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mGBA Game Boy Advance Emulator

src/platform/psp2/psp2-context.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "psp2-context.h"
  7
  8#include <mgba/core/blip_buf.h>
  9#include <mgba/core/core.h>
 10
 11#ifdef M_CORE_GBA
 12#include <mgba/internal/gba/gba.h>
 13#endif
 14#ifdef M_CORE_GB
 15#include <mgba/internal/gb/gb.h>
 16#endif
 17
 18#include "feature/gui/gui-runner.h"
 19#include <mgba/internal/gba/input.h>
 20
 21#include <mgba-util/memory.h>
 22#include <mgba-util/circle-buffer.h>
 23#include <mgba-util/math.h>
 24#include <mgba-util/ring-fifo.h>
 25#include <mgba-util/threading.h>
 26#include <mgba-util/vfs.h>
 27#include <mgba-util/platform/psp2/sce-vfs.h>
 28
 29#include <psp2/audioout.h>
 30#include <psp2/camera.h>
 31#include <psp2/ctrl.h>
 32#include <psp2/display.h>
 33#include <psp2/gxm.h>
 34#include <psp2/kernel/sysmem.h>
 35#include <psp2/motion.h>
 36
 37#include <vita2d.h>
 38
 39#define RUMBLE_PWM 8
 40#define CDRAM_ALIGN 0x40000
 41
 42static enum ScreenMode {
 43	SM_BACKDROP,
 44	SM_PLAIN,
 45	SM_FULL,
 46	SM_ASPECT,
 47	SM_MAX
 48} screenMode;
 49
 50static void* outputBuffer;
 51static vita2d_texture* tex;
 52static vita2d_texture* screenshot;
 53static Thread audioThread;
 54
 55static struct mSceRotationSource {
 56	struct mRotationSource d;
 57	struct SceMotionSensorState state;
 58} rotation;
 59
 60static struct mSceRumble {
 61	struct mRumble d;
 62	struct CircleBuffer history;
 63	int current;
 64} rumble;
 65
 66static struct mSceImageSource {
 67	struct mImageSource d;
 68	SceUID memblock;
 69	void* buffer;
 70	unsigned cam;
 71	size_t bufferOffset;
 72} camera;
 73
 74bool frameLimiter = true;
 75
 76extern const uint8_t _binary_backdrop_png_start[];
 77static vita2d_texture* backdrop = 0;
 78
 79#define PSP2_SAMPLES 256
 80#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 20)
 81
 82static struct mPSP2AudioContext {
 83	struct RingFIFO buffer;
 84	size_t samples;
 85	Mutex mutex;
 86	Condition cond;
 87	bool running;
 88} audioContext;
 89
 90void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
 91	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
 92}
 93
 94static THREAD_ENTRY _audioThread(void* context) {
 95	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
 96	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
 97	while (audio->running) {
 98		MutexLock(&audio->mutex);
 99		int len = audio->samples;
100		if (len > PSP2_SAMPLES) {
101			len = PSP2_SAMPLES;
102		}
103		struct GBAStereoSample* buffer = audio->buffer.readPtr;
104		RingFIFORead(&audio->buffer, NULL, len * 4);
105		audio->samples -= len;
106		ConditionWake(&audio->cond);
107
108		MutexUnlock(&audio->mutex);
109		sceAudioOutOutput(audioPort, buffer);
110		MutexLock(&audio->mutex);
111
112		if (audio->samples < PSP2_SAMPLES) {
113			ConditionWait(&audio->cond, &audio->mutex);
114		}
115		MutexUnlock(&audio->mutex);
116	}
117	sceAudioOutReleasePort(audioPort);
118	return 0;
119}
120
121static void _sampleRotation(struct mRotationSource* source) {
122	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
123	sceMotionGetSensorState(&rotation->state, 1);
124}
125
126static int32_t _readTiltX(struct mRotationSource* source) {
127	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
128	return rotation->state.accelerometer.x * 0x30000000;
129}
130
131static int32_t _readTiltY(struct mRotationSource* source) {
132	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
133	return rotation->state.accelerometer.y * -0x30000000;
134}
135
136static int32_t _readGyroZ(struct mRotationSource* source) {
137	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
138	return rotation->state.gyro.z * -0x10000000;
139}
140
141static void _setRumble(struct mRumble* source, int enable) {
142	struct mSceRumble* rumble = (struct mSceRumble*) source;
143	rumble->current += enable;
144	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
145		int8_t oldLevel;
146		CircleBufferRead8(&rumble->history, &oldLevel);
147		rumble->current -= oldLevel;
148	}
149	CircleBufferWrite8(&rumble->history, enable);
150	int small = (rumble->current << 21) / 65793;
151	int big = ((rumble->current * rumble->current) << 18) / 65793;
152	struct SceCtrlActuator state = {
153		small,
154		big
155	};
156	sceCtrlSetActuator(1, &state);
157}
158
159static void _resetCamera(struct mSceImageSource* imageSource) {
160	if (!imageSource->cam) {
161		return;
162	}
163
164	sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
165		.size = sizeof(SceCameraInfo),
166		.format = 5, // SCE_CAMERA_FORMAT_ABGR
167		.resolution = SCE_CAMERA_RESOLUTION_176_144,
168		.framerate = SCE_CAMERA_FRAMERATE_30_FPS,
169		.sizeIBase = 176 * 144 * 4,
170		.pitch = 0,
171		.pIBase = imageSource->buffer,
172	});
173	sceCameraStart(imageSource->cam - 1);
174}
175
176static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
177	UNUSED(colorFormats);
178	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
179
180	if (!imageSource->buffer) {
181		imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
182		sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
183	}
184
185	if (!imageSource->cam) {
186		return;
187	}
188
189	_resetCamera(imageSource);
190	imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
191
192	SceCameraRead read = {
193		sizeof(SceCameraRead),
194		1
195	};
196	sceCameraRead(imageSource->cam - 1, &read);
197}
198
199static void _stopRequestImage(struct mImageSource* source) {
200	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
201	if (imageSource->cam) {
202		sceCameraStop(imageSource->cam - 1);
203		sceCameraClose(imageSource->cam - 1);
204	}
205	sceKernelFreeMemBlock(imageSource->memblock);
206	imageSource->buffer = NULL;
207}
208
209
210static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
211	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
212
213	if (!imageSource->cam) {
214		memset(imageSource->buffer, 0, 176 * 144 * 4);
215		*buffer = (uint32_t*) imageSource->buffer;
216		*stride = 176;
217		*colorFormat = mCOLOR_XBGR8;
218		return;
219	}
220
221	*buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
222	*stride = 176;
223	*colorFormat = mCOLOR_XBGR8;
224
225	SceCameraRead read = {
226		sizeof(SceCameraRead),
227		1
228	};
229	sceCameraRead(imageSource->cam - 1, &read);
230}
231
232uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
233	SceCtrlData pad;
234	sceCtrlPeekBufferPositive(0, &pad, 1);
235
236	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
237	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
238	if (angles != GBA_KEY_NONE) {
239		activeKeys |= 1 << angles;
240	}
241	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
242	if (angles != GBA_KEY_NONE) {
243		activeKeys |= 1 << angles;
244	}
245	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
246	if (angles != GBA_KEY_NONE) {
247		activeKeys |= 1 << angles;
248	}
249	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
250	if (angles != GBA_KEY_NONE) {
251		activeKeys |= 1 << angles;
252	}
253	return activeKeys;
254}
255
256void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
257	UNUSED(runner);
258	frameLimiter = limit;
259}
260
261void mPSP2Setup(struct mGUIRunner* runner) {
262	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
263	mCoreLoadForeignConfig(runner->core, &runner->config);
264
265	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
266	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
267	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
268	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
269	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
270	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
271	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
272	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
273	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
274	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);
275
276	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
277	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
278	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
279	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
280
281	unsigned width, height;
282	runner->core->desiredVideoDimensions(runner->core, &width, &height);
283	tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
284	screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
285
286	outputBuffer = vita2d_texture_get_datap(tex);
287	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
288
289	rotation.d.sample = _sampleRotation;
290	rotation.d.readTiltX = _readTiltX;
291	rotation.d.readTiltY = _readTiltY;
292	rotation.d.readGyroZ = _readGyroZ;
293	runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
294
295	rumble.d.setRumble = _setRumble;
296	CircleBufferInit(&rumble.history, RUMBLE_PWM);
297	runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
298
299	camera.d.startRequestImage = _startRequestImage;
300	camera.d.stopRequestImage = _stopRequestImage;
301	camera.d.requestImage = _requestImage;
302	camera.buffer = NULL;
303	camera.cam = 1;
304	runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
305
306	frameLimiter = true;
307	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
308
309	unsigned mode;
310	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
311		screenMode = mode;
312	}
313	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
314		camera.cam = mode;
315	}
316}
317
318void mPSP2LoadROM(struct mGUIRunner* runner) {
319	float rate = 60.0f / 1.001f;
320	sceDisplayGetRefreshRate(&rate);
321	double ratio = GBAAudioCalculateRatio(1, rate, 1);
322	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
323	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
324
325	switch (runner->core->platform(runner->core)) {
326#ifdef M_CORE_GBA
327	case PLATFORM_GBA:
328		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
329			sceMotionStartSampling();
330		}
331		break;
332#endif
333#ifdef M_CORE_GB
334	case PLATFORM_GB:
335		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
336			sceMotionStartSampling();
337		}
338		break;
339#endif
340	default:
341		break;
342	}
343
344	RingFIFOInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
345	MutexInit(&audioContext.mutex);
346	ConditionInit(&audioContext.cond);
347	audioContext.running = true;
348	ThreadCreate(&audioThread, _audioThread, &audioContext);
349}
350
351void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
352	int nSamples = 0;
353	while (blip_samples_avail(runner->core->getAudioChannel(runner->core, 0)) >= PSP2_SAMPLES) {
354		struct GBAStereoSample* samples = audioContext.buffer.writePtr;
355		if (nSamples > (PSP2_AUDIO_BUFFER_SIZE >> 2) + (PSP2_AUDIO_BUFFER_SIZE >> 1)) { // * 0.75
356			if (!frameLimiter) {
357				blip_clear(runner->core->getAudioChannel(runner->core, 0));
358				blip_clear(runner->core->getAudioChannel(runner->core, 1));
359				break;
360			}
361		}
362		blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
363		blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
364		while (!RingFIFOWrite(&audioContext.buffer, NULL, PSP2_SAMPLES * 4)) {
365			ConditionWake(&audioContext.cond);
366			// Spinloooooooop!
367		}
368		MutexLock(&audioContext.mutex);
369		audioContext.samples += PSP2_SAMPLES;
370		nSamples = audioContext.samples;
371		ConditionWake(&audioContext.cond);
372		MutexUnlock(&audioContext.mutex);
373	}
374}
375
376void mPSP2UnloadROM(struct mGUIRunner* runner) {
377	switch (runner->core->platform(runner->core)) {
378#ifdef M_CORE_GBA
379	case PLATFORM_GBA:
380		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
381			sceMotionStopSampling();
382		}
383		break;
384#endif
385#ifdef M_CORE_GB
386	case PLATFORM_GB:
387		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
388			sceMotionStopSampling();
389		}
390		break;
391#endif
392	default:
393		break;
394	}
395}
396
397void mPSP2Paused(struct mGUIRunner* runner) {
398	UNUSED(runner);
399	struct SceCtrlActuator state = {
400		0,
401		0
402	};
403	sceCtrlSetActuator(1, &state);
404	frameLimiter = true;
405}
406
407void mPSP2Unpaused(struct mGUIRunner* runner) {
408	unsigned mode;
409	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
410		screenMode = mode;
411	}
412
413	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
414		if (mode != camera.cam) {
415			if (camera.buffer) {
416				sceCameraStop(camera.cam - 1);
417				sceCameraClose(camera.cam - 1);
418			}
419			camera.cam = mode;
420			if (camera.buffer) {
421				_resetCamera(&camera);
422			}
423		}
424	}
425}
426
427void mPSP2Teardown(struct mGUIRunner* runner) {
428	UNUSED(runner);
429	CircleBufferDeinit(&rumble.history);
430	vita2d_free_texture(tex);
431	vita2d_free_texture(screenshot);
432	frameLimiter = true;
433}
434
435void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
436	unsigned w = width;
437	unsigned h = height;
438	// Get greatest common divisor
439	while (w != 0) {
440		int temp = h % w;
441		h = w;
442		w = temp;
443	}
444	int gcd = h;
445	int aspectw = width / gcd;
446	int aspecth = height / gcd;
447	float scalex;
448	float scaley;
449
450	switch (screenMode) {
451	case SM_BACKDROP:
452	default:
453		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
454		// Fall through
455	case SM_PLAIN:
456		w = 960 / width;
457		h = 544 / height;
458		if (w * height > 544) {
459			scalex = h;
460			w = width * h;
461			h = height * h;
462		} else {
463			scalex = w;
464			w = width * w;
465			h = height * w;
466		}
467		scaley = scalex;
468		break;
469	case SM_ASPECT:
470		w = 960 / aspectw;
471		h = 544 / aspecth;
472		if (w * aspecth > 544) {
473			w = aspectw * h;
474			h = aspecth * h;
475		} else {
476			w = aspectw * w;
477			h = aspecth * w;
478		}
479		scalex = w / (float) width;
480		scaley = scalex;
481		break;
482	case SM_FULL:
483		w = 960;
484		h = 544;
485		scalex = 960.0f / width;
486		scaley = 544.0f / height;
487		break;
488	}
489	vita2d_draw_texture_tint_part_scale(t,
490	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
491	                                    0, 0, width, height,
492	                                    scalex, scaley,
493	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
494}
495
496void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
497	unsigned width, height;
498	runner->core->desiredVideoDimensions(runner->core, &width, &height);
499	_drawTex(tex, width, height, faded);
500}
501
502void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
503	UNUSED(runner);
504	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
505	unsigned y;
506	for (y = 0; y < height; ++y) {
507		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
508	}
509	_drawTex(screenshot, width, height, faded);
510}
511
512void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
513	screenMode = (screenMode + 1) % SM_MAX;
514	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
515}
516
517__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
518	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
519	exit(1);
520}