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mGBA Game Boy Advance Emulator

src/gba/serialize.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "serialize.h"
  7
  8#include "gba/audio.h"
  9#include "gba/io.h"
 10#include "gba/supervisor/rr.h"
 11#include "gba/supervisor/thread.h"
 12#include "gba/video.h"
 13
 14#include "util/memory.h"
 15#include "util/vfs.h"
 16
 17#include <fcntl.h>
 18
 19#ifdef USE_PNG
 20#include "util/png-io.h"
 21#include <png.h>
 22#include <zlib.h>
 23#endif
 24
 25const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 26
 27void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 28	state->versionMagic = GBA_SAVESTATE_MAGIC;
 29	state->biosChecksum = gba->biosChecksum;
 30	state->romCrc32 = gba->romCrc32;
 31
 32	if (gba->memory.rom) {
 33		state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 34		memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 35	} else {
 36		state->id = 0;
 37		memset(state->title, 0, sizeof(state->title));
 38	}
 39
 40	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 41	state->cpu.cpsr = gba->cpu->cpsr;
 42	state->cpu.spsr = gba->cpu->spsr;
 43	state->cpu.cycles = gba->cpu->cycles;
 44	state->cpu.nextEvent = gba->cpu->nextEvent;
 45	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 46	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 47
 48	state->biosPrefetch = gba->memory.biosPrefetch;
 49	state->cpuPrefetch[0] = gba->cpu->prefetch[0];
 50	state->cpuPrefetch[1] = gba->cpu->prefetch[1];
 51
 52	GBAMemorySerialize(&gba->memory, state);
 53	GBAIOSerialize(gba, state);
 54	GBAVideoSerialize(&gba->video, state);
 55	GBAAudioSerialize(&gba->audio, state);
 56	GBASavedataSerialize(&gba->memory.savedata, state, false);
 57
 58	state->associatedStreamId = 0;
 59	if (gba->rr) {
 60		gba->rr->stateSaved(gba->rr, state);
 61	}
 62}
 63
 64bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
 65	bool error = false;
 66	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 67		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 68		error = true;
 69	}
 70	if (state->biosChecksum != gba->biosChecksum) {
 71		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 72		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 73			error = true;
 74		}
 75	}
 76	if (gba->memory.rom && (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title)))) {
 77		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 78		error = true;
 79	} else if (!gba->memory.rom && state->id != 0) {
 80		GBALog(gba, GBA_LOG_WARN, "Savestate is for a game, but no game loaded");
 81		error = true;
 82	}
 83	if (state->romCrc32 != gba->romCrc32) {
 84		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 85	}
 86	if (state->cpu.cycles < 0) {
 87		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: CPU cycles are negative");
 88		error = true;
 89	}
 90	if (state->video.eventDiff < 0) {
 91		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: video eventDiff is negative");
 92		error = true;
 93	}
 94	if (state->video.nextHblank - state->video.eventDiff < 0) {
 95		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: nextHblank is negative");
 96		error = true;
 97	}
 98	if (state->timers[0].overflowInterval < 0 || state->timers[1].overflowInterval < 0 || state->timers[2].overflowInterval < 0 || state->timers[3].overflowInterval < 0) {
 99		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: overflowInterval is negative");
100		error = true;
101	}
102	if (state->audio.eventDiff < 0) {
103		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio eventDiff is negative");
104		error = true;
105	}
106	if (!state->audio.ch1Dead && (state->audio.ch1.envelopeNextStep < 0 ||
107		                          state->audio.ch1.waveNextStep < 0 ||
108		                          state->audio.ch1.sweepNextStep < 0 ||
109		                          state->audio.ch1.nextEvent < 0)) {
110		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 1 register is negative");
111		error = true;
112	}
113	if (!state->audio.ch2Dead && (state->audio.ch2.envelopeNextStep < 0 ||
114		                          state->audio.ch2.waveNextStep < 0 ||
115		                          state->audio.ch2.nextEvent < 0)) {
116		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 2 register is negative");
117		error = true;
118	}
119	if (state->audio.ch3.nextEvent < 0) {
120		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 3 register is negative");
121		error = true;
122	}
123	if (!state->audio.ch4Dead && (state->audio.ch4.envelopeNextStep < 0 ||
124		                          state->audio.ch4.nextEvent < 0)) {
125		GBALog(gba, GBA_LOG_WARN, "Savestate is corrupted: audio channel 4 register is negative");
126		error = true;
127	}
128	int region = (state->cpu.gprs[ARM_PC] >> BASE_OFFSET);
129	if ((region == REGION_CART0 || region == REGION_CART1 || region == REGION_CART2) && ((state->cpu.gprs[ARM_PC] - WORD_SIZE_ARM) & SIZE_CART0) >= gba->memory.romSize - WORD_SIZE_ARM) {
130		GBALog(gba, GBA_LOG_WARN, "Savestate created using a differently sized version of the ROM");
131		error = true;
132	}
133	if (error) {
134		return false;
135	}
136	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
137	gba->cpu->cpsr = state->cpu.cpsr;
138	gba->cpu->spsr = state->cpu.spsr;
139	gba->cpu->cycles = state->cpu.cycles;
140	gba->cpu->nextEvent = state->cpu.nextEvent;
141	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
142	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
143	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
144	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
145	if (state->biosPrefetch) {
146		gba->memory.biosPrefetch = state->biosPrefetch;
147	}
148	if (gba->cpu->cpsr.t) {
149		gba->cpu->executionMode = MODE_THUMB;
150		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
151			gba->cpu->prefetch[0] = state->cpuPrefetch[0] & 0xFFFF;
152			gba->cpu->prefetch[1] = state->cpuPrefetch[1] & 0xFFFF;
153		} else {
154			// Maintain backwards compat
155			LOAD_16(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
156			LOAD_16(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
157		}
158	} else {
159		gba->cpu->executionMode = MODE_ARM;
160		if (state->cpuPrefetch[0] && state->cpuPrefetch[1]) {
161			gba->cpu->prefetch[0] = state->cpuPrefetch[0];
162			gba->cpu->prefetch[1] = state->cpuPrefetch[1];
163		} else {
164			// Maintain backwards compat
165			LOAD_32(gba->cpu->prefetch[0], (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
166			LOAD_32(gba->cpu->prefetch[1], (gba->cpu->gprs[ARM_PC]) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
167		}
168	}
169
170	GBAMemoryDeserialize(&gba->memory, state);
171	GBAIODeserialize(gba, state);
172	GBAVideoDeserialize(&gba->video, state);
173	GBAAudioDeserialize(&gba->audio, state);
174	GBASavedataDeserialize(&gba->memory.savedata, state, false);
175
176	if (gba->rr) {
177		gba->rr->stateLoaded(gba->rr, state);
178	}
179	return true;
180}
181
182struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write) {
183	char suffix[5] = { '\0' };
184	snprintf(suffix, sizeof(suffix), ".ss%d", slot);
185	return VDirOptionalOpenFile(dir, gba->activeFile, "savestate", suffix, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
186}
187
188#ifdef USE_PNG
189static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
190	unsigned stride;
191	void* pixels = 0;
192	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
193	if (!pixels) {
194		return false;
195	}
196
197	struct GBASerializedState* state = GBAAllocateState();
198	if (!state) {
199		return false;
200	}
201	png_structp png = PNGWriteOpen(vf);
202	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
203	if (!png || !info) {
204		PNGWriteClose(png, info);
205		GBADeallocateState(state);
206		return false;
207	}
208	uLongf len = compressBound(sizeof(*state));
209	void* buffer = malloc(len);
210	if (!buffer) {
211		PNGWriteClose(png, info);
212		GBADeallocateState(state);
213		return false;
214	}
215	GBASerialize(gba, state);
216	compress(buffer, &len, (const Bytef*) state, sizeof(*state));
217	PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
218	PNGWriteCustomChunk(png, "gbAs", len, buffer);
219	PNGWriteClose(png, info);
220	free(buffer);
221	GBADeallocateState(state);
222	return true;
223}
224
225static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
226	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
227		return 0;
228	}
229	struct GBASerializedState state;
230	uLongf len = sizeof(state);
231	uncompress((Bytef*) &state, &len, chunk->data, chunk->size);
232	if (!GBADeserialize(png_get_user_chunk_ptr(png), &state)) {
233		longjmp(png_jmpbuf(png), 1);
234	}
235	return 1;
236}
237
238static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
239	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
240	png_infop info = png_create_info_struct(png);
241	png_infop end = png_create_info_struct(png);
242	if (!png || !info || !end) {
243		PNGReadClose(png, info, end);
244		return false;
245	}
246	uint32_t* pixels = malloc(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
247
248	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
249	bool success = PNGReadHeader(png, info);
250	success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
251	success = success && PNGReadFooter(png, end);
252	PNGReadClose(png, info, end);
253	if (success) {
254		gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
255		GBASyncForceFrame(gba->sync);
256	}
257
258	free(pixels);
259	return success;
260}
261#endif
262
263bool GBASaveState(struct GBAThread* threadContext, struct VDir* dir, int slot, bool screenshot) {
264	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, true);
265	if (!vf) {
266		return false;
267	}
268	bool success = GBASaveStateNamed(threadContext->gba, vf, screenshot);
269	vf->close(vf);
270	if (success) {
271		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i saved", slot);
272	} else {
273		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to save", slot);
274	}
275	return success;
276}
277
278bool GBALoadState(struct GBAThread* threadContext, struct VDir* dir, int slot) {
279	struct VFile* vf = GBAGetState(threadContext->gba, dir, slot, false);
280	if (!vf) {
281		return false;
282	}
283	threadContext->rewindBufferSize = 0;
284	bool success = GBALoadStateNamed(threadContext->gba, vf);
285	vf->close(vf);
286	if (success) {
287		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i loaded", slot);
288	} else {
289		GBALog(threadContext->gba, GBA_LOG_STATUS, "State %i failed to load", slot);
290	}
291	return success;
292}
293
294bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
295	if (!screenshot) {
296		vf->truncate(vf, sizeof(struct GBASerializedState));
297		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
298		if (!state) {
299			return false;
300		}
301		GBASerialize(gba, state);
302		vf->unmap(vf, state, sizeof(struct GBASerializedState));
303		return true;
304	}
305#ifdef USE_PNG
306	else {
307		return _savePNGState(gba, vf);
308	}
309#endif
310	return false;
311}
312
313bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
314#ifdef USE_PNG
315	if (isPNG(vf)) {
316		return _loadPNGState(gba, vf);
317	}
318#endif
319	if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
320		return false;
321	}
322	struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
323	if (!state) {
324		return false;
325	}
326	bool success = GBADeserialize(gba, state);
327	vf->unmap(vf, state, sizeof(struct GBASerializedState));
328	return success;
329}
330
331struct GBASerializedState* GBAAllocateState(void) {
332	return anonymousMemoryMap(sizeof(struct GBASerializedState));
333}
334
335void GBADeallocateState(struct GBASerializedState* state) {
336	mappedMemoryFree(state, sizeof(struct GBASerializedState));
337}
338
339void GBARecordFrame(struct GBAThread* thread) {
340	int offset = thread->rewindBufferWriteOffset;
341	struct GBASerializedState* state = thread->rewindBuffer[offset];
342	if (!state) {
343		state = GBAAllocateState();
344		thread->rewindBuffer[offset] = state;
345	}
346	GBASerialize(thread->gba, state);
347
348	if (thread->rewindScreenBuffer) {
349		unsigned stride;
350		uint8_t* pixels = 0;
351		thread->gba->video.renderer->getPixels(thread->gba->video.renderer, &stride, (void*) &pixels);
352		if (pixels) {
353			size_t y;
354			for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
355				memcpy(&thread->rewindScreenBuffer[(offset * VIDEO_VERTICAL_PIXELS + y) * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL], &pixels[y * stride * BYTES_PER_PIXEL], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
356			}
357		}
358	}
359	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
360	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
361}
362
363void GBARewindSettingsChanged(struct GBAThread* threadContext, int newCapacity, int newInterval) {
364	if (newCapacity == threadContext->rewindBufferCapacity && newInterval == threadContext->rewindBufferInterval) {
365		return;
366	}
367	threadContext->rewindBufferInterval = newInterval;
368	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
369	threadContext->rewindBufferSize = 0;
370	if (threadContext->rewindBuffer) {
371		int i;
372		for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
373			GBADeallocateState(threadContext->rewindBuffer[i]);
374		}
375		free(threadContext->rewindBuffer);
376		free(threadContext->rewindScreenBuffer);
377	}
378	threadContext->rewindBufferCapacity = newCapacity;
379	if (threadContext->rewindBufferCapacity > 0) {
380		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(struct GBASerializedState*));
381		threadContext->rewindScreenBuffer = calloc(threadContext->rewindBufferCapacity, VIDEO_VERTICAL_PIXELS * VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
382	} else {
383		threadContext->rewindBuffer = 0;
384		threadContext->rewindScreenBuffer = 0;
385	}
386}
387
388int GBARewind(struct GBAThread* thread, int nStates) {
389	if (nStates > thread->rewindBufferSize || nStates < 0) {
390		nStates = thread->rewindBufferSize;
391	}
392	if (nStates == 0) {
393		return 0;
394	}
395	int offset = thread->rewindBufferWriteOffset - nStates;
396	if (offset < 0) {
397		offset += thread->rewindBufferCapacity;
398	}
399	struct GBASerializedState* state = thread->rewindBuffer[offset];
400	if (!state) {
401		return 0;
402	}
403	thread->rewindBufferSize -= nStates;
404	thread->rewindBufferWriteOffset = offset;
405	GBADeserialize(thread->gba, state);
406	if (thread->rewindScreenBuffer) {
407		thread->gba->video.renderer->putPixels(thread->gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, &thread->rewindScreenBuffer[offset * VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL]);
408	}
409	return nStates;
410}
411
412void GBARewindAll(struct GBAThread* thread) {
413	GBARewind(thread, thread->rewindBufferSize);
414}