CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39 - GB Audio: Fix serialization of channel 3 and NR52 properties
40Misc:
41 - SDL: Remove scancode key input
42 - GBA Video: Clean up unused timers
43 - Test: Add a basic test suite
44 - GBA Video: Allow multiple handles into the same tile cache
45 - VFS: Call msync when syncing mapped data
46 - GBA Video, GB Video: Colors are now fully scaled
47 - PSP2: Improved controller rumble
48 - GB, GBA: Prevent loading null ROMs
49 - VFS: Allow truncating memory chunk VFiles
50 - Debugger: Modularize CLI debugger
51 - Core: Clean up some thread state checks
52 - Debugger: Make building with debugging aspects optional
53 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
54 - GBA Memory: Support reading/writing POSTFLG
55 - Util: Add size counting to Table
56 - Qt: Move last directory setting from qt.ini to config.ini
57 - 3DS, PSP2, Wii: Last directory loaded is saved
58
590.5.1: (2016-10-05)
60Bugfixes:
61 - Core: Fix importing save games as read-only
62 - FFmpeg: Fix encoding AAC
63 - GB: Fix invalid STOP behavior on Game Boy Color
64 - GB: Initialize audio properly
65 - GB: Properly clear KEY1 bit 0 when switching speeds
66 - GB: Properly unload save files when unloading a ROM
67 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
68 - GB MBC: Fix MBC7 when size is incorrectly specified
69 - GB MBC: Fix RTC access when no save file is loaded
70 - GB SIO: Don't auto-clock external shift clock
71 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
72 - GB Video: Fix video frames getting missed when LCDC is off
73 - GB Video: Clear screen when LCDC is off
74 - GBA Cheats: Fix holding onto pointers that may get invalidated
75 - GBA Cheats: Fix key-activated CodeBreaker cheats
76 - GBA Cheats: Fix uninitialized memory getting freed when saving
77 - GBA Hardware: Improve Game Boy Player rumble behavior
78 - GBA Memory: Fix several unused I/O register read values
79 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
80 - LR35902: Fix events running with the wrong cycle active
81 - Qt: Fix "close" button on Overrides view
82 - Qt: Fix saving overrides
83 - Qt: Fix directory set unloading when replacing the ROM
84 - Qt: Fix patch loading
85 - Qt: Fix crash when saving an override if a game isn't loaded
86 - Qt: Fix showing default display driver as OpenGL (force 1.x)
87 - SDL: Attach rumble in SDL frontend
88 - Util: Fix PNG identification on files too small to be a PNG
89Misc:
90 - All: Only update version info if needed
91 - All: Split out install locations for Libretro and OpenEmu
92 - FFmpeg: Encoding cleanup
93 - GB: Reset active region when reloading ROM
94 - GB Memory: Initialize RAM pattern for GBC
95 - GB Video: Improved video timings
96 - Qt: Manage window sizes slightly better
97 - Qt: Remember scale option independent of core dimensions
98
990.5.0: (2016-09-19)
100Features:
101 - Game Boy support
102 - Support for encrypted CodeBreaker GBA cheats
103 - Emulation of Vast Fame protected GBA carts (taizou)
104 - Tile viewer
105 - Threaded rendering mode
106 - Libretro: Memory map and achievement support (leiradel)
107 - GUI: Add UI control remapping
108 - GUI: Add fast-forward
109 - Wii: 240p support
110 - 3DS: Adjustable screen darkening
111 - Ability to temporarily load a savegame
112 - Load specific files out of archives
113 - Automatic BIOS detection
114Bugfixes:
115 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
116 - Debugger: Fix GDB breakpoints
117 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
118 - GBA: Fix filehandle leak with savegames
119 - GBA: Timer 0 cannot be count up
120 - GBA: Count up timers should not count themselves
121 - GBA Memory: Fix mirror on non-overdumped Classic NES games
122 - GBA Memory: Fix ldm {pc}
123 - GBA Savedata: Fix savedata sync timer
124 - GBA Savedata: Only unmap savedata if present
125 - GBA Serialize: Savestates now properly store prefetch
126 - GBA Video: WIN0/1 take priority over OBJWIN
127 - GBA Video: Fix out-of-order OBJWIN
128 - PSP2: Fix GPU crash while exiting
129 - PSP2: Fix VSync
130 - PSP2: Fix accelerometer range
131 - PSP2: Actually load screen mode setting
132 - PSP2: Fix gyroscope direction
133 - PSP2: Delete threads after they return
134 - PSP2: Fix mapping/unmapping from not at 0
135 - Qt: Fix bug in software renderer scaling
136 - Qt: Fix hanging key press after disabling autofire
137 - Qt: Fix being unable to pause manually when using auto-pausing
138 - SDL: Fix axes being mapped wrong
139 - Util: Fix realloc semantics in utf16to8
140 - Util: Fix inserting too many items into a hash table
141 - VFS: Fix uninitialized varaible reading from 7z
142 - VFS: Fix reading multiple files from a 7z archive
143 - Wii: Fix framelimiting after a slowdown
144 - Wii: Fix garbage flash at startup
145Misc:
146 - 3DS: Use blip_add_delta_fast for a small speed improvement
147 - 3DS: Allow UTF-16 filenames
148 - 3DS: Port to using citro3D
149 - 3DS: Use system font for menus
150 - 3DS: Attempt to use Core 2 for threads
151 - 3DS: Adjustable filering
152 - 3DS: 3D banner
153 - All: Add QUIET parameter to silence CMake
154 - All: Faster memory read/write
155 - ARM7: Support forcing Thumb mode via MSR
156 - ARM7: Flush prefetch cache when loading CPSR via MSR
157 - ARM7: Clean up instruction decoding for future expandability
158 - Debugger: Support register and memory writes via GDB stub
159 - Debugger: Add software breakpoint support to gdb
160 - FFmpeg: Full support for libavcodec 56+
161 - GBA: Better debug logging if event processing breaks
162 - GBA Audio: Force audio DMAs to not increment destination
163 - GBA BIOS: Use custom ArcTan, not relying on OS
164 - GBA Hardware: Clean up dead code in GBP
165 - GBA Memory: Optimize stalling behavior
166 - GBA Memory: Optimize Load-/StoreMultiple
167 - GBA Savedata: Add realistic timing for EEPROM
168 - GBA Serialize: Savestates now store if CPU was halted
169 - GBA Video: Remove old slow path fallback
170 - GBA Video: Optimize sprite drawing
171 - GBA Video: Optimize mode 0 rendering
172 - GBA Video: Optimize compositing cases slightly
173 - GUI: Screenshot dimensions are now passed through
174 - GUI: Add back logging
175 - GUI: Only reload config if manually saved
176 - GUI: Increase scrolling speed
177 - OpenGL: Log shader compilation failure
178 - OpenGL: Add texSize uniform
179 - Qt: Make -g flag work in Qt build
180 - Qt: Simplify OpenGL context creation
181 - Qt: Thread startup improvements
182 - Qt: Make audio channel/video layer options shortcut mappable
183 - Qt: Remove some C99isms from C++ code
184 - Qt: Remove default autofire mappings
185 - Qt: Make reseting when pasued frame-accurate
186 - Qt: Rearchitect game closing codepath
187 - PSP2: Use system font for menus
188 - PSP2: Add rumble for PS TV
189 - PSP2: Add fit-to-height screen mode
190 - PSP2: Sync files per descriptor
191 - PSP2: Allow UTF-8 filenames
192 - PSP2: Screenshots are now saved into the Photo Gallery
193 - PSP2: Stop underclocking when menuing
194 - SDL: Increase default audio buffer size to 1024 samples
195 - SDL: More responsive rumble
196 - Util: Add Vector GetConstPointer
197 - Util: Add rtrim
198 - Util: Add endswith
199 - VFS: Improve zip file detection
200 - Wii: Add pixelated resample filter
201 - Windows: Add native VDir support
202 - Util: Add PRIz macro for libc versions that don't support %z
203
2040.4.1: (2016-07-11)
205Bugfixes:
206 - All: Fix several file handle leaks
207 - All: Fix instruction tables getting zeroed when linking sometimes
208 - ARM7: Fix flags on SBC/RSC
209 - ARM7: Fix setting spsr privilege bits when spsr is empty
210 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
211 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
212 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
213 - GBA Memory: Fix executing code from OBJ region of VRAM
214 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
215 - GBA Serialize: Fix loading savegames from savestates
216 - OpenGL: Correct boolean vector strcmp strings for uniforms
217 - Qt: Fix sending gameStopped twice
218 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
219 - Qt: Fix initial state of key mapping
220 - Qt: Initialize m_useBios
221 - SDL: Fix joystick initialization on BSD
222 - SDL: Fix potential joystick crash in games with rumble
223 - SDL: Fix SDL 1.2 build
224 - SDL: Fix sporadic crash when deinitializing audio
225 - Shaders: Fix AGS-001 shader with some bad drivers
226 - Util: Use closesocket on Windows
227 - Util: Fix socket bind addresses
228 - VFS: Fix reading 7z archives without rewinding first
229 - VFS: VFileFromFD should not open directories
230 - Wii: Fix tilting direction
231 - Util: Fix realloc semantics in utf16to8
232Misc:
233 - All: Allow use of external minizip library
234 - Debugger: CLI debugger now exits when end-of-stream is reached
235 - FFmpeg: Update dependencies on Ubuntu
236 - GBA: Slightly optimize GBAProcessEvents
237 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
238 - GBA Video: Null renderer should return proper register values
239 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
240 - Qt: Add preset for DualShock 4
241 - Qt: Update 360 input profile on OS X to reflect newer drivers
242 - Qt: Remove use of NaN
243 - Qt: Canonicalize file paths when loading games
244 - Qt: Add refresh button to controller editing
245 - SDL: Remove default gamepad mappings
246 - Util: Fix intermittent build failure on OS X
247 - VFS: VFile.sync now updates modified time
248
2490.4.0: (2016-02-02)
250Features:
251 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
252 - I/O viewer
253 - Booting of multiboot images
254 - Customization of GIF recording
255 - Libretro: Cheat code support
256 - Support for GLSL shaders
257 - ROM information view
258 - Support for VBA-style cheat codes
259 - Savestates now store creation timestamps
260 - Key autofire
261 - Libretro: Allow blocking opposing directional input
262 - OpenEmu core for OS X
263 - Libretro: Settings for using BIOS and skipping intro
264 - Libretro: Customizable idle loop removal
265 - Implemented cycle counting for sprite rendering
266 - Cleaner, unified settings window
267 - Added a setting for pausing when the emulator is not in focus
268 - Customizable paths for save games, save states, screenshots and patches
269 - Controller hotplugging
270 - Ability to store save games and active cheats within savestates
271Bugfixes:
272 - ARM7: Fix sign of unaligned LDRSH
273 - ARM7: Fix decoding of some ARM ALU instructions with shifters
274 - Debugger: Fix watchpoints in gdb
275 - GBA: Fix warnings when creating and loading savestates
276 - GBA: Fix Iridion II savetype
277 - GBA BIOS: Fix misaligned CpuSet
278 - GBA Cheats: Fix cheats setting the Action Replay version
279 - GBA Hardware: Fix GPIO on big endian
280 - GBA Memory: Fix DMA register writing behavior
281 - GBA Memory: Fix DMAs triggering two cycles early
282 - Libretro: Fix aspect ratio
283 - Qt: Fix some potential crashes with the gamepad mapping
284 - Qt: Fix keys being mapped incorrectly when loading configuration file
285 - Util: Fix PowerPC PNG read/write pixel order
286 - Util: Fix excessive memory allocation when decoding a PNG
287 - VFS: Fix VFileReadline and remove _vfdReadline
288Misc:
289 - All: Improved PowerPC support
290 - All: Fix some undefined behavior warnings
291 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
292 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
293 - GBA: Implement bad I/O register loading
294 - GBA: Allow jumping to OAM and palette RAM
295 - GBA BIOS: Finish implementing RegisterRamReset
296 - GBA Config: Add "override" layer for better one-time configuration
297 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
298 - GBA Memory: Use a dynamically sized mask for ROM memory
299 - GBA Memory: Implement several unimplemented memory access types
300 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
301 - GBA RR: Starting from savestate now embeds the savegame
302 - GBA RR: Add preliminary SRAM support for VBM loading
303 - GBA RR: Add support for resets in movies
304 - GBA Video: Remove lastHblank, as it is implied
305 - Libretro: Use anonymous memory mappers for large blocks of memory
306 - Libretro: Add install target for libretro core
307 - Qt: Window size command line options are now supported
308 - Qt: Increase usability of key mapper
309 - Qt: Add 'Apply' button to settings window
310 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
311 - Qt: Allow use of modifier keys as input
312 - Qt: Optimize log viewer
313 - Qt: Added button for breaking into the GDB debugger
314 - Qt: Add box for showing duration of rewind
315 - SDL: Support fullscreen in SDL 1.2
316 - SDL: Allow GBASDLAudio to be used without a thread context
317 - Util: Use VFile for configuration
318 - Util: Add MutexTryLock
319
3200.3.2: (2015-12-16)
321Bugfixes:
322 - ARM7: Fix STRT/STRBT
323 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
324 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
325 - Libretro: Fix problems with rumble not turning off
326 - GBA: Fix idle skip state being retained between games
327 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
328 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
329 - GBA BIOS: Fix Sqrt sign
330 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
331 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
332 - GBA Memory: Fix DMA behavior for SRAM accesses
333 - GBA Memory: Fix Store8 to OBJ VRAM
334 - GBA Memory: Fix alignment of LDM/STM on SRAM
335 - GBA Memory: Fix unaligned out-of-bounds ROM loads
336 - GBA Memory: Fix timing of DMAs
337 - GBA Video: Fix _mix for 15-bit color
338 - GBA Video: Fix OAM and palette initialization
339 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
340 - Qt: Use safer isLoaded check in GameController
341 - Qt: Fix a race condition in PainterGL that could lead to a crash
342 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
343 - Qt: Fix font size in memory viewer
344 - Qt: Fix a crash in the memory viewer
345 - Qt: Add additional checks in CheatModel to prevent crashes
346 - Qt: Fix race condition with setting sample rate
347 - Qt: Fix crash when closing multiplayer windows
348 - Qt: Fix resetting while paused
349Misc:
350 - GBA Audio: Implement missing flags on SOUNDCNT_X register
351 - Qt: Add mute option to menu
352
3530.3.1: (2015-10-24)
354Bugfixes:
355 - ARM7: Fix instruction decoding of Thumb shifts
356 - GBA: Deinit savegame when unloading a ROM
357 - GBA: Fix BIOS check on big endian
358 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
359 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
360 - GBA Audio: Fix audio channels being silenced at the wrong time
361 - GBA Memory: Fix bad BIOS Load16 on big endian
362 - GBA Memory: Fix bad Load8 on big endian
363 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
364 - GBA Video: Fix edge case with sprite blend modes and semitransparency
365 - GBA Video: Fix objwin and blending interaction on sprites
366 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
367 - Libretro: Fix a memory leak with the render buffer
368 - Qt: Windows no longer spawn in the top left on first launch
369 - Qt: Fix install path of XDG desktop file with DESTDIR
370 - Qt: Fix drag and drop on Windows
371 - Qt: Reenable double buffering, as disabling it broke some Windows configs
372 - VFS: Fix return values of VFileFILE.read and .write
373Misc:
374 - All: Reset next event to cycles instead of zero to interrupt
375 - All: Add --version flag
376 - ARM7: Force disable LTO on two files to work around a GCC bug
377 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
378 - GBA: Better memory handling with PNG savestates
379 - GBA: Additional savestate sanity checks
380 - GBA: Check for cycle count being too high
381 - GBA Audio: Allow GBAAVStream to have no video callback
382 - GBA BIOS: Implement RegisterRamReset for SIO registers
383 - Qt: Remove useless help icons in dialogs
384 - Qt: Prevent savestate window from opening while in multiplayer
385 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
386 - Qt: Dropping multiplayer windows works more cleanly now
387
3880.3.0: (2015-08-16)
389Features:
390 - Ability to hide individual background layers, or OBJs
391 - Ability to mute individual audio channels
392 - Palette viewer and exporter
393 - Volume control
394 - More shortcuts are editable (e.g. quick save/load)
395 - Rewind now shows the frame after rewinding
396 - Import/Export of GameShark/Action Replay snapshots
397 - Add "Step backwards" item for single increment rewind
398 - Deadzone estimation for game controllers
399 - Analog inputs can be used for shortcuts
400 - Menu items for specific solar sensor brightness levels
401 - Remappable controls for tilt and gyroscope sensors
402 - Status messages for actions taken while a game is running (e.g. save/load state)
403 - Memory inspector
404 - Screensaver can now be suspended while a game is running
405 - Load/save the most recent savestate slot
406 - Support varible speed (PWM) rumble
407 - Ability to cap fast forward speed
408 - Finer control over FPS target
409 - Holdable shortcut for rewinding one frame at a time
410 - Ability to boot directly into the BIOS
411 - Preliminary support for yanking out the game pak while a game is running
412 - Thumb-drive mode by putting a file called portable.ini in the same folder
413 - Configurable display driver, between software and OpenGL
414 - Undo-able savestate loading and saving
415 - Controller profiles now store shortcut settings
416 - Default controller profiles for several common controllers
417 - Libretro now supports BIOS, rumble and solar sensor
418 - Implement BIOS call Stop, for sleep mode
419 - Automatically load patches, if found
420 - Improved video synchronization
421 - Configurable audio output sample rate
422Bugfixes:
423 - ARM7: Fix SWI and IRQ timings
424 - ARM7: Fix Thumb MUL timing
425 - ARM7: Fix timing of multiplies to use N cycles
426 - ARM7: ARMHotplugDetach should call deinit
427 - Debugger: Fix use-after-free in breakpoint clearing code
428 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
429 - GBA: Cap audio FIFO read size during deserialization
430 - GBA: Check for corrupted savestates when loading
431 - GBA: Check for improperly sized savestates when loading
432 - GBA: Check for savestates made from differently sized ROMs
433 - GBA: Fix calls to endian-independent loadstores
434 - GBA: Fix timing of reading from timer registers
435 - GBA: Ensure cycles never go negative
436 - GBA Audio: Force audio FIFOs to 32-bit
437 - GBA Audio: Fix audio pitch changing when adjusting buffer size
438 - GBA Audio: Fix sample order in audio channel 3
439 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
440 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
441 - GBA Memory: Improve Thumb open bus behavior
442 - GBA Memory: Fix potential DMA issue when loading a savestate
443 - GBA Memory: Fix load/store multiple video memory waitstates
444 - GBA SIO: Fix reseting when there are SIO devices attached
445 - GBA Video: Blended sprites should never have other effects applied
446 - GBA Video: Fix out-of-bounds tiles in mosaic
447 - GBA Video: Fix windows not affecting sprites
448 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
449 - GBA Video: Fix timing on first scanline
450 - Qt: Better cleanup when a game crashes
451 - Qt: Fix open ROM dialog filtering for archive formats
452 - Qt: Cap the maximum number of multiplayer windows
453 - Qt: Fix maximum year in sensor override
454 - Qt: Fix window being too tall after exiting fullscreen
455 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
456 - Qt: Fix analog buttons not getting unmapped
457 - Qt: Fix passing command line options
458 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
459 - SDL: Fix SDL build when OpenGL is missing
460 - Util: Allow loading IPS patches that grow the ROM
461 - VFS: Fix resource leaks if some allocations fail
462 - VFS: Fix line-reading to return proper values
463 - Video: Fix an issue with very long filenames
464 - Util: Fix formatting of floats
465Misc:
466 - All: Add --help flag for command line programs
467 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
468 - All: Enable static linking for Windows
469 - All: Enable static linking for OS X
470 - All: Threads are now named
471 - All: Proper handling of Unicode file paths
472 - ARM7: Add emulation for Undefined CPU mode
473 - ARM7: Reduce the size of the Thumb instruction table
474 - GBA: Add status log level
475 - GBA: GBARewind now returns how many states it has rewound
476 - GBA: SIO logging layer
477 - GBA BIOS: Stub out SoundBias
478 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
479 - GBA: Don't include GBACLIDebugger struct unless needed
480 - GBA: Savedata is now synced shortly after data finishes being written
481 - GBA: Process multiple timer events at once, if necessary
482 - GBA Audio: Implement audio reset for channels A/B
483 - GBA Audio: Process multiple audio events at once, if necessary
484 - GBA Hardware: Backport generic RTC source into core
485 - GBA Input: Allow axes and buttons to be mapped to the same key
486 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
487 - GBA SIO: Add a dummy driver for Normal mode
488 - GBA Thread: Add functionality for running callbacks on the GBA thread
489 - GBA Thread: Split GBASync into a separate file
490 - GBA Video: Refactor software renderer into separate files
491 - GBA Video: Slightly optimize mode 0 mosaic rendering
492 - Debugger: Free watchpoints in addition to breakpoints
493 - Qt: Handle saving input settings better
494 - Qt: Move GL frame drawing back onto its own thread
495 - Qt: Fast forward (held) option moved from Other to Emulation menu
496 - Qt: Show version info in window title
497 - Qt: Migrate multiplayer window handling into GBAApp
498 - Qt: Unified file opening and saving with last location
499 - Qt: Fix windows being resizable when they shouldn't have been
500 - Qt: Only hide cursor in full screen
501 - Qt: Replace pause-after-frame mutex with an atomic
502 - Qt: Add application icon and XDG desktop files
503 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
504 - Qt: Don't save window size when entering fullscreen
505 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
506 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
507 - Qt: Increase usability of key mapper
508 - Qt: Show checkmark for window sizes
509 - Qt: Set window path to loaded ROM
510 - Perf: Ability to load savestates immediately on launch
511 - SDL: Properly check for initialization
512 - SDL: Clean up initialization functions
513 - SDL: Clean up GL context
514 - Util: Allow disabling the threading code entirely
515 - VFS: Add sync method to force syncing with backing
516
5170.2.1: (2015-05-13)
518Bugfixes:
519 - All: Fix sanitize-deb script not cleaning up after itself
520 - All: Fix dependencies for libavcodec on Debian-derived platforms
521 - ARM7: Handle writeback for PC in addressing modes 2 and 3
522 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
523 - ARM7: Fix ARM multiply instructions when PC is a destination register
524 - Debugger: Fix use-after-free in breakpoint clearing code
525 - Debugger: Fix boundary conditions in tab completion
526 - GBA: Fix timers not updating timing when writing to only the reload register
527 - GBA: Fix rewind boundary conditions
528 - GBA: Add initial I/O register settings for background matrix registers
529 - GBA: Fix hang when loading a savestate if sync to video is enabled
530 - GBA: Handle out-of-bounds I/O access
531 - GBA: Fix bounds-checking on EEPROM access
532 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
533 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
534 - GBA Memory: Allow SRAM to be 64kB
535 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
536 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
537 - GBA Video: Fix second frame mode 5
538 - Perf: Fix race condition if a game crashes immediately on start
539 - Qt: Fix Display object leak when closing a window
540 - Qt: Fix .deb dependencies
541 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
542 - Qt: Fix window not regaining focus after exiting savestate window
543 - Qt: Fix regression where video would not record if the game had already started
544 - Qt: Fix potential crash if a gamepad causes focus to change
545 - Qt: Fix controller axis querying
546 - Qt: Fix multiplayer windows opening as the wrong size
547 - Qt: Fix controllers sometimes not loading the right profile
548 - SDL: Fix boundary conditions for joystick adjustments
549 - SDL: Allocate properly sized input maps
550 - SDL: Fix potential build issues when Qt and SDL2 are in use
551 - Util: Fix resource leak in UTF-8 handling code
552 - Util: Fix a null-pointer issue when attempting to delete a key
553 - VFS: Fix resource leaks if some allocations fail
554 - Video: Fix an issue with very long filenames
555Misc:
556 - GBA Memory: Soft-crash if jumping past the end of a ROM
557 - Qt: Show multiplayer numbers in window title
558 - Qt: Solar sensor can have shortcuts set
559
5600.2.0: (2015-04-03)
561Features:
562 - Support for gamepad axes, e.g. analog sticks or triggers
563 - Add scale presets for up to 6x
564 - Settings window
565 - Bilinear resampling option
566 - Add option to skip BIOS start screen
567 - List of recently opened games
568 - Support for games using the Solar Sensor
569 - Better audio resampling via blip-buf
570 - Game Pak overrides dialog for setting savetype and sensor values
571 - Support for games using the tilt sensor
572 - Remappable shortcuts for keyboard and gamepad
573 - Rewinding of emulation
574 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
575 - Support IPv6
576 - Save directory of last loaded file
577 - Support BPS patches
578 - Automatically detect and optimize out idle loops
579 - Configurable game overrides
580 - Support loading 7-Zip files
581 - Drag and drop game loading
582 - Cheat code support
583 - Runtime configurable audio driver
584 - Libretro core for use with RetroArch and other front-ends
585 - Controller profiles for setting different bindings for different controllers
586 - Ability to lock aspect ratio
587 - Local link cable support
588 - Ability to switch which game controller is in use per instance
589 - Ability to prevent opposing directional input
590 - Warning dialog if an unimplemented BIOS feature is called
591 - Debugger: Add CLI "frame", frame advance command
592 - Debugger: Add CLI functions for writing to memory
593 - Debugger: Add CLI functions for examining memory regions
594 - Debugger: Add CLI function for writing a register
595Bugfixes:
596 - ARM7: Extend prefetch by one stage
597 - ARM7: Fix cycle counting for loads
598 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
599 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
600 - GBA: Initialize gba.sync to null
601 - GBA: Fix timer initialization
602 - GBA Audio: Support 16-bit writes to FIFO audio
603 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
604 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
605 - GBA BIOS: Fix BIOS prefetch after reset
606 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
607 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
608 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
609 - GBA Memory: Fix I cycles that had been moved to ARM7 core
610 - GBA Memory: Fix cycle counting for 32-bit load/stores
611 - GBA RR: Fix fallthrough error when reading tags from a movie
612 - GBA Thread: Fix possible hang when loading an archive
613 - GBA Thread: Fix possible deadlock in video sync
614 - Perf: Fix crash when the GBA thread fails to start
615 - Qt: Fix crash starting a GDB stub if a game isn't loaded
616 - Qt: Fix crash when adjusting settings after closing a game
617 - Qt: Fix crash when starting GDB stub after closing a game
618 - Qt: Fix patch loading while a game is running
619 - Qt: Fix crash when loading a game after stopping GDB server
620 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
621 - Qt: Fix crash when attempting to pause if a game is not running
622 - SDL: Properly clean up if a game doesn't launch
623 - Util: Fix sockets on Windows
624Misc:
625 - All: Enable link-time optimization
626 - Debugger: Watchpoints now work on STM/LDM instructions
627 - Debugger: Clean up GDB stub network interfacing
628 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
629 - Debugger: Merge Thumb BL instructions when disassembling
630 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
631 - Debugger: Watchpoints now report address watched (fixes #68)
632 - Debugger: Add support for soft breakpoints
633 - Debugger: Make I/O register names be addresses instead of values
634 - Debugger: Rename read/write commands
635 - GBA: Improve accuracy of event timing
636 - GBA: Add API for getting Configuration structs for overrides and input
637 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
638 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
639 - GBA: Move A/V stream interface into core
640 - GBA: Savestates now take into account savedata state machines (fixes #109)
641 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
642 - GBA Memory: Simplify memory API and use fixed bus width
643 - GBA Thread: Make GBASyncWaitFrameStart time out
644 - GBA Video: Start video at the last scanline instead of the first
645 - Qt: Optimize logo drawing
646 - Qt: Move frame upload back onto main thread
647 - Qt: Remember window position
648 - Qt: Double-clicking on the window toggles full screen
649 - Util: Use proper locale for reading and writing float values
650
6510.1.1: (2015-01-24)
652Bugfixes:
653 - ARM7: Fix LDM writeback to a register already written
654 - GBA: Fix timers 2 and 3 updating incorrectly
655 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
656 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
657 - GBA Audio: Properly initialize audio FIFO channels
658 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
659 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
660 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
661 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
662 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
663 - GBA BIOS: Fix HuffUnComp boundary conditions
664 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
665 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
666 - GBA Memory: Filter out top nybble of DMA addresses
667 - GBA Memory: Properly bounds-check VRAM accesses
668 - GBA Memory: Fix initial DMA state
669 - GBA Thread: Allow halted games to exit cleanly
670 - GBA Video: Fix blend issues with obscured middle layers
671 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
672 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
673 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
674 - GBA Video: Fix sprite boundary conditions with mosaic
675 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
676 - Qt: Fix issue with set frame sizes being the wrong height
677 - Qt: Fix emulator crashing when full screen if a game is not running
678 - Qt: Fix window focus issues
679 - Qt: Properly set default video recording settings
680 - Qt: Fix a race condition when a game crashes immediately
681 - Qt: Fix some cases where key mapping can break if focus is adjusted
682 - Qt: Fix crash if a game pauses before any frames are shown
683 - Debugger: Negative PC-relative loads now properly subtract the offset
684 - Debugger: Align PC-relative loads in Thumb
685 - Debugger: Fix watchpoints triggering too late
686 - Debugger: Fix binary print putting spaces between digits
687 - Video: Ensure FFmpeg encoder has audio frames
688 - Video: Fix uncompressed PCM audio recording
689 - Video: Fix FFmpeg crashing when the file extension is wrong
690 - Util: Fix SOCKET_FAILED macro
691Misc:
692 - GBA: Exit cleanly on FATAL if the port supports it
693 - GBA Memory: Implement 16- and 32-bit loads from SRAM
694 - Qt: Disable sync to video by default
695 - Qt: Handle a game crash without crashing
696 - Qt: Set default log level to FATAL, ERROR and WARN
697 - Qt: Clarify some phrasing in the menus
698 - Qt: Clear active buttons when focus is lost
699
7000.1.0: (2014-12-13)
701 - Initial release