all repos — mgba @ 593fb7c9fcad633e4846bdab88e4e5f99683c835

mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 67		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 68		error = true;
 69	}
 70	if (state->biosChecksum != gba->biosChecksum) {
 71		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 72		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 73			error = true;
 74		}
 75	}
 76	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 77		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 78		error = true;
 79	} else if (!gba->memory.rom && state->id != 0) {
 80		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 81		error = true;
 82	}
 83	if (state->romCrc32 != gba->romCrc32) {
 84		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 85	}
 86	if (state->cpu.cycles < 0) {
 87		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 88		error = true;
 89	}
 90	if (state->cpu.nextEvent < 0) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: Next event is negative");
 92		error = true;
 93	}
 94	if (state->video.eventDiff < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
 96		error = true;
 97	}
 98	if (state->video.nextHblank - state->video.eventDiff < 0) {
 99		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: nextHblank is negative");
100		error = true;
101	}
102	if (state->video.nextEvent < state->cpu.cycles) {
103		uint16_t dispstat = state->io[REG_DISPSTAT >> 1];
104		if (GBARegisterDISPSTATIsInHblank(dispstat) && state->video.eventDiff + state->cpu.cycles > state->video.nextHblank) {
105			GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: nextHblank will be negative");
106			error = true;
107		}
108		if (!GBARegisterDISPSTATIsInHblank(dispstat) && state->video.eventDiff + state->cpu.cycles > state->video.lastHblank + VIDEO_HBLANK_LENGTH) {
109			GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: nextHblank will be negative");
110			error = true;
111		}
112	}
113	if (state->timers[0].overflowInterval < 0 || state->timers[1].overflowInterval < 0 || state->timers[2].overflowInterval < 0 || state->timers[3].overflowInterval < 0) {
114		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: overflowInterval is negative");
115		error = true;
116	}
117	if (state->timers[0].nextEvent < 0 || state->timers[1].nextEvent < 0 || state->timers[2].nextEvent < 0 || state->timers[3].nextEvent < 0) {
118		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: timer nextEvent is negative");
119		error = true;
120	}
121	if (state->dma[0].nextEvent < 0 || state->dma[1].nextEvent < 0 || state->dma[2].nextEvent < 0 || state->dma[3].nextEvent < 0) {
122		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: DMA nextEvent is negative");
123		error = true;
124	}
125	if (state->audio.eventDiff < 0) {
126		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio eventDiff is negative");
127		error = true;
128	}
129	if (!state->audio.ch1Dead && (state->audio.ch1.envelopeNextStep < 0 ||
130		                          state->audio.ch1.waveNextStep < 0 ||
131		                          state->audio.ch1.sweepNextStep < 0 ||
132		                          state->audio.ch1.nextEvent < 0)) {
133		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 1 register is negative");
134		error = true;
135	}
136	if (!state->audio.ch2Dead && (state->audio.ch2.envelopeNextStep < 0 ||
137		                          state->audio.ch2.waveNextStep < 0 ||
138		                          state->audio.ch2.nextEvent < 0)) {
139		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 2 register is negative");
140		error = true;
141	}
142	if (state->audio.ch3.nextEvent < 0) {
143		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 3 register is negative");
144		error = true;
145	}
146	if (!state->audio.ch4Dead && (state->audio.ch4.envelopeNextStep < 0 ||
147		                          state->audio.ch4.nextEvent < 0)) {
148		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 4 register is negative");
149		error = true;
150	}
151	int region = (state->cpu.gprs[ARM_PC] >> BASE_OFFSET);
152	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((state->cpu.gprs[ARM_PC] - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
153		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
154		error = true;
155	}
156	if (error) {
157		return false;
158	}
159	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
160	gba->cpu->cpsr = state->cpu.cpsr;
161	gba->cpu->spsr = state->cpu.spsr;
162	gba->cpu->cycles = state->cpu.cycles;
163	gba->cpu->nextEvent = state->cpu.nextEvent;
164	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
165	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
166	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
167	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
168	if (state->biosPrefetch) {
169		gba->memory.biosPrefetch = state->biosPrefetch;
170	}
171	if (gba->cpu->cpsr.t) {
172		gba->cpu->executionMode = MODE_THUMB;
173		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
174			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
175			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
176		} else {
177			// Maintain backwards compat
178			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
179			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
180		}
181	} else {
182		gba->cpu->executionMode = MODE_ARM;
183		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
184			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
185			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
186		} else {
187			// Maintain backwards compat
188			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
189			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
190		}
191	}
192
193	GBAMemoryDeserialize(&gba->memory, state);
194	GBAIODeserialize(gba, state);
195	GBAVideoDeserialize(&gba->video, state);
196	GBAAudioDeserialize(&gba->audio, state);
197	GBASavedataDeserialize(&gba->memory.savedata, state, false);
198
199	if (gba->rr) {
200		gba->rr->stateLoaded(gba->rr, state);
201	}
202	return true;
203}
204
205struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
206	char suffix[5] = { '\0' };
207	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
208	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
209}
210
211#ifdef USE_PNG
212static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
213	unsigned stride;
214	void* pixels = 0;
215	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
216	if (!pixels) {
217		return false;
218	}
219
220	struct GBASerializedState* state = GBAAllocateState();
221	if (!state) {
222		return false;
223	}
224	GBASerialize(gba, state);
225	uLongf len = compressBound(sizeof(*state));
226	void* buffer = malloc(len);
227	if (!buffer) {
228		GBADeallocateState(state);
229		return false;
230	}
231	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
232	GBADeallocateState(state);
233
234	png_structp png = PNGWriteOpen(vf);
235	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
236	if (!png || !info) {
237		PNGWriteClose(png, info);
238		free(buffer);
239		return false;
240	}
241	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
242	PNGWriteCustomChunk(png, "gbAs", len, buffer);
243	PNGWriteClose(png, info);
244	free(buffer);
245	return true;
246}
247
248static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
249	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
250		return 0;
251	}
252	struct GBASerializedState* state = GBAAllocateState();
253	uLongf len = sizeof(*state);
254	uncompress((Bytef*) state, &len, chunk->data, chunk->size);
255	if (!GBADeserialize(png_get_user_chunk_ptr(png), state)) {
256		GBADeallocateState(state);
257		longjmp(png_jmpbuf(png), 1);
258	}
259	GBADeallocateState(state);
260	return 1;
261}
262
263static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
264	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
265	png_infop info = png_create_info_struct(png);
266	png_infop end = png_create_info_struct(png);
267	if (!png || !info || !end) {
268		PNGReadClose(png, info, end);
269		return false;
270	}
271	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
272	if (!pixels) {
273		PNGReadClose(png, info, end);
274		return false;
275	}
276
277	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
278	bool success = PNGReadHeader(png, info);
279	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
280	success = success && PNGReadFooter(png, end);
281	PNGReadClose(png, info, end);
282	if (success) {
283		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
284		GBASyncForceFrame(gba->sync);
285	}
286
287	free(pixels);
288	return success;
289}
290#endif
291
292bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
293	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
294	if (!vf) {
295		return false;
296	}
297	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
298	vf->close(vf);
299	if (success) {
300		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
301	} else {
302		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
303	}
304	return success;
305}
306
307bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
308	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
309	if (!vf) {
310		return false;
311	}
312	threadContext->rewindBufferSize = 0;
313	bool success = GBALoadStateNamed(threadContext->gba, vf);
314	vf->close(vf);
315	if (success) {
316		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
317	} else {
318		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
319	}
320	return success;
321}
322
323bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
324#ifdef USE_PNG
325	if (!screenshot) {
326#else
327	UNUSED(screenshot);
328#endif
329		vf->truncate(vf, sizeof(struct GBASerializedState));
330		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
331		if (!state) {
332			return false;
333		}
334		GBASerialize(gba, state);
335		vf->unmap(vf, state, sizeof(struct GBASerializedState));
336		return true;
337#ifdef USE_PNG
338	}
339	else {
340		return _savePNGState(gba, vf);
341	}
342#endif
343	return false;
344}
345
346bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
347#ifdef USE_PNG
348	if (isPNG(vf)) {
349		return _loadPNGState(gba, vf);
350	}
351#endif
352	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
353		return false;
354	}
355	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
356	if (!state) {
357		return false;
358	}
359	bool success = GBADeserialize(gba, state);
360	vf->unmap(vf, state, sizeof(struct GBASerializedState));
361	return success;
362}
363
364struct GBASerializedState* GBAAllocateState(void) {
365	return anonymousMemoryMap(sizeof(struct GBASerializedState));
366}
367
368void GBADeallocateState(struct GBASerializedState* state) {
369	mappedMemoryFree(state, sizeof(struct GBASerializedState));
370}
371
372void GBARecordFrame(struct GBAThread* thread) {
373	int offset = thread->rewindBufferWriteOffset;
374	struct GBASerializedState* state = thread->rewindBuffer[offset];
375	if (!state) {
376		state = GBAAllocateState();
377		thread->rewindBuffer[offset] = state;
378	}
379	GBASerialize(thread->gba, state);
380
381	if (thread->rewindScreenBuffer) {
382		unsigned stride;
383		uint8_t* pixels = 0;
384		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (void*) &pixels);
385		if (pixels) {
386			size_t y;
387			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
388				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
389			}
390		}
391	}
392	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
393	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
394}
395
396void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
397	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
398		return;
399	}
400	threadContext->rewindBufferInterval = newInterval;
401	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
402	threadContext->rewindBufferSize = 0;
403	if (threadContext->rewindBuffer) {
404		int i;
405		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
406			GBADeallocateState(threadContext->rewindBuffer[i]);
407		}
408		free(threadContext->rewindBuffer);
409		free(threadContext->rewindScreenBuffer);
410	}
411	threadContext->rewindBufferCapacity = newCapacity;
412	if (threadContext->rewindBufferCapacity > 0) {
413		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
414		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
415	} else {
416		threadContext->rewindBuffer = 0;
417		threadContext->rewindScreenBuffer = 0;
418	}
419}
420
421int GBARewind(struct GBAThread* thread, int nStates) {
422	if (nStates > thread->rewindBufferSize || nStates < 0) {
423		nStates = thread->rewindBufferSize;
424	}
425	if (nStates == 0) {
426		return 0;
427	}
428	int offset = thread->rewindBufferWriteOffset - nStates;
429	if (offset < 0) {
430		offset += thread->rewindBufferCapacity;
431	}
432	struct GBASerializedState* state = thread->rewindBuffer[offset];
433	if (!state) {
434		return 0;
435	}
436	thread->rewindBufferSize -= nStates;
437	thread->rewindBufferWriteOffset = offset;
438	GBADeserialize(thread->gba, state);
439	if (thread->rewindScreenBuffer) {
440		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
441	}
442	return nStates;
443}
444
445void GBARewindAll(struct GBAThread* thread) {
446	GBARewind(thread, thread->rewindBufferSize);
447}