all repos — mgba @ 5b80b8e4c748e1b3128f645763f141c993827acf

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging REPL
  8Bugfixes:
  9 - LR35902: Fix core never exiting with certain event patterns
 10 - GB Timer: Improve DIV reset behavior
 11 - GBA Memory: Fix misaligned BIOS reads
 12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 14 - GB MBC: Fix SRAM dangling pointer with RTC games
 15 - Windows: Fix Unicode directory handling
 16 - Qt: Fix changing resolution of software renderer
 17 - Qt: Fix setting overrides
 18 - GBA Cheats: Fix GameShark ROM patches
 19 - Qt: Fix cut off tiles and alignment issues in tile viewer
 20 - GB MBC: Fix initializing MBC when no ROM is loaded
 21 - VFS: Fix resizing memory chunks when not needed
 22 - GB Memory: Fix patching ROM bank 0
 23Misc:
 24 - SDL: Remove scancode key input
 25 - GBA Video: Clean up unused timers
 26 - Test: Add a basic test suite
 27 - GBA Video: Allow multiple handles into the same tile cache
 28 - VFS: Call msync when syncing mapped data
 29 - GBA Video, GB Video: Colors are now fully scaled
 30 - PSP2: Improved controller rumble
 31 - GB, GBA: Prevent loading null ROMs
 32 - VFS: Allow truncating memory chunk VFiles
 33 - Debugger: Modularize CLI debugger
 34 - Core: Clean up some thread state checks
 35 - Debugger: Make building with debugging aspects optional
 36
 370.5.1: (2016-10-05)
 38Bugfixes:
 39 - Core: Fix importing save games as read-only
 40 - FFmpeg: Fix encoding AAC
 41 - GB: Fix invalid STOP behavior on Game Boy Color
 42 - GB: Initialize audio properly
 43 - GB: Properly clear KEY1 bit 0 when switching speeds
 44 - GB: Properly unload save files when unloading a ROM
 45 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 46 - GB MBC: Fix MBC7 when size is incorrectly specified
 47 - GB MBC: Fix RTC access when no save file is loaded
 48 - GB SIO: Don't auto-clock external shift clock
 49 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 50 - GB Video: Fix video frames getting missed when LCDC is off
 51 - GB Video: Clear screen when LCDC is off
 52 - GBA Cheats: Fix holding onto pointers that may get invalidated
 53 - GBA Cheats: Fix key-activated CodeBreaker cheats
 54 - GBA Cheats: Fix uninitialized memory getting freed when saving
 55 - GBA Hardware: Improve Game Boy Player rumble behavior
 56 - GBA Memory: Fix several unused I/O register read values
 57 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 58 - LR35902: Fix events running with the wrong cycle active
 59 - Qt: Fix "close" button on Overrides view
 60 - Qt: Fix saving overrides
 61 - Qt: Fix directory set unloading when replacing the ROM
 62 - Qt: Fix patch loading
 63 - Qt: Fix crash when saving an override if a game isn't loaded
 64 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 65 - SDL: Attach rumble in SDL frontend
 66 - Util: Fix PNG identification on files too small to be a PNG
 67Misc:
 68 - All: Only update version info if needed
 69 - All: Split out install locations for Libretro and OpenEmu
 70 - FFmpeg: Encoding cleanup
 71 - GB: Reset active region when reloading ROM
 72 - GB Memory: Initialize RAM pattern for GBC
 73 - GB Video: Improved video timings
 74 - Qt: Manage window sizes slightly better
 75 - Qt: Remember scale option independent of core dimensions
 76
 770.5.0: (2016-09-19)
 78Features:
 79 - Game Boy support
 80 - Support for encrypted CodeBreaker GBA cheats
 81 - Emulation of Vast Fame protected GBA carts (taizou)
 82 - Tile viewer
 83 - Threaded rendering mode
 84 - Libretro: Memory map and achievement support (leiradel)
 85 - GUI: Add UI control remapping
 86 - GUI: Add fast-forward
 87 - Wii: 240p support
 88 - 3DS: Adjustable screen darkening
 89 - Ability to temporarily load a savegame
 90 - Load specific files out of archives
 91 - Automatic BIOS detection
 92Bugfixes:
 93 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 94 - Debugger: Fix GDB breakpoints
 95 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 96 - GBA: Fix filehandle leak with savegames
 97 - GBA: Timer 0 cannot be count up
 98 - GBA: Count up timers should not count themselves
 99 - GBA Memory: Fix mirror on non-overdumped Classic NES games
100 - GBA Memory: Fix ldm {pc}
101 - GBA Savedata: Fix savedata sync timer
102 - GBA Savedata: Only unmap savedata if present
103 - GBA Serialize: Savestates now properly store prefetch
104 - GBA Video: WIN0/1 take priority over OBJWIN
105 - GBA Video: Fix out-of-order OBJWIN
106 - PSP2: Fix GPU crash while exiting
107 - PSP2: Fix VSync
108 - PSP2: Fix accelerometer range
109 - PSP2: Actually load screen mode setting
110 - PSP2: Fix gyroscope direction
111 - PSP2: Delete threads after they return
112 - PSP2: Fix mapping/unmapping from not at 0
113 - Qt: Fix bug in software renderer scaling
114 - Qt: Fix hanging key press after disabling autofire
115 - Qt: Fix being unable to pause manually when using auto-pausing
116 - SDL: Fix axes being mapped wrong
117 - Util: Fix realloc semantics in utf16to8
118 - Util: Fix inserting too many items into a hash table
119 - VFS: Fix uninitialized varaible reading from 7z
120 - VFS: Fix reading multiple files from a 7z archive
121 - Wii: Fix framelimiting after a slowdown
122 - Wii: Fix garbage flash at startup
123Misc:
124 - 3DS: Use blip_add_delta_fast for a small speed improvement
125 - 3DS: Allow UTF-16 filenames
126 - 3DS: Port to using citro3D
127 - 3DS: Use system font for menus
128 - 3DS: Attempt to use Core 2 for threads
129 - 3DS: Adjustable filering
130 - 3DS: 3D banner
131 - All: Add QUIET parameter to silence CMake
132 - All: Faster memory read/write
133 - ARM7: Support forcing Thumb mode via MSR
134 - ARM7: Flush prefetch cache when loading CPSR via MSR
135 - ARM7: Clean up instruction decoding for future expandability
136 - Debugger: Support register and memory writes via GDB stub
137 - Debugger: Add software breakpoint support to gdb
138 - FFmpeg: Full support for libavcodec 56+
139 - GBA: Better debug logging if event processing breaks
140 - GBA Audio: Force audio DMAs to not increment destination
141 - GBA BIOS: Use custom ArcTan, not relying on OS
142 - GBA Hardware: Clean up dead code in GBP
143 - GBA Memory: Optimize stalling behavior
144 - GBA Memory: Optimize Load-/StoreMultiple
145 - GBA Savedata: Add realistic timing for EEPROM
146 - GBA Serialize: Savestates now store if CPU was halted
147 - GBA Video: Remove old slow path fallback
148 - GBA Video: Optimize sprite drawing
149 - GBA Video: Optimize mode 0 rendering
150 - GBA Video: Optimize compositing cases slightly
151 - GUI: Screenshot dimensions are now passed through
152 - GUI: Add back logging
153 - GUI: Only reload config if manually saved
154 - GUI: Increase scrolling speed
155 - OpenGL: Log shader compilation failure
156 - OpenGL: Add texSize uniform
157 - Qt: Make -g flag work in Qt build
158 - Qt: Simplify OpenGL context creation
159 - Qt: Thread startup improvements
160 - Qt: Make audio channel/video layer options shortcut mappable
161 - Qt: Remove some C99isms from C++ code
162 - Qt: Remove default autofire mappings
163 - Qt: Make reseting when pasued frame-accurate
164 - Qt: Rearchitect game closing codepath
165 - PSP2: Use system font for menus
166 - PSP2: Add rumble for PS TV
167 - PSP2: Add fit-to-height screen mode
168 - PSP2: Sync files per descriptor
169 - PSP2: Allow UTF-8 filenames
170 - PSP2: Screenshots are now saved into the Photo Gallery
171 - PSP2: Stop underclocking when menuing
172 - SDL: Increase default audio buffer size to 1024 samples
173 - SDL: More responsive rumble
174 - Util: Add Vector GetConstPointer
175 - Util: Add rtrim
176 - Util: Add endswith
177 - VFS: Improve zip file detection
178 - Wii: Add pixelated resample filter
179 - Windows: Add native VDir support
180 - Util: Add PRIz macro for libc versions that don't support %z
181
1820.4.1: (2016-07-11)
183Bugfixes:
184 - All: Fix several file handle leaks
185 - All: Fix instruction tables getting zeroed when linking sometimes
186 - ARM7: Fix flags on SBC/RSC
187 - ARM7: Fix setting spsr privilege bits when spsr is empty
188 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
189 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
190 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
191 - GBA Memory: Fix executing code from OBJ region of VRAM
192 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
193 - GBA Serialize: Fix loading savegames from savestates
194 - OpenGL: Correct boolean vector strcmp strings for uniforms
195 - Qt: Fix sending gameStopped twice
196 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
197 - Qt: Fix initial state of key mapping
198 - Qt: Initialize m_useBios
199 - SDL: Fix joystick initialization on BSD
200 - SDL: Fix potential joystick crash in games with rumble
201 - SDL: Fix SDL 1.2 build
202 - SDL: Fix sporadic crash when deinitializing audio
203 - Shaders: Fix AGS-001 shader with some bad drivers
204 - Util: Use closesocket on Windows
205 - Util: Fix socket bind addresses
206 - VFS: Fix reading 7z archives without rewinding first
207 - VFS: VFileFromFD should not open directories
208 - Wii: Fix tilting direction
209 - Util: Fix realloc semantics in utf16to8
210Misc:
211 - All: Allow use of external minizip library
212 - Debugger: CLI debugger now exits when end-of-stream is reached
213 - FFmpeg: Update dependencies on Ubuntu
214 - GBA: Slightly optimize GBAProcessEvents
215 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
216 - GBA Video: Null renderer should return proper register values
217 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
218 - Qt: Add preset for DualShock 4
219 - Qt: Update 360 input profile on OS X to reflect newer drivers
220 - Qt: Remove use of NaN
221 - Qt: Canonicalize file paths when loading games
222 - Qt: Add refresh button to controller editing
223 - SDL: Remove default gamepad mappings
224 - Util: Fix intermittent build failure on OS X
225 - VFS: VFile.sync now updates modified time
226
2270.4.0: (2016-02-02)
228Features:
229 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
230 - I/O viewer
231 - Booting of multiboot images
232 - Customization of GIF recording
233 - Libretro: Cheat code support
234 - Support for GLSL shaders
235 - ROM information view
236 - Support for VBA-style cheat codes
237 - Savestates now store creation timestamps
238 - Key autofire
239 - Libretro: Allow blocking opposing directional input
240 - OpenEmu core for OS X
241 - Libretro: Settings for using BIOS and skipping intro
242 - Libretro: Customizable idle loop removal
243 - Implemented cycle counting for sprite rendering
244 - Cleaner, unified settings window
245 - Added a setting for pausing when the emulator is not in focus
246 - Customizable paths for save games, save states, screenshots and patches
247 - Controller hotplugging
248 - Ability to store save games and active cheats within savestates
249Bugfixes:
250 - ARM7: Fix sign of unaligned LDRSH
251 - ARM7: Fix decoding of some ARM ALU instructions with shifters
252 - Debugger: Fix watchpoints in gdb
253 - GBA: Fix warnings when creating and loading savestates
254 - GBA: Fix Iridion II savetype
255 - GBA BIOS: Fix misaligned CpuSet
256 - GBA Cheats: Fix cheats setting the Action Replay version
257 - GBA Hardware: Fix GPIO on big endian
258 - GBA Memory: Fix DMA register writing behavior
259 - GBA Memory: Fix DMAs triggering two cycles early
260 - Libretro: Fix aspect ratio
261 - Qt: Fix some potential crashes with the gamepad mapping
262 - Qt: Fix keys being mapped incorrectly when loading configuration file
263 - Util: Fix PowerPC PNG read/write pixel order
264 - Util: Fix excessive memory allocation when decoding a PNG
265 - VFS: Fix VFileReadline and remove _vfdReadline
266Misc:
267 - All: Improved PowerPC support
268 - All: Fix some undefined behavior warnings
269 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
270 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
271 - GBA: Implement bad I/O register loading
272 - GBA: Allow jumping to OAM and palette RAM
273 - GBA BIOS: Finish implementing RegisterRamReset
274 - GBA Config: Add "override" layer for better one-time configuration
275 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
276 - GBA Memory: Use a dynamically sized mask for ROM memory
277 - GBA Memory: Implement several unimplemented memory access types
278 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
279 - GBA RR: Starting from savestate now embeds the savegame
280 - GBA RR: Add preliminary SRAM support for VBM loading
281 - GBA RR: Add support for resets in movies
282 - GBA Video: Remove lastHblank, as it is implied
283 - Libretro: Use anonymous memory mappers for large blocks of memory
284 - Libretro: Add install target for libretro core
285 - Qt: Window size command line options are now supported
286 - Qt: Increase usability of key mapper
287 - Qt: Add 'Apply' button to settings window
288 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
289 - Qt: Allow use of modifier keys as input
290 - Qt: Optimize log viewer
291 - Qt: Added button for breaking into the GDB debugger
292 - Qt: Add box for showing duration of rewind
293 - SDL: Support fullscreen in SDL 1.2
294 - SDL: Allow GBASDLAudio to be used without a thread context
295 - Util: Use VFile for configuration
296 - Util: Add MutexTryLock
297
2980.3.2: (2015-12-16)
299Bugfixes:
300 - ARM7: Fix STRT/STRBT
301 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
302 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
303 - Libretro: Fix problems with rumble not turning off
304 - GBA: Fix idle skip state being retained between games
305 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
306 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
307 - GBA BIOS: Fix Sqrt sign
308 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
309 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
310 - GBA Memory: Fix DMA behavior for SRAM accesses
311 - GBA Memory: Fix Store8 to OBJ VRAM
312 - GBA Memory: Fix alignment of LDM/STM on SRAM
313 - GBA Memory: Fix unaligned out-of-bounds ROM loads
314 - GBA Memory: Fix timing of DMAs
315 - GBA Video: Fix _mix for 15-bit color
316 - GBA Video: Fix OAM and palette initialization
317 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
318 - Qt: Use safer isLoaded check in GameController
319 - Qt: Fix a race condition in PainterGL that could lead to a crash
320 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
321 - Qt: Fix font size in memory viewer
322 - Qt: Fix a crash in the memory viewer
323 - Qt: Add additional checks in CheatModel to prevent crashes
324 - Qt: Fix race condition with setting sample rate
325 - Qt: Fix crash when closing multiplayer windows
326 - Qt: Fix resetting while paused
327Misc:
328 - GBA Audio: Implement missing flags on SOUNDCNT_X register
329 - Qt: Add mute option to menu
330
3310.3.1: (2015-10-24)
332Bugfixes:
333 - ARM7: Fix instruction decoding of Thumb shifts
334 - GBA: Deinit savegame when unloading a ROM
335 - GBA: Fix BIOS check on big endian
336 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
337 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
338 - GBA Audio: Fix audio channels being silenced at the wrong time
339 - GBA Memory: Fix bad BIOS Load16 on big endian
340 - GBA Memory: Fix bad Load8 on big endian
341 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
342 - GBA Video: Fix edge case with sprite blend modes and semitransparency
343 - GBA Video: Fix objwin and blending interaction on sprites
344 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
345 - Libretro: Fix a memory leak with the render buffer
346 - Qt: Windows no longer spawn in the top left on first launch
347 - Qt: Fix install path of XDG desktop file with DESTDIR
348 - Qt: Fix drag and drop on Windows
349 - Qt: Reenable double buffering, as disabling it broke some Windows configs
350 - VFS: Fix return values of VFileFILE.read and .write
351Misc:
352 - All: Reset next event to cycles instead of zero to interrupt
353 - All: Add --version flag
354 - ARM7: Force disable LTO on two files to work around a GCC bug
355 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
356 - GBA: Better memory handling with PNG savestates
357 - GBA: Additional savestate sanity checks
358 - GBA: Check for cycle count being too high
359 - GBA Audio: Allow GBAAVStream to have no video callback
360 - GBA BIOS: Implement RegisterRamReset for SIO registers
361 - Qt: Remove useless help icons in dialogs
362 - Qt: Prevent savestate window from opening while in multiplayer
363 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
364 - Qt: Dropping multiplayer windows works more cleanly now
365
3660.3.0: (2015-08-16)
367Features:
368 - Ability to hide individual background layers, or OBJs
369 - Ability to mute individual audio channels
370 - Palette viewer and exporter
371 - Volume control
372 - More shortcuts are editable (e.g. quick save/load)
373 - Rewind now shows the frame after rewinding
374 - Import/Export of GameShark/Action Replay snapshots
375 - Add "Step backwards" item for single increment rewind
376 - Deadzone estimation for game controllers
377 - Analog inputs can be used for shortcuts
378 - Menu items for specific solar sensor brightness levels
379 - Remappable controls for tilt and gyroscope sensors
380 - Status messages for actions taken while a game is running (e.g. save/load state)
381 - Memory inspector
382 - Screensaver can now be suspended while a game is running
383 - Load/save the most recent savestate slot
384 - Support varible speed (PWM) rumble
385 - Ability to cap fast forward speed
386 - Finer control over FPS target
387 - Holdable shortcut for rewinding one frame at a time
388 - Ability to boot directly into the BIOS
389 - Preliminary support for yanking out the game pak while a game is running
390 - Thumb-drive mode by putting a file called portable.ini in the same folder
391 - Configurable display driver, between software and OpenGL
392 - Undo-able savestate loading and saving
393 - Controller profiles now store shortcut settings
394 - Default controller profiles for several common controllers
395 - Libretro now supports BIOS, rumble and solar sensor
396 - Implement BIOS call Stop, for sleep mode
397 - Automatically load patches, if found
398 - Improved video synchronization
399 - Configurable audio output sample rate
400Bugfixes:
401 - ARM7: Fix SWI and IRQ timings
402 - ARM7: Fix Thumb MUL timing
403 - ARM7: Fix timing of multiplies to use N cycles
404 - ARM7: ARMHotplugDetach should call deinit
405 - Debugger: Fix use-after-free in breakpoint clearing code
406 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
407 - GBA: Cap audio FIFO read size during deserialization
408 - GBA: Check for corrupted savestates when loading
409 - GBA: Check for improperly sized savestates when loading
410 - GBA: Check for savestates made from differently sized ROMs
411 - GBA: Fix calls to endian-independent loadstores
412 - GBA: Fix timing of reading from timer registers
413 - GBA: Ensure cycles never go negative
414 - GBA Audio: Force audio FIFOs to 32-bit
415 - GBA Audio: Fix audio pitch changing when adjusting buffer size
416 - GBA Audio: Fix sample order in audio channel 3
417 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
418 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
419 - GBA Memory: Improve Thumb open bus behavior
420 - GBA Memory: Fix potential DMA issue when loading a savestate
421 - GBA Memory: Fix load/store multiple video memory waitstates
422 - GBA SIO: Fix reseting when there are SIO devices attached
423 - GBA Video: Blended sprites should never have other effects applied
424 - GBA Video: Fix out-of-bounds tiles in mosaic
425 - GBA Video: Fix windows not affecting sprites
426 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
427 - GBA Video: Fix timing on first scanline
428 - Qt: Better cleanup when a game crashes
429 - Qt: Fix open ROM dialog filtering for archive formats
430 - Qt: Cap the maximum number of multiplayer windows
431 - Qt: Fix maximum year in sensor override
432 - Qt: Fix window being too tall after exiting fullscreen
433 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
434 - Qt: Fix analog buttons not getting unmapped
435 - Qt: Fix passing command line options
436 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
437 - SDL: Fix SDL build when OpenGL is missing
438 - Util: Allow loading IPS patches that grow the ROM
439 - VFS: Fix resource leaks if some allocations fail
440 - VFS: Fix line-reading to return proper values
441 - Video: Fix an issue with very long filenames
442 - Util: Fix formatting of floats
443Misc:
444 - All: Add --help flag for command line programs
445 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
446 - All: Enable static linking for Windows
447 - All: Enable static linking for OS X
448 - All: Threads are now named
449 - All: Proper handling of Unicode file paths
450 - ARM7: Add emulation for Undefined CPU mode
451 - ARM7: Reduce the size of the Thumb instruction table
452 - GBA: Add status log level
453 - GBA: GBARewind now returns how many states it has rewound
454 - GBA: SIO logging layer
455 - GBA BIOS: Stub out SoundBias
456 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
457 - GBA: Don't include GBACLIDebugger struct unless needed
458 - GBA: Savedata is now synced shortly after data finishes being written
459 - GBA: Process multiple timer events at once, if necessary
460 - GBA Audio: Implement audio reset for channels A/B
461 - GBA Audio: Process multiple audio events at once, if necessary
462 - GBA Hardware: Backport generic RTC source into core
463 - GBA Input: Allow axes and buttons to be mapped to the same key
464 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
465 - GBA SIO: Add a dummy driver for Normal mode
466 - GBA Thread: Add functionality for running callbacks on the GBA thread
467 - GBA Thread: Split GBASync into a separate file
468 - GBA Video: Refactor software renderer into separate files
469 - GBA Video: Slightly optimize mode 0 mosaic rendering
470 - Debugger: Free watchpoints in addition to breakpoints
471 - Qt: Handle saving input settings better
472 - Qt: Move GL frame drawing back onto its own thread
473 - Qt: Fast forward (held) option moved from Other to Emulation menu
474 - Qt: Show version info in window title
475 - Qt: Migrate multiplayer window handling into GBAApp
476 - Qt: Unified file opening and saving with last location
477 - Qt: Fix windows being resizable when they shouldn't have been
478 - Qt: Only hide cursor in full screen
479 - Qt: Replace pause-after-frame mutex with an atomic
480 - Qt: Add application icon and XDG desktop files
481 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
482 - Qt: Don't save window size when entering fullscreen
483 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
484 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
485 - Qt: Increase usability of key mapper
486 - Qt: Show checkmark for window sizes
487 - Qt: Set window path to loaded ROM
488 - Perf: Ability to load savestates immediately on launch
489 - SDL: Properly check for initialization
490 - SDL: Clean up initialization functions
491 - SDL: Clean up GL context
492 - Util: Allow disabling the threading code entirely
493 - VFS: Add sync method to force syncing with backing
494
4950.2.1: (2015-05-13)
496Bugfixes:
497 - All: Fix sanitize-deb script not cleaning up after itself
498 - All: Fix dependencies for libavcodec on Debian-derived platforms
499 - ARM7: Handle writeback for PC in addressing modes 2 and 3
500 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
501 - ARM7: Fix ARM multiply instructions when PC is a destination register
502 - Debugger: Fix use-after-free in breakpoint clearing code
503 - Debugger: Fix boundary conditions in tab completion
504 - GBA: Fix timers not updating timing when writing to only the reload register
505 - GBA: Fix rewind boundary conditions
506 - GBA: Add initial I/O register settings for background matrix registers
507 - GBA: Fix hang when loading a savestate if sync to video is enabled
508 - GBA: Handle out-of-bounds I/O access
509 - GBA: Fix bounds-checking on EEPROM access
510 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
511 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
512 - GBA Memory: Allow SRAM to be 64kB
513 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
514 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
515 - GBA Video: Fix second frame mode 5
516 - Perf: Fix race condition if a game crashes immediately on start
517 - Qt: Fix Display object leak when closing a window
518 - Qt: Fix .deb dependencies
519 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
520 - Qt: Fix window not regaining focus after exiting savestate window
521 - Qt: Fix regression where video would not record if the game had already started
522 - Qt: Fix potential crash if a gamepad causes focus to change
523 - Qt: Fix controller axis querying
524 - Qt: Fix multiplayer windows opening as the wrong size
525 - Qt: Fix controllers sometimes not loading the right profile
526 - SDL: Fix boundary conditions for joystick adjustments
527 - SDL: Allocate properly sized input maps
528 - SDL: Fix potential build issues when Qt and SDL2 are in use
529 - Util: Fix resource leak in UTF-8 handling code
530 - Util: Fix a null-pointer issue when attempting to delete a key
531 - VFS: Fix resource leaks if some allocations fail
532 - Video: Fix an issue with very long filenames
533Misc:
534 - GBA Memory: Soft-crash if jumping past the end of a ROM
535 - Qt: Show multiplayer numbers in window title
536 - Qt: Solar sensor can have shortcuts set
537
5380.2.0: (2015-04-03)
539Features:
540 - Support for gamepad axes, e.g. analog sticks or triggers
541 - Add scale presets for up to 6x
542 - Settings window
543 - Bilinear resampling option
544 - Add option to skip BIOS start screen
545 - List of recently opened games
546 - Support for games using the Solar Sensor
547 - Better audio resampling via blip-buf
548 - Game Pak overrides dialog for setting savetype and sensor values
549 - Support for games using the tilt sensor
550 - Remappable shortcuts for keyboard and gamepad
551 - Rewinding of emulation
552 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
553 - Support IPv6
554 - Save directory of last loaded file
555 - Support BPS patches
556 - Automatically detect and optimize out idle loops
557 - Configurable game overrides
558 - Support loading 7-Zip files
559 - Drag and drop game loading
560 - Cheat code support
561 - Runtime configurable audio driver
562 - Libretro core for use with RetroArch and other front-ends
563 - Controller profiles for setting different bindings for different controllers
564 - Ability to lock aspect ratio
565 - Local link cable support
566 - Ability to switch which game controller is in use per instance
567 - Ability to prevent opposing directional input
568 - Warning dialog if an unimplemented BIOS feature is called
569 - Debugger: Add CLI "frame", frame advance command
570 - Debugger: Add CLI functions for writing to memory
571 - Debugger: Add CLI functions for examining memory regions
572 - Debugger: Add CLI function for writing a register
573Bugfixes:
574 - ARM7: Extend prefetch by one stage
575 - ARM7: Fix cycle counting for loads
576 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
577 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
578 - GBA: Initialize gba.sync to null
579 - GBA: Fix timer initialization
580 - GBA Audio: Support 16-bit writes to FIFO audio
581 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
582 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
583 - GBA BIOS: Fix BIOS prefetch after reset
584 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
585 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
586 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
587 - GBA Memory: Fix I cycles that had been moved to ARM7 core
588 - GBA Memory: Fix cycle counting for 32-bit load/stores
589 - GBA RR: Fix fallthrough error when reading tags from a movie
590 - GBA Thread: Fix possible hang when loading an archive
591 - GBA Thread: Fix possible deadlock in video sync
592 - Perf: Fix crash when the GBA thread fails to start
593 - Qt: Fix crash starting a GDB stub if a game isn't loaded
594 - Qt: Fix crash when adjusting settings after closing a game
595 - Qt: Fix crash when starting GDB stub after closing a game
596 - Qt: Fix patch loading while a game is running
597 - Qt: Fix crash when loading a game after stopping GDB server
598 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
599 - Qt: Fix crash when attempting to pause if a game is not running
600 - SDL: Properly clean up if a game doesn't launch
601 - Util: Fix sockets on Windows
602Misc:
603 - All: Enable link-time optimization
604 - Debugger: Watchpoints now work on STM/LDM instructions
605 - Debugger: Clean up GDB stub network interfacing
606 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
607 - Debugger: Merge Thumb BL instructions when disassembling
608 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
609 - Debugger: Watchpoints now report address watched (fixes #68)
610 - Debugger: Add support for soft breakpoints
611 - Debugger: Make I/O register names be addresses instead of values
612 - Debugger: Rename read/write commands
613 - GBA: Improve accuracy of event timing
614 - GBA: Add API for getting Configuration structs for overrides and input
615 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
616 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
617 - GBA: Move A/V stream interface into core
618 - GBA: Savestates now take into account savedata state machines (fixes #109)
619 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
620 - GBA Memory: Simplify memory API and use fixed bus width
621 - GBA Thread: Make GBASyncWaitFrameStart time out
622 - GBA Video: Start video at the last scanline instead of the first
623 - Qt: Optimize logo drawing
624 - Qt: Move frame upload back onto main thread
625 - Qt: Remember window position
626 - Qt: Double-clicking on the window toggles full screen
627 - Util: Use proper locale for reading and writing float values
628
6290.1.1: (2015-01-24)
630Bugfixes:
631 - ARM7: Fix LDM writeback to a register already written
632 - GBA: Fix timers 2 and 3 updating incorrectly
633 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
634 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
635 - GBA Audio: Properly initialize audio FIFO channels
636 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
637 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
638 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
639 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
640 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
641 - GBA BIOS: Fix HuffUnComp boundary conditions
642 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
643 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
644 - GBA Memory: Filter out top nybble of DMA addresses
645 - GBA Memory: Properly bounds-check VRAM accesses
646 - GBA Memory: Fix initial DMA state
647 - GBA Thread: Allow halted games to exit cleanly
648 - GBA Video: Fix blend issues with obscured middle layers
649 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
650 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
651 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
652 - GBA Video: Fix sprite boundary conditions with mosaic
653 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
654 - Qt: Fix issue with set frame sizes being the wrong height
655 - Qt: Fix emulator crashing when full screen if a game is not running
656 - Qt: Fix window focus issues
657 - Qt: Properly set default video recording settings
658 - Qt: Fix a race condition when a game crashes immediately
659 - Qt: Fix some cases where key mapping can break if focus is adjusted
660 - Qt: Fix crash if a game pauses before any frames are shown
661 - Debugger: Negative PC-relative loads now properly subtract the offset
662 - Debugger: Align PC-relative loads in Thumb
663 - Debugger: Fix watchpoints triggering too late
664 - Debugger: Fix binary print putting spaces between digits
665 - Video: Ensure FFmpeg encoder has audio frames
666 - Video: Fix uncompressed PCM audio recording
667 - Video: Fix FFmpeg crashing when the file extension is wrong
668 - Util: Fix SOCKET_FAILED macro
669Misc:
670 - GBA: Exit cleanly on FATAL if the port supports it
671 - GBA Memory: Implement 16- and 32-bit loads from SRAM
672 - Qt: Disable sync to video by default
673 - Qt: Handle a game crash without crashing
674 - Qt: Set default log level to FATAL, ERROR and WARN
675 - Qt: Clarify some phrasing in the menus
676 - Qt: Clear active buttons when focus is lost
677
6780.1.0: (2014-12-13)
679 - Initial release