980 - GBA Audio: Support 16-bit writes to FIFO audio
981 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
982 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
983 - GBA BIOS: Fix BIOS prefetch after reset
984 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
985 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
986 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
987 - GBA Memory: Fix I cycles that had been moved to ARM7 core
988 - GBA Memory: Fix cycle counting for 32-bit load/stores
989 - GBA RR: Fix fallthrough error when reading tags from a movie
990 - GBA Thread: Fix possible hang when loading an archive
991 - GBA Thread: Fix possible deadlock in video sync
992 - Perf: Fix crash when the GBA thread fails to start
993 - Qt: Fix crash starting a GDB stub if a game isn't loaded
994 - Qt: Fix crash when adjusting settings after closing a game
995 - Qt: Fix crash when starting GDB stub after closing a game
996 - Qt: Fix patch loading while a game is running
997 - Qt: Fix crash when loading a game after stopping GDB server
998 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
999 - Qt: Fix crash when attempting to pause if a game is not running
1000 - SDL: Properly clean up if a game doesn't launch
1001 - Util: Fix sockets on Windows
1002Misc:
1003 - All: Enable link-time optimization
1004 - Debugger: Watchpoints now work on STM/LDM instructions
1005 - Debugger: Clean up GDB stub network interfacing
1006 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1007 - Debugger: Merge Thumb BL instructions when disassembling
1008 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1009 - Debugger: Watchpoints now report address watched (fixes #68)
1010 - Debugger: Add support for soft breakpoints
1011 - Debugger: Make I/O register names be addresses instead of values
1012 - Debugger: Rename read/write commands
1013 - GBA: Improve accuracy of event timing
1014 - GBA: Add API for getting Configuration structs for overrides and input
1015 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1016 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1017 - GBA: Move A/V stream interface into core
1018 - GBA: Savestates now take into account savedata state machines (fixes #109)
1019 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1020 - GBA Memory: Simplify memory API and use fixed bus width
1021 - GBA Thread: Make GBASyncWaitFrameStart time out
1022 - GBA Video: Start video at the last scanline instead of the first
1023 - Qt: Optimize logo drawing
1024 - Qt: Move frame upload back onto main thread
1025 - Qt: Remember window position
1026 - Qt: Double-clicking on the window toggles full screen
1027 - Util: Use proper locale for reading and writing float values
1028
10290.1.1: (2015-01-24)
1030Bugfixes:
1031 - ARM7: Fix LDM writeback to a register already written
1032 - GBA: Fix timers 2 and 3 updating incorrectly
1033 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1034 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1035 - GBA Audio: Properly initialize audio FIFO channels
1036 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1037 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1038 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1039 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1040 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1041 - GBA BIOS: Fix HuffUnComp boundary conditions
1042 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1043 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1044 - GBA Memory: Filter out top nybble of DMA addresses
1045 - GBA Memory: Properly bounds-check VRAM accesses
1046 - GBA Memory: Fix initial DMA state
1047 - GBA Thread: Allow halted games to exit cleanly
1048 - GBA Video: Fix blend issues with obscured middle layers
1049 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1050 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1051 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1052 - GBA Video: Fix sprite boundary conditions with mosaic
1053 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1054 - Qt: Fix issue with set frame sizes being the wrong height
1055 - Qt: Fix emulator crashing when full screen if a game is not running
1056 - Qt: Fix window focus issues
1057 - Qt: Properly set default video recording settings
1058 - Qt: Fix a race condition when a game crashes immediately
1059 - Qt: Fix some cases where key mapping can break if focus is adjusted
1060 - Qt: Fix crash if a game pauses before any frames are shown
1061 - Debugger: Negative PC-relative loads now properly subtract the offset
1062 - Debugger: Align PC-relative loads in Thumb
1063 - Debugger: Fix watchpoints triggering too late
1064 - Debugger: Fix binary print putting spaces between digits
1065 - Video: Ensure FFmpeg encoder has audio frames
1066 - Video: Fix uncompressed PCM audio recording
1067 - Video: Fix FFmpeg crashing when the file extension is wrong
1068 - Util: Fix SOCKET_FAILED macro
1069Misc:
1070 - GBA: Exit cleanly on FATAL if the port supports it
1071 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1072 - Qt: Disable sync to video by default
1073 - Qt: Handle a game crash without crashing
1074 - Qt: Set default log level to FATAL, ERROR and WARN
1075 - Qt: Clarify some phrasing in the menus
1076 - Qt: Clear active buttons when focus is lost
1077
10780.1.0: (2014-12-13)
1079 - Initial release