all repos — mgba @ 5bcf56c5caccea4021abc92b461a0873978546f5

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "audio.h"
  7
  8#include "core/sync.h"
  9#include "gb/gb.h"
 10#include "gb/io.h"
 11
 12#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
 13
 14const uint32_t DMG_LR35902_FREQUENCY = 0x400000;
 15static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
 16static const unsigned BLIP_BUFFER_SIZE = 0x4000;
 17
 18static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
 19static bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value);
 20static int32_t _updateSquareChannel(struct GBAudioSquareControl* envelope, int duty);
 21static void _updateEnvelope(struct GBAudioEnvelope* envelope);
 22static bool _updateSweep(struct GBAudioChannel1* ch, bool initial);
 23static int32_t _updateChannel1(struct GBAudioChannel1* ch);
 24static int32_t _updateChannel2(struct GBAudioChannel2* ch);
 25static int32_t _updateChannel3(struct GBAudioChannel3* ch);
 26static int32_t _updateChannel4(struct GBAudioChannel4* ch);
 27static void _sample(struct GBAudio* audio, int32_t cycles);
 28
 29void GBAudioInit(struct GBAudio* audio, size_t samples) {
 30	audio->samples = samples;
 31	audio->left = blip_new(BLIP_BUFFER_SIZE);
 32	audio->right = blip_new(BLIP_BUFFER_SIZE);
 33	audio->clockRate = DMG_LR35902_FREQUENCY;
 34	// Guess too large; we hang producing extra samples if we guess too low
 35	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
 36	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
 37	audio->forceDisableCh[0] = false;
 38	audio->forceDisableCh[1] = false;
 39	audio->forceDisableCh[2] = false;
 40	audio->forceDisableCh[3] = false;
 41}
 42
 43void GBAudioDeinit(struct GBAudio* audio) {
 44	blip_delete(audio->left);
 45	blip_delete(audio->right);
 46}
 47
 48void GBAudioReset(struct GBAudio* audio) {
 49	audio->nextEvent = 0;
 50	audio->nextCh1 = 0;
 51	audio->nextCh2 = 0;
 52	audio->nextCh3 = 0;
 53	audio->nextCh4 = 0;
 54	audio->ch1 = (struct GBAudioChannel1) { .envelope = { .dead = 2 } };
 55	audio->ch2 = (struct GBAudioChannel2) { .envelope = { .dead = 2 } };
 56	audio->ch3 = (struct GBAudioChannel3) { .bank = 0 };
 57	audio->ch4 = (struct GBAudioChannel4) { .envelope = { .dead = 2 } };
 58	audio->eventDiff = 0;
 59	audio->nextFrame = 0;
 60	audio->frame = 0;
 61	audio->nextSample = 0;
 62	audio->sampleInterval = 128;
 63	audio->volumeRight = 0;
 64	audio->volumeLeft = 0;
 65	audio->ch1Right = false;
 66	audio->ch2Right = false;
 67	audio->ch3Right = false;
 68	audio->ch4Right = false;
 69	audio->ch1Left = false;
 70	audio->ch2Left = false;
 71	audio->ch3Left = false;
 72	audio->ch4Left = false;
 73	audio->playingCh1 = false;
 74	audio->playingCh2 = false;
 75	audio->playingCh3 = false;
 76	audio->playingCh4 = false;
 77}
 78
 79void GBAudioResizeBuffer(struct GBAudio* audio, size_t samples) {
 80	mCoreSyncLockAudio(audio->p->sync);
 81	audio->samples = samples;
 82	blip_clear(audio->left);
 83	blip_clear(audio->right);
 84	audio->clock = 0;
 85	mCoreSyncConsumeAudio(audio->p->sync);
 86}
 87
 88void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 89	audio->ch1.shift = GBAudioRegisterSquareSweepGetShift(value);
 90	bool oldDirection = audio->ch1.direction;
 91	audio->ch1.direction = GBAudioRegisterSquareSweepGetDirection(value);
 92	if (audio->ch1.sweepOccurred && oldDirection && !audio->ch1.direction) {
 93		audio->playingCh1 = false;
 94		// TODO: Don't need p
 95		if (audio->p) {
 96			audio->p->memory.io[REG_NR52] &= ~0x0001;
 97		}
 98	}
 99	audio->ch1.time = GBAudioRegisterSquareSweepGetTime(value);
100	if (!audio->ch1.time) {
101		audio->ch1.time = 8;
102	}
103}
104
105void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
106	_writeDuty(&audio->ch1.envelope, value);
107	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
108}
109
110void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
111	if (!_writeSweep(&audio->ch1.envelope, value)) {
112		audio->playingCh1 = false;
113		// TODO: Don't need p
114		if (audio->p) {
115			audio->p->memory.io[REG_NR52] &= ~0x0001;
116		}
117	}
118}
119
120void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
121	audio->ch1.realFrequency &= 0x700;
122	audio->ch1.realFrequency |= GBAudioRegisterControlGetFrequency(value);
123}
124
125void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
126	audio->ch1.realFrequency &= 0xFF;
127	audio->ch1.realFrequency |= GBAudioRegisterControlGetFrequency(value << 8);
128	bool wasStop = audio->ch1.control.stop;
129	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
130	if (!wasStop && audio->ch1.control.stop && audio->ch1.control.length && !(audio->frame & 1)) {
131		--audio->ch1.control.length;
132		if (audio->ch1.control.length == 0) {
133			audio->playingCh1 = false;
134		}
135	}
136	if (GBAudioRegisterControlIsRestart(value << 8)) {
137		if (audio->nextEvent == INT_MAX) {
138			audio->eventDiff = 0;
139		}
140		if (!audio->playingCh1) {
141			audio->nextCh1 = audio->eventDiff;
142		}
143		audio->playingCh1 = audio->ch1.envelope.initialVolume || audio->ch1.envelope.direction;
144		audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
145		if (audio->ch1.envelope.currentVolume > 0 && audio->ch1.envelope.stepTime) {
146			audio->ch1.envelope.dead = 0;
147		}
148		audio->ch1.control.frequency = audio->ch1.realFrequency;
149		audio->ch1.sweepStep = audio->ch1.time;
150		audio->ch1.sweepEnable = (audio->ch1.sweepStep != 8) || audio->ch1.shift;
151		audio->ch1.sweepOccurred = false;
152		if (audio->playingCh1 && audio->ch1.shift) {
153			audio->playingCh1 = _updateSweep(&audio->ch1, true);
154		}
155		if (!audio->ch1.control.length) {
156			audio->ch1.control.length = 64;
157			if (audio->ch1.control.stop && !(audio->frame & 1)) {
158				--audio->ch1.control.length;
159			}
160		}
161		audio->nextEvent = audio->eventDiff;
162		if (audio->p) {
163			// TODO: Don't need
164			audio->p->cpu->nextEvent = audio->eventDiff;
165		}
166	}
167	// TODO: Don't need p
168	if (audio->p) {
169		audio->p->memory.io[REG_NR52] &= ~0x0001;
170		audio->p->memory.io[REG_NR52] |= audio->playingCh1;
171	}
172}
173
174void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
175	_writeDuty(&audio->ch2.envelope, value);
176	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
177}
178
179void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
180	if (!_writeSweep(&audio->ch2.envelope, value)) {
181		audio->playingCh2 = false;
182		// TODO: Don't need p
183		if (audio->p) {
184			audio->p->memory.io[REG_NR52] &= ~0x0002;
185		}
186	}
187}
188
189void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
190	audio->ch2.control.frequency &= 0x700;
191	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
192}
193
194void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
195	audio->ch2.control.frequency &= 0xFF;
196	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
197	bool wasStop = audio->ch2.control.stop;
198	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
199	if (!wasStop && audio->ch2.control.stop && audio->ch2.control.length && !(audio->frame & 1)) {
200		--audio->ch2.control.length;
201		if (audio->ch2.control.length == 0) {
202			audio->playingCh2 = false;
203		}
204	}
205	if (GBAudioRegisterControlIsRestart(value << 8)) {
206		audio->playingCh2 = audio->ch2.envelope.initialVolume || audio->ch2.envelope.direction;
207		audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
208		if (audio->ch2.envelope.currentVolume > 0 && audio->ch2.envelope.stepTime) {
209			audio->ch2.envelope.dead = 0;
210		}
211		if (audio->nextEvent == INT_MAX) {
212			audio->eventDiff = 0;
213		}
214		if (!audio->playingCh2) {
215			audio->nextCh2 = audio->eventDiff;
216		}
217		if (!audio->ch2.control.length) {
218			audio->ch2.control.length = 64;
219			if (audio->ch2.control.stop && !(audio->frame & 1)) {
220				--audio->ch2.control.length;
221			}
222		}
223		audio->nextEvent = audio->eventDiff;
224		if (audio->p) {
225			// TODO: Don't need p
226			audio->p->cpu->nextEvent = audio->eventDiff;
227		}
228	}
229	// TODO: Don't need p
230	if (audio->p) {
231		audio->p->memory.io[REG_NR52] &= ~0x0002;
232		audio->p->memory.io[REG_NR52] |= audio->playingCh2 << 1;
233	}
234}
235
236void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
237	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
238	if (!audio->ch3.enable) {
239		audio->playingCh3 = false;
240		// TODO: Don't need p
241		if (audio->p) {
242			audio->p->memory.io[REG_NR52] &= ~0x0004;
243		}
244	}
245}
246
247void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
248	audio->ch3.length = value;
249	audio->ch3.lengthShadow = 256 - value;
250}
251
252void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
253	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
254}
255
256void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
257	audio->ch3.rate &= 0x700;
258	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
259}
260
261void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
262	audio->ch3.rate &= 0xFF;
263	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
264	bool wasStop = audio->ch3.stop;
265	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
266	if (!wasStop && audio->ch3.stop && audio->ch3.lengthShadow && !(audio->frame & 1)) {
267		--audio->ch3.lengthShadow;
268		if (audio->ch3.lengthShadow == 0) {
269			audio->playingCh3 = false;
270		}
271	}
272	if (GBAudioRegisterControlIsRestart(value << 8)) {
273		audio->playingCh3 = audio->ch3.enable;
274		if (!audio->ch3.lengthShadow) {
275			audio->ch3.lengthShadow = 256;
276			if (audio->ch3.stop && !(audio->frame & 1)) {
277				--audio->ch3.lengthShadow;
278			}
279		}
280	}
281	if (audio->playingCh3) {
282		if (audio->nextEvent == INT_MAX) {
283			audio->eventDiff = 0;
284		}
285		audio->nextCh3 = audio->eventDiff;
286		audio->nextEvent = audio->eventDiff;
287		if (audio->p) {
288			// TODO: Don't need p
289			audio->p->cpu->nextEvent = audio->eventDiff;
290		}
291	}
292	// TODO: Don't need p
293	if (audio->p) {
294		audio->p->memory.io[REG_NR52] &= ~0x0004;
295		audio->p->memory.io[REG_NR52] |= audio->playingCh3 << 2;
296	}
297}
298
299void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
300	_writeDuty(&audio->ch4.envelope, value);
301	audio->ch4.length = 64 - audio->ch4.envelope.length;
302}
303
304void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
305	if (!_writeSweep(&audio->ch4.envelope, value)) {
306		audio->playingCh4 = false;
307		// TODO: Don't need p
308		if (audio->p) {
309			audio->p->memory.io[REG_NR52] &= ~0x0008;
310		}
311	}
312}
313
314void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
315	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
316	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
317	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
318}
319
320void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
321	bool wasStop = audio->ch4.stop;
322	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
323	if (!wasStop && audio->ch4.stop && audio->ch4.length && !(audio->frame & 1)) {
324		--audio->ch4.length;
325		if (audio->ch4.length == 0) {
326			audio->playingCh4 = false;
327		}
328	}
329	if (GBAudioRegisterNoiseControlIsRestart(value)) {
330		audio->playingCh4 = audio->ch4.envelope.initialVolume || audio->ch4.envelope.direction;
331		audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
332		if (audio->ch4.envelope.currentVolume > 0 && audio->ch4.envelope.stepTime) {
333			audio->ch4.envelope.dead = 0;
334		}
335		if (audio->ch4.power) {
336			audio->ch4.lfsr = 0x40;
337		} else {
338			audio->ch4.lfsr = 0x4000;
339		}
340		if (audio->nextEvent == INT_MAX) {
341			audio->eventDiff = 0;
342		}
343		if (!audio->playingCh4) {
344			audio->nextCh4 = audio->eventDiff;
345		}
346		if (!audio->ch4.length) {
347			audio->ch4.length = 64;
348			if (audio->ch4.stop && !(audio->frame & 1)) {
349				--audio->ch4.length;
350			}
351		}
352		audio->nextEvent = audio->eventDiff;
353		if (audio->p) {
354			// TODO: Don't need p
355			audio->p->cpu->nextEvent = audio->eventDiff;
356		}
357	}
358	// TODO: Don't need p
359	if (audio->p) {
360		audio->p->memory.io[REG_NR52] &= ~0x0008;
361		audio->p->memory.io[REG_NR52] |= audio->playingCh4 << 3;
362	}
363}
364
365void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
366	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
367	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
368}
369
370void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
371	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
372	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
373	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
374	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
375	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
376	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
377	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
378	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
379}
380
381void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
382	audio->enable = GBAudioEnableGetEnable(value);
383	if (!audio->enable) {
384		audio->playingCh1 = 0;
385		audio->playingCh2 = 0;
386		audio->playingCh3 = 0;
387		audio->playingCh4 = 0;
388		GBAudioWriteNR10(audio, 0);
389		GBAudioWriteNR11(audio, 0);
390		GBAudioWriteNR12(audio, 0);
391		GBAudioWriteNR13(audio, 0);
392		GBAudioWriteNR14(audio, 0);
393		GBAudioWriteNR21(audio, 0);
394		GBAudioWriteNR22(audio, 0);
395		GBAudioWriteNR23(audio, 0);
396		GBAudioWriteNR24(audio, 0);
397		GBAudioWriteNR30(audio, 0);
398		GBAudioWriteNR31(audio, 0);
399		GBAudioWriteNR32(audio, 0);
400		GBAudioWriteNR33(audio, 0);
401		GBAudioWriteNR34(audio, 0);
402		GBAudioWriteNR41(audio, 0);
403		GBAudioWriteNR42(audio, 0);
404		GBAudioWriteNR43(audio, 0);
405		GBAudioWriteNR44(audio, 0);
406		GBAudioWriteNR50(audio, 0);
407		GBAudioWriteNR51(audio, 0);
408		if (audio->p) {
409			audio->p->memory.io[REG_NR10] = 0;
410			audio->p->memory.io[REG_NR11] = 0;
411			audio->p->memory.io[REG_NR12] = 0;
412			audio->p->memory.io[REG_NR13] = 0;
413			audio->p->memory.io[REG_NR14] = 0;
414			audio->p->memory.io[REG_NR21] = 0;
415			audio->p->memory.io[REG_NR22] = 0;
416			audio->p->memory.io[REG_NR23] = 0;
417			audio->p->memory.io[REG_NR24] = 0;
418			audio->p->memory.io[REG_NR30] = 0;
419			audio->p->memory.io[REG_NR31] = 0;
420			audio->p->memory.io[REG_NR32] = 0;
421			audio->p->memory.io[REG_NR33] = 0;
422			audio->p->memory.io[REG_NR34] = 0;
423			audio->p->memory.io[REG_NR41] = 0;
424			audio->p->memory.io[REG_NR42] = 0;
425			audio->p->memory.io[REG_NR43] = 0;
426			audio->p->memory.io[REG_NR44] = 0;
427			audio->p->memory.io[REG_NR50] = 0;
428			audio->p->memory.io[REG_NR51] = 0;
429			audio->p->memory.io[REG_NR52] &= ~0x000F;
430		}
431	} else {
432		audio->frame = 7;
433	}
434}
435
436int32_t GBAudioProcessEvents(struct GBAudio* audio, int32_t cycles) {
437	if (audio->nextEvent == INT_MAX) {
438		return INT_MAX;
439	}
440	audio->nextEvent -= cycles;
441	audio->eventDiff += cycles;
442	while (audio->nextEvent <= 0) {
443		audio->nextEvent = INT_MAX;
444		if (audio->enable) {
445			audio->nextFrame -= audio->eventDiff;
446			int frame = -1;
447			if (audio->nextFrame <= 0) {
448				frame = (audio->frame + 1) & 7;
449				audio->frame = frame;
450				audio->nextFrame += FRAME_CYCLES;
451				if (audio->nextFrame < audio->nextEvent) {
452					audio->nextEvent = audio->nextFrame;
453				}
454			}
455
456			if (audio->playingCh1) {
457				audio->nextCh1 -= audio->eventDiff;
458				if (!audio->ch1.envelope.dead && frame == 7) {
459					--audio->ch1.envelope.nextStep;
460					if (audio->ch1.envelope.nextStep == 0) {
461						int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
462						_updateEnvelope(&audio->ch1.envelope);
463						audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
464					}
465				}
466
467				if (audio->ch1.sweepEnable && (frame & 3) == 2) {
468					--audio->ch1.sweepStep;
469					if (audio->ch1.sweepStep == 0) {
470						audio->playingCh1 = _updateSweep(&audio->ch1, false);
471					}
472				}
473
474				if (audio->ch1.envelope.dead != 2) {
475					if (audio->nextCh1 <= 0) {
476						audio->nextCh1 += _updateChannel1(&audio->ch1);
477					}
478					if (audio->nextCh1 < audio->nextEvent) {
479						audio->nextEvent = audio->nextCh1;
480					}
481				}
482			}
483
484			if (audio->ch1.control.length && audio->ch1.control.stop && !(frame & 1)) {
485				--audio->ch1.control.length;
486				if (audio->ch1.control.length == 0) {
487					audio->playingCh1 = 0;
488				}
489			}
490
491			if (audio->playingCh2) {
492				audio->nextCh2 -= audio->eventDiff;
493				if (!audio->ch2.envelope.dead && frame == 7) {
494					--audio->ch2.envelope.nextStep;
495					if (audio->ch2.envelope.nextStep == 0) {
496						int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
497						_updateEnvelope(&audio->ch2.envelope);
498						audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
499					}
500				}
501
502				if (audio->ch2.envelope.dead != 2) {
503					if (audio->nextCh2 <= 0) {
504						audio->nextCh2 += _updateChannel2(&audio->ch2);
505					}
506					if (audio->nextCh2 < audio->nextEvent) {
507						audio->nextEvent = audio->nextCh2;
508					}
509				}
510			}
511
512			if (audio->ch2.control.length && audio->ch2.control.stop && !(frame & 1)) {
513				--audio->ch2.control.length;
514				if (audio->ch2.control.length == 0) {
515					audio->playingCh2 = 0;
516				}
517			}
518
519			if (audio->playingCh3) {
520				audio->nextCh3 -= audio->eventDiff;
521				if (audio->nextCh3 <= 0) {
522					audio->nextCh3 += _updateChannel3(&audio->ch3);
523				}
524				if (audio->nextCh3 < audio->nextEvent) {
525					audio->nextEvent = audio->nextCh3;
526				}
527			}
528
529			if (audio->ch3.lengthShadow && audio->ch3.stop && !(frame & 1)) {
530				--audio->ch3.lengthShadow;
531				if (audio->ch3.lengthShadow == 0) {
532					audio->playingCh3 = 0;
533				}
534			}
535
536			if (audio->playingCh4) {
537				audio->nextCh4 -= audio->eventDiff;
538				if (!audio->ch4.envelope.dead && frame == 7) {
539					--audio->ch4.envelope.nextStep;
540					if (audio->ch4.envelope.nextStep == 0) {
541						int8_t sample = (audio->ch4.sample >> 31) * 0x8;
542						_updateEnvelope(&audio->ch4.envelope);
543						audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
544					}
545				}
546
547				if (audio->ch4.envelope.dead != 2) {
548					if (audio->nextCh4 <= 0) {
549						int32_t timing = _updateChannel4(&audio->ch4);
550						if (audio->nextCh4 < -timing) {
551							int32_t bound = timing * 16;
552							// Perform negative modulo to cap to 16 iterations
553							audio->nextCh4 = bound - (audio->nextCh4 - 1) % bound - 1;
554						}
555						audio->nextCh4 += timing;
556					}
557					if (audio->nextCh4 < audio->nextEvent) {
558						audio->nextEvent = audio->nextCh4;
559					}
560				}
561			}
562
563			if (audio->ch4.length && audio->ch4.stop && !(frame & 1)) {
564				--audio->ch4.length;
565				if (audio->ch4.length == 0) {
566					audio->playingCh4 = 0;
567				}
568			}
569		}
570
571		if (audio->p) {
572			audio->p->memory.io[REG_NR52] &= ~0x000F;
573			audio->p->memory.io[REG_NR52] |= audio->playingCh1;
574			audio->p->memory.io[REG_NR52] |= audio->playingCh2 << 1;
575			audio->p->memory.io[REG_NR52] |= audio->playingCh3 << 2;
576			audio->p->memory.io[REG_NR52] |= audio->playingCh4 << 3;
577			audio->nextSample -= audio->eventDiff;
578			if (audio->nextSample <= 0) {
579				_sample(audio, audio->sampleInterval);
580				audio->nextSample += audio->sampleInterval;
581			}
582
583			if (audio->nextSample < audio->nextEvent) {
584				audio->nextEvent = audio->nextSample;
585			}
586		}
587		audio->eventDiff = 0;
588	}
589	return audio->nextEvent;
590}
591
592void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
593	int sampleLeft = 0;
594	int sampleRight = 0;
595
596	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
597		if (audio->ch1Left) {
598			sampleLeft += audio->ch1.sample;
599		}
600
601		if (audio->ch1Right) {
602			sampleRight += audio->ch1.sample;
603		}
604	}
605
606	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
607		if (audio->ch2Left) {
608			sampleLeft += audio->ch2.sample;
609		}
610
611		if (audio->ch2Right) {
612			sampleRight += audio->ch2.sample;
613		}
614	}
615
616	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
617		if (audio->ch3Left) {
618			sampleLeft += audio->ch3.sample;
619		}
620
621		if (audio->ch3Right) {
622			sampleRight += audio->ch3.sample;
623		}
624	}
625
626	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
627		if (audio->ch4Left) {
628			sampleLeft += audio->ch4.sample;
629		}
630
631		if (audio->ch4Right) {
632			sampleRight += audio->ch4.sample;
633		}
634	}
635
636	*left = sampleLeft * (1 + audio->volumeLeft);
637	*right = sampleRight * (1 + audio->volumeRight);
638}
639
640void _sample(struct GBAudio* audio, int32_t cycles) {
641	int16_t sampleLeft = 0;
642	int16_t sampleRight = 0;
643	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
644	sampleLeft <<= 1;
645	sampleRight <<= 1;
646
647	mCoreSyncLockAudio(audio->p->sync);
648	unsigned produced;
649	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
650		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
651		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
652		audio->lastLeft = sampleLeft;
653		audio->lastRight = sampleRight;
654		audio->clock += cycles;
655		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
656			blip_end_frame(audio->left, audio->clock);
657			blip_end_frame(audio->right, audio->clock);
658			audio->clock -= CLOCKS_PER_BLIP_FRAME;
659		}
660	}
661	produced = blip_samples_avail(audio->left);
662	bool wait = produced >= audio->samples;
663	mCoreSyncProduceAudio(audio->p->sync, wait);
664	// TODO: Put AVStream back
665}
666
667void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
668	envelope->length = GBAudioRegisterDutyGetLength(value);
669	envelope->duty = GBAudioRegisterDutyGetDuty(value);
670}
671
672bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value) {
673	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
674	envelope->direction = GBAudioRegisterSweepGetDirection(value);
675	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
676	if (envelope->stepTime == 0) {
677		envelope->dead = envelope->currentVolume ? 1 : 2;
678	} else if (!envelope->direction && !envelope->currentVolume) {
679		envelope->dead = 2;
680	} else if (envelope->direction && envelope->currentVolume == 0xF) {
681		envelope->dead = 1;
682	} else {
683		envelope->dead = 0;
684	}
685	envelope->nextStep = envelope->stepTime;
686	return envelope->initialVolume || envelope->direction;
687}
688
689static int32_t _updateSquareChannel(struct GBAudioSquareControl* control, int duty) {
690	control->hi = !control->hi;
691	int period = 4 * (2048 - control->frequency);
692	switch (duty) {
693	case 0:
694		return control->hi ? period : period * 7;
695	case 1:
696		return control->hi ? period * 2 : period * 6;
697	case 2:
698		return period * 4;
699	case 3:
700		return control->hi ? period * 6 : period * 2;
701	default:
702		// This should never be hit
703		return period * 4;
704	}
705}
706
707static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
708	if (envelope->direction) {
709		++envelope->currentVolume;
710	} else {
711		--envelope->currentVolume;
712	}
713	if (envelope->currentVolume >= 15) {
714		envelope->currentVolume = 15;
715		envelope->dead = 1;
716	} else if (envelope->currentVolume <= 0) {
717		envelope->currentVolume = 0;
718		envelope->dead = 2;
719	} else {
720		envelope->nextStep = envelope->stepTime;
721	}
722}
723
724static bool _updateSweep(struct GBAudioChannel1* ch, bool initial) {
725	if (initial || ch->time != 8) {
726		if (ch->direction) {
727			int frequency = ch->control.frequency;
728			frequency -= frequency >> ch->shift;
729			if (frequency >= 0) {
730				ch->control.frequency = frequency;
731			}
732		} else {
733			int frequency = ch->control.frequency;
734			frequency += frequency >> ch->shift;
735			if (frequency < 2048) {
736				if (!initial && ch->shift) {
737					ch->control.frequency = frequency;
738					if (!_updateSweep(ch, true)) {
739						return false;
740					}
741				}
742			} else {
743				return false;
744			}
745		}
746		ch->sweepOccurred = true;
747	}
748	ch->sweepStep = ch->time;
749	return true;
750}
751
752static int32_t _updateChannel1(struct GBAudioChannel1* ch) {
753	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
754	ch->sample = ch->control.hi * 0x10 - 0x8;
755	ch->sample *= ch->envelope.currentVolume;
756	return timing;
757}
758
759static int32_t _updateChannel2(struct GBAudioChannel2* ch) {
760	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
761	ch->sample = ch->control.hi * 0x10 - 0x8;
762	ch->sample *= ch->envelope.currentVolume;
763	return timing;
764}
765
766static int32_t _updateChannel3(struct GBAudioChannel3* ch) {
767	int i;
768	int start;
769	int end;
770	int volume;
771	switch (ch->volume) {
772	case 0:
773		volume = 0;
774		break;
775	case 1:
776		volume = 4;
777		break;
778	case 2:
779		volume = 2;
780		break;
781	case 3:
782		volume = 1;
783		break;
784	default:
785		volume = 3;
786		break;
787	}
788	if (ch->size) {
789		start = 7;
790		end = 0;
791	} else if (ch->bank) {
792		start = 7;
793		end = 4;
794	} else {
795		start = 3;
796		end = 0;
797	}
798	uint32_t bitsCarry = ch->wavedata[end] & 0x000000F0;
799	uint32_t bits;
800	for (i = start; i >= end; --i) {
801		bits = ch->wavedata[i] & 0x000000F0;
802		ch->wavedata[i] = ((ch->wavedata[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata[i] & 0xF0F0F000) >> 12);
803		ch->wavedata[i] |= bitsCarry << 20;
804		bitsCarry = bits;
805	}
806	ch->sample = bitsCarry >> 4;
807	ch->sample -= 8;
808	ch->sample *= volume * 4;
809	return 2 * (2048 - ch->rate);
810}
811
812static int32_t _updateChannel4(struct GBAudioChannel4* ch) {
813	int lsb = ch->lfsr & 1;
814	ch->sample = lsb * 0x10 - 0x8;
815	ch->sample *= ch->envelope.currentVolume;
816	ch->lfsr >>= 1;
817	ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
818	int timing = ch->ratio ? 2 * ch->ratio : 1;
819	timing <<= ch->frequency;
820	timing *= 8;
821	return timing;
822}