src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QKeyEvent>
9#include <QKeySequence>
10#include <QMenuBar>
11#include <QMessageBox>
12#include <QMimeData>
13#include <QPainter>
14#include <QStackedLayout>
15
16#include "AboutScreen.h"
17#include "CheatsView.h"
18#include "ConfigController.h"
19#include "Display.h"
20#include "GameController.h"
21#include "GBAApp.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "MemoryView.h"
30#include "OverrideView.h"
31#include "PaletteView.h"
32#include "SensorView.h"
33#include "SettingsView.h"
34#include "ShortcutController.h"
35#include "ShortcutView.h"
36#include "VideoView.h"
37
38extern "C" {
39#include "platform/commandline.h"
40}
41
42using namespace QGBA;
43
44#if defined(__WIN32) || defined(__OpenBSD__)
45// This is a macro everywhere except MinGW and OpenBSD, it seems
46using std::isnan;
47#endif
48
49Window::Window(ConfigController* config, int playerId, QWidget* parent)
50 : QMainWindow(parent)
51 , m_log(0)
52 , m_logView(new LogView(&m_log))
53 , m_stateWindow(nullptr)
54 , m_screenWidget(new WindowBackground())
55 , m_logo(":/res/mgba-1024.png")
56 , m_config(config)
57 , m_inputController(playerId, this)
58#ifdef USE_FFMPEG
59 , m_videoView(nullptr)
60#endif
61#ifdef USE_MAGICK
62 , m_gifView(nullptr)
63#endif
64#ifdef USE_GDB_STUB
65 , m_gdbController(nullptr)
66#endif
67 , m_mruMenu(nullptr)
68 , m_shortcutController(new ShortcutController(this))
69 , m_playerId(playerId)
70{
71 setFocusPolicy(Qt::StrongFocus);
72 setAcceptDrops(true);
73 setAttribute(Qt::WA_DeleteOnClose);
74 m_controller = new GameController(this);
75 m_controller->setInputController(&m_inputController);
76 m_controller->setOverrides(m_config->overrides());
77 updateTitle();
78
79 m_display = Display::create(this);
80
81 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
82 m_logo = m_logo; // Free memory left over in old pixmap
83
84 m_screenWidget->setMinimumSize(m_display->minimumSize());
85 m_screenWidget->setSizePolicy(m_display->sizePolicy());
86 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
87 m_screenWidget->setPixmap(m_logo);
88 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
89 setCentralWidget(m_screenWidget);
90
91 QVariant windowPos = m_config->getQtOption("windowPos");
92 if (!windowPos.isNull()) {
93 move(windowPos.toPoint());
94 }
95
96 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
97 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
98 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
99 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
100 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
101 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
102 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
103 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
104#ifndef Q_OS_MAC
105 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
106 connect(m_controller, &GameController::gameUnpaused, [this]() {
107 if(isFullScreen()) {
108 menuBar()->hide();
109 }
110 });
111#endif
112 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
113 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
114 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
115 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
116 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
117 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
118 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
119 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
120 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
121 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
122 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
123 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
124 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
125 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
126 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
127 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
128 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
129 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
130 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
131 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
132 connect(m_display, &Display::hideCursor, [this]() {
133 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
134 setCursor(Qt::BlankCursor);
135 }
136 });
137 connect(m_display, &Display::showCursor, [this]() {
138 unsetCursor();
139 });
140 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
141
142 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
143 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
144
145 m_shortcutController->setConfigController(m_config);
146 setupMenu(menuBar());
147}
148
149Window::~Window() {
150 delete m_logView;
151
152#ifdef USE_FFMPEG
153 delete m_videoView;
154#endif
155
156#ifdef USE_MAGICK
157 delete m_gifView;
158#endif
159}
160
161void Window::argumentsPassed(GBAArguments* args) {
162 loadConfig();
163
164 if (args->patch) {
165 m_controller->loadPatch(args->patch);
166 }
167
168 if (args->fname) {
169 m_controller->loadGame(args->fname, args->dirmode);
170 }
171}
172
173void Window::resizeFrame(int width, int height) {
174 QSize newSize(width, height);
175 newSize -= m_screenWidget->size();
176 newSize += size();
177 resize(newSize);
178}
179
180void Window::setConfig(ConfigController* config) {
181 m_config = config;
182}
183
184void Window::loadConfig() {
185 const GBAOptions* opts = m_config->options();
186
187 m_log.setLevels(opts->logLevel);
188
189 m_controller->setOptions(opts);
190 m_display->lockAspectRatio(opts->lockAspectRatio);
191 m_display->filter(opts->resampleVideo);
192
193 if (opts->bios) {
194 m_controller->loadBIOS(opts->bios);
195 }
196
197 if (opts->fpsTarget) {
198 emit fpsTargetChanged(opts->fpsTarget);
199 }
200
201 if (opts->audioBuffers) {
202 emit audioBufferSamplesChanged(opts->audioBuffers);
203 }
204
205 if (opts->width && opts->height) {
206 resizeFrame(opts->width, opts->height);
207 }
208
209 if (opts->fullscreen) {
210 enterFullScreen();
211 }
212
213#if defined(BUILD_SDL) && SDL_VERSION_ATLEAST(2, 0, 0)
214 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
215#endif
216
217 m_mruFiles = m_config->getMRU();
218 updateMRU();
219
220 m_inputController.setConfiguration(m_config);
221}
222
223void Window::saveConfig() {
224 m_inputController.saveConfiguration();
225 m_config->write();
226}
227
228void Window::selectROM() {
229 QStringList formats{
230 "*.gba",
231#ifdef USE_LIBZIP
232 "*.zip",
233#endif
234#ifdef USE_LZMA
235 "*.7z",
236#endif
237 "*.rom",
238 "*.bin"};
239 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
240 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
241 if (!filename.isEmpty()) {
242 m_controller->loadGame(filename);
243 }
244}
245
246void Window::replaceROM() {
247 QStringList formats{
248 "*.gba",
249#ifdef USE_LIBZIP
250 "*.zip",
251#endif
252#ifdef USE_LZMA
253 "*.7z",
254#endif
255 "*.rom",
256 "*.bin"};
257 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
258 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
259 if (!filename.isEmpty()) {
260 m_controller->replaceGame(filename);
261 }
262}
263
264void Window::selectBIOS() {
265 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
266 if (!filename.isEmpty()) {
267 m_config->setOption("bios", filename);
268 m_config->updateOption("bios");
269 m_config->setOption("useBios", true);
270 m_config->updateOption("useBios");
271 m_controller->loadBIOS(filename);
272 }
273}
274
275void Window::selectPatch() {
276 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
277 if (!filename.isEmpty()) {
278 m_controller->loadPatch(filename);
279 }
280}
281
282void Window::openView(QWidget* widget) {
283 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
284 widget->setAttribute(Qt::WA_DeleteOnClose);
285 widget->show();
286}
287
288void Window::importSharkport() {
289 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
290 if (!filename.isEmpty()) {
291 m_controller->importSharkport(filename);
292 }
293}
294
295void Window::exportSharkport() {
296 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
297 if (!filename.isEmpty()) {
298 m_controller->exportSharkport(filename);
299 }
300}
301
302void Window::openKeymapWindow() {
303 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
304 openView(keyEditor);
305}
306
307void Window::openSettingsWindow() {
308 SettingsView* settingsWindow = new SettingsView(m_config);
309 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
310 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
311 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
312 openView(settingsWindow);
313}
314
315void Window::openShortcutWindow() {
316#ifdef BUILD_SDL
317 m_inputController.recalibrateAxes();
318#endif
319 ShortcutView* shortcutView = new ShortcutView();
320 shortcutView->setController(m_shortcutController);
321 shortcutView->setInputController(&m_inputController);
322 openView(shortcutView);
323}
324
325void Window::openOverrideWindow() {
326 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
327 openView(overrideWindow);
328}
329
330void Window::openSensorWindow() {
331 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
332 openView(sensorWindow);
333}
334
335void Window::openCheatsWindow() {
336 CheatsView* cheatsWindow = new CheatsView(m_controller);
337 openView(cheatsWindow);
338}
339
340void Window::openPaletteWindow() {
341 PaletteView* paletteWindow = new PaletteView(m_controller);
342 openView(paletteWindow);
343}
344
345void Window::openMemoryWindow() {
346 MemoryView* memoryWindow = new MemoryView(m_controller);
347 openView(memoryWindow);
348}
349
350void Window::openAboutScreen() {
351 AboutScreen* about = new AboutScreen();
352 openView(about);
353}
354
355#ifdef BUILD_SDL
356void Window::openGamepadWindow() {
357 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
358 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
359 openView(keyEditor);
360}
361#endif
362
363#ifdef USE_FFMPEG
364void Window::openVideoWindow() {
365 if (!m_videoView) {
366 m_videoView = new VideoView();
367 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
368 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
369 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
370 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
371 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
372 }
373 m_videoView->show();
374}
375#endif
376
377#ifdef USE_MAGICK
378void Window::openGIFWindow() {
379 if (!m_gifView) {
380 m_gifView = new GIFView();
381 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
382 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
383 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
384 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
385 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
386 }
387 m_gifView->show();
388}
389#endif
390
391#ifdef USE_GDB_STUB
392void Window::gdbOpen() {
393 if (!m_gdbController) {
394 m_gdbController = new GDBController(m_controller, this);
395 }
396 GDBWindow* window = new GDBWindow(m_gdbController);
397 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
398 window->setAttribute(Qt::WA_DeleteOnClose);
399 window->show();
400}
401#endif
402
403void Window::keyPressEvent(QKeyEvent* event) {
404 if (event->isAutoRepeat()) {
405 QWidget::keyPressEvent(event);
406 return;
407 }
408 GBAKey key = m_inputController.mapKeyboard(event->key());
409 if (key == GBA_KEY_NONE) {
410 QWidget::keyPressEvent(event);
411 return;
412 }
413 m_controller->keyPressed(key);
414 event->accept();
415}
416
417void Window::keyReleaseEvent(QKeyEvent* event) {
418 if (event->isAutoRepeat()) {
419 QWidget::keyReleaseEvent(event);
420 return;
421 }
422 GBAKey key = m_inputController.mapKeyboard(event->key());
423 if (key == GBA_KEY_NONE) {
424 QWidget::keyPressEvent(event);
425 return;
426 }
427 m_controller->keyReleased(key);
428 event->accept();
429}
430
431void Window::resizeEvent(QResizeEvent*) {
432 if (!isFullScreen()) {
433 m_config->setOption("height", m_screenWidget->height());
434 m_config->setOption("width", m_screenWidget->width());
435 }
436 m_config->setOption("fullscreen", isFullScreen());
437}
438
439void Window::closeEvent(QCloseEvent* event) {
440 emit shutdown();
441 m_config->setQtOption("windowPos", pos());
442 saveConfig();
443 QMainWindow::closeEvent(event);
444}
445
446void Window::focusOutEvent(QFocusEvent*) {
447 m_controller->setTurbo(false, false);
448 m_controller->stopRewinding();
449 m_controller->clearKeys();
450}
451
452void Window::dragEnterEvent(QDragEnterEvent* event) {
453 if (event->mimeData()->hasFormat("text/uri-list")) {
454 event->acceptProposedAction();
455 }
456}
457
458void Window::dropEvent(QDropEvent* event) {
459 QString uris = event->mimeData()->data("text/uri-list");
460 uris = uris.trimmed();
461 if (uris.contains("\n")) {
462 // Only one file please
463 return;
464 }
465 QUrl url(uris);
466 if (!url.isLocalFile()) {
467 // No remote loading
468 return;
469 }
470 event->accept();
471 m_controller->loadGame(url.path());
472}
473
474void Window::mouseDoubleClickEvent(QMouseEvent* event) {
475 if (event->button() != Qt::LeftButton) {
476 return;
477 }
478 toggleFullScreen();
479}
480
481void Window::enterFullScreen() {
482 if (isFullScreen()) {
483 return;
484 }
485 showFullScreen();
486 setCursor(Qt::BlankCursor);
487#ifndef Q_OS_MAC
488 if (m_controller->isLoaded() && !m_controller->isPaused()) {
489 menuBar()->hide();
490 }
491#endif
492}
493
494void Window::exitFullScreen() {
495 if (!isFullScreen()) {
496 return;
497 }
498 unsetCursor();
499 menuBar()->show();
500 showNormal();
501}
502
503void Window::toggleFullScreen() {
504 if (isFullScreen()) {
505 exitFullScreen();
506 } else {
507 enterFullScreen();
508 }
509}
510
511void Window::gameStarted(GBAThread* context) {
512 char title[13] = { '\0' };
513 MutexLock(&context->stateMutex);
514 if (context->state < THREAD_EXITING) {
515 emit startDrawing(context);
516 GBAGetGameTitle(context->gba, title);
517 } else {
518 MutexUnlock(&context->stateMutex);
519 return;
520 }
521 MutexUnlock(&context->stateMutex);
522 foreach (QAction* action, m_gameActions) {
523 action->setDisabled(false);
524 }
525 if (context->fname) {
526 appendMRU(context->fname);
527 }
528 updateTitle();
529 attachWidget(m_display);
530
531#ifndef Q_OS_MAC
532 if (isFullScreen()) {
533 menuBar()->hide();
534 }
535#endif
536
537 m_hitUnimplementedBiosCall = false;
538 m_fpsTimer.start();
539}
540
541void Window::gameStopped() {
542 foreach (QAction* action, m_gameActions) {
543 action->setDisabled(true);
544 }
545 updateTitle();
546 detachWidget(m_display);
547 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
548 m_screenWidget->setPixmap(m_logo);
549
550 m_fpsTimer.stop();
551}
552
553void Window::gameCrashed(const QString& errorMessage) {
554 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
555 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
556 QMessageBox::Ok, this, Qt::Sheet);
557 crash->setAttribute(Qt::WA_DeleteOnClose);
558 crash->show();
559}
560
561void Window::gameFailed() {
562 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
563 tr("Could not load game. Are you sure it's in the correct format?"),
564 QMessageBox::Ok, this, Qt::Sheet);
565 fail->setAttribute(Qt::WA_DeleteOnClose);
566 fail->show();
567}
568
569void Window::unimplementedBiosCall(int call) {
570 if (m_hitUnimplementedBiosCall) {
571 return;
572 }
573 m_hitUnimplementedBiosCall = true;
574
575 QMessageBox* fail = new QMessageBox(
576 QMessageBox::Warning, tr("Unimplemented BIOS call"),
577 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
578 QMessageBox::Ok, this, Qt::Sheet);
579 fail->setAttribute(Qt::WA_DeleteOnClose);
580 fail->show();
581}
582
583void Window::tryMakePortable() {
584 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
585 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
586 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
587 confirm->setAttribute(Qt::WA_DeleteOnClose);
588 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
589 confirm->show();
590}
591
592void Window::mustRestart() {
593 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
594 tr("Some changes will not take effect until the emulator is restarted."),
595 QMessageBox::Ok, this, Qt::Sheet);
596 dialog->setAttribute(Qt::WA_DeleteOnClose);
597 dialog->show();
598}
599
600void Window::recordFrame() {
601 m_frameList.append(QDateTime::currentDateTime());
602 while (m_frameList.count() > FRAME_LIST_SIZE) {
603 m_frameList.removeFirst();
604 }
605}
606
607void Window::showFPS() {
608 if (m_frameList.isEmpty()) {
609 updateTitle();
610 return;
611 }
612 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
613 float fps = (m_frameList.count() - 1) * 10000.f / interval;
614 fps = round(fps) / 10.f;
615 updateTitle(fps);
616}
617
618void Window::updateTitle(float fps) {
619 QString title;
620
621 m_controller->threadInterrupt();
622 if (m_controller->isLoaded()) {
623 char gameTitle[13] = { '\0' };
624 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
625
626 title = (gameTitle);
627 }
628 MultiplayerController* multiplayer = m_controller->multiplayerController();
629 if (multiplayer && multiplayer->attached() > 1) {
630 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
631 }
632 m_controller->threadContinue();
633 if (title.isNull()) {
634 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
635 } else if (isnan(fps)) {
636 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
637 } else {
638 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
639 }
640}
641
642void Window::openStateWindow(LoadSave ls) {
643 if (m_stateWindow) {
644 return;
645 }
646 bool wasPaused = m_controller->isPaused();
647 m_stateWindow = new LoadSaveState(m_controller);
648 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
649 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
650 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
651 m_screenWidget->layout()->removeWidget(m_stateWindow);
652 m_stateWindow = nullptr;
653 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
654 });
655 if (!wasPaused) {
656 m_controller->setPaused(true);
657 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
658 }
659 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
660 m_stateWindow->setMode(ls);
661 attachWidget(m_stateWindow);
662}
663
664void Window::setupMenu(QMenuBar* menubar) {
665 menubar->clear();
666 QMenu* fileMenu = menubar->addMenu(tr("&File"));
667 m_shortcutController->addMenu(fileMenu);
668 installEventFilter(m_shortcutController);
669 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
670 "loadROM");
671 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
672 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
673 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
674
675 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
676
677 m_mruMenu = fileMenu->addMenu(tr("Recent"));
678
679 fileMenu->addSeparator();
680
681 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
682
683 fileMenu->addSeparator();
684
685 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
686 loadState->setShortcut(tr("F10"));
687 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
688 m_gameActions.append(loadState);
689 addControlledAction(fileMenu, loadState, "loadState");
690
691 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
692 saveState->setShortcut(tr("Shift+F10"));
693 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
694 m_gameActions.append(saveState);
695 addControlledAction(fileMenu, saveState, "saveState");
696
697 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
698 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
699 m_shortcutController->addMenu(quickLoadMenu);
700 m_shortcutController->addMenu(quickSaveMenu);
701
702 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
703 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
704 m_gameActions.append(quickLoad);
705 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
706
707 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
708 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
709 m_gameActions.append(quickSave);
710 addControlledAction(quickSaveMenu, quickSave, "quickSave");
711
712 quickLoadMenu->addSeparator();
713 quickSaveMenu->addSeparator();
714
715 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
716 undoLoadState->setShortcut(tr("F11"));
717 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
718 m_gameActions.append(undoLoadState);
719 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
720
721 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
722 undoSaveState->setShortcut(tr("Shift+F11"));
723 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
724 m_gameActions.append(undoSaveState);
725 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
726
727 quickLoadMenu->addSeparator();
728 quickSaveMenu->addSeparator();
729
730 int i;
731 for (i = 1; i < 10; ++i) {
732 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
733 quickLoad->setShortcut(tr("F%1").arg(i));
734 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
735 m_gameActions.append(quickLoad);
736 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
737
738 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
739 quickSave->setShortcut(tr("Shift+F%1").arg(i));
740 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
741 m_gameActions.append(quickSave);
742 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
743 }
744
745 fileMenu->addSeparator();
746 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
747 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
748 m_gameActions.append(importShark);
749 addControlledAction(fileMenu, importShark, "importShark");
750
751 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
752 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
753 m_gameActions.append(exportShark);
754 addControlledAction(fileMenu, exportShark, "exportShark");
755
756 fileMenu->addSeparator();
757 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
758 connect(multiWindow, &QAction::triggered, [this]() {
759 GBAApp::app()->newWindow();
760 });
761 addControlledAction(fileMenu, multiWindow, "multiWindow");
762
763#ifndef Q_OS_MAC
764 fileMenu->addSeparator();
765#endif
766
767 QAction* about = new QAction(tr("About"), fileMenu);
768 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
769 fileMenu->addAction(about);
770
771#ifndef Q_OS_MAC
772 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
773#endif
774
775 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
776 m_shortcutController->addMenu(emulationMenu);
777 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
778 reset->setShortcut(tr("Ctrl+R"));
779 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
780 m_gameActions.append(reset);
781 addControlledAction(emulationMenu, reset, "reset");
782
783 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
784 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
785 m_gameActions.append(shutdown);
786 addControlledAction(emulationMenu, shutdown, "shutdown");
787
788 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
789 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
790 m_gameActions.append(yank);
791 addControlledAction(emulationMenu, yank, "yank");
792 emulationMenu->addSeparator();
793
794 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
795 pause->setChecked(false);
796 pause->setCheckable(true);
797 pause->setShortcut(tr("Ctrl+P"));
798 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
799 connect(m_controller, &GameController::gamePaused, [this, pause]() {
800 pause->setChecked(true);
801
802 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
803 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
804 QPixmap pixmap;
805 pixmap.convertFromImage(currentImage.rgbSwapped());
806 m_screenWidget->setPixmap(pixmap);
807 m_screenWidget->setLockAspectRatio(3, 2);
808 });
809 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
810 m_gameActions.append(pause);
811 addControlledAction(emulationMenu, pause, "pause");
812
813 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
814 frameAdvance->setShortcut(tr("Ctrl+N"));
815 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
816 m_gameActions.append(frameAdvance);
817 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
818
819 emulationMenu->addSeparator();
820
821 m_shortcutController->addFunctions(emulationMenu, [this]() {
822 m_controller->setTurbo(true, false);
823 }, [this]() {
824 m_controller->setTurbo(false, false);
825 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
826
827 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
828 turbo->setCheckable(true);
829 turbo->setChecked(false);
830 turbo->setShortcut(tr("Shift+Tab"));
831 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
832 addControlledAction(emulationMenu, turbo, "fastForward");
833
834 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
835 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
836 ffspeed->connect([this](const QVariant& value) {
837 m_controller->setTurboSpeed(value.toFloat());
838 }, this);
839 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
840 ffspeed->setValue(QVariant(-1.0f));
841 ffspeedMenu->addSeparator();
842 for (i = 2; i < 11; ++i) {
843 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
844 }
845 m_config->updateOption("fastForwardRatio");
846
847 m_shortcutController->addFunctions(emulationMenu, [this]() {
848 m_controller->startRewinding();
849 }, [this]() {
850 m_controller->stopRewinding();
851 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
852
853 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
854 rewind->setShortcut(tr("`"));
855 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
856 m_gameActions.append(rewind);
857 addControlledAction(emulationMenu, rewind, "rewind");
858
859 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
860 frameRewind->setShortcut(tr("Ctrl+B"));
861 connect(frameRewind, &QAction::triggered, [this] () {
862 m_controller->rewind(1);
863 });
864 m_gameActions.append(frameRewind);
865 addControlledAction(emulationMenu, frameRewind, "frameRewind");
866
867 ConfigOption* videoSync = m_config->addOption("videoSync");
868 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
869 videoSync->connect([this](const QVariant& value) {
870 m_controller->setVideoSync(value.toBool());
871 }, this);
872 m_config->updateOption("videoSync");
873
874 ConfigOption* audioSync = m_config->addOption("audioSync");
875 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
876 audioSync->connect([this](const QVariant& value) {
877 m_controller->setAudioSync(value.toBool());
878 }, this);
879 m_config->updateOption("audioSync");
880
881 emulationMenu->addSeparator();
882
883 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
884 m_shortcutController->addMenu(solarMenu);
885 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
886 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
887 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
888
889 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
890 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
891 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
892
893 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
894 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
895 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
896
897 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
898 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
899 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
900
901 solarMenu->addSeparator();
902 for (int i = 0; i <= 10; ++i) {
903 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
904 connect(setSolar, &QAction::triggered, [this, i]() {
905 m_controller->setLuminanceLevel(i);
906 });
907 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
908 }
909
910 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
911 m_shortcutController->addMenu(avMenu);
912 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
913 m_shortcutController->addMenu(frameMenu, avMenu);
914 for (int i = 1; i <= 6; ++i) {
915 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
916 connect(setSize, &QAction::triggered, [this, i]() {
917 showNormal();
918 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
919 });
920 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
921 }
922 QKeySequence fullscreenKeys;
923#ifdef Q_OS_WIN
924 fullscreenKeys = QKeySequence("Alt+Return");
925#else
926 fullscreenKeys = QKeySequence("Ctrl+F");
927#endif
928 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
929
930 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
931 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
932 lockAspectRatio->connect([this](const QVariant& value) {
933 m_display->lockAspectRatio(value.toBool());
934 }, this);
935 m_config->updateOption("lockAspectRatio");
936
937 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
938 resampleVideo->addBoolean(tr("Resample video"), avMenu);
939 resampleVideo->connect([this](const QVariant& value) {
940 m_display->filter(value.toBool());
941 }, this);
942 m_config->updateOption("resampleVideo");
943
944 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
945 ConfigOption* skip = m_config->addOption("frameskip");
946 skip->connect([this](const QVariant& value) {
947 m_controller->setFrameskip(value.toInt());
948 }, this);
949 for (int i = 0; i <= 10; ++i) {
950 skip->addValue(QString::number(i), i, skipMenu);
951 }
952 m_config->updateOption("frameskip");
953
954 avMenu->addSeparator();
955
956 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
957 ConfigOption* buffers = m_config->addOption("audioBuffers");
958 buffers->connect([this](const QVariant& value) {
959 emit audioBufferSamplesChanged(value.toInt());
960 }, this);
961 buffers->addValue(tr("512"), 512, buffersMenu);
962 buffers->addValue(tr("768"), 768, buffersMenu);
963 buffers->addValue(tr("1024"), 1024, buffersMenu);
964 buffers->addValue(tr("2048"), 2048, buffersMenu);
965 buffers->addValue(tr("4096"), 4096, buffersMenu);
966 m_config->updateOption("audioBuffers");
967
968 avMenu->addSeparator();
969
970 QMenu* target = avMenu->addMenu(tr("FPS target"));
971 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
972 fpsTargetOption->connect([this](const QVariant& value) {
973 emit fpsTargetChanged(value.toFloat());
974 }, this);
975 fpsTargetOption->addValue(tr("15"), 15, target);
976 fpsTargetOption->addValue(tr("30"), 30, target);
977 fpsTargetOption->addValue(tr("45"), 45, target);
978 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
979 fpsTargetOption->addValue(tr("60"), 60, target);
980 fpsTargetOption->addValue(tr("90"), 90, target);
981 fpsTargetOption->addValue(tr("120"), 120, target);
982 fpsTargetOption->addValue(tr("240"), 240, target);
983 m_config->updateOption("fpsTarget");
984
985#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
986 avMenu->addSeparator();
987#endif
988
989#ifdef USE_PNG
990 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
991 screenshot->setShortcut(tr("F12"));
992 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
993 m_gameActions.append(screenshot);
994 addControlledAction(avMenu, screenshot, "screenshot");
995#endif
996
997#ifdef USE_FFMPEG
998 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
999 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1000 addControlledAction(avMenu, recordOutput, "recordOutput");
1001#endif
1002
1003#ifdef USE_MAGICK
1004 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1005 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1006 addControlledAction(avMenu, recordGIF, "recordGIF");
1007#endif
1008
1009 avMenu->addSeparator();
1010 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1011
1012 for (int i = 0; i < 4; ++i) {
1013 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1014 enableBg->setCheckable(true);
1015 enableBg->setChecked(true);
1016 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
1017 m_gameActions.append(enableBg);
1018 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1019 }
1020
1021 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1022 enableObj->setCheckable(true);
1023 enableObj->setChecked(true);
1024 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
1025 m_gameActions.append(enableObj);
1026 addControlledAction(videoLayers, enableObj, "enableOBJ");
1027
1028 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1029
1030 for (int i = 0; i < 4; ++i) {
1031 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1032 enableCh->setCheckable(true);
1033 enableCh->setChecked(true);
1034 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
1035 m_gameActions.append(enableCh);
1036 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1037 }
1038
1039 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1040 enableChA->setCheckable(true);
1041 enableChA->setChecked(true);
1042 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
1043 m_gameActions.append(enableChA);
1044 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1045
1046 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1047 enableChB->setCheckable(true);
1048 enableChB->setChecked(true);
1049 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
1050 m_gameActions.append(enableChB);
1051 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1052
1053 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1054 m_shortcutController->addMenu(toolsMenu);
1055 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1056 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1057 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1058
1059 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1060 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1061 addControlledAction(toolsMenu, overrides, "overrideWindow");
1062
1063 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1064 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1065 addControlledAction(toolsMenu, sensors, "sensorWindow");
1066
1067 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1068 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1069 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1070
1071#ifdef USE_GDB_STUB
1072 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1073 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1074 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1075#endif
1076
1077 toolsMenu->addSeparator();
1078 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1079 "settings");
1080 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1081 "shortcuts");
1082
1083 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1084 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1085 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1086
1087#ifdef BUILD_SDL
1088 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1089 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1090 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1091#endif
1092
1093 toolsMenu->addSeparator();
1094
1095 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1096 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1097 m_gameActions.append(paletteView);
1098 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1099
1100 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1101 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1102 m_gameActions.append(memoryView);
1103 addControlledAction(toolsMenu, memoryView, "memoryView");
1104
1105 ConfigOption* skipBios = m_config->addOption("skipBios");
1106 skipBios->connect([this](const QVariant& value) {
1107 m_controller->setSkipBIOS(value.toBool());
1108 }, this);
1109
1110 ConfigOption* volume = m_config->addOption("volume");
1111 volume->connect([this](const QVariant& value) {
1112 m_controller->setVolume(value.toInt());
1113 }, this);
1114
1115 ConfigOption* mute = m_config->addOption("mute");
1116 mute->connect([this](const QVariant& value) {
1117 m_controller->setMute(value.toBool());
1118 }, this);
1119
1120 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1121 rewindEnable->connect([this](const QVariant& value) {
1122 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1123 }, this);
1124
1125 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1126 rewindBufferCapacity->connect([this](const QVariant& value) {
1127 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1128 }, this);
1129
1130 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1131 rewindBufferInterval->connect([this](const QVariant& value) {
1132 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1133 }, this);
1134
1135 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1136 allowOpposingDirections->connect([this](const QVariant& value) {
1137 m_inputController.setAllowOpposing(value.toBool());
1138 }, this);
1139
1140 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1141 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1142 exitFullScreen->setShortcut(QKeySequence("Esc"));
1143 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1144
1145 foreach (QAction* action, m_gameActions) {
1146 action->setDisabled(true);
1147 }
1148}
1149
1150void Window::attachWidget(QWidget* widget) {
1151 m_screenWidget->layout()->addWidget(widget);
1152 unsetCursor();
1153 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1154}
1155
1156void Window::detachWidget(QWidget* widget) {
1157 m_screenWidget->layout()->removeWidget(widget);
1158}
1159
1160void Window::appendMRU(const QString& fname) {
1161 int index = m_mruFiles.indexOf(fname);
1162 if (index >= 0) {
1163 m_mruFiles.removeAt(index);
1164 }
1165 m_mruFiles.prepend(fname);
1166 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1167 m_mruFiles.removeLast();
1168 }
1169 updateMRU();
1170}
1171
1172void Window::updateMRU() {
1173 if (!m_mruMenu) {
1174 return;
1175 }
1176 m_mruMenu->clear();
1177 int i = 0;
1178 for (const QString& file : m_mruFiles) {
1179 QAction* item = new QAction(file, m_mruMenu);
1180 item->setShortcut(QString("Ctrl+%1").arg(i));
1181 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1182 m_mruMenu->addAction(item);
1183 ++i;
1184 }
1185 m_config->setMRU(m_mruFiles);
1186 m_config->write();
1187 m_mruMenu->setEnabled(i > 0);
1188}
1189
1190QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1191 addHiddenAction(menu, action, name);
1192 menu->addAction(action);
1193 return action;
1194}
1195
1196QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1197 m_shortcutController->addAction(menu, action, name);
1198 action->setShortcutContext(Qt::WidgetShortcut);
1199 addAction(action);
1200 return action;
1201}
1202
1203WindowBackground::WindowBackground(QWidget* parent)
1204 : QLabel(parent)
1205{
1206 setLayout(new QStackedLayout());
1207 layout()->setContentsMargins(0, 0, 0, 0);
1208 setAlignment(Qt::AlignCenter);
1209}
1210
1211void WindowBackground::setSizeHint(const QSize& hint) {
1212 m_sizeHint = hint;
1213}
1214
1215QSize WindowBackground::sizeHint() const {
1216 return m_sizeHint;
1217}
1218
1219void WindowBackground::setLockAspectRatio(int width, int height) {
1220 m_aspectWidth = width;
1221 m_aspectHeight = height;
1222}
1223
1224void WindowBackground::paintEvent(QPaintEvent*) {
1225 const QPixmap* logo = pixmap();
1226 if (!logo) {
1227 return;
1228 }
1229 QPainter painter(this);
1230 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1231 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1232 QSize s = size();
1233 QSize ds = s * 0.8;
1234 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1235 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1236 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1237 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1238 }
1239 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1240 QRect full(origin, ds);
1241 painter.drawPixmap(full, *logo);
1242}