all repos — mgba @ 59b4d22833281f2758be30b8cedea35338daff25

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14Bugfixes:
 15 - SDL: Fix axes being mapped wrong
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Util: Fix realloc semantics in utf16to8
 18 - PSP2: Fix GPU crash while exiting
 19 - PSP2: Fix VSync
 20 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 21 - GBA Serialize: Savestates now properly store prefetch
 22 - PSP2: Fix accelerometer range
 23 - PSP2: Actually load screen mode setting
 24 - Qt: Fix bug in software renderer scaling
 25 - Debugger: Fix GDB breakpoints
 26 - Wii: Fix framelimiting after a slowdown
 27 - PSP2: Fix gyroscope direction
 28 - Qt: Fix hanging key press after disabling autofire
 29 - PSP2: Delete threads after they return
 30 - GBA Video: WIN0/1 take priority over OBJWIN
 31 - PSP2: Fix mapping/unmapping from not at 0
 32 - Wii: Fix garbage flash at startup
 33 - VFS: Fix uninitialized varaible reading from 7z
 34Misc:
 35 - 3DS: Use blip_add_delta_fast for a small speed improvement
 36 - OpenGL: Log shader compilation failure
 37 - Qt: Remove some C99isms from C++ code
 38 - Windows: Add native VDir support
 39 - All: Add QUIET parameter to silence CMake
 40 - ARM7: Support forcing Thumb mode via MSR
 41 - ARM7: Flush prefetch cache when loading CPSR via MSR
 42 - OpenGL: Add texSize uniform
 43 - ARM7: Clean up instruction decoding for future expandability
 44 - Qt: Make -g flag work in Qt build
 45 - Qt: Simplify OpenGL context creation
 46 - Debugger: Support register and memory writes via GDB stub
 47 - GBA Audio: Force audio DMAs to not increment destination
 48 - Qt: Thread startup improvements
 49 - 3DS: Allow UTF-16 filenames
 50 - 3DS: Port to using citro3D
 51 - 3DS: Use system font for menus
 52 - PSP2: Use system font for menus
 53 - All: Faster memory read/write
 54 - Qt: Make audio channel/video layer options shortcut mappable
 55 - GBA Memory: Optimize stalling behavior
 56 - 3DS: Attempt to use Core 2 for threads
 57 - GUI: Screenshot dimensions are now passed through
 58 - GUI: Add back logging
 59 - PSP2: Add rumble for PS TV
 60 - PSP2: Add fit-to-height screen mode
 61 - GBA Video: Remove old slow path fallback
 62 - GBA Video: Optimize sprite drawing
 63 - GBA BIOS: Use custom ArcTan, not relying on OS
 64 - PSP2: Sync files per descriptor
 65 - GBA Savedata: Add realistic timing for EEPROM
 66 - GBA Video: Optimize mode 0 rendering
 67 - Qt: Remove default autofire mappings
 68 - PSP2: Allow UTF-8 filenames
 69 - Util: Add Vector GetConstPointer
 70 - Util: Add rtrim
 71 - GBA Memory: Optimize Load-/StoreMultiple
 72 - 3DS: Adjustable filering
 73 - PSP2: Screenshots are now saved into the Photo Gallery
 74 - Qt: Make reseting when pasued frame-accurate
 75 - GBA Video: Optimize compositing cases slightly
 76
 770.4.1: (2016-07-11)
 78Bugfixes:
 79 - All: Fix several file handle leaks
 80 - All: Fix instruction tables getting zeroed when linking sometimes
 81 - ARM7: Fix flags on SBC/RSC
 82 - ARM7: Fix setting spsr privilege bits when spsr is empty
 83 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 84 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 85 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 86 - GBA Memory: Fix executing code from OBJ region of VRAM
 87 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 88 - GBA Serialize: Fix loading savegames from savestates
 89 - OpenGL: Correct boolean vector strcmp strings for uniforms
 90 - Qt: Fix sending gameStopped twice
 91 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 92 - Qt: Fix initial state of key mapping
 93 - Qt: Initialize m_useBios
 94 - SDL: Fix joystick initialization on BSD
 95 - SDL: Fix potential joystick crash in games with rumble
 96 - SDL: Fix SDL 1.2 build
 97 - SDL: Fix sporadic crash when deinitializing audio
 98 - Shaders: Fix AGS-001 shader with some bad drivers
 99 - Util: Use closesocket on Windows
100 - Util: Fix socket bind addresses
101 - VFS: Fix reading 7z archives without rewinding first
102 - VFS: VFileFromFD should not open directories
103 - Wii: Fix tilting direction
104 - Util: Fix realloc semantics in utf16to8
105Misc:
106 - All: Allow use of external minizip library
107 - Debugger: CLI debugger now exits when end-of-stream is reached
108 - FFmpeg: Update dependencies on Ubuntu
109 - GBA: Slightly optimize GBAProcessEvents
110 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
111 - GBA Video: Null renderer should return proper register values
112 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
113 - Qt: Add preset for DualShock 4
114 - Qt: Update 360 input profile on OS X to reflect newer drivers
115 - Qt: Remove use of NaN
116 - Qt: Canonicalize file paths when loading games
117 - Qt: Add refresh button to controller editing
118 - SDL: Remove default gamepad mappings
119 - Util: Fix intermittent build failure on OS X
120 - VFS: VFile.sync now updates modified time
121
1220.4.0: (2016-02-02)
123Features:
124 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
125 - I/O viewer
126 - Booting of multiboot images
127 - Customization of GIF recording
128 - Libretro: Cheat code support
129 - Support for GLSL shaders
130 - ROM information view
131 - Support for VBA-style cheat codes
132 - Savestates now store creation timestamps
133 - Key autofire
134 - Libretro: Allow blocking opposing directional input
135 - OpenEmu core for OS X
136 - Libretro: Settings for using BIOS and skipping intro
137 - Libretro: Customizable idle loop removal
138 - Implemented cycle counting for sprite rendering
139 - Cleaner, unified settings window
140 - Added a setting for pausing when the emulator is not in focus
141 - Customizable paths for save games, save states, screenshots and patches
142 - Controller hotplugging
143 - Ability to store save games and active cheats within savestates
144Bugfixes:
145 - ARM7: Fix sign of unaligned LDRSH
146 - ARM7: Fix decoding of some ARM ALU instructions with shifters
147 - Debugger: Fix watchpoints in gdb
148 - GBA: Fix warnings when creating and loading savestates
149 - GBA: Fix Iridion II savetype
150 - GBA BIOS: Fix misaligned CpuSet
151 - GBA Cheats: Fix cheats setting the Action Replay version
152 - GBA Hardware: Fix GPIO on big endian
153 - GBA Memory: Fix DMA register writing behavior
154 - GBA Memory: Fix DMAs triggering two cycles early
155 - Libretro: Fix aspect ratio
156 - Qt: Fix some potential crashes with the gamepad mapping
157 - Qt: Fix keys being mapped incorrectly when loading configuration file
158 - Util: Fix PowerPC PNG read/write pixel order
159 - Util: Fix excessive memory allocation when decoding a PNG
160 - VFS: Fix VFileReadline and remove _vfdReadline
161Misc:
162 - All: Improved PowerPC support
163 - All: Fix some undefined behavior warnings
164 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
165 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
166 - GBA: Implement bad I/O register loading
167 - GBA: Allow jumping to OAM and palette RAM
168 - GBA BIOS: Finish implementing RegisterRamReset
169 - GBA Config: Add "override" layer for better one-time configuration
170 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
171 - GBA Memory: Use a dynamically sized mask for ROM memory
172 - GBA Memory: Implement several unimplemented memory access types
173 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
174 - GBA RR: Starting from savestate now embeds the savegame
175 - GBA RR: Add preliminary SRAM support for VBM loading
176 - GBA RR: Add support for resets in movies
177 - GBA Video: Remove lastHblank, as it is implied
178 - Libretro: Use anonymous memory mappers for large blocks of memory
179 - Libretro: Add install target for libretro core
180 - Qt: Window size command line options are now supported
181 - Qt: Increase usability of key mapper
182 - Qt: Add 'Apply' button to settings window
183 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
184 - Qt: Allow use of modifier keys as input
185 - Qt: Optimize log viewer
186 - Qt: Added button for breaking into the GDB debugger
187 - Qt: Add box for showing duration of rewind
188 - SDL: Support fullscreen in SDL 1.2
189 - SDL: Allow GBASDLAudio to be used without a thread context
190 - Util: Use VFile for configuration
191 - Util: Add MutexTryLock
192
1930.3.2: (2015-12-16)
194Bugfixes:
195 - ARM7: Fix STRT/STRBT
196 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
197 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
198 - Libretro: Fix problems with rumble not turning off
199 - GBA: Fix idle skip state being retained between games
200 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
201 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
202 - GBA BIOS: Fix Sqrt sign
203 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
204 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
205 - GBA Memory: Fix DMA behavior for SRAM accesses
206 - GBA Memory: Fix Store8 to OBJ VRAM
207 - GBA Memory: Fix alignment of LDM/STM on SRAM
208 - GBA Memory: Fix unaligned out-of-bounds ROM loads
209 - GBA Memory: Fix timing of DMAs
210 - GBA Video: Fix _mix for 15-bit color
211 - GBA Video: Fix OAM and palette initialization
212 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
213 - Qt: Use safer isLoaded check in GameController
214 - Qt: Fix a race condition in PainterGL that could lead to a crash
215 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
216 - Qt: Fix font size in memory viewer
217 - Qt: Fix a crash in the memory viewer
218 - Qt: Add additional checks in CheatModel to prevent crashes
219 - Qt: Fix race condition with setting sample rate
220 - Qt: Fix crash when closing multiplayer windows
221 - Qt: Fix resetting while paused
222Misc:
223 - GBA Audio: Implement missing flags on SOUNDCNT_X register
224 - Qt: Add mute option to menu
225
2260.3.1: (2015-10-24)
227Bugfixes:
228 - ARM7: Fix instruction decoding of Thumb shifts
229 - GBA: Deinit savegame when unloading a ROM
230 - GBA: Fix BIOS check on big endian
231 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
232 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
233 - GBA Audio: Fix audio channels being silenced at the wrong time
234 - GBA Memory: Fix bad BIOS Load16 on big endian
235 - GBA Memory: Fix bad Load8 on big endian
236 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
237 - GBA Video: Fix edge case with sprite blend modes and semitransparency
238 - GBA Video: Fix objwin and blending interaction on sprites
239 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
240 - Libretro: Fix a memory leak with the render buffer
241 - Qt: Windows no longer spawn in the top left on first launch
242 - Qt: Fix install path of XDG desktop file with DESTDIR
243 - Qt: Fix drag and drop on Windows
244 - Qt: Reenable double buffering, as disabling it broke some Windows configs
245 - VFS: Fix return values of VFileFILE.read and .write
246Misc:
247 - All: Reset next event to cycles instead of zero to interrupt
248 - All: Add --version flag
249 - ARM7: Force disable LTO on two files to work around a GCC bug
250 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
251 - GBA: Better memory handling with PNG savestates
252 - GBA: Additional savestate sanity checks
253 - GBA: Check for cycle count being too high
254 - GBA Audio: Allow GBAAVStream to have no video callback
255 - GBA BIOS: Implement RegisterRamReset for SIO registers
256 - Qt: Remove useless help icons in dialogs
257 - Qt: Prevent savestate window from opening while in multiplayer
258 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
259 - Qt: Dropping multiplayer windows works more cleanly now
260
2610.3.0: (2015-08-16)
262Features:
263 - Ability to hide individual background layers, or OBJs
264 - Ability to mute individual audio channels
265 - Palette viewer and exporter
266 - Volume control
267 - More shortcuts are editable (e.g. quick save/load)
268 - Rewind now shows the frame after rewinding
269 - Import/Export of GameShark/Action Replay snapshots
270 - Add "Step backwards" item for single increment rewind
271 - Deadzone estimation for game controllers
272 - Analog inputs can be used for shortcuts
273 - Menu items for specific solar sensor brightness levels
274 - Remappable controls for tilt and gyroscope sensors
275 - Status messages for actions taken while a game is running (e.g. save/load state)
276 - Memory inspector
277 - Screensaver can now be suspended while a game is running
278 - Load/save the most recent savestate slot
279 - Support varible speed (PWM) rumble
280 - Ability to cap fast forward speed
281 - Finer control over FPS target
282 - Holdable shortcut for rewinding one frame at a time
283 - Ability to boot directly into the BIOS
284 - Preliminary support for yanking out the game pak while a game is running
285 - Thumb-drive mode by putting a file called portable.ini in the same folder
286 - Configurable display driver, between software and OpenGL
287 - Undo-able savestate loading and saving
288 - Controller profiles now store shortcut settings
289 - Default controller profiles for several common controllers
290 - Libretro now supports BIOS, rumble and solar sensor
291 - Implement BIOS call Stop, for sleep mode
292 - Automatically load patches, if found
293 - Improved video synchronization
294 - Configurable audio output sample rate
295Bugfixes:
296 - ARM7: Fix SWI and IRQ timings
297 - ARM7: Fix Thumb MUL timing
298 - ARM7: Fix timing of multiplies to use N cycles
299 - ARM7: ARMHotplugDetach should call deinit
300 - Debugger: Fix use-after-free in breakpoint clearing code
301 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
302 - GBA: Cap audio FIFO read size during deserialization
303 - GBA: Check for corrupted savestates when loading
304 - GBA: Check for improperly sized savestates when loading
305 - GBA: Check for savestates made from differently sized ROMs
306 - GBA: Fix calls to endian-independent loadstores
307 - GBA: Fix timing of reading from timer registers
308 - GBA: Ensure cycles never go negative
309 - GBA Audio: Force audio FIFOs to 32-bit
310 - GBA Audio: Fix audio pitch changing when adjusting buffer size
311 - GBA Audio: Fix sample order in audio channel 3
312 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
313 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
314 - GBA Memory: Improve Thumb open bus behavior
315 - GBA Memory: Fix potential DMA issue when loading a savestate
316 - GBA Memory: Fix load/store multiple video memory waitstates
317 - GBA SIO: Fix reseting when there are SIO devices attached
318 - GBA Video: Blended sprites should never have other effects applied
319 - GBA Video: Fix out-of-bounds tiles in mosaic
320 - GBA Video: Fix windows not affecting sprites
321 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
322 - GBA Video: Fix timing on first scanline
323 - Qt: Better cleanup when a game crashes
324 - Qt: Fix open ROM dialog filtering for archive formats
325 - Qt: Cap the maximum number of multiplayer windows
326 - Qt: Fix maximum year in sensor override
327 - Qt: Fix window being too tall after exiting fullscreen
328 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
329 - Qt: Fix analog buttons not getting unmapped
330 - Qt: Fix passing command line options
331 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
332 - SDL: Fix SDL build when OpenGL is missing
333 - Util: Allow loading IPS patches that grow the ROM
334 - VFS: Fix resource leaks if some allocations fail
335 - VFS: Fix line-reading to return proper values
336 - Video: Fix an issue with very long filenames
337 - Util: Fix formatting of floats
338Misc:
339 - All: Add --help flag for command line programs
340 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
341 - All: Enable static linking for Windows
342 - All: Enable static linking for OS X
343 - All: Threads are now named
344 - All: Proper handling of Unicode file paths
345 - ARM7: Add emulation for Undefined CPU mode
346 - ARM7: Reduce the size of the Thumb instruction table
347 - GBA: Add status log level
348 - GBA: GBARewind now returns how many states it has rewound
349 - GBA: SIO logging layer
350 - GBA BIOS: Stub out SoundBias
351 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
352 - GBA: Don't include GBACLIDebugger struct unless needed
353 - GBA: Savedata is now synced shortly after data finishes being written
354 - GBA: Process multiple timer events at once, if necessary
355 - GBA Audio: Implement audio reset for channels A/B
356 - GBA Audio: Process multiple audio events at once, if necessary
357 - GBA Hardware: Backport generic RTC source into core
358 - GBA Input: Allow axes and buttons to be mapped to the same key
359 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
360 - GBA SIO: Add a dummy driver for Normal mode
361 - GBA Thread: Add functionality for running callbacks on the GBA thread
362 - GBA Thread: Split GBASync into a separate file
363 - GBA Video: Refactor software renderer into separate files
364 - GBA Video: Slightly optimize mode 0 mosaic rendering
365 - Debugger: Free watchpoints in addition to breakpoints
366 - Qt: Handle saving input settings better
367 - Qt: Move GL frame drawing back onto its own thread
368 - Qt: Fast forward (held) option moved from Other to Emulation menu
369 - Qt: Show version info in window title
370 - Qt: Migrate multiplayer window handling into GBAApp
371 - Qt: Unified file opening and saving with last location
372 - Qt: Fix windows being resizable when they shouldn't have been
373 - Qt: Only hide cursor in full screen
374 - Qt: Replace pause-after-frame mutex with an atomic
375 - Qt: Add application icon and XDG desktop files
376 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
377 - Qt: Don't save window size when entering fullscreen
378 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
379 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
380 - Qt: Increase usability of key mapper
381 - Qt: Show checkmark for window sizes
382 - Qt: Set window path to loaded ROM
383 - Perf: Ability to load savestates immediately on launch
384 - SDL: Properly check for initialization
385 - SDL: Clean up initialization functions
386 - SDL: Clean up GL context
387 - Util: Allow disabling the threading code entirely
388 - VFS: Add sync method to force syncing with backing
389
3900.2.1: (2015-05-13)
391Bugfixes:
392 - All: Fix sanitize-deb script not cleaning up after itself
393 - All: Fix dependencies for libavcodec on Debian-derived platforms
394 - ARM7: Handle writeback for PC in addressing modes 2 and 3
395 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
396 - ARM7: Fix ARM multiply instructions when PC is a destination register
397 - Debugger: Fix use-after-free in breakpoint clearing code
398 - Debugger: Fix boundary conditions in tab completion
399 - GBA: Fix timers not updating timing when writing to only the reload register
400 - GBA: Fix rewind boundary conditions
401 - GBA: Add initial I/O register settings for background matrix registers
402 - GBA: Fix hang when loading a savestate if sync to video is enabled
403 - GBA: Handle out-of-bounds I/O access
404 - GBA: Fix bounds-checking on EEPROM access
405 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
406 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
407 - GBA Memory: Allow SRAM to be 64kB
408 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
409 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
410 - GBA Video: Fix second frame mode 5
411 - Perf: Fix race condition if a game crashes immediately on start
412 - Qt: Fix Display object leak when closing a window
413 - Qt: Fix .deb dependencies
414 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
415 - Qt: Fix window not regaining focus after exiting savestate window
416 - Qt: Fix regression where video would not record if the game had already started
417 - Qt: Fix potential crash if a gamepad causes focus to change
418 - Qt: Fix controller axis querying
419 - Qt: Fix multiplayer windows opening as the wrong size
420 - Qt: Fix controllers sometimes not loading the right profile
421 - SDL: Fix boundary conditions for joystick adjustments
422 - SDL: Allocate properly sized input maps
423 - SDL: Fix potential build issues when Qt and SDL2 are in use
424 - Util: Fix resource leak in UTF-8 handling code
425 - Util: Fix a null-pointer issue when attempting to delete a key
426 - VFS: Fix resource leaks if some allocations fail
427 - Video: Fix an issue with very long filenames
428Misc:
429 - GBA Memory: Soft-crash if jumping past the end of a ROM
430 - Qt: Show multiplayer numbers in window title
431 - Qt: Solar sensor can have shortcuts set
432
4330.2.0: (2015-04-03)
434Features:
435 - Support for gamepad axes, e.g. analog sticks or triggers
436 - Add scale presets for up to 6x
437 - Settings window
438 - Bilinear resampling option
439 - Add option to skip BIOS start screen
440 - List of recently opened games
441 - Support for games using the Solar Sensor
442 - Better audio resampling via blip-buf
443 - Game Pak overrides dialog for setting savetype and sensor values
444 - Support for games using the tilt sensor
445 - Remappable shortcuts for keyboard and gamepad
446 - Rewinding of emulation
447 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
448 - Support IPv6
449 - Save directory of last loaded file
450 - Support BPS patches
451 - Automatically detect and optimize out idle loops
452 - Configurable game overrides
453 - Support loading 7-Zip files
454 - Drag and drop game loading
455 - Cheat code support
456 - Runtime configurable audio driver
457 - Libretro core for use with RetroArch and other front-ends
458 - Controller profiles for setting different bindings for different controllers
459 - Ability to lock aspect ratio
460 - Local link cable support
461 - Ability to switch which game controller is in use per instance
462 - Ability to prevent opposing directional input
463 - Warning dialog if an unimplemented BIOS feature is called
464 - Debugger: Add CLI "frame", frame advance command
465 - Debugger: Add CLI functions for writing to memory
466 - Debugger: Add CLI functions for examining memory regions
467 - Debugger: Add CLI function for writing a register
468Bugfixes:
469 - ARM7: Extend prefetch by one stage
470 - ARM7: Fix cycle counting for loads
471 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
472 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
473 - GBA: Initialize gba.sync to null
474 - GBA: Fix timer initialization
475 - GBA Audio: Support 16-bit writes to FIFO audio
476 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
477 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
478 - GBA BIOS: Fix BIOS prefetch after reset
479 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
480 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
481 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
482 - GBA Memory: Fix I cycles that had been moved to ARM7 core
483 - GBA Memory: Fix cycle counting for 32-bit load/stores
484 - GBA RR: Fix fallthrough error when reading tags from a movie
485 - GBA Thread: Fix possible hang when loading an archive
486 - GBA Thread: Fix possible deadlock in video sync
487 - Perf: Fix crash when the GBA thread fails to start
488 - Qt: Fix crash starting a GDB stub if a game isn't loaded
489 - Qt: Fix crash when adjusting settings after closing a game
490 - Qt: Fix crash when starting GDB stub after closing a game
491 - Qt: Fix patch loading while a game is running
492 - Qt: Fix crash when loading a game after stopping GDB server
493 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
494 - Qt: Fix crash when attempting to pause if a game is not running
495 - SDL: Properly clean up if a game doesn't launch
496 - Util: Fix sockets on Windows
497Misc:
498 - All: Enable link-time optimization
499 - Debugger: Watchpoints now work on STM/LDM instructions
500 - Debugger: Clean up GDB stub network interfacing
501 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
502 - Debugger: Merge Thumb BL instructions when disassembling
503 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
504 - Debugger: Watchpoints now report address watched (fixes #68)
505 - Debugger: Add support for soft breakpoints
506 - Debugger: Make I/O register names be addresses instead of values
507 - Debugger: Rename read/write commands
508 - GBA: Improve accuracy of event timing
509 - GBA: Add API for getting Configuration structs for overrides and input
510 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
511 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
512 - GBA: Move A/V stream interface into core
513 - GBA: Savestates now take into account savedata state machines (fixes #109)
514 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
515 - GBA Memory: Simplify memory API and use fixed bus width
516 - GBA Thread: Make GBASyncWaitFrameStart time out
517 - GBA Video: Start video at the last scanline instead of the first
518 - Qt: Optimize logo drawing
519 - Qt: Move frame upload back onto main thread
520 - Qt: Remember window position
521 - Qt: Double-clicking on the window toggles full screen
522 - Util: Use proper locale for reading and writing float values
523
5240.1.1: (2015-01-24)
525Bugfixes:
526 - ARM7: Fix LDM writeback to a register already written
527 - GBA: Fix timers 2 and 3 updating incorrectly
528 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
529 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
530 - GBA Audio: Properly initialize audio FIFO channels
531 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
532 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
533 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
534 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
535 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
536 - GBA BIOS: Fix HuffUnComp boundary conditions
537 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
538 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
539 - GBA Memory: Filter out top nybble of DMA addresses
540 - GBA Memory: Properly bounds-check VRAM accesses
541 - GBA Memory: Fix initial DMA state
542 - GBA Thread: Allow halted games to exit cleanly
543 - GBA Video: Fix blend issues with obscured middle layers
544 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
545 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
546 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
547 - GBA Video: Fix sprite boundary conditions with mosaic
548 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
549 - Qt: Fix issue with set frame sizes being the wrong height
550 - Qt: Fix emulator crashing when full screen if a game is not running
551 - Qt: Fix window focus issues
552 - Qt: Properly set default video recording settings
553 - Qt: Fix a race condition when a game crashes immediately
554 - Qt: Fix some cases where key mapping can break if focus is adjusted
555 - Qt: Fix crash if a game pauses before any frames are shown
556 - Debugger: Negative PC-relative loads now properly subtract the offset
557 - Debugger: Align PC-relative loads in Thumb
558 - Debugger: Fix watchpoints triggering too late
559 - Debugger: Fix binary print putting spaces between digits
560 - Video: Ensure FFmpeg encoder has audio frames
561 - Video: Fix uncompressed PCM audio recording
562 - Video: Fix FFmpeg crashing when the file extension is wrong
563 - Util: Fix SOCKET_FAILED macro
564Misc:
565 - GBA: Exit cleanly on FATAL if the port supports it
566 - GBA Memory: Implement 16- and 32-bit loads from SRAM
567 - Qt: Disable sync to video by default
568 - Qt: Handle a game crash without crashing
569 - Qt: Set default log level to FATAL, ERROR and WARN
570 - Qt: Clarify some phrasing in the menus
571 - Qt: Clear active buttons when focus is lost
572
5730.1.0: (2014-12-13)
574 - Initial release