all repos — mgba @ 592f6614aaa513e94905cafd74695397146bfaa9

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.h (view raw)

 1/* Copyright (c) 2013-2014 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef SDL_EVENTS_H
 7#define SDL_EVENTS_H
 8
 9#include "util/common.h"
10
11#include "gba/supervisor/thread.h"
12
13#include <SDL.h>
14
15#define SDL_BINDING_KEY 0x53444C4BU
16#define SDL_BINDING_BUTTON 0x53444C42U
17
18#define MAX_PLAYERS 4
19
20struct GBAVideoSoftwareRenderer;
21struct Configuration;
22
23struct GBASDLEvents {
24	SDL_Joystick** joysticks;
25	size_t nJoysticks;
26	const char* preferredJoysticks[MAX_PLAYERS];
27	int playersAttached;
28	size_t joysticksClaimed[MAX_PLAYERS];
29#if SDL_VERSION_ATLEAST(2, 0, 0)
30	SDL_Haptic** haptic;
31#endif
32};
33
34struct GBASDLPlayer {
35	size_t playerId;
36	struct GBAInputMap* bindings;
37	SDL_Joystick* joystick;
38	size_t joystickIndex;
39#if SDL_VERSION_ATLEAST(2, 0, 0)
40	SDL_Window* window;
41	int fullscreen;
42	int windowUpdated;
43	SDL_Haptic* haptic;
44
45	struct GBASDLRumble {
46		struct GBARumble d;
47		struct GBASDLPlayer* p;
48	} rumble;
49#endif
50};
51
52bool GBASDLInitEvents(struct GBASDLEvents*);
53void GBASDLDeinitEvents(struct GBASDLEvents*);
54
55bool GBASDLAttachPlayer(struct GBASDLEvents*, struct GBASDLPlayer*);
56void GBASDLEventsLoadConfig(struct GBASDLEvents*, const struct Configuration*);
57void GBASDLPlayerChangeJoystick(struct GBASDLEvents*, struct GBASDLPlayer*, size_t index);
58
59void GBASDLInitBindings(struct GBAInputMap* inputMap);
60void GBASDLPlayerLoadConfig(struct GBASDLPlayer*, const struct Configuration*);
61
62void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLPlayer* sdlContext, const union SDL_Event* event);
63
64#endif