CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10Bugfixes:
11 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
12 - Python: Fix importing .gb or .gba before .core
13 - GBA: Reset active region as needed when loading a ROM
14 - Qt: Fix command line debugger closing second game
15 - GB Serialize: Fix audio state loading
16 - GB Video: Fix dot clock timing being slightly wrong
17 - GB MBC: Pocket Cam memory should be accessible without enabling
18 - GB Memory: Initialize peripheral pointers
19 - GB MBC: Fix SRAM sizes 4 and 5
20 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
21 - GB Core: Fix palette loading when loading a foreign config
22 - Qt: Fix LOG argument order
23 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
24 - GB, GBA: Fix crashes when attempting to identify null VFiles
25 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
26 - GB MBC: Fix RTC loading when file size is off
27 - GB Serialize: Fix deserializing video STAT
28 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
29 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
30 - Qt: Fix timezone issues with time overrides
31 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
32 - ARM: Fix MSR when T bit is set
33 - GB Video: Fix potential hang when ending mode 0
34 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
35 - GB Memory: Actually load latch time from savestate
36 - GB Serialize: Fix game title check
37 - GB, GBA: Fix sync to video with frameskip
38 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
39 - GBA BIOS: Use core's VRAM variable instead of renderer's
40 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
41 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
42 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
43 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
44 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
45 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
46Misc:
47 - GBA Timer: Use global cycles for timers
48 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
49 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
50 - Qt: Don't rebuild library view if style hasn't changed
51 - Qt: Redo GameController into multiple classes
52 - SDL: Fix 2.0.5 build on macOS under some circumstances
53 - Test: Restructure test suite into multiple executables
54 - Python: Integrate tests from cinema test suite
55 - Util: Don't build crc32 if the function already exists
56 - GBA: Detect hardware for Pokémon FireRed ROM hacks
57 - CMake: Fix CPack dependencies for libpng 1.6
58 - Qt: Allow overrides to be saved before a game is loaded
59
600.6.0: (2017-07-16)
61Features:
62 - Library view
63 - Sprite viewer
64 - Debugging console
65 - Improved memory viewer
66 - Memory search
67 - Command line ability to override configuration values
68 - Add option to allow preloading the entire ROM before running
69 - Add option for whether rewinding restores save games
70 - Savestates now contain any RTC override data
71 - Add option to lock video to integer scaling
72 - LR35902: Watchpoints
73 - LR35902/GB-Z80 disassembler
74 - GB: Tile viewer
75 - GB: Video/audio channel enabling/disabling
76 - GB: Symbol table support
77 - GB MBC: Add MBC1 multicart support
78 - GBA: Support printing debug strings from inside a game
79 - GBA: Better cheat type autodetection
80 - Implement keypad interrupts
81 - Configuration of gamepad hats
82 - Video log recording for testing and bug reporting
83 - Debugger: Segment/bank support
84 - Debugger: Execution tracing
85 - Qt: German translation (by Lothar Serra Mari)
86 - Qt: Spanish translation (by Kevin López)
87 - Qt: Italian translation (by theheroGAC)
88Bugfixes:
89 - ARM7: Fix MLA/*MULL/*MLAL timing
90 - Core: Fix crash with rewind if savestates shrink
91 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
92 - Core: Fix directory sets crashing on close if base isn't properly detached
93 - FFmpeg: Fix overflow and general issues with audio encoding
94 - GB: Fix flickering when screen is strobed quickly
95 - GB: Fix STAT blocking
96 - GB MBC: Fix ROM bank overflows getting set to bank 0
97 - GB MBC: Fix swapping carts not detect new MBC
98 - GB Timer: Improve DIV reset behavior
99 - GB Timer: Fix DIV batching if TAC changes
100 - GB Video: Reset renderer when loading state
101 - GBA: Fix multiboot ROM loading
102 - GBA: Fix multiboot loading resulting in too small WRAM
103 - GBA BIOS: Implement BitUnPack
104 - GBA BIOS: Fix ArcTan sign in HLE BIOS
105 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
106 - GBA BIOS: Fix INT_MIN/-1 crash
107 - GBA Hardware: Fix crash if a savestate lies about game hardware
108 - GBA I/O: Handle audio registers specially when deserializing
109 - GBA Memory: Improve initial skipped BIOS state
110 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
111 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
112 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
113 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
114 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
115 - LR35902: Fix core never exiting with certain event patterns
116 - LR35902: Fix pc overflowing current region off-by-one
117 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
118 - OpenGL: Fix some shaders causing offset graphics
119 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
120 - Qt: Fix window icon being stretched
121 - Qt: Fix data directory path
122 - Qt: Fix timing issues on high refresh rate monitors
123 - Qt: Fix linking after some windows have been closed
124 - Qt: Fix crash when changing audio settings after a game is closed
125 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
126 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
127 - Qt: Fix game unpausing after frame advancing and refocusing
128 - SDL: Fix game crash check
129 - SDL: Fix race condition with audio thread when starting
130 - SDL: Fix showing version number
131 - Test: Fix crash when loading invalid file
132 - Test: Fix crash when fuzzing fails to load a file
133 - Test: Don't rely on core for frames elapsed
134 - Test: Fix crash when loading invalid file
135 - Test: Fix crash when fuzzing fails to load a file
136 - Tools: Fix recurring multiple times over the same library
137 - Util: Fix overflow when loading invalid UPS patches
138 - Util: Fix highest-fd socket not being returned by SocketAccept
139 - Windows: Fix VDir.rewind
140Misc:
141 - All: Add C++ header guards
142 - All: Move time.h include to common.h
143 - 3DS, PSP2, Wii: Last directory loaded is saved
144 - CMake: Add ability to just print version string
145 - Core: New, faster event timing subsystem
146 - Core: Clean up some thread state checks
147 - Core: Add generic checksum function
148 - Core: Cores can now have multiple sets of callbacks
149 - Core: Restore sleep callback
150 - Core: Move rewind diffing to its own thread
151 - Core: Ability to enumerate and modify video and audio channels
152 - Core: List memory segments in the core
153 - Core: Move savestate creation time to extdata
154 - Core: Config values can now be hexadecimal
155 - Core: Improved threading interrupted detection
156 - Debugger: Modularize CLI debugger
157 - Debugger: Make building with debugging aspects optional
158 - Debugger: Add functions for read- or write-only watchpoints
159 - Debugger: Make attaching a backend idempotent
160 - Debugger: Add mDebuggerRunFrame convenience function
161 - Feature: Move game database from flatfile to SQLite3
162 - Feature: Support ImageMagick 7
163 - Feature: Make -l option explicit
164 - FFmpeg: Return false if a file fails to open
165 - FFmpeg: Force MP4 files to YUV420P
166 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
167 - GB: Reset with initial state of DIV register
168 - GB MBC: New MBC7 implementation
169 - GB Audio: Simplify envelope code
170 - GB Audio: Improve initial envelope samples
171 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
172 - GB Video: Improved video timings
173 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
174 - GBA, GB: ROM is now unloaded if a patch is applied
175 - GBA DMA: Refactor DMA out of memory.c
176 - GBA DMA: Move DMAs to using absolute timing
177 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
178 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
179 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
180 - GBA Memory: Support reading/writing POSTFLG
181 - GBA Memory: Remove unused prefetch cruft
182 - GBA Timer: Improve accuracy of timers
183 - GBA Video: Clean up unused timers
184 - GBA Video: Allow multiple handles into the same tile cache
185 - GBA Video, GB Video: Colors are now fully scaled
186 - GBA Video: Optimize when BLD* registers are written frequently
187 - OpenGL: Add xBR-lv2 shader
188 - Qt: Move last directory setting from qt.ini to config.ini
189 - Qt: Improved HiDPI support
190 - Qt: Expose configuration directory
191 - Qt: Merge "Save" and "OK" buttons in shader options
192 - Qt: Automatically load controller profile when plugged in
193 - Qt: Rename "Resample video" option to "Bilinear filtering"
194 - Qt: Remove audio thread
195 - Qt: Remove audio buffer sizing in AudioProcessorQt
196 - Qt: Re-enable QtMultimedia on Windows
197 - Qt: Make "Mute" able to be bound to a key
198 - Qt: Add .gb/.gbc files to the extension list in Info.plist
199 - Qt: Relax hard dependency on OpenGL
200 - Qt: Better highlight active key in control binding
201 - SDL: Remove scancode key input
202 - SDL: Automatically map controllers when plugged in
203 - Test: Add a basic test suite
204 - Util: Add size counting to Table
205 - Util: Add 8-bit PNG write support
206 - Util: Tune patch-fast extent sizes
207 - VFS: Call msync when syncing mapped data
208 - VFS: Allow truncating memory chunk VFiles
209 - VFS: Fix some minor VFile issues with FILEs
210 - VFS: Optimize expanding in-memory files
211 - VFS: Add VFileFIFO for operating on circle buffers
212Changes from beta 1:
213Features:
214 - Qt: Italian translation (by theheroGAC)
215 - Qt: Updated German translation
216Bugfixes:
217 - GB Audio: Fix incorrect channel 4 iteration
218 - GB Audio: Fix zombie mode bit masking
219 - GB Serialize: Fix timer serialization
220 - GB Video: Fix LYC regression
221 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
222 - GBA Timer: Fix count-up timing overflowing timer 3
223 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
224 - Qt: Fix memory search close button (fixes mgba.io/i/769)
225 - Qt: Fix window icon being stretched
226 - Qt: Fix initial window size (fixes mgba.io/i/766)
227 - Qt: Fix data directory path
228 - Qt: Fix controls not saving on non-SDL builds
229 - Qt: Fix translation initialization (fixes mgba.io/i/776)
230 - Qt: Fix patch loading while a game is running
231 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
232 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
233 - Qt: Fix GL-less build
234 - Qt: Fix Software renderer not handling alpha bits properly
235 - Qt: Fix screen background improperly stretching
236 - SDL: Fix cheats not loading
237Misc:
238 - GB Serialize: Add MBC state serialization
239 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
240 - GBA Timer: Improve accuracy of timers
241 - PSP2: Update toolchain to use vita.cmake
242 - Qt: Add language selector
243 - Qt: Minor test fixes
244 - Qt: Move shader settings into main settings window
245 - Qt: Dismiss game crashing/failing dialogs when a new game loads
246 - Qt: Properly ship Qt translations
247 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
248
2490.6 beta 1: (2017-06-29)
250 - Initial beta for 0.6
251
2520.5.2: (2016-12-31)
253Bugfixes:
254 - All: Fix fullscreen config option being ignored
255 - ARM7: PSR mode bits should not get sign extended
256 - GB: Fix audio not being deinitialized
257 - GB: Fix crash when masking savedata
258 - GB: Properly initialize sramRealVf variable
259 - GB Audio: Fix serialization of channel 3 and NR52 properties
260 - GB Audio: Reset envelope timer when reseting sound channel
261 - GB MBC: Fix SRAM dangling pointer with RTC games
262 - GB MBC: Fix initializing MBC when no ROM is loaded
263 - GB Memory: Fix patching ROM bank 0
264 - GB Memory: Fix starting HDMAs during mode 0
265 - GB Memory: Fix HDMA5 value after DMA completes
266 - GB Video: Initialize LCDC in renderer
267 - GB Video: Hblank IRQs should mask LYC=LY IRQs
268 - GBA: Fix IRQs firing after already being cleared
269 - GBA: Only unhalt CPU if appropriate bit is set in IE
270 - GBA: Add savegame override for Crash Bandicoot 2
271 - GBA BIOS: Fix MidiKey2Freq BIOS reads
272 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
273 - GBA Cheats: Fix GameShark ROM patches
274 - GBA I/O: Mask off WAITCNT bits that cannot be written
275 - GBA Memory: Fix misaligned BIOS reads
276 - GBA Memory: Fix VCOUNT being writable
277 - GBA Video: Fix out of bounds sprite transforms
278 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
279 - Libretro: Fix disabling BIOS
280 - Libretro: Fix Game Boy savestates and audio
281 - Qt: Fix changing resolution of software renderer
282 - Qt: Fix setting overrides
283 - Qt: Fix cut off tiles and alignment issues in tile viewer
284 - Qt: Only reset window dimensions when first shown
285 - Qt: Fix Qt Multimedia audio driver on big endian
286 - Qt: Fix Apply button for key and controller configurations
287 - VFS: Fix resizing memory chunks when not needed
288 - Windows: Fix Unicode directory handling
289Misc:
290 - GB, GBA: Prevent loading null ROMs
291 - GB Audio: Initialize wave RAM to GBC values
292 - GB Memory: Reset ROM bank when loading a ROM
293 - PSP2: Improved controller rumble
294
2950.5.1: (2016-10-05)
296Bugfixes:
297 - Core: Fix importing save games as read-only
298 - FFmpeg: Fix encoding AAC
299 - GB: Fix invalid STOP behavior on Game Boy Color
300 - GB: Initialize audio properly
301 - GB: Properly clear KEY1 bit 0 when switching speeds
302 - GB: Properly unload save files when unloading a ROM
303 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
304 - GB MBC: Fix MBC7 when size is incorrectly specified
305 - GB MBC: Fix RTC access when no save file is loaded
306 - GB SIO: Don't auto-clock external shift clock
307 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
308 - GB Video: Fix video frames getting missed when LCDC is off
309 - GB Video: Clear screen when LCDC is off
310 - GBA Cheats: Fix holding onto pointers that may get invalidated
311 - GBA Cheats: Fix key-activated CodeBreaker cheats
312 - GBA Cheats: Fix uninitialized memory getting freed when saving
313 - GBA Hardware: Improve Game Boy Player rumble behavior
314 - GBA Memory: Fix several unused I/O register read values
315 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
316 - LR35902: Fix events running with the wrong cycle active
317 - Qt: Fix "close" button on Overrides view
318 - Qt: Fix saving overrides
319 - Qt: Fix directory set unloading when replacing the ROM
320 - Qt: Fix patch loading
321 - Qt: Fix crash when saving an override if a game isn't loaded
322 - Qt: Fix showing default display driver as OpenGL (force 1.x)
323 - SDL: Attach rumble in SDL frontend
324 - Util: Fix PNG identification on files too small to be a PNG
325Misc:
326 - All: Only update version info if needed
327 - All: Split out install locations for Libretro and OpenEmu
328 - FFmpeg: Encoding cleanup
329 - GB: Reset active region when reloading ROM
330 - GB Memory: Initialize RAM pattern for GBC
331 - GB Video: Improved video timings
332 - Qt: Manage window sizes slightly better
333 - Qt: Remember scale option independent of core dimensions
334
3350.5.0: (2016-09-19)
336Features:
337 - Game Boy support
338 - Support for encrypted CodeBreaker GBA cheats
339 - Emulation of Vast Fame protected GBA carts (taizou)
340 - Tile viewer
341 - Threaded rendering mode
342 - Libretro: Memory map and achievement support (leiradel)
343 - GUI: Add UI control remapping
344 - GUI: Add fast-forward
345 - Wii: 240p support
346 - 3DS: Adjustable screen darkening
347 - Ability to temporarily load a savegame
348 - Load specific files out of archives
349 - Automatic BIOS detection
350Bugfixes:
351 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
352 - Debugger: Fix GDB breakpoints
353 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
354 - GBA: Fix filehandle leak with savegames
355 - GBA: Timer 0 cannot be count up
356 - GBA: Count up timers should not count themselves
357 - GBA Memory: Fix mirror on non-overdumped Classic NES games
358 - GBA Memory: Fix ldm {pc}
359 - GBA Savedata: Fix savedata sync timer
360 - GBA Savedata: Only unmap savedata if present
361 - GBA Serialize: Savestates now properly store prefetch
362 - GBA Video: WIN0/1 take priority over OBJWIN
363 - GBA Video: Fix out-of-order OBJWIN
364 - PSP2: Fix GPU crash while exiting
365 - PSP2: Fix VSync
366 - PSP2: Fix accelerometer range
367 - PSP2: Actually load screen mode setting
368 - PSP2: Fix gyroscope direction
369 - PSP2: Delete threads after they return
370 - PSP2: Fix mapping/unmapping from not at 0
371 - Qt: Fix bug in software renderer scaling
372 - Qt: Fix hanging key press after disabling autofire
373 - Qt: Fix being unable to pause manually when using auto-pausing
374 - SDL: Fix axes being mapped wrong
375 - Util: Fix realloc semantics in utf16to8
376 - Util: Fix inserting too many items into a hash table
377 - VFS: Fix uninitialized varaible reading from 7z
378 - VFS: Fix reading multiple files from a 7z archive
379 - Wii: Fix framelimiting after a slowdown
380 - Wii: Fix garbage flash at startup
381Misc:
382 - 3DS: Use blip_add_delta_fast for a small speed improvement
383 - 3DS: Allow UTF-16 filenames
384 - 3DS: Port to using citro3D
385 - 3DS: Use system font for menus
386 - 3DS: Attempt to use Core 2 for threads
387 - 3DS: Adjustable filering
388 - 3DS: 3D banner
389 - All: Add QUIET parameter to silence CMake
390 - All: Faster memory read/write
391 - ARM7: Support forcing Thumb mode via MSR
392 - ARM7: Flush prefetch cache when loading CPSR via MSR
393 - ARM7: Clean up instruction decoding for future expandability
394 - Debugger: Support register and memory writes via GDB stub
395 - Debugger: Add software breakpoint support to gdb
396 - FFmpeg: Full support for libavcodec 56+
397 - GBA: Better debug logging if event processing breaks
398 - GBA Audio: Force audio DMAs to not increment destination
399 - GBA BIOS: Use custom ArcTan, not relying on OS
400 - GBA Hardware: Clean up dead code in GBP
401 - GBA Memory: Optimize stalling behavior
402 - GBA Memory: Optimize Load-/StoreMultiple
403 - GBA Savedata: Add realistic timing for EEPROM
404 - GBA Serialize: Savestates now store if CPU was halted
405 - GBA Video: Remove old slow path fallback
406 - GBA Video: Optimize sprite drawing
407 - GBA Video: Optimize mode 0 rendering
408 - GBA Video: Optimize compositing cases slightly
409 - GUI: Screenshot dimensions are now passed through
410 - GUI: Add back logging
411 - GUI: Only reload config if manually saved
412 - GUI: Increase scrolling speed
413 - OpenGL: Log shader compilation failure
414 - OpenGL: Add texSize uniform
415 - Qt: Make -g flag work in Qt build
416 - Qt: Simplify OpenGL context creation
417 - Qt: Thread startup improvements
418 - Qt: Make audio channel/video layer options shortcut mappable
419 - Qt: Remove some C99isms from C++ code
420 - Qt: Remove default autofire mappings
421 - Qt: Make reseting when pasued frame-accurate
422 - Qt: Rearchitect game closing codepath
423 - PSP2: Use system font for menus
424 - PSP2: Add rumble for PS TV
425 - PSP2: Add fit-to-height screen mode
426 - PSP2: Sync files per descriptor
427 - PSP2: Allow UTF-8 filenames
428 - PSP2: Screenshots are now saved into the Photo Gallery
429 - PSP2: Stop underclocking when menuing
430 - SDL: Increase default audio buffer size to 1024 samples
431 - SDL: More responsive rumble
432 - Util: Add Vector GetConstPointer
433 - Util: Add rtrim
434 - Util: Add endswith
435 - VFS: Improve zip file detection
436 - Wii: Add pixelated resample filter
437 - Windows: Add native VDir support
438 - Util: Add PRIz macro for libc versions that don't support %z
439
4400.4.1: (2016-07-11)
441Bugfixes:
442 - All: Fix several file handle leaks
443 - All: Fix instruction tables getting zeroed when linking sometimes
444 - ARM7: Fix flags on SBC/RSC
445 - ARM7: Fix setting spsr privilege bits when spsr is empty
446 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
447 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
448 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
449 - GBA Memory: Fix executing code from OBJ region of VRAM
450 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
451 - GBA Serialize: Fix loading savegames from savestates
452 - OpenGL: Correct boolean vector strcmp strings for uniforms
453 - Qt: Fix sending gameStopped twice
454 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
455 - Qt: Fix initial state of key mapping
456 - Qt: Initialize m_useBios
457 - SDL: Fix joystick initialization on BSD
458 - SDL: Fix potential joystick crash in games with rumble
459 - SDL: Fix SDL 1.2 build
460 - SDL: Fix sporadic crash when deinitializing audio
461 - Shaders: Fix AGS-001 shader with some bad drivers
462 - Util: Use closesocket on Windows
463 - Util: Fix socket bind addresses
464 - VFS: Fix reading 7z archives without rewinding first
465 - VFS: VFileFromFD should not open directories
466 - Wii: Fix tilting direction
467 - Util: Fix realloc semantics in utf16to8
468Misc:
469 - All: Allow use of external minizip library
470 - Debugger: CLI debugger now exits when end-of-stream is reached
471 - FFmpeg: Update dependencies on Ubuntu
472 - GBA: Slightly optimize GBAProcessEvents
473 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
474 - GBA Video: Null renderer should return proper register values
475 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
476 - Qt: Add preset for DualShock 4
477 - Qt: Update 360 input profile on OS X to reflect newer drivers
478 - Qt: Remove use of NaN
479 - Qt: Canonicalize file paths when loading games
480 - Qt: Add refresh button to controller editing
481 - SDL: Remove default gamepad mappings
482 - Util: Fix intermittent build failure on OS X
483 - VFS: VFile.sync now updates modified time
484
4850.4.0: (2016-02-02)
486Features:
487 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
488 - I/O viewer
489 - Booting of multiboot images
490 - Customization of GIF recording
491 - Libretro: Cheat code support
492 - Support for GLSL shaders
493 - ROM information view
494 - Support for VBA-style cheat codes
495 - Savestates now store creation timestamps
496 - Key autofire
497 - Libretro: Allow blocking opposing directional input
498 - OpenEmu core for OS X
499 - Libretro: Settings for using BIOS and skipping intro
500 - Libretro: Customizable idle loop removal
501 - Implemented cycle counting for sprite rendering
502 - Cleaner, unified settings window
503 - Added a setting for pausing when the emulator is not in focus
504 - Customizable paths for save games, save states, screenshots and patches
505 - Controller hotplugging
506 - Ability to store save games and active cheats within savestates
507Bugfixes:
508 - ARM7: Fix sign of unaligned LDRSH
509 - ARM7: Fix decoding of some ARM ALU instructions with shifters
510 - Debugger: Fix watchpoints in gdb
511 - GBA: Fix warnings when creating and loading savestates
512 - GBA: Fix Iridion II savetype
513 - GBA BIOS: Fix misaligned CpuSet
514 - GBA Cheats: Fix cheats setting the Action Replay version
515 - GBA Hardware: Fix GPIO on big endian
516 - GBA Memory: Fix DMA register writing behavior
517 - GBA Memory: Fix DMAs triggering two cycles early
518 - Libretro: Fix aspect ratio
519 - Qt: Fix some potential crashes with the gamepad mapping
520 - Qt: Fix keys being mapped incorrectly when loading configuration file
521 - Util: Fix PowerPC PNG read/write pixel order
522 - Util: Fix excessive memory allocation when decoding a PNG
523 - VFS: Fix VFileReadline and remove _vfdReadline
524Misc:
525 - All: Improved PowerPC support
526 - All: Fix some undefined behavior warnings
527 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
528 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
529 - GBA: Implement bad I/O register loading
530 - GBA: Allow jumping to OAM and palette RAM
531 - GBA BIOS: Finish implementing RegisterRamReset
532 - GBA Config: Add "override" layer for better one-time configuration
533 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
534 - GBA Memory: Use a dynamically sized mask for ROM memory
535 - GBA Memory: Implement several unimplemented memory access types
536 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
537 - GBA RR: Starting from savestate now embeds the savegame
538 - GBA RR: Add preliminary SRAM support for VBM loading
539 - GBA RR: Add support for resets in movies
540 - GBA Video: Remove lastHblank, as it is implied
541 - Libretro: Use anonymous memory mappers for large blocks of memory
542 - Libretro: Add install target for libretro core
543 - Qt: Window size command line options are now supported
544 - Qt: Increase usability of key mapper
545 - Qt: Add 'Apply' button to settings window
546 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
547 - Qt: Allow use of modifier keys as input
548 - Qt: Optimize log viewer
549 - Qt: Added button for breaking into the GDB debugger
550 - Qt: Add box for showing duration of rewind
551 - SDL: Support fullscreen in SDL 1.2
552 - SDL: Allow GBASDLAudio to be used without a thread context
553 - Util: Use VFile for configuration
554 - Util: Add MutexTryLock
555
5560.3.2: (2015-12-16)
557Bugfixes:
558 - ARM7: Fix STRT/STRBT
559 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
560 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
561 - Libretro: Fix problems with rumble not turning off
562 - GBA: Fix idle skip state being retained between games
563 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
564 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
565 - GBA BIOS: Fix Sqrt sign
566 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
567 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
568 - GBA Memory: Fix DMA behavior for SRAM accesses
569 - GBA Memory: Fix Store8 to OBJ VRAM
570 - GBA Memory: Fix alignment of LDM/STM on SRAM
571 - GBA Memory: Fix unaligned out-of-bounds ROM loads
572 - GBA Memory: Fix timing of DMAs
573 - GBA Video: Fix _mix for 15-bit color
574 - GBA Video: Fix OAM and palette initialization
575 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
576 - Qt: Use safer isLoaded check in GameController
577 - Qt: Fix a race condition in PainterGL that could lead to a crash
578 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
579 - Qt: Fix font size in memory viewer
580 - Qt: Fix a crash in the memory viewer
581 - Qt: Add additional checks in CheatModel to prevent crashes
582 - Qt: Fix race condition with setting sample rate
583 - Qt: Fix crash when closing multiplayer windows
584 - Qt: Fix resetting while paused
585Misc:
586 - GBA Audio: Implement missing flags on SOUNDCNT_X register
587 - Qt: Add mute option to menu
588
5890.3.1: (2015-10-24)
590Bugfixes:
591 - ARM7: Fix instruction decoding of Thumb shifts
592 - GBA: Deinit savegame when unloading a ROM
593 - GBA: Fix BIOS check on big endian
594 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
595 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
596 - GBA Audio: Fix audio channels being silenced at the wrong time
597 - GBA Memory: Fix bad BIOS Load16 on big endian
598 - GBA Memory: Fix bad Load8 on big endian
599 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
600 - GBA Video: Fix edge case with sprite blend modes and semitransparency
601 - GBA Video: Fix objwin and blending interaction on sprites
602 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
603 - Libretro: Fix a memory leak with the render buffer
604 - Qt: Windows no longer spawn in the top left on first launch
605 - Qt: Fix install path of XDG desktop file with DESTDIR
606 - Qt: Fix drag and drop on Windows
607 - Qt: Reenable double buffering, as disabling it broke some Windows configs
608 - VFS: Fix return values of VFileFILE.read and .write
609Misc:
610 - All: Reset next event to cycles instead of zero to interrupt
611 - All: Add --version flag
612 - ARM7: Force disable LTO on two files to work around a GCC bug
613 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
614 - GBA: Better memory handling with PNG savestates
615 - GBA: Additional savestate sanity checks
616 - GBA: Check for cycle count being too high
617 - GBA Audio: Allow GBAAVStream to have no video callback
618 - GBA BIOS: Implement RegisterRamReset for SIO registers
619 - Qt: Remove useless help icons in dialogs
620 - Qt: Prevent savestate window from opening while in multiplayer
621 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
622 - Qt: Dropping multiplayer windows works more cleanly now
623
6240.3.0: (2015-08-16)
625Features:
626 - Ability to hide individual background layers, or OBJs
627 - Ability to mute individual audio channels
628 - Palette viewer and exporter
629 - Volume control
630 - More shortcuts are editable (e.g. quick save/load)
631 - Rewind now shows the frame after rewinding
632 - Import/Export of GameShark/Action Replay snapshots
633 - Add "Step backwards" item for single increment rewind
634 - Deadzone estimation for game controllers
635 - Analog inputs can be used for shortcuts
636 - Menu items for specific solar sensor brightness levels
637 - Remappable controls for tilt and gyroscope sensors
638 - Status messages for actions taken while a game is running (e.g. save/load state)
639 - Memory inspector
640 - Screensaver can now be suspended while a game is running
641 - Load/save the most recent savestate slot
642 - Support varible speed (PWM) rumble
643 - Ability to cap fast forward speed
644 - Finer control over FPS target
645 - Holdable shortcut for rewinding one frame at a time
646 - Ability to boot directly into the BIOS
647 - Preliminary support for yanking out the game pak while a game is running
648 - Thumb-drive mode by putting a file called portable.ini in the same folder
649 - Configurable display driver, between software and OpenGL
650 - Undo-able savestate loading and saving
651 - Controller profiles now store shortcut settings
652 - Default controller profiles for several common controllers
653 - Libretro now supports BIOS, rumble and solar sensor
654 - Implement BIOS call Stop, for sleep mode
655 - Automatically load patches, if found
656 - Improved video synchronization
657 - Configurable audio output sample rate
658Bugfixes:
659 - ARM7: Fix SWI and IRQ timings
660 - ARM7: Fix Thumb MUL timing
661 - ARM7: Fix timing of multiplies to use N cycles
662 - ARM7: ARMHotplugDetach should call deinit
663 - Debugger: Fix use-after-free in breakpoint clearing code
664 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
665 - GBA: Cap audio FIFO read size during deserialization
666 - GBA: Check for corrupted savestates when loading
667 - GBA: Check for improperly sized savestates when loading
668 - GBA: Check for savestates made from differently sized ROMs
669 - GBA: Fix calls to endian-independent loadstores
670 - GBA: Fix timing of reading from timer registers
671 - GBA: Ensure cycles never go negative
672 - GBA Audio: Force audio FIFOs to 32-bit
673 - GBA Audio: Fix audio pitch changing when adjusting buffer size
674 - GBA Audio: Fix sample order in audio channel 3
675 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
676 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
677 - GBA Memory: Improve Thumb open bus behavior
678 - GBA Memory: Fix potential DMA issue when loading a savestate
679 - GBA Memory: Fix load/store multiple video memory waitstates
680 - GBA SIO: Fix reseting when there are SIO devices attached
681 - GBA Video: Blended sprites should never have other effects applied
682 - GBA Video: Fix out-of-bounds tiles in mosaic
683 - GBA Video: Fix windows not affecting sprites
684 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
685 - GBA Video: Fix timing on first scanline
686 - Qt: Better cleanup when a game crashes
687 - Qt: Fix open ROM dialog filtering for archive formats
688 - Qt: Cap the maximum number of multiplayer windows
689 - Qt: Fix maximum year in sensor override
690 - Qt: Fix window being too tall after exiting fullscreen
691 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
692 - Qt: Fix analog buttons not getting unmapped
693 - Qt: Fix passing command line options
694 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
695 - SDL: Fix SDL build when OpenGL is missing
696 - Util: Allow loading IPS patches that grow the ROM
697 - VFS: Fix resource leaks if some allocations fail
698 - VFS: Fix line-reading to return proper values
699 - Video: Fix an issue with very long filenames
700 - Util: Fix formatting of floats
701Misc:
702 - All: Add --help flag for command line programs
703 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
704 - All: Enable static linking for Windows
705 - All: Enable static linking for OS X
706 - All: Threads are now named
707 - All: Proper handling of Unicode file paths
708 - ARM7: Add emulation for Undefined CPU mode
709 - ARM7: Reduce the size of the Thumb instruction table
710 - GBA: Add status log level
711 - GBA: GBARewind now returns how many states it has rewound
712 - GBA: SIO logging layer
713 - GBA BIOS: Stub out SoundBias
714 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
715 - GBA: Don't include GBACLIDebugger struct unless needed
716 - GBA: Savedata is now synced shortly after data finishes being written
717 - GBA: Process multiple timer events at once, if necessary
718 - GBA Audio: Implement audio reset for channels A/B
719 - GBA Audio: Process multiple audio events at once, if necessary
720 - GBA Hardware: Backport generic RTC source into core
721 - GBA Input: Allow axes and buttons to be mapped to the same key
722 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
723 - GBA SIO: Add a dummy driver for Normal mode
724 - GBA Thread: Add functionality for running callbacks on the GBA thread
725 - GBA Thread: Split GBASync into a separate file
726 - GBA Video: Refactor software renderer into separate files
727 - GBA Video: Slightly optimize mode 0 mosaic rendering
728 - Debugger: Free watchpoints in addition to breakpoints
729 - Qt: Handle saving input settings better
730 - Qt: Move GL frame drawing back onto its own thread
731 - Qt: Fast forward (held) option moved from Other to Emulation menu
732 - Qt: Show version info in window title
733 - Qt: Migrate multiplayer window handling into GBAApp
734 - Qt: Unified file opening and saving with last location
735 - Qt: Fix windows being resizable when they shouldn't have been
736 - Qt: Only hide cursor in full screen
737 - Qt: Replace pause-after-frame mutex with an atomic
738 - Qt: Add application icon and XDG desktop files
739 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
740 - Qt: Don't save window size when entering fullscreen
741 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
742 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
743 - Qt: Increase usability of key mapper
744 - Qt: Show checkmark for window sizes
745 - Qt: Set window path to loaded ROM
746 - Perf: Ability to load savestates immediately on launch
747 - SDL: Properly check for initialization
748 - SDL: Clean up initialization functions
749 - SDL: Clean up GL context
750 - Util: Allow disabling the threading code entirely
751 - VFS: Add sync method to force syncing with backing
752
7530.2.1: (2015-05-13)
754Bugfixes:
755 - All: Fix sanitize-deb script not cleaning up after itself
756 - All: Fix dependencies for libavcodec on Debian-derived platforms
757 - ARM7: Handle writeback for PC in addressing modes 2 and 3
758 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
759 - ARM7: Fix ARM multiply instructions when PC is a destination register
760 - Debugger: Fix use-after-free in breakpoint clearing code
761 - Debugger: Fix boundary conditions in tab completion
762 - GBA: Fix timers not updating timing when writing to only the reload register
763 - GBA: Fix rewind boundary conditions
764 - GBA: Add initial I/O register settings for background matrix registers
765 - GBA: Fix hang when loading a savestate if sync to video is enabled
766 - GBA: Handle out-of-bounds I/O access
767 - GBA: Fix bounds-checking on EEPROM access
768 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
769 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
770 - GBA Memory: Allow SRAM to be 64kB
771 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
772 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
773 - GBA Video: Fix second frame mode 5
774 - Perf: Fix race condition if a game crashes immediately on start
775 - Qt: Fix Display object leak when closing a window
776 - Qt: Fix .deb dependencies
777 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
778 - Qt: Fix window not regaining focus after exiting savestate window
779 - Qt: Fix regression where video would not record if the game had already started
780 - Qt: Fix potential crash if a gamepad causes focus to change
781 - Qt: Fix controller axis querying
782 - Qt: Fix multiplayer windows opening as the wrong size
783 - Qt: Fix controllers sometimes not loading the right profile
784 - SDL: Fix boundary conditions for joystick adjustments
785 - SDL: Allocate properly sized input maps
786 - SDL: Fix potential build issues when Qt and SDL2 are in use
787 - Util: Fix resource leak in UTF-8 handling code
788 - Util: Fix a null-pointer issue when attempting to delete a key
789 - VFS: Fix resource leaks if some allocations fail
790 - Video: Fix an issue with very long filenames
791Misc:
792 - GBA Memory: Soft-crash if jumping past the end of a ROM
793 - Qt: Show multiplayer numbers in window title
794 - Qt: Solar sensor can have shortcuts set
795
7960.2.0: (2015-04-03)
797Features:
798 - Support for gamepad axes, e.g. analog sticks or triggers
799 - Add scale presets for up to 6x
800 - Settings window
801 - Bilinear resampling option
802 - Add option to skip BIOS start screen
803 - List of recently opened games
804 - Support for games using the Solar Sensor
805 - Better audio resampling via blip-buf
806 - Game Pak overrides dialog for setting savetype and sensor values
807 - Support for games using the tilt sensor
808 - Remappable shortcuts for keyboard and gamepad
809 - Rewinding of emulation
810 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
811 - Support IPv6
812 - Save directory of last loaded file
813 - Support BPS patches
814 - Automatically detect and optimize out idle loops
815 - Configurable game overrides
816 - Support loading 7-Zip files
817 - Drag and drop game loading
818 - Cheat code support
819 - Runtime configurable audio driver
820 - Libretro core for use with RetroArch and other front-ends
821 - Controller profiles for setting different bindings for different controllers
822 - Ability to lock aspect ratio
823 - Local link cable support
824 - Ability to switch which game controller is in use per instance
825 - Ability to prevent opposing directional input
826 - Warning dialog if an unimplemented BIOS feature is called
827 - Debugger: Add CLI "frame", frame advance command
828 - Debugger: Add CLI functions for writing to memory
829 - Debugger: Add CLI functions for examining memory regions
830 - Debugger: Add CLI function for writing a register
831Bugfixes:
832 - ARM7: Extend prefetch by one stage
833 - ARM7: Fix cycle counting for loads
834 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
835 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
836 - GBA: Initialize gba.sync to null
837 - GBA: Fix timer initialization
838 - GBA Audio: Support 16-bit writes to FIFO audio
839 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
840 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
841 - GBA BIOS: Fix BIOS prefetch after reset
842 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
843 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
844 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
845 - GBA Memory: Fix I cycles that had been moved to ARM7 core
846 - GBA Memory: Fix cycle counting for 32-bit load/stores
847 - GBA RR: Fix fallthrough error when reading tags from a movie
848 - GBA Thread: Fix possible hang when loading an archive
849 - GBA Thread: Fix possible deadlock in video sync
850 - Perf: Fix crash when the GBA thread fails to start
851 - Qt: Fix crash starting a GDB stub if a game isn't loaded
852 - Qt: Fix crash when adjusting settings after closing a game
853 - Qt: Fix crash when starting GDB stub after closing a game
854 - Qt: Fix patch loading while a game is running
855 - Qt: Fix crash when loading a game after stopping GDB server
856 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
857 - Qt: Fix crash when attempting to pause if a game is not running
858 - SDL: Properly clean up if a game doesn't launch
859 - Util: Fix sockets on Windows
860Misc:
861 - All: Enable link-time optimization
862 - Debugger: Watchpoints now work on STM/LDM instructions
863 - Debugger: Clean up GDB stub network interfacing
864 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
865 - Debugger: Merge Thumb BL instructions when disassembling
866 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
867 - Debugger: Watchpoints now report address watched (fixes #68)
868 - Debugger: Add support for soft breakpoints
869 - Debugger: Make I/O register names be addresses instead of values
870 - Debugger: Rename read/write commands
871 - GBA: Improve accuracy of event timing
872 - GBA: Add API for getting Configuration structs for overrides and input
873 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
874 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
875 - GBA: Move A/V stream interface into core
876 - GBA: Savestates now take into account savedata state machines (fixes #109)
877 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
878 - GBA Memory: Simplify memory API and use fixed bus width
879 - GBA Thread: Make GBASyncWaitFrameStart time out
880 - GBA Video: Start video at the last scanline instead of the first
881 - Qt: Optimize logo drawing
882 - Qt: Move frame upload back onto main thread
883 - Qt: Remember window position
884 - Qt: Double-clicking on the window toggles full screen
885 - Util: Use proper locale for reading and writing float values
886
8870.1.1: (2015-01-24)
888Bugfixes:
889 - ARM7: Fix LDM writeback to a register already written
890 - GBA: Fix timers 2 and 3 updating incorrectly
891 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
892 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
893 - GBA Audio: Properly initialize audio FIFO channels
894 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
895 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
896 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
897 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
898 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
899 - GBA BIOS: Fix HuffUnComp boundary conditions
900 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
901 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
902 - GBA Memory: Filter out top nybble of DMA addresses
903 - GBA Memory: Properly bounds-check VRAM accesses
904 - GBA Memory: Fix initial DMA state
905 - GBA Thread: Allow halted games to exit cleanly
906 - GBA Video: Fix blend issues with obscured middle layers
907 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
908 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
909 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
910 - GBA Video: Fix sprite boundary conditions with mosaic
911 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
912 - Qt: Fix issue with set frame sizes being the wrong height
913 - Qt: Fix emulator crashing when full screen if a game is not running
914 - Qt: Fix window focus issues
915 - Qt: Properly set default video recording settings
916 - Qt: Fix a race condition when a game crashes immediately
917 - Qt: Fix some cases where key mapping can break if focus is adjusted
918 - Qt: Fix crash if a game pauses before any frames are shown
919 - Debugger: Negative PC-relative loads now properly subtract the offset
920 - Debugger: Align PC-relative loads in Thumb
921 - Debugger: Fix watchpoints triggering too late
922 - Debugger: Fix binary print putting spaces between digits
923 - Video: Ensure FFmpeg encoder has audio frames
924 - Video: Fix uncompressed PCM audio recording
925 - Video: Fix FFmpeg crashing when the file extension is wrong
926 - Util: Fix SOCKET_FAILED macro
927Misc:
928 - GBA: Exit cleanly on FATAL if the port supports it
929 - GBA Memory: Implement 16- and 32-bit loads from SRAM
930 - Qt: Disable sync to video by default
931 - Qt: Handle a game crash without crashing
932 - Qt: Set default log level to FATAL, ERROR and WARN
933 - Qt: Clarify some phrasing in the menus
934 - Qt: Clear active buttons when focus is lost
935
9360.1.0: (2014-12-13)
937 - Initial release