src/platform/sdl/gl-main.c (view raw)
1#ifdef USE_CLI_DEBUGGER
2#include "debugger/cli-debugger.h"
3#endif
4
5#ifdef USE_GDB_STUB
6#include "debugger/gdb-stub.h"
7#endif
8
9#include "gba-thread.h"
10#include "gba.h"
11#include "sdl-audio.h"
12#include "sdl-events.h"
13#include "renderers/video-software.h"
14#include "platform/commandline.h"
15
16#include <SDL.h>
17#ifdef __APPLE__
18#include <OpenGL/gl.h>
19#else
20#include <GL/gl.h>
21#endif
22
23#include <errno.h>
24#include <signal.h>
25#include <sys/time.h>
26
27struct GLSoftwareRenderer {
28 struct GBAVideoSoftwareRenderer d;
29 struct GBASDLAudio audio;
30 struct GBASDLEvents events;
31#if SDL_VERSION_ATLEAST(2, 0, 0)
32 SDL_Window* window;
33#endif
34
35 int viewportWidth;
36 int viewportHeight;
37 GLuint tex;
38};
39
40static int _GBASDLInit(struct GLSoftwareRenderer* renderer);
41static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer);
42static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer);
43static void _GBASDLStart(struct GBAThread* context);
44static void _GBASDLClean(struct GBAThread* context);
45
46static const GLint _glVertices[] = {
47 0, 0,
48 256, 0,
49 256, 256,
50 0, 256
51};
52
53static const GLint _glTexCoords[] = {
54 0, 0,
55 1, 0,
56 1, 1,
57 0, 1
58};
59
60int main(int argc, char** argv) {
61 struct GLSoftwareRenderer renderer;
62 GBAVideoSoftwareRendererCreate(&renderer.d);
63
64 struct StartupOptions opts;
65 if (!parseCommandArgs(&opts, argc, argv, 1)) {
66 usage(argv[0]);
67 return 1;
68 }
69
70 renderer.viewportWidth = opts.width;
71 renderer.viewportHeight = opts.height;
72#if SDL_VERSION_ATLEAST(2, 0, 0)
73 renderer.events.fullscreen = opts.fullscreen;
74#endif
75
76 if (!_GBASDLInit(&renderer)) {
77 return 1;
78 }
79
80 struct GBAThread context = {
81 .renderer = &renderer.d.d,
82 .startCallback = _GBASDLStart,
83 .cleanCallback = _GBASDLClean,
84 .sync.videoFrameWait = 0,
85 .sync.audioWait = 1,
86 .userData = &renderer
87 };
88
89 context.debugger = createDebugger(&opts);
90
91 GBAMapOptionsToContext(&opts, &context);
92
93 GBAThreadStart(&context);
94
95 _GBASDLRunloop(&context, &renderer);
96
97 GBAThreadJoin(&context);
98 close(opts.fd);
99 if (opts.biosFd >= 0) {
100 close(opts.biosFd);
101 }
102 free(context.debugger);
103
104 _GBASDLDeinit(&renderer);
105
106 return 0;
107}
108
109static int _GBASDLInit(struct GLSoftwareRenderer* renderer) {
110 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
111 return 0;
112 }
113
114 GBASDLInitEvents(&renderer->events);
115 GBASDLInitAudio(&renderer->audio);
116
117#if SDL_VERSION_ATLEAST(2, 0, 0)
118 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
119#else
120 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
121#endif
122
123#ifndef COLOR_16_BIT
124 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
125 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
126 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
127#else
128 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
129#ifdef COLOR_5_6_5
130 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
131#else
132 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
133#endif
134 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
135#endif
136
137#if SDL_VERSION_ATLEAST(2, 0, 0)
138 renderer->window = SDL_CreateWindow("GBAc", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->events.fullscreen));
139 SDL_GL_CreateContext(renderer->window);
140 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
141 renderer->events.window = renderer->window;
142 renderer->events.fullscreen = 0;
143#else
144#ifdef COLOR_16_BIT
145 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 16, SDL_OPENGL);
146#else
147 SDL_SetVideoMode(renderer->viewportWidth, renderer->viewportHeight, 32, SDL_OPENGL);
148#endif
149#endif
150
151 renderer->d.outputBuffer = malloc(256 * 256 * 4);
152 renderer->d.outputBufferStride = 256;
153 glGenTextures(1, &renderer->tex);
154 glBindTexture(GL_TEXTURE_2D, renderer->tex);
155 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
156 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
157 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
158#ifndef _WIN32
159 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
160 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
161#endif
162
163 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
164
165 return 1;
166}
167
168static void _GBASDLRunloop(struct GBAThread* context, struct GLSoftwareRenderer* renderer) {
169 SDL_Event event;
170
171 glEnable(GL_TEXTURE_2D);
172 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
173 glEnableClientState(GL_VERTEX_ARRAY);
174 glVertexPointer(2, GL_INT, 0, _glVertices);
175 glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
176 glMatrixMode (GL_PROJECTION);
177 glLoadIdentity();
178 glOrtho(0, 240, 160, 0, 0, 1);
179 while (context->state < THREAD_EXITING) {
180 if (GBASyncWaitFrameStart(&context->sync, context->frameskip)) {
181 glBindTexture(GL_TEXTURE_2D, renderer->tex);
182#ifdef COLOR_16_BIT
183 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, renderer->d.outputBuffer);
184#else
185 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
186#endif
187 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
188 if (context->sync.videoFrameWait) {
189 glFlush();
190 }
191 }
192 GBASyncWaitFrameEnd(&context->sync);
193#if SDL_VERSION_ATLEAST(2, 0, 0)
194 SDL_GL_SwapWindow(renderer->window);
195#else
196 SDL_GL_SwapBuffers();
197#endif
198
199 while (SDL_PollEvent(&event)) {
200#if SDL_VERSION_ATLEAST(2, 0, 0)
201 int fullscreen = renderer->events.fullscreen;
202#endif
203 GBASDLHandleEvent(context, &renderer->events, &event);
204#if SDL_VERSION_ATLEAST(2, 0, 0)
205 // Event handling can change the size of the screen
206 if (renderer->events.fullscreen != fullscreen) {
207 SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
208 glViewport(0, 0, renderer->viewportWidth, renderer->viewportHeight);
209 }
210#endif
211 }
212 }
213}
214
215static void _GBASDLDeinit(struct GLSoftwareRenderer* renderer) {
216 free(renderer->d.outputBuffer);
217
218 GBASDLDeinitEvents(&renderer->events);
219 GBASDLDeinitAudio(&renderer->audio);
220#if SDL_VERSION_ATLEAST(2, 0, 0)
221 SDL_DestroyWindow(renderer->window);
222#endif
223 SDL_Quit();
224}
225
226static void _GBASDLStart(struct GBAThread* threadContext) {
227 struct GLSoftwareRenderer* renderer = threadContext->userData;
228 renderer->audio.audio = &threadContext->gba->audio;
229}
230
231static void _GBASDLClean(struct GBAThread* threadContext) {
232 struct GLSoftwareRenderer* renderer = threadContext->userData;
233 renderer->audio.audio = 0;
234}