all repos — mgba @ 5e2e3864b7ecfc308f0f390dbb8b2f9f9aa16199

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5 - Booting of multiboot images
  6 - Customization of GIF recording
  7Bugfixes:
  8 - Util: Fix PowerPC PNG read/write pixel order
  9 - Qt: Use safer isLoaded check in GameController
 10 - GBA: Fix idle skip state being retained between games
 11 - Qt: Fix a race condition in PainterGL that could lead to a crash
 12 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 13 - GBA Video: Fix _mix for 15-bit color
 14 - VFS: Fix VFileReadline and remove _vfdReadline
 15 - Qt: Fix font size in memory viewer
 16 - GBA Memory: Fix DMA register writing behavior
 17 - Qt: Fix a crash in the memory viewer
 18 - GBA BIOS: Fix misaligned CpuSet
 19 - Libretro: Fix problems with rumble not turning off
 20 - ARM7: Fix sign of unaligned LDRSH
 21 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 22 - GBA Memory: Fix DMA behavior for SRAM accesses
 23 - GBA Memory: Fix Store8 to OBJ VRAM
 24 - GBA Memory: Fix alignment of LDM/STM on SRAM
 25 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 26 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 27 - GBA: Fix warnings when creating and loading savestates
 28 - Qt: Add additional checks in CheatModel to prevent crashes
 29 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 30Misc:
 31 - Qt: Window size command line options are now supported
 32 - Qt: Increase usability of key mapper
 33 - GBA Memory: Use a dynamically sized mask for ROM memory
 34 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 35 - SDL: Support fullscreen in SDL 1.2
 36 - Libretro: Use anonymous memory mappers for large blocks of memory
 37 - Qt: Add 'Apply' button to settings window
 38 - GBA Video: Remove lastHblank, as it is implied
 39 - GBA Config: Add "override" layer for better one-time configuration
 40 - SDL: Allow GBASDLAudio to be used without a thread context
 41 - All: Improved PowerPC support
 42 - All: Fix some undefined behavior warnings
 43 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 44 - Util: Use VFile for configuration
 45 - GBA Memory: Implement several unimplemented memory access types
 46 - GBA: Implement bad I/O register loading
 47 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 48 - Util: Add MutexTryLock
 49
 500.3.1: (2015-10-24)
 51Bugfixes:
 52 - ARM7: Fix instruction decoding of Thumb shifts
 53 - GBA: Deinit savegame when unloading a ROM
 54 - GBA: Fix BIOS check on big endian
 55 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 56 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 57 - GBA Audio: Fix audio channels being silenced at the wrong time
 58 - GBA Memory: Fix bad BIOS Load16 on big endian
 59 - GBA Memory: Fix bad Load8 on big endian
 60 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 61 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 62 - GBA Video: Fix objwin and blending interaction on sprites
 63 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 64 - Libretro: Fix a memory leak with the render buffer
 65 - Qt: Windows no longer spawn in the top left on first launch
 66 - Qt: Fix install path of XDG desktop file with DESTDIR
 67 - Qt: Fix drag and drop on Windows
 68 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 69 - VFS: Fix return values of VFileFILE.read and .write
 70Misc:
 71 - All: Reset next event to cycles instead of zero to interrupt
 72 - All: Add --version flag
 73 - ARM7: Force disable LTO on two files to work around a GCC bug
 74 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 75 - GBA: Better memory handling with PNG savestates
 76 - GBA: Additional savestate sanity checks
 77 - GBA: Check for cycle count being too high
 78 - GBA Audio: Allow GBAAVStream to have no video callback
 79 - GBA BIOS: Implement RegisterRamReset for SIO registers
 80 - Qt: Remove useless help icons in dialogs
 81 - Qt: Prevent savestate window from opening while in multiplayer
 82 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 83 - Qt: Dropping multiplayer windows works more cleanly now
 84
 850.3.0: (2015-08-16)
 86Features:
 87 - Ability to hide individual background layers, or OBJs
 88 - Ability to mute individual audio channels
 89 - Palette viewer and exporter
 90 - Volume control
 91 - More shortcuts are editable (e.g. quick save/load)
 92 - Rewind now shows the frame after rewinding
 93 - Import/Export of GameShark/Action Replay snapshots
 94 - Add "Step backwards" item for single increment rewind
 95 - Deadzone estimation for game controllers
 96 - Analog inputs can be used for shortcuts
 97 - Menu items for specific solar sensor brightness levels
 98 - Remappable controls for tilt and gyroscope sensors
 99 - Status messages for actions taken while a game is running (e.g. save/load state)
100 - Memory inspector
101 - Screensaver can now be suspended while a game is running
102 - Load/save the most recent savestate slot
103 - Support varible speed (PWM) rumble
104 - Ability to cap fast forward speed
105 - Finer control over FPS target
106 - Holdable shortcut for rewinding one frame at a time
107 - Ability to boot directly into the BIOS
108 - Preliminary support for yanking out the game pak while a game is running
109 - Thumb-drive mode by putting a file called portable.ini in the same folder
110 - Configurable display driver, between software and OpenGL
111 - Undo-able savestate loading and saving
112 - Controller profiles now store shortcut settings
113 - Default controller profiles for several common controllers
114 - Libretro now supports BIOS, rumble and solar sensor
115 - Implement BIOS call Stop, for sleep mode
116 - Automatically load patches, if found
117 - Improved video synchronization
118 - Configurable audio output sample rate
119Bugfixes:
120 - ARM7: Fix SWI and IRQ timings
121 - ARM7: Fix Thumb MUL timing
122 - ARM7: Fix timing of multiplies to use N cycles
123 - ARM7: ARMHotplugDetach should call deinit
124 - Debugger: Fix use-after-free in breakpoint clearing code
125 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
126 - GBA: Cap audio FIFO read size during deserialization
127 - GBA: Check for corrupted savestates when loading
128 - GBA: Check for improperly sized savestates when loading
129 - GBA: Check for savestates made from differently sized ROMs
130 - GBA: Fix calls to endian-independent loadstores
131 - GBA: Fix timing of reading from timer registers
132 - GBA: Ensure cycles never go negative
133 - GBA Audio: Force audio FIFOs to 32-bit
134 - GBA Audio: Fix audio pitch changing when adjusting buffer size
135 - GBA Audio: Fix sample order in audio channel 3
136 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
137 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
138 - GBA Memory: Improve Thumb open bus behavior
139 - GBA Memory: Fix potential DMA issue when loading a savestate
140 - GBA Memory: Fix load/store multiple video memory waitstates
141 - GBA SIO: Fix reseting when there are SIO devices attached
142 - GBA Video: Blended sprites should never have other effects applied
143 - GBA Video: Fix out-of-bounds tiles in mosaic
144 - GBA Video: Fix windows not affecting sprites
145 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
146 - GBA Video: Fix timing on first scanline
147 - Qt: Better cleanup when a game crashes
148 - Qt: Fix open ROM dialog filtering for archive formats
149 - Qt: Cap the maximum number of multiplayer windows
150 - Qt: Fix maximum year in sensor override
151 - Qt: Fix window being too tall after exiting fullscreen
152 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
153 - Qt: Fix analog buttons not getting unmapped
154 - Qt: Fix passing command line options
155 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
156 - SDL: Fix SDL build when OpenGL is missing
157 - Util: Allow loading IPS patches that grow the ROM
158 - VFS: Fix resource leaks if some allocations fail
159 - VFS: Fix line-reading to return proper values
160 - Video: Fix an issue with very long filenames
161 - Util: Fix formatting of floats
162Misc:
163 - All: Add --help flag for command line programs
164 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
165 - All: Enable static linking for Windows
166 - All: Enable static linking for OS X
167 - All: Threads are now named
168 - All: Proper handling of Unicode file paths
169 - ARM7: Add emulation for Undefined CPU mode
170 - ARM7: Reduce the size of the Thumb instruction table
171 - GBA: Add status log level
172 - GBA: GBARewind now returns how many states it has rewound
173 - GBA: SIO logging layer
174 - GBA BIOS: Stub out SoundBias
175 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
176 - GBA: Don't include GBACLIDebugger struct unless needed
177 - GBA: Savedata is now synced shortly after data finishes being written
178 - GBA: Process multiple timer events at once, if necessary
179 - GBA Audio: Implement audio reset for channels A/B
180 - GBA Audio: Process multiple audio events at once, if necessary
181 - GBA Hardware: Backport generic RTC source into core
182 - GBA Input: Allow axes and buttons to be mapped to the same key
183 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
184 - GBA SIO: Add a dummy driver for Normal mode
185 - GBA Thread: Add functionality for running callbacks on the GBA thread
186 - GBA Thread: Split GBASync into a separate file
187 - GBA Video: Refactor software renderer into separate files
188 - GBA Video: Slightly optimize mode 0 mosaic rendering
189 - Debugger: Free watchpoints in addition to breakpoints
190 - Qt: Handle saving input settings better
191 - Qt: Move GL frame drawing back onto its own thread
192 - Qt: Fast forward (held) option moved from Other to Emulation menu
193 - Qt: Show version info in window title
194 - Qt: Migrate multiplayer window handling into GBAApp
195 - Qt: Unified file opening and saving with last location
196 - Qt: Fix windows being resizable when they shouldn't have been
197 - Qt: Only hide cursor in full screen
198 - Qt: Replace pause-after-frame mutex with an atomic
199 - Qt: Add application icon and XDG desktop files
200 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
201 - Qt: Don't save window size when entering fullscreen
202 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
203 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
204 - Qt: Increase usability of key mapper
205 - Qt: Show checkmark for window sizes
206 - Qt: Set window path to loaded ROM
207 - Perf: Ability to load savestates immediately on launch
208 - SDL: Properly check for initialization
209 - SDL: Clean up initialization functions
210 - SDL: Clean up GL context
211 - Util: Allow disabling the threading code entirely
212 - VFS: Add sync method to force syncing with backing
213
2140.2.1: (2015-05-13)
215Bugfixes:
216 - All: Fix sanitize-deb script not cleaning up after itself
217 - All: Fix dependencies for libavcodec on Debian-derived platforms
218 - ARM7: Handle writeback for PC in addressing modes 2 and 3
219 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
220 - ARM7: Fix ARM multiply instructions when PC is a destination register
221 - Debugger: Fix use-after-free in breakpoint clearing code
222 - Debugger: Fix boundary conditions in tab completion
223 - GBA: Fix timers not updating timing when writing to only the reload register
224 - GBA: Fix rewind boundary conditions
225 - GBA: Add initial I/O register settings for background matrix registers
226 - GBA: Fix hang when loading a savestate if sync to video is enabled
227 - GBA: Handle out-of-bounds I/O access
228 - GBA: Fix bounds-checking on EEPROM access
229 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
230 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
231 - GBA Memory: Allow SRAM to be 64kB
232 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
233 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
234 - GBA Video: Fix second frame mode 5
235 - Perf: Fix race condition if a game crashes immediately on start
236 - Qt: Fix Display object leak when closing a window
237 - Qt: Fix .deb dependencies
238 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
239 - Qt: Fix window not regaining focus after exiting savestate window
240 - Qt: Fix regression where video would not record if the game had already started
241 - Qt: Fix potential crash if a gamepad causes focus to change
242 - Qt: Fix controller axis querying
243 - Qt: Fix multiplayer windows opening as the wrong size
244 - Qt: Fix controllers sometimes not loading the right profile
245 - SDL: Fix boundary conditions for joystick adjustments
246 - SDL: Allocate properly sized input maps
247 - SDL: Fix potential build issues when Qt and SDL2 are in use
248 - Util: Fix resource leak in UTF-8 handling code
249 - Util: Fix a null-pointer issue when attempting to delete a key
250 - VFS: Fix resource leaks if some allocations fail
251 - Video: Fix an issue with very long filenames
252Misc:
253 - GBA Memory: Soft-crash if jumping past the end of a ROM
254 - Qt: Show multiplayer numbers in window title
255 - Qt: Solar sensor can have shortcuts set
256
2570.2.0: (2015-04-03)
258Features:
259 - Support for gamepad axes, e.g. analog sticks or triggers
260 - Add scale presets for up to 6x
261 - Settings window
262 - Bilinear resampling option
263 - Add option to skip BIOS start screen
264 - List of recently opened games
265 - Support for games using the Solar Sensor
266 - Better audio resampling via blip-buf
267 - Game Pak overrides dialog for setting savetype and sensor values
268 - Support for games using the tilt sensor
269 - Remappable shortcuts for keyboard and gamepad
270 - Rewinding of emulation
271 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
272 - Support IPv6
273 - Save directory of last loaded file
274 - Support BPS patches
275 - Automatically detect and optimize out idle loops
276 - Configurable game overrides
277 - Support loading 7-Zip files
278 - Drag and drop game loading
279 - Cheat code support
280 - Runtime configurable audio driver
281 - Libretro core for use with RetroArch and other front-ends
282 - Controller profiles for setting different bindings for different controllers
283 - Ability to lock aspect ratio
284 - Local link cable support
285 - Ability to switch which game controller is in use per instance
286 - Ability to prevent opposing directional input
287 - Warning dialog if an unimplemented BIOS feature is called
288 - Debugger: Add CLI "frame", frame advance command
289 - Debugger: Add CLI functions for writing to memory
290 - Debugger: Add CLI functions for examining memory regions
291 - Debugger: Add CLI function for writing a register
292Bugfixes:
293 - ARM7: Extend prefetch by one stage
294 - ARM7: Fix cycle counting for loads
295 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
296 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
297 - GBA: Initialize gba.sync to null
298 - GBA: Fix timer initialization
299 - GBA Audio: Support 16-bit writes to FIFO audio
300 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
301 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
302 - GBA BIOS: Fix BIOS prefetch after reset
303 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
304 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
305 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
306 - GBA Memory: Fix I cycles that had been moved to ARM7 core
307 - GBA Memory: Fix cycle counting for 32-bit load/stores
308 - GBA RR: Fix fallthrough error when reading tags from a movie
309 - GBA Thread: Fix possible hang when loading an archive
310 - GBA Thread: Fix possible deadlock in video sync
311 - Perf: Fix crash when the GBA thread fails to start
312 - Qt: Fix crash starting a GDB stub if a game isn't loaded
313 - Qt: Fix crash when adjusting settings after closing a game
314 - Qt: Fix crash when starting GDB stub after closing a game
315 - Qt: Fix patch loading while a game is running
316 - Qt: Fix crash when loading a game after stopping GDB server
317 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
318 - Qt: Fix crash when attempting to pause if a game is not running
319 - SDL: Properly clean up if a game doesn't launch
320 - Util: Fix sockets on Windows
321Misc:
322 - All: Enable link-time optimization
323 - Debugger: Watchpoints now work on STM/LDM instructions
324 - Debugger: Clean up GDB stub network interfacing
325 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
326 - Debugger: Merge Thumb BL instructions when disassembling
327 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
328 - Debugger: Watchpoints now report address watched (fixes #68)
329 - Debugger: Add support for soft breakpoints
330 - Debugger: Make I/O register names be addresses instead of values
331 - Debugger: Rename read/write commands
332 - GBA: Improve accuracy of event timing
333 - GBA: Add API for getting Configuration structs for overrides and input
334 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
335 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
336 - GBA: Move A/V stream interface into core
337 - GBA: Savestates now take into account savedata state machines (fixes #109)
338 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
339 - GBA Memory: Simplify memory API and use fixed bus width
340 - GBA Thread: Make GBASyncWaitFrameStart time out
341 - GBA Video: Start video at the last scanline instead of the first
342 - Qt: Optimize logo drawing
343 - Qt: Move frame upload back onto main thread
344 - Qt: Remember window position
345 - Qt: Double-clicking on the window toggles full screen
346 - Util: Use proper locale for reading and writing float values
347
3480.1.1: (2015-01-24)
349Bugfixes:
350 - ARM7: Fix LDM writeback to a register already written
351 - GBA: Fix timers 2 and 3 updating incorrectly
352 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
353 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
354 - GBA Audio: Properly initialize audio FIFO channels
355 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
356 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
357 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
358 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
359 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
360 - GBA BIOS: Fix HuffUnComp boundary conditions
361 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
362 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
363 - GBA Memory: Filter out top nybble of DMA addresses
364 - GBA Memory: Properly bounds-check VRAM accesses
365 - GBA Memory: Fix initial DMA state
366 - GBA Thread: Allow halted games to exit cleanly
367 - GBA Video: Fix blend issues with obscured middle layers
368 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
369 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
370 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
371 - GBA Video: Fix sprite boundary conditions with mosaic
372 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
373 - Qt: Fix issue with set frame sizes being the wrong height
374 - Qt: Fix emulator crashing when full screen if a game is not running
375 - Qt: Fix window focus issues
376 - Qt: Properly set default video recording settings
377 - Qt: Fix a race condition when a game crashes immediately
378 - Qt: Fix some cases where key mapping can break if focus is adjusted
379 - Qt: Fix crash if a game pauses before any frames are shown
380 - Debugger: Negative PC-relative loads now properly subtract the offset
381 - Debugger: Align PC-relative loads in Thumb
382 - Debugger: Fix watchpoints triggering too late
383 - Debugger: Fix binary print putting spaces between digits
384 - Video: Ensure FFmpeg encoder has audio frames
385 - Video: Fix uncompressed PCM audio recording
386 - Video: Fix FFmpeg crashing when the file extension is wrong
387 - Util: Fix SOCKET_FAILED macro
388Misc:
389 - GBA: Exit cleanly on FATAL if the port supports it
390 - GBA Memory: Implement 16- and 32-bit loads from SRAM
391 - Qt: Disable sync to video by default
392 - Qt: Handle a game crash without crashing
393 - Qt: Set default log level to FATAL, ERROR and WARN
394 - Qt: Clarify some phrasing in the menus
395 - Qt: Clear active buttons when focus is lost
396
3970.1.0: (2014-12-13)
398 - Initial release