src/gba/gui/gui-runner.h (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef GUI_RUNNER_H
7#define GUI_RUNNER_H
8
9#include "gba/context/context.h"
10#include "util/gui.h"
11
12enum GBAGUIInput {
13 GBA_GUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
14 GBA_GUI_INPUT_DECREASE_BRIGHTNESS
15};
16
17struct GBAGUIBackground {
18 struct GUIBackground d;
19 struct GBAGUIRunner* p;
20
21 uint32_t* screenshot;
22 int screenshotId;
23};
24
25struct GBAGUIRunnerLux {
26 struct GBALuminanceSource d;
27 int luxLevel;
28};
29
30struct GBAGUIRunner {
31 struct GBAContext context;
32 struct GUIParams params;
33
34 struct GBAGUIBackground background;
35 struct GBAGUIRunnerLux luminanceSource;
36
37 void (*setup)(struct GBAGUIRunner*);
38 void (*teardown)(struct GBAGUIRunner*);
39 void (*gameLoaded)(struct GBAGUIRunner*);
40 void (*gameUnloaded)(struct GBAGUIRunner*);
41 void (*prepareForFrame)(struct GBAGUIRunner*);
42 void (*drawFrame)(struct GBAGUIRunner*, bool faded);
43 void (*drawScreenshot)(struct GBAGUIRunner*, const uint32_t* pixels, bool faded);
44 void (*paused)(struct GBAGUIRunner*);
45 void (*unpaused)(struct GBAGUIRunner*);
46 uint16_t (*pollGameInput)(struct GBAGUIRunner*);
47};
48
49void GBAGUIInit(struct GBAGUIRunner*, const char* port);
50void GBAGUIDeinit(struct GBAGUIRunner*);
51void GBAGUIRunloop(struct GBAGUIRunner*);
52
53#endif