all repos — mgba @ 5c15ed7dd536541700014f71f53a7f4cb00240fd

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8Bugfixes:
  9 - LR35902: Fix core never exiting with certain event patterns
 10 - GB Timer: Improve DIV reset behavior
 11 - GBA Memory: Fix misaligned BIOS reads
 12 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 13 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 14 - GB MBC: Fix SRAM dangling pointer with RTC games
 15 - Windows: Fix Unicode directory handling
 16 - Qt: Fix changing resolution of software renderer
 17 - Qt: Fix setting overrides
 18 - GBA Cheats: Fix GameShark ROM patches
 19 - Qt: Fix cut off tiles and alignment issues in tile viewer
 20 - GB MBC: Fix initializing MBC when no ROM is loaded
 21 - VFS: Fix resizing memory chunks when not needed
 22 - GB Memory: Fix patching ROM bank 0
 23 - GB: Fix audio not being deinitialized
 24 - GBA Memory: Fix VCOUNT being writable
 25 - GBA Memory: Improve initial skipped BIOS state
 26Misc:
 27 - SDL: Remove scancode key input
 28 - GBA Video: Clean up unused timers
 29 - Test: Add a basic test suite
 30 - GBA Video: Allow multiple handles into the same tile cache
 31 - VFS: Call msync when syncing mapped data
 32 - GBA Video, GB Video: Colors are now fully scaled
 33 - PSP2: Improved controller rumble
 34 - GB, GBA: Prevent loading null ROMs
 35 - VFS: Allow truncating memory chunk VFiles
 36 - Debugger: Modularize CLI debugger
 37 - Core: Clean up some thread state checks
 38 - Debugger: Make building with debugging aspects optional
 39 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 40 - GBA Memory: Support reading/writing POSTFLG
 41
 420.5.1: (2016-10-05)
 43Bugfixes:
 44 - Core: Fix importing save games as read-only
 45 - FFmpeg: Fix encoding AAC
 46 - GB: Fix invalid STOP behavior on Game Boy Color
 47 - GB: Initialize audio properly
 48 - GB: Properly clear KEY1 bit 0 when switching speeds
 49 - GB: Properly unload save files when unloading a ROM
 50 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 51 - GB MBC: Fix MBC7 when size is incorrectly specified
 52 - GB MBC: Fix RTC access when no save file is loaded
 53 - GB SIO: Don't auto-clock external shift clock
 54 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 55 - GB Video: Fix video frames getting missed when LCDC is off
 56 - GB Video: Clear screen when LCDC is off
 57 - GBA Cheats: Fix holding onto pointers that may get invalidated
 58 - GBA Cheats: Fix key-activated CodeBreaker cheats
 59 - GBA Cheats: Fix uninitialized memory getting freed when saving
 60 - GBA Hardware: Improve Game Boy Player rumble behavior
 61 - GBA Memory: Fix several unused I/O register read values
 62 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 63 - LR35902: Fix events running with the wrong cycle active
 64 - Qt: Fix "close" button on Overrides view
 65 - Qt: Fix saving overrides
 66 - Qt: Fix directory set unloading when replacing the ROM
 67 - Qt: Fix patch loading
 68 - Qt: Fix crash when saving an override if a game isn't loaded
 69 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 70 - SDL: Attach rumble in SDL frontend
 71 - Util: Fix PNG identification on files too small to be a PNG
 72Misc:
 73 - All: Only update version info if needed
 74 - All: Split out install locations for Libretro and OpenEmu
 75 - FFmpeg: Encoding cleanup
 76 - GB: Reset active region when reloading ROM
 77 - GB Memory: Initialize RAM pattern for GBC
 78 - GB Video: Improved video timings
 79 - Qt: Manage window sizes slightly better
 80 - Qt: Remember scale option independent of core dimensions
 81
 820.5.0: (2016-09-19)
 83Features:
 84 - Game Boy support
 85 - Support for encrypted CodeBreaker GBA cheats
 86 - Emulation of Vast Fame protected GBA carts (taizou)
 87 - Tile viewer
 88 - Threaded rendering mode
 89 - Libretro: Memory map and achievement support (leiradel)
 90 - GUI: Add UI control remapping
 91 - GUI: Add fast-forward
 92 - Wii: 240p support
 93 - 3DS: Adjustable screen darkening
 94 - Ability to temporarily load a savegame
 95 - Load specific files out of archives
 96 - Automatic BIOS detection
 97Bugfixes:
 98 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 99 - Debugger: Fix GDB breakpoints
100 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
101 - GBA: Fix filehandle leak with savegames
102 - GBA: Timer 0 cannot be count up
103 - GBA: Count up timers should not count themselves
104 - GBA Memory: Fix mirror on non-overdumped Classic NES games
105 - GBA Memory: Fix ldm {pc}
106 - GBA Savedata: Fix savedata sync timer
107 - GBA Savedata: Only unmap savedata if present
108 - GBA Serialize: Savestates now properly store prefetch
109 - GBA Video: WIN0/1 take priority over OBJWIN
110 - GBA Video: Fix out-of-order OBJWIN
111 - PSP2: Fix GPU crash while exiting
112 - PSP2: Fix VSync
113 - PSP2: Fix accelerometer range
114 - PSP2: Actually load screen mode setting
115 - PSP2: Fix gyroscope direction
116 - PSP2: Delete threads after they return
117 - PSP2: Fix mapping/unmapping from not at 0
118 - Qt: Fix bug in software renderer scaling
119 - Qt: Fix hanging key press after disabling autofire
120 - Qt: Fix being unable to pause manually when using auto-pausing
121 - SDL: Fix axes being mapped wrong
122 - Util: Fix realloc semantics in utf16to8
123 - Util: Fix inserting too many items into a hash table
124 - VFS: Fix uninitialized varaible reading from 7z
125 - VFS: Fix reading multiple files from a 7z archive
126 - Wii: Fix framelimiting after a slowdown
127 - Wii: Fix garbage flash at startup
128Misc:
129 - 3DS: Use blip_add_delta_fast for a small speed improvement
130 - 3DS: Allow UTF-16 filenames
131 - 3DS: Port to using citro3D
132 - 3DS: Use system font for menus
133 - 3DS: Attempt to use Core 2 for threads
134 - 3DS: Adjustable filering
135 - 3DS: 3D banner
136 - All: Add QUIET parameter to silence CMake
137 - All: Faster memory read/write
138 - ARM7: Support forcing Thumb mode via MSR
139 - ARM7: Flush prefetch cache when loading CPSR via MSR
140 - ARM7: Clean up instruction decoding for future expandability
141 - Debugger: Support register and memory writes via GDB stub
142 - Debugger: Add software breakpoint support to gdb
143 - FFmpeg: Full support for libavcodec 56+
144 - GBA: Better debug logging if event processing breaks
145 - GBA Audio: Force audio DMAs to not increment destination
146 - GBA BIOS: Use custom ArcTan, not relying on OS
147 - GBA Hardware: Clean up dead code in GBP
148 - GBA Memory: Optimize stalling behavior
149 - GBA Memory: Optimize Load-/StoreMultiple
150 - GBA Savedata: Add realistic timing for EEPROM
151 - GBA Serialize: Savestates now store if CPU was halted
152 - GBA Video: Remove old slow path fallback
153 - GBA Video: Optimize sprite drawing
154 - GBA Video: Optimize mode 0 rendering
155 - GBA Video: Optimize compositing cases slightly
156 - GUI: Screenshot dimensions are now passed through
157 - GUI: Add back logging
158 - GUI: Only reload config if manually saved
159 - GUI: Increase scrolling speed
160 - OpenGL: Log shader compilation failure
161 - OpenGL: Add texSize uniform
162 - Qt: Make -g flag work in Qt build
163 - Qt: Simplify OpenGL context creation
164 - Qt: Thread startup improvements
165 - Qt: Make audio channel/video layer options shortcut mappable
166 - Qt: Remove some C99isms from C++ code
167 - Qt: Remove default autofire mappings
168 - Qt: Make reseting when pasued frame-accurate
169 - Qt: Rearchitect game closing codepath
170 - PSP2: Use system font for menus
171 - PSP2: Add rumble for PS TV
172 - PSP2: Add fit-to-height screen mode
173 - PSP2: Sync files per descriptor
174 - PSP2: Allow UTF-8 filenames
175 - PSP2: Screenshots are now saved into the Photo Gallery
176 - PSP2: Stop underclocking when menuing
177 - SDL: Increase default audio buffer size to 1024 samples
178 - SDL: More responsive rumble
179 - Util: Add Vector GetConstPointer
180 - Util: Add rtrim
181 - Util: Add endswith
182 - VFS: Improve zip file detection
183 - Wii: Add pixelated resample filter
184 - Windows: Add native VDir support
185 - Util: Add PRIz macro for libc versions that don't support %z
186
1870.4.1: (2016-07-11)
188Bugfixes:
189 - All: Fix several file handle leaks
190 - All: Fix instruction tables getting zeroed when linking sometimes
191 - ARM7: Fix flags on SBC/RSC
192 - ARM7: Fix setting spsr privilege bits when spsr is empty
193 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
194 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
195 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
196 - GBA Memory: Fix executing code from OBJ region of VRAM
197 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
198 - GBA Serialize: Fix loading savegames from savestates
199 - OpenGL: Correct boolean vector strcmp strings for uniforms
200 - Qt: Fix sending gameStopped twice
201 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
202 - Qt: Fix initial state of key mapping
203 - Qt: Initialize m_useBios
204 - SDL: Fix joystick initialization on BSD
205 - SDL: Fix potential joystick crash in games with rumble
206 - SDL: Fix SDL 1.2 build
207 - SDL: Fix sporadic crash when deinitializing audio
208 - Shaders: Fix AGS-001 shader with some bad drivers
209 - Util: Use closesocket on Windows
210 - Util: Fix socket bind addresses
211 - VFS: Fix reading 7z archives without rewinding first
212 - VFS: VFileFromFD should not open directories
213 - Wii: Fix tilting direction
214 - Util: Fix realloc semantics in utf16to8
215Misc:
216 - All: Allow use of external minizip library
217 - Debugger: CLI debugger now exits when end-of-stream is reached
218 - FFmpeg: Update dependencies on Ubuntu
219 - GBA: Slightly optimize GBAProcessEvents
220 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
221 - GBA Video: Null renderer should return proper register values
222 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
223 - Qt: Add preset for DualShock 4
224 - Qt: Update 360 input profile on OS X to reflect newer drivers
225 - Qt: Remove use of NaN
226 - Qt: Canonicalize file paths when loading games
227 - Qt: Add refresh button to controller editing
228 - SDL: Remove default gamepad mappings
229 - Util: Fix intermittent build failure on OS X
230 - VFS: VFile.sync now updates modified time
231
2320.4.0: (2016-02-02)
233Features:
234 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
235 - I/O viewer
236 - Booting of multiboot images
237 - Customization of GIF recording
238 - Libretro: Cheat code support
239 - Support for GLSL shaders
240 - ROM information view
241 - Support for VBA-style cheat codes
242 - Savestates now store creation timestamps
243 - Key autofire
244 - Libretro: Allow blocking opposing directional input
245 - OpenEmu core for OS X
246 - Libretro: Settings for using BIOS and skipping intro
247 - Libretro: Customizable idle loop removal
248 - Implemented cycle counting for sprite rendering
249 - Cleaner, unified settings window
250 - Added a setting for pausing when the emulator is not in focus
251 - Customizable paths for save games, save states, screenshots and patches
252 - Controller hotplugging
253 - Ability to store save games and active cheats within savestates
254Bugfixes:
255 - ARM7: Fix sign of unaligned LDRSH
256 - ARM7: Fix decoding of some ARM ALU instructions with shifters
257 - Debugger: Fix watchpoints in gdb
258 - GBA: Fix warnings when creating and loading savestates
259 - GBA: Fix Iridion II savetype
260 - GBA BIOS: Fix misaligned CpuSet
261 - GBA Cheats: Fix cheats setting the Action Replay version
262 - GBA Hardware: Fix GPIO on big endian
263 - GBA Memory: Fix DMA register writing behavior
264 - GBA Memory: Fix DMAs triggering two cycles early
265 - Libretro: Fix aspect ratio
266 - Qt: Fix some potential crashes with the gamepad mapping
267 - Qt: Fix keys being mapped incorrectly when loading configuration file
268 - Util: Fix PowerPC PNG read/write pixel order
269 - Util: Fix excessive memory allocation when decoding a PNG
270 - VFS: Fix VFileReadline and remove _vfdReadline
271Misc:
272 - All: Improved PowerPC support
273 - All: Fix some undefined behavior warnings
274 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
275 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
276 - GBA: Implement bad I/O register loading
277 - GBA: Allow jumping to OAM and palette RAM
278 - GBA BIOS: Finish implementing RegisterRamReset
279 - GBA Config: Add "override" layer for better one-time configuration
280 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
281 - GBA Memory: Use a dynamically sized mask for ROM memory
282 - GBA Memory: Implement several unimplemented memory access types
283 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
284 - GBA RR: Starting from savestate now embeds the savegame
285 - GBA RR: Add preliminary SRAM support for VBM loading
286 - GBA RR: Add support for resets in movies
287 - GBA Video: Remove lastHblank, as it is implied
288 - Libretro: Use anonymous memory mappers for large blocks of memory
289 - Libretro: Add install target for libretro core
290 - Qt: Window size command line options are now supported
291 - Qt: Increase usability of key mapper
292 - Qt: Add 'Apply' button to settings window
293 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
294 - Qt: Allow use of modifier keys as input
295 - Qt: Optimize log viewer
296 - Qt: Added button for breaking into the GDB debugger
297 - Qt: Add box for showing duration of rewind
298 - SDL: Support fullscreen in SDL 1.2
299 - SDL: Allow GBASDLAudio to be used without a thread context
300 - Util: Use VFile for configuration
301 - Util: Add MutexTryLock
302
3030.3.2: (2015-12-16)
304Bugfixes:
305 - ARM7: Fix STRT/STRBT
306 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
307 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
308 - Libretro: Fix problems with rumble not turning off
309 - GBA: Fix idle skip state being retained between games
310 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
311 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
312 - GBA BIOS: Fix Sqrt sign
313 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
314 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
315 - GBA Memory: Fix DMA behavior for SRAM accesses
316 - GBA Memory: Fix Store8 to OBJ VRAM
317 - GBA Memory: Fix alignment of LDM/STM on SRAM
318 - GBA Memory: Fix unaligned out-of-bounds ROM loads
319 - GBA Memory: Fix timing of DMAs
320 - GBA Video: Fix _mix for 15-bit color
321 - GBA Video: Fix OAM and palette initialization
322 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
323 - Qt: Use safer isLoaded check in GameController
324 - Qt: Fix a race condition in PainterGL that could lead to a crash
325 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
326 - Qt: Fix font size in memory viewer
327 - Qt: Fix a crash in the memory viewer
328 - Qt: Add additional checks in CheatModel to prevent crashes
329 - Qt: Fix race condition with setting sample rate
330 - Qt: Fix crash when closing multiplayer windows
331 - Qt: Fix resetting while paused
332Misc:
333 - GBA Audio: Implement missing flags on SOUNDCNT_X register
334 - Qt: Add mute option to menu
335
3360.3.1: (2015-10-24)
337Bugfixes:
338 - ARM7: Fix instruction decoding of Thumb shifts
339 - GBA: Deinit savegame when unloading a ROM
340 - GBA: Fix BIOS check on big endian
341 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
342 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
343 - GBA Audio: Fix audio channels being silenced at the wrong time
344 - GBA Memory: Fix bad BIOS Load16 on big endian
345 - GBA Memory: Fix bad Load8 on big endian
346 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
347 - GBA Video: Fix edge case with sprite blend modes and semitransparency
348 - GBA Video: Fix objwin and blending interaction on sprites
349 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
350 - Libretro: Fix a memory leak with the render buffer
351 - Qt: Windows no longer spawn in the top left on first launch
352 - Qt: Fix install path of XDG desktop file with DESTDIR
353 - Qt: Fix drag and drop on Windows
354 - Qt: Reenable double buffering, as disabling it broke some Windows configs
355 - VFS: Fix return values of VFileFILE.read and .write
356Misc:
357 - All: Reset next event to cycles instead of zero to interrupt
358 - All: Add --version flag
359 - ARM7: Force disable LTO on two files to work around a GCC bug
360 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
361 - GBA: Better memory handling with PNG savestates
362 - GBA: Additional savestate sanity checks
363 - GBA: Check for cycle count being too high
364 - GBA Audio: Allow GBAAVStream to have no video callback
365 - GBA BIOS: Implement RegisterRamReset for SIO registers
366 - Qt: Remove useless help icons in dialogs
367 - Qt: Prevent savestate window from opening while in multiplayer
368 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
369 - Qt: Dropping multiplayer windows works more cleanly now
370
3710.3.0: (2015-08-16)
372Features:
373 - Ability to hide individual background layers, or OBJs
374 - Ability to mute individual audio channels
375 - Palette viewer and exporter
376 - Volume control
377 - More shortcuts are editable (e.g. quick save/load)
378 - Rewind now shows the frame after rewinding
379 - Import/Export of GameShark/Action Replay snapshots
380 - Add "Step backwards" item for single increment rewind
381 - Deadzone estimation for game controllers
382 - Analog inputs can be used for shortcuts
383 - Menu items for specific solar sensor brightness levels
384 - Remappable controls for tilt and gyroscope sensors
385 - Status messages for actions taken while a game is running (e.g. save/load state)
386 - Memory inspector
387 - Screensaver can now be suspended while a game is running
388 - Load/save the most recent savestate slot
389 - Support varible speed (PWM) rumble
390 - Ability to cap fast forward speed
391 - Finer control over FPS target
392 - Holdable shortcut for rewinding one frame at a time
393 - Ability to boot directly into the BIOS
394 - Preliminary support for yanking out the game pak while a game is running
395 - Thumb-drive mode by putting a file called portable.ini in the same folder
396 - Configurable display driver, between software and OpenGL
397 - Undo-able savestate loading and saving
398 - Controller profiles now store shortcut settings
399 - Default controller profiles for several common controllers
400 - Libretro now supports BIOS, rumble and solar sensor
401 - Implement BIOS call Stop, for sleep mode
402 - Automatically load patches, if found
403 - Improved video synchronization
404 - Configurable audio output sample rate
405Bugfixes:
406 - ARM7: Fix SWI and IRQ timings
407 - ARM7: Fix Thumb MUL timing
408 - ARM7: Fix timing of multiplies to use N cycles
409 - ARM7: ARMHotplugDetach should call deinit
410 - Debugger: Fix use-after-free in breakpoint clearing code
411 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
412 - GBA: Cap audio FIFO read size during deserialization
413 - GBA: Check for corrupted savestates when loading
414 - GBA: Check for improperly sized savestates when loading
415 - GBA: Check for savestates made from differently sized ROMs
416 - GBA: Fix calls to endian-independent loadstores
417 - GBA: Fix timing of reading from timer registers
418 - GBA: Ensure cycles never go negative
419 - GBA Audio: Force audio FIFOs to 32-bit
420 - GBA Audio: Fix audio pitch changing when adjusting buffer size
421 - GBA Audio: Fix sample order in audio channel 3
422 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
423 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
424 - GBA Memory: Improve Thumb open bus behavior
425 - GBA Memory: Fix potential DMA issue when loading a savestate
426 - GBA Memory: Fix load/store multiple video memory waitstates
427 - GBA SIO: Fix reseting when there are SIO devices attached
428 - GBA Video: Blended sprites should never have other effects applied
429 - GBA Video: Fix out-of-bounds tiles in mosaic
430 - GBA Video: Fix windows not affecting sprites
431 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
432 - GBA Video: Fix timing on first scanline
433 - Qt: Better cleanup when a game crashes
434 - Qt: Fix open ROM dialog filtering for archive formats
435 - Qt: Cap the maximum number of multiplayer windows
436 - Qt: Fix maximum year in sensor override
437 - Qt: Fix window being too tall after exiting fullscreen
438 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
439 - Qt: Fix analog buttons not getting unmapped
440 - Qt: Fix passing command line options
441 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
442 - SDL: Fix SDL build when OpenGL is missing
443 - Util: Allow loading IPS patches that grow the ROM
444 - VFS: Fix resource leaks if some allocations fail
445 - VFS: Fix line-reading to return proper values
446 - Video: Fix an issue with very long filenames
447 - Util: Fix formatting of floats
448Misc:
449 - All: Add --help flag for command line programs
450 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
451 - All: Enable static linking for Windows
452 - All: Enable static linking for OS X
453 - All: Threads are now named
454 - All: Proper handling of Unicode file paths
455 - ARM7: Add emulation for Undefined CPU mode
456 - ARM7: Reduce the size of the Thumb instruction table
457 - GBA: Add status log level
458 - GBA: GBARewind now returns how many states it has rewound
459 - GBA: SIO logging layer
460 - GBA BIOS: Stub out SoundBias
461 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
462 - GBA: Don't include GBACLIDebugger struct unless needed
463 - GBA: Savedata is now synced shortly after data finishes being written
464 - GBA: Process multiple timer events at once, if necessary
465 - GBA Audio: Implement audio reset for channels A/B
466 - GBA Audio: Process multiple audio events at once, if necessary
467 - GBA Hardware: Backport generic RTC source into core
468 - GBA Input: Allow axes and buttons to be mapped to the same key
469 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
470 - GBA SIO: Add a dummy driver for Normal mode
471 - GBA Thread: Add functionality for running callbacks on the GBA thread
472 - GBA Thread: Split GBASync into a separate file
473 - GBA Video: Refactor software renderer into separate files
474 - GBA Video: Slightly optimize mode 0 mosaic rendering
475 - Debugger: Free watchpoints in addition to breakpoints
476 - Qt: Handle saving input settings better
477 - Qt: Move GL frame drawing back onto its own thread
478 - Qt: Fast forward (held) option moved from Other to Emulation menu
479 - Qt: Show version info in window title
480 - Qt: Migrate multiplayer window handling into GBAApp
481 - Qt: Unified file opening and saving with last location
482 - Qt: Fix windows being resizable when they shouldn't have been
483 - Qt: Only hide cursor in full screen
484 - Qt: Replace pause-after-frame mutex with an atomic
485 - Qt: Add application icon and XDG desktop files
486 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
487 - Qt: Don't save window size when entering fullscreen
488 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
489 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
490 - Qt: Increase usability of key mapper
491 - Qt: Show checkmark for window sizes
492 - Qt: Set window path to loaded ROM
493 - Perf: Ability to load savestates immediately on launch
494 - SDL: Properly check for initialization
495 - SDL: Clean up initialization functions
496 - SDL: Clean up GL context
497 - Util: Allow disabling the threading code entirely
498 - VFS: Add sync method to force syncing with backing
499
5000.2.1: (2015-05-13)
501Bugfixes:
502 - All: Fix sanitize-deb script not cleaning up after itself
503 - All: Fix dependencies for libavcodec on Debian-derived platforms
504 - ARM7: Handle writeback for PC in addressing modes 2 and 3
505 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
506 - ARM7: Fix ARM multiply instructions when PC is a destination register
507 - Debugger: Fix use-after-free in breakpoint clearing code
508 - Debugger: Fix boundary conditions in tab completion
509 - GBA: Fix timers not updating timing when writing to only the reload register
510 - GBA: Fix rewind boundary conditions
511 - GBA: Add initial I/O register settings for background matrix registers
512 - GBA: Fix hang when loading a savestate if sync to video is enabled
513 - GBA: Handle out-of-bounds I/O access
514 - GBA: Fix bounds-checking on EEPROM access
515 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
516 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
517 - GBA Memory: Allow SRAM to be 64kB
518 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
519 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
520 - GBA Video: Fix second frame mode 5
521 - Perf: Fix race condition if a game crashes immediately on start
522 - Qt: Fix Display object leak when closing a window
523 - Qt: Fix .deb dependencies
524 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
525 - Qt: Fix window not regaining focus after exiting savestate window
526 - Qt: Fix regression where video would not record if the game had already started
527 - Qt: Fix potential crash if a gamepad causes focus to change
528 - Qt: Fix controller axis querying
529 - Qt: Fix multiplayer windows opening as the wrong size
530 - Qt: Fix controllers sometimes not loading the right profile
531 - SDL: Fix boundary conditions for joystick adjustments
532 - SDL: Allocate properly sized input maps
533 - SDL: Fix potential build issues when Qt and SDL2 are in use
534 - Util: Fix resource leak in UTF-8 handling code
535 - Util: Fix a null-pointer issue when attempting to delete a key
536 - VFS: Fix resource leaks if some allocations fail
537 - Video: Fix an issue with very long filenames
538Misc:
539 - GBA Memory: Soft-crash if jumping past the end of a ROM
540 - Qt: Show multiplayer numbers in window title
541 - Qt: Solar sensor can have shortcuts set
542
5430.2.0: (2015-04-03)
544Features:
545 - Support for gamepad axes, e.g. analog sticks or triggers
546 - Add scale presets for up to 6x
547 - Settings window
548 - Bilinear resampling option
549 - Add option to skip BIOS start screen
550 - List of recently opened games
551 - Support for games using the Solar Sensor
552 - Better audio resampling via blip-buf
553 - Game Pak overrides dialog for setting savetype and sensor values
554 - Support for games using the tilt sensor
555 - Remappable shortcuts for keyboard and gamepad
556 - Rewinding of emulation
557 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
558 - Support IPv6
559 - Save directory of last loaded file
560 - Support BPS patches
561 - Automatically detect and optimize out idle loops
562 - Configurable game overrides
563 - Support loading 7-Zip files
564 - Drag and drop game loading
565 - Cheat code support
566 - Runtime configurable audio driver
567 - Libretro core for use with RetroArch and other front-ends
568 - Controller profiles for setting different bindings for different controllers
569 - Ability to lock aspect ratio
570 - Local link cable support
571 - Ability to switch which game controller is in use per instance
572 - Ability to prevent opposing directional input
573 - Warning dialog if an unimplemented BIOS feature is called
574 - Debugger: Add CLI "frame", frame advance command
575 - Debugger: Add CLI functions for writing to memory
576 - Debugger: Add CLI functions for examining memory regions
577 - Debugger: Add CLI function for writing a register
578Bugfixes:
579 - ARM7: Extend prefetch by one stage
580 - ARM7: Fix cycle counting for loads
581 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
582 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
583 - GBA: Initialize gba.sync to null
584 - GBA: Fix timer initialization
585 - GBA Audio: Support 16-bit writes to FIFO audio
586 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
587 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
588 - GBA BIOS: Fix BIOS prefetch after reset
589 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
590 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
591 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
592 - GBA Memory: Fix I cycles that had been moved to ARM7 core
593 - GBA Memory: Fix cycle counting for 32-bit load/stores
594 - GBA RR: Fix fallthrough error when reading tags from a movie
595 - GBA Thread: Fix possible hang when loading an archive
596 - GBA Thread: Fix possible deadlock in video sync
597 - Perf: Fix crash when the GBA thread fails to start
598 - Qt: Fix crash starting a GDB stub if a game isn't loaded
599 - Qt: Fix crash when adjusting settings after closing a game
600 - Qt: Fix crash when starting GDB stub after closing a game
601 - Qt: Fix patch loading while a game is running
602 - Qt: Fix crash when loading a game after stopping GDB server
603 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
604 - Qt: Fix crash when attempting to pause if a game is not running
605 - SDL: Properly clean up if a game doesn't launch
606 - Util: Fix sockets on Windows
607Misc:
608 - All: Enable link-time optimization
609 - Debugger: Watchpoints now work on STM/LDM instructions
610 - Debugger: Clean up GDB stub network interfacing
611 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
612 - Debugger: Merge Thumb BL instructions when disassembling
613 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
614 - Debugger: Watchpoints now report address watched (fixes #68)
615 - Debugger: Add support for soft breakpoints
616 - Debugger: Make I/O register names be addresses instead of values
617 - Debugger: Rename read/write commands
618 - GBA: Improve accuracy of event timing
619 - GBA: Add API for getting Configuration structs for overrides and input
620 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
621 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
622 - GBA: Move A/V stream interface into core
623 - GBA: Savestates now take into account savedata state machines (fixes #109)
624 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
625 - GBA Memory: Simplify memory API and use fixed bus width
626 - GBA Thread: Make GBASyncWaitFrameStart time out
627 - GBA Video: Start video at the last scanline instead of the first
628 - Qt: Optimize logo drawing
629 - Qt: Move frame upload back onto main thread
630 - Qt: Remember window position
631 - Qt: Double-clicking on the window toggles full screen
632 - Util: Use proper locale for reading and writing float values
633
6340.1.1: (2015-01-24)
635Bugfixes:
636 - ARM7: Fix LDM writeback to a register already written
637 - GBA: Fix timers 2 and 3 updating incorrectly
638 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
639 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
640 - GBA Audio: Properly initialize audio FIFO channels
641 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
642 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
643 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
644 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
645 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
646 - GBA BIOS: Fix HuffUnComp boundary conditions
647 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
648 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
649 - GBA Memory: Filter out top nybble of DMA addresses
650 - GBA Memory: Properly bounds-check VRAM accesses
651 - GBA Memory: Fix initial DMA state
652 - GBA Thread: Allow halted games to exit cleanly
653 - GBA Video: Fix blend issues with obscured middle layers
654 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
655 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
656 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
657 - GBA Video: Fix sprite boundary conditions with mosaic
658 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
659 - Qt: Fix issue with set frame sizes being the wrong height
660 - Qt: Fix emulator crashing when full screen if a game is not running
661 - Qt: Fix window focus issues
662 - Qt: Properly set default video recording settings
663 - Qt: Fix a race condition when a game crashes immediately
664 - Qt: Fix some cases where key mapping can break if focus is adjusted
665 - Qt: Fix crash if a game pauses before any frames are shown
666 - Debugger: Negative PC-relative loads now properly subtract the offset
667 - Debugger: Align PC-relative loads in Thumb
668 - Debugger: Fix watchpoints triggering too late
669 - Debugger: Fix binary print putting spaces between digits
670 - Video: Ensure FFmpeg encoder has audio frames
671 - Video: Fix uncompressed PCM audio recording
672 - Video: Fix FFmpeg crashing when the file extension is wrong
673 - Util: Fix SOCKET_FAILED macro
674Misc:
675 - GBA: Exit cleanly on FATAL if the port supports it
676 - GBA Memory: Implement 16- and 32-bit loads from SRAM
677 - Qt: Disable sync to video by default
678 - Qt: Handle a game crash without crashing
679 - Qt: Set default log level to FATAL, ERROR and WARN
680 - Qt: Clarify some phrasing in the menus
681 - Qt: Clear active buttons when focus is lost
682
6830.1.0: (2014-12-13)
684 - Initial release