CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - GB: Partially fix timing for skipped BIOS
12 - GB Audio: Fix initial sweep state
13 - GB Audio: Fix serializing sweep time
14 - GB Audio: Fix deserializing audio channels 2 and 3
15 - GB MBC: Fix MBC1 mode changing behavior
16 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
17 - GBA: Fix timing advancing too quickly in rare cases
18 - GBA Audio: Fix deserializing SOUNDCNT_L
19 - GBA BIOS: Implement dummy sound driver calls
20 - GBA BIOS: Improve HLE BIOS timing
21 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
22 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
23 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
24 - GBA Memory: Improve gamepak prefetch timing
25 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
26 - GBA SIO: Fix copying Normal mode transfer values
27 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
28 - GBA SIO: Fix deseralizing SIO registers
29 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
30 - GBA Video: Fix Hblank timing
31 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
32 - SM83: Emulate HALT bug
33Other fixes:
34 - 3DS: Redo video sync to be more precise
35 - 3DS: Fix crash with libctru 2.0 when exiting
36 - All: Improve export headers (fixes mgba.io/i/1738)
37 - Core: Ensure ELF regions can be written before trying
38 - Core: Fix reported ROM size when a fixed buffer size is used
39 - Debugger: Don't skip undefined instructions when debugger attached
40 - FFmpeg: Fix some small memory leaks
41 - FFmpeg: Fix encoding of time base
42 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
43 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
44 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
45 - Qt: Fix a race condition in the frame inspector
46 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
47 - mGUI: Fix closing down a game if an exit is signalled
48 - mVL: Fix injecting accidentally draining non-injection buffer
49 - SM83: Simplify register pair access on big endian
50 - VFS: Fix directory node listing on some filesystems
51Misc:
52 - 3DS: Use "wide mode" where applicable for slightly better filtering
53 - GB: Allow pausing event loop while CPU is blocked
54 - GBA: Allow pausing event loop while CPU is blocked
55 - Debugger: Keep track of global cycle count
56 - FFmpeg: Add looping option for GIF/APNG
57 - mGUI: Show battery percentage
58 - Qt: Renderer can be changed while a game is running
59 - Qt: Add hex index to palette view
60 - Qt: Add transformation matrix info to sprite view
61 - Util: Reset vector size on deinit
62
630.8.3: (2020-08-03)
64Emulation fixes:
65 - ARM: Fix LDM^ writeback to user-mode register
66 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
67 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
68 - GB MBC: Fix MBC1 RAM enable bit selection
69 - GB MBC: Fix MBC2 bit selection
70 - GB Memory: Fix OAM DMA from top 8 kB
71 - GB Video: Always initialize palette
72 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
73 - GBA Video: Fix invalid read in mode 4 mosaic
74 - GBA Video: Fix color of disabled screen
75 - SM83: Fix flags on little endian PowerPC
76Other fixes:
77 - 3DS: Fix garbage on borders of scaled screens
78 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
79 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
80 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
81 - CMake: Fix build with libzip 1.7
82 - CMake: Add missing dllexports.h file to dev installation
83 - GB Core: Fix extracting SRAM when none is present
84 - GBA: Fix leak if attempting to load BIOS multiple times
85 - GBA Memory: Fix instability on Wii when using AGBPrint
86 - GBA Savedata: Fix extracting save when not yet configured in-game
87 - Qt: Fix file handle leak on opening an invalid ROM
88 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
89 - Qt: Add missing option for Wisdom Tree in overrides list
90 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
91 - Util: Fix crash if PNG header fails to write
92 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
93 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
94Misc:
95 - FFmpeg: Use range coder for FFV1 to reduce output size
96 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
97 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
98
990.8.2: (2020-06-14)
100Emulation fixes:
101 - ARM: Fix timing on Thumb shift instructions
102 - GB: Fix GBC game registers after skipping BIOS
103 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
104 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
105 - GBA: Add missing RTC overrides for Legendz games
106 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
107 - GBA SIO: Fix Multiplayer busy bit
108 - GBA SIO: Fix double-unloading active driver
109 - GBA Timers: Fix deserializing count-up timers
110 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
111 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
112 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
113 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
114 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
115 - GBA Video: Fix sprite/backdrop blending regression
116Other fixes:
117 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
118 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
119 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
120 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
121 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
122 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
123 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
124 - GBA: Reject incorrectly sized BIOSes
125 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
126 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
127 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
128Misc:
129 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
130 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
131 - Qt: Disable Replace ROM option when no game loaded
132 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
133 - Qt: Set icon for Discord Rich Presence
134 - Qt: Show a warning when save file can't be opened
135
1360.8.1: (2020-02-16)
137Emulation fixes:
138 - GB Serialize: Fix timing bug loading channel 4 timing
139 - GBA: Fix multiboot entry point while skipping BIOS
140 - GBA BIOS: Fix undefined instruction HLE behavior
141 - GBA DMA: Fix invalid audio DMA parameters
142 - GBA Memory: Misaligned SRAM writes are ignored
143 - GBA Serialize: Fix serializing DMA transfer register
144 - GBA Serialize: Fix audio DMA timing deserialization
145 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
146 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
147 - GBA Video: Fix OpenGL sprite flag priority
148Other fixes:
149 - Core: Fix race condition initializing thread proxy
150 - Core: Fix integer overflow in ELF loading
151 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
152 - FFmpeg: Disallow recording video with no audio nor video
153 - GBA: Automatically skip BIOS for multiboot ROMs
154 - Qt: Only dynamically reset video scale if a game is running
155 - Qt: Fix race condition with proxied video events
156 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
157 - Qt: Fix missing OSD messages
158 - Qt: Fix crash unloading shaders
159 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
160 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
161 - Qt: Fix window title not updating after shutting down game
162 - Qt: Fix GIF view not allowing manual filename entry
163 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
164 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
165 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
166 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
167 - Util: Fix crash reading invalid ELFs
168 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
169Misc:
170 - FFmpeg: Add more presets
171 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
172 - SDL: Use DirectSound audio driver by default on Windows
173 - Switch: Make OpenGL scale adjustable while running
174
1750.8.0: (2020-01-21)
176Features:
177 - Improved logging configuration
178 - One-Player BattleChip/Progress/Beast Link Gate support
179 - Add Game Boy Color palettes for original Game Boy games
180 - Debugger: Add unary operators and memory dereferencing
181 - GB: Expose platform information to CLI debugger
182 - Support Discord Rich Presence
183 - Debugger: Add tracing to file
184 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
185 - OpenGL renderer with high-resolution upscaling support
186 - Experimental high level "XQ" audio for most GBA games
187 - Interframe blending for games that use flicker effects
188 - Frame inspector for dissecting and debugging rendering
189 - Switch: Option to use built-in brightness sensor for Boktai
190 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
191 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
192 - Cheats: Add support for loading Libretro-style cht files
193 - GBA Cheats: Add support for loading EZ Flash-style cht files
194 - Support for unlicensed Wisdom Tree Game Boy mapper
195 - Qt: Add export button for tile view (closes mgba.io/i/1507)
196 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
197 - GB: Yanking gamepak now supported
198 - Qt: Memory range dumping (closes mgba.io/i/1298)
199Emulation fixes:
200 - GB: Fix using boot ROM with MMM01 games
201 - GB Audio: Only reset channel 3 sample in DMG mode
202 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
203 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
204 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
205 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
206 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
207 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
208 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
209 - GB Video: Fix color scaling in AGB mode
210 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
211 - GBA: Reset now reloads multiboot ROMs
212 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
213Other fixes:
214 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
215 - FFmpeg: Drain recording buffers
216 - GB: Fix reading ROM immediately after unmapping BIOS
217 - GB SIO: Fix lockstep failing games aren't reloaded
218 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
219 - Libretro: Fix crash changing allowing opposing directions (hhromic)
220 - Qt: Fix some Qt display driver race conditions
221 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
222 - Qt: Only show emulator restart warning once per settings saving
223 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
224 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
225 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
226Misc:
227 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
228 - Core: Add keysRead callback
229 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
230 - Core: Add more memory search ops (closes mgba.io/i/1510)
231 - Debugger: Make tracing compatible with breakpoints/watchpoints
232 - Debugger: Print breakpoint/watchpoint number when inserting
233 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
234 - FFmpeg: Support audio-only recording
235 - GB Memory: Support running from blocked memory
236 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
237 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
238 - GBA Savedata: EEPROM performance fixes
239 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
240 - Debugger: Add breakpoint and watchpoint listing
241 - mGUI: Remember name and position of last loaded game
242 - OpenGL: Only resize textures when needed
243 - Qt: Don't unload ROM immediately if it crashes
244 - Qt: Support switching webcams
245 - Qt: Cap window size on start to monitor size
246 - Qt: Open a message box for Qt frontend errors
247 - Qt: Increase maximum magnifications and scaling
248 - Qt: Add native FPS button to settings view
249 - Qt: Improve sync code
250 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
251 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
252 - Qt: Remove What's This icon from dialogs
253 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
254 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
255 - Qt: Show list of all sprites in sprite view
256 - Qt: Add option for disabling OSD messages
257 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
258 - SM83: Support PC-relative opcode decoding
259 - Switch: Dynamic display resizing
260 - Switch: Support file associations
261 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
262Changes from beta 1:
263Emulation fixes:
264 - ARM: Fix STR writeback pipeline stage
265 - ARM: Partially fix LDM/STM writeback with empty register list
266 - ARM: Fix stepping when events are pending
267 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
268 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
269 - GBA Timers: Improve timer startup emulation
270 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
271 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
272 - GBA Video: Fix effects blending improperly in some non-last windows
273 - GBA Video: Copy higher priority target 1 flag
274Other fixes:
275 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
276 - Core: Fix uninitialized memory issues with graphics caches
277 - Core: Return null for out of bounds cached tile VRAM querying
278 - GBA Video: Fix OpenGL fragment data binding
279 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
280 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
281 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
282 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
283 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
284 - Qt: Fix several cases where shader selections don't get saved
285 - Qt: Fix division by zero error in invalid TilePainter state
286 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
287 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
288 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
289 - Qt: Fix inability to clear default keybindings
290 - Qt: Release held actions if they get rebound
291 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
292 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
293 - Vita: Fix analog controls (fixes mgba.io/i/1554)
294 - Wii: Fix game fast-forwarding after slowing down
295 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
296Misc:
297 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
298 - GBA: Trim non-movie ROMs to 32 MiB if applicable
299 - GBA Audio: Redo channel 4 batching for GBA only
300 - GBA I/O: Stop logging several harmless invalid register reads
301 - GBA Video: Changing OpenGL scaling no longer requires restart
302 - Debugger: Separate aliases from main commands
303 - Debugger: Print break-/watchpoint ID when breaking in CLI
304 - Debugger: Minor interface cleanup
305 - SDL: Use controller GUID instead of name
306 - SM83: Rename LR35902 to SM83
307 - Tools: Allow using threaded renderer in perf.py
308 - Tools: Clean up unused argument in mgba-perf
309
3100.8 beta 1: (2019-10-20)
311- Initial beta for 0.8
312
3130.7.3: (2019-09-15)
314Emulation fixes:
315 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
316 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
317 - GB Audio: Improve channel 4 supersampling
318 - GB Printer: Reset printer buffer index after printing
319 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
320 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
321 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
322 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
323 - GBA Memory: Fix STM/LDM to invalid VRAM
324 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
325 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
326Other fixes:
327 - Core: Fix crashes if core directories aren't set
328 - Core: Fix crash when exiting game with cheats loaded
329 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
330 - GBA Cheats: Fix PARv3 Thumb hooks
331 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
332 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
333 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
334 - Qt: Fix race conditions initializing GDB stub
335 - Qt: Improve cheat view UX
336 - Libretro: Fix crash changing allowing opposing directions (hhromic)
337 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
338 - Switch: Fix threading-related crash on second launch
339Misc:
340 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
341 - Qt: Show error message if file failed to load
342
3430.7.2: (2019-05-25)
344Emulation fixes:
345 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
346 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
347 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
348 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
349 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
350 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
351 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
352 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
353 - GBA Video: Fix scanline cache with scale factor change edge cases
354 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
355 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
356Other fixes:
357 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
358 - All: Fix several memory leaks
359 - GB Core: Fix toggling WIN and OBJ being swapped
360 - GBA: Fix skipping BIOS on irregularly sized ROMs
361 - CMake: Fix .deb imagemagick dependencies
362 - FFmpeg: Improve initialization reliability and cleanup
363 - FFmpeg: Fix audio conversion producing gaps
364 - LR35902: Fix disassembly of several CB-prefix instructions
365 - LR35902: Fix trailing whitespace in disassembly
366 - Qt: More app metadata fixes
367 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
368 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
369 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
370 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
371 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
372 - Qt: Fix bounded fast forward with Qt Multimedia
373 - Qt: Fix saving settings with native FPS target
374 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
375Misc:
376 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
377 - Qt: Improve camera initialization
378 - Vita: Improved frame drawing speed
379
3800.7.1: (2019-02-24)
381Bugfixes:
382 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
383 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
384 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
385 - GB, GBA Serialize: Fix loading two states in a row
386 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
387 - GBA DMA: Fix Display Start DMAs
388 - GBA DMA: Fix DMA start/end timing
389 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
390 - GBA Memory: Fix a few AGBPrint crashes
391 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
392 - GBA SIO: Prevent writing read-only multiplayer bits
393 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
394 - Python: Fix crash when deleting files owned by library
395 - Python: Make sure GB link object isn't GC'd before GB object
396 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
397 - Qt: Fix tile and sprite views not always displaying at first
398 - Qt: Fix audio context holding onto closed game controller
399 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
400 - Qt: Fix window icon on X11
401 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
402 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
403 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
404Misc:
405 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
406 - Qt: Updated Italian translation (by Vecna)
407
4080.7.0: (2019-01-26)
409Features:
410 - ELF support
411 - Game Boy Camera support
412 - Qt: Set default Game Boy colors
413 - Game Boy Printer support
414 - Super Game Boy support
415 - Customizable autofire speed
416 - Ability to set default Game Boy model
417 - Map viewer
418 - Automatic cheat loading and saving
419 - GameShark and Action Replay button support
420 - AGBPrint support
421 - Debugger: Conditional breakpoints and watchpoints
422 - Ability to select GB/GBC/SGB BIOS on console ports
423 - Optional automatic state saving/loading
424 - Access to ur0 and uma0 partitions on the Vita
425 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
426 - GBA: ARMIPS/A22i-style and ELF symbol table support
427 - Initial Switch port
428Bugfixes:
429 - ARM: Fix MSR when T bit is set
430 - Core: Fix audio sync breaking when interrupted
431 - Core: Fix ordering events when scheduling during events
432 - FFmpeg: Fix encoding audio/video queue issues
433 - GB: Revamp IRQ handling based on new information
434 - GB: Fix IRQ disabling on the same T-cycle as an assert
435 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
436 - GB Audio: Clock frame events on DIV
437 - GB Audio: Fix channel 3 reset value
438 - GB Audio: Fix channel 4 initial LFSR
439 - GB Audio: Fix channel 1, 2 and 4 reset timing
440 - GB I/O: DMA register is R/W
441 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
442 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
443 - GB, GBA Savedata: Fix unmasking savedata crash
444 - GB Serialize: Fix audio state loading
445 - GB Serialize: Fix game title check
446 - GB Serialize: Fix IRQ pending/EI pending confusion
447 - GB Timer: Minor accuracy improvements
448 - GB Video: Fix dot clock timing being slightly wrong
449 - GB Video: Fix loading states while in mode 3
450 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
451 - GB Video: Fix SCX timing
452 - GB, GBA Video: Don't call finishFrame twice in thread proxy
453 - GBA: Reset WAITCNT properly
454 - GBA BIOS: Fix BitUnPack final byte
455 - GBA BIOS: Fix BitUnPack narrowing
456 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
457 - GBA DMA: Fix temporal sorting of DMAs of different priorities
458 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
459 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
460 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
461 - GBA Savedata: Fix savedata modified time updating when read-only
462 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
463 - GBA Serialize: Fix loading states in Hblank
464 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
465 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
466 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
467 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
468 - GBA Video: Start timing mid-scanline when skipping BIOS
469 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
470 - GBA Video: Make layer disabling work consistently
471 - PSP2: Fix more issues causing poor audio
472 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
473 - Qt: Improve FPS timer stability
474 - Util: Fix wrapping edge cases in RingFIFO
475Misc:
476 - 3DS: Remove deprecated CSND interface
477 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
478 - Core: Remove broken option for whether rewinding restores save games
479 - Feature: Added loading savestates from command line
480 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
481 - FFmpeg: Support lossless h.264 encoding
482 - FFmpeg: Support lossless VP9 encoding
483 - GBA Cheats: Allow multiple ROM patches in the same slot
484 - GB: Skip BIOS option now works
485 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
486 - GB Audio: Improved audio quality
487 - GB, GBA Audio: Increase max audio volume
488 - GB MBC: Remove erroneous bank 0 wrapping
489 - GB Video: Darken colors in GBA mode
490 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
491 - GBA: Implement display start DMAs
492 - GBA: Improve multiboot image detection
493 - GBA Memory: 64 MiB GBA Video cartridge support
494 - GBA Savedata: Remove ability to disable realistic timing
495 - GBA Timer: Use global cycles for timers
496 - Libretro: Add frameskip option
497 - mGUI: Add fast forward toggle
498 - PSP2: Use system enter key by default
499 - Python: Integrate tests from cinema test suite
500 - Qt: Redo GameController into multiple classes
501 - Qt: Prevent window from being created off-screen
502 - Qt: Add option to disable FPS display
503 - Qt: Options to mess around with layer placement
504 - Qt: Add load alternate save option
505 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
506 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
507 - Test: Restructure test suite into multiple executables
508 - Util: Don't build crc32 if the function already exists
509 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
510Changes from beta 1:
511Features:
512 - Libretro: Add Game Boy cheat support
513 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
514 - Switch: Rumble support
515 - Switch: Rotation support
516 - Switch: Screen stretching options
517 - Qt: State file load/save menu options
518 - Windows installer
519 - Tile viewer now has adjustable width
520 - Python: Experimental audio API
521Bugfixes:
522 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
523 - Core: Remember to deinit proxy ring FIFO
524 - Core: Reroot timing list when (de)scheduling
525 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
526 - GB MBC: Fix MBC30 SRAM
527 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
528 - GB Video: Fix SGB border hole size
529 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
530 - GBA: Fix GB Player features
531 - GBA I/O: SOUNDCNT_HI is readable when sound is off
532 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
533 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
534 - Libretro: Fix adding codes with hooks
535 - PSP2: Fix audio crackling after fast forward
536 - PSP2: Fix audio crackling when buffer is full
537 - Qt: Fix jumbled background when paused
538 - Qt: Fix FPS counter on Windows
539 - Qt: Fix focus issues with load/save state overlay
540 - Switch: Fix incorrect mapping for fast forward cap
541 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
542 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
543 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
544 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
545 - Qt: Ensure FATAL logs reach log view
546 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
547Misc:
548 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
549 - Debugger: Minor text fixes
550 - Debugger: Readability improvements (fixes mgba.io/i/1238)
551 - GB: Improved SGB2 support
552 - GB Audio: Skip frame if enabled when clock is high
553 - Libretro: Reduce rumble callbacks
554 - mGUI: Add SGB border configuration option
555 - mGUI: Add support for different settings types
556 - Python: Minor API improvements
557 - Qt: Ensure camera image is valid
558 - Qt: Debugger console history
559 - Qt: Detect presence of GL_ARB_framebuffer_object
560 - Qt: Minor memory view tweaks
561 - Res: Improve modeling of AGB/AGS screen in shaders
562 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
563 - Wii: Expose stretch configuration in settings
564 - Wii: Stretch now sets pixel-accurate mode size cap
565
5660.7 beta 1: (2018-09-24)
567- Initial beta for 0.7
568
5690.6.3: (2018-04-14)
570Bugfixes:
571 - GB Audio: Revert unsigned audio changes
572 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
573 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
574
5750.6.2: (2018-04-03)
576Bugfixes:
577 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
578 - 3DS: Fix opening files in directory names with trailing slashes
579 - LR35902: Fix watchpoints not reporting new value
580 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
581 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
582 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
583 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
584 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
585 - GBA: Fix SharkPort saves for EEPROM games
586 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
587 - GBA BIOS: Fix incorrect exit condition in LZ77
588 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
589 - GBA Cheats: Fix slide codes not initializing properly
590 - GBA DMA: ROM reads are forced to increment
591 - GBA Hardware: RTC accuracy improvements
592 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
593 - GBA Memory: Fix copy-on-write memory leak
594 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
595 - GBA Savedata: Fix crash when resizing flash
596 - GBA Video: Force align 256-color tiles
597 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
598 - PSP2: Fix issues causing poor audio
599 - Python: Fix package directory
600 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
601 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
602 - Wii: Fix screen tear when unpausing
603 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
604Misc:
605 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
606 - GB MBC: Remove erroneous bank 0 wrapping
607 - GBA: Improve multiboot image detection
608 - PSP2: Use system enter key by default
609
6100.6.1: (2017-10-01)
611Bugfixes:
612 - GB, GBA: Fix crashes when attempting to identify null VFiles
613 - GB, GBA: Fix sync to video with frameskip
614 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
615 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
616 - GB Core: Fix palette loading when loading a foreign config
617 - GB MBC: Pocket Cam memory should be accessible without enabling
618 - GB MBC: Fix SRAM sizes 4 and 5
619 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
620 - GB MBC: Fix RTC loading when file size is off
621 - GB Memory: Initialize peripheral pointers
622 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
623 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
624 - GB Memory: Actually load latch time from savestate
625 - GB Serialize: Fix deserializing video STAT
626 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
627 - GB Video: Fix potential hang when ending mode 0
628 - GB Video: Fix read mode when enabling LCD
629 - GBA: Reset active region as needed when loading a ROM
630 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
631 - GBA BIOS: Use core's VRAM variable instead of renderer's
632 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
633 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
634 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
635 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
636 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
637 - Python: Fix importing .gb or .gba before .core
638 - Qt: Fix command line debugger closing second game
639 - Qt: Fix LOG argument order
640 - Qt: Fix timezone issues with time overrides
641 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
642 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
643Misc:
644 - CMake: Fix CPack dependencies for libpng 1.6
645 - GBA: Detect hardware for Pokémon FireRed ROM hacks
646 - GBA Cheats: Improve detection of raw cheats
647 - Qt: Don't rebuild library view if style hasn't changed
648 - Qt: Allow overrides to be saved before a game is loaded
649 - Qt: Hide mouse immediately when loading
650 - SDL: Fix 2.0.5 build on macOS under some circumstances
651 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
652
6530.6.0: (2017-07-16)
654Features:
655 - Library view
656 - Sprite viewer
657 - Debugging console
658 - Improved memory viewer
659 - Memory search
660 - Command line ability to override configuration values
661 - Add option to allow preloading the entire ROM before running
662 - Add option for whether rewinding restores save games
663 - Savestates now contain any RTC override data
664 - Add option to lock video to integer scaling
665 - LR35902: Watchpoints
666 - LR35902/GB-Z80 disassembler
667 - GB: Tile viewer
668 - GB: Video/audio channel enabling/disabling
669 - GB: Symbol table support
670 - GB MBC: Add MBC1 multicart support
671 - GBA: Support printing debug strings from inside a game
672 - GBA: Better cheat type autodetection
673 - Implement keypad interrupts
674 - Configuration of gamepad hats
675 - Video log recording for testing and bug reporting
676 - Debugger: Segment/bank support
677 - Debugger: Execution tracing
678 - Qt: German translation (by Lothar Serra Mari)
679 - Qt: Spanish translation (by Kevin López)
680 - Qt: Italian translation (by theheroGAC)
681Bugfixes:
682 - ARM7: Fix MLA/*MULL/*MLAL timing
683 - Core: Fix crash with rewind if savestates shrink
684 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
685 - Core: Fix directory sets crashing on close if base isn't properly detached
686 - FFmpeg: Fix overflow and general issues with audio encoding
687 - GB: Fix flickering when screen is strobed quickly
688 - GB: Fix STAT blocking
689 - GB MBC: Fix ROM bank overflows getting set to bank 0
690 - GB MBC: Fix swapping carts not detect new MBC
691 - GB Timer: Improve DIV reset behavior
692 - GB Timer: Fix DIV batching if TAC changes
693 - GB Video: Reset renderer when loading state
694 - GBA: Fix multiboot ROM loading
695 - GBA: Fix multiboot loading resulting in too small WRAM
696 - GBA BIOS: Implement BitUnPack
697 - GBA BIOS: Fix ArcTan sign in HLE BIOS
698 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
699 - GBA BIOS: Fix INT_MIN/-1 crash
700 - GBA Hardware: Fix crash if a savestate lies about game hardware
701 - GBA I/O: Handle audio registers specially when deserializing
702 - GBA Memory: Improve initial skipped BIOS state
703 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
704 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
705 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
706 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
707 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
708 - LR35902: Fix core never exiting with certain event patterns
709 - LR35902: Fix pc overflowing current region off-by-one
710 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
711 - OpenGL: Fix some shaders causing offset graphics
712 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
713 - Qt: Fix window icon being stretched
714 - Qt: Fix data directory path
715 - Qt: Fix timing issues on high refresh rate monitors
716 - Qt: Fix linking after some windows have been closed
717 - Qt: Fix crash when changing audio settings after a game is closed
718 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
719 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
720 - Qt: Fix game unpausing after frame advancing and refocusing
721 - SDL: Fix game crash check
722 - SDL: Fix race condition with audio thread when starting
723 - SDL: Fix showing version number
724 - Test: Fix crash when loading invalid file
725 - Test: Fix crash when fuzzing fails to load a file
726 - Test: Don't rely on core for frames elapsed
727 - Test: Fix crash when loading invalid file
728 - Test: Fix crash when fuzzing fails to load a file
729 - Tools: Fix recurring multiple times over the same library
730 - Util: Fix overflow when loading invalid UPS patches
731 - Util: Fix highest-fd socket not being returned by SocketAccept
732 - Windows: Fix VDir.rewind
733Misc:
734 - All: Add C++ header guards
735 - All: Move time.h include to common.h
736 - 3DS, PSP2, Wii: Last directory loaded is saved
737 - CMake: Add ability to just print version string
738 - Core: New, faster event timing subsystem
739 - Core: Clean up some thread state checks
740 - Core: Add generic checksum function
741 - Core: Cores can now have multiple sets of callbacks
742 - Core: Restore sleep callback
743 - Core: Move rewind diffing to its own thread
744 - Core: Ability to enumerate and modify video and audio channels
745 - Core: List memory segments in the core
746 - Core: Move savestate creation time to extdata
747 - Core: Config values can now be hexadecimal
748 - Core: Improved threading interrupted detection
749 - Debugger: Modularize CLI debugger
750 - Debugger: Make building with debugging aspects optional
751 - Debugger: Add functions for read- or write-only watchpoints
752 - Debugger: Make attaching a backend idempotent
753 - Debugger: Add mDebuggerRunFrame convenience function
754 - Feature: Move game database from flatfile to SQLite3
755 - Feature: Support ImageMagick 7
756 - Feature: Make -l option explicit
757 - FFmpeg: Return false if a file fails to open
758 - FFmpeg: Force MP4 files to YUV420P
759 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
760 - GB: Reset with initial state of DIV register
761 - GB MBC: New MBC7 implementation
762 - GB Audio: Simplify envelope code
763 - GB Audio: Improve initial envelope samples
764 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
765 - GB Video: Improved video timings
766 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
767 - GBA, GB: ROM is now unloaded if a patch is applied
768 - GBA DMA: Refactor DMA out of memory.c
769 - GBA DMA: Move DMAs to using absolute timing
770 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
771 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
772 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
773 - GBA Memory: Support reading/writing POSTFLG
774 - GBA Memory: Remove unused prefetch cruft
775 - GBA Timer: Improve accuracy of timers
776 - GBA Video: Clean up unused timers
777 - GBA Video: Allow multiple handles into the same tile cache
778 - GBA Video, GB Video: Colors are now fully scaled
779 - GBA Video: Optimize when BLD* registers are written frequently
780 - OpenGL: Add xBR-lv2 shader
781 - Qt: Move last directory setting from qt.ini to config.ini
782 - Qt: Improved HiDPI support
783 - Qt: Expose configuration directory
784 - Qt: Merge "Save" and "OK" buttons in shader options
785 - Qt: Automatically load controller profile when plugged in
786 - Qt: Rename "Resample video" option to "Bilinear filtering"
787 - Qt: Remove audio thread
788 - Qt: Remove audio buffer sizing in AudioProcessorQt
789 - Qt: Re-enable QtMultimedia on Windows
790 - Qt: Make "Mute" able to be bound to a key
791 - Qt: Add .gb/.gbc files to the extension list in Info.plist
792 - Qt: Relax hard dependency on OpenGL
793 - Qt: Better highlight active key in control binding
794 - SDL: Remove scancode key input
795 - SDL: Automatically map controllers when plugged in
796 - Test: Add a basic test suite
797 - Util: Add size counting to Table
798 - Util: Add 8-bit PNG write support
799 - Util: Tune patch-fast extent sizes
800 - VFS: Call msync when syncing mapped data
801 - VFS: Allow truncating memory chunk VFiles
802 - VFS: Fix some minor VFile issues with FILEs
803 - VFS: Optimize expanding in-memory files
804 - VFS: Add VFileFIFO for operating on circle buffers
805Changes from beta 1:
806Features:
807 - Qt: Italian translation (by theheroGAC)
808 - Qt: Updated German translation
809Bugfixes:
810 - GB Audio: Fix incorrect channel 4 iteration
811 - GB Audio: Fix zombie mode bit masking
812 - GB Serialize: Fix timer serialization
813 - GB Video: Fix LYC regression
814 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
815 - GBA Timer: Fix count-up timing overflowing timer 3
816 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
817 - Qt: Fix memory search close button (fixes mgba.io/i/769)
818 - Qt: Fix window icon being stretched
819 - Qt: Fix initial window size (fixes mgba.io/i/766)
820 - Qt: Fix data directory path
821 - Qt: Fix controls not saving on non-SDL builds
822 - Qt: Fix translation initialization (fixes mgba.io/i/776)
823 - Qt: Fix patch loading while a game is running
824 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
825 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
826 - Qt: Fix GL-less build
827 - Qt: Fix Software renderer not handling alpha bits properly
828 - Qt: Fix screen background improperly stretching
829 - SDL: Fix cheats not loading
830Misc:
831 - GB Serialize: Add MBC state serialization
832 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
833 - GBA Timer: Improve accuracy of timers
834 - PSP2: Update toolchain to use vita.cmake
835 - Qt: Add language selector
836 - Qt: Minor test fixes
837 - Qt: Move shader settings into main settings window
838 - Qt: Dismiss game crashing/failing dialogs when a new game loads
839 - Qt: Properly ship Qt translations
840 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
841
8420.6 beta 1: (2017-06-29)
843 - Initial beta for 0.6
844
8450.5.2: (2016-12-31)
846Bugfixes:
847 - All: Fix fullscreen config option being ignored
848 - ARM7: PSR mode bits should not get sign extended
849 - GB: Fix audio not being deinitialized
850 - GB: Fix crash when masking savedata
851 - GB: Properly initialize sramRealVf variable
852 - GB Audio: Fix serialization of channel 3 and NR52 properties
853 - GB Audio: Reset envelope timer when reseting sound channel
854 - GB MBC: Fix SRAM dangling pointer with RTC games
855 - GB MBC: Fix initializing MBC when no ROM is loaded
856 - GB Memory: Fix patching ROM bank 0
857 - GB Memory: Fix starting HDMAs during mode 0
858 - GB Memory: Fix HDMA5 value after DMA completes
859 - GB Video: Initialize LCDC in renderer
860 - GB Video: Hblank IRQs should mask LYC=LY IRQs
861 - GBA: Fix IRQs firing after already being cleared
862 - GBA: Only unhalt CPU if appropriate bit is set in IE
863 - GBA: Add savegame override for Crash Bandicoot 2
864 - GBA BIOS: Fix MidiKey2Freq BIOS reads
865 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
866 - GBA Cheats: Fix GameShark ROM patches
867 - GBA I/O: Mask off WAITCNT bits that cannot be written
868 - GBA Memory: Fix misaligned BIOS reads
869 - GBA Memory: Fix VCOUNT being writable
870 - GBA Video: Fix out of bounds sprite transforms
871 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
872 - Libretro: Fix disabling BIOS
873 - Libretro: Fix Game Boy savestates and audio
874 - Qt: Fix changing resolution of software renderer
875 - Qt: Fix setting overrides
876 - Qt: Fix cut off tiles and alignment issues in tile viewer
877 - Qt: Only reset window dimensions when first shown
878 - Qt: Fix Qt Multimedia audio driver on big endian
879 - Qt: Fix Apply button for key and controller configurations
880 - VFS: Fix resizing memory chunks when not needed
881 - Windows: Fix Unicode directory handling
882Misc:
883 - GB, GBA: Prevent loading null ROMs
884 - GB Audio: Initialize wave RAM to GBC values
885 - GB Memory: Reset ROM bank when loading a ROM
886 - PSP2: Improved controller rumble
887
8880.5.1: (2016-10-05)
889Bugfixes:
890 - Core: Fix importing save games as read-only
891 - FFmpeg: Fix encoding AAC
892 - GB: Fix invalid STOP behavior on Game Boy Color
893 - GB: Initialize audio properly
894 - GB: Properly clear KEY1 bit 0 when switching speeds
895 - GB: Properly unload save files when unloading a ROM
896 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
897 - GB MBC: Fix MBC7 when size is incorrectly specified
898 - GB MBC: Fix RTC access when no save file is loaded
899 - GB SIO: Don't auto-clock external shift clock
900 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
901 - GB Video: Fix video frames getting missed when LCDC is off
902 - GB Video: Clear screen when LCDC is off
903 - GBA Cheats: Fix holding onto pointers that may get invalidated
904 - GBA Cheats: Fix key-activated CodeBreaker cheats
905 - GBA Cheats: Fix uninitialized memory getting freed when saving
906 - GBA Hardware: Improve Game Boy Player rumble behavior
907 - GBA Memory: Fix several unused I/O register read values
908 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
909 - LR35902: Fix events running with the wrong cycle active
910 - Qt: Fix "close" button on Overrides view
911 - Qt: Fix saving overrides
912 - Qt: Fix directory set unloading when replacing the ROM
913 - Qt: Fix patch loading
914 - Qt: Fix crash when saving an override if a game isn't loaded
915 - Qt: Fix showing default display driver as OpenGL (force 1.x)
916 - SDL: Attach rumble in SDL frontend
917 - Util: Fix PNG identification on files too small to be a PNG
918Misc:
919 - All: Only update version info if needed
920 - All: Split out install locations for Libretro and OpenEmu
921 - FFmpeg: Encoding cleanup
922 - GB: Reset active region when reloading ROM
923 - GB Memory: Initialize RAM pattern for GBC
924 - GB Video: Improved video timings
925 - Qt: Manage window sizes slightly better
926 - Qt: Remember scale option independent of core dimensions
927
9280.5.0: (2016-09-19)
929Features:
930 - Game Boy support
931 - Support for encrypted CodeBreaker GBA cheats
932 - Emulation of Vast Fame protected GBA carts (taizou)
933 - Tile viewer
934 - Threaded rendering mode
935 - Libretro: Memory map and achievement support (leiradel)
936 - GUI: Add UI control remapping
937 - GUI: Add fast-forward
938 - Wii: 240p support
939 - 3DS: Adjustable screen darkening
940 - Ability to temporarily load a savegame
941 - Load specific files out of archives
942 - Automatic BIOS detection
943Bugfixes:
944 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
945 - Debugger: Fix GDB breakpoints
946 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
947 - GBA: Fix filehandle leak with savegames
948 - GBA: Timer 0 cannot be count up
949 - GBA: Count up timers should not count themselves
950 - GBA Memory: Fix mirror on non-overdumped Classic NES games
951 - GBA Memory: Fix ldm {pc}
952 - GBA Savedata: Fix savedata sync timer
953 - GBA Savedata: Only unmap savedata if present
954 - GBA Serialize: Savestates now properly store prefetch
955 - GBA Video: WIN0/1 take priority over OBJWIN
956 - GBA Video: Fix out-of-order OBJWIN
957 - PSP2: Fix GPU crash while exiting
958 - PSP2: Fix VSync
959 - PSP2: Fix accelerometer range
960 - PSP2: Actually load screen mode setting
961 - PSP2: Fix gyroscope direction
962 - PSP2: Delete threads after they return
963 - PSP2: Fix mapping/unmapping from not at 0
964 - Qt: Fix bug in software renderer scaling
965 - Qt: Fix hanging key press after disabling autofire
966 - Qt: Fix being unable to pause manually when using auto-pausing
967 - SDL: Fix axes being mapped wrong
968 - Util: Fix realloc semantics in utf16to8
969 - Util: Fix inserting too many items into a hash table
970 - VFS: Fix uninitialized varaible reading from 7z
971 - VFS: Fix reading multiple files from a 7z archive
972 - Wii: Fix framelimiting after a slowdown
973 - Wii: Fix garbage flash at startup
974Misc:
975 - 3DS: Use blip_add_delta_fast for a small speed improvement
976 - 3DS: Allow UTF-16 filenames
977 - 3DS: Port to using citro3D
978 - 3DS: Use system font for menus
979 - 3DS: Attempt to use Core 2 for threads
980 - 3DS: Adjustable filering
981 - 3DS: 3D banner
982 - All: Add QUIET parameter to silence CMake
983 - All: Faster memory read/write
984 - ARM7: Support forcing Thumb mode via MSR
985 - ARM7: Flush prefetch cache when loading CPSR via MSR
986 - ARM7: Clean up instruction decoding for future expandability
987 - Debugger: Support register and memory writes via GDB stub
988 - Debugger: Add software breakpoint support to gdb
989 - FFmpeg: Full support for libavcodec 56+
990 - GBA: Better debug logging if event processing breaks
991 - GBA Audio: Force audio DMAs to not increment destination
992 - GBA BIOS: Use custom ArcTan, not relying on OS
993 - GBA Hardware: Clean up dead code in GBP
994 - GBA Memory: Optimize stalling behavior
995 - GBA Memory: Optimize Load-/StoreMultiple
996 - GBA Savedata: Add realistic timing for EEPROM
997 - GBA Serialize: Savestates now store if CPU was halted
998 - GBA Video: Remove old slow path fallback
999 - GBA Video: Optimize sprite drawing
1000 - GBA Video: Optimize mode 0 rendering
1001 - GBA Video: Optimize compositing cases slightly
1002 - GUI: Screenshot dimensions are now passed through
1003 - GUI: Add back logging
1004 - GUI: Only reload config if manually saved
1005 - GUI: Increase scrolling speed
1006 - OpenGL: Log shader compilation failure
1007 - OpenGL: Add texSize uniform
1008 - Qt: Make -g flag work in Qt build
1009 - Qt: Simplify OpenGL context creation
1010 - Qt: Thread startup improvements
1011 - Qt: Make audio channel/video layer options shortcut mappable
1012 - Qt: Remove some C99isms from C++ code
1013 - Qt: Remove default autofire mappings
1014 - Qt: Make reseting when pasued frame-accurate
1015 - Qt: Rearchitect game closing codepath
1016 - PSP2: Use system font for menus
1017 - PSP2: Add rumble for PS TV
1018 - PSP2: Add fit-to-height screen mode
1019 - PSP2: Sync files per descriptor
1020 - PSP2: Allow UTF-8 filenames
1021 - PSP2: Screenshots are now saved into the Photo Gallery
1022 - PSP2: Stop underclocking when menuing
1023 - SDL: Increase default audio buffer size to 1024 samples
1024 - SDL: More responsive rumble
1025 - Util: Add Vector GetConstPointer
1026 - Util: Add rtrim
1027 - Util: Add endswith
1028 - VFS: Improve zip file detection
1029 - Wii: Add pixelated resample filter
1030 - Windows: Add native VDir support
1031 - Util: Add PRIz macro for libc versions that don't support %z
1032
10330.4.1: (2016-07-11)
1034Bugfixes:
1035 - All: Fix several file handle leaks
1036 - All: Fix instruction tables getting zeroed when linking sometimes
1037 - ARM7: Fix flags on SBC/RSC
1038 - ARM7: Fix setting spsr privilege bits when spsr is empty
1039 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1040 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1041 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1042 - GBA Memory: Fix executing code from OBJ region of VRAM
1043 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1044 - GBA Serialize: Fix loading savegames from savestates
1045 - OpenGL: Correct boolean vector strcmp strings for uniforms
1046 - Qt: Fix sending gameStopped twice
1047 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1048 - Qt: Fix initial state of key mapping
1049 - Qt: Initialize m_useBios
1050 - SDL: Fix joystick initialization on BSD
1051 - SDL: Fix potential joystick crash in games with rumble
1052 - SDL: Fix SDL 1.2 build
1053 - SDL: Fix sporadic crash when deinitializing audio
1054 - Shaders: Fix AGS-001 shader with some bad drivers
1055 - Util: Use closesocket on Windows
1056 - Util: Fix socket bind addresses
1057 - VFS: Fix reading 7z archives without rewinding first
1058 - VFS: VFileFromFD should not open directories
1059 - Wii: Fix tilting direction
1060 - Util: Fix realloc semantics in utf16to8
1061Misc:
1062 - All: Allow use of external minizip library
1063 - Debugger: CLI debugger now exits when end-of-stream is reached
1064 - FFmpeg: Update dependencies on Ubuntu
1065 - GBA: Slightly optimize GBAProcessEvents
1066 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1067 - GBA Video: Null renderer should return proper register values
1068 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1069 - Qt: Add preset for DualShock 4
1070 - Qt: Update 360 input profile on OS X to reflect newer drivers
1071 - Qt: Remove use of NaN
1072 - Qt: Canonicalize file paths when loading games
1073 - Qt: Add refresh button to controller editing
1074 - SDL: Remove default gamepad mappings
1075 - Util: Fix intermittent build failure on OS X
1076 - VFS: VFile.sync now updates modified time
1077
10780.4.0: (2016-02-02)
1079Features:
1080 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1081 - I/O viewer
1082 - Booting of multiboot images
1083 - Customization of GIF recording
1084 - Libretro: Cheat code support
1085 - Support for GLSL shaders
1086 - ROM information view
1087 - Support for VBA-style cheat codes
1088 - Savestates now store creation timestamps
1089 - Key autofire
1090 - Libretro: Allow blocking opposing directional input
1091 - OpenEmu core for OS X
1092 - Libretro: Settings for using BIOS and skipping intro
1093 - Libretro: Customizable idle loop removal
1094 - Implemented cycle counting for sprite rendering
1095 - Cleaner, unified settings window
1096 - Added a setting for pausing when the emulator is not in focus
1097 - Customizable paths for save games, save states, screenshots and patches
1098 - Controller hotplugging
1099 - Ability to store save games and active cheats within savestates
1100Bugfixes:
1101 - ARM7: Fix sign of unaligned LDRSH
1102 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1103 - Debugger: Fix watchpoints in gdb
1104 - GBA: Fix warnings when creating and loading savestates
1105 - GBA: Fix Iridion II savetype
1106 - GBA BIOS: Fix misaligned CpuSet
1107 - GBA Cheats: Fix cheats setting the Action Replay version
1108 - GBA Hardware: Fix GPIO on big endian
1109 - GBA Memory: Fix DMA register writing behavior
1110 - GBA Memory: Fix DMAs triggering two cycles early
1111 - Libretro: Fix aspect ratio
1112 - Qt: Fix some potential crashes with the gamepad mapping
1113 - Qt: Fix keys being mapped incorrectly when loading configuration file
1114 - Util: Fix PowerPC PNG read/write pixel order
1115 - Util: Fix excessive memory allocation when decoding a PNG
1116 - VFS: Fix VFileReadline and remove _vfdReadline
1117Misc:
1118 - All: Improved PowerPC support
1119 - All: Fix some undefined behavior warnings
1120 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1121 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1122 - GBA: Implement bad I/O register loading
1123 - GBA: Allow jumping to OAM and palette RAM
1124 - GBA BIOS: Finish implementing RegisterRamReset
1125 - GBA Config: Add "override" layer for better one-time configuration
1126 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1127 - GBA Memory: Use a dynamically sized mask for ROM memory
1128 - GBA Memory: Implement several unimplemented memory access types
1129 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1130 - GBA RR: Starting from savestate now embeds the savegame
1131 - GBA RR: Add preliminary SRAM support for VBM loading
1132 - GBA RR: Add support for resets in movies
1133 - GBA Video: Remove lastHblank, as it is implied
1134 - Libretro: Use anonymous memory mappers for large blocks of memory
1135 - Libretro: Add install target for libretro core
1136 - Qt: Window size command line options are now supported
1137 - Qt: Increase usability of key mapper
1138 - Qt: Add 'Apply' button to settings window
1139 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1140 - Qt: Allow use of modifier keys as input
1141 - Qt: Optimize log viewer
1142 - Qt: Added button for breaking into the GDB debugger
1143 - Qt: Add box for showing duration of rewind
1144 - SDL: Support fullscreen in SDL 1.2
1145 - SDL: Allow GBASDLAudio to be used without a thread context
1146 - Util: Use VFile for configuration
1147 - Util: Add MutexTryLock
1148
11490.3.2: (2015-12-16)
1150Bugfixes:
1151 - ARM7: Fix STRT/STRBT
1152 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1153 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1154 - Libretro: Fix problems with rumble not turning off
1155 - GBA: Fix idle skip state being retained between games
1156 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1157 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1158 - GBA BIOS: Fix Sqrt sign
1159 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1160 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1161 - GBA Memory: Fix DMA behavior for SRAM accesses
1162 - GBA Memory: Fix Store8 to OBJ VRAM
1163 - GBA Memory: Fix alignment of LDM/STM on SRAM
1164 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1165 - GBA Memory: Fix timing of DMAs
1166 - GBA Video: Fix _mix for 15-bit color
1167 - GBA Video: Fix OAM and palette initialization
1168 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1169 - Qt: Use safer isLoaded check in GameController
1170 - Qt: Fix a race condition in PainterGL that could lead to a crash
1171 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1172 - Qt: Fix font size in memory viewer
1173 - Qt: Fix a crash in the memory viewer
1174 - Qt: Add additional checks in CheatModel to prevent crashes
1175 - Qt: Fix race condition with setting sample rate
1176 - Qt: Fix crash when closing multiplayer windows
1177 - Qt: Fix resetting while paused
1178Misc:
1179 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1180 - Qt: Add mute option to menu
1181
11820.3.1: (2015-10-24)
1183Bugfixes:
1184 - ARM7: Fix instruction decoding of Thumb shifts
1185 - GBA: Deinit savegame when unloading a ROM
1186 - GBA: Fix BIOS check on big endian
1187 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1188 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1189 - GBA Audio: Fix audio channels being silenced at the wrong time
1190 - GBA Memory: Fix bad BIOS Load16 on big endian
1191 - GBA Memory: Fix bad Load8 on big endian
1192 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1193 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1194 - GBA Video: Fix objwin and blending interaction on sprites
1195 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1196 - Libretro: Fix a memory leak with the render buffer
1197 - Qt: Windows no longer spawn in the top left on first launch
1198 - Qt: Fix install path of XDG desktop file with DESTDIR
1199 - Qt: Fix drag and drop on Windows
1200 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1201 - VFS: Fix return values of VFileFILE.read and .write
1202Misc:
1203 - All: Reset next event to cycles instead of zero to interrupt
1204 - All: Add --version flag
1205 - ARM7: Force disable LTO on two files to work around a GCC bug
1206 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1207 - GBA: Better memory handling with PNG savestates
1208 - GBA: Additional savestate sanity checks
1209 - GBA: Check for cycle count being too high
1210 - GBA Audio: Allow GBAAVStream to have no video callback
1211 - GBA BIOS: Implement RegisterRamReset for SIO registers
1212 - Qt: Remove useless help icons in dialogs
1213 - Qt: Prevent savestate window from opening while in multiplayer
1214 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1215 - Qt: Dropping multiplayer windows works more cleanly now
1216
12170.3.0: (2015-08-16)
1218Features:
1219 - Ability to hide individual background layers, or OBJs
1220 - Ability to mute individual audio channels
1221 - Palette viewer and exporter
1222 - Volume control
1223 - More shortcuts are editable (e.g. quick save/load)
1224 - Rewind now shows the frame after rewinding
1225 - Import/Export of GameShark/Action Replay snapshots
1226 - Add "Step backwards" item for single increment rewind
1227 - Deadzone estimation for game controllers
1228 - Analog inputs can be used for shortcuts
1229 - Menu items for specific solar sensor brightness levels
1230 - Remappable controls for tilt and gyroscope sensors
1231 - Status messages for actions taken while a game is running (e.g. save/load state)
1232 - Memory inspector
1233 - Screensaver can now be suspended while a game is running
1234 - Load/save the most recent savestate slot
1235 - Support varible speed (PWM) rumble
1236 - Ability to cap fast forward speed
1237 - Finer control over FPS target
1238 - Holdable shortcut for rewinding one frame at a time
1239 - Ability to boot directly into the BIOS
1240 - Preliminary support for yanking out the game pak while a game is running
1241 - Thumb-drive mode by putting a file called portable.ini in the same folder
1242 - Configurable display driver, between software and OpenGL
1243 - Undo-able savestate loading and saving
1244 - Controller profiles now store shortcut settings
1245 - Default controller profiles for several common controllers
1246 - Libretro now supports BIOS, rumble and solar sensor
1247 - Implement BIOS call Stop, for sleep mode
1248 - Automatically load patches, if found
1249 - Improved video synchronization
1250 - Configurable audio output sample rate
1251Bugfixes:
1252 - ARM7: Fix SWI and IRQ timings
1253 - ARM7: Fix Thumb MUL timing
1254 - ARM7: Fix timing of multiplies to use N cycles
1255 - ARM7: ARMHotplugDetach should call deinit
1256 - Debugger: Fix use-after-free in breakpoint clearing code
1257 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1258 - GBA: Cap audio FIFO read size during deserialization
1259 - GBA: Check for corrupted savestates when loading
1260 - GBA: Check for improperly sized savestates when loading
1261 - GBA: Check for savestates made from differently sized ROMs
1262 - GBA: Fix calls to endian-independent loadstores
1263 - GBA: Fix timing of reading from timer registers
1264 - GBA: Ensure cycles never go negative
1265 - GBA Audio: Force audio FIFOs to 32-bit
1266 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1267 - GBA Audio: Fix sample order in audio channel 3
1268 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1269 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1270 - GBA Memory: Improve Thumb open bus behavior
1271 - GBA Memory: Fix potential DMA issue when loading a savestate
1272 - GBA Memory: Fix load/store multiple video memory waitstates
1273 - GBA SIO: Fix reseting when there are SIO devices attached
1274 - GBA Video: Blended sprites should never have other effects applied
1275 - GBA Video: Fix out-of-bounds tiles in mosaic
1276 - GBA Video: Fix windows not affecting sprites
1277 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1278 - GBA Video: Fix timing on first scanline
1279 - Qt: Better cleanup when a game crashes
1280 - Qt: Fix open ROM dialog filtering for archive formats
1281 - Qt: Cap the maximum number of multiplayer windows
1282 - Qt: Fix maximum year in sensor override
1283 - Qt: Fix window being too tall after exiting fullscreen
1284 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1285 - Qt: Fix analog buttons not getting unmapped
1286 - Qt: Fix passing command line options
1287 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1288 - SDL: Fix SDL build when OpenGL is missing
1289 - Util: Allow loading IPS patches that grow the ROM
1290 - VFS: Fix resource leaks if some allocations fail
1291 - VFS: Fix line-reading to return proper values
1292 - Video: Fix an issue with very long filenames
1293 - Util: Fix formatting of floats
1294Misc:
1295 - All: Add --help flag for command line programs
1296 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1297 - All: Enable static linking for Windows
1298 - All: Enable static linking for OS X
1299 - All: Threads are now named
1300 - All: Proper handling of Unicode file paths
1301 - ARM7: Add emulation for Undefined CPU mode
1302 - ARM7: Reduce the size of the Thumb instruction table
1303 - GBA: Add status log level
1304 - GBA: GBARewind now returns how many states it has rewound
1305 - GBA: SIO logging layer
1306 - GBA BIOS: Stub out SoundBias
1307 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1308 - GBA: Don't include GBACLIDebugger struct unless needed
1309 - GBA: Savedata is now synced shortly after data finishes being written
1310 - GBA: Process multiple timer events at once, if necessary
1311 - GBA Audio: Implement audio reset for channels A/B
1312 - GBA Audio: Process multiple audio events at once, if necessary
1313 - GBA Hardware: Backport generic RTC source into core
1314 - GBA Input: Allow axes and buttons to be mapped to the same key
1315 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1316 - GBA SIO: Add a dummy driver for Normal mode
1317 - GBA Thread: Add functionality for running callbacks on the GBA thread
1318 - GBA Thread: Split GBASync into a separate file
1319 - GBA Video: Refactor software renderer into separate files
1320 - GBA Video: Slightly optimize mode 0 mosaic rendering
1321 - Debugger: Free watchpoints in addition to breakpoints
1322 - Qt: Handle saving input settings better
1323 - Qt: Move GL frame drawing back onto its own thread
1324 - Qt: Fast forward (held) option moved from Other to Emulation menu
1325 - Qt: Show version info in window title
1326 - Qt: Migrate multiplayer window handling into GBAApp
1327 - Qt: Unified file opening and saving with last location
1328 - Qt: Fix windows being resizable when they shouldn't have been
1329 - Qt: Only hide cursor in full screen
1330 - Qt: Replace pause-after-frame mutex with an atomic
1331 - Qt: Add application icon and XDG desktop files
1332 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1333 - Qt: Don't save window size when entering fullscreen
1334 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1335 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1336 - Qt: Increase usability of key mapper
1337 - Qt: Show checkmark for window sizes
1338 - Qt: Set window path to loaded ROM
1339 - Perf: Ability to load savestates immediately on launch
1340 - SDL: Properly check for initialization
1341 - SDL: Clean up initialization functions
1342 - SDL: Clean up GL context
1343 - Util: Allow disabling the threading code entirely
1344 - VFS: Add sync method to force syncing with backing
1345
13460.2.1: (2015-05-13)
1347Bugfixes:
1348 - All: Fix sanitize-deb script not cleaning up after itself
1349 - All: Fix dependencies for libavcodec on Debian-derived platforms
1350 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1351 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1352 - ARM7: Fix ARM multiply instructions when PC is a destination register
1353 - Debugger: Fix use-after-free in breakpoint clearing code
1354 - Debugger: Fix boundary conditions in tab completion
1355 - GBA: Fix timers not updating timing when writing to only the reload register
1356 - GBA: Fix rewind boundary conditions
1357 - GBA: Add initial I/O register settings for background matrix registers
1358 - GBA: Fix hang when loading a savestate if sync to video is enabled
1359 - GBA: Handle out-of-bounds I/O access
1360 - GBA: Fix bounds-checking on EEPROM access
1361 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1362 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1363 - GBA Memory: Allow SRAM to be 64kB
1364 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1365 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1366 - GBA Video: Fix second frame mode 5
1367 - Perf: Fix race condition if a game crashes immediately on start
1368 - Qt: Fix Display object leak when closing a window
1369 - Qt: Fix .deb dependencies
1370 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1371 - Qt: Fix window not regaining focus after exiting savestate window
1372 - Qt: Fix regression where video would not record if the game had already started
1373 - Qt: Fix potential crash if a gamepad causes focus to change
1374 - Qt: Fix controller axis querying
1375 - Qt: Fix multiplayer windows opening as the wrong size
1376 - Qt: Fix controllers sometimes not loading the right profile
1377 - SDL: Fix boundary conditions for joystick adjustments
1378 - SDL: Allocate properly sized input maps
1379 - SDL: Fix potential build issues when Qt and SDL2 are in use
1380 - Util: Fix resource leak in UTF-8 handling code
1381 - Util: Fix a null-pointer issue when attempting to delete a key
1382 - VFS: Fix resource leaks if some allocations fail
1383 - Video: Fix an issue with very long filenames
1384Misc:
1385 - GBA Memory: Soft-crash if jumping past the end of a ROM
1386 - Qt: Show multiplayer numbers in window title
1387 - Qt: Solar sensor can have shortcuts set
1388
13890.2.0: (2015-04-03)
1390Features:
1391 - Support for gamepad axes, e.g. analog sticks or triggers
1392 - Add scale presets for up to 6x
1393 - Settings window
1394 - Bilinear resampling option
1395 - Add option to skip BIOS start screen
1396 - List of recently opened games
1397 - Support for games using the Solar Sensor
1398 - Better audio resampling via blip-buf
1399 - Game Pak overrides dialog for setting savetype and sensor values
1400 - Support for games using the tilt sensor
1401 - Remappable shortcuts for keyboard and gamepad
1402 - Rewinding of emulation
1403 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1404 - Support IPv6
1405 - Save directory of last loaded file
1406 - Support BPS patches
1407 - Automatically detect and optimize out idle loops
1408 - Configurable game overrides
1409 - Support loading 7-Zip files
1410 - Drag and drop game loading
1411 - Cheat code support
1412 - Runtime configurable audio driver
1413 - Libretro core for use with RetroArch and other front-ends
1414 - Controller profiles for setting different bindings for different controllers
1415 - Ability to lock aspect ratio
1416 - Local link cable support
1417 - Ability to switch which game controller is in use per instance
1418 - Ability to prevent opposing directional input
1419 - Warning dialog if an unimplemented BIOS feature is called
1420 - Debugger: Add CLI "frame", frame advance command
1421 - Debugger: Add CLI functions for writing to memory
1422 - Debugger: Add CLI functions for examining memory regions
1423 - Debugger: Add CLI function for writing a register
1424Bugfixes:
1425 - ARM7: Extend prefetch by one stage
1426 - ARM7: Fix cycle counting for loads
1427 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1428 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1429 - GBA: Initialize gba.sync to null
1430 - GBA: Fix timer initialization
1431 - GBA Audio: Support 16-bit writes to FIFO audio
1432 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1433 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1434 - GBA BIOS: Fix BIOS prefetch after reset
1435 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1436 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1437 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1438 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1439 - GBA Memory: Fix cycle counting for 32-bit load/stores
1440 - GBA RR: Fix fallthrough error when reading tags from a movie
1441 - GBA Thread: Fix possible hang when loading an archive
1442 - GBA Thread: Fix possible deadlock in video sync
1443 - Perf: Fix crash when the GBA thread fails to start
1444 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1445 - Qt: Fix crash when adjusting settings after closing a game
1446 - Qt: Fix crash when starting GDB stub after closing a game
1447 - Qt: Fix patch loading while a game is running
1448 - Qt: Fix crash when loading a game after stopping GDB server
1449 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1450 - Qt: Fix crash when attempting to pause if a game is not running
1451 - SDL: Properly clean up if a game doesn't launch
1452 - Util: Fix sockets on Windows
1453Misc:
1454 - All: Enable link-time optimization
1455 - Debugger: Watchpoints now work on STM/LDM instructions
1456 - Debugger: Clean up GDB stub network interfacing
1457 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1458 - Debugger: Merge Thumb BL instructions when disassembling
1459 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1460 - Debugger: Watchpoints now report address watched (fixes #68)
1461 - Debugger: Add support for soft breakpoints
1462 - Debugger: Make I/O register names be addresses instead of values
1463 - Debugger: Rename read/write commands
1464 - GBA: Improve accuracy of event timing
1465 - GBA: Add API for getting Configuration structs for overrides and input
1466 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1467 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1468 - GBA: Move A/V stream interface into core
1469 - GBA: Savestates now take into account savedata state machines (fixes #109)
1470 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1471 - GBA Memory: Simplify memory API and use fixed bus width
1472 - GBA Thread: Make GBASyncWaitFrameStart time out
1473 - GBA Video: Start video at the last scanline instead of the first
1474 - Qt: Optimize logo drawing
1475 - Qt: Move frame upload back onto main thread
1476 - Qt: Remember window position
1477 - Qt: Double-clicking on the window toggles full screen
1478 - Util: Use proper locale for reading and writing float values
1479
14800.1.1: (2015-01-24)
1481Bugfixes:
1482 - ARM7: Fix LDM writeback to a register already written
1483 - GBA: Fix timers 2 and 3 updating incorrectly
1484 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1485 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1486 - GBA Audio: Properly initialize audio FIFO channels
1487 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1488 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1489 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1490 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1491 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1492 - GBA BIOS: Fix HuffUnComp boundary conditions
1493 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1494 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1495 - GBA Memory: Filter out top nybble of DMA addresses
1496 - GBA Memory: Properly bounds-check VRAM accesses
1497 - GBA Memory: Fix initial DMA state
1498 - GBA Thread: Allow halted games to exit cleanly
1499 - GBA Video: Fix blend issues with obscured middle layers
1500 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1501 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1502 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1503 - GBA Video: Fix sprite boundary conditions with mosaic
1504 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1505 - Qt: Fix issue with set frame sizes being the wrong height
1506 - Qt: Fix emulator crashing when full screen if a game is not running
1507 - Qt: Fix window focus issues
1508 - Qt: Properly set default video recording settings
1509 - Qt: Fix a race condition when a game crashes immediately
1510 - Qt: Fix some cases where key mapping can break if focus is adjusted
1511 - Qt: Fix crash if a game pauses before any frames are shown
1512 - Debugger: Negative PC-relative loads now properly subtract the offset
1513 - Debugger: Align PC-relative loads in Thumb
1514 - Debugger: Fix watchpoints triggering too late
1515 - Debugger: Fix binary print putting spaces between digits
1516 - Video: Ensure FFmpeg encoder has audio frames
1517 - Video: Fix uncompressed PCM audio recording
1518 - Video: Fix FFmpeg crashing when the file extension is wrong
1519 - Util: Fix SOCKET_FAILED macro
1520Misc:
1521 - GBA: Exit cleanly on FATAL if the port supports it
1522 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1523 - Qt: Disable sync to video by default
1524 - Qt: Handle a game crash without crashing
1525 - Qt: Set default log level to FATAL, ERROR and WARN
1526 - Qt: Clarify some phrasing in the menus
1527 - Qt: Clear active buttons when focus is lost
1528
15290.1.0: (2014-12-13)
1530 - Initial release