CHANGES (view raw)
10.7.0: (Future)
2Bugfixes:
3 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
4Misc:
5 - GBA Timer: Use global cycles for timers
6 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
7 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
8
90.6.0: (Future)
10Features:
11 - Library view
12 - Sprite viewer
13 - Debugging console
14 - Improved memory viewer
15 - Memory search
16 - Command line ability to override configuration values
17 - Add option to allow preloading the entire ROM before running
18 - Add option for whether rewinding restores save games
19 - Savestates now contain any RTC override data
20 - Add option to lock video to integer scaling
21 - LR35902: Watchpoints
22 - LR35902/GB-Z80 disassembler
23 - GB: Tile viewer
24 - GB: Video/audio channel enabling/disabling
25 - GB: Symbol table support
26 - GB MBC: Add MBC1 multicart support
27 - GBA: Support printing debug strings from inside a game
28 - GBA: Better cheat type autodetection
29 - Implement keypad interrupts
30 - Configuration of gamepad hats
31 - Video log recording for testing and bug reporting
32 - Debugger: Segment/bank support
33 - Debugger: Execution tracing
34 - Qt: German translation (by Lothar Serra Mari)
35 - Qt: Spanish translation (by Kevin López)
36 - Qt: Italian translation (by theheroGAC)
37Bugfixes:
38 - ARM7: Fix MLA/*MULL/*MLAL timing
39 - Core: Fix crash with rewind if savestates shrink
40 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
41 - Core: Fix directory sets crashing on close if base isn't properly detached
42 - FFmpeg: Fix overflow and general issues with audio encoding
43 - GB: Fix flickering when screen is strobed quickly
44 - GB: Fix STAT blocking
45 - GB MBC: Fix ROM bank overflows getting set to bank 0
46 - GB MBC: Fix swapping carts not detect new MBC
47 - GB Timer: Improve DIV reset behavior
48 - GB Timer: Fix DIV batching if TAC changes
49 - GB Video: Reset renderer when loading state
50 - GBA: Fix multiboot ROM loading
51 - GBA: Fix multiboot loading resulting in too small WRAM
52 - GBA BIOS: Implement BitUnPack
53 - GBA BIOS: Fix ArcTan sign in HLE BIOS
54 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
55 - GBA BIOS: Fix INT_MIN/-1 crash
56 - GBA Hardware: Fix crash if a savestate lies about game hardware
57 - GBA I/O: Handle audio registers specially when deserializing
58 - GBA Memory: Improve initial skipped BIOS state
59 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
60 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
61 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
62 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
63 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
64 - LR35902: Fix core never exiting with certain event patterns
65 - LR35902: Fix pc overflowing current region off-by-one
66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
67 - OpenGL: Fix some shaders causing offset graphics
68 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
69 - Qt: Fix window icon being stretched
70 - Qt: Fix data directory path
71 - Qt: Fix timing issues on high refresh rate monitors
72 - Qt: Fix linking after some windows have been closed
73 - Qt: Fix crash when changing audio settings after a game is closed
74 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
75 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
76 - Qt: Fix game unpausing after frame advancing and refocusing
77 - SDL: Fix game crash check
78 - SDL: Fix race condition with audio thread when starting
79 - SDL: Fix showing version number
80 - Test: Fix crash when loading invalid file
81 - Test: Fix crash when fuzzing fails to load a file
82 - Test: Don't rely on core for frames elapsed
83 - Test: Fix crash when loading invalid file
84 - Test: Fix crash when fuzzing fails to load a file
85 - Tools: Fix recurring multiple times over the same library
86 - Util: Fix overflow when loading invalid UPS patches
87 - Util: Fix highest-fd socket not being returned by SocketAccept
88 - Windows: Fix VDir.rewind
89Misc:
90 - All: Add C++ header guards
91 - All: Move time.h include to common.h
92 - 3DS, PSP2, Wii: Last directory loaded is saved
93 - CMake: Add ability to just print version string
94 - Core: New, faster event timing subsystem
95 - Core: Clean up some thread state checks
96 - Core: Add generic checksum function
97 - Core: Cores can now have multiple sets of callbacks
98 - Core: Restore sleep callback
99 - Core: Move rewind diffing to its own thread
100 - Core: Ability to enumerate and modify video and audio channels
101 - Core: List memory segments in the core
102 - Core: Move savestate creation time to extdata
103 - Core: Config values can now be hexadecimal
104 - Core: Improved threading interrupted detection
105 - Debugger: Modularize CLI debugger
106 - Debugger: Make building with debugging aspects optional
107 - Debugger: Add functions for read- or write-only watchpoints
108 - Debugger: Make attaching a backend idempotent
109 - Debugger: Add mDebuggerRunFrame convenience function
110 - Feature: Move game database from flatfile to SQLite3
111 - Feature: Support ImageMagick 7
112 - Feature: Make -l option explicit
113 - FFmpeg: Return false if a file fails to open
114 - FFmpeg: Force MP4 files to YUV420P
115 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
116 - GB: Reset with initial state of DIV register
117 - GB MBC: New MBC7 implementation
118 - GB Audio: Simplify envelope code
119 - GB Audio: Improve initial envelope samples
120 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
121 - GB Video: Improved video timings
122 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
123 - GBA, GB: ROM is now unloaded if a patch is applied
124 - GBA DMA: Refactor DMA out of memory.c
125 - GBA DMA: Move DMAs to using absolute timing
126 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
127 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
128 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
129 - GBA Memory: Support reading/writing POSTFLG
130 - GBA Memory: Remove unused prefetch cruft
131 - GBA Timer: Improve accuracy of timers
132 - GBA Video: Clean up unused timers
133 - GBA Video: Allow multiple handles into the same tile cache
134 - GBA Video, GB Video: Colors are now fully scaled
135 - GBA Video: Optimize when BLD* registers are written frequently
136 - OpenGL: Add xBR-lv2 shader
137 - Qt: Move last directory setting from qt.ini to config.ini
138 - Qt: Improved HiDPI support
139 - Qt: Expose configuration directory
140 - Qt: Merge "Save" and "OK" buttons in shader options
141 - Qt: Automatically load controller profile when plugged in
142 - Qt: Rename "Resample video" option to "Bilinear filtering"
143 - Qt: Remove audio thread
144 - Qt: Remove audio buffer sizing in AudioProcessorQt
145 - Qt: Re-enable QtMultimedia on Windows
146 - Qt: Make "Mute" able to be bound to a key
147 - Qt: Add .gb/.gbc files to the extension list in Info.plist
148 - Qt: Relax hard dependency on OpenGL
149 - Qt: Better highlight active key in control binding
150 - SDL: Remove scancode key input
151 - SDL: Automatically map controllers when plugged in
152 - Test: Add a basic test suite
153 - Util: Add size counting to Table
154 - Util: Add 8-bit PNG write support
155 - Util: Tune patch-fast extent sizes
156 - VFS: Call msync when syncing mapped data
157 - VFS: Allow truncating memory chunk VFiles
158 - VFS: Fix some minor VFile issues with FILEs
159 - VFS: Optimize expanding in-memory files
160 - VFS: Add VFileFIFO for operating on circle buffers
161Changes from beta 1:
162Features:
163 - Qt: Italian translation (by theheroGAC)
164 - Qt: Updated German translation
165Bugfixes:
166 - GB Audio: Fix incorrect channel 4 iteration
167 - GB Audio: Fix zombie mode bit masking
168 - GB Serialize: Fix timer serialization
169 - GB Video: Fix LYC regression
170 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
171 - GBA Timer: Fix count-up timing overflowing timer 3
172 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
173 - Qt: Fix memory search close button (fixes mgba.io/i/769)
174 - Qt: Fix window icon being stretched
175 - Qt: Fix initial window size (fixes mgba.io/i/766)
176 - Qt: Fix data directory path
177 - Qt: Fix controls not saving on non-SDL builds
178 - Qt: Fix translation initialization (fixes mgba.io/i/776)
179 - Qt: Fix patch loading while a game is running
180 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
181 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
182 - Qt: Fix GL-less build
183 - Qt: Fix Software renderer not handling alpha bits properly
184Misc:
185 - GB Serialize: Add MBC state serialization
186 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
187 - GBA Timer: Improve accuracy of timers
188 - PSP2: Update toolchain to use vita.cmake
189 - Qt: Add language selector
190 - Qt: Minor test fixes
191 - Qt: Move shader settings into main settings window
192 - Qt: Dismiss game crashing/failing dialogs when a new game loads
193 - Qt: Properly ship Qt translations
194 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
195
1960.6 beta 1: (2017-06-29)
197 - Initial beta for 0.6
198
1990.5.2: (2016-12-31)
200Bugfixes:
201 - All: Fix fullscreen config option being ignored
202 - ARM7: PSR mode bits should not get sign extended
203 - GB: Fix audio not being deinitialized
204 - GB: Fix crash when masking savedata
205 - GB: Properly initialize sramRealVf variable
206 - GB Audio: Fix serialization of channel 3 and NR52 properties
207 - GB Audio: Reset envelope timer when reseting sound channel
208 - GB MBC: Fix SRAM dangling pointer with RTC games
209 - GB MBC: Fix initializing MBC when no ROM is loaded
210 - GB Memory: Fix patching ROM bank 0
211 - GB Memory: Fix starting HDMAs during mode 0
212 - GB Memory: Fix HDMA5 value after DMA completes
213 - GB Video: Initialize LCDC in renderer
214 - GB Video: Hblank IRQs should mask LYC=LY IRQs
215 - GBA: Fix IRQs firing after already being cleared
216 - GBA: Only unhalt CPU if appropriate bit is set in IE
217 - GBA: Add savegame override for Crash Bandicoot 2
218 - GBA BIOS: Fix MidiKey2Freq BIOS reads
219 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
220 - GBA Cheats: Fix GameShark ROM patches
221 - GBA I/O: Mask off WAITCNT bits that cannot be written
222 - GBA Memory: Fix misaligned BIOS reads
223 - GBA Memory: Fix VCOUNT being writable
224 - GBA Video: Fix out of bounds sprite transforms
225 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
226 - Libretro: Fix disabling BIOS
227 - Libretro: Fix Game Boy savestates and audio
228 - Qt: Fix changing resolution of software renderer
229 - Qt: Fix setting overrides
230 - Qt: Fix cut off tiles and alignment issues in tile viewer
231 - Qt: Only reset window dimensions when first shown
232 - Qt: Fix Qt Multimedia audio driver on big endian
233 - Qt: Fix Apply button for key and controller configurations
234 - VFS: Fix resizing memory chunks when not needed
235 - Windows: Fix Unicode directory handling
236Misc:
237 - GB, GBA: Prevent loading null ROMs
238 - GB Audio: Initialize wave RAM to GBC values
239 - GB Memory: Reset ROM bank when loading a ROM
240 - PSP2: Improved controller rumble
241
2420.5.1: (2016-10-05)
243Bugfixes:
244 - Core: Fix importing save games as read-only
245 - FFmpeg: Fix encoding AAC
246 - GB: Fix invalid STOP behavior on Game Boy Color
247 - GB: Initialize audio properly
248 - GB: Properly clear KEY1 bit 0 when switching speeds
249 - GB: Properly unload save files when unloading a ROM
250 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
251 - GB MBC: Fix MBC7 when size is incorrectly specified
252 - GB MBC: Fix RTC access when no save file is loaded
253 - GB SIO: Don't auto-clock external shift clock
254 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
255 - GB Video: Fix video frames getting missed when LCDC is off
256 - GB Video: Clear screen when LCDC is off
257 - GBA Cheats: Fix holding onto pointers that may get invalidated
258 - GBA Cheats: Fix key-activated CodeBreaker cheats
259 - GBA Cheats: Fix uninitialized memory getting freed when saving
260 - GBA Hardware: Improve Game Boy Player rumble behavior
261 - GBA Memory: Fix several unused I/O register read values
262 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
263 - LR35902: Fix events running with the wrong cycle active
264 - Qt: Fix "close" button on Overrides view
265 - Qt: Fix saving overrides
266 - Qt: Fix directory set unloading when replacing the ROM
267 - Qt: Fix patch loading
268 - Qt: Fix crash when saving an override if a game isn't loaded
269 - Qt: Fix showing default display driver as OpenGL (force 1.x)
270 - SDL: Attach rumble in SDL frontend
271 - Util: Fix PNG identification on files too small to be a PNG
272Misc:
273 - All: Only update version info if needed
274 - All: Split out install locations for Libretro and OpenEmu
275 - FFmpeg: Encoding cleanup
276 - GB: Reset active region when reloading ROM
277 - GB Memory: Initialize RAM pattern for GBC
278 - GB Video: Improved video timings
279 - Qt: Manage window sizes slightly better
280 - Qt: Remember scale option independent of core dimensions
281
2820.5.0: (2016-09-19)
283Features:
284 - Game Boy support
285 - Support for encrypted CodeBreaker GBA cheats
286 - Emulation of Vast Fame protected GBA carts (taizou)
287 - Tile viewer
288 - Threaded rendering mode
289 - Libretro: Memory map and achievement support (leiradel)
290 - GUI: Add UI control remapping
291 - GUI: Add fast-forward
292 - Wii: 240p support
293 - 3DS: Adjustable screen darkening
294 - Ability to temporarily load a savegame
295 - Load specific files out of archives
296 - Automatic BIOS detection
297Bugfixes:
298 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
299 - Debugger: Fix GDB breakpoints
300 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
301 - GBA: Fix filehandle leak with savegames
302 - GBA: Timer 0 cannot be count up
303 - GBA: Count up timers should not count themselves
304 - GBA Memory: Fix mirror on non-overdumped Classic NES games
305 - GBA Memory: Fix ldm {pc}
306 - GBA Savedata: Fix savedata sync timer
307 - GBA Savedata: Only unmap savedata if present
308 - GBA Serialize: Savestates now properly store prefetch
309 - GBA Video: WIN0/1 take priority over OBJWIN
310 - GBA Video: Fix out-of-order OBJWIN
311 - PSP2: Fix GPU crash while exiting
312 - PSP2: Fix VSync
313 - PSP2: Fix accelerometer range
314 - PSP2: Actually load screen mode setting
315 - PSP2: Fix gyroscope direction
316 - PSP2: Delete threads after they return
317 - PSP2: Fix mapping/unmapping from not at 0
318 - Qt: Fix bug in software renderer scaling
319 - Qt: Fix hanging key press after disabling autofire
320 - Qt: Fix being unable to pause manually when using auto-pausing
321 - SDL: Fix axes being mapped wrong
322 - Util: Fix realloc semantics in utf16to8
323 - Util: Fix inserting too many items into a hash table
324 - VFS: Fix uninitialized varaible reading from 7z
325 - VFS: Fix reading multiple files from a 7z archive
326 - Wii: Fix framelimiting after a slowdown
327 - Wii: Fix garbage flash at startup
328Misc:
329 - 3DS: Use blip_add_delta_fast for a small speed improvement
330 - 3DS: Allow UTF-16 filenames
331 - 3DS: Port to using citro3D
332 - 3DS: Use system font for menus
333 - 3DS: Attempt to use Core 2 for threads
334 - 3DS: Adjustable filering
335 - 3DS: 3D banner
336 - All: Add QUIET parameter to silence CMake
337 - All: Faster memory read/write
338 - ARM7: Support forcing Thumb mode via MSR
339 - ARM7: Flush prefetch cache when loading CPSR via MSR
340 - ARM7: Clean up instruction decoding for future expandability
341 - Debugger: Support register and memory writes via GDB stub
342 - Debugger: Add software breakpoint support to gdb
343 - FFmpeg: Full support for libavcodec 56+
344 - GBA: Better debug logging if event processing breaks
345 - GBA Audio: Force audio DMAs to not increment destination
346 - GBA BIOS: Use custom ArcTan, not relying on OS
347 - GBA Hardware: Clean up dead code in GBP
348 - GBA Memory: Optimize stalling behavior
349 - GBA Memory: Optimize Load-/StoreMultiple
350 - GBA Savedata: Add realistic timing for EEPROM
351 - GBA Serialize: Savestates now store if CPU was halted
352 - GBA Video: Remove old slow path fallback
353 - GBA Video: Optimize sprite drawing
354 - GBA Video: Optimize mode 0 rendering
355 - GBA Video: Optimize compositing cases slightly
356 - GUI: Screenshot dimensions are now passed through
357 - GUI: Add back logging
358 - GUI: Only reload config if manually saved
359 - GUI: Increase scrolling speed
360 - OpenGL: Log shader compilation failure
361 - OpenGL: Add texSize uniform
362 - Qt: Make -g flag work in Qt build
363 - Qt: Simplify OpenGL context creation
364 - Qt: Thread startup improvements
365 - Qt: Make audio channel/video layer options shortcut mappable
366 - Qt: Remove some C99isms from C++ code
367 - Qt: Remove default autofire mappings
368 - Qt: Make reseting when pasued frame-accurate
369 - Qt: Rearchitect game closing codepath
370 - PSP2: Use system font for menus
371 - PSP2: Add rumble for PS TV
372 - PSP2: Add fit-to-height screen mode
373 - PSP2: Sync files per descriptor
374 - PSP2: Allow UTF-8 filenames
375 - PSP2: Screenshots are now saved into the Photo Gallery
376 - PSP2: Stop underclocking when menuing
377 - SDL: Increase default audio buffer size to 1024 samples
378 - SDL: More responsive rumble
379 - Util: Add Vector GetConstPointer
380 - Util: Add rtrim
381 - Util: Add endswith
382 - VFS: Improve zip file detection
383 - Wii: Add pixelated resample filter
384 - Windows: Add native VDir support
385 - Util: Add PRIz macro for libc versions that don't support %z
386
3870.4.1: (2016-07-11)
388Bugfixes:
389 - All: Fix several file handle leaks
390 - All: Fix instruction tables getting zeroed when linking sometimes
391 - ARM7: Fix flags on SBC/RSC
392 - ARM7: Fix setting spsr privilege bits when spsr is empty
393 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
394 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
395 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
396 - GBA Memory: Fix executing code from OBJ region of VRAM
397 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
398 - GBA Serialize: Fix loading savegames from savestates
399 - OpenGL: Correct boolean vector strcmp strings for uniforms
400 - Qt: Fix sending gameStopped twice
401 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
402 - Qt: Fix initial state of key mapping
403 - Qt: Initialize m_useBios
404 - SDL: Fix joystick initialization on BSD
405 - SDL: Fix potential joystick crash in games with rumble
406 - SDL: Fix SDL 1.2 build
407 - SDL: Fix sporadic crash when deinitializing audio
408 - Shaders: Fix AGS-001 shader with some bad drivers
409 - Util: Use closesocket on Windows
410 - Util: Fix socket bind addresses
411 - VFS: Fix reading 7z archives without rewinding first
412 - VFS: VFileFromFD should not open directories
413 - Wii: Fix tilting direction
414 - Util: Fix realloc semantics in utf16to8
415Misc:
416 - All: Allow use of external minizip library
417 - Debugger: CLI debugger now exits when end-of-stream is reached
418 - FFmpeg: Update dependencies on Ubuntu
419 - GBA: Slightly optimize GBAProcessEvents
420 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
421 - GBA Video: Null renderer should return proper register values
422 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
423 - Qt: Add preset for DualShock 4
424 - Qt: Update 360 input profile on OS X to reflect newer drivers
425 - Qt: Remove use of NaN
426 - Qt: Canonicalize file paths when loading games
427 - Qt: Add refresh button to controller editing
428 - SDL: Remove default gamepad mappings
429 - Util: Fix intermittent build failure on OS X
430 - VFS: VFile.sync now updates modified time
431
4320.4.0: (2016-02-02)
433Features:
434 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
435 - I/O viewer
436 - Booting of multiboot images
437 - Customization of GIF recording
438 - Libretro: Cheat code support
439 - Support for GLSL shaders
440 - ROM information view
441 - Support for VBA-style cheat codes
442 - Savestates now store creation timestamps
443 - Key autofire
444 - Libretro: Allow blocking opposing directional input
445 - OpenEmu core for OS X
446 - Libretro: Settings for using BIOS and skipping intro
447 - Libretro: Customizable idle loop removal
448 - Implemented cycle counting for sprite rendering
449 - Cleaner, unified settings window
450 - Added a setting for pausing when the emulator is not in focus
451 - Customizable paths for save games, save states, screenshots and patches
452 - Controller hotplugging
453 - Ability to store save games and active cheats within savestates
454Bugfixes:
455 - ARM7: Fix sign of unaligned LDRSH
456 - ARM7: Fix decoding of some ARM ALU instructions with shifters
457 - Debugger: Fix watchpoints in gdb
458 - GBA: Fix warnings when creating and loading savestates
459 - GBA: Fix Iridion II savetype
460 - GBA BIOS: Fix misaligned CpuSet
461 - GBA Cheats: Fix cheats setting the Action Replay version
462 - GBA Hardware: Fix GPIO on big endian
463 - GBA Memory: Fix DMA register writing behavior
464 - GBA Memory: Fix DMAs triggering two cycles early
465 - Libretro: Fix aspect ratio
466 - Qt: Fix some potential crashes with the gamepad mapping
467 - Qt: Fix keys being mapped incorrectly when loading configuration file
468 - Util: Fix PowerPC PNG read/write pixel order
469 - Util: Fix excessive memory allocation when decoding a PNG
470 - VFS: Fix VFileReadline and remove _vfdReadline
471Misc:
472 - All: Improved PowerPC support
473 - All: Fix some undefined behavior warnings
474 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
475 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
476 - GBA: Implement bad I/O register loading
477 - GBA: Allow jumping to OAM and palette RAM
478 - GBA BIOS: Finish implementing RegisterRamReset
479 - GBA Config: Add "override" layer for better one-time configuration
480 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
481 - GBA Memory: Use a dynamically sized mask for ROM memory
482 - GBA Memory: Implement several unimplemented memory access types
483 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
484 - GBA RR: Starting from savestate now embeds the savegame
485 - GBA RR: Add preliminary SRAM support for VBM loading
486 - GBA RR: Add support for resets in movies
487 - GBA Video: Remove lastHblank, as it is implied
488 - Libretro: Use anonymous memory mappers for large blocks of memory
489 - Libretro: Add install target for libretro core
490 - Qt: Window size command line options are now supported
491 - Qt: Increase usability of key mapper
492 - Qt: Add 'Apply' button to settings window
493 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
494 - Qt: Allow use of modifier keys as input
495 - Qt: Optimize log viewer
496 - Qt: Added button for breaking into the GDB debugger
497 - Qt: Add box for showing duration of rewind
498 - SDL: Support fullscreen in SDL 1.2
499 - SDL: Allow GBASDLAudio to be used without a thread context
500 - Util: Use VFile for configuration
501 - Util: Add MutexTryLock
502
5030.3.2: (2015-12-16)
504Bugfixes:
505 - ARM7: Fix STRT/STRBT
506 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
507 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
508 - Libretro: Fix problems with rumble not turning off
509 - GBA: Fix idle skip state being retained between games
510 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
511 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
512 - GBA BIOS: Fix Sqrt sign
513 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
514 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
515 - GBA Memory: Fix DMA behavior for SRAM accesses
516 - GBA Memory: Fix Store8 to OBJ VRAM
517 - GBA Memory: Fix alignment of LDM/STM on SRAM
518 - GBA Memory: Fix unaligned out-of-bounds ROM loads
519 - GBA Memory: Fix timing of DMAs
520 - GBA Video: Fix _mix for 15-bit color
521 - GBA Video: Fix OAM and palette initialization
522 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
523 - Qt: Use safer isLoaded check in GameController
524 - Qt: Fix a race condition in PainterGL that could lead to a crash
525 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
526 - Qt: Fix font size in memory viewer
527 - Qt: Fix a crash in the memory viewer
528 - Qt: Add additional checks in CheatModel to prevent crashes
529 - Qt: Fix race condition with setting sample rate
530 - Qt: Fix crash when closing multiplayer windows
531 - Qt: Fix resetting while paused
532Misc:
533 - GBA Audio: Implement missing flags on SOUNDCNT_X register
534 - Qt: Add mute option to menu
535
5360.3.1: (2015-10-24)
537Bugfixes:
538 - ARM7: Fix instruction decoding of Thumb shifts
539 - GBA: Deinit savegame when unloading a ROM
540 - GBA: Fix BIOS check on big endian
541 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
542 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
543 - GBA Audio: Fix audio channels being silenced at the wrong time
544 - GBA Memory: Fix bad BIOS Load16 on big endian
545 - GBA Memory: Fix bad Load8 on big endian
546 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
547 - GBA Video: Fix edge case with sprite blend modes and semitransparency
548 - GBA Video: Fix objwin and blending interaction on sprites
549 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
550 - Libretro: Fix a memory leak with the render buffer
551 - Qt: Windows no longer spawn in the top left on first launch
552 - Qt: Fix install path of XDG desktop file with DESTDIR
553 - Qt: Fix drag and drop on Windows
554 - Qt: Reenable double buffering, as disabling it broke some Windows configs
555 - VFS: Fix return values of VFileFILE.read and .write
556Misc:
557 - All: Reset next event to cycles instead of zero to interrupt
558 - All: Add --version flag
559 - ARM7: Force disable LTO on two files to work around a GCC bug
560 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
561 - GBA: Better memory handling with PNG savestates
562 - GBA: Additional savestate sanity checks
563 - GBA: Check for cycle count being too high
564 - GBA Audio: Allow GBAAVStream to have no video callback
565 - GBA BIOS: Implement RegisterRamReset for SIO registers
566 - Qt: Remove useless help icons in dialogs
567 - Qt: Prevent savestate window from opening while in multiplayer
568 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
569 - Qt: Dropping multiplayer windows works more cleanly now
570
5710.3.0: (2015-08-16)
572Features:
573 - Ability to hide individual background layers, or OBJs
574 - Ability to mute individual audio channels
575 - Palette viewer and exporter
576 - Volume control
577 - More shortcuts are editable (e.g. quick save/load)
578 - Rewind now shows the frame after rewinding
579 - Import/Export of GameShark/Action Replay snapshots
580 - Add "Step backwards" item for single increment rewind
581 - Deadzone estimation for game controllers
582 - Analog inputs can be used for shortcuts
583 - Menu items for specific solar sensor brightness levels
584 - Remappable controls for tilt and gyroscope sensors
585 - Status messages for actions taken while a game is running (e.g. save/load state)
586 - Memory inspector
587 - Screensaver can now be suspended while a game is running
588 - Load/save the most recent savestate slot
589 - Support varible speed (PWM) rumble
590 - Ability to cap fast forward speed
591 - Finer control over FPS target
592 - Holdable shortcut for rewinding one frame at a time
593 - Ability to boot directly into the BIOS
594 - Preliminary support for yanking out the game pak while a game is running
595 - Thumb-drive mode by putting a file called portable.ini in the same folder
596 - Configurable display driver, between software and OpenGL
597 - Undo-able savestate loading and saving
598 - Controller profiles now store shortcut settings
599 - Default controller profiles for several common controllers
600 - Libretro now supports BIOS, rumble and solar sensor
601 - Implement BIOS call Stop, for sleep mode
602 - Automatically load patches, if found
603 - Improved video synchronization
604 - Configurable audio output sample rate
605Bugfixes:
606 - ARM7: Fix SWI and IRQ timings
607 - ARM7: Fix Thumb MUL timing
608 - ARM7: Fix timing of multiplies to use N cycles
609 - ARM7: ARMHotplugDetach should call deinit
610 - Debugger: Fix use-after-free in breakpoint clearing code
611 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
612 - GBA: Cap audio FIFO read size during deserialization
613 - GBA: Check for corrupted savestates when loading
614 - GBA: Check for improperly sized savestates when loading
615 - GBA: Check for savestates made from differently sized ROMs
616 - GBA: Fix calls to endian-independent loadstores
617 - GBA: Fix timing of reading from timer registers
618 - GBA: Ensure cycles never go negative
619 - GBA Audio: Force audio FIFOs to 32-bit
620 - GBA Audio: Fix audio pitch changing when adjusting buffer size
621 - GBA Audio: Fix sample order in audio channel 3
622 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
623 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
624 - GBA Memory: Improve Thumb open bus behavior
625 - GBA Memory: Fix potential DMA issue when loading a savestate
626 - GBA Memory: Fix load/store multiple video memory waitstates
627 - GBA SIO: Fix reseting when there are SIO devices attached
628 - GBA Video: Blended sprites should never have other effects applied
629 - GBA Video: Fix out-of-bounds tiles in mosaic
630 - GBA Video: Fix windows not affecting sprites
631 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
632 - GBA Video: Fix timing on first scanline
633 - Qt: Better cleanup when a game crashes
634 - Qt: Fix open ROM dialog filtering for archive formats
635 - Qt: Cap the maximum number of multiplayer windows
636 - Qt: Fix maximum year in sensor override
637 - Qt: Fix window being too tall after exiting fullscreen
638 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
639 - Qt: Fix analog buttons not getting unmapped
640 - Qt: Fix passing command line options
641 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
642 - SDL: Fix SDL build when OpenGL is missing
643 - Util: Allow loading IPS patches that grow the ROM
644 - VFS: Fix resource leaks if some allocations fail
645 - VFS: Fix line-reading to return proper values
646 - Video: Fix an issue with very long filenames
647 - Util: Fix formatting of floats
648Misc:
649 - All: Add --help flag for command line programs
650 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
651 - All: Enable static linking for Windows
652 - All: Enable static linking for OS X
653 - All: Threads are now named
654 - All: Proper handling of Unicode file paths
655 - ARM7: Add emulation for Undefined CPU mode
656 - ARM7: Reduce the size of the Thumb instruction table
657 - GBA: Add status log level
658 - GBA: GBARewind now returns how many states it has rewound
659 - GBA: SIO logging layer
660 - GBA BIOS: Stub out SoundBias
661 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
662 - GBA: Don't include GBACLIDebugger struct unless needed
663 - GBA: Savedata is now synced shortly after data finishes being written
664 - GBA: Process multiple timer events at once, if necessary
665 - GBA Audio: Implement audio reset for channels A/B
666 - GBA Audio: Process multiple audio events at once, if necessary
667 - GBA Hardware: Backport generic RTC source into core
668 - GBA Input: Allow axes and buttons to be mapped to the same key
669 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
670 - GBA SIO: Add a dummy driver for Normal mode
671 - GBA Thread: Add functionality for running callbacks on the GBA thread
672 - GBA Thread: Split GBASync into a separate file
673 - GBA Video: Refactor software renderer into separate files
674 - GBA Video: Slightly optimize mode 0 mosaic rendering
675 - Debugger: Free watchpoints in addition to breakpoints
676 - Qt: Handle saving input settings better
677 - Qt: Move GL frame drawing back onto its own thread
678 - Qt: Fast forward (held) option moved from Other to Emulation menu
679 - Qt: Show version info in window title
680 - Qt: Migrate multiplayer window handling into GBAApp
681 - Qt: Unified file opening and saving with last location
682 - Qt: Fix windows being resizable when they shouldn't have been
683 - Qt: Only hide cursor in full screen
684 - Qt: Replace pause-after-frame mutex with an atomic
685 - Qt: Add application icon and XDG desktop files
686 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
687 - Qt: Don't save window size when entering fullscreen
688 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
689 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
690 - Qt: Increase usability of key mapper
691 - Qt: Show checkmark for window sizes
692 - Qt: Set window path to loaded ROM
693 - Perf: Ability to load savestates immediately on launch
694 - SDL: Properly check for initialization
695 - SDL: Clean up initialization functions
696 - SDL: Clean up GL context
697 - Util: Allow disabling the threading code entirely
698 - VFS: Add sync method to force syncing with backing
699
7000.2.1: (2015-05-13)
701Bugfixes:
702 - All: Fix sanitize-deb script not cleaning up after itself
703 - All: Fix dependencies for libavcodec on Debian-derived platforms
704 - ARM7: Handle writeback for PC in addressing modes 2 and 3
705 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
706 - ARM7: Fix ARM multiply instructions when PC is a destination register
707 - Debugger: Fix use-after-free in breakpoint clearing code
708 - Debugger: Fix boundary conditions in tab completion
709 - GBA: Fix timers not updating timing when writing to only the reload register
710 - GBA: Fix rewind boundary conditions
711 - GBA: Add initial I/O register settings for background matrix registers
712 - GBA: Fix hang when loading a savestate if sync to video is enabled
713 - GBA: Handle out-of-bounds I/O access
714 - GBA: Fix bounds-checking on EEPROM access
715 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
716 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
717 - GBA Memory: Allow SRAM to be 64kB
718 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
719 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
720 - GBA Video: Fix second frame mode 5
721 - Perf: Fix race condition if a game crashes immediately on start
722 - Qt: Fix Display object leak when closing a window
723 - Qt: Fix .deb dependencies
724 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
725 - Qt: Fix window not regaining focus after exiting savestate window
726 - Qt: Fix regression where video would not record if the game had already started
727 - Qt: Fix potential crash if a gamepad causes focus to change
728 - Qt: Fix controller axis querying
729 - Qt: Fix multiplayer windows opening as the wrong size
730 - Qt: Fix controllers sometimes not loading the right profile
731 - SDL: Fix boundary conditions for joystick adjustments
732 - SDL: Allocate properly sized input maps
733 - SDL: Fix potential build issues when Qt and SDL2 are in use
734 - Util: Fix resource leak in UTF-8 handling code
735 - Util: Fix a null-pointer issue when attempting to delete a key
736 - VFS: Fix resource leaks if some allocations fail
737 - Video: Fix an issue with very long filenames
738Misc:
739 - GBA Memory: Soft-crash if jumping past the end of a ROM
740 - Qt: Show multiplayer numbers in window title
741 - Qt: Solar sensor can have shortcuts set
742
7430.2.0: (2015-04-03)
744Features:
745 - Support for gamepad axes, e.g. analog sticks or triggers
746 - Add scale presets for up to 6x
747 - Settings window
748 - Bilinear resampling option
749 - Add option to skip BIOS start screen
750 - List of recently opened games
751 - Support for games using the Solar Sensor
752 - Better audio resampling via blip-buf
753 - Game Pak overrides dialog for setting savetype and sensor values
754 - Support for games using the tilt sensor
755 - Remappable shortcuts for keyboard and gamepad
756 - Rewinding of emulation
757 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
758 - Support IPv6
759 - Save directory of last loaded file
760 - Support BPS patches
761 - Automatically detect and optimize out idle loops
762 - Configurable game overrides
763 - Support loading 7-Zip files
764 - Drag and drop game loading
765 - Cheat code support
766 - Runtime configurable audio driver
767 - Libretro core for use with RetroArch and other front-ends
768 - Controller profiles for setting different bindings for different controllers
769 - Ability to lock aspect ratio
770 - Local link cable support
771 - Ability to switch which game controller is in use per instance
772 - Ability to prevent opposing directional input
773 - Warning dialog if an unimplemented BIOS feature is called
774 - Debugger: Add CLI "frame", frame advance command
775 - Debugger: Add CLI functions for writing to memory
776 - Debugger: Add CLI functions for examining memory regions
777 - Debugger: Add CLI function for writing a register
778Bugfixes:
779 - ARM7: Extend prefetch by one stage
780 - ARM7: Fix cycle counting for loads
781 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
782 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
783 - GBA: Initialize gba.sync to null
784 - GBA: Fix timer initialization
785 - GBA Audio: Support 16-bit writes to FIFO audio
786 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
787 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
788 - GBA BIOS: Fix BIOS prefetch after reset
789 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
790 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
791 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
792 - GBA Memory: Fix I cycles that had been moved to ARM7 core
793 - GBA Memory: Fix cycle counting for 32-bit load/stores
794 - GBA RR: Fix fallthrough error when reading tags from a movie
795 - GBA Thread: Fix possible hang when loading an archive
796 - GBA Thread: Fix possible deadlock in video sync
797 - Perf: Fix crash when the GBA thread fails to start
798 - Qt: Fix crash starting a GDB stub if a game isn't loaded
799 - Qt: Fix crash when adjusting settings after closing a game
800 - Qt: Fix crash when starting GDB stub after closing a game
801 - Qt: Fix patch loading while a game is running
802 - Qt: Fix crash when loading a game after stopping GDB server
803 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
804 - Qt: Fix crash when attempting to pause if a game is not running
805 - SDL: Properly clean up if a game doesn't launch
806 - Util: Fix sockets on Windows
807Misc:
808 - All: Enable link-time optimization
809 - Debugger: Watchpoints now work on STM/LDM instructions
810 - Debugger: Clean up GDB stub network interfacing
811 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
812 - Debugger: Merge Thumb BL instructions when disassembling
813 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
814 - Debugger: Watchpoints now report address watched (fixes #68)
815 - Debugger: Add support for soft breakpoints
816 - Debugger: Make I/O register names be addresses instead of values
817 - Debugger: Rename read/write commands
818 - GBA: Improve accuracy of event timing
819 - GBA: Add API for getting Configuration structs for overrides and input
820 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
821 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
822 - GBA: Move A/V stream interface into core
823 - GBA: Savestates now take into account savedata state machines (fixes #109)
824 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
825 - GBA Memory: Simplify memory API and use fixed bus width
826 - GBA Thread: Make GBASyncWaitFrameStart time out
827 - GBA Video: Start video at the last scanline instead of the first
828 - Qt: Optimize logo drawing
829 - Qt: Move frame upload back onto main thread
830 - Qt: Remember window position
831 - Qt: Double-clicking on the window toggles full screen
832 - Util: Use proper locale for reading and writing float values
833
8340.1.1: (2015-01-24)
835Bugfixes:
836 - ARM7: Fix LDM writeback to a register already written
837 - GBA: Fix timers 2 and 3 updating incorrectly
838 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
839 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
840 - GBA Audio: Properly initialize audio FIFO channels
841 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
842 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
843 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
844 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
845 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
846 - GBA BIOS: Fix HuffUnComp boundary conditions
847 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
848 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
849 - GBA Memory: Filter out top nybble of DMA addresses
850 - GBA Memory: Properly bounds-check VRAM accesses
851 - GBA Memory: Fix initial DMA state
852 - GBA Thread: Allow halted games to exit cleanly
853 - GBA Video: Fix blend issues with obscured middle layers
854 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
855 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
856 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
857 - GBA Video: Fix sprite boundary conditions with mosaic
858 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
859 - Qt: Fix issue with set frame sizes being the wrong height
860 - Qt: Fix emulator crashing when full screen if a game is not running
861 - Qt: Fix window focus issues
862 - Qt: Properly set default video recording settings
863 - Qt: Fix a race condition when a game crashes immediately
864 - Qt: Fix some cases where key mapping can break if focus is adjusted
865 - Qt: Fix crash if a game pauses before any frames are shown
866 - Debugger: Negative PC-relative loads now properly subtract the offset
867 - Debugger: Align PC-relative loads in Thumb
868 - Debugger: Fix watchpoints triggering too late
869 - Debugger: Fix binary print putting spaces between digits
870 - Video: Ensure FFmpeg encoder has audio frames
871 - Video: Fix uncompressed PCM audio recording
872 - Video: Fix FFmpeg crashing when the file extension is wrong
873 - Util: Fix SOCKET_FAILED macro
874Misc:
875 - GBA: Exit cleanly on FATAL if the port supports it
876 - GBA Memory: Implement 16- and 32-bit loads from SRAM
877 - Qt: Disable sync to video by default
878 - Qt: Handle a game crash without crashing
879 - Qt: Set default log level to FATAL, ERROR and WARN
880 - Qt: Clarify some phrasing in the menus
881 - Qt: Clear active buttons when focus is lost
882
8830.1.0: (2014-12-13)
884 - Initial release