CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19 - Video log recording for testing and bug reporting
20 - Library view
21 - Debugger: Segment/bank support
22 - GB: Symbol table support
23 - GB MBC: Add MBC1 multicart support
24 - Implement keypad interrupts
25 - LR35902: Watchpoints
26 - Memory search
27 - Debugger: Execution tracing
28Bugfixes:
29 - LR35902: Fix core never exiting with certain event patterns
30 - GB Timer: Improve DIV reset behavior
31 - GBA Memory: Improve initial skipped BIOS state
32 - GBA BIOS: Implement BitUnPack
33 - ARM7: Fix MLA/*MULL/*MLAL timing
34 - GBA: Fix multiboot ROM loading
35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
36 - LR35902: Fix pc overflowing current region off-by-one
37 - GB MBC: Fix ROM bank overflows getting set to bank 0
38 - Qt: Fix timing issues on high refresh rate monitors
39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
40 - Util: Fix overflow when loading invalid UPS patches
41 - Tools: Fix recurring multiple times over the same library
42 - GBA I/O: Handle audio registers specially when deserializing
43 - Util: Fix highest-fd socket not being returned by SocketAccept
44 - Qt: Fix linking after some windows have been closed
45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
46 - Windows: Fix VDir.rewind
47 - SDL: Fix game crash check
48 - SDL: Fix race condition with audio thread when starting
49 - GB: Fix flickering when screen is strobed quickly
50 - FFmpeg: Fix overflow and general issues with audio encoding
51 - Qt: Fix crash when changing audio settings after a game is closed
52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
56 - Core: Fix crash with rewind if savestates shrink
57 - Test: Fix crash when loading invalid file
58 - GBA Hardware: Fix crash if a savestate lies about game hardware
59 - Test: Fix crash when fuzzing fails to load a file
60 - GBA: Fix multiboot loading resulting in too small WRAM
61 - Test: Don't rely on core for frames elapsed
62 - Test: Fix crash when loading invalid file
63 - GBA Hardware: Fix crash if a savestate lies about game hardware
64 - Test: Fix crash when fuzzing fails to load a file
65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - GB: Fix STAT blocking
68 - GB MBC: Fix swapping carts not detect new MBC
69 - GB Timer: Fix DIV batching if TAC changes
70Misc:
71 - SDL: Remove scancode key input
72 - GBA Video: Clean up unused timers
73 - Test: Add a basic test suite
74 - GBA Video: Allow multiple handles into the same tile cache
75 - VFS: Call msync when syncing mapped data
76 - GBA Video, GB Video: Colors are now fully scaled
77 - VFS: Allow truncating memory chunk VFiles
78 - Debugger: Modularize CLI debugger
79 - Core: Clean up some thread state checks
80 - Debugger: Make building with debugging aspects optional
81 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
82 - GBA Memory: Support reading/writing POSTFLG
83 - Util: Add size counting to Table
84 - Qt: Move last directory setting from qt.ini to config.ini
85 - 3DS, PSP2, Wii: Last directory loaded is saved
86 - GB Audio: Simplify envelope code
87 - GB Audio: Improve initial envelope samples
88 - Debugger: Add functions for read- or write-only watchpoints
89 - GBA DMA: Refactor DMA out of memory.c
90 - GBA DMA: Move DMAs to using absolute timing
91 - All: Add C++ header guards
92 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
93 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
94 - Qt: Improved HiDPI support
95 - Qt: Expose configuration directory
96 - Feature: Move game database from flatfile to SQLite3
97 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
98 - VFS: Fix some minor VFile issues with FILEs
99 - Core: Add generic checksum function
100 - Feature: Support ImageMagick 7
101 - All: Move time.h include to common.h
102 - CMake: Add ability to just print version string
103 - Qt: Merge "Save" and "OK" buttons in shader options
104 - SDL: Automatically map controllers when plugged in
105 - Qt: Automatically load controller profile when plugged in
106 - OpenGL: Add xBR-lv2 shader
107 - GBA, GB: ROM is now unloaded if a patch is applied
108 - Util: Add 8-bit PNG write support
109 - Qt: Rename "Resample video" option to "Bilinear filtering"
110 - GBA Video: Optimize when BLD* registers are written frequently
111 - Core: Cores can now have multiple sets of callbacks
112 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
113 - Qt: Remove audio thread
114 - Qt: Remove audio buffer sizing in AudioProcessorQt
115 - Qt: Re-enable QtMultimedia on Windows
116 - FFmpeg: Return false if a file fails to open
117 - FFmpeg: Force MP4 files to YUV420P
118 - Qt: Make "Mute" able to be bound to a key
119 - Core: Restore sleep callback
120 - Qt: Add .gb/.gbc files to the extension list in Info.plist
121 - Feature: Make -l option explicit
122 - Core: Ability to enumerate and modify video and audio channels
123 - Debugger: Make attaching a backend idempotent
124 - VFS: Optimize expanding in-memory files
125 - VFS: Add VFileFIFO for operating on circle buffers
126 - Core: Move rewind diffing to its own thread
127 - Util: Tune patch-fast extent sizes
128 - Qt: Relax hard dependency on OpenGL
129 - GB Video: Improved video timings
130 - Core: List memory segments in the core
131 - Core: Move savestate creation time to extdata
132 - Debugger: Add mDebuggerRunFrame convenience function
133
1340.5.2: (2016-12-31)
135Bugfixes:
136 - All: Fix fullscreen config option being ignored
137 - ARM7: PSR mode bits should not get sign extended
138 - GB: Fix audio not being deinitialized
139 - GB: Fix crash when masking savedata
140 - GB: Properly initialize sramRealVf variable
141 - GB Audio: Fix serialization of channel 3 and NR52 properties
142 - GB Audio: Reset envelope timer when reseting sound channel
143 - GB MBC: Fix SRAM dangling pointer with RTC games
144 - GB MBC: Fix initializing MBC when no ROM is loaded
145 - GB Memory: Fix patching ROM bank 0
146 - GB Memory: Fix starting HDMAs during mode 0
147 - GB Memory: Fix HDMA5 value after DMA completes
148 - GB Video: Initialize LCDC in renderer
149 - GB Video: Hblank IRQs should mask LYC=LY IRQs
150 - GBA: Fix IRQs firing after already being cleared
151 - GBA: Only unhalt CPU if appropriate bit is set in IE
152 - GBA: Add savegame override for Crash Bandicoot 2
153 - GBA BIOS: Fix MidiKey2Freq BIOS reads
154 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
155 - GBA Cheats: Fix GameShark ROM patches
156 - GBA I/O: Mask off WAITCNT bits that cannot be written
157 - GBA Memory: Fix misaligned BIOS reads
158 - GBA Memory: Fix VCOUNT being writable
159 - GBA Video: Fix out of bounds sprite transforms
160 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
161 - Libretro: Fix disabling BIOS
162 - Libretro: Fix Game Boy savestates and audio
163 - Qt: Fix changing resolution of software renderer
164 - Qt: Fix setting overrides
165 - Qt: Fix cut off tiles and alignment issues in tile viewer
166 - Qt: Only reset window dimensions when first shown
167 - Qt: Fix Qt Multimedia audio driver on big endian
168 - Qt: Fix Apply button for key and controller configurations
169 - VFS: Fix resizing memory chunks when not needed
170 - Windows: Fix Unicode directory handling
171Misc:
172 - GB, GBA: Prevent loading null ROMs
173 - GB Audio: Initialize wave RAM to GBC values
174 - GB Memory: Reset ROM bank when loading a ROM
175 - PSP2: Improved controller rumble
176
1770.5.1: (2016-10-05)
178Bugfixes:
179 - Core: Fix importing save games as read-only
180 - FFmpeg: Fix encoding AAC
181 - GB: Fix invalid STOP behavior on Game Boy Color
182 - GB: Initialize audio properly
183 - GB: Properly clear KEY1 bit 0 when switching speeds
184 - GB: Properly unload save files when unloading a ROM
185 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
186 - GB MBC: Fix MBC7 when size is incorrectly specified
187 - GB MBC: Fix RTC access when no save file is loaded
188 - GB SIO: Don't auto-clock external shift clock
189 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
190 - GB Video: Fix video frames getting missed when LCDC is off
191 - GB Video: Clear screen when LCDC is off
192 - GBA Cheats: Fix holding onto pointers that may get invalidated
193 - GBA Cheats: Fix key-activated CodeBreaker cheats
194 - GBA Cheats: Fix uninitialized memory getting freed when saving
195 - GBA Hardware: Improve Game Boy Player rumble behavior
196 - GBA Memory: Fix several unused I/O register read values
197 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
198 - LR35902: Fix events running with the wrong cycle active
199 - Qt: Fix "close" button on Overrides view
200 - Qt: Fix saving overrides
201 - Qt: Fix directory set unloading when replacing the ROM
202 - Qt: Fix patch loading
203 - Qt: Fix crash when saving an override if a game isn't loaded
204 - Qt: Fix showing default display driver as OpenGL (force 1.x)
205 - SDL: Attach rumble in SDL frontend
206 - Util: Fix PNG identification on files too small to be a PNG
207Misc:
208 - All: Only update version info if needed
209 - All: Split out install locations for Libretro and OpenEmu
210 - FFmpeg: Encoding cleanup
211 - GB: Reset active region when reloading ROM
212 - GB Memory: Initialize RAM pattern for GBC
213 - GB Video: Improved video timings
214 - Qt: Manage window sizes slightly better
215 - Qt: Remember scale option independent of core dimensions
216
2170.5.0: (2016-09-19)
218Features:
219 - Game Boy support
220 - Support for encrypted CodeBreaker GBA cheats
221 - Emulation of Vast Fame protected GBA carts (taizou)
222 - Tile viewer
223 - Threaded rendering mode
224 - Libretro: Memory map and achievement support (leiradel)
225 - GUI: Add UI control remapping
226 - GUI: Add fast-forward
227 - Wii: 240p support
228 - 3DS: Adjustable screen darkening
229 - Ability to temporarily load a savegame
230 - Load specific files out of archives
231 - Automatic BIOS detection
232Bugfixes:
233 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
234 - Debugger: Fix GDB breakpoints
235 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
236 - GBA: Fix filehandle leak with savegames
237 - GBA: Timer 0 cannot be count up
238 - GBA: Count up timers should not count themselves
239 - GBA Memory: Fix mirror on non-overdumped Classic NES games
240 - GBA Memory: Fix ldm {pc}
241 - GBA Savedata: Fix savedata sync timer
242 - GBA Savedata: Only unmap savedata if present
243 - GBA Serialize: Savestates now properly store prefetch
244 - GBA Video: WIN0/1 take priority over OBJWIN
245 - GBA Video: Fix out-of-order OBJWIN
246 - PSP2: Fix GPU crash while exiting
247 - PSP2: Fix VSync
248 - PSP2: Fix accelerometer range
249 - PSP2: Actually load screen mode setting
250 - PSP2: Fix gyroscope direction
251 - PSP2: Delete threads after they return
252 - PSP2: Fix mapping/unmapping from not at 0
253 - Qt: Fix bug in software renderer scaling
254 - Qt: Fix hanging key press after disabling autofire
255 - Qt: Fix being unable to pause manually when using auto-pausing
256 - SDL: Fix axes being mapped wrong
257 - Util: Fix realloc semantics in utf16to8
258 - Util: Fix inserting too many items into a hash table
259 - VFS: Fix uninitialized varaible reading from 7z
260 - VFS: Fix reading multiple files from a 7z archive
261 - Wii: Fix framelimiting after a slowdown
262 - Wii: Fix garbage flash at startup
263Misc:
264 - 3DS: Use blip_add_delta_fast for a small speed improvement
265 - 3DS: Allow UTF-16 filenames
266 - 3DS: Port to using citro3D
267 - 3DS: Use system font for menus
268 - 3DS: Attempt to use Core 2 for threads
269 - 3DS: Adjustable filering
270 - 3DS: 3D banner
271 - All: Add QUIET parameter to silence CMake
272 - All: Faster memory read/write
273 - ARM7: Support forcing Thumb mode via MSR
274 - ARM7: Flush prefetch cache when loading CPSR via MSR
275 - ARM7: Clean up instruction decoding for future expandability
276 - Debugger: Support register and memory writes via GDB stub
277 - Debugger: Add software breakpoint support to gdb
278 - FFmpeg: Full support for libavcodec 56+
279 - GBA: Better debug logging if event processing breaks
280 - GBA Audio: Force audio DMAs to not increment destination
281 - GBA BIOS: Use custom ArcTan, not relying on OS
282 - GBA Hardware: Clean up dead code in GBP
283 - GBA Memory: Optimize stalling behavior
284 - GBA Memory: Optimize Load-/StoreMultiple
285 - GBA Savedata: Add realistic timing for EEPROM
286 - GBA Serialize: Savestates now store if CPU was halted
287 - GBA Video: Remove old slow path fallback
288 - GBA Video: Optimize sprite drawing
289 - GBA Video: Optimize mode 0 rendering
290 - GBA Video: Optimize compositing cases slightly
291 - GUI: Screenshot dimensions are now passed through
292 - GUI: Add back logging
293 - GUI: Only reload config if manually saved
294 - GUI: Increase scrolling speed
295 - OpenGL: Log shader compilation failure
296 - OpenGL: Add texSize uniform
297 - Qt: Make -g flag work in Qt build
298 - Qt: Simplify OpenGL context creation
299 - Qt: Thread startup improvements
300 - Qt: Make audio channel/video layer options shortcut mappable
301 - Qt: Remove some C99isms from C++ code
302 - Qt: Remove default autofire mappings
303 - Qt: Make reseting when pasued frame-accurate
304 - Qt: Rearchitect game closing codepath
305 - PSP2: Use system font for menus
306 - PSP2: Add rumble for PS TV
307 - PSP2: Add fit-to-height screen mode
308 - PSP2: Sync files per descriptor
309 - PSP2: Allow UTF-8 filenames
310 - PSP2: Screenshots are now saved into the Photo Gallery
311 - PSP2: Stop underclocking when menuing
312 - SDL: Increase default audio buffer size to 1024 samples
313 - SDL: More responsive rumble
314 - Util: Add Vector GetConstPointer
315 - Util: Add rtrim
316 - Util: Add endswith
317 - VFS: Improve zip file detection
318 - Wii: Add pixelated resample filter
319 - Windows: Add native VDir support
320 - Util: Add PRIz macro for libc versions that don't support %z
321
3220.4.1: (2016-07-11)
323Bugfixes:
324 - All: Fix several file handle leaks
325 - All: Fix instruction tables getting zeroed when linking sometimes
326 - ARM7: Fix flags on SBC/RSC
327 - ARM7: Fix setting spsr privilege bits when spsr is empty
328 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
329 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
330 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
331 - GBA Memory: Fix executing code from OBJ region of VRAM
332 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
333 - GBA Serialize: Fix loading savegames from savestates
334 - OpenGL: Correct boolean vector strcmp strings for uniforms
335 - Qt: Fix sending gameStopped twice
336 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
337 - Qt: Fix initial state of key mapping
338 - Qt: Initialize m_useBios
339 - SDL: Fix joystick initialization on BSD
340 - SDL: Fix potential joystick crash in games with rumble
341 - SDL: Fix SDL 1.2 build
342 - SDL: Fix sporadic crash when deinitializing audio
343 - Shaders: Fix AGS-001 shader with some bad drivers
344 - Util: Use closesocket on Windows
345 - Util: Fix socket bind addresses
346 - VFS: Fix reading 7z archives without rewinding first
347 - VFS: VFileFromFD should not open directories
348 - Wii: Fix tilting direction
349 - Util: Fix realloc semantics in utf16to8
350Misc:
351 - All: Allow use of external minizip library
352 - Debugger: CLI debugger now exits when end-of-stream is reached
353 - FFmpeg: Update dependencies on Ubuntu
354 - GBA: Slightly optimize GBAProcessEvents
355 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
356 - GBA Video: Null renderer should return proper register values
357 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
358 - Qt: Add preset for DualShock 4
359 - Qt: Update 360 input profile on OS X to reflect newer drivers
360 - Qt: Remove use of NaN
361 - Qt: Canonicalize file paths when loading games
362 - Qt: Add refresh button to controller editing
363 - SDL: Remove default gamepad mappings
364 - Util: Fix intermittent build failure on OS X
365 - VFS: VFile.sync now updates modified time
366
3670.4.0: (2016-02-02)
368Features:
369 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
370 - I/O viewer
371 - Booting of multiboot images
372 - Customization of GIF recording
373 - Libretro: Cheat code support
374 - Support for GLSL shaders
375 - ROM information view
376 - Support for VBA-style cheat codes
377 - Savestates now store creation timestamps
378 - Key autofire
379 - Libretro: Allow blocking opposing directional input
380 - OpenEmu core for OS X
381 - Libretro: Settings for using BIOS and skipping intro
382 - Libretro: Customizable idle loop removal
383 - Implemented cycle counting for sprite rendering
384 - Cleaner, unified settings window
385 - Added a setting for pausing when the emulator is not in focus
386 - Customizable paths for save games, save states, screenshots and patches
387 - Controller hotplugging
388 - Ability to store save games and active cheats within savestates
389Bugfixes:
390 - ARM7: Fix sign of unaligned LDRSH
391 - ARM7: Fix decoding of some ARM ALU instructions with shifters
392 - Debugger: Fix watchpoints in gdb
393 - GBA: Fix warnings when creating and loading savestates
394 - GBA: Fix Iridion II savetype
395 - GBA BIOS: Fix misaligned CpuSet
396 - GBA Cheats: Fix cheats setting the Action Replay version
397 - GBA Hardware: Fix GPIO on big endian
398 - GBA Memory: Fix DMA register writing behavior
399 - GBA Memory: Fix DMAs triggering two cycles early
400 - Libretro: Fix aspect ratio
401 - Qt: Fix some potential crashes with the gamepad mapping
402 - Qt: Fix keys being mapped incorrectly when loading configuration file
403 - Util: Fix PowerPC PNG read/write pixel order
404 - Util: Fix excessive memory allocation when decoding a PNG
405 - VFS: Fix VFileReadline and remove _vfdReadline
406Misc:
407 - All: Improved PowerPC support
408 - All: Fix some undefined behavior warnings
409 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
410 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
411 - GBA: Implement bad I/O register loading
412 - GBA: Allow jumping to OAM and palette RAM
413 - GBA BIOS: Finish implementing RegisterRamReset
414 - GBA Config: Add "override" layer for better one-time configuration
415 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
416 - GBA Memory: Use a dynamically sized mask for ROM memory
417 - GBA Memory: Implement several unimplemented memory access types
418 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
419 - GBA RR: Starting from savestate now embeds the savegame
420 - GBA RR: Add preliminary SRAM support for VBM loading
421 - GBA RR: Add support for resets in movies
422 - GBA Video: Remove lastHblank, as it is implied
423 - Libretro: Use anonymous memory mappers for large blocks of memory
424 - Libretro: Add install target for libretro core
425 - Qt: Window size command line options are now supported
426 - Qt: Increase usability of key mapper
427 - Qt: Add 'Apply' button to settings window
428 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
429 - Qt: Allow use of modifier keys as input
430 - Qt: Optimize log viewer
431 - Qt: Added button for breaking into the GDB debugger
432 - Qt: Add box for showing duration of rewind
433 - SDL: Support fullscreen in SDL 1.2
434 - SDL: Allow GBASDLAudio to be used without a thread context
435 - Util: Use VFile for configuration
436 - Util: Add MutexTryLock
437
4380.3.2: (2015-12-16)
439Bugfixes:
440 - ARM7: Fix STRT/STRBT
441 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
442 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
443 - Libretro: Fix problems with rumble not turning off
444 - GBA: Fix idle skip state being retained between games
445 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
446 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
447 - GBA BIOS: Fix Sqrt sign
448 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
449 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
450 - GBA Memory: Fix DMA behavior for SRAM accesses
451 - GBA Memory: Fix Store8 to OBJ VRAM
452 - GBA Memory: Fix alignment of LDM/STM on SRAM
453 - GBA Memory: Fix unaligned out-of-bounds ROM loads
454 - GBA Memory: Fix timing of DMAs
455 - GBA Video: Fix _mix for 15-bit color
456 - GBA Video: Fix OAM and palette initialization
457 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
458 - Qt: Use safer isLoaded check in GameController
459 - Qt: Fix a race condition in PainterGL that could lead to a crash
460 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
461 - Qt: Fix font size in memory viewer
462 - Qt: Fix a crash in the memory viewer
463 - Qt: Add additional checks in CheatModel to prevent crashes
464 - Qt: Fix race condition with setting sample rate
465 - Qt: Fix crash when closing multiplayer windows
466 - Qt: Fix resetting while paused
467Misc:
468 - GBA Audio: Implement missing flags on SOUNDCNT_X register
469 - Qt: Add mute option to menu
470
4710.3.1: (2015-10-24)
472Bugfixes:
473 - ARM7: Fix instruction decoding of Thumb shifts
474 - GBA: Deinit savegame when unloading a ROM
475 - GBA: Fix BIOS check on big endian
476 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
477 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
478 - GBA Audio: Fix audio channels being silenced at the wrong time
479 - GBA Memory: Fix bad BIOS Load16 on big endian
480 - GBA Memory: Fix bad Load8 on big endian
481 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
482 - GBA Video: Fix edge case with sprite blend modes and semitransparency
483 - GBA Video: Fix objwin and blending interaction on sprites
484 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
485 - Libretro: Fix a memory leak with the render buffer
486 - Qt: Windows no longer spawn in the top left on first launch
487 - Qt: Fix install path of XDG desktop file with DESTDIR
488 - Qt: Fix drag and drop on Windows
489 - Qt: Reenable double buffering, as disabling it broke some Windows configs
490 - VFS: Fix return values of VFileFILE.read and .write
491Misc:
492 - All: Reset next event to cycles instead of zero to interrupt
493 - All: Add --version flag
494 - ARM7: Force disable LTO on two files to work around a GCC bug
495 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
496 - GBA: Better memory handling with PNG savestates
497 - GBA: Additional savestate sanity checks
498 - GBA: Check for cycle count being too high
499 - GBA Audio: Allow GBAAVStream to have no video callback
500 - GBA BIOS: Implement RegisterRamReset for SIO registers
501 - Qt: Remove useless help icons in dialogs
502 - Qt: Prevent savestate window from opening while in multiplayer
503 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
504 - Qt: Dropping multiplayer windows works more cleanly now
505
5060.3.0: (2015-08-16)
507Features:
508 - Ability to hide individual background layers, or OBJs
509 - Ability to mute individual audio channels
510 - Palette viewer and exporter
511 - Volume control
512 - More shortcuts are editable (e.g. quick save/load)
513 - Rewind now shows the frame after rewinding
514 - Import/Export of GameShark/Action Replay snapshots
515 - Add "Step backwards" item for single increment rewind
516 - Deadzone estimation for game controllers
517 - Analog inputs can be used for shortcuts
518 - Menu items for specific solar sensor brightness levels
519 - Remappable controls for tilt and gyroscope sensors
520 - Status messages for actions taken while a game is running (e.g. save/load state)
521 - Memory inspector
522 - Screensaver can now be suspended while a game is running
523 - Load/save the most recent savestate slot
524 - Support varible speed (PWM) rumble
525 - Ability to cap fast forward speed
526 - Finer control over FPS target
527 - Holdable shortcut for rewinding one frame at a time
528 - Ability to boot directly into the BIOS
529 - Preliminary support for yanking out the game pak while a game is running
530 - Thumb-drive mode by putting a file called portable.ini in the same folder
531 - Configurable display driver, between software and OpenGL
532 - Undo-able savestate loading and saving
533 - Controller profiles now store shortcut settings
534 - Default controller profiles for several common controllers
535 - Libretro now supports BIOS, rumble and solar sensor
536 - Implement BIOS call Stop, for sleep mode
537 - Automatically load patches, if found
538 - Improved video synchronization
539 - Configurable audio output sample rate
540Bugfixes:
541 - ARM7: Fix SWI and IRQ timings
542 - ARM7: Fix Thumb MUL timing
543 - ARM7: Fix timing of multiplies to use N cycles
544 - ARM7: ARMHotplugDetach should call deinit
545 - Debugger: Fix use-after-free in breakpoint clearing code
546 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
547 - GBA: Cap audio FIFO read size during deserialization
548 - GBA: Check for corrupted savestates when loading
549 - GBA: Check for improperly sized savestates when loading
550 - GBA: Check for savestates made from differently sized ROMs
551 - GBA: Fix calls to endian-independent loadstores
552 - GBA: Fix timing of reading from timer registers
553 - GBA: Ensure cycles never go negative
554 - GBA Audio: Force audio FIFOs to 32-bit
555 - GBA Audio: Fix audio pitch changing when adjusting buffer size
556 - GBA Audio: Fix sample order in audio channel 3
557 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
558 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
559 - GBA Memory: Improve Thumb open bus behavior
560 - GBA Memory: Fix potential DMA issue when loading a savestate
561 - GBA Memory: Fix load/store multiple video memory waitstates
562 - GBA SIO: Fix reseting when there are SIO devices attached
563 - GBA Video: Blended sprites should never have other effects applied
564 - GBA Video: Fix out-of-bounds tiles in mosaic
565 - GBA Video: Fix windows not affecting sprites
566 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
567 - GBA Video: Fix timing on first scanline
568 - Qt: Better cleanup when a game crashes
569 - Qt: Fix open ROM dialog filtering for archive formats
570 - Qt: Cap the maximum number of multiplayer windows
571 - Qt: Fix maximum year in sensor override
572 - Qt: Fix window being too tall after exiting fullscreen
573 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
574 - Qt: Fix analog buttons not getting unmapped
575 - Qt: Fix passing command line options
576 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
577 - SDL: Fix SDL build when OpenGL is missing
578 - Util: Allow loading IPS patches that grow the ROM
579 - VFS: Fix resource leaks if some allocations fail
580 - VFS: Fix line-reading to return proper values
581 - Video: Fix an issue with very long filenames
582 - Util: Fix formatting of floats
583Misc:
584 - All: Add --help flag for command line programs
585 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
586 - All: Enable static linking for Windows
587 - All: Enable static linking for OS X
588 - All: Threads are now named
589 - All: Proper handling of Unicode file paths
590 - ARM7: Add emulation for Undefined CPU mode
591 - ARM7: Reduce the size of the Thumb instruction table
592 - GBA: Add status log level
593 - GBA: GBARewind now returns how many states it has rewound
594 - GBA: SIO logging layer
595 - GBA BIOS: Stub out SoundBias
596 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
597 - GBA: Don't include GBACLIDebugger struct unless needed
598 - GBA: Savedata is now synced shortly after data finishes being written
599 - GBA: Process multiple timer events at once, if necessary
600 - GBA Audio: Implement audio reset for channels A/B
601 - GBA Audio: Process multiple audio events at once, if necessary
602 - GBA Hardware: Backport generic RTC source into core
603 - GBA Input: Allow axes and buttons to be mapped to the same key
604 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
605 - GBA SIO: Add a dummy driver for Normal mode
606 - GBA Thread: Add functionality for running callbacks on the GBA thread
607 - GBA Thread: Split GBASync into a separate file
608 - GBA Video: Refactor software renderer into separate files
609 - GBA Video: Slightly optimize mode 0 mosaic rendering
610 - Debugger: Free watchpoints in addition to breakpoints
611 - Qt: Handle saving input settings better
612 - Qt: Move GL frame drawing back onto its own thread
613 - Qt: Fast forward (held) option moved from Other to Emulation menu
614 - Qt: Show version info in window title
615 - Qt: Migrate multiplayer window handling into GBAApp
616 - Qt: Unified file opening and saving with last location
617 - Qt: Fix windows being resizable when they shouldn't have been
618 - Qt: Only hide cursor in full screen
619 - Qt: Replace pause-after-frame mutex with an atomic
620 - Qt: Add application icon and XDG desktop files
621 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
622 - Qt: Don't save window size when entering fullscreen
623 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
624 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
625 - Qt: Increase usability of key mapper
626 - Qt: Show checkmark for window sizes
627 - Qt: Set window path to loaded ROM
628 - Perf: Ability to load savestates immediately on launch
629 - SDL: Properly check for initialization
630 - SDL: Clean up initialization functions
631 - SDL: Clean up GL context
632 - Util: Allow disabling the threading code entirely
633 - VFS: Add sync method to force syncing with backing
634
6350.2.1: (2015-05-13)
636Bugfixes:
637 - All: Fix sanitize-deb script not cleaning up after itself
638 - All: Fix dependencies for libavcodec on Debian-derived platforms
639 - ARM7: Handle writeback for PC in addressing modes 2 and 3
640 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
641 - ARM7: Fix ARM multiply instructions when PC is a destination register
642 - Debugger: Fix use-after-free in breakpoint clearing code
643 - Debugger: Fix boundary conditions in tab completion
644 - GBA: Fix timers not updating timing when writing to only the reload register
645 - GBA: Fix rewind boundary conditions
646 - GBA: Add initial I/O register settings for background matrix registers
647 - GBA: Fix hang when loading a savestate if sync to video is enabled
648 - GBA: Handle out-of-bounds I/O access
649 - GBA: Fix bounds-checking on EEPROM access
650 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
651 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
652 - GBA Memory: Allow SRAM to be 64kB
653 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
654 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
655 - GBA Video: Fix second frame mode 5
656 - Perf: Fix race condition if a game crashes immediately on start
657 - Qt: Fix Display object leak when closing a window
658 - Qt: Fix .deb dependencies
659 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
660 - Qt: Fix window not regaining focus after exiting savestate window
661 - Qt: Fix regression where video would not record if the game had already started
662 - Qt: Fix potential crash if a gamepad causes focus to change
663 - Qt: Fix controller axis querying
664 - Qt: Fix multiplayer windows opening as the wrong size
665 - Qt: Fix controllers sometimes not loading the right profile
666 - SDL: Fix boundary conditions for joystick adjustments
667 - SDL: Allocate properly sized input maps
668 - SDL: Fix potential build issues when Qt and SDL2 are in use
669 - Util: Fix resource leak in UTF-8 handling code
670 - Util: Fix a null-pointer issue when attempting to delete a key
671 - VFS: Fix resource leaks if some allocations fail
672 - Video: Fix an issue with very long filenames
673Misc:
674 - GBA Memory: Soft-crash if jumping past the end of a ROM
675 - Qt: Show multiplayer numbers in window title
676 - Qt: Solar sensor can have shortcuts set
677
6780.2.0: (2015-04-03)
679Features:
680 - Support for gamepad axes, e.g. analog sticks or triggers
681 - Add scale presets for up to 6x
682 - Settings window
683 - Bilinear resampling option
684 - Add option to skip BIOS start screen
685 - List of recently opened games
686 - Support for games using the Solar Sensor
687 - Better audio resampling via blip-buf
688 - Game Pak overrides dialog for setting savetype and sensor values
689 - Support for games using the tilt sensor
690 - Remappable shortcuts for keyboard and gamepad
691 - Rewinding of emulation
692 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
693 - Support IPv6
694 - Save directory of last loaded file
695 - Support BPS patches
696 - Automatically detect and optimize out idle loops
697 - Configurable game overrides
698 - Support loading 7-Zip files
699 - Drag and drop game loading
700 - Cheat code support
701 - Runtime configurable audio driver
702 - Libretro core for use with RetroArch and other front-ends
703 - Controller profiles for setting different bindings for different controllers
704 - Ability to lock aspect ratio
705 - Local link cable support
706 - Ability to switch which game controller is in use per instance
707 - Ability to prevent opposing directional input
708 - Warning dialog if an unimplemented BIOS feature is called
709 - Debugger: Add CLI "frame", frame advance command
710 - Debugger: Add CLI functions for writing to memory
711 - Debugger: Add CLI functions for examining memory regions
712 - Debugger: Add CLI function for writing a register
713Bugfixes:
714 - ARM7: Extend prefetch by one stage
715 - ARM7: Fix cycle counting for loads
716 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
717 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
718 - GBA: Initialize gba.sync to null
719 - GBA: Fix timer initialization
720 - GBA Audio: Support 16-bit writes to FIFO audio
721 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
722 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
723 - GBA BIOS: Fix BIOS prefetch after reset
724 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
725 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
726 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
727 - GBA Memory: Fix I cycles that had been moved to ARM7 core
728 - GBA Memory: Fix cycle counting for 32-bit load/stores
729 - GBA RR: Fix fallthrough error when reading tags from a movie
730 - GBA Thread: Fix possible hang when loading an archive
731 - GBA Thread: Fix possible deadlock in video sync
732 - Perf: Fix crash when the GBA thread fails to start
733 - Qt: Fix crash starting a GDB stub if a game isn't loaded
734 - Qt: Fix crash when adjusting settings after closing a game
735 - Qt: Fix crash when starting GDB stub after closing a game
736 - Qt: Fix patch loading while a game is running
737 - Qt: Fix crash when loading a game after stopping GDB server
738 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
739 - Qt: Fix crash when attempting to pause if a game is not running
740 - SDL: Properly clean up if a game doesn't launch
741 - Util: Fix sockets on Windows
742Misc:
743 - All: Enable link-time optimization
744 - Debugger: Watchpoints now work on STM/LDM instructions
745 - Debugger: Clean up GDB stub network interfacing
746 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
747 - Debugger: Merge Thumb BL instructions when disassembling
748 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
749 - Debugger: Watchpoints now report address watched (fixes #68)
750 - Debugger: Add support for soft breakpoints
751 - Debugger: Make I/O register names be addresses instead of values
752 - Debugger: Rename read/write commands
753 - GBA: Improve accuracy of event timing
754 - GBA: Add API for getting Configuration structs for overrides and input
755 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
756 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
757 - GBA: Move A/V stream interface into core
758 - GBA: Savestates now take into account savedata state machines (fixes #109)
759 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
760 - GBA Memory: Simplify memory API and use fixed bus width
761 - GBA Thread: Make GBASyncWaitFrameStart time out
762 - GBA Video: Start video at the last scanline instead of the first
763 - Qt: Optimize logo drawing
764 - Qt: Move frame upload back onto main thread
765 - Qt: Remember window position
766 - Qt: Double-clicking on the window toggles full screen
767 - Util: Use proper locale for reading and writing float values
768
7690.1.1: (2015-01-24)
770Bugfixes:
771 - ARM7: Fix LDM writeback to a register already written
772 - GBA: Fix timers 2 and 3 updating incorrectly
773 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
774 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
775 - GBA Audio: Properly initialize audio FIFO channels
776 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
777 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
778 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
779 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
780 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
781 - GBA BIOS: Fix HuffUnComp boundary conditions
782 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
783 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
784 - GBA Memory: Filter out top nybble of DMA addresses
785 - GBA Memory: Properly bounds-check VRAM accesses
786 - GBA Memory: Fix initial DMA state
787 - GBA Thread: Allow halted games to exit cleanly
788 - GBA Video: Fix blend issues with obscured middle layers
789 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
790 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
791 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
792 - GBA Video: Fix sprite boundary conditions with mosaic
793 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
794 - Qt: Fix issue with set frame sizes being the wrong height
795 - Qt: Fix emulator crashing when full screen if a game is not running
796 - Qt: Fix window focus issues
797 - Qt: Properly set default video recording settings
798 - Qt: Fix a race condition when a game crashes immediately
799 - Qt: Fix some cases where key mapping can break if focus is adjusted
800 - Qt: Fix crash if a game pauses before any frames are shown
801 - Debugger: Negative PC-relative loads now properly subtract the offset
802 - Debugger: Align PC-relative loads in Thumb
803 - Debugger: Fix watchpoints triggering too late
804 - Debugger: Fix binary print putting spaces between digits
805 - Video: Ensure FFmpeg encoder has audio frames
806 - Video: Fix uncompressed PCM audio recording
807 - Video: Fix FFmpeg crashing when the file extension is wrong
808 - Util: Fix SOCKET_FAILED macro
809Misc:
810 - GBA: Exit cleanly on FATAL if the port supports it
811 - GBA Memory: Implement 16- and 32-bit loads from SRAM
812 - Qt: Disable sync to video by default
813 - Qt: Handle a game crash without crashing
814 - Qt: Set default log level to FATAL, ERROR and WARN
815 - Qt: Clarify some phrasing in the menus
816 - Qt: Clear active buttons when focus is lost
817
8180.1.0: (2014-12-13)
819 - Initial release