all repos — mgba @ 5d3b6d5fd84dee29cb706075c08011c83ed10621

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/interface.h"
  9#include "gba/serialize.h"
 10#include "util/gui/file-select.h"
 11#include "util/gui/font.h"
 12#include "util/gui/menu.h"
 13#include "util/memory.h"
 14#include "util/png-io.h"
 15#include "util/vfs.h"
 16
 17enum {
 18	RUNNER_CONTINUE = 1,
 19	RUNNER_EXIT = 2,
 20	RUNNER_SAVE_STATE = 3,
 21	RUNNER_LOAD_STATE = 4,
 22	RUNNER_COMMAND_MASK = 0xFFFF,
 23
 24	RUNNER_STATE_1 = 0x10000,
 25	RUNNER_STATE_2 = 0x20000,
 26	RUNNER_STATE_3 = 0x30000,
 27	RUNNER_STATE_4 = 0x40000,
 28	RUNNER_STATE_5 = 0x50000,
 29	RUNNER_STATE_6 = 0x60000,
 30	RUNNER_STATE_7 = 0x70000,
 31	RUNNER_STATE_8 = 0x80000,
 32	RUNNER_STATE_9 = 0x90000,
 33};
 34
 35static void _drawBackground(struct GUIBackground* background, void* context) {
 36	UNUSED(context);
 37	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 38	if (gbaBackground->p->drawFrame) {
 39		gbaBackground->p->drawFrame(gbaBackground->p, true);
 40	}
 41}
 42
 43static void _drawState(struct GUIBackground* background, void* id) {
 44	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 45	int stateId = ((int) id) >> 16;
 46	if (gbaBackground->p->drawScreenshot) {
 47		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 48			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
 49			return;
 50		}
 51		struct VFile* vf = GBAGetState(gbaBackground->p->context.gba, 0, stateId, false);
 52		uint32_t* pixels = gbaBackground->screenshot;
 53		if (!pixels) {
 54			pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
 55			gbaBackground->screenshot = pixels;
 56		}
 57		bool success = false;
 58		if (vf && isPNG(vf) && pixels) {
 59			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 60			png_infop info = png_create_info_struct(png);
 61			png_infop end = png_create_info_struct(png);
 62			if (png && info && end) {
 63				success = PNGReadHeader(png, info);
 64				success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
 65				success = success && PNGReadFooter(png, end);
 66			}
 67			PNGReadClose(png, info, end);
 68		}
 69		if (vf) {
 70			vf->close(vf);
 71		}
 72		if (success) {
 73			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
 74			gbaBackground->screenshotId = (int) id;
 75		} else if (gbaBackground->p->drawFrame) {
 76			gbaBackground->p->drawFrame(gbaBackground->p, true);
 77		}
 78	}
 79}
 80
 81static void _updateLux(struct GBALuminanceSource* lux) {
 82	UNUSED(lux);
 83}
 84
 85static uint8_t _readLux(struct GBALuminanceSource* lux) {
 86	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 87	int value = 0x16;
 88	if (runnerLux->luxLevel > 0) {
 89		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 90	}
 91	return 0xFF - value;
 92}
 93
 94void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
 95	GUIInit(&runner->params);
 96	GBAContextInit(&runner->context, port);
 97	runner->luminanceSource.d.readLuminance = _readLux;
 98	runner->luminanceSource.d.sample = _updateLux;
 99	runner->luminanceSource.luxLevel = 0;
100	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
101	runner->background.d.draw = _drawBackground;
102	runner->background.p = runner;
103	if (runner->setup) {
104		runner->setup(runner);
105	}
106}
107
108void GBAGUIDeinit(struct GBAGUIRunner* runner) {
109	if (runner->teardown) {
110		runner->teardown(runner);
111	}
112	GBAContextDeinit(&runner->context);
113}
114
115void GBAGUIRunloop(struct GBAGUIRunner* runner) {
116	struct GBAGUIBackground drawState = {
117		.d = {
118			.draw = _drawState
119		},
120		.p = runner,
121		.screenshot = 0,
122		.screenshotId = 0
123	};
124	struct GUIMenu pauseMenu = {
125		.title = "Game Paused",
126		.index = 0,
127		.background = &runner->background.d
128	};
129	struct GUIMenu stateSaveMenu = {
130		.title = "Save state",
131		.index = 0,
132		.background = &drawState.d
133	};
134	struct GUIMenu stateLoadMenu = {
135		.title = "Load state",
136		.index = 0,
137		.background = &drawState.d
138	};
139	GUIMenuItemListInit(&pauseMenu.items, 0);
140	GUIMenuItemListInit(&stateSaveMenu.items, 9);
141	GUIMenuItemListInit(&stateLoadMenu.items, 9);
142	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
143#if !(defined(__POWERPC__) || defined(__PPC__))
144	// PPC doesn't have working savestates yet
145	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
146	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
147
148	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
149	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
150	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
151	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
152	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
153	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
154	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
155	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
156	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
157
158	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
159	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
160	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
161	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
162	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
163	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
164	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
165	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
166	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
167#endif
168	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
169
170	while (true) {
171		char path[256];
172		if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) {
173			if (runner->params.guiFinish) {
174				runner->params.guiFinish();
175			}
176			break;
177		}
178
179		if (runner->params.guiPrepare) {
180			runner->params.guiPrepare();
181		}
182		// TODO: Message box API
183		runner->params.drawStart();
184		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
185		runner->params.drawEnd();
186		runner->params.drawStart();
187		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
188		runner->params.drawEnd();
189
190		if (!GBAContextLoadROM(&runner->context, path, true)) {
191			int i;
192			for (i = 0; i < 300; ++i) {
193				runner->params.drawStart();
194				GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
195				runner->params.drawEnd();
196			}
197		}
198		if (runner->params.guiFinish) {
199			runner->params.guiFinish();
200		}
201		GBAContextStart(&runner->context);
202		if (runner->gameLoaded) {
203			runner->gameLoaded(runner);
204		}
205		bool running = true;
206		while (running) {
207			while (true) {
208				uint32_t guiKeys;
209				GUIPollInput(&runner->params, &guiKeys, 0);
210				if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
211					break;
212				}
213				if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
214					if (runner->luminanceSource.luxLevel < 10) {
215						++runner->luminanceSource.luxLevel;
216					}
217				}
218				if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
219					if (runner->luminanceSource.luxLevel > 0) {
220						--runner->luminanceSource.luxLevel;
221					}
222				}
223				uint16_t keys = runner->pollGameInput(runner);
224				if (runner->prepareForFrame) {
225					runner->prepareForFrame(runner);
226				}
227				GBAContextFrame(&runner->context, keys);
228				if (runner->drawFrame) {
229					runner->params.drawStart();
230					runner->drawFrame(runner, false);
231					runner->params.drawEnd();
232				}
233			}
234
235			if (runner->paused) {
236				runner->paused(runner);
237			}
238			GUIInvalidateKeys(&runner->params);
239			uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
240			struct GUIMenuItem item;
241			enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
242			if (reason == GUI_MENU_EXIT_ACCEPT) {
243				struct VFile* vf;
244				switch (((int) item.data) & RUNNER_COMMAND_MASK) {
245				case RUNNER_EXIT:
246					running = false;
247					keys = 0;
248					break;
249				case RUNNER_SAVE_STATE:
250					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, true);
251					if (vf) {
252						GBASaveStateNamed(runner->context.gba, vf, true);
253						vf->close(vf);
254					}
255					break;
256				case RUNNER_LOAD_STATE:
257					vf = GBAGetState(runner->context.gba, 0, ((int) item.data) >> 16, false);
258					if (vf) {
259						GBALoadStateNamed(runner->context.gba, vf);
260						vf->close(vf);
261					}
262					break;
263				case RUNNER_CONTINUE:
264					break;
265				}
266			}
267			while (keys) {
268				GUIPollInput(&runner->params, 0, &keys);
269			}
270			if (runner->params.guiFinish) {
271				runner->params.guiFinish();
272			}
273			if (runner->unpaused) {
274				runner->unpaused(runner);
275			}
276		}
277		GBAContextStop(&runner->context);
278		if (runner->gameUnloaded) {
279			runner->gameUnloaded(runner);
280		}
281		GBAContextUnloadROM(&runner->context);
282		drawState.screenshotId = 0;
283	}
284	if (drawState.screenshot) {
285		mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
286	}
287	GUIMenuItemListDeinit(&pauseMenu.items);
288	GUIMenuItemListDeinit(&stateSaveMenu.items);
289	GUIMenuItemListDeinit(&stateLoadMenu.items);
290}