all repos — mgba @ 5e4e00938cc930167bf2bb3108ab19d0a62e7608

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6Bugfixes:
  7 - SDL: Fix axes being mapped wrong
  8 - GBA Memory: Fix mirror on non-overdumped Classic NES games
  9 - Util: Fix realloc semantics in utf16to8
 10Misc:
 11 - 3DS: Use blip_add_delta_fast for a small speed improvement
 12 - OpenGL: Log shader compilation failure
 13 - Qt: Remove some C99isms from C++ code
 14 - Windows: Add native VDir support
 15 - All: Add QUIET parameter to silence CMake
 16 - ARM7: Support forcing Thumb mode via MSR
 17 - ARM7: Flush prefetch cache when loading CPSR via MSR
 18 - OpenGL: Add texSize uniform
 19 - ARM7: Clean up instruction decoding for future expandability
 20 - Qt: Make -g flag work in Qt build
 21 - Debugger: Support register and memory writes via GDB stub
 22
 230.4.1: (2016-07-11)
 24Bugfixes:
 25 - All: Fix several file handle leaks
 26 - All: Fix instruction tables getting zeroed when linking sometimes
 27 - ARM7: Fix flags on SBC/RSC
 28 - ARM7: Fix setting spsr privilege bits when spsr is empty
 29 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 30 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 31 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 32 - GBA Memory: Fix executing code from OBJ region of VRAM
 33 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 34 - GBA Serialize: Fix loading savegames from savestates
 35 - OpenGL: Correct boolean vector strcmp strings for uniforms
 36 - Qt: Fix sending gameStopped twice
 37 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 38 - Qt: Fix initial state of key mapping
 39 - Qt: Initialize m_useBios
 40 - SDL: Fix joystick initialization on BSD
 41 - SDL: Fix potential joystick crash in games with rumble
 42 - SDL: Fix SDL 1.2 build
 43 - SDL: Fix sporadic crash when deinitializing audio
 44 - Shaders: Fix AGS-001 shader with some bad drivers
 45 - Util: Use closesocket on Windows
 46 - Util: Fix socket bind addresses
 47 - VFS: Fix reading 7z archives without rewinding first
 48 - VFS: VFileFromFD should not open directories
 49 - Wii: Fix tilting direction
 50 - Util: Fix realloc semantics in utf16to8
 51Misc:
 52 - All: Allow use of external minizip library
 53 - Debugger: CLI debugger now exits when end-of-stream is reached
 54 - FFmpeg: Update dependencies on Ubuntu
 55 - GBA: Slightly optimize GBAProcessEvents
 56 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 57 - GBA Video: Null renderer should return proper register values
 58 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 59 - Qt: Add preset for DualShock 4
 60 - Qt: Update 360 input profile on OS X to reflect newer drivers
 61 - Qt: Remove use of NaN
 62 - Qt: Canonicalize file paths when loading games
 63 - Qt: Add refresh button to controller editing
 64 - SDL: Remove default gamepad mappings
 65 - Util: Fix intermittent build failure on OS X
 66 - VFS: VFile.sync now updates modified time
 67
 680.4.0: (2016-02-02)
 69Features:
 70 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 71 - I/O viewer
 72 - Booting of multiboot images
 73 - Customization of GIF recording
 74 - Libretro: Cheat code support
 75 - Support for GLSL shaders
 76 - ROM information view
 77 - Support for VBA-style cheat codes
 78 - Savestates now store creation timestamps
 79 - Key autofire
 80 - Libretro: Allow blocking opposing directional input
 81 - OpenEmu core for OS X
 82 - Libretro: Settings for using BIOS and skipping intro
 83 - Libretro: Customizable idle loop removal
 84 - Implemented cycle counting for sprite rendering
 85 - Cleaner, unified settings window
 86 - Added a setting for pausing when the emulator is not in focus
 87 - Customizable paths for save games, save states, screenshots and patches
 88 - Controller hotplugging
 89 - Ability to store save games and active cheats within savestates
 90Bugfixes:
 91 - ARM7: Fix sign of unaligned LDRSH
 92 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 93 - Debugger: Fix watchpoints in gdb
 94 - GBA: Fix warnings when creating and loading savestates
 95 - GBA: Fix Iridion II savetype
 96 - GBA BIOS: Fix misaligned CpuSet
 97 - GBA Cheats: Fix cheats setting the Action Replay version
 98 - GBA Hardware: Fix GPIO on big endian
 99 - GBA Memory: Fix DMA register writing behavior
100 - GBA Memory: Fix DMAs triggering two cycles early
101 - Libretro: Fix aspect ratio
102 - Qt: Fix some potential crashes with the gamepad mapping
103 - Qt: Fix keys being mapped incorrectly when loading configuration file
104 - Util: Fix PowerPC PNG read/write pixel order
105 - Util: Fix excessive memory allocation when decoding a PNG
106 - VFS: Fix VFileReadline and remove _vfdReadline
107Misc:
108 - All: Improved PowerPC support
109 - All: Fix some undefined behavior warnings
110 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
111 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
112 - GBA: Implement bad I/O register loading
113 - GBA: Allow jumping to OAM and palette RAM
114 - GBA BIOS: Finish implementing RegisterRamReset
115 - GBA Config: Add "override" layer for better one-time configuration
116 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
117 - GBA Memory: Use a dynamically sized mask for ROM memory
118 - GBA Memory: Implement several unimplemented memory access types
119 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
120 - GBA RR: Starting from savestate now embeds the savegame
121 - GBA RR: Add preliminary SRAM support for VBM loading
122 - GBA RR: Add support for resets in movies
123 - GBA Video: Remove lastHblank, as it is implied
124 - Libretro: Use anonymous memory mappers for large blocks of memory
125 - Libretro: Add install target for libretro core
126 - Qt: Window size command line options are now supported
127 - Qt: Increase usability of key mapper
128 - Qt: Add 'Apply' button to settings window
129 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
130 - Qt: Allow use of modifier keys as input
131 - Qt: Optimize log viewer
132 - Qt: Added button for breaking into the GDB debugger
133 - Qt: Add box for showing duration of rewind
134 - SDL: Support fullscreen in SDL 1.2
135 - SDL: Allow GBASDLAudio to be used without a thread context
136 - Util: Use VFile for configuration
137 - Util: Add MutexTryLock
138
1390.3.2: (2015-12-16)
140Bugfixes:
141 - ARM7: Fix STRT/STRBT
142 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
143 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
144 - Libretro: Fix problems with rumble not turning off
145 - GBA: Fix idle skip state being retained between games
146 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
147 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
148 - GBA BIOS: Fix Sqrt sign
149 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
150 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
151 - GBA Memory: Fix DMA behavior for SRAM accesses
152 - GBA Memory: Fix Store8 to OBJ VRAM
153 - GBA Memory: Fix alignment of LDM/STM on SRAM
154 - GBA Memory: Fix unaligned out-of-bounds ROM loads
155 - GBA Memory: Fix timing of DMAs
156 - GBA Video: Fix _mix for 15-bit color
157 - GBA Video: Fix OAM and palette initialization
158 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
159 - Qt: Use safer isLoaded check in GameController
160 - Qt: Fix a race condition in PainterGL that could lead to a crash
161 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
162 - Qt: Fix font size in memory viewer
163 - Qt: Fix a crash in the memory viewer
164 - Qt: Add additional checks in CheatModel to prevent crashes
165 - Qt: Fix race condition with setting sample rate
166 - Qt: Fix crash when closing multiplayer windows
167 - Qt: Fix resetting while paused
168Misc:
169 - GBA Audio: Implement missing flags on SOUNDCNT_X register
170 - Qt: Add mute option to menu
171
1720.3.1: (2015-10-24)
173Bugfixes:
174 - ARM7: Fix instruction decoding of Thumb shifts
175 - GBA: Deinit savegame when unloading a ROM
176 - GBA: Fix BIOS check on big endian
177 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
178 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
179 - GBA Audio: Fix audio channels being silenced at the wrong time
180 - GBA Memory: Fix bad BIOS Load16 on big endian
181 - GBA Memory: Fix bad Load8 on big endian
182 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
183 - GBA Video: Fix edge case with sprite blend modes and semitransparency
184 - GBA Video: Fix objwin and blending interaction on sprites
185 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
186 - Libretro: Fix a memory leak with the render buffer
187 - Qt: Windows no longer spawn in the top left on first launch
188 - Qt: Fix install path of XDG desktop file with DESTDIR
189 - Qt: Fix drag and drop on Windows
190 - Qt: Reenable double buffering, as disabling it broke some Windows configs
191 - VFS: Fix return values of VFileFILE.read and .write
192Misc:
193 - All: Reset next event to cycles instead of zero to interrupt
194 - All: Add --version flag
195 - ARM7: Force disable LTO on two files to work around a GCC bug
196 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
197 - GBA: Better memory handling with PNG savestates
198 - GBA: Additional savestate sanity checks
199 - GBA: Check for cycle count being too high
200 - GBA Audio: Allow GBAAVStream to have no video callback
201 - GBA BIOS: Implement RegisterRamReset for SIO registers
202 - Qt: Remove useless help icons in dialogs
203 - Qt: Prevent savestate window from opening while in multiplayer
204 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
205 - Qt: Dropping multiplayer windows works more cleanly now
206
2070.3.0: (2015-08-16)
208Features:
209 - Ability to hide individual background layers, or OBJs
210 - Ability to mute individual audio channels
211 - Palette viewer and exporter
212 - Volume control
213 - More shortcuts are editable (e.g. quick save/load)
214 - Rewind now shows the frame after rewinding
215 - Import/Export of GameShark/Action Replay snapshots
216 - Add "Step backwards" item for single increment rewind
217 - Deadzone estimation for game controllers
218 - Analog inputs can be used for shortcuts
219 - Menu items for specific solar sensor brightness levels
220 - Remappable controls for tilt and gyroscope sensors
221 - Status messages for actions taken while a game is running (e.g. save/load state)
222 - Memory inspector
223 - Screensaver can now be suspended while a game is running
224 - Load/save the most recent savestate slot
225 - Support varible speed (PWM) rumble
226 - Ability to cap fast forward speed
227 - Finer control over FPS target
228 - Holdable shortcut for rewinding one frame at a time
229 - Ability to boot directly into the BIOS
230 - Preliminary support for yanking out the game pak while a game is running
231 - Thumb-drive mode by putting a file called portable.ini in the same folder
232 - Configurable display driver, between software and OpenGL
233 - Undo-able savestate loading and saving
234 - Controller profiles now store shortcut settings
235 - Default controller profiles for several common controllers
236 - Libretro now supports BIOS, rumble and solar sensor
237 - Implement BIOS call Stop, for sleep mode
238 - Automatically load patches, if found
239 - Improved video synchronization
240 - Configurable audio output sample rate
241Bugfixes:
242 - ARM7: Fix SWI and IRQ timings
243 - ARM7: Fix Thumb MUL timing
244 - ARM7: Fix timing of multiplies to use N cycles
245 - ARM7: ARMHotplugDetach should call deinit
246 - Debugger: Fix use-after-free in breakpoint clearing code
247 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
248 - GBA: Cap audio FIFO read size during deserialization
249 - GBA: Check for corrupted savestates when loading
250 - GBA: Check for improperly sized savestates when loading
251 - GBA: Check for savestates made from differently sized ROMs
252 - GBA: Fix calls to endian-independent loadstores
253 - GBA: Fix timing of reading from timer registers
254 - GBA: Ensure cycles never go negative
255 - GBA Audio: Force audio FIFOs to 32-bit
256 - GBA Audio: Fix audio pitch changing when adjusting buffer size
257 - GBA Audio: Fix sample order in audio channel 3
258 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
259 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
260 - GBA Memory: Improve Thumb open bus behavior
261 - GBA Memory: Fix potential DMA issue when loading a savestate
262 - GBA Memory: Fix load/store multiple video memory waitstates
263 - GBA SIO: Fix reseting when there are SIO devices attached
264 - GBA Video: Blended sprites should never have other effects applied
265 - GBA Video: Fix out-of-bounds tiles in mosaic
266 - GBA Video: Fix windows not affecting sprites
267 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
268 - GBA Video: Fix timing on first scanline
269 - Qt: Better cleanup when a game crashes
270 - Qt: Fix open ROM dialog filtering for archive formats
271 - Qt: Cap the maximum number of multiplayer windows
272 - Qt: Fix maximum year in sensor override
273 - Qt: Fix window being too tall after exiting fullscreen
274 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
275 - Qt: Fix analog buttons not getting unmapped
276 - Qt: Fix passing command line options
277 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
278 - SDL: Fix SDL build when OpenGL is missing
279 - Util: Allow loading IPS patches that grow the ROM
280 - VFS: Fix resource leaks if some allocations fail
281 - VFS: Fix line-reading to return proper values
282 - Video: Fix an issue with very long filenames
283 - Util: Fix formatting of floats
284Misc:
285 - All: Add --help flag for command line programs
286 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
287 - All: Enable static linking for Windows
288 - All: Enable static linking for OS X
289 - All: Threads are now named
290 - All: Proper handling of Unicode file paths
291 - ARM7: Add emulation for Undefined CPU mode
292 - ARM7: Reduce the size of the Thumb instruction table
293 - GBA: Add status log level
294 - GBA: GBARewind now returns how many states it has rewound
295 - GBA: SIO logging layer
296 - GBA BIOS: Stub out SoundBias
297 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
298 - GBA: Don't include GBACLIDebugger struct unless needed
299 - GBA: Savedata is now synced shortly after data finishes being written
300 - GBA: Process multiple timer events at once, if necessary
301 - GBA Audio: Implement audio reset for channels A/B
302 - GBA Audio: Process multiple audio events at once, if necessary
303 - GBA Hardware: Backport generic RTC source into core
304 - GBA Input: Allow axes and buttons to be mapped to the same key
305 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
306 - GBA SIO: Add a dummy driver for Normal mode
307 - GBA Thread: Add functionality for running callbacks on the GBA thread
308 - GBA Thread: Split GBASync into a separate file
309 - GBA Video: Refactor software renderer into separate files
310 - GBA Video: Slightly optimize mode 0 mosaic rendering
311 - Debugger: Free watchpoints in addition to breakpoints
312 - Qt: Handle saving input settings better
313 - Qt: Move GL frame drawing back onto its own thread
314 - Qt: Fast forward (held) option moved from Other to Emulation menu
315 - Qt: Show version info in window title
316 - Qt: Migrate multiplayer window handling into GBAApp
317 - Qt: Unified file opening and saving with last location
318 - Qt: Fix windows being resizable when they shouldn't have been
319 - Qt: Only hide cursor in full screen
320 - Qt: Replace pause-after-frame mutex with an atomic
321 - Qt: Add application icon and XDG desktop files
322 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
323 - Qt: Don't save window size when entering fullscreen
324 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
325 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
326 - Qt: Increase usability of key mapper
327 - Qt: Show checkmark for window sizes
328 - Qt: Set window path to loaded ROM
329 - Perf: Ability to load savestates immediately on launch
330 - SDL: Properly check for initialization
331 - SDL: Clean up initialization functions
332 - SDL: Clean up GL context
333 - Util: Allow disabling the threading code entirely
334 - VFS: Add sync method to force syncing with backing
335
3360.2.1: (2015-05-13)
337Bugfixes:
338 - All: Fix sanitize-deb script not cleaning up after itself
339 - All: Fix dependencies for libavcodec on Debian-derived platforms
340 - ARM7: Handle writeback for PC in addressing modes 2 and 3
341 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
342 - ARM7: Fix ARM multiply instructions when PC is a destination register
343 - Debugger: Fix use-after-free in breakpoint clearing code
344 - Debugger: Fix boundary conditions in tab completion
345 - GBA: Fix timers not updating timing when writing to only the reload register
346 - GBA: Fix rewind boundary conditions
347 - GBA: Add initial I/O register settings for background matrix registers
348 - GBA: Fix hang when loading a savestate if sync to video is enabled
349 - GBA: Handle out-of-bounds I/O access
350 - GBA: Fix bounds-checking on EEPROM access
351 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
352 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
353 - GBA Memory: Allow SRAM to be 64kB
354 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
355 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
356 - GBA Video: Fix second frame mode 5
357 - Perf: Fix race condition if a game crashes immediately on start
358 - Qt: Fix Display object leak when closing a window
359 - Qt: Fix .deb dependencies
360 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
361 - Qt: Fix window not regaining focus after exiting savestate window
362 - Qt: Fix regression where video would not record if the game had already started
363 - Qt: Fix potential crash if a gamepad causes focus to change
364 - Qt: Fix controller axis querying
365 - Qt: Fix multiplayer windows opening as the wrong size
366 - Qt: Fix controllers sometimes not loading the right profile
367 - SDL: Fix boundary conditions for joystick adjustments
368 - SDL: Allocate properly sized input maps
369 - SDL: Fix potential build issues when Qt and SDL2 are in use
370 - Util: Fix resource leak in UTF-8 handling code
371 - Util: Fix a null-pointer issue when attempting to delete a key
372 - VFS: Fix resource leaks if some allocations fail
373 - Video: Fix an issue with very long filenames
374Misc:
375 - GBA Memory: Soft-crash if jumping past the end of a ROM
376 - Qt: Show multiplayer numbers in window title
377 - Qt: Solar sensor can have shortcuts set
378
3790.2.0: (2015-04-03)
380Features:
381 - Support for gamepad axes, e.g. analog sticks or triggers
382 - Add scale presets for up to 6x
383 - Settings window
384 - Bilinear resampling option
385 - Add option to skip BIOS start screen
386 - List of recently opened games
387 - Support for games using the Solar Sensor
388 - Better audio resampling via blip-buf
389 - Game Pak overrides dialog for setting savetype and sensor values
390 - Support for games using the tilt sensor
391 - Remappable shortcuts for keyboard and gamepad
392 - Rewinding of emulation
393 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
394 - Support IPv6
395 - Save directory of last loaded file
396 - Support BPS patches
397 - Automatically detect and optimize out idle loops
398 - Configurable game overrides
399 - Support loading 7-Zip files
400 - Drag and drop game loading
401 - Cheat code support
402 - Runtime configurable audio driver
403 - Libretro core for use with RetroArch and other front-ends
404 - Controller profiles for setting different bindings for different controllers
405 - Ability to lock aspect ratio
406 - Local link cable support
407 - Ability to switch which game controller is in use per instance
408 - Ability to prevent opposing directional input
409 - Warning dialog if an unimplemented BIOS feature is called
410 - Debugger: Add CLI "frame", frame advance command
411 - Debugger: Add CLI functions for writing to memory
412 - Debugger: Add CLI functions for examining memory regions
413 - Debugger: Add CLI function for writing a register
414Bugfixes:
415 - ARM7: Extend prefetch by one stage
416 - ARM7: Fix cycle counting for loads
417 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
418 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
419 - GBA: Initialize gba.sync to null
420 - GBA: Fix timer initialization
421 - GBA Audio: Support 16-bit writes to FIFO audio
422 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
423 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
424 - GBA BIOS: Fix BIOS prefetch after reset
425 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
426 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
427 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
428 - GBA Memory: Fix I cycles that had been moved to ARM7 core
429 - GBA Memory: Fix cycle counting for 32-bit load/stores
430 - GBA RR: Fix fallthrough error when reading tags from a movie
431 - GBA Thread: Fix possible hang when loading an archive
432 - GBA Thread: Fix possible deadlock in video sync
433 - Perf: Fix crash when the GBA thread fails to start
434 - Qt: Fix crash starting a GDB stub if a game isn't loaded
435 - Qt: Fix crash when adjusting settings after closing a game
436 - Qt: Fix crash when starting GDB stub after closing a game
437 - Qt: Fix patch loading while a game is running
438 - Qt: Fix crash when loading a game after stopping GDB server
439 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
440 - Qt: Fix crash when attempting to pause if a game is not running
441 - SDL: Properly clean up if a game doesn't launch
442 - Util: Fix sockets on Windows
443Misc:
444 - All: Enable link-time optimization
445 - Debugger: Watchpoints now work on STM/LDM instructions
446 - Debugger: Clean up GDB stub network interfacing
447 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
448 - Debugger: Merge Thumb BL instructions when disassembling
449 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
450 - Debugger: Watchpoints now report address watched (fixes #68)
451 - Debugger: Add support for soft breakpoints
452 - Debugger: Make I/O register names be addresses instead of values
453 - Debugger: Rename read/write commands
454 - GBA: Improve accuracy of event timing
455 - GBA: Add API for getting Configuration structs for overrides and input
456 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
457 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
458 - GBA: Move A/V stream interface into core
459 - GBA: Savestates now take into account savedata state machines (fixes #109)
460 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
461 - GBA Memory: Simplify memory API and use fixed bus width
462 - GBA Thread: Make GBASyncWaitFrameStart time out
463 - GBA Video: Start video at the last scanline instead of the first
464 - Qt: Optimize logo drawing
465 - Qt: Move frame upload back onto main thread
466 - Qt: Remember window position
467 - Qt: Double-clicking on the window toggles full screen
468 - Util: Use proper locale for reading and writing float values
469
4700.1.1: (2015-01-24)
471Bugfixes:
472 - ARM7: Fix LDM writeback to a register already written
473 - GBA: Fix timers 2 and 3 updating incorrectly
474 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
475 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
476 - GBA Audio: Properly initialize audio FIFO channels
477 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
478 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
479 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
480 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
481 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
482 - GBA BIOS: Fix HuffUnComp boundary conditions
483 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
484 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
485 - GBA Memory: Filter out top nybble of DMA addresses
486 - GBA Memory: Properly bounds-check VRAM accesses
487 - GBA Memory: Fix initial DMA state
488 - GBA Thread: Allow halted games to exit cleanly
489 - GBA Video: Fix blend issues with obscured middle layers
490 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
491 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
492 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
493 - GBA Video: Fix sprite boundary conditions with mosaic
494 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
495 - Qt: Fix issue with set frame sizes being the wrong height
496 - Qt: Fix emulator crashing when full screen if a game is not running
497 - Qt: Fix window focus issues
498 - Qt: Properly set default video recording settings
499 - Qt: Fix a race condition when a game crashes immediately
500 - Qt: Fix some cases where key mapping can break if focus is adjusted
501 - Qt: Fix crash if a game pauses before any frames are shown
502 - Debugger: Negative PC-relative loads now properly subtract the offset
503 - Debugger: Align PC-relative loads in Thumb
504 - Debugger: Fix watchpoints triggering too late
505 - Debugger: Fix binary print putting spaces between digits
506 - Video: Ensure FFmpeg encoder has audio frames
507 - Video: Fix uncompressed PCM audio recording
508 - Video: Fix FFmpeg crashing when the file extension is wrong
509 - Util: Fix SOCKET_FAILED macro
510Misc:
511 - GBA: Exit cleanly on FATAL if the port supports it
512 - GBA Memory: Implement 16- and 32-bit loads from SRAM
513 - Qt: Disable sync to video by default
514 - Qt: Handle a game crash without crashing
515 - Qt: Set default log level to FATAL, ERROR and WARN
516 - Qt: Clarify some phrasing in the menus
517 - Qt: Clear active buttons when focus is lost
518
5190.1.0: (2014-12-13)
520 - Initial release