all repos — mgba @ 58d8cdde820628f29230d861a21d0bddc564b18e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QKeyEvent>
 10#include <QKeySequence>
 11#include <QMenuBar>
 12#include <QStackedLayout>
 13
 14#include "ConfigController.h"
 15#include "GameController.h"
 16#include "GBAKeyEditor.h"
 17#include "GDBController.h"
 18#include "GDBWindow.h"
 19#include "GIFView.h"
 20#include "LoadSaveState.h"
 21#include "LogView.h"
 22#include "VideoView.h"
 23
 24extern "C" {
 25#include "platform/commandline.h"
 26}
 27
 28using namespace QGBA;
 29
 30Window::Window(ConfigController* config, QWidget* parent)
 31	: QMainWindow(parent)
 32	, m_logView(new LogView())
 33	, m_stateWindow(nullptr)
 34	, m_screenWidget(new WindowBackground())
 35	, m_logo(":/res/mgba-1024.png")
 36	, m_config(config)
 37#ifdef USE_FFMPEG
 38	, m_videoView(nullptr)
 39#endif
 40#ifdef USE_MAGICK
 41	, m_gifView(nullptr)
 42#endif
 43#ifdef USE_GDB_STUB
 44	, m_gdbController(nullptr)
 45#endif
 46{
 47	setWindowTitle(PROJECT_NAME);
 48	m_controller = new GameController(this);
 49	m_controller->setInputController(&m_inputController);
 50
 51	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 52	format.setSwapInterval(1);
 53	m_display = new Display(format);
 54
 55	m_screenWidget->setMinimumSize(m_display->minimumSize());
 56	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 57	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 58	setCentralWidget(m_screenWidget);
 59
 60	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 61	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 62	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 63	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 64	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 65#ifndef Q_OS_MAC
 66	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 67	connect(m_controller, &GameController::gameUnpaused, [this]() {
 68		if(isFullScreen()) {
 69			menuBar()->hide();
 70		}
 71	});
 72#endif
 73	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 74	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 75	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 76	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 77	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 78	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 79	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 80	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 81	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 82	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 83	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 84	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 85	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 86
 87	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
 88	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 89
 90	setupMenu(menuBar());
 91}
 92
 93Window::~Window() {
 94	delete m_logView;
 95
 96#ifdef USE_FFMPEG
 97	delete m_videoView;
 98#endif
 99
100#ifdef USE_MAGICK
101	delete m_gifView;
102#endif
103}
104
105void Window::argumentsPassed(GBAArguments* args) {
106	loadConfig();
107
108	if (args->patch) {
109		m_controller->loadPatch(args->patch);
110	}
111
112	if (args->fname) {
113		m_controller->loadGame(args->fname, args->dirmode);
114	}
115}
116
117void Window::resizeFrame(int width, int height) {
118	QSize newSize(width, height);
119	newSize -= m_screenWidget->size();
120	newSize += size();
121	resize(newSize);
122}
123
124void Window::setConfig(ConfigController* config) {
125	m_config = config;
126}
127
128void Window::loadConfig() {
129	const GBAOptions* opts = m_config->options();
130
131	m_logView->setLevels(opts->logLevel);
132
133	m_controller->setFrameskip(opts->frameskip);
134	m_controller->setAudioSync(opts->audioSync);
135	m_controller->setVideoSync(opts->videoSync);
136	m_display->lockAspectRatio(opts->lockAspectRatio);
137
138	if (opts->bios) {
139		m_controller->loadBIOS(opts->bios);
140	}
141
142	if (opts->fpsTarget) {
143		emit fpsTargetChanged(opts->fpsTarget);
144	}
145
146	if (opts->audioBuffers) {
147		emit audioBufferSamplesChanged(opts->audioBuffers);
148	}
149
150	if (opts->width && opts->height) {
151		m_screenWidget->setSizeHint(QSize(opts->width, opts->height));
152	}
153
154	m_inputController.setConfiguration(m_config);
155}
156
157void Window::saveConfig() {
158	m_config->write();
159}
160
161void Window::selectROM() {
162	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
163	if (!filename.isEmpty()) {
164		m_controller->loadGame(filename);
165	}
166}
167
168void Window::selectBIOS() {
169	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
170	if (!filename.isEmpty()) {
171		m_controller->loadBIOS(filename);
172	}
173}
174
175void Window::selectPatch() {
176	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
177	if (!filename.isEmpty()) {
178		m_controller->loadPatch(filename);
179	}
180}
181
182void Window::openKeymapWindow() {
183	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
184	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
185	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
186	keyEditor->show();
187}
188
189#ifdef BUILD_SDL
190void Window::openGamepadWindow() {
191	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
192	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
193	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
194	keyEditor->show();
195}
196#endif
197
198#ifdef USE_FFMPEG
199void Window::openVideoWindow() {
200	if (!m_videoView) {
201		m_videoView = new VideoView();
202		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
203		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
204		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
205		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
206		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
207	}
208	m_videoView->show();
209}
210#endif
211
212#ifdef USE_MAGICK
213void Window::openGIFWindow() {
214	if (!m_gifView) {
215		m_gifView = new GIFView();
216		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
217		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
218		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
219		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
220		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
221	}
222	m_gifView->show();
223}
224#endif
225
226#ifdef USE_GDB_STUB
227void Window::gdbOpen() {
228	if (!m_gdbController) {
229		m_gdbController = new GDBController(m_controller, this);
230	}
231	GDBWindow* window = new GDBWindow(m_gdbController);
232	window->show();
233}
234#endif
235
236void Window::keyPressEvent(QKeyEvent* event) {
237	if (event->isAutoRepeat()) {
238		QWidget::keyPressEvent(event);
239		return;
240	}
241	if (event->key() == Qt::Key_Tab) {
242		m_controller->setTurbo(true, false);
243	}
244	GBAKey key = m_inputController.mapKeyboard(event->key());
245	if (key == GBA_KEY_NONE) {
246		QWidget::keyPressEvent(event);
247		return;
248	}
249	m_controller->keyPressed(key);
250	event->accept();
251}
252
253void Window::keyReleaseEvent(QKeyEvent* event) {
254	if (event->isAutoRepeat()) {
255		QWidget::keyReleaseEvent(event);
256		return;
257	}
258	if (event->key() == Qt::Key_Tab) {
259		m_controller->setTurbo(false, false);
260	}
261	GBAKey key = m_inputController.mapKeyboard(event->key());
262	if (key == GBA_KEY_NONE) {
263		QWidget::keyPressEvent(event);
264		return;
265	}
266	m_controller->keyReleased(key);
267	event->accept();
268}
269
270void Window::resizeEvent(QResizeEvent*) {
271	redoLogo();
272	m_config->setOption("height", m_screenWidget->height());
273	m_config->setOption("width", m_screenWidget->width());
274}
275
276void Window::closeEvent(QCloseEvent* event) {
277	emit shutdown();
278	QMainWindow::closeEvent(event);
279}
280
281void Window::toggleFullScreen() {
282	if (isFullScreen()) {
283		showNormal();
284		menuBar()->show();
285	} else {
286		showFullScreen();
287#ifndef Q_OS_MAC
288		if (m_controller->isLoaded() && !m_controller->isPaused()) {
289			menuBar()->hide();
290		}
291#endif
292	}
293}
294
295void Window::gameStarted(GBAThread* context) {
296	emit startDrawing(m_controller->drawContext(), context);
297	foreach (QAction* action, m_gameActions) {
298		action->setDisabled(false);
299	}
300	char title[13] = { '\0' };
301	GBAGetGameTitle(context->gba, title);
302	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
303	attachWidget(m_display);
304	m_screenWidget->setScaledContents(true);
305
306#ifndef Q_OS_MAC
307	if(isFullScreen()) {
308		menuBar()->hide();
309	}
310#endif
311
312	m_fpsTimer.start();
313}
314
315void Window::gameStopped() {
316	foreach (QAction* action, m_gameActions) {
317		action->setDisabled(true);
318	}
319	setWindowTitle(tr(PROJECT_NAME));
320	detachWidget(m_display);
321	m_screenWidget->setScaledContents(false);
322	redoLogo();
323
324	m_fpsTimer.stop();
325}
326
327void Window::redoLogo() {
328	if (m_controller->isLoaded()) {
329		return;
330	}
331	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
332	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
333	m_screenWidget->setPixmap(logo);
334}
335
336void Window::recordFrame() {
337	m_frameList.append(QDateTime::currentDateTime());
338	while (m_frameList.count() > FRAME_LIST_SIZE) {
339		m_frameList.removeFirst();
340	}
341}
342
343void Window::showFPS() {
344	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
345	float fps = (m_frameList.count() - 1) * 10000.f / interval;
346	fps = round(fps) / 10.f;
347	char title[13] = { '\0' };
348	GBAGetGameTitle(m_controller->thread()->gba, title);
349	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
350}
351
352void Window::openStateWindow(LoadSave ls) {
353	if (m_stateWindow) {
354		return;
355	}
356	bool wasPaused = m_controller->isPaused();
357	m_stateWindow = new LoadSaveState(m_controller);
358	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
359	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
360	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
361		m_screenWidget->layout()->removeWidget(m_stateWindow);
362		m_stateWindow = nullptr;
363		setFocus();
364	});
365	if (!wasPaused) {
366		m_controller->setPaused(true);
367		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
368	}
369	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
370	m_stateWindow->setMode(ls);
371	attachWidget(m_stateWindow);
372}
373
374void Window::setupMenu(QMenuBar* menubar) {
375	menubar->clear();
376	QMenu* fileMenu = menubar->addMenu(tr("&File"));
377	addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
378	fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
379	fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
380
381	fileMenu->addSeparator();
382
383	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
384	loadState->setShortcut(tr("F10"));
385	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
386	m_gameActions.append(loadState);
387	addAction(loadState);
388	fileMenu->addAction(loadState);
389
390	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
391	saveState->setShortcut(tr("Shift+F10"));
392	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
393	m_gameActions.append(saveState);
394	addAction(saveState);
395	fileMenu->addAction(saveState);
396
397	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
398	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
399	int i;
400	for (i = 1; i < 10; ++i) {
401		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
402		quickLoad->setShortcut(tr("F%1").arg(i));
403		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
404		m_gameActions.append(quickLoad);
405		addAction(quickLoad);
406		quickLoadMenu->addAction(quickLoad);
407
408		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
409		quickSave->setShortcut(tr("Shift+F%1").arg(i));
410		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
411		m_gameActions.append(quickSave);
412		addAction(quickSave);
413		quickSaveMenu->addAction(quickSave);
414	}
415
416#ifndef Q_OS_MAC
417	fileMenu->addSeparator();
418	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
419#endif
420
421	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
422	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
423	reset->setShortcut(tr("Ctrl+R"));
424	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
425	m_gameActions.append(reset);
426	addAction(reset);
427	emulationMenu->addAction(reset);
428
429	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
430	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
431	m_gameActions.append(shutdown);
432	emulationMenu->addAction(shutdown);
433	emulationMenu->addSeparator();
434
435	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
436	pause->setChecked(false);
437	pause->setCheckable(true);
438	pause->setShortcut(tr("Ctrl+P"));
439	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
440	connect(m_controller, &GameController::gamePaused, [this, pause]() {
441		pause->setChecked(true);
442
443		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
444		QPixmap pixmap;
445		pixmap.convertFromImage(currentImage.rgbSwapped());
446		m_screenWidget->setPixmap(pixmap);
447	});
448	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
449	m_gameActions.append(pause);
450	addAction(pause);
451	emulationMenu->addAction(pause);
452
453	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
454	frameAdvance->setShortcut(tr("Ctrl+N"));
455	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
456	m_gameActions.append(frameAdvance);
457	addAction(frameAdvance);
458	emulationMenu->addAction(frameAdvance);
459
460	emulationMenu->addSeparator();
461
462	QAction* turbo = new QAction(tr("T&urbo"), emulationMenu);
463	turbo->setCheckable(true);
464	turbo->setChecked(false);
465	turbo->setShortcut(tr("Shift+Tab"));
466	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
467	addAction(turbo);
468	emulationMenu->addAction(turbo);
469
470	ConfigOption* videoSync = m_config->addOption("videoSync");
471	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
472	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
473	m_config->updateOption("videoSync");
474
475	ConfigOption* audioSync = m_config->addOption("audioSync");
476	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
477	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
478	m_config->updateOption("audioSync");
479
480	emulationMenu->addSeparator();
481	QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
482	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
483	emulationMenu->addAction(keymap);
484
485#ifdef BUILD_SDL
486	QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
487	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
488	emulationMenu->addAction(gamepad);
489#endif
490
491	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
492	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
493	for (int i = 1; i <= 6; ++i) {
494		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
495		connect(setSize, &QAction::triggered, [this, i]() {
496			showNormal();
497			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
498		});
499		frameMenu->addAction(setSize);
500	}
501	addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
502
503	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
504	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
505	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
506	m_config->updateOption("lockAspectRatio");
507
508	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
509	ConfigOption* skip = m_config->addOption("frameskip");
510	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
511	for (int i = 0; i <= 10; ++i) {
512		skip->addValue(QString::number(i), i, skipMenu);
513	}
514	m_config->updateOption("frameskip");
515
516	avMenu->addSeparator();
517
518	QMenu* buffersMenu = avMenu->addMenu(tr("Buffer &size"));
519	ConfigOption* buffers = m_config->addOption("audioBuffers");
520	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
521	buffers->addValue(tr("512"), 512, buffersMenu);
522	buffers->addValue(tr("768"), 768, buffersMenu);
523	buffers->addValue(tr("1024"), 1024, buffersMenu);
524	buffers->addValue(tr("2048"), 2048, buffersMenu);
525	buffers->addValue(tr("4096"), 4096, buffersMenu);
526	m_config->updateOption("audioBuffers");
527
528	avMenu->addSeparator();
529
530	QMenu* target = avMenu->addMenu("FPS target");
531	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
532	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
533	fpsTargetOption->addValue(tr("15"), 15, target);
534	fpsTargetOption->addValue(tr("30"), 30, target);
535	fpsTargetOption->addValue(tr("45"), 45, target);
536	fpsTargetOption->addValue(tr("60"), 60, target);
537	fpsTargetOption->addValue(tr("90"), 90, target);
538	fpsTargetOption->addValue(tr("120"), 120, target);
539	fpsTargetOption->addValue(tr("240"), 240, target);
540	m_config->updateOption("fpsTarget");
541
542#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
543	avMenu->addSeparator();
544#endif
545
546#ifdef USE_PNG
547	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
548	screenshot->setShortcut(tr("F12"));
549	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
550	m_gameActions.append(screenshot);
551	addAction(screenshot);
552	avMenu->addAction(screenshot);
553#endif
554
555#ifdef USE_FFMPEG
556	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
557	recordOutput->setShortcut(tr("F11"));
558	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
559	addAction(recordOutput);
560	avMenu->addAction(recordOutput);
561#endif
562
563#ifdef USE_MAGICK
564	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
565	recordGIF->setShortcut(tr("Shift+F11"));
566	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
567	addAction(recordGIF);
568	avMenu->addAction(recordGIF);
569#endif
570
571	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
572	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
573	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
574	debuggingMenu->addAction(viewLogs);
575#ifdef USE_GDB_STUB
576	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
577	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
578	debuggingMenu->addAction(gdbWindow);
579#endif
580
581	foreach (QAction* action, m_gameActions) {
582		action->setDisabled(true);
583	}
584}
585
586void Window::attachWidget(QWidget* widget) {
587	m_screenWidget->layout()->addWidget(widget);
588	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
589}
590
591void Window::detachWidget(QWidget* widget) {
592	m_screenWidget->layout()->removeWidget(widget);
593}
594
595WindowBackground::WindowBackground(QWidget* parent)
596	: QLabel(parent)
597{
598	setLayout(new QStackedLayout());
599	layout()->setContentsMargins(0, 0, 0, 0);
600	setAlignment(Qt::AlignCenter);
601	QPalette p = palette();
602	p.setColor(backgroundRole(), Qt::black);
603	setPalette(p);
604	setAutoFillBackground(true);
605}
606
607void WindowBackground::setSizeHint(const QSize& hint) {
608	m_sizeHint = hint;
609}
610
611QSize WindowBackground::sizeHint() const {
612	return m_sizeHint;
613}