all repos — mgba @ 5ce943c5801e1621be8754183d4b34dd12899fc7

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Misc:
  3 - GBA Timer: Use global cycles for timers
  4
  50.6.0: (Future)
  6Features:
  7 - GBA: Support printing debug strings from inside a game
  8 - GBA: Better cheat type autodetection
  9 - GB: Tile viewer
 10 - Sprite viewer
 11 - Debugging console
 12 - Improved memory viewer
 13 - GB: LR35902/GB-Z80 disassembler
 14 - Configuration of gamepad hats
 15 - Qt: Spanish translation (by Kevin López)
 16 - Add option for whether rewinding restores save games
 17 - Qt: German translation (by Lothar Serra Mari)
 18 - Savestates now contain any RTC override data
 19 - Command line ability to override configuration values
 20 - Add option to allow preloading the entire ROM before running
 21 - GB: Video/audio channel enabling/disabling
 22 - Add option to lock video to integer scaling
 23 - Video log recording for testing and bug reporting
 24 - Library view
 25 - Debugger: Segment/bank support
 26 - GB: Symbol table support
 27 - GB MBC: Add MBC1 multicart support
 28 - Implement keypad interrupts
 29 - LR35902: Watchpoints
 30 - Memory search
 31 - Debugger: Execution tracing
 32 - Qt: Italian translation (by theheroGAC)
 33Bugfixes:
 34 - LR35902: Fix core never exiting with certain event patterns
 35 - GB Timer: Improve DIV reset behavior
 36 - GBA Memory: Improve initial skipped BIOS state
 37 - GBA BIOS: Implement BitUnPack
 38 - ARM7: Fix MLA/*MULL/*MLAL timing
 39 - GBA: Fix multiboot ROM loading
 40 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 41 - LR35902: Fix pc overflowing current region off-by-one
 42 - GB MBC: Fix ROM bank overflows getting set to bank 0
 43 - Qt: Fix timing issues on high refresh rate monitors
 44 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 45 - Util: Fix overflow when loading invalid UPS patches
 46 - Tools: Fix recurring multiple times over the same library
 47 - GBA I/O: Handle audio registers specially when deserializing
 48 - Util: Fix highest-fd socket not being returned by SocketAccept
 49 - Qt: Fix linking after some windows have been closed
 50 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 51 - Windows: Fix VDir.rewind
 52 - SDL: Fix game crash check
 53 - SDL: Fix race condition with audio thread when starting
 54 - GB: Fix flickering when screen is strobed quickly
 55 - FFmpeg: Fix overflow and general issues with audio encoding
 56 - Qt: Fix crash when changing audio settings after a game is closed
 57 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 58 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 59 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 60 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 61 - Core: Fix crash with rewind if savestates shrink
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - GBA: Fix multiboot loading resulting in too small WRAM
 66 - Test: Don't rely on core for frames elapsed
 67 - Test: Fix crash when loading invalid file
 68 - GBA Hardware: Fix crash if a savestate lies about game hardware
 69 - Test: Fix crash when fuzzing fails to load a file
 70 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 71 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 72 - GB: Fix STAT blocking
 73 - GB MBC: Fix swapping carts not detect new MBC
 74 - GB Timer: Fix DIV batching if TAC changes
 75 - GB Video: Reset renderer when loading state
 76 - GBA BIOS: Fix INT_MIN/-1 crash
 77 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 78 - OpenGL: Fix some shaders causing offset graphics
 79 - Qt: Fix game unpausing after frame advancing and refocusing
 80 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 81 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 82 - Core: Fix directory sets crashing on close if base isn't properly detached
 83 - Qt: Fix window icon being stretched
 84 - Qt: Fix data directory path
 85Misc:
 86 - SDL: Remove scancode key input
 87 - GBA Video: Clean up unused timers
 88 - Test: Add a basic test suite
 89 - GBA Video: Allow multiple handles into the same tile cache
 90 - VFS: Call msync when syncing mapped data
 91 - GBA Video, GB Video: Colors are now fully scaled
 92 - VFS: Allow truncating memory chunk VFiles
 93 - Debugger: Modularize CLI debugger
 94 - Core: Clean up some thread state checks
 95 - Debugger: Make building with debugging aspects optional
 96 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 97 - GBA Memory: Support reading/writing POSTFLG
 98 - Util: Add size counting to Table
 99 - Qt: Move last directory setting from qt.ini to config.ini
100 - 3DS, PSP2, Wii: Last directory loaded is saved
101 - GB Audio: Simplify envelope code
102 - GB Audio: Improve initial envelope samples
103 - Debugger: Add functions for read- or write-only watchpoints
104 - GBA DMA: Refactor DMA out of memory.c
105 - GBA DMA: Move DMAs to using absolute timing
106 - All: Add C++ header guards
107 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
108 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
109 - Qt: Improved HiDPI support
110 - Qt: Expose configuration directory
111 - Feature: Move game database from flatfile to SQLite3
112 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
113 - VFS: Fix some minor VFile issues with FILEs
114 - Core: Add generic checksum function
115 - Feature: Support ImageMagick 7
116 - All: Move time.h include to common.h
117 - CMake: Add ability to just print version string
118 - Qt: Merge "Save" and "OK" buttons in shader options
119 - SDL: Automatically map controllers when plugged in
120 - Qt: Automatically load controller profile when plugged in
121 - OpenGL: Add xBR-lv2 shader
122 - GBA, GB: ROM is now unloaded if a patch is applied
123 - Util: Add 8-bit PNG write support
124 - Qt: Rename "Resample video" option to "Bilinear filtering"
125 - GBA Video: Optimize when BLD* registers are written frequently
126 - Core: Cores can now have multiple sets of callbacks
127 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
128 - Qt: Remove audio thread
129 - Qt: Remove audio buffer sizing in AudioProcessorQt
130 - Qt: Re-enable QtMultimedia on Windows
131 - FFmpeg: Return false if a file fails to open
132 - FFmpeg: Force MP4 files to YUV420P
133 - Qt: Make "Mute" able to be bound to a key
134 - Core: Restore sleep callback
135 - Qt: Add .gb/.gbc files to the extension list in Info.plist
136 - Feature: Make -l option explicit
137 - Core: Ability to enumerate and modify video and audio channels
138 - Debugger: Make attaching a backend idempotent
139 - VFS: Optimize expanding in-memory files
140 - VFS: Add VFileFIFO for operating on circle buffers
141 - Core: Move rewind diffing to its own thread
142 - Util: Tune patch-fast extent sizes
143 - Qt: Relax hard dependency on OpenGL
144 - GB Video: Improved video timings
145 - Core: List memory segments in the core
146 - Core: Move savestate creation time to extdata
147 - Debugger: Add mDebuggerRunFrame convenience function
148 - GBA Memory: Remove unused prefetch cruft
149 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
150 - Core: Config values can now be hexadecimal
151 - GB: Reset with initial state of DIV register
152 - GB MBC: New MBC7 implementation
153 - Qt: Better highlight active key in control binding
154 - Core: Improved threading interrupted detection
155 - GBA Timer: Improve accuracy of timers
156
1570.6 beta 2: (Future)
158Features:
159 - Qt: Italian translation (by theheroGAC)
160 - Qt: Updated German translation
161Bugfixes:
162 - Qt: Fix memory search close button (fixes mgba.io/i/769)
163 - Qt: Fix window icon being stretched
164 - Qt: Fix initial window size (fixes mgba.io/i/766)
165 - Qt: Fix data directory path
166 - Qt: Fix controls not saving on non-SDL builds
167 - GB Video: Fix LYC regression
168 - Qt: Fix translation initialization (fixes mgba.io/i/776)
169 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
170 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
171 - Qt: Fix patch loading while a game is running
172 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
173 - GB Serialize: Fix timer serialization
174Misc:
175 - Qt: Add language selector
176 - GBA Timer: Improve accuracy of timers
177 - Qt: Minor test fixes
178 - PSP2: Update toolchain to use vita.cmake
179 - Qt: Move shader settings into main settings window
180
1810.6 beta 1: (2017-06-29)
182 - Initial beta for 0.6
183
1840.5.2: (2016-12-31)
185Bugfixes:
186 - All: Fix fullscreen config option being ignored
187 - ARM7: PSR mode bits should not get sign extended
188 - GB: Fix audio not being deinitialized
189 - GB: Fix crash when masking savedata
190 - GB: Properly initialize sramRealVf variable
191 - GB Audio: Fix serialization of channel 3 and NR52 properties
192 - GB Audio: Reset envelope timer when reseting sound channel
193 - GB MBC: Fix SRAM dangling pointer with RTC games
194 - GB MBC: Fix initializing MBC when no ROM is loaded
195 - GB Memory: Fix patching ROM bank 0
196 - GB Memory: Fix starting HDMAs during mode 0
197 - GB Memory: Fix HDMA5 value after DMA completes
198 - GB Video: Initialize LCDC in renderer
199 - GB Video: Hblank IRQs should mask LYC=LY IRQs
200 - GBA: Fix IRQs firing after already being cleared
201 - GBA: Only unhalt CPU if appropriate bit is set in IE
202 - GBA: Add savegame override for Crash Bandicoot 2
203 - GBA BIOS: Fix MidiKey2Freq BIOS reads
204 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
205 - GBA Cheats: Fix GameShark ROM patches
206 - GBA I/O: Mask off WAITCNT bits that cannot be written
207 - GBA Memory: Fix misaligned BIOS reads
208 - GBA Memory: Fix VCOUNT being writable
209 - GBA Video: Fix out of bounds sprite transforms
210 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
211 - Libretro: Fix disabling BIOS
212 - Libretro: Fix Game Boy savestates and audio
213 - Qt: Fix changing resolution of software renderer
214 - Qt: Fix setting overrides
215 - Qt: Fix cut off tiles and alignment issues in tile viewer
216 - Qt: Only reset window dimensions when first shown
217 - Qt: Fix Qt Multimedia audio driver on big endian
218 - Qt: Fix Apply button for key and controller configurations
219 - VFS: Fix resizing memory chunks when not needed
220 - Windows: Fix Unicode directory handling
221Misc:
222 - GB, GBA: Prevent loading null ROMs
223 - GB Audio: Initialize wave RAM to GBC values
224 - GB Memory: Reset ROM bank when loading a ROM
225 - PSP2: Improved controller rumble
226
2270.5.1: (2016-10-05)
228Bugfixes:
229 - Core: Fix importing save games as read-only
230 - FFmpeg: Fix encoding AAC
231 - GB: Fix invalid STOP behavior on Game Boy Color
232 - GB: Initialize audio properly
233 - GB: Properly clear KEY1 bit 0 when switching speeds
234 - GB: Properly unload save files when unloading a ROM
235 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
236 - GB MBC: Fix MBC7 when size is incorrectly specified
237 - GB MBC: Fix RTC access when no save file is loaded
238 - GB SIO: Don't auto-clock external shift clock
239 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
240 - GB Video: Fix video frames getting missed when LCDC is off
241 - GB Video: Clear screen when LCDC is off
242 - GBA Cheats: Fix holding onto pointers that may get invalidated
243 - GBA Cheats: Fix key-activated CodeBreaker cheats
244 - GBA Cheats: Fix uninitialized memory getting freed when saving
245 - GBA Hardware: Improve Game Boy Player rumble behavior
246 - GBA Memory: Fix several unused I/O register read values
247 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
248 - LR35902: Fix events running with the wrong cycle active
249 - Qt: Fix "close" button on Overrides view
250 - Qt: Fix saving overrides
251 - Qt: Fix directory set unloading when replacing the ROM
252 - Qt: Fix patch loading
253 - Qt: Fix crash when saving an override if a game isn't loaded
254 - Qt: Fix showing default display driver as OpenGL (force 1.x)
255 - SDL: Attach rumble in SDL frontend
256 - Util: Fix PNG identification on files too small to be a PNG
257Misc:
258 - All: Only update version info if needed
259 - All: Split out install locations for Libretro and OpenEmu
260 - FFmpeg: Encoding cleanup
261 - GB: Reset active region when reloading ROM
262 - GB Memory: Initialize RAM pattern for GBC
263 - GB Video: Improved video timings
264 - Qt: Manage window sizes slightly better
265 - Qt: Remember scale option independent of core dimensions
266
2670.5.0: (2016-09-19)
268Features:
269 - Game Boy support
270 - Support for encrypted CodeBreaker GBA cheats
271 - Emulation of Vast Fame protected GBA carts (taizou)
272 - Tile viewer
273 - Threaded rendering mode
274 - Libretro: Memory map and achievement support (leiradel)
275 - GUI: Add UI control remapping
276 - GUI: Add fast-forward
277 - Wii: 240p support
278 - 3DS: Adjustable screen darkening
279 - Ability to temporarily load a savegame
280 - Load specific files out of archives
281 - Automatic BIOS detection
282Bugfixes:
283 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
284 - Debugger: Fix GDB breakpoints
285 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
286 - GBA: Fix filehandle leak with savegames
287 - GBA: Timer 0 cannot be count up
288 - GBA: Count up timers should not count themselves
289 - GBA Memory: Fix mirror on non-overdumped Classic NES games
290 - GBA Memory: Fix ldm {pc}
291 - GBA Savedata: Fix savedata sync timer
292 - GBA Savedata: Only unmap savedata if present
293 - GBA Serialize: Savestates now properly store prefetch
294 - GBA Video: WIN0/1 take priority over OBJWIN
295 - GBA Video: Fix out-of-order OBJWIN
296 - PSP2: Fix GPU crash while exiting
297 - PSP2: Fix VSync
298 - PSP2: Fix accelerometer range
299 - PSP2: Actually load screen mode setting
300 - PSP2: Fix gyroscope direction
301 - PSP2: Delete threads after they return
302 - PSP2: Fix mapping/unmapping from not at 0
303 - Qt: Fix bug in software renderer scaling
304 - Qt: Fix hanging key press after disabling autofire
305 - Qt: Fix being unable to pause manually when using auto-pausing
306 - SDL: Fix axes being mapped wrong
307 - Util: Fix realloc semantics in utf16to8
308 - Util: Fix inserting too many items into a hash table
309 - VFS: Fix uninitialized varaible reading from 7z
310 - VFS: Fix reading multiple files from a 7z archive
311 - Wii: Fix framelimiting after a slowdown
312 - Wii: Fix garbage flash at startup
313Misc:
314 - 3DS: Use blip_add_delta_fast for a small speed improvement
315 - 3DS: Allow UTF-16 filenames
316 - 3DS: Port to using citro3D
317 - 3DS: Use system font for menus
318 - 3DS: Attempt to use Core 2 for threads
319 - 3DS: Adjustable filering
320 - 3DS: 3D banner
321 - All: Add QUIET parameter to silence CMake
322 - All: Faster memory read/write
323 - ARM7: Support forcing Thumb mode via MSR
324 - ARM7: Flush prefetch cache when loading CPSR via MSR
325 - ARM7: Clean up instruction decoding for future expandability
326 - Debugger: Support register and memory writes via GDB stub
327 - Debugger: Add software breakpoint support to gdb
328 - FFmpeg: Full support for libavcodec 56+
329 - GBA: Better debug logging if event processing breaks
330 - GBA Audio: Force audio DMAs to not increment destination
331 - GBA BIOS: Use custom ArcTan, not relying on OS
332 - GBA Hardware: Clean up dead code in GBP
333 - GBA Memory: Optimize stalling behavior
334 - GBA Memory: Optimize Load-/StoreMultiple
335 - GBA Savedata: Add realistic timing for EEPROM
336 - GBA Serialize: Savestates now store if CPU was halted
337 - GBA Video: Remove old slow path fallback
338 - GBA Video: Optimize sprite drawing
339 - GBA Video: Optimize mode 0 rendering
340 - GBA Video: Optimize compositing cases slightly
341 - GUI: Screenshot dimensions are now passed through
342 - GUI: Add back logging
343 - GUI: Only reload config if manually saved
344 - GUI: Increase scrolling speed
345 - OpenGL: Log shader compilation failure
346 - OpenGL: Add texSize uniform
347 - Qt: Make -g flag work in Qt build
348 - Qt: Simplify OpenGL context creation
349 - Qt: Thread startup improvements
350 - Qt: Make audio channel/video layer options shortcut mappable
351 - Qt: Remove some C99isms from C++ code
352 - Qt: Remove default autofire mappings
353 - Qt: Make reseting when pasued frame-accurate
354 - Qt: Rearchitect game closing codepath
355 - PSP2: Use system font for menus
356 - PSP2: Add rumble for PS TV
357 - PSP2: Add fit-to-height screen mode
358 - PSP2: Sync files per descriptor
359 - PSP2: Allow UTF-8 filenames
360 - PSP2: Screenshots are now saved into the Photo Gallery
361 - PSP2: Stop underclocking when menuing
362 - SDL: Increase default audio buffer size to 1024 samples
363 - SDL: More responsive rumble
364 - Util: Add Vector GetConstPointer
365 - Util: Add rtrim
366 - Util: Add endswith
367 - VFS: Improve zip file detection
368 - Wii: Add pixelated resample filter
369 - Windows: Add native VDir support
370 - Util: Add PRIz macro for libc versions that don't support %z
371
3720.4.1: (2016-07-11)
373Bugfixes:
374 - All: Fix several file handle leaks
375 - All: Fix instruction tables getting zeroed when linking sometimes
376 - ARM7: Fix flags on SBC/RSC
377 - ARM7: Fix setting spsr privilege bits when spsr is empty
378 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
379 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
380 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
381 - GBA Memory: Fix executing code from OBJ region of VRAM
382 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
383 - GBA Serialize: Fix loading savegames from savestates
384 - OpenGL: Correct boolean vector strcmp strings for uniforms
385 - Qt: Fix sending gameStopped twice
386 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
387 - Qt: Fix initial state of key mapping
388 - Qt: Initialize m_useBios
389 - SDL: Fix joystick initialization on BSD
390 - SDL: Fix potential joystick crash in games with rumble
391 - SDL: Fix SDL 1.2 build
392 - SDL: Fix sporadic crash when deinitializing audio
393 - Shaders: Fix AGS-001 shader with some bad drivers
394 - Util: Use closesocket on Windows
395 - Util: Fix socket bind addresses
396 - VFS: Fix reading 7z archives without rewinding first
397 - VFS: VFileFromFD should not open directories
398 - Wii: Fix tilting direction
399 - Util: Fix realloc semantics in utf16to8
400Misc:
401 - All: Allow use of external minizip library
402 - Debugger: CLI debugger now exits when end-of-stream is reached
403 - FFmpeg: Update dependencies on Ubuntu
404 - GBA: Slightly optimize GBAProcessEvents
405 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
406 - GBA Video: Null renderer should return proper register values
407 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
408 - Qt: Add preset for DualShock 4
409 - Qt: Update 360 input profile on OS X to reflect newer drivers
410 - Qt: Remove use of NaN
411 - Qt: Canonicalize file paths when loading games
412 - Qt: Add refresh button to controller editing
413 - SDL: Remove default gamepad mappings
414 - Util: Fix intermittent build failure on OS X
415 - VFS: VFile.sync now updates modified time
416
4170.4.0: (2016-02-02)
418Features:
419 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
420 - I/O viewer
421 - Booting of multiboot images
422 - Customization of GIF recording
423 - Libretro: Cheat code support
424 - Support for GLSL shaders
425 - ROM information view
426 - Support for VBA-style cheat codes
427 - Savestates now store creation timestamps
428 - Key autofire
429 - Libretro: Allow blocking opposing directional input
430 - OpenEmu core for OS X
431 - Libretro: Settings for using BIOS and skipping intro
432 - Libretro: Customizable idle loop removal
433 - Implemented cycle counting for sprite rendering
434 - Cleaner, unified settings window
435 - Added a setting for pausing when the emulator is not in focus
436 - Customizable paths for save games, save states, screenshots and patches
437 - Controller hotplugging
438 - Ability to store save games and active cheats within savestates
439Bugfixes:
440 - ARM7: Fix sign of unaligned LDRSH
441 - ARM7: Fix decoding of some ARM ALU instructions with shifters
442 - Debugger: Fix watchpoints in gdb
443 - GBA: Fix warnings when creating and loading savestates
444 - GBA: Fix Iridion II savetype
445 - GBA BIOS: Fix misaligned CpuSet
446 - GBA Cheats: Fix cheats setting the Action Replay version
447 - GBA Hardware: Fix GPIO on big endian
448 - GBA Memory: Fix DMA register writing behavior
449 - GBA Memory: Fix DMAs triggering two cycles early
450 - Libretro: Fix aspect ratio
451 - Qt: Fix some potential crashes with the gamepad mapping
452 - Qt: Fix keys being mapped incorrectly when loading configuration file
453 - Util: Fix PowerPC PNG read/write pixel order
454 - Util: Fix excessive memory allocation when decoding a PNG
455 - VFS: Fix VFileReadline and remove _vfdReadline
456Misc:
457 - All: Improved PowerPC support
458 - All: Fix some undefined behavior warnings
459 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
460 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
461 - GBA: Implement bad I/O register loading
462 - GBA: Allow jumping to OAM and palette RAM
463 - GBA BIOS: Finish implementing RegisterRamReset
464 - GBA Config: Add "override" layer for better one-time configuration
465 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
466 - GBA Memory: Use a dynamically sized mask for ROM memory
467 - GBA Memory: Implement several unimplemented memory access types
468 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
469 - GBA RR: Starting from savestate now embeds the savegame
470 - GBA RR: Add preliminary SRAM support for VBM loading
471 - GBA RR: Add support for resets in movies
472 - GBA Video: Remove lastHblank, as it is implied
473 - Libretro: Use anonymous memory mappers for large blocks of memory
474 - Libretro: Add install target for libretro core
475 - Qt: Window size command line options are now supported
476 - Qt: Increase usability of key mapper
477 - Qt: Add 'Apply' button to settings window
478 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
479 - Qt: Allow use of modifier keys as input
480 - Qt: Optimize log viewer
481 - Qt: Added button for breaking into the GDB debugger
482 - Qt: Add box for showing duration of rewind
483 - SDL: Support fullscreen in SDL 1.2
484 - SDL: Allow GBASDLAudio to be used without a thread context
485 - Util: Use VFile for configuration
486 - Util: Add MutexTryLock
487
4880.3.2: (2015-12-16)
489Bugfixes:
490 - ARM7: Fix STRT/STRBT
491 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
492 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
493 - Libretro: Fix problems with rumble not turning off
494 - GBA: Fix idle skip state being retained between games
495 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
496 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
497 - GBA BIOS: Fix Sqrt sign
498 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
499 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
500 - GBA Memory: Fix DMA behavior for SRAM accesses
501 - GBA Memory: Fix Store8 to OBJ VRAM
502 - GBA Memory: Fix alignment of LDM/STM on SRAM
503 - GBA Memory: Fix unaligned out-of-bounds ROM loads
504 - GBA Memory: Fix timing of DMAs
505 - GBA Video: Fix _mix for 15-bit color
506 - GBA Video: Fix OAM and palette initialization
507 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
508 - Qt: Use safer isLoaded check in GameController
509 - Qt: Fix a race condition in PainterGL that could lead to a crash
510 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
511 - Qt: Fix font size in memory viewer
512 - Qt: Fix a crash in the memory viewer
513 - Qt: Add additional checks in CheatModel to prevent crashes
514 - Qt: Fix race condition with setting sample rate
515 - Qt: Fix crash when closing multiplayer windows
516 - Qt: Fix resetting while paused
517Misc:
518 - GBA Audio: Implement missing flags on SOUNDCNT_X register
519 - Qt: Add mute option to menu
520
5210.3.1: (2015-10-24)
522Bugfixes:
523 - ARM7: Fix instruction decoding of Thumb shifts
524 - GBA: Deinit savegame when unloading a ROM
525 - GBA: Fix BIOS check on big endian
526 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
527 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
528 - GBA Audio: Fix audio channels being silenced at the wrong time
529 - GBA Memory: Fix bad BIOS Load16 on big endian
530 - GBA Memory: Fix bad Load8 on big endian
531 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
532 - GBA Video: Fix edge case with sprite blend modes and semitransparency
533 - GBA Video: Fix objwin and blending interaction on sprites
534 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
535 - Libretro: Fix a memory leak with the render buffer
536 - Qt: Windows no longer spawn in the top left on first launch
537 - Qt: Fix install path of XDG desktop file with DESTDIR
538 - Qt: Fix drag and drop on Windows
539 - Qt: Reenable double buffering, as disabling it broke some Windows configs
540 - VFS: Fix return values of VFileFILE.read and .write
541Misc:
542 - All: Reset next event to cycles instead of zero to interrupt
543 - All: Add --version flag
544 - ARM7: Force disable LTO on two files to work around a GCC bug
545 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
546 - GBA: Better memory handling with PNG savestates
547 - GBA: Additional savestate sanity checks
548 - GBA: Check for cycle count being too high
549 - GBA Audio: Allow GBAAVStream to have no video callback
550 - GBA BIOS: Implement RegisterRamReset for SIO registers
551 - Qt: Remove useless help icons in dialogs
552 - Qt: Prevent savestate window from opening while in multiplayer
553 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
554 - Qt: Dropping multiplayer windows works more cleanly now
555
5560.3.0: (2015-08-16)
557Features:
558 - Ability to hide individual background layers, or OBJs
559 - Ability to mute individual audio channels
560 - Palette viewer and exporter
561 - Volume control
562 - More shortcuts are editable (e.g. quick save/load)
563 - Rewind now shows the frame after rewinding
564 - Import/Export of GameShark/Action Replay snapshots
565 - Add "Step backwards" item for single increment rewind
566 - Deadzone estimation for game controllers
567 - Analog inputs can be used for shortcuts
568 - Menu items for specific solar sensor brightness levels
569 - Remappable controls for tilt and gyroscope sensors
570 - Status messages for actions taken while a game is running (e.g. save/load state)
571 - Memory inspector
572 - Screensaver can now be suspended while a game is running
573 - Load/save the most recent savestate slot
574 - Support varible speed (PWM) rumble
575 - Ability to cap fast forward speed
576 - Finer control over FPS target
577 - Holdable shortcut for rewinding one frame at a time
578 - Ability to boot directly into the BIOS
579 - Preliminary support for yanking out the game pak while a game is running
580 - Thumb-drive mode by putting a file called portable.ini in the same folder
581 - Configurable display driver, between software and OpenGL
582 - Undo-able savestate loading and saving
583 - Controller profiles now store shortcut settings
584 - Default controller profiles for several common controllers
585 - Libretro now supports BIOS, rumble and solar sensor
586 - Implement BIOS call Stop, for sleep mode
587 - Automatically load patches, if found
588 - Improved video synchronization
589 - Configurable audio output sample rate
590Bugfixes:
591 - ARM7: Fix SWI and IRQ timings
592 - ARM7: Fix Thumb MUL timing
593 - ARM7: Fix timing of multiplies to use N cycles
594 - ARM7: ARMHotplugDetach should call deinit
595 - Debugger: Fix use-after-free in breakpoint clearing code
596 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
597 - GBA: Cap audio FIFO read size during deserialization
598 - GBA: Check for corrupted savestates when loading
599 - GBA: Check for improperly sized savestates when loading
600 - GBA: Check for savestates made from differently sized ROMs
601 - GBA: Fix calls to endian-independent loadstores
602 - GBA: Fix timing of reading from timer registers
603 - GBA: Ensure cycles never go negative
604 - GBA Audio: Force audio FIFOs to 32-bit
605 - GBA Audio: Fix audio pitch changing when adjusting buffer size
606 - GBA Audio: Fix sample order in audio channel 3
607 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
608 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
609 - GBA Memory: Improve Thumb open bus behavior
610 - GBA Memory: Fix potential DMA issue when loading a savestate
611 - GBA Memory: Fix load/store multiple video memory waitstates
612 - GBA SIO: Fix reseting when there are SIO devices attached
613 - GBA Video: Blended sprites should never have other effects applied
614 - GBA Video: Fix out-of-bounds tiles in mosaic
615 - GBA Video: Fix windows not affecting sprites
616 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
617 - GBA Video: Fix timing on first scanline
618 - Qt: Better cleanup when a game crashes
619 - Qt: Fix open ROM dialog filtering for archive formats
620 - Qt: Cap the maximum number of multiplayer windows
621 - Qt: Fix maximum year in sensor override
622 - Qt: Fix window being too tall after exiting fullscreen
623 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
624 - Qt: Fix analog buttons not getting unmapped
625 - Qt: Fix passing command line options
626 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
627 - SDL: Fix SDL build when OpenGL is missing
628 - Util: Allow loading IPS patches that grow the ROM
629 - VFS: Fix resource leaks if some allocations fail
630 - VFS: Fix line-reading to return proper values
631 - Video: Fix an issue with very long filenames
632 - Util: Fix formatting of floats
633Misc:
634 - All: Add --help flag for command line programs
635 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
636 - All: Enable static linking for Windows
637 - All: Enable static linking for OS X
638 - All: Threads are now named
639 - All: Proper handling of Unicode file paths
640 - ARM7: Add emulation for Undefined CPU mode
641 - ARM7: Reduce the size of the Thumb instruction table
642 - GBA: Add status log level
643 - GBA: GBARewind now returns how many states it has rewound
644 - GBA: SIO logging layer
645 - GBA BIOS: Stub out SoundBias
646 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
647 - GBA: Don't include GBACLIDebugger struct unless needed
648 - GBA: Savedata is now synced shortly after data finishes being written
649 - GBA: Process multiple timer events at once, if necessary
650 - GBA Audio: Implement audio reset for channels A/B
651 - GBA Audio: Process multiple audio events at once, if necessary
652 - GBA Hardware: Backport generic RTC source into core
653 - GBA Input: Allow axes and buttons to be mapped to the same key
654 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
655 - GBA SIO: Add a dummy driver for Normal mode
656 - GBA Thread: Add functionality for running callbacks on the GBA thread
657 - GBA Thread: Split GBASync into a separate file
658 - GBA Video: Refactor software renderer into separate files
659 - GBA Video: Slightly optimize mode 0 mosaic rendering
660 - Debugger: Free watchpoints in addition to breakpoints
661 - Qt: Handle saving input settings better
662 - Qt: Move GL frame drawing back onto its own thread
663 - Qt: Fast forward (held) option moved from Other to Emulation menu
664 - Qt: Show version info in window title
665 - Qt: Migrate multiplayer window handling into GBAApp
666 - Qt: Unified file opening and saving with last location
667 - Qt: Fix windows being resizable when they shouldn't have been
668 - Qt: Only hide cursor in full screen
669 - Qt: Replace pause-after-frame mutex with an atomic
670 - Qt: Add application icon and XDG desktop files
671 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
672 - Qt: Don't save window size when entering fullscreen
673 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
674 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
675 - Qt: Increase usability of key mapper
676 - Qt: Show checkmark for window sizes
677 - Qt: Set window path to loaded ROM
678 - Perf: Ability to load savestates immediately on launch
679 - SDL: Properly check for initialization
680 - SDL: Clean up initialization functions
681 - SDL: Clean up GL context
682 - Util: Allow disabling the threading code entirely
683 - VFS: Add sync method to force syncing with backing
684
6850.2.1: (2015-05-13)
686Bugfixes:
687 - All: Fix sanitize-deb script not cleaning up after itself
688 - All: Fix dependencies for libavcodec on Debian-derived platforms
689 - ARM7: Handle writeback for PC in addressing modes 2 and 3
690 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
691 - ARM7: Fix ARM multiply instructions when PC is a destination register
692 - Debugger: Fix use-after-free in breakpoint clearing code
693 - Debugger: Fix boundary conditions in tab completion
694 - GBA: Fix timers not updating timing when writing to only the reload register
695 - GBA: Fix rewind boundary conditions
696 - GBA: Add initial I/O register settings for background matrix registers
697 - GBA: Fix hang when loading a savestate if sync to video is enabled
698 - GBA: Handle out-of-bounds I/O access
699 - GBA: Fix bounds-checking on EEPROM access
700 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
701 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
702 - GBA Memory: Allow SRAM to be 64kB
703 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
704 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
705 - GBA Video: Fix second frame mode 5
706 - Perf: Fix race condition if a game crashes immediately on start
707 - Qt: Fix Display object leak when closing a window
708 - Qt: Fix .deb dependencies
709 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
710 - Qt: Fix window not regaining focus after exiting savestate window
711 - Qt: Fix regression where video would not record if the game had already started
712 - Qt: Fix potential crash if a gamepad causes focus to change
713 - Qt: Fix controller axis querying
714 - Qt: Fix multiplayer windows opening as the wrong size
715 - Qt: Fix controllers sometimes not loading the right profile
716 - SDL: Fix boundary conditions for joystick adjustments
717 - SDL: Allocate properly sized input maps
718 - SDL: Fix potential build issues when Qt and SDL2 are in use
719 - Util: Fix resource leak in UTF-8 handling code
720 - Util: Fix a null-pointer issue when attempting to delete a key
721 - VFS: Fix resource leaks if some allocations fail
722 - Video: Fix an issue with very long filenames
723Misc:
724 - GBA Memory: Soft-crash if jumping past the end of a ROM
725 - Qt: Show multiplayer numbers in window title
726 - Qt: Solar sensor can have shortcuts set
727
7280.2.0: (2015-04-03)
729Features:
730 - Support for gamepad axes, e.g. analog sticks or triggers
731 - Add scale presets for up to 6x
732 - Settings window
733 - Bilinear resampling option
734 - Add option to skip BIOS start screen
735 - List of recently opened games
736 - Support for games using the Solar Sensor
737 - Better audio resampling via blip-buf
738 - Game Pak overrides dialog for setting savetype and sensor values
739 - Support for games using the tilt sensor
740 - Remappable shortcuts for keyboard and gamepad
741 - Rewinding of emulation
742 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
743 - Support IPv6
744 - Save directory of last loaded file
745 - Support BPS patches
746 - Automatically detect and optimize out idle loops
747 - Configurable game overrides
748 - Support loading 7-Zip files
749 - Drag and drop game loading
750 - Cheat code support
751 - Runtime configurable audio driver
752 - Libretro core for use with RetroArch and other front-ends
753 - Controller profiles for setting different bindings for different controllers
754 - Ability to lock aspect ratio
755 - Local link cable support
756 - Ability to switch which game controller is in use per instance
757 - Ability to prevent opposing directional input
758 - Warning dialog if an unimplemented BIOS feature is called
759 - Debugger: Add CLI "frame", frame advance command
760 - Debugger: Add CLI functions for writing to memory
761 - Debugger: Add CLI functions for examining memory regions
762 - Debugger: Add CLI function for writing a register
763Bugfixes:
764 - ARM7: Extend prefetch by one stage
765 - ARM7: Fix cycle counting for loads
766 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
767 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
768 - GBA: Initialize gba.sync to null
769 - GBA: Fix timer initialization
770 - GBA Audio: Support 16-bit writes to FIFO audio
771 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
772 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
773 - GBA BIOS: Fix BIOS prefetch after reset
774 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
775 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
776 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
777 - GBA Memory: Fix I cycles that had been moved to ARM7 core
778 - GBA Memory: Fix cycle counting for 32-bit load/stores
779 - GBA RR: Fix fallthrough error when reading tags from a movie
780 - GBA Thread: Fix possible hang when loading an archive
781 - GBA Thread: Fix possible deadlock in video sync
782 - Perf: Fix crash when the GBA thread fails to start
783 - Qt: Fix crash starting a GDB stub if a game isn't loaded
784 - Qt: Fix crash when adjusting settings after closing a game
785 - Qt: Fix crash when starting GDB stub after closing a game
786 - Qt: Fix patch loading while a game is running
787 - Qt: Fix crash when loading a game after stopping GDB server
788 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
789 - Qt: Fix crash when attempting to pause if a game is not running
790 - SDL: Properly clean up if a game doesn't launch
791 - Util: Fix sockets on Windows
792Misc:
793 - All: Enable link-time optimization
794 - Debugger: Watchpoints now work on STM/LDM instructions
795 - Debugger: Clean up GDB stub network interfacing
796 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
797 - Debugger: Merge Thumb BL instructions when disassembling
798 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
799 - Debugger: Watchpoints now report address watched (fixes #68)
800 - Debugger: Add support for soft breakpoints
801 - Debugger: Make I/O register names be addresses instead of values
802 - Debugger: Rename read/write commands
803 - GBA: Improve accuracy of event timing
804 - GBA: Add API for getting Configuration structs for overrides and input
805 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
806 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
807 - GBA: Move A/V stream interface into core
808 - GBA: Savestates now take into account savedata state machines (fixes #109)
809 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
810 - GBA Memory: Simplify memory API and use fixed bus width
811 - GBA Thread: Make GBASyncWaitFrameStart time out
812 - GBA Video: Start video at the last scanline instead of the first
813 - Qt: Optimize logo drawing
814 - Qt: Move frame upload back onto main thread
815 - Qt: Remember window position
816 - Qt: Double-clicking on the window toggles full screen
817 - Util: Use proper locale for reading and writing float values
818
8190.1.1: (2015-01-24)
820Bugfixes:
821 - ARM7: Fix LDM writeback to a register already written
822 - GBA: Fix timers 2 and 3 updating incorrectly
823 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
824 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
825 - GBA Audio: Properly initialize audio FIFO channels
826 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
827 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
828 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
829 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
830 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
831 - GBA BIOS: Fix HuffUnComp boundary conditions
832 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
833 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
834 - GBA Memory: Filter out top nybble of DMA addresses
835 - GBA Memory: Properly bounds-check VRAM accesses
836 - GBA Memory: Fix initial DMA state
837 - GBA Thread: Allow halted games to exit cleanly
838 - GBA Video: Fix blend issues with obscured middle layers
839 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
840 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
841 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
842 - GBA Video: Fix sprite boundary conditions with mosaic
843 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
844 - Qt: Fix issue with set frame sizes being the wrong height
845 - Qt: Fix emulator crashing when full screen if a game is not running
846 - Qt: Fix window focus issues
847 - Qt: Properly set default video recording settings
848 - Qt: Fix a race condition when a game crashes immediately
849 - Qt: Fix some cases where key mapping can break if focus is adjusted
850 - Qt: Fix crash if a game pauses before any frames are shown
851 - Debugger: Negative PC-relative loads now properly subtract the offset
852 - Debugger: Align PC-relative loads in Thumb
853 - Debugger: Fix watchpoints triggering too late
854 - Debugger: Fix binary print putting spaces between digits
855 - Video: Ensure FFmpeg encoder has audio frames
856 - Video: Fix uncompressed PCM audio recording
857 - Video: Fix FFmpeg crashing when the file extension is wrong
858 - Util: Fix SOCKET_FAILED macro
859Misc:
860 - GBA: Exit cleanly on FATAL if the port supports it
861 - GBA Memory: Implement 16- and 32-bit loads from SRAM
862 - Qt: Disable sync to video by default
863 - Qt: Handle a game crash without crashing
864 - Qt: Set default log level to FATAL, ERROR and WARN
865 - Qt: Clarify some phrasing in the menus
866 - Qt: Clear active buttons when focus is lost
867
8680.1.0: (2014-12-13)
869 - Initial release