all repos — mgba @ 5b740518cfd941cfaf4b528c1cf6e158d809df60

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7Bugfixes:
  8 - SDL: Fix axes being mapped wrong
  9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 10 - Util: Fix realloc semantics in utf16to8
 11 - PSP2: Fix GPU crash while exiting
 12 - PSP2: Fix VSync
 13 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 14Misc:
 15 - 3DS: Use blip_add_delta_fast for a small speed improvement
 16 - OpenGL: Log shader compilation failure
 17 - Qt: Remove some C99isms from C++ code
 18 - Windows: Add native VDir support
 19 - All: Add QUIET parameter to silence CMake
 20 - ARM7: Support forcing Thumb mode via MSR
 21 - ARM7: Flush prefetch cache when loading CPSR via MSR
 22 - OpenGL: Add texSize uniform
 23 - ARM7: Clean up instruction decoding for future expandability
 24 - Qt: Make -g flag work in Qt build
 25 - Qt: Simplify OpenGL context creation
 26 - Debugger: Support register and memory writes via GDB stub
 27 - GBA Audio: Force audio DMAs to not increment destination
 28 - Qt: Thread startup improvements
 29 - 3DS: Allow UTF-16 filenames
 30 - 3DS: Port to using citro3D
 31 - 3DS: Use system font for menus
 32 - PSP2: Use system font for menus
 33 - All: Faster memory read/write
 34 - Qt: Make audio channel/video layer options shortcut mappable
 35 - GBA Memory: Optimize stalling behavior
 36
 370.4.1: (2016-07-11)
 38Bugfixes:
 39 - All: Fix several file handle leaks
 40 - All: Fix instruction tables getting zeroed when linking sometimes
 41 - ARM7: Fix flags on SBC/RSC
 42 - ARM7: Fix setting spsr privilege bits when spsr is empty
 43 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 44 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 45 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 46 - GBA Memory: Fix executing code from OBJ region of VRAM
 47 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 48 - GBA Serialize: Fix loading savegames from savestates
 49 - OpenGL: Correct boolean vector strcmp strings for uniforms
 50 - Qt: Fix sending gameStopped twice
 51 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 52 - Qt: Fix initial state of key mapping
 53 - Qt: Initialize m_useBios
 54 - SDL: Fix joystick initialization on BSD
 55 - SDL: Fix potential joystick crash in games with rumble
 56 - SDL: Fix SDL 1.2 build
 57 - SDL: Fix sporadic crash when deinitializing audio
 58 - Shaders: Fix AGS-001 shader with some bad drivers
 59 - Util: Use closesocket on Windows
 60 - Util: Fix socket bind addresses
 61 - VFS: Fix reading 7z archives without rewinding first
 62 - VFS: VFileFromFD should not open directories
 63 - Wii: Fix tilting direction
 64 - Util: Fix realloc semantics in utf16to8
 65Misc:
 66 - All: Allow use of external minizip library
 67 - Debugger: CLI debugger now exits when end-of-stream is reached
 68 - FFmpeg: Update dependencies on Ubuntu
 69 - GBA: Slightly optimize GBAProcessEvents
 70 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 71 - GBA Video: Null renderer should return proper register values
 72 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 73 - Qt: Add preset for DualShock 4
 74 - Qt: Update 360 input profile on OS X to reflect newer drivers
 75 - Qt: Remove use of NaN
 76 - Qt: Canonicalize file paths when loading games
 77 - Qt: Add refresh button to controller editing
 78 - SDL: Remove default gamepad mappings
 79 - Util: Fix intermittent build failure on OS X
 80 - VFS: VFile.sync now updates modified time
 81
 820.4.0: (2016-02-02)
 83Features:
 84 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 85 - I/O viewer
 86 - Booting of multiboot images
 87 - Customization of GIF recording
 88 - Libretro: Cheat code support
 89 - Support for GLSL shaders
 90 - ROM information view
 91 - Support for VBA-style cheat codes
 92 - Savestates now store creation timestamps
 93 - Key autofire
 94 - Libretro: Allow blocking opposing directional input
 95 - OpenEmu core for OS X
 96 - Libretro: Settings for using BIOS and skipping intro
 97 - Libretro: Customizable idle loop removal
 98 - Implemented cycle counting for sprite rendering
 99 - Cleaner, unified settings window
100 - Added a setting for pausing when the emulator is not in focus
101 - Customizable paths for save games, save states, screenshots and patches
102 - Controller hotplugging
103 - Ability to store save games and active cheats within savestates
104Bugfixes:
105 - ARM7: Fix sign of unaligned LDRSH
106 - ARM7: Fix decoding of some ARM ALU instructions with shifters
107 - Debugger: Fix watchpoints in gdb
108 - GBA: Fix warnings when creating and loading savestates
109 - GBA: Fix Iridion II savetype
110 - GBA BIOS: Fix misaligned CpuSet
111 - GBA Cheats: Fix cheats setting the Action Replay version
112 - GBA Hardware: Fix GPIO on big endian
113 - GBA Memory: Fix DMA register writing behavior
114 - GBA Memory: Fix DMAs triggering two cycles early
115 - Libretro: Fix aspect ratio
116 - Qt: Fix some potential crashes with the gamepad mapping
117 - Qt: Fix keys being mapped incorrectly when loading configuration file
118 - Util: Fix PowerPC PNG read/write pixel order
119 - Util: Fix excessive memory allocation when decoding a PNG
120 - VFS: Fix VFileReadline and remove _vfdReadline
121Misc:
122 - All: Improved PowerPC support
123 - All: Fix some undefined behavior warnings
124 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
125 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
126 - GBA: Implement bad I/O register loading
127 - GBA: Allow jumping to OAM and palette RAM
128 - GBA BIOS: Finish implementing RegisterRamReset
129 - GBA Config: Add "override" layer for better one-time configuration
130 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
131 - GBA Memory: Use a dynamically sized mask for ROM memory
132 - GBA Memory: Implement several unimplemented memory access types
133 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
134 - GBA RR: Starting from savestate now embeds the savegame
135 - GBA RR: Add preliminary SRAM support for VBM loading
136 - GBA RR: Add support for resets in movies
137 - GBA Video: Remove lastHblank, as it is implied
138 - Libretro: Use anonymous memory mappers for large blocks of memory
139 - Libretro: Add install target for libretro core
140 - Qt: Window size command line options are now supported
141 - Qt: Increase usability of key mapper
142 - Qt: Add 'Apply' button to settings window
143 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
144 - Qt: Allow use of modifier keys as input
145 - Qt: Optimize log viewer
146 - Qt: Added button for breaking into the GDB debugger
147 - Qt: Add box for showing duration of rewind
148 - SDL: Support fullscreen in SDL 1.2
149 - SDL: Allow GBASDLAudio to be used without a thread context
150 - Util: Use VFile for configuration
151 - Util: Add MutexTryLock
152
1530.3.2: (2015-12-16)
154Bugfixes:
155 - ARM7: Fix STRT/STRBT
156 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
157 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
158 - Libretro: Fix problems with rumble not turning off
159 - GBA: Fix idle skip state being retained between games
160 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
161 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
162 - GBA BIOS: Fix Sqrt sign
163 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
164 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
165 - GBA Memory: Fix DMA behavior for SRAM accesses
166 - GBA Memory: Fix Store8 to OBJ VRAM
167 - GBA Memory: Fix alignment of LDM/STM on SRAM
168 - GBA Memory: Fix unaligned out-of-bounds ROM loads
169 - GBA Memory: Fix timing of DMAs
170 - GBA Video: Fix _mix for 15-bit color
171 - GBA Video: Fix OAM and palette initialization
172 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
173 - Qt: Use safer isLoaded check in GameController
174 - Qt: Fix a race condition in PainterGL that could lead to a crash
175 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
176 - Qt: Fix font size in memory viewer
177 - Qt: Fix a crash in the memory viewer
178 - Qt: Add additional checks in CheatModel to prevent crashes
179 - Qt: Fix race condition with setting sample rate
180 - Qt: Fix crash when closing multiplayer windows
181 - Qt: Fix resetting while paused
182Misc:
183 - GBA Audio: Implement missing flags on SOUNDCNT_X register
184 - Qt: Add mute option to menu
185
1860.3.1: (2015-10-24)
187Bugfixes:
188 - ARM7: Fix instruction decoding of Thumb shifts
189 - GBA: Deinit savegame when unloading a ROM
190 - GBA: Fix BIOS check on big endian
191 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
192 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
193 - GBA Audio: Fix audio channels being silenced at the wrong time
194 - GBA Memory: Fix bad BIOS Load16 on big endian
195 - GBA Memory: Fix bad Load8 on big endian
196 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
197 - GBA Video: Fix edge case with sprite blend modes and semitransparency
198 - GBA Video: Fix objwin and blending interaction on sprites
199 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
200 - Libretro: Fix a memory leak with the render buffer
201 - Qt: Windows no longer spawn in the top left on first launch
202 - Qt: Fix install path of XDG desktop file with DESTDIR
203 - Qt: Fix drag and drop on Windows
204 - Qt: Reenable double buffering, as disabling it broke some Windows configs
205 - VFS: Fix return values of VFileFILE.read and .write
206Misc:
207 - All: Reset next event to cycles instead of zero to interrupt
208 - All: Add --version flag
209 - ARM7: Force disable LTO on two files to work around a GCC bug
210 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
211 - GBA: Better memory handling with PNG savestates
212 - GBA: Additional savestate sanity checks
213 - GBA: Check for cycle count being too high
214 - GBA Audio: Allow GBAAVStream to have no video callback
215 - GBA BIOS: Implement RegisterRamReset for SIO registers
216 - Qt: Remove useless help icons in dialogs
217 - Qt: Prevent savestate window from opening while in multiplayer
218 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
219 - Qt: Dropping multiplayer windows works more cleanly now
220
2210.3.0: (2015-08-16)
222Features:
223 - Ability to hide individual background layers, or OBJs
224 - Ability to mute individual audio channels
225 - Palette viewer and exporter
226 - Volume control
227 - More shortcuts are editable (e.g. quick save/load)
228 - Rewind now shows the frame after rewinding
229 - Import/Export of GameShark/Action Replay snapshots
230 - Add "Step backwards" item for single increment rewind
231 - Deadzone estimation for game controllers
232 - Analog inputs can be used for shortcuts
233 - Menu items for specific solar sensor brightness levels
234 - Remappable controls for tilt and gyroscope sensors
235 - Status messages for actions taken while a game is running (e.g. save/load state)
236 - Memory inspector
237 - Screensaver can now be suspended while a game is running
238 - Load/save the most recent savestate slot
239 - Support varible speed (PWM) rumble
240 - Ability to cap fast forward speed
241 - Finer control over FPS target
242 - Holdable shortcut for rewinding one frame at a time
243 - Ability to boot directly into the BIOS
244 - Preliminary support for yanking out the game pak while a game is running
245 - Thumb-drive mode by putting a file called portable.ini in the same folder
246 - Configurable display driver, between software and OpenGL
247 - Undo-able savestate loading and saving
248 - Controller profiles now store shortcut settings
249 - Default controller profiles for several common controllers
250 - Libretro now supports BIOS, rumble and solar sensor
251 - Implement BIOS call Stop, for sleep mode
252 - Automatically load patches, if found
253 - Improved video synchronization
254 - Configurable audio output sample rate
255Bugfixes:
256 - ARM7: Fix SWI and IRQ timings
257 - ARM7: Fix Thumb MUL timing
258 - ARM7: Fix timing of multiplies to use N cycles
259 - ARM7: ARMHotplugDetach should call deinit
260 - Debugger: Fix use-after-free in breakpoint clearing code
261 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
262 - GBA: Cap audio FIFO read size during deserialization
263 - GBA: Check for corrupted savestates when loading
264 - GBA: Check for improperly sized savestates when loading
265 - GBA: Check for savestates made from differently sized ROMs
266 - GBA: Fix calls to endian-independent loadstores
267 - GBA: Fix timing of reading from timer registers
268 - GBA: Ensure cycles never go negative
269 - GBA Audio: Force audio FIFOs to 32-bit
270 - GBA Audio: Fix audio pitch changing when adjusting buffer size
271 - GBA Audio: Fix sample order in audio channel 3
272 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
273 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
274 - GBA Memory: Improve Thumb open bus behavior
275 - GBA Memory: Fix potential DMA issue when loading a savestate
276 - GBA Memory: Fix load/store multiple video memory waitstates
277 - GBA SIO: Fix reseting when there are SIO devices attached
278 - GBA Video: Blended sprites should never have other effects applied
279 - GBA Video: Fix out-of-bounds tiles in mosaic
280 - GBA Video: Fix windows not affecting sprites
281 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
282 - GBA Video: Fix timing on first scanline
283 - Qt: Better cleanup when a game crashes
284 - Qt: Fix open ROM dialog filtering for archive formats
285 - Qt: Cap the maximum number of multiplayer windows
286 - Qt: Fix maximum year in sensor override
287 - Qt: Fix window being too tall after exiting fullscreen
288 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
289 - Qt: Fix analog buttons not getting unmapped
290 - Qt: Fix passing command line options
291 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
292 - SDL: Fix SDL build when OpenGL is missing
293 - Util: Allow loading IPS patches that grow the ROM
294 - VFS: Fix resource leaks if some allocations fail
295 - VFS: Fix line-reading to return proper values
296 - Video: Fix an issue with very long filenames
297 - Util: Fix formatting of floats
298Misc:
299 - All: Add --help flag for command line programs
300 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
301 - All: Enable static linking for Windows
302 - All: Enable static linking for OS X
303 - All: Threads are now named
304 - All: Proper handling of Unicode file paths
305 - ARM7: Add emulation for Undefined CPU mode
306 - ARM7: Reduce the size of the Thumb instruction table
307 - GBA: Add status log level
308 - GBA: GBARewind now returns how many states it has rewound
309 - GBA: SIO logging layer
310 - GBA BIOS: Stub out SoundBias
311 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
312 - GBA: Don't include GBACLIDebugger struct unless needed
313 - GBA: Savedata is now synced shortly after data finishes being written
314 - GBA: Process multiple timer events at once, if necessary
315 - GBA Audio: Implement audio reset for channels A/B
316 - GBA Audio: Process multiple audio events at once, if necessary
317 - GBA Hardware: Backport generic RTC source into core
318 - GBA Input: Allow axes and buttons to be mapped to the same key
319 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
320 - GBA SIO: Add a dummy driver for Normal mode
321 - GBA Thread: Add functionality for running callbacks on the GBA thread
322 - GBA Thread: Split GBASync into a separate file
323 - GBA Video: Refactor software renderer into separate files
324 - GBA Video: Slightly optimize mode 0 mosaic rendering
325 - Debugger: Free watchpoints in addition to breakpoints
326 - Qt: Handle saving input settings better
327 - Qt: Move GL frame drawing back onto its own thread
328 - Qt: Fast forward (held) option moved from Other to Emulation menu
329 - Qt: Show version info in window title
330 - Qt: Migrate multiplayer window handling into GBAApp
331 - Qt: Unified file opening and saving with last location
332 - Qt: Fix windows being resizable when they shouldn't have been
333 - Qt: Only hide cursor in full screen
334 - Qt: Replace pause-after-frame mutex with an atomic
335 - Qt: Add application icon and XDG desktop files
336 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
337 - Qt: Don't save window size when entering fullscreen
338 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
339 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
340 - Qt: Increase usability of key mapper
341 - Qt: Show checkmark for window sizes
342 - Qt: Set window path to loaded ROM
343 - Perf: Ability to load savestates immediately on launch
344 - SDL: Properly check for initialization
345 - SDL: Clean up initialization functions
346 - SDL: Clean up GL context
347 - Util: Allow disabling the threading code entirely
348 - VFS: Add sync method to force syncing with backing
349
3500.2.1: (2015-05-13)
351Bugfixes:
352 - All: Fix sanitize-deb script not cleaning up after itself
353 - All: Fix dependencies for libavcodec on Debian-derived platforms
354 - ARM7: Handle writeback for PC in addressing modes 2 and 3
355 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
356 - ARM7: Fix ARM multiply instructions when PC is a destination register
357 - Debugger: Fix use-after-free in breakpoint clearing code
358 - Debugger: Fix boundary conditions in tab completion
359 - GBA: Fix timers not updating timing when writing to only the reload register
360 - GBA: Fix rewind boundary conditions
361 - GBA: Add initial I/O register settings for background matrix registers
362 - GBA: Fix hang when loading a savestate if sync to video is enabled
363 - GBA: Handle out-of-bounds I/O access
364 - GBA: Fix bounds-checking on EEPROM access
365 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
366 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
367 - GBA Memory: Allow SRAM to be 64kB
368 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
369 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
370 - GBA Video: Fix second frame mode 5
371 - Perf: Fix race condition if a game crashes immediately on start
372 - Qt: Fix Display object leak when closing a window
373 - Qt: Fix .deb dependencies
374 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
375 - Qt: Fix window not regaining focus after exiting savestate window
376 - Qt: Fix regression where video would not record if the game had already started
377 - Qt: Fix potential crash if a gamepad causes focus to change
378 - Qt: Fix controller axis querying
379 - Qt: Fix multiplayer windows opening as the wrong size
380 - Qt: Fix controllers sometimes not loading the right profile
381 - SDL: Fix boundary conditions for joystick adjustments
382 - SDL: Allocate properly sized input maps
383 - SDL: Fix potential build issues when Qt and SDL2 are in use
384 - Util: Fix resource leak in UTF-8 handling code
385 - Util: Fix a null-pointer issue when attempting to delete a key
386 - VFS: Fix resource leaks if some allocations fail
387 - Video: Fix an issue with very long filenames
388Misc:
389 - GBA Memory: Soft-crash if jumping past the end of a ROM
390 - Qt: Show multiplayer numbers in window title
391 - Qt: Solar sensor can have shortcuts set
392
3930.2.0: (2015-04-03)
394Features:
395 - Support for gamepad axes, e.g. analog sticks or triggers
396 - Add scale presets for up to 6x
397 - Settings window
398 - Bilinear resampling option
399 - Add option to skip BIOS start screen
400 - List of recently opened games
401 - Support for games using the Solar Sensor
402 - Better audio resampling via blip-buf
403 - Game Pak overrides dialog for setting savetype and sensor values
404 - Support for games using the tilt sensor
405 - Remappable shortcuts for keyboard and gamepad
406 - Rewinding of emulation
407 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
408 - Support IPv6
409 - Save directory of last loaded file
410 - Support BPS patches
411 - Automatically detect and optimize out idle loops
412 - Configurable game overrides
413 - Support loading 7-Zip files
414 - Drag and drop game loading
415 - Cheat code support
416 - Runtime configurable audio driver
417 - Libretro core for use with RetroArch and other front-ends
418 - Controller profiles for setting different bindings for different controllers
419 - Ability to lock aspect ratio
420 - Local link cable support
421 - Ability to switch which game controller is in use per instance
422 - Ability to prevent opposing directional input
423 - Warning dialog if an unimplemented BIOS feature is called
424 - Debugger: Add CLI "frame", frame advance command
425 - Debugger: Add CLI functions for writing to memory
426 - Debugger: Add CLI functions for examining memory regions
427 - Debugger: Add CLI function for writing a register
428Bugfixes:
429 - ARM7: Extend prefetch by one stage
430 - ARM7: Fix cycle counting for loads
431 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
432 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
433 - GBA: Initialize gba.sync to null
434 - GBA: Fix timer initialization
435 - GBA Audio: Support 16-bit writes to FIFO audio
436 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
437 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
438 - GBA BIOS: Fix BIOS prefetch after reset
439 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
440 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
441 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
442 - GBA Memory: Fix I cycles that had been moved to ARM7 core
443 - GBA Memory: Fix cycle counting for 32-bit load/stores
444 - GBA RR: Fix fallthrough error when reading tags from a movie
445 - GBA Thread: Fix possible hang when loading an archive
446 - GBA Thread: Fix possible deadlock in video sync
447 - Perf: Fix crash when the GBA thread fails to start
448 - Qt: Fix crash starting a GDB stub if a game isn't loaded
449 - Qt: Fix crash when adjusting settings after closing a game
450 - Qt: Fix crash when starting GDB stub after closing a game
451 - Qt: Fix patch loading while a game is running
452 - Qt: Fix crash when loading a game after stopping GDB server
453 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
454 - Qt: Fix crash when attempting to pause if a game is not running
455 - SDL: Properly clean up if a game doesn't launch
456 - Util: Fix sockets on Windows
457Misc:
458 - All: Enable link-time optimization
459 - Debugger: Watchpoints now work on STM/LDM instructions
460 - Debugger: Clean up GDB stub network interfacing
461 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
462 - Debugger: Merge Thumb BL instructions when disassembling
463 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
464 - Debugger: Watchpoints now report address watched (fixes #68)
465 - Debugger: Add support for soft breakpoints
466 - Debugger: Make I/O register names be addresses instead of values
467 - Debugger: Rename read/write commands
468 - GBA: Improve accuracy of event timing
469 - GBA: Add API for getting Configuration structs for overrides and input
470 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
471 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
472 - GBA: Move A/V stream interface into core
473 - GBA: Savestates now take into account savedata state machines (fixes #109)
474 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
475 - GBA Memory: Simplify memory API and use fixed bus width
476 - GBA Thread: Make GBASyncWaitFrameStart time out
477 - GBA Video: Start video at the last scanline instead of the first
478 - Qt: Optimize logo drawing
479 - Qt: Move frame upload back onto main thread
480 - Qt: Remember window position
481 - Qt: Double-clicking on the window toggles full screen
482 - Util: Use proper locale for reading and writing float values
483
4840.1.1: (2015-01-24)
485Bugfixes:
486 - ARM7: Fix LDM writeback to a register already written
487 - GBA: Fix timers 2 and 3 updating incorrectly
488 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
489 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
490 - GBA Audio: Properly initialize audio FIFO channels
491 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
492 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
493 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
494 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
495 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
496 - GBA BIOS: Fix HuffUnComp boundary conditions
497 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
498 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
499 - GBA Memory: Filter out top nybble of DMA addresses
500 - GBA Memory: Properly bounds-check VRAM accesses
501 - GBA Memory: Fix initial DMA state
502 - GBA Thread: Allow halted games to exit cleanly
503 - GBA Video: Fix blend issues with obscured middle layers
504 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
505 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
506 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
507 - GBA Video: Fix sprite boundary conditions with mosaic
508 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
509 - Qt: Fix issue with set frame sizes being the wrong height
510 - Qt: Fix emulator crashing when full screen if a game is not running
511 - Qt: Fix window focus issues
512 - Qt: Properly set default video recording settings
513 - Qt: Fix a race condition when a game crashes immediately
514 - Qt: Fix some cases where key mapping can break if focus is adjusted
515 - Qt: Fix crash if a game pauses before any frames are shown
516 - Debugger: Negative PC-relative loads now properly subtract the offset
517 - Debugger: Align PC-relative loads in Thumb
518 - Debugger: Fix watchpoints triggering too late
519 - Debugger: Fix binary print putting spaces between digits
520 - Video: Ensure FFmpeg encoder has audio frames
521 - Video: Fix uncompressed PCM audio recording
522 - Video: Fix FFmpeg crashing when the file extension is wrong
523 - Util: Fix SOCKET_FAILED macro
524Misc:
525 - GBA: Exit cleanly on FATAL if the port supports it
526 - GBA Memory: Implement 16- and 32-bit loads from SRAM
527 - Qt: Disable sync to video by default
528 - Qt: Handle a game crash without crashing
529 - Qt: Set default log level to FATAL, ERROR and WARN
530 - Qt: Clarify some phrasing in the menus
531 - Qt: Clear active buttons when focus is lost
532
5330.1.0: (2014-12-13)
534 - Initial release