all repos — mgba @ 5a543b2a6401313e73fa7efdca25320732cd3a63

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6 - Debugger: Add unary operators and memory dereferencing
   7 - GB: Expose platform information to CLI debugger
   8 - Support Discord Rich Presence
   9 - Debugger: Add tracing to file
  10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  11 - OpenGL renderer with high-resolution upscaling support
  12 - Experimental high level "XQ" audio for most GBA games
  13 - Interframe blending for games that use flicker effects
  14 - Frame inspector for dissecting and debugging rendering
  15 - Switch: Option to use built-in brightness sensor for Boktai
  16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
  17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
  18 - Cheats: Add support for loading Libretro-style cht files
  19 - GBA Cheats: Add support for loading EZ Flash-style cht files
  20 - Support for unlicensed Wisdom Tree Game Boy mapper
  21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
  22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
  23 - GB: Yanking gamepak now supported
  24 - Qt: Memory range dumping (closes mgba.io/i/1298)
  25Emulation fixes:
  26 - GB: Fix using boot ROM with MMM01 games
  27 - GB Audio: Only reset channel 3 sample in DMG mode
  28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
  29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
  30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
  32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
  35 - GB Video: Fix color scaling in AGB mode
  36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  37 - GBA: Reset now reloads multiboot ROMs
  38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  39Other fixes:
  40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  41 - FFmpeg: Drain recording buffers
  42 - GB: Fix reading ROM immediately after unmapping BIOS
  43 - GB SIO: Fix lockstep failing games aren't reloaded
  44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
  45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
  46 - Qt: Fix some Qt display driver race conditions
  47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
  48 - Qt: Only show emulator restart warning once per settings saving
  49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
  50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
  51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
  52Misc:
  53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
  54 - Core: Add keysRead callback
  55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
  56 - Core: Add more memory search ops (closes mgba.io/i/1510)
  57 - Debugger: Make tracing compatible with breakpoints/watchpoints
  58 - Debugger: Print breakpoint/watchpoint number when inserting
  59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
  60 - FFmpeg: Support audio-only recording
  61 - GB Memory: Support running from blocked memory
  62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
  64 - GBA Savedata: EEPROM performance fixes
  65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  66 - Debugger: Add breakpoint and watchpoint listing
  67 - mGUI: Remember name and position of last loaded game
  68 - OpenGL: Only resize textures when needed
  69 - Qt: Don't unload ROM immediately if it crashes
  70 - Qt: Support switching webcams
  71 - Qt: Cap window size on start to monitor size
  72 - Qt: Open a message box for Qt frontend errors
  73 - Qt: Increase maximum magnifications and scaling
  74 - Qt: Add native FPS button to settings view
  75 - Qt: Improve sync code
  76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
  77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
  78 - Qt: Remove What's This icon from dialogs
  79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
  80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
  81 - Qt: Show list of all sprites in sprite view
  82 - Qt: Add option for disabling OSD messages
  83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
  84 - SM83: Support PC-relative opcode decoding
  85 - Switch: Dynamic display resizing
  86 - Switch: Support file associations
  87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
  88Changes from beta 1:
  89Emulation fixes:
  90 - ARM: Fix STR writeback pipeline stage
  91 - ARM: Partially fix LDM/STM writeback with empty register list
  92 - ARM: Fix stepping when events are pending
  93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
  94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
  95 - GBA Timers: Improve timer startup emulation
  96 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
  97 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
  98 - GBA Video: Fix effects blending improperly in some non-last windows
  99 - GBA Video: Copy higher priority target 1 flag
 100Other fixes:
 101 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 102 - Core: Fix uninitialized memory issues with graphics caches
 103 - Core: Return null for out of bounds cached tile VRAM querying
 104 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 105 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 106 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 107 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 108 - Qt: Fix several cases where shader selections don't get saved
 109 - Qt: Fix division by zero error in invalid TilePainter state
 110 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 111 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 112 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 113 - Qt: Fix inability to clear default keybindings
 114 - Qt: Release held actions if they get rebound
 115 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 116 - Wii: Fix game fast-forwarding after slowing down
 117 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
 118Misc:
 119 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 120 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 121 - GBA Audio: Redo channel 4 batching for GBA only
 122 - GBA I/O: Stop logging several harmless invalid register reads
 123 - Debugger: Separate aliases from main commands
 124 - Debugger: Print break-/watchpoint ID when breaking in CLI
 125 - Debugger: Minor interface cleanup
 126 - SDL: Use controller GUID instead of name
 127 - SM83: Rename LR35902 to SM83
 128 - Tools: Allow using threaded renderer in perf.py
 129 - Tools: Clean up unused argument in mgba-perf
 130
 1310.8 beta 1: (2019-10-20)
 132- Initial beta for 0.8
 133
 1340.7.3: (2019-09-15)
 135Emulation fixes:
 136 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 137 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 138 - GB Audio: Improve channel 4 supersampling
 139 - GB Printer: Reset printer buffer index after printing
 140 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 141 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 142 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 143 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 144 - GBA Memory: Fix STM/LDM to invalid VRAM
 145 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 146 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
 147Other fixes:
 148 - Core: Fix crashes if core directories aren't set
 149 - Core: Fix crash when exiting game with cheats loaded
 150 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 151 - GBA Cheats: Fix PARv3 Thumb hooks
 152 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 153 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 154 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 155 - Qt: Fix race conditions initializing GDB stub
 156 - Qt: Improve cheat view UX
 157 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 158 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 159 - Switch: Fix threading-related crash on second launch
 160Misc:
 161 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 162 - Qt: Show error message if file failed to load
 163
 1640.7.2: (2019-05-25)
 165Emulation fixes:
 166 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
 167 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
 168 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
 169 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
 170 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
 171 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
 172 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
 173 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
 174 - GBA Video: Fix scanline cache with scale factor change edge cases
 175 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
 176 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
 177Other fixes:
 178 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
 179 - All: Fix several memory leaks
 180 - GB Core: Fix toggling WIN and OBJ being swapped
 181 - GBA: Fix skipping BIOS on irregularly sized ROMs
 182 - CMake: Fix .deb imagemagick dependencies
 183 - FFmpeg: Improve initialization reliability and cleanup
 184 - FFmpeg: Fix audio conversion producing gaps
 185 - LR35902: Fix disassembly of several CB-prefix instructions
 186 - LR35902: Fix trailing whitespace in disassembly
 187 - Qt: More app metadata fixes
 188 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
 189 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
 190 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
 191 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
 192 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
 193 - Qt: Fix bounded fast forward with Qt Multimedia
 194 - Qt: Fix saving settings with native FPS target
 195 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
 196Misc:
 197 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
 198 - Qt: Improve camera initialization
 199 - Vita: Improved frame drawing speed
 200
 2010.7.1: (2019-02-24)
 202Bugfixes:
 203 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
 204 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
 205 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
 206 - GB, GBA Serialize: Fix loading two states in a row
 207 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
 208 - GBA DMA: Fix Display Start DMAs
 209 - GBA DMA: Fix DMA start/end timing
 210 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 211 - GBA Memory: Fix a few AGBPrint crashes
 212 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 213 - GBA SIO: Prevent writing read-only multiplayer bits
 214 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 215 - Python: Fix crash when deleting files owned by library
 216 - Python: Make sure GB link object isn't GC'd before GB object
 217 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 218 - Qt: Fix tile and sprite views not always displaying at first
 219 - Qt: Fix audio context holding onto closed game controller
 220 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 221 - Qt: Fix window icon on X11
 222 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 223 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 224 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 225Misc:
 226 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 227 - Qt: Updated Italian translation (by Vecna)
 228
 2290.7.0: (2019-01-26)
 230Features:
 231 - ELF support
 232 - Game Boy Camera support
 233 - Qt: Set default Game Boy colors
 234 - Game Boy Printer support
 235 - Super Game Boy support
 236 - Customizable autofire speed
 237 - Ability to set default Game Boy model
 238 - Map viewer
 239 - Automatic cheat loading and saving
 240 - GameShark and Action Replay button support
 241 - AGBPrint support
 242 - Debugger: Conditional breakpoints and watchpoints
 243 - Ability to select GB/GBC/SGB BIOS on console ports
 244 - Optional automatic state saving/loading
 245 - Access to ur0 and uma0 partitions on the Vita
 246 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 247 - GBA: ARMIPS/A22i-style and ELF symbol table support
 248 - Initial Switch port
 249Bugfixes:
 250 - ARM: Fix MSR when T bit is set
 251 - Core: Fix audio sync breaking when interrupted
 252 - Core: Fix ordering events when scheduling during events
 253 - FFmpeg: Fix encoding audio/video queue issues
 254 - GB: Revamp IRQ handling based on new information
 255 - GB: Fix IRQ disabling on the same T-cycle as an assert
 256 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 257 - GB Audio: Clock frame events on DIV
 258 - GB Audio: Fix channel 3 reset value
 259 - GB Audio: Fix channel 4 initial LFSR
 260 - GB Audio: Fix channel 1, 2 and 4 reset timing
 261 - GB I/O: DMA register is R/W
 262 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 263 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 264 - GB, GBA Savedata: Fix unmasking savedata crash
 265 - GB Serialize: Fix audio state loading
 266 - GB Serialize: Fix game title check
 267 - GB Serialize: Fix IRQ pending/EI pending confusion
 268 - GB Timer: Minor accuracy improvements
 269 - GB Video: Fix dot clock timing being slightly wrong
 270 - GB Video: Fix loading states while in mode 3
 271 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 272 - GB Video: Fix SCX timing
 273 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 274 - GBA: Reset WAITCNT properly
 275 - GBA BIOS: Fix BitUnPack final byte
 276 - GBA BIOS: Fix BitUnPack narrowing
 277 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 278 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 279 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 280 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 281 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 282 - GBA Savedata: Fix savedata modified time updating when read-only
 283 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 284 - GBA Serialize: Fix loading states in Hblank
 285 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 286 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 287 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 288 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 289 - GBA Video: Start timing mid-scanline when skipping BIOS
 290 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 291 - GBA Video: Make layer disabling work consistently
 292 - PSP2: Fix more issues causing poor audio
 293 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 294 - Qt: Improve FPS timer stability
 295 - Util: Fix wrapping edge cases in RingFIFO
 296Misc:
 297 - 3DS: Remove deprecated CSND interface
 298 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 299 - Core: Remove broken option for whether rewinding restores save games
 300 - Feature: Added loading savestates from command line
 301 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 302 - FFmpeg: Support lossless h.264 encoding
 303 - FFmpeg: Support lossless VP9 encoding
 304 - GBA Cheats: Allow multiple ROM patches in the same slot
 305 - GB: Skip BIOS option now works
 306 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 307 - GB Audio: Improved audio quality
 308 - GB, GBA Audio: Increase max audio volume
 309 - GB MBC: Remove erroneous bank 0 wrapping
 310 - GB Video: Darken colors in GBA mode
 311 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 312 - GBA: Implement display start DMAs
 313 - GBA: Improve multiboot image detection
 314 - GBA Memory: 64 MiB GBA Video cartridge support
 315 - GBA Savedata: Remove ability to disable realistic timing
 316 - GBA Timer: Use global cycles for timers
 317 - Libretro: Add frameskip option
 318 - mGUI: Add fast forward toggle
 319 - PSP2: Use system enter key by default
 320 - Python: Integrate tests from cinema test suite
 321 - Qt: Redo GameController into multiple classes
 322 - Qt: Prevent window from being created off-screen
 323 - Qt: Add option to disable FPS display
 324 - Qt: Options to mess around with layer placement
 325 - Qt: Add load alternate save option
 326 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 327 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 328 - Test: Restructure test suite into multiple executables
 329 - Util: Don't build crc32 if the function already exists
 330 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 331Changes from beta 1:
 332Features:
 333 - Libretro: Add Game Boy cheat support
 334 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 335 - Switch: Rumble support
 336 - Switch: Rotation support
 337 - Switch: Screen stretching options
 338 - Qt: State file load/save menu options
 339 - Windows installer
 340 - Tile viewer now has adjustable width
 341 - Python: Experimental audio API
 342Bugfixes:
 343 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 344 - Core: Remember to deinit proxy ring FIFO
 345 - Core: Reroot timing list when (de)scheduling
 346 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 347 - GB MBC: Fix MBC30 SRAM
 348 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 349 - GB Video: Fix SGB border hole size
 350 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 351 - GBA: Fix GB Player features
 352 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 353 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 354 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 355 - Libretro: Fix adding codes with hooks
 356 - PSP2: Fix audio crackling after fast forward
 357 - PSP2: Fix audio crackling when buffer is full
 358 - Qt: Fix jumbled background when paused
 359 - Qt: Fix FPS counter on Windows
 360 - Qt: Fix focus issues with load/save state overlay
 361 - Switch: Fix incorrect mapping for fast forward cap
 362 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 363 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 364 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 365 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 366 - Qt: Ensure FATAL logs reach log view
 367 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 368Misc:
 369 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 370 - Debugger: Minor text fixes
 371 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 372 - GB: Improved SGB2 support
 373 - GB Audio: Skip frame if enabled when clock is high
 374 - Libretro: Reduce rumble callbacks
 375 - mGUI: Add SGB border configuration option
 376 - mGUI: Add support for different settings types
 377 - Python: Minor API improvements
 378 - Qt: Ensure camera image is valid
 379 - Qt: Debugger console history
 380 - Qt: Detect presence of GL_ARB_framebuffer_object
 381 - Qt: Minor memory view tweaks
 382 - Res: Improve modeling of AGB/AGS screen in shaders
 383 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 384 - Wii: Expose stretch configuration in settings
 385 - Wii: Stretch now sets pixel-accurate mode size cap
 386
 3870.7 beta 1: (2018-09-24)
 388- Initial beta for 0.7
 389
 3900.6.3: (2018-04-14)
 391Bugfixes:
 392 - GB Audio: Revert unsigned audio changes
 393 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 394 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 395
 3960.6.2: (2018-04-03)
 397Bugfixes:
 398 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 399 - 3DS: Fix opening files in directory names with trailing slashes
 400 - LR35902: Fix watchpoints not reporting new value
 401 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 402 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 403 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 404 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 405 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 406 - GBA: Fix SharkPort saves for EEPROM games
 407 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 408 - GBA BIOS: Fix incorrect exit condition in LZ77
 409 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 410 - GBA Cheats: Fix slide codes not initializing properly
 411 - GBA DMA: ROM reads are forced to increment
 412 - GBA Hardware: RTC accuracy improvements
 413 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 414 - GBA Memory: Fix copy-on-write memory leak
 415 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 416 - GBA Savedata: Fix crash when resizing flash
 417 - GBA Video: Force align 256-color tiles
 418 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 419 - PSP2: Fix issues causing poor audio
 420 - Python: Fix package directory
 421 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 422 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 423 - Wii: Fix screen tear when unpausing
 424 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 425Misc:
 426 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 427 - GB MBC: Remove erroneous bank 0 wrapping
 428 - GBA: Improve multiboot image detection
 429 - PSP2: Use system enter key by default
 430
 4310.6.1: (2017-10-01)
 432Bugfixes:
 433 - GB, GBA: Fix crashes when attempting to identify null VFiles
 434 - GB, GBA: Fix sync to video with frameskip
 435 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 436 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 437 - GB Core: Fix palette loading when loading a foreign config
 438 - GB MBC: Pocket Cam memory should be accessible without enabling
 439 - GB MBC: Fix SRAM sizes 4 and 5
 440 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 441 - GB MBC: Fix RTC loading when file size is off
 442 - GB Memory: Initialize peripheral pointers
 443 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 444 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 445 - GB Memory: Actually load latch time from savestate
 446 - GB Serialize: Fix deserializing video STAT
 447 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 448 - GB Video: Fix potential hang when ending mode 0
 449 - GB Video: Fix read mode when enabling LCD
 450 - GBA: Reset active region as needed when loading a ROM
 451 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 452 - GBA BIOS: Use core's VRAM variable instead of renderer's
 453 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 454 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 455 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 456 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 457 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 458 - Python: Fix importing .gb or .gba before .core
 459 - Qt: Fix command line debugger closing second game
 460 - Qt: Fix LOG argument order
 461 - Qt: Fix timezone issues with time overrides
 462 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 463 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 464Misc:
 465 - CMake: Fix CPack dependencies for libpng 1.6
 466 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 467 - GBA Cheats: Improve detection of raw cheats
 468 - Qt: Don't rebuild library view if style hasn't changed
 469 - Qt: Allow overrides to be saved before a game is loaded
 470 - Qt: Hide mouse immediately when loading
 471 - SDL: Fix 2.0.5 build on macOS under some circumstances
 472 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 473
 4740.6.0: (2017-07-16)
 475Features:
 476 - Library view
 477 - Sprite viewer
 478 - Debugging console
 479 - Improved memory viewer
 480 - Memory search
 481 - Command line ability to override configuration values
 482 - Add option to allow preloading the entire ROM before running
 483 - Add option for whether rewinding restores save games
 484 - Savestates now contain any RTC override data
 485 - Add option to lock video to integer scaling
 486 - LR35902: Watchpoints
 487 - LR35902/GB-Z80 disassembler
 488 - GB: Tile viewer
 489 - GB: Video/audio channel enabling/disabling
 490 - GB: Symbol table support
 491 - GB MBC: Add MBC1 multicart support
 492 - GBA: Support printing debug strings from inside a game
 493 - GBA: Better cheat type autodetection
 494 - Implement keypad interrupts
 495 - Configuration of gamepad hats
 496 - Video log recording for testing and bug reporting
 497 - Debugger: Segment/bank support
 498 - Debugger: Execution tracing
 499 - Qt: German translation (by Lothar Serra Mari)
 500 - Qt: Spanish translation (by Kevin López)
 501 - Qt: Italian translation (by theheroGAC)
 502Bugfixes:
 503 - ARM7: Fix MLA/*MULL/*MLAL timing
 504 - Core: Fix crash with rewind if savestates shrink
 505 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 506 - Core: Fix directory sets crashing on close if base isn't properly detached
 507 - FFmpeg: Fix overflow and general issues with audio encoding
 508 - GB: Fix flickering when screen is strobed quickly
 509 - GB: Fix STAT blocking
 510 - GB MBC: Fix ROM bank overflows getting set to bank 0
 511 - GB MBC: Fix swapping carts not detect new MBC
 512 - GB Timer: Improve DIV reset behavior
 513 - GB Timer: Fix DIV batching if TAC changes
 514 - GB Video: Reset renderer when loading state
 515 - GBA: Fix multiboot ROM loading
 516 - GBA: Fix multiboot loading resulting in too small WRAM
 517 - GBA BIOS: Implement BitUnPack
 518 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 519 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 520 - GBA BIOS: Fix INT_MIN/-1 crash
 521 - GBA Hardware: Fix crash if a savestate lies about game hardware
 522 - GBA I/O: Handle audio registers specially when deserializing
 523 - GBA Memory: Improve initial skipped BIOS state
 524 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 525 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 526 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 527 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 528 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 529 - LR35902: Fix core never exiting with certain event patterns
 530 - LR35902: Fix pc overflowing current region off-by-one
 531 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 532 - OpenGL: Fix some shaders causing offset graphics
 533 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 534 - Qt: Fix window icon being stretched
 535 - Qt: Fix data directory path
 536 - Qt: Fix timing issues on high refresh rate monitors
 537 - Qt: Fix linking after some windows have been closed
 538 - Qt: Fix crash when changing audio settings after a game is closed
 539 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 540 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 541 - Qt: Fix game unpausing after frame advancing and refocusing
 542 - SDL: Fix game crash check
 543 - SDL: Fix race condition with audio thread when starting
 544 - SDL: Fix showing version number
 545 - Test: Fix crash when loading invalid file
 546 - Test: Fix crash when fuzzing fails to load a file
 547 - Test: Don't rely on core for frames elapsed
 548 - Test: Fix crash when loading invalid file
 549 - Test: Fix crash when fuzzing fails to load a file
 550 - Tools: Fix recurring multiple times over the same library
 551 - Util: Fix overflow when loading invalid UPS patches
 552 - Util: Fix highest-fd socket not being returned by SocketAccept
 553 - Windows: Fix VDir.rewind
 554Misc:
 555 - All: Add C++ header guards
 556 - All: Move time.h include to common.h
 557 - 3DS, PSP2, Wii: Last directory loaded is saved
 558 - CMake: Add ability to just print version string
 559 - Core: New, faster event timing subsystem
 560 - Core: Clean up some thread state checks
 561 - Core: Add generic checksum function
 562 - Core: Cores can now have multiple sets of callbacks
 563 - Core: Restore sleep callback
 564 - Core: Move rewind diffing to its own thread
 565 - Core: Ability to enumerate and modify video and audio channels
 566 - Core: List memory segments in the core
 567 - Core: Move savestate creation time to extdata
 568 - Core: Config values can now be hexadecimal
 569 - Core: Improved threading interrupted detection
 570 - Debugger: Modularize CLI debugger
 571 - Debugger: Make building with debugging aspects optional
 572 - Debugger: Add functions for read- or write-only watchpoints
 573 - Debugger: Make attaching a backend idempotent
 574 - Debugger: Add mDebuggerRunFrame convenience function
 575 - Feature: Move game database from flatfile to SQLite3
 576 - Feature: Support ImageMagick 7
 577 - Feature: Make -l option explicit
 578 - FFmpeg: Return false if a file fails to open
 579 - FFmpeg: Force MP4 files to YUV420P
 580 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 581 - GB: Reset with initial state of DIV register
 582 - GB MBC: New MBC7 implementation
 583 - GB Audio: Simplify envelope code
 584 - GB Audio: Improve initial envelope samples
 585 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 586 - GB Video: Improved video timings
 587 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 588 - GBA, GB: ROM is now unloaded if a patch is applied
 589 - GBA DMA: Refactor DMA out of memory.c
 590 - GBA DMA: Move DMAs to using absolute timing
 591 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 592 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 593 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 594 - GBA Memory: Support reading/writing POSTFLG
 595 - GBA Memory: Remove unused prefetch cruft
 596 - GBA Timer: Improve accuracy of timers
 597 - GBA Video: Clean up unused timers
 598 - GBA Video: Allow multiple handles into the same tile cache
 599 - GBA Video, GB Video: Colors are now fully scaled
 600 - GBA Video: Optimize when BLD* registers are written frequently
 601 - OpenGL: Add xBR-lv2 shader
 602 - Qt: Move last directory setting from qt.ini to config.ini
 603 - Qt: Improved HiDPI support
 604 - Qt: Expose configuration directory
 605 - Qt: Merge "Save" and "OK" buttons in shader options
 606 - Qt: Automatically load controller profile when plugged in
 607 - Qt: Rename "Resample video" option to "Bilinear filtering"
 608 - Qt: Remove audio thread
 609 - Qt: Remove audio buffer sizing in AudioProcessorQt
 610 - Qt: Re-enable QtMultimedia on Windows
 611 - Qt: Make "Mute" able to be bound to a key
 612 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 613 - Qt: Relax hard dependency on OpenGL
 614 - Qt: Better highlight active key in control binding
 615 - SDL: Remove scancode key input
 616 - SDL: Automatically map controllers when plugged in
 617 - Test: Add a basic test suite
 618 - Util: Add size counting to Table
 619 - Util: Add 8-bit PNG write support
 620 - Util: Tune patch-fast extent sizes
 621 - VFS: Call msync when syncing mapped data
 622 - VFS: Allow truncating memory chunk VFiles
 623 - VFS: Fix some minor VFile issues with FILEs
 624 - VFS: Optimize expanding in-memory files
 625 - VFS: Add VFileFIFO for operating on circle buffers
 626Changes from beta 1:
 627Features:
 628 - Qt: Italian translation (by theheroGAC)
 629 - Qt: Updated German translation
 630Bugfixes:
 631 - GB Audio: Fix incorrect channel 4 iteration
 632 - GB Audio: Fix zombie mode bit masking
 633 - GB Serialize: Fix timer serialization
 634 - GB Video: Fix LYC regression
 635 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 636 - GBA Timer: Fix count-up timing overflowing timer 3
 637 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 638 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 639 - Qt: Fix window icon being stretched
 640 - Qt: Fix initial window size (fixes mgba.io/i/766)
 641 - Qt: Fix data directory path
 642 - Qt: Fix controls not saving on non-SDL builds
 643 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 644 - Qt: Fix patch loading while a game is running
 645 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 646 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 647 - Qt: Fix GL-less build
 648 - Qt: Fix Software renderer not handling alpha bits properly
 649 - Qt: Fix screen background improperly stretching
 650 - SDL: Fix cheats not loading
 651Misc:
 652 - GB Serialize: Add MBC state serialization
 653 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 654 - GBA Timer: Improve accuracy of timers
 655 - PSP2: Update toolchain to use vita.cmake
 656 - Qt: Add language selector
 657 - Qt: Minor test fixes
 658 - Qt: Move shader settings into main settings window
 659 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 660 - Qt: Properly ship Qt translations
 661 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 662
 6630.6 beta 1: (2017-06-29)
 664 - Initial beta for 0.6
 665
 6660.5.2: (2016-12-31)
 667Bugfixes:
 668 - All: Fix fullscreen config option being ignored
 669 - ARM7: PSR mode bits should not get sign extended
 670 - GB: Fix audio not being deinitialized
 671 - GB: Fix crash when masking savedata
 672 - GB: Properly initialize sramRealVf variable
 673 - GB Audio: Fix serialization of channel 3 and NR52 properties
 674 - GB Audio: Reset envelope timer when reseting sound channel
 675 - GB MBC: Fix SRAM dangling pointer with RTC games
 676 - GB MBC: Fix initializing MBC when no ROM is loaded
 677 - GB Memory: Fix patching ROM bank 0
 678 - GB Memory: Fix starting HDMAs during mode 0
 679 - GB Memory: Fix HDMA5 value after DMA completes
 680 - GB Video: Initialize LCDC in renderer
 681 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 682 - GBA: Fix IRQs firing after already being cleared
 683 - GBA: Only unhalt CPU if appropriate bit is set in IE
 684 - GBA: Add savegame override for Crash Bandicoot 2
 685 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 686 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 687 - GBA Cheats: Fix GameShark ROM patches
 688 - GBA I/O: Mask off WAITCNT bits that cannot be written
 689 - GBA Memory: Fix misaligned BIOS reads
 690 - GBA Memory: Fix VCOUNT being writable
 691 - GBA Video: Fix out of bounds sprite transforms
 692 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 693 - Libretro: Fix disabling BIOS
 694 - Libretro: Fix Game Boy savestates and audio
 695 - Qt: Fix changing resolution of software renderer
 696 - Qt: Fix setting overrides
 697 - Qt: Fix cut off tiles and alignment issues in tile viewer
 698 - Qt: Only reset window dimensions when first shown
 699 - Qt: Fix Qt Multimedia audio driver on big endian
 700 - Qt: Fix Apply button for key and controller configurations
 701 - VFS: Fix resizing memory chunks when not needed
 702 - Windows: Fix Unicode directory handling
 703Misc:
 704 - GB, GBA: Prevent loading null ROMs
 705 - GB Audio: Initialize wave RAM to GBC values
 706 - GB Memory: Reset ROM bank when loading a ROM
 707 - PSP2: Improved controller rumble
 708
 7090.5.1: (2016-10-05)
 710Bugfixes:
 711 - Core: Fix importing save games as read-only
 712 - FFmpeg: Fix encoding AAC
 713 - GB: Fix invalid STOP behavior on Game Boy Color
 714 - GB: Initialize audio properly
 715 - GB: Properly clear KEY1 bit 0 when switching speeds
 716 - GB: Properly unload save files when unloading a ROM
 717 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 718 - GB MBC: Fix MBC7 when size is incorrectly specified
 719 - GB MBC: Fix RTC access when no save file is loaded
 720 - GB SIO: Don't auto-clock external shift clock
 721 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 722 - GB Video: Fix video frames getting missed when LCDC is off
 723 - GB Video: Clear screen when LCDC is off
 724 - GBA Cheats: Fix holding onto pointers that may get invalidated
 725 - GBA Cheats: Fix key-activated CodeBreaker cheats
 726 - GBA Cheats: Fix uninitialized memory getting freed when saving
 727 - GBA Hardware: Improve Game Boy Player rumble behavior
 728 - GBA Memory: Fix several unused I/O register read values
 729 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 730 - LR35902: Fix events running with the wrong cycle active
 731 - Qt: Fix "close" button on Overrides view
 732 - Qt: Fix saving overrides
 733 - Qt: Fix directory set unloading when replacing the ROM
 734 - Qt: Fix patch loading
 735 - Qt: Fix crash when saving an override if a game isn't loaded
 736 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 737 - SDL: Attach rumble in SDL frontend
 738 - Util: Fix PNG identification on files too small to be a PNG
 739Misc:
 740 - All: Only update version info if needed
 741 - All: Split out install locations for Libretro and OpenEmu
 742 - FFmpeg: Encoding cleanup
 743 - GB: Reset active region when reloading ROM
 744 - GB Memory: Initialize RAM pattern for GBC
 745 - GB Video: Improved video timings
 746 - Qt: Manage window sizes slightly better
 747 - Qt: Remember scale option independent of core dimensions
 748
 7490.5.0: (2016-09-19)
 750Features:
 751 - Game Boy support
 752 - Support for encrypted CodeBreaker GBA cheats
 753 - Emulation of Vast Fame protected GBA carts (taizou)
 754 - Tile viewer
 755 - Threaded rendering mode
 756 - Libretro: Memory map and achievement support (leiradel)
 757 - GUI: Add UI control remapping
 758 - GUI: Add fast-forward
 759 - Wii: 240p support
 760 - 3DS: Adjustable screen darkening
 761 - Ability to temporarily load a savegame
 762 - Load specific files out of archives
 763 - Automatic BIOS detection
 764Bugfixes:
 765 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 766 - Debugger: Fix GDB breakpoints
 767 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 768 - GBA: Fix filehandle leak with savegames
 769 - GBA: Timer 0 cannot be count up
 770 - GBA: Count up timers should not count themselves
 771 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 772 - GBA Memory: Fix ldm {pc}
 773 - GBA Savedata: Fix savedata sync timer
 774 - GBA Savedata: Only unmap savedata if present
 775 - GBA Serialize: Savestates now properly store prefetch
 776 - GBA Video: WIN0/1 take priority over OBJWIN
 777 - GBA Video: Fix out-of-order OBJWIN
 778 - PSP2: Fix GPU crash while exiting
 779 - PSP2: Fix VSync
 780 - PSP2: Fix accelerometer range
 781 - PSP2: Actually load screen mode setting
 782 - PSP2: Fix gyroscope direction
 783 - PSP2: Delete threads after they return
 784 - PSP2: Fix mapping/unmapping from not at 0
 785 - Qt: Fix bug in software renderer scaling
 786 - Qt: Fix hanging key press after disabling autofire
 787 - Qt: Fix being unable to pause manually when using auto-pausing
 788 - SDL: Fix axes being mapped wrong
 789 - Util: Fix realloc semantics in utf16to8
 790 - Util: Fix inserting too many items into a hash table
 791 - VFS: Fix uninitialized varaible reading from 7z
 792 - VFS: Fix reading multiple files from a 7z archive
 793 - Wii: Fix framelimiting after a slowdown
 794 - Wii: Fix garbage flash at startup
 795Misc:
 796 - 3DS: Use blip_add_delta_fast for a small speed improvement
 797 - 3DS: Allow UTF-16 filenames
 798 - 3DS: Port to using citro3D
 799 - 3DS: Use system font for menus
 800 - 3DS: Attempt to use Core 2 for threads
 801 - 3DS: Adjustable filering
 802 - 3DS: 3D banner
 803 - All: Add QUIET parameter to silence CMake
 804 - All: Faster memory read/write
 805 - ARM7: Support forcing Thumb mode via MSR
 806 - ARM7: Flush prefetch cache when loading CPSR via MSR
 807 - ARM7: Clean up instruction decoding for future expandability
 808 - Debugger: Support register and memory writes via GDB stub
 809 - Debugger: Add software breakpoint support to gdb
 810 - FFmpeg: Full support for libavcodec 56+
 811 - GBA: Better debug logging if event processing breaks
 812 - GBA Audio: Force audio DMAs to not increment destination
 813 - GBA BIOS: Use custom ArcTan, not relying on OS
 814 - GBA Hardware: Clean up dead code in GBP
 815 - GBA Memory: Optimize stalling behavior
 816 - GBA Memory: Optimize Load-/StoreMultiple
 817 - GBA Savedata: Add realistic timing for EEPROM
 818 - GBA Serialize: Savestates now store if CPU was halted
 819 - GBA Video: Remove old slow path fallback
 820 - GBA Video: Optimize sprite drawing
 821 - GBA Video: Optimize mode 0 rendering
 822 - GBA Video: Optimize compositing cases slightly
 823 - GUI: Screenshot dimensions are now passed through
 824 - GUI: Add back logging
 825 - GUI: Only reload config if manually saved
 826 - GUI: Increase scrolling speed
 827 - OpenGL: Log shader compilation failure
 828 - OpenGL: Add texSize uniform
 829 - Qt: Make -g flag work in Qt build
 830 - Qt: Simplify OpenGL context creation
 831 - Qt: Thread startup improvements
 832 - Qt: Make audio channel/video layer options shortcut mappable
 833 - Qt: Remove some C99isms from C++ code
 834 - Qt: Remove default autofire mappings
 835 - Qt: Make reseting when pasued frame-accurate
 836 - Qt: Rearchitect game closing codepath
 837 - PSP2: Use system font for menus
 838 - PSP2: Add rumble for PS TV
 839 - PSP2: Add fit-to-height screen mode
 840 - PSP2: Sync files per descriptor
 841 - PSP2: Allow UTF-8 filenames
 842 - PSP2: Screenshots are now saved into the Photo Gallery
 843 - PSP2: Stop underclocking when menuing
 844 - SDL: Increase default audio buffer size to 1024 samples
 845 - SDL: More responsive rumble
 846 - Util: Add Vector GetConstPointer
 847 - Util: Add rtrim
 848 - Util: Add endswith
 849 - VFS: Improve zip file detection
 850 - Wii: Add pixelated resample filter
 851 - Windows: Add native VDir support
 852 - Util: Add PRIz macro for libc versions that don't support %z
 853
 8540.4.1: (2016-07-11)
 855Bugfixes:
 856 - All: Fix several file handle leaks
 857 - All: Fix instruction tables getting zeroed when linking sometimes
 858 - ARM7: Fix flags on SBC/RSC
 859 - ARM7: Fix setting spsr privilege bits when spsr is empty
 860 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 861 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 862 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 863 - GBA Memory: Fix executing code from OBJ region of VRAM
 864 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 865 - GBA Serialize: Fix loading savegames from savestates
 866 - OpenGL: Correct boolean vector strcmp strings for uniforms
 867 - Qt: Fix sending gameStopped twice
 868 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 869 - Qt: Fix initial state of key mapping
 870 - Qt: Initialize m_useBios
 871 - SDL: Fix joystick initialization on BSD
 872 - SDL: Fix potential joystick crash in games with rumble
 873 - SDL: Fix SDL 1.2 build
 874 - SDL: Fix sporadic crash when deinitializing audio
 875 - Shaders: Fix AGS-001 shader with some bad drivers
 876 - Util: Use closesocket on Windows
 877 - Util: Fix socket bind addresses
 878 - VFS: Fix reading 7z archives without rewinding first
 879 - VFS: VFileFromFD should not open directories
 880 - Wii: Fix tilting direction
 881 - Util: Fix realloc semantics in utf16to8
 882Misc:
 883 - All: Allow use of external minizip library
 884 - Debugger: CLI debugger now exits when end-of-stream is reached
 885 - FFmpeg: Update dependencies on Ubuntu
 886 - GBA: Slightly optimize GBAProcessEvents
 887 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 888 - GBA Video: Null renderer should return proper register values
 889 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 890 - Qt: Add preset for DualShock 4
 891 - Qt: Update 360 input profile on OS X to reflect newer drivers
 892 - Qt: Remove use of NaN
 893 - Qt: Canonicalize file paths when loading games
 894 - Qt: Add refresh button to controller editing
 895 - SDL: Remove default gamepad mappings
 896 - Util: Fix intermittent build failure on OS X
 897 - VFS: VFile.sync now updates modified time
 898
 8990.4.0: (2016-02-02)
 900Features:
 901 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 902 - I/O viewer
 903 - Booting of multiboot images
 904 - Customization of GIF recording
 905 - Libretro: Cheat code support
 906 - Support for GLSL shaders
 907 - ROM information view
 908 - Support for VBA-style cheat codes
 909 - Savestates now store creation timestamps
 910 - Key autofire
 911 - Libretro: Allow blocking opposing directional input
 912 - OpenEmu core for OS X
 913 - Libretro: Settings for using BIOS and skipping intro
 914 - Libretro: Customizable idle loop removal
 915 - Implemented cycle counting for sprite rendering
 916 - Cleaner, unified settings window
 917 - Added a setting for pausing when the emulator is not in focus
 918 - Customizable paths for save games, save states, screenshots and patches
 919 - Controller hotplugging
 920 - Ability to store save games and active cheats within savestates
 921Bugfixes:
 922 - ARM7: Fix sign of unaligned LDRSH
 923 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 924 - Debugger: Fix watchpoints in gdb
 925 - GBA: Fix warnings when creating and loading savestates
 926 - GBA: Fix Iridion II savetype
 927 - GBA BIOS: Fix misaligned CpuSet
 928 - GBA Cheats: Fix cheats setting the Action Replay version
 929 - GBA Hardware: Fix GPIO on big endian
 930 - GBA Memory: Fix DMA register writing behavior
 931 - GBA Memory: Fix DMAs triggering two cycles early
 932 - Libretro: Fix aspect ratio
 933 - Qt: Fix some potential crashes with the gamepad mapping
 934 - Qt: Fix keys being mapped incorrectly when loading configuration file
 935 - Util: Fix PowerPC PNG read/write pixel order
 936 - Util: Fix excessive memory allocation when decoding a PNG
 937 - VFS: Fix VFileReadline and remove _vfdReadline
 938Misc:
 939 - All: Improved PowerPC support
 940 - All: Fix some undefined behavior warnings
 941 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 942 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 943 - GBA: Implement bad I/O register loading
 944 - GBA: Allow jumping to OAM and palette RAM
 945 - GBA BIOS: Finish implementing RegisterRamReset
 946 - GBA Config: Add "override" layer for better one-time configuration
 947 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 948 - GBA Memory: Use a dynamically sized mask for ROM memory
 949 - GBA Memory: Implement several unimplemented memory access types
 950 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 951 - GBA RR: Starting from savestate now embeds the savegame
 952 - GBA RR: Add preliminary SRAM support for VBM loading
 953 - GBA RR: Add support for resets in movies
 954 - GBA Video: Remove lastHblank, as it is implied
 955 - Libretro: Use anonymous memory mappers for large blocks of memory
 956 - Libretro: Add install target for libretro core
 957 - Qt: Window size command line options are now supported
 958 - Qt: Increase usability of key mapper
 959 - Qt: Add 'Apply' button to settings window
 960 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 961 - Qt: Allow use of modifier keys as input
 962 - Qt: Optimize log viewer
 963 - Qt: Added button for breaking into the GDB debugger
 964 - Qt: Add box for showing duration of rewind
 965 - SDL: Support fullscreen in SDL 1.2
 966 - SDL: Allow GBASDLAudio to be used without a thread context
 967 - Util: Use VFile for configuration
 968 - Util: Add MutexTryLock
 969
 9700.3.2: (2015-12-16)
 971Bugfixes:
 972 - ARM7: Fix STRT/STRBT
 973 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 974 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 975 - Libretro: Fix problems with rumble not turning off
 976 - GBA: Fix idle skip state being retained between games
 977 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 978 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 979 - GBA BIOS: Fix Sqrt sign
 980 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 981 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 982 - GBA Memory: Fix DMA behavior for SRAM accesses
 983 - GBA Memory: Fix Store8 to OBJ VRAM
 984 - GBA Memory: Fix alignment of LDM/STM on SRAM
 985 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 986 - GBA Memory: Fix timing of DMAs
 987 - GBA Video: Fix _mix for 15-bit color
 988 - GBA Video: Fix OAM and palette initialization
 989 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 990 - Qt: Use safer isLoaded check in GameController
 991 - Qt: Fix a race condition in PainterGL that could lead to a crash
 992 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 993 - Qt: Fix font size in memory viewer
 994 - Qt: Fix a crash in the memory viewer
 995 - Qt: Add additional checks in CheatModel to prevent crashes
 996 - Qt: Fix race condition with setting sample rate
 997 - Qt: Fix crash when closing multiplayer windows
 998 - Qt: Fix resetting while paused
 999Misc:
1000 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1001 - Qt: Add mute option to menu
1002
10030.3.1: (2015-10-24)
1004Bugfixes:
1005 - ARM7: Fix instruction decoding of Thumb shifts
1006 - GBA: Deinit savegame when unloading a ROM
1007 - GBA: Fix BIOS check on big endian
1008 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1009 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1010 - GBA Audio: Fix audio channels being silenced at the wrong time
1011 - GBA Memory: Fix bad BIOS Load16 on big endian
1012 - GBA Memory: Fix bad Load8 on big endian
1013 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1014 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1015 - GBA Video: Fix objwin and blending interaction on sprites
1016 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1017 - Libretro: Fix a memory leak with the render buffer
1018 - Qt: Windows no longer spawn in the top left on first launch
1019 - Qt: Fix install path of XDG desktop file with DESTDIR
1020 - Qt: Fix drag and drop on Windows
1021 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1022 - VFS: Fix return values of VFileFILE.read and .write
1023Misc:
1024 - All: Reset next event to cycles instead of zero to interrupt
1025 - All: Add --version flag
1026 - ARM7: Force disable LTO on two files to work around a GCC bug
1027 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1028 - GBA: Better memory handling with PNG savestates
1029 - GBA: Additional savestate sanity checks
1030 - GBA: Check for cycle count being too high
1031 - GBA Audio: Allow GBAAVStream to have no video callback
1032 - GBA BIOS: Implement RegisterRamReset for SIO registers
1033 - Qt: Remove useless help icons in dialogs
1034 - Qt: Prevent savestate window from opening while in multiplayer
1035 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1036 - Qt: Dropping multiplayer windows works more cleanly now
1037
10380.3.0: (2015-08-16)
1039Features:
1040 - Ability to hide individual background layers, or OBJs
1041 - Ability to mute individual audio channels
1042 - Palette viewer and exporter
1043 - Volume control
1044 - More shortcuts are editable (e.g. quick save/load)
1045 - Rewind now shows the frame after rewinding
1046 - Import/Export of GameShark/Action Replay snapshots
1047 - Add "Step backwards" item for single increment rewind
1048 - Deadzone estimation for game controllers
1049 - Analog inputs can be used for shortcuts
1050 - Menu items for specific solar sensor brightness levels
1051 - Remappable controls for tilt and gyroscope sensors
1052 - Status messages for actions taken while a game is running (e.g. save/load state)
1053 - Memory inspector
1054 - Screensaver can now be suspended while a game is running
1055 - Load/save the most recent savestate slot
1056 - Support varible speed (PWM) rumble
1057 - Ability to cap fast forward speed
1058 - Finer control over FPS target
1059 - Holdable shortcut for rewinding one frame at a time
1060 - Ability to boot directly into the BIOS
1061 - Preliminary support for yanking out the game pak while a game is running
1062 - Thumb-drive mode by putting a file called portable.ini in the same folder
1063 - Configurable display driver, between software and OpenGL
1064 - Undo-able savestate loading and saving
1065 - Controller profiles now store shortcut settings
1066 - Default controller profiles for several common controllers
1067 - Libretro now supports BIOS, rumble and solar sensor
1068 - Implement BIOS call Stop, for sleep mode
1069 - Automatically load patches, if found
1070 - Improved video synchronization
1071 - Configurable audio output sample rate
1072Bugfixes:
1073 - ARM7: Fix SWI and IRQ timings
1074 - ARM7: Fix Thumb MUL timing
1075 - ARM7: Fix timing of multiplies to use N cycles
1076 - ARM7: ARMHotplugDetach should call deinit
1077 - Debugger: Fix use-after-free in breakpoint clearing code
1078 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1079 - GBA: Cap audio FIFO read size during deserialization
1080 - GBA: Check for corrupted savestates when loading
1081 - GBA: Check for improperly sized savestates when loading
1082 - GBA: Check for savestates made from differently sized ROMs
1083 - GBA: Fix calls to endian-independent loadstores
1084 - GBA: Fix timing of reading from timer registers
1085 - GBA: Ensure cycles never go negative
1086 - GBA Audio: Force audio FIFOs to 32-bit
1087 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1088 - GBA Audio: Fix sample order in audio channel 3
1089 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1090 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1091 - GBA Memory: Improve Thumb open bus behavior
1092 - GBA Memory: Fix potential DMA issue when loading a savestate
1093 - GBA Memory: Fix load/store multiple video memory waitstates
1094 - GBA SIO: Fix reseting when there are SIO devices attached
1095 - GBA Video: Blended sprites should never have other effects applied
1096 - GBA Video: Fix out-of-bounds tiles in mosaic
1097 - GBA Video: Fix windows not affecting sprites
1098 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1099 - GBA Video: Fix timing on first scanline
1100 - Qt: Better cleanup when a game crashes
1101 - Qt: Fix open ROM dialog filtering for archive formats
1102 - Qt: Cap the maximum number of multiplayer windows
1103 - Qt: Fix maximum year in sensor override
1104 - Qt: Fix window being too tall after exiting fullscreen
1105 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1106 - Qt: Fix analog buttons not getting unmapped
1107 - Qt: Fix passing command line options
1108 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1109 - SDL: Fix SDL build when OpenGL is missing
1110 - Util: Allow loading IPS patches that grow the ROM
1111 - VFS: Fix resource leaks if some allocations fail
1112 - VFS: Fix line-reading to return proper values
1113 - Video: Fix an issue with very long filenames
1114 - Util: Fix formatting of floats
1115Misc:
1116 - All: Add --help flag for command line programs
1117 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1118 - All: Enable static linking for Windows
1119 - All: Enable static linking for OS X
1120 - All: Threads are now named
1121 - All: Proper handling of Unicode file paths
1122 - ARM7: Add emulation for Undefined CPU mode
1123 - ARM7: Reduce the size of the Thumb instruction table
1124 - GBA: Add status log level
1125 - GBA: GBARewind now returns how many states it has rewound
1126 - GBA: SIO logging layer
1127 - GBA BIOS: Stub out SoundBias
1128 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1129 - GBA: Don't include GBACLIDebugger struct unless needed
1130 - GBA: Savedata is now synced shortly after data finishes being written
1131 - GBA: Process multiple timer events at once, if necessary
1132 - GBA Audio: Implement audio reset for channels A/B
1133 - GBA Audio: Process multiple audio events at once, if necessary
1134 - GBA Hardware: Backport generic RTC source into core
1135 - GBA Input: Allow axes and buttons to be mapped to the same key
1136 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1137 - GBA SIO: Add a dummy driver for Normal mode
1138 - GBA Thread: Add functionality for running callbacks on the GBA thread
1139 - GBA Thread: Split GBASync into a separate file
1140 - GBA Video: Refactor software renderer into separate files
1141 - GBA Video: Slightly optimize mode 0 mosaic rendering
1142 - Debugger: Free watchpoints in addition to breakpoints
1143 - Qt: Handle saving input settings better
1144 - Qt: Move GL frame drawing back onto its own thread
1145 - Qt: Fast forward (held) option moved from Other to Emulation menu
1146 - Qt: Show version info in window title
1147 - Qt: Migrate multiplayer window handling into GBAApp
1148 - Qt: Unified file opening and saving with last location
1149 - Qt: Fix windows being resizable when they shouldn't have been
1150 - Qt: Only hide cursor in full screen
1151 - Qt: Replace pause-after-frame mutex with an atomic
1152 - Qt: Add application icon and XDG desktop files
1153 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1154 - Qt: Don't save window size when entering fullscreen
1155 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1156 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1157 - Qt: Increase usability of key mapper
1158 - Qt: Show checkmark for window sizes
1159 - Qt: Set window path to loaded ROM
1160 - Perf: Ability to load savestates immediately on launch
1161 - SDL: Properly check for initialization
1162 - SDL: Clean up initialization functions
1163 - SDL: Clean up GL context
1164 - Util: Allow disabling the threading code entirely
1165 - VFS: Add sync method to force syncing with backing
1166
11670.2.1: (2015-05-13)
1168Bugfixes:
1169 - All: Fix sanitize-deb script not cleaning up after itself
1170 - All: Fix dependencies for libavcodec on Debian-derived platforms
1171 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1172 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1173 - ARM7: Fix ARM multiply instructions when PC is a destination register
1174 - Debugger: Fix use-after-free in breakpoint clearing code
1175 - Debugger: Fix boundary conditions in tab completion
1176 - GBA: Fix timers not updating timing when writing to only the reload register
1177 - GBA: Fix rewind boundary conditions
1178 - GBA: Add initial I/O register settings for background matrix registers
1179 - GBA: Fix hang when loading a savestate if sync to video is enabled
1180 - GBA: Handle out-of-bounds I/O access
1181 - GBA: Fix bounds-checking on EEPROM access
1182 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1183 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1184 - GBA Memory: Allow SRAM to be 64kB
1185 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1186 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1187 - GBA Video: Fix second frame mode 5
1188 - Perf: Fix race condition if a game crashes immediately on start
1189 - Qt: Fix Display object leak when closing a window
1190 - Qt: Fix .deb dependencies
1191 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1192 - Qt: Fix window not regaining focus after exiting savestate window
1193 - Qt: Fix regression where video would not record if the game had already started
1194 - Qt: Fix potential crash if a gamepad causes focus to change
1195 - Qt: Fix controller axis querying
1196 - Qt: Fix multiplayer windows opening as the wrong size
1197 - Qt: Fix controllers sometimes not loading the right profile
1198 - SDL: Fix boundary conditions for joystick adjustments
1199 - SDL: Allocate properly sized input maps
1200 - SDL: Fix potential build issues when Qt and SDL2 are in use
1201 - Util: Fix resource leak in UTF-8 handling code
1202 - Util: Fix a null-pointer issue when attempting to delete a key
1203 - VFS: Fix resource leaks if some allocations fail
1204 - Video: Fix an issue with very long filenames
1205Misc:
1206 - GBA Memory: Soft-crash if jumping past the end of a ROM
1207 - Qt: Show multiplayer numbers in window title
1208 - Qt: Solar sensor can have shortcuts set
1209
12100.2.0: (2015-04-03)
1211Features:
1212 - Support for gamepad axes, e.g. analog sticks or triggers
1213 - Add scale presets for up to 6x
1214 - Settings window
1215 - Bilinear resampling option
1216 - Add option to skip BIOS start screen
1217 - List of recently opened games
1218 - Support for games using the Solar Sensor
1219 - Better audio resampling via blip-buf
1220 - Game Pak overrides dialog for setting savetype and sensor values
1221 - Support for games using the tilt sensor
1222 - Remappable shortcuts for keyboard and gamepad
1223 - Rewinding of emulation
1224 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1225 - Support IPv6
1226 - Save directory of last loaded file
1227 - Support BPS patches
1228 - Automatically detect and optimize out idle loops
1229 - Configurable game overrides
1230 - Support loading 7-Zip files
1231 - Drag and drop game loading
1232 - Cheat code support
1233 - Runtime configurable audio driver
1234 - Libretro core for use with RetroArch and other front-ends
1235 - Controller profiles for setting different bindings for different controllers
1236 - Ability to lock aspect ratio
1237 - Local link cable support
1238 - Ability to switch which game controller is in use per instance
1239 - Ability to prevent opposing directional input
1240 - Warning dialog if an unimplemented BIOS feature is called
1241 - Debugger: Add CLI "frame", frame advance command
1242 - Debugger: Add CLI functions for writing to memory
1243 - Debugger: Add CLI functions for examining memory regions
1244 - Debugger: Add CLI function for writing a register
1245Bugfixes:
1246 - ARM7: Extend prefetch by one stage
1247 - ARM7: Fix cycle counting for loads
1248 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1249 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1250 - GBA: Initialize gba.sync to null
1251 - GBA: Fix timer initialization
1252 - GBA Audio: Support 16-bit writes to FIFO audio
1253 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1254 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1255 - GBA BIOS: Fix BIOS prefetch after reset
1256 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1257 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1258 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1259 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1260 - GBA Memory: Fix cycle counting for 32-bit load/stores
1261 - GBA RR: Fix fallthrough error when reading tags from a movie
1262 - GBA Thread: Fix possible hang when loading an archive
1263 - GBA Thread: Fix possible deadlock in video sync
1264 - Perf: Fix crash when the GBA thread fails to start
1265 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1266 - Qt: Fix crash when adjusting settings after closing a game
1267 - Qt: Fix crash when starting GDB stub after closing a game
1268 - Qt: Fix patch loading while a game is running
1269 - Qt: Fix crash when loading a game after stopping GDB server
1270 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1271 - Qt: Fix crash when attempting to pause if a game is not running
1272 - SDL: Properly clean up if a game doesn't launch
1273 - Util: Fix sockets on Windows
1274Misc:
1275 - All: Enable link-time optimization
1276 - Debugger: Watchpoints now work on STM/LDM instructions
1277 - Debugger: Clean up GDB stub network interfacing
1278 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1279 - Debugger: Merge Thumb BL instructions when disassembling
1280 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1281 - Debugger: Watchpoints now report address watched (fixes #68)
1282 - Debugger: Add support for soft breakpoints
1283 - Debugger: Make I/O register names be addresses instead of values
1284 - Debugger: Rename read/write commands
1285 - GBA: Improve accuracy of event timing
1286 - GBA: Add API for getting Configuration structs for overrides and input
1287 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1288 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1289 - GBA: Move A/V stream interface into core
1290 - GBA: Savestates now take into account savedata state machines (fixes #109)
1291 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1292 - GBA Memory: Simplify memory API and use fixed bus width
1293 - GBA Thread: Make GBASyncWaitFrameStart time out
1294 - GBA Video: Start video at the last scanline instead of the first
1295 - Qt: Optimize logo drawing
1296 - Qt: Move frame upload back onto main thread
1297 - Qt: Remember window position
1298 - Qt: Double-clicking on the window toggles full screen
1299 - Util: Use proper locale for reading and writing float values
1300
13010.1.1: (2015-01-24)
1302Bugfixes:
1303 - ARM7: Fix LDM writeback to a register already written
1304 - GBA: Fix timers 2 and 3 updating incorrectly
1305 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1306 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1307 - GBA Audio: Properly initialize audio FIFO channels
1308 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1309 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1310 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1311 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1312 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1313 - GBA BIOS: Fix HuffUnComp boundary conditions
1314 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1315 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1316 - GBA Memory: Filter out top nybble of DMA addresses
1317 - GBA Memory: Properly bounds-check VRAM accesses
1318 - GBA Memory: Fix initial DMA state
1319 - GBA Thread: Allow halted games to exit cleanly
1320 - GBA Video: Fix blend issues with obscured middle layers
1321 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1322 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1323 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1324 - GBA Video: Fix sprite boundary conditions with mosaic
1325 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1326 - Qt: Fix issue with set frame sizes being the wrong height
1327 - Qt: Fix emulator crashing when full screen if a game is not running
1328 - Qt: Fix window focus issues
1329 - Qt: Properly set default video recording settings
1330 - Qt: Fix a race condition when a game crashes immediately
1331 - Qt: Fix some cases where key mapping can break if focus is adjusted
1332 - Qt: Fix crash if a game pauses before any frames are shown
1333 - Debugger: Negative PC-relative loads now properly subtract the offset
1334 - Debugger: Align PC-relative loads in Thumb
1335 - Debugger: Fix watchpoints triggering too late
1336 - Debugger: Fix binary print putting spaces between digits
1337 - Video: Ensure FFmpeg encoder has audio frames
1338 - Video: Fix uncompressed PCM audio recording
1339 - Video: Fix FFmpeg crashing when the file extension is wrong
1340 - Util: Fix SOCKET_FAILED macro
1341Misc:
1342 - GBA: Exit cleanly on FATAL if the port supports it
1343 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1344 - Qt: Disable sync to video by default
1345 - Qt: Handle a game crash without crashing
1346 - Qt: Set default log level to FATAL, ERROR and WARN
1347 - Qt: Clarify some phrasing in the menus
1348 - Qt: Clear active buttons when focus is lost
1349
13500.1.0: (2014-12-13)
1351 - Initial release