include/mgba/internal/gba/renderers/gl.h (view raw)
1/* Copyright (c) 2013-2019 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef VIDEO_GL_H
7#define VIDEO_GL_H
8
9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#include <mgba/core/core.h>
14#include <mgba/gba/interface.h>
15#include <mgba/internal/gba/io.h>
16#include <mgba/internal/gba/renderers/common.h>
17#include <mgba/internal/gba/video.h>
18
19#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
20
21#ifdef USE_EPOXY
22#include <epoxy/gl.h>
23#elif defined(BUILD_GL)
24#ifdef __APPLE__
25#include <OpenGL/gl3.h>
26#else
27#define GL_GLEXT_PROTOTYPES
28#include <GL/gl.h>
29#include <GL/glext.h>
30#endif
31#else
32#include <GLES3/gl3.h>
33#endif
34
35struct GBAVideoGLAffine {
36 int16_t dx;
37 int16_t dmx;
38 int16_t dy;
39 int16_t dmy;
40 int32_t sx;
41 int32_t sy;
42};
43
44struct GBAVideoGLBackground {
45 GLuint fbo;
46 GLuint tex;
47 GLuint flags;
48
49 unsigned index;
50 int enabled;
51 unsigned priority;
52 uint32_t charBase;
53 int mosaic;
54 int multipalette;
55 uint32_t screenBase;
56 int overflow;
57 int size;
58 int target1;
59 int target2;
60 uint16_t x;
61 uint16_t y;
62 int32_t refx;
63 int32_t refy;
64
65 struct GBAVideoGLAffine affine;
66};
67
68enum {
69 GBA_GL_FBO_OBJ = 0,
70 GBA_GL_FBO_BACKDROP,
71 GBA_GL_FBO_WINDOW,
72 GBA_GL_FBO_OUTPUT,
73 GBA_GL_FBO_MAX
74};
75
76enum {
77 GBA_GL_TEX_OBJ_COLOR = 0,
78 GBA_GL_TEX_OBJ_FLAGS,
79 GBA_GL_TEX_BACKDROP_COLOR,
80 GBA_GL_TEX_BACKDROP_FLAGS,
81 GBA_GL_TEX_WINDOW,
82 GBA_GL_TEX_AFFINE_2,
83 GBA_GL_TEX_AFFINE_3,
84 GBA_GL_TEX_MAX
85};
86
87enum {
88 GBA_GL_VS_LOC = 0,
89 GBA_GL_VS_MAXPOS,
90
91 GBA_GL_BG_VRAM = 2,
92 GBA_GL_BG_PALETTE,
93 GBA_GL_BG_SCREENBASE,
94 GBA_GL_BG_CHARBASE,
95 GBA_GL_BG_SIZE,
96 GBA_GL_BG_OFFSET,
97 GBA_GL_BG_INFLAGS,
98 GBA_GL_BG_TRANSFORM,
99 GBA_GL_BG_RANGE,
100 GBA_GL_BG_MOSAIC,
101
102 GBA_GL_OBJ_VRAM = 2,
103 GBA_GL_OBJ_PALETTE,
104 GBA_GL_OBJ_CHARBASE,
105 GBA_GL_OBJ_STRIDE,
106 GBA_GL_OBJ_LOCALPALETTE,
107 GBA_GL_OBJ_INFLAGS,
108 GBA_GL_OBJ_TRANSFORM,
109 GBA_GL_OBJ_DIMS,
110 GBA_GL_OBJ_OBJWIN,
111 GBA_GL_OBJ_MOSAIC,
112
113 GBA_GL_FINALIZE_SCALE = 2,
114 GBA_GL_FINALIZE_LAYERS,
115 GBA_GL_FINALIZE_FLAGS,
116 GBA_GL_FINALIZE_WINDOW,
117 GBA_GL_FINALIZE_BACKDROP,
118 GBA_GL_FINALIZE_BACKDROPFLAGS,
119
120 GBA_GL_UNIFORM_MAX = 12
121};
122
123struct GBAVideoGLShader {
124 GLuint program;
125 GLuint vao;
126 GLuint uniforms[GBA_GL_UNIFORM_MAX];
127};
128
129struct GBAVideoGLRenderer {
130 struct GBAVideoRenderer d;
131
132 uint32_t* temporaryBuffer;
133
134 struct GBAVideoGLBackground bg[4];
135 struct GBAVideoGLAffine affine[2][GBA_VIDEO_VERTICAL_PIXELS];
136
137 int oamMax;
138 bool oamDirty;
139 struct GBAVideoRendererSprite sprites[128];
140
141 GLuint fbo[GBA_GL_FBO_MAX];
142 GLuint layers[GBA_GL_TEX_MAX];
143 GLuint vbo;
144
145 GLuint outputTex;
146
147#ifdef BUILD_GLES3
148 uint16_t shadowPalette[512];
149#endif
150 GLuint paletteTex;
151 bool paletteDirty;
152
153 GLuint vramTex;
154 unsigned vramDirty;
155
156 uint16_t shadowRegs[0x30];
157 uint64_t regsDirty;
158
159 struct GBAVideoGLShader bgShader[6];
160 struct GBAVideoGLShader objShader[2];
161 struct GBAVideoGLShader finalizeShader;
162
163 GBARegisterDISPCNT dispcnt;
164
165 unsigned target1Obj;
166 unsigned target1Bd;
167 unsigned target2Obj;
168 unsigned target2Bd;
169 enum GBAVideoBlendEffect blendEffect;
170 uint16_t blda;
171 uint16_t bldb;
172 uint16_t bldy;
173
174 GBAMosaicControl mosaic;
175
176 struct GBAVideoGLWindowN {
177 struct GBAVideoWindowRegion h[2];
178 struct GBAVideoWindowRegion v;
179 GBAWindowControl control;
180 } winN[2];
181
182 GBAWindowControl winout;
183 GBAWindowControl objwin;
184
185 int firstAffine;
186 int firstY;
187
188 int scale;
189};
190
191void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
192
193#endif
194
195CXX_GUARD_END
196
197#endif