all repos — mgba @ 58c9bcf67aa4ab64bc28bc96741508570a47caa4

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16Bugfixes:
 17 - LR35902: Fix core never exiting with certain event patterns
 18 - GB Timer: Improve DIV reset behavior
 19 - GBA Memory: Improve initial skipped BIOS state
 20 - GBA BIOS: Implement BitUnPack
 21 - ARM7: Fix MLA/*MULL/*MLAL timing
 22 - GBA: Fix multiboot ROM loading
 23 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 24 - LR35902: Fix pc overflowing current region off-by-one
 25 - GB MBC: Fix ROM bank overflows getting set to bank 0
 26 - Qt: Fix timing issues on high refresh rate monitors
 27 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 28 - Util: Fix overflow when loading invalid UPS patches
 29 - Tools: Fix recurring multiple times over the same library
 30 - GBA I/O: Handle audio registers specially when deserializing
 31 - Util: Fix highest-fd socket not being returned by SocketAccept
 32 - Qt: Fix linking after some windows have been closed
 33 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 34 - Windows: Fix VDir.rewind
 35 - SDL: Fix game crash check
 36 - SDL: Fix race condition with audio thread when starting
 37 - GB: Fix flickering when screen is strobed quickly
 38 - FFmpeg: Fix overflow and general issues with audio encoding
 39 - Qt: Fix crash when changing audio settings after a game is closed
 40Misc:
 41 - SDL: Remove scancode key input
 42 - GBA Video: Clean up unused timers
 43 - Test: Add a basic test suite
 44 - GBA Video: Allow multiple handles into the same tile cache
 45 - VFS: Call msync when syncing mapped data
 46 - GBA Video, GB Video: Colors are now fully scaled
 47 - VFS: Allow truncating memory chunk VFiles
 48 - Debugger: Modularize CLI debugger
 49 - Core: Clean up some thread state checks
 50 - Debugger: Make building with debugging aspects optional
 51 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 52 - GBA Memory: Support reading/writing POSTFLG
 53 - Util: Add size counting to Table
 54 - Qt: Move last directory setting from qt.ini to config.ini
 55 - 3DS, PSP2, Wii: Last directory loaded is saved
 56 - GB Audio: Simplify envelope code
 57 - GB Audio: Improve initial envelope samples
 58 - Debugger: Add functions for read- or write-only watchpoints
 59 - GBA DMA: Refactor DMA out of memory.c
 60 - GBA DMA: Move DMAs to using absolute timing
 61 - All: Add C++ header guards
 62 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 63 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 64 - Qt: Improved HiDPI support
 65 - Qt: Expose configuration directory
 66 - Feature: Move game database from flatfile to SQLite3
 67 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 68 - VFS: Fix some minor VFile issues with FILEs
 69 - Core: Add generic checksum function
 70 - Feature: Support ImageMagick 7
 71 - All: Move time.h include to common.h
 72 - CMake: Add ability to just print version string
 73 - Qt: Merge "Save" and "OK" buttons in shader options
 74 - SDL: Automatically map controllers when plugged in
 75 - Qt: Automatically load controller profile when plugged in
 76 - OpenGL: Add xBR-lv2 shader
 77 - GBA, GB: ROM is now unloaded if a patch is applied
 78 - Util: Add 8-bit PNG write support
 79 - Qt: Rename "Resample video" option to "Bilinear filtering"
 80 - GBA Video: Optimize when BLD* registers are written frequently
 81 - Core: Cores can now have multiple sets of callbacks
 82 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 83 - Qt: Remove audio thread
 84 - Qt: Remove audio buffer sizing in AudioProcessorQt
 85 - Qt: Re-enable QtMultimedia on Windows
 86 - FFmpeg: Return false if a file fails to open
 87 - FFmpeg: Force MP4 files to YUV420P
 88 - Qt: Make "Mute" able to be bound to a key
 89 - Core: Restore sleep callback
 90 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 91 - Feature: Make -l option explicit
 92 - Core: Ability to enumerate and modify video and audio channels
 93
 940.5.2: (2016-12-31)
 95Bugfixes:
 96 - All: Fix fullscreen config option being ignored
 97 - ARM7: PSR mode bits should not get sign extended
 98 - GB: Fix audio not being deinitialized
 99 - GB: Fix crash when masking savedata
100 - GB: Properly initialize sramRealVf variable
101 - GB Audio: Fix serialization of channel 3 and NR52 properties
102 - GB Audio: Reset envelope timer when reseting sound channel
103 - GB MBC: Fix SRAM dangling pointer with RTC games
104 - GB MBC: Fix initializing MBC when no ROM is loaded
105 - GB Memory: Fix patching ROM bank 0
106 - GB Memory: Fix starting HDMAs during mode 0
107 - GB Memory: Fix HDMA5 value after DMA completes
108 - GB Video: Initialize LCDC in renderer
109 - GB Video: Hblank IRQs should mask LYC=LY IRQs
110 - GBA: Fix IRQs firing after already being cleared
111 - GBA: Only unhalt CPU if appropriate bit is set in IE
112 - GBA: Add savegame override for Crash Bandicoot 2
113 - GBA BIOS: Fix MidiKey2Freq BIOS reads
114 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
115 - GBA Cheats: Fix GameShark ROM patches
116 - GBA I/O: Mask off WAITCNT bits that cannot be written
117 - GBA Memory: Fix misaligned BIOS reads
118 - GBA Memory: Fix VCOUNT being writable
119 - GBA Video: Fix out of bounds sprite transforms
120 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
121 - Libretro: Fix disabling BIOS
122 - Libretro: Fix Game Boy savestates and audio
123 - Qt: Fix changing resolution of software renderer
124 - Qt: Fix setting overrides
125 - Qt: Fix cut off tiles and alignment issues in tile viewer
126 - Qt: Only reset window dimensions when first shown
127 - Qt: Fix Qt Multimedia audio driver on big endian
128 - Qt: Fix Apply button for key and controller configurations
129 - VFS: Fix resizing memory chunks when not needed
130 - Windows: Fix Unicode directory handling
131Misc:
132 - GB, GBA: Prevent loading null ROMs
133 - GB Audio: Initialize wave RAM to GBC values
134 - GB Memory: Reset ROM bank when loading a ROM
135 - PSP2: Improved controller rumble
136
1370.5.1: (2016-10-05)
138Bugfixes:
139 - Core: Fix importing save games as read-only
140 - FFmpeg: Fix encoding AAC
141 - GB: Fix invalid STOP behavior on Game Boy Color
142 - GB: Initialize audio properly
143 - GB: Properly clear KEY1 bit 0 when switching speeds
144 - GB: Properly unload save files when unloading a ROM
145 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
146 - GB MBC: Fix MBC7 when size is incorrectly specified
147 - GB MBC: Fix RTC access when no save file is loaded
148 - GB SIO: Don't auto-clock external shift clock
149 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
150 - GB Video: Fix video frames getting missed when LCDC is off
151 - GB Video: Clear screen when LCDC is off
152 - GBA Cheats: Fix holding onto pointers that may get invalidated
153 - GBA Cheats: Fix key-activated CodeBreaker cheats
154 - GBA Cheats: Fix uninitialized memory getting freed when saving
155 - GBA Hardware: Improve Game Boy Player rumble behavior
156 - GBA Memory: Fix several unused I/O register read values
157 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
158 - LR35902: Fix events running with the wrong cycle active
159 - Qt: Fix "close" button on Overrides view
160 - Qt: Fix saving overrides
161 - Qt: Fix directory set unloading when replacing the ROM
162 - Qt: Fix patch loading
163 - Qt: Fix crash when saving an override if a game isn't loaded
164 - Qt: Fix showing default display driver as OpenGL (force 1.x)
165 - SDL: Attach rumble in SDL frontend
166 - Util: Fix PNG identification on files too small to be a PNG
167Misc:
168 - All: Only update version info if needed
169 - All: Split out install locations for Libretro and OpenEmu
170 - FFmpeg: Encoding cleanup
171 - GB: Reset active region when reloading ROM
172 - GB Memory: Initialize RAM pattern for GBC
173 - GB Video: Improved video timings
174 - Qt: Manage window sizes slightly better
175 - Qt: Remember scale option independent of core dimensions
176
1770.5.0: (2016-09-19)
178Features:
179 - Game Boy support
180 - Support for encrypted CodeBreaker GBA cheats
181 - Emulation of Vast Fame protected GBA carts (taizou)
182 - Tile viewer
183 - Threaded rendering mode
184 - Libretro: Memory map and achievement support (leiradel)
185 - GUI: Add UI control remapping
186 - GUI: Add fast-forward
187 - Wii: 240p support
188 - 3DS: Adjustable screen darkening
189 - Ability to temporarily load a savegame
190 - Load specific files out of archives
191 - Automatic BIOS detection
192Bugfixes:
193 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
194 - Debugger: Fix GDB breakpoints
195 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
196 - GBA: Fix filehandle leak with savegames
197 - GBA: Timer 0 cannot be count up
198 - GBA: Count up timers should not count themselves
199 - GBA Memory: Fix mirror on non-overdumped Classic NES games
200 - GBA Memory: Fix ldm {pc}
201 - GBA Savedata: Fix savedata sync timer
202 - GBA Savedata: Only unmap savedata if present
203 - GBA Serialize: Savestates now properly store prefetch
204 - GBA Video: WIN0/1 take priority over OBJWIN
205 - GBA Video: Fix out-of-order OBJWIN
206 - PSP2: Fix GPU crash while exiting
207 - PSP2: Fix VSync
208 - PSP2: Fix accelerometer range
209 - PSP2: Actually load screen mode setting
210 - PSP2: Fix gyroscope direction
211 - PSP2: Delete threads after they return
212 - PSP2: Fix mapping/unmapping from not at 0
213 - Qt: Fix bug in software renderer scaling
214 - Qt: Fix hanging key press after disabling autofire
215 - Qt: Fix being unable to pause manually when using auto-pausing
216 - SDL: Fix axes being mapped wrong
217 - Util: Fix realloc semantics in utf16to8
218 - Util: Fix inserting too many items into a hash table
219 - VFS: Fix uninitialized varaible reading from 7z
220 - VFS: Fix reading multiple files from a 7z archive
221 - Wii: Fix framelimiting after a slowdown
222 - Wii: Fix garbage flash at startup
223Misc:
224 - 3DS: Use blip_add_delta_fast for a small speed improvement
225 - 3DS: Allow UTF-16 filenames
226 - 3DS: Port to using citro3D
227 - 3DS: Use system font for menus
228 - 3DS: Attempt to use Core 2 for threads
229 - 3DS: Adjustable filering
230 - 3DS: 3D banner
231 - All: Add QUIET parameter to silence CMake
232 - All: Faster memory read/write
233 - ARM7: Support forcing Thumb mode via MSR
234 - ARM7: Flush prefetch cache when loading CPSR via MSR
235 - ARM7: Clean up instruction decoding for future expandability
236 - Debugger: Support register and memory writes via GDB stub
237 - Debugger: Add software breakpoint support to gdb
238 - FFmpeg: Full support for libavcodec 56+
239 - GBA: Better debug logging if event processing breaks
240 - GBA Audio: Force audio DMAs to not increment destination
241 - GBA BIOS: Use custom ArcTan, not relying on OS
242 - GBA Hardware: Clean up dead code in GBP
243 - GBA Memory: Optimize stalling behavior
244 - GBA Memory: Optimize Load-/StoreMultiple
245 - GBA Savedata: Add realistic timing for EEPROM
246 - GBA Serialize: Savestates now store if CPU was halted
247 - GBA Video: Remove old slow path fallback
248 - GBA Video: Optimize sprite drawing
249 - GBA Video: Optimize mode 0 rendering
250 - GBA Video: Optimize compositing cases slightly
251 - GUI: Screenshot dimensions are now passed through
252 - GUI: Add back logging
253 - GUI: Only reload config if manually saved
254 - GUI: Increase scrolling speed
255 - OpenGL: Log shader compilation failure
256 - OpenGL: Add texSize uniform
257 - Qt: Make -g flag work in Qt build
258 - Qt: Simplify OpenGL context creation
259 - Qt: Thread startup improvements
260 - Qt: Make audio channel/video layer options shortcut mappable
261 - Qt: Remove some C99isms from C++ code
262 - Qt: Remove default autofire mappings
263 - Qt: Make reseting when pasued frame-accurate
264 - Qt: Rearchitect game closing codepath
265 - PSP2: Use system font for menus
266 - PSP2: Add rumble for PS TV
267 - PSP2: Add fit-to-height screen mode
268 - PSP2: Sync files per descriptor
269 - PSP2: Allow UTF-8 filenames
270 - PSP2: Screenshots are now saved into the Photo Gallery
271 - PSP2: Stop underclocking when menuing
272 - SDL: Increase default audio buffer size to 1024 samples
273 - SDL: More responsive rumble
274 - Util: Add Vector GetConstPointer
275 - Util: Add rtrim
276 - Util: Add endswith
277 - VFS: Improve zip file detection
278 - Wii: Add pixelated resample filter
279 - Windows: Add native VDir support
280 - Util: Add PRIz macro for libc versions that don't support %z
281
2820.4.1: (2016-07-11)
283Bugfixes:
284 - All: Fix several file handle leaks
285 - All: Fix instruction tables getting zeroed when linking sometimes
286 - ARM7: Fix flags on SBC/RSC
287 - ARM7: Fix setting spsr privilege bits when spsr is empty
288 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
289 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
290 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
291 - GBA Memory: Fix executing code from OBJ region of VRAM
292 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
293 - GBA Serialize: Fix loading savegames from savestates
294 - OpenGL: Correct boolean vector strcmp strings for uniforms
295 - Qt: Fix sending gameStopped twice
296 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
297 - Qt: Fix initial state of key mapping
298 - Qt: Initialize m_useBios
299 - SDL: Fix joystick initialization on BSD
300 - SDL: Fix potential joystick crash in games with rumble
301 - SDL: Fix SDL 1.2 build
302 - SDL: Fix sporadic crash when deinitializing audio
303 - Shaders: Fix AGS-001 shader with some bad drivers
304 - Util: Use closesocket on Windows
305 - Util: Fix socket bind addresses
306 - VFS: Fix reading 7z archives without rewinding first
307 - VFS: VFileFromFD should not open directories
308 - Wii: Fix tilting direction
309 - Util: Fix realloc semantics in utf16to8
310Misc:
311 - All: Allow use of external minizip library
312 - Debugger: CLI debugger now exits when end-of-stream is reached
313 - FFmpeg: Update dependencies on Ubuntu
314 - GBA: Slightly optimize GBAProcessEvents
315 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
316 - GBA Video: Null renderer should return proper register values
317 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
318 - Qt: Add preset for DualShock 4
319 - Qt: Update 360 input profile on OS X to reflect newer drivers
320 - Qt: Remove use of NaN
321 - Qt: Canonicalize file paths when loading games
322 - Qt: Add refresh button to controller editing
323 - SDL: Remove default gamepad mappings
324 - Util: Fix intermittent build failure on OS X
325 - VFS: VFile.sync now updates modified time
326
3270.4.0: (2016-02-02)
328Features:
329 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
330 - I/O viewer
331 - Booting of multiboot images
332 - Customization of GIF recording
333 - Libretro: Cheat code support
334 - Support for GLSL shaders
335 - ROM information view
336 - Support for VBA-style cheat codes
337 - Savestates now store creation timestamps
338 - Key autofire
339 - Libretro: Allow blocking opposing directional input
340 - OpenEmu core for OS X
341 - Libretro: Settings for using BIOS and skipping intro
342 - Libretro: Customizable idle loop removal
343 - Implemented cycle counting for sprite rendering
344 - Cleaner, unified settings window
345 - Added a setting for pausing when the emulator is not in focus
346 - Customizable paths for save games, save states, screenshots and patches
347 - Controller hotplugging
348 - Ability to store save games and active cheats within savestates
349Bugfixes:
350 - ARM7: Fix sign of unaligned LDRSH
351 - ARM7: Fix decoding of some ARM ALU instructions with shifters
352 - Debugger: Fix watchpoints in gdb
353 - GBA: Fix warnings when creating and loading savestates
354 - GBA: Fix Iridion II savetype
355 - GBA BIOS: Fix misaligned CpuSet
356 - GBA Cheats: Fix cheats setting the Action Replay version
357 - GBA Hardware: Fix GPIO on big endian
358 - GBA Memory: Fix DMA register writing behavior
359 - GBA Memory: Fix DMAs triggering two cycles early
360 - Libretro: Fix aspect ratio
361 - Qt: Fix some potential crashes with the gamepad mapping
362 - Qt: Fix keys being mapped incorrectly when loading configuration file
363 - Util: Fix PowerPC PNG read/write pixel order
364 - Util: Fix excessive memory allocation when decoding a PNG
365 - VFS: Fix VFileReadline and remove _vfdReadline
366Misc:
367 - All: Improved PowerPC support
368 - All: Fix some undefined behavior warnings
369 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
370 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
371 - GBA: Implement bad I/O register loading
372 - GBA: Allow jumping to OAM and palette RAM
373 - GBA BIOS: Finish implementing RegisterRamReset
374 - GBA Config: Add "override" layer for better one-time configuration
375 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
376 - GBA Memory: Use a dynamically sized mask for ROM memory
377 - GBA Memory: Implement several unimplemented memory access types
378 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
379 - GBA RR: Starting from savestate now embeds the savegame
380 - GBA RR: Add preliminary SRAM support for VBM loading
381 - GBA RR: Add support for resets in movies
382 - GBA Video: Remove lastHblank, as it is implied
383 - Libretro: Use anonymous memory mappers for large blocks of memory
384 - Libretro: Add install target for libretro core
385 - Qt: Window size command line options are now supported
386 - Qt: Increase usability of key mapper
387 - Qt: Add 'Apply' button to settings window
388 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
389 - Qt: Allow use of modifier keys as input
390 - Qt: Optimize log viewer
391 - Qt: Added button for breaking into the GDB debugger
392 - Qt: Add box for showing duration of rewind
393 - SDL: Support fullscreen in SDL 1.2
394 - SDL: Allow GBASDLAudio to be used without a thread context
395 - Util: Use VFile for configuration
396 - Util: Add MutexTryLock
397
3980.3.2: (2015-12-16)
399Bugfixes:
400 - ARM7: Fix STRT/STRBT
401 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
402 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
403 - Libretro: Fix problems with rumble not turning off
404 - GBA: Fix idle skip state being retained between games
405 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
406 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
407 - GBA BIOS: Fix Sqrt sign
408 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
409 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
410 - GBA Memory: Fix DMA behavior for SRAM accesses
411 - GBA Memory: Fix Store8 to OBJ VRAM
412 - GBA Memory: Fix alignment of LDM/STM on SRAM
413 - GBA Memory: Fix unaligned out-of-bounds ROM loads
414 - GBA Memory: Fix timing of DMAs
415 - GBA Video: Fix _mix for 15-bit color
416 - GBA Video: Fix OAM and palette initialization
417 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
418 - Qt: Use safer isLoaded check in GameController
419 - Qt: Fix a race condition in PainterGL that could lead to a crash
420 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
421 - Qt: Fix font size in memory viewer
422 - Qt: Fix a crash in the memory viewer
423 - Qt: Add additional checks in CheatModel to prevent crashes
424 - Qt: Fix race condition with setting sample rate
425 - Qt: Fix crash when closing multiplayer windows
426 - Qt: Fix resetting while paused
427Misc:
428 - GBA Audio: Implement missing flags on SOUNDCNT_X register
429 - Qt: Add mute option to menu
430
4310.3.1: (2015-10-24)
432Bugfixes:
433 - ARM7: Fix instruction decoding of Thumb shifts
434 - GBA: Deinit savegame when unloading a ROM
435 - GBA: Fix BIOS check on big endian
436 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
437 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
438 - GBA Audio: Fix audio channels being silenced at the wrong time
439 - GBA Memory: Fix bad BIOS Load16 on big endian
440 - GBA Memory: Fix bad Load8 on big endian
441 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
442 - GBA Video: Fix edge case with sprite blend modes and semitransparency
443 - GBA Video: Fix objwin and blending interaction on sprites
444 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
445 - Libretro: Fix a memory leak with the render buffer
446 - Qt: Windows no longer spawn in the top left on first launch
447 - Qt: Fix install path of XDG desktop file with DESTDIR
448 - Qt: Fix drag and drop on Windows
449 - Qt: Reenable double buffering, as disabling it broke some Windows configs
450 - VFS: Fix return values of VFileFILE.read and .write
451Misc:
452 - All: Reset next event to cycles instead of zero to interrupt
453 - All: Add --version flag
454 - ARM7: Force disable LTO on two files to work around a GCC bug
455 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
456 - GBA: Better memory handling with PNG savestates
457 - GBA: Additional savestate sanity checks
458 - GBA: Check for cycle count being too high
459 - GBA Audio: Allow GBAAVStream to have no video callback
460 - GBA BIOS: Implement RegisterRamReset for SIO registers
461 - Qt: Remove useless help icons in dialogs
462 - Qt: Prevent savestate window from opening while in multiplayer
463 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
464 - Qt: Dropping multiplayer windows works more cleanly now
465
4660.3.0: (2015-08-16)
467Features:
468 - Ability to hide individual background layers, or OBJs
469 - Ability to mute individual audio channels
470 - Palette viewer and exporter
471 - Volume control
472 - More shortcuts are editable (e.g. quick save/load)
473 - Rewind now shows the frame after rewinding
474 - Import/Export of GameShark/Action Replay snapshots
475 - Add "Step backwards" item for single increment rewind
476 - Deadzone estimation for game controllers
477 - Analog inputs can be used for shortcuts
478 - Menu items for specific solar sensor brightness levels
479 - Remappable controls for tilt and gyroscope sensors
480 - Status messages for actions taken while a game is running (e.g. save/load state)
481 - Memory inspector
482 - Screensaver can now be suspended while a game is running
483 - Load/save the most recent savestate slot
484 - Support varible speed (PWM) rumble
485 - Ability to cap fast forward speed
486 - Finer control over FPS target
487 - Holdable shortcut for rewinding one frame at a time
488 - Ability to boot directly into the BIOS
489 - Preliminary support for yanking out the game pak while a game is running
490 - Thumb-drive mode by putting a file called portable.ini in the same folder
491 - Configurable display driver, between software and OpenGL
492 - Undo-able savestate loading and saving
493 - Controller profiles now store shortcut settings
494 - Default controller profiles for several common controllers
495 - Libretro now supports BIOS, rumble and solar sensor
496 - Implement BIOS call Stop, for sleep mode
497 - Automatically load patches, if found
498 - Improved video synchronization
499 - Configurable audio output sample rate
500Bugfixes:
501 - ARM7: Fix SWI and IRQ timings
502 - ARM7: Fix Thumb MUL timing
503 - ARM7: Fix timing of multiplies to use N cycles
504 - ARM7: ARMHotplugDetach should call deinit
505 - Debugger: Fix use-after-free in breakpoint clearing code
506 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
507 - GBA: Cap audio FIFO read size during deserialization
508 - GBA: Check for corrupted savestates when loading
509 - GBA: Check for improperly sized savestates when loading
510 - GBA: Check for savestates made from differently sized ROMs
511 - GBA: Fix calls to endian-independent loadstores
512 - GBA: Fix timing of reading from timer registers
513 - GBA: Ensure cycles never go negative
514 - GBA Audio: Force audio FIFOs to 32-bit
515 - GBA Audio: Fix audio pitch changing when adjusting buffer size
516 - GBA Audio: Fix sample order in audio channel 3
517 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
518 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
519 - GBA Memory: Improve Thumb open bus behavior
520 - GBA Memory: Fix potential DMA issue when loading a savestate
521 - GBA Memory: Fix load/store multiple video memory waitstates
522 - GBA SIO: Fix reseting when there are SIO devices attached
523 - GBA Video: Blended sprites should never have other effects applied
524 - GBA Video: Fix out-of-bounds tiles in mosaic
525 - GBA Video: Fix windows not affecting sprites
526 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
527 - GBA Video: Fix timing on first scanline
528 - Qt: Better cleanup when a game crashes
529 - Qt: Fix open ROM dialog filtering for archive formats
530 - Qt: Cap the maximum number of multiplayer windows
531 - Qt: Fix maximum year in sensor override
532 - Qt: Fix window being too tall after exiting fullscreen
533 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
534 - Qt: Fix analog buttons not getting unmapped
535 - Qt: Fix passing command line options
536 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
537 - SDL: Fix SDL build when OpenGL is missing
538 - Util: Allow loading IPS patches that grow the ROM
539 - VFS: Fix resource leaks if some allocations fail
540 - VFS: Fix line-reading to return proper values
541 - Video: Fix an issue with very long filenames
542 - Util: Fix formatting of floats
543Misc:
544 - All: Add --help flag for command line programs
545 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
546 - All: Enable static linking for Windows
547 - All: Enable static linking for OS X
548 - All: Threads are now named
549 - All: Proper handling of Unicode file paths
550 - ARM7: Add emulation for Undefined CPU mode
551 - ARM7: Reduce the size of the Thumb instruction table
552 - GBA: Add status log level
553 - GBA: GBARewind now returns how many states it has rewound
554 - GBA: SIO logging layer
555 - GBA BIOS: Stub out SoundBias
556 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
557 - GBA: Don't include GBACLIDebugger struct unless needed
558 - GBA: Savedata is now synced shortly after data finishes being written
559 - GBA: Process multiple timer events at once, if necessary
560 - GBA Audio: Implement audio reset for channels A/B
561 - GBA Audio: Process multiple audio events at once, if necessary
562 - GBA Hardware: Backport generic RTC source into core
563 - GBA Input: Allow axes and buttons to be mapped to the same key
564 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
565 - GBA SIO: Add a dummy driver for Normal mode
566 - GBA Thread: Add functionality for running callbacks on the GBA thread
567 - GBA Thread: Split GBASync into a separate file
568 - GBA Video: Refactor software renderer into separate files
569 - GBA Video: Slightly optimize mode 0 mosaic rendering
570 - Debugger: Free watchpoints in addition to breakpoints
571 - Qt: Handle saving input settings better
572 - Qt: Move GL frame drawing back onto its own thread
573 - Qt: Fast forward (held) option moved from Other to Emulation menu
574 - Qt: Show version info in window title
575 - Qt: Migrate multiplayer window handling into GBAApp
576 - Qt: Unified file opening and saving with last location
577 - Qt: Fix windows being resizable when they shouldn't have been
578 - Qt: Only hide cursor in full screen
579 - Qt: Replace pause-after-frame mutex with an atomic
580 - Qt: Add application icon and XDG desktop files
581 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
582 - Qt: Don't save window size when entering fullscreen
583 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
584 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
585 - Qt: Increase usability of key mapper
586 - Qt: Show checkmark for window sizes
587 - Qt: Set window path to loaded ROM
588 - Perf: Ability to load savestates immediately on launch
589 - SDL: Properly check for initialization
590 - SDL: Clean up initialization functions
591 - SDL: Clean up GL context
592 - Util: Allow disabling the threading code entirely
593 - VFS: Add sync method to force syncing with backing
594
5950.2.1: (2015-05-13)
596Bugfixes:
597 - All: Fix sanitize-deb script not cleaning up after itself
598 - All: Fix dependencies for libavcodec on Debian-derived platforms
599 - ARM7: Handle writeback for PC in addressing modes 2 and 3
600 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
601 - ARM7: Fix ARM multiply instructions when PC is a destination register
602 - Debugger: Fix use-after-free in breakpoint clearing code
603 - Debugger: Fix boundary conditions in tab completion
604 - GBA: Fix timers not updating timing when writing to only the reload register
605 - GBA: Fix rewind boundary conditions
606 - GBA: Add initial I/O register settings for background matrix registers
607 - GBA: Fix hang when loading a savestate if sync to video is enabled
608 - GBA: Handle out-of-bounds I/O access
609 - GBA: Fix bounds-checking on EEPROM access
610 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
611 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
612 - GBA Memory: Allow SRAM to be 64kB
613 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
614 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
615 - GBA Video: Fix second frame mode 5
616 - Perf: Fix race condition if a game crashes immediately on start
617 - Qt: Fix Display object leak when closing a window
618 - Qt: Fix .deb dependencies
619 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
620 - Qt: Fix window not regaining focus after exiting savestate window
621 - Qt: Fix regression where video would not record if the game had already started
622 - Qt: Fix potential crash if a gamepad causes focus to change
623 - Qt: Fix controller axis querying
624 - Qt: Fix multiplayer windows opening as the wrong size
625 - Qt: Fix controllers sometimes not loading the right profile
626 - SDL: Fix boundary conditions for joystick adjustments
627 - SDL: Allocate properly sized input maps
628 - SDL: Fix potential build issues when Qt and SDL2 are in use
629 - Util: Fix resource leak in UTF-8 handling code
630 - Util: Fix a null-pointer issue when attempting to delete a key
631 - VFS: Fix resource leaks if some allocations fail
632 - Video: Fix an issue with very long filenames
633Misc:
634 - GBA Memory: Soft-crash if jumping past the end of a ROM
635 - Qt: Show multiplayer numbers in window title
636 - Qt: Solar sensor can have shortcuts set
637
6380.2.0: (2015-04-03)
639Features:
640 - Support for gamepad axes, e.g. analog sticks or triggers
641 - Add scale presets for up to 6x
642 - Settings window
643 - Bilinear resampling option
644 - Add option to skip BIOS start screen
645 - List of recently opened games
646 - Support for games using the Solar Sensor
647 - Better audio resampling via blip-buf
648 - Game Pak overrides dialog for setting savetype and sensor values
649 - Support for games using the tilt sensor
650 - Remappable shortcuts for keyboard and gamepad
651 - Rewinding of emulation
652 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
653 - Support IPv6
654 - Save directory of last loaded file
655 - Support BPS patches
656 - Automatically detect and optimize out idle loops
657 - Configurable game overrides
658 - Support loading 7-Zip files
659 - Drag and drop game loading
660 - Cheat code support
661 - Runtime configurable audio driver
662 - Libretro core for use with RetroArch and other front-ends
663 - Controller profiles for setting different bindings for different controllers
664 - Ability to lock aspect ratio
665 - Local link cable support
666 - Ability to switch which game controller is in use per instance
667 - Ability to prevent opposing directional input
668 - Warning dialog if an unimplemented BIOS feature is called
669 - Debugger: Add CLI "frame", frame advance command
670 - Debugger: Add CLI functions for writing to memory
671 - Debugger: Add CLI functions for examining memory regions
672 - Debugger: Add CLI function for writing a register
673Bugfixes:
674 - ARM7: Extend prefetch by one stage
675 - ARM7: Fix cycle counting for loads
676 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
677 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
678 - GBA: Initialize gba.sync to null
679 - GBA: Fix timer initialization
680 - GBA Audio: Support 16-bit writes to FIFO audio
681 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
682 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
683 - GBA BIOS: Fix BIOS prefetch after reset
684 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
685 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
686 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
687 - GBA Memory: Fix I cycles that had been moved to ARM7 core
688 - GBA Memory: Fix cycle counting for 32-bit load/stores
689 - GBA RR: Fix fallthrough error when reading tags from a movie
690 - GBA Thread: Fix possible hang when loading an archive
691 - GBA Thread: Fix possible deadlock in video sync
692 - Perf: Fix crash when the GBA thread fails to start
693 - Qt: Fix crash starting a GDB stub if a game isn't loaded
694 - Qt: Fix crash when adjusting settings after closing a game
695 - Qt: Fix crash when starting GDB stub after closing a game
696 - Qt: Fix patch loading while a game is running
697 - Qt: Fix crash when loading a game after stopping GDB server
698 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
699 - Qt: Fix crash when attempting to pause if a game is not running
700 - SDL: Properly clean up if a game doesn't launch
701 - Util: Fix sockets on Windows
702Misc:
703 - All: Enable link-time optimization
704 - Debugger: Watchpoints now work on STM/LDM instructions
705 - Debugger: Clean up GDB stub network interfacing
706 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
707 - Debugger: Merge Thumb BL instructions when disassembling
708 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
709 - Debugger: Watchpoints now report address watched (fixes #68)
710 - Debugger: Add support for soft breakpoints
711 - Debugger: Make I/O register names be addresses instead of values
712 - Debugger: Rename read/write commands
713 - GBA: Improve accuracy of event timing
714 - GBA: Add API for getting Configuration structs for overrides and input
715 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
716 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
717 - GBA: Move A/V stream interface into core
718 - GBA: Savestates now take into account savedata state machines (fixes #109)
719 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
720 - GBA Memory: Simplify memory API and use fixed bus width
721 - GBA Thread: Make GBASyncWaitFrameStart time out
722 - GBA Video: Start video at the last scanline instead of the first
723 - Qt: Optimize logo drawing
724 - Qt: Move frame upload back onto main thread
725 - Qt: Remember window position
726 - Qt: Double-clicking on the window toggles full screen
727 - Util: Use proper locale for reading and writing float values
728
7290.1.1: (2015-01-24)
730Bugfixes:
731 - ARM7: Fix LDM writeback to a register already written
732 - GBA: Fix timers 2 and 3 updating incorrectly
733 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
734 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
735 - GBA Audio: Properly initialize audio FIFO channels
736 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
737 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
738 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
739 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
740 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
741 - GBA BIOS: Fix HuffUnComp boundary conditions
742 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
743 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
744 - GBA Memory: Filter out top nybble of DMA addresses
745 - GBA Memory: Properly bounds-check VRAM accesses
746 - GBA Memory: Fix initial DMA state
747 - GBA Thread: Allow halted games to exit cleanly
748 - GBA Video: Fix blend issues with obscured middle layers
749 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
750 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
751 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
752 - GBA Video: Fix sprite boundary conditions with mosaic
753 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
754 - Qt: Fix issue with set frame sizes being the wrong height
755 - Qt: Fix emulator crashing when full screen if a game is not running
756 - Qt: Fix window focus issues
757 - Qt: Properly set default video recording settings
758 - Qt: Fix a race condition when a game crashes immediately
759 - Qt: Fix some cases where key mapping can break if focus is adjusted
760 - Qt: Fix crash if a game pauses before any frames are shown
761 - Debugger: Negative PC-relative loads now properly subtract the offset
762 - Debugger: Align PC-relative loads in Thumb
763 - Debugger: Fix watchpoints triggering too late
764 - Debugger: Fix binary print putting spaces between digits
765 - Video: Ensure FFmpeg encoder has audio frames
766 - Video: Fix uncompressed PCM audio recording
767 - Video: Fix FFmpeg crashing when the file extension is wrong
768 - Util: Fix SOCKET_FAILED macro
769Misc:
770 - GBA: Exit cleanly on FATAL if the port supports it
771 - GBA Memory: Implement 16- and 32-bit loads from SRAM
772 - Qt: Disable sync to video by default
773 - Qt: Handle a game crash without crashing
774 - Qt: Set default log level to FATAL, ERROR and WARN
775 - Qt: Clarify some phrasing in the menus
776 - Qt: Clear active buttons when focus is lost
777
7780.1.0: (2014-12-13)
779 - Initial release