all repos — mgba @ 5e4e00938cc930167bf2bb3108ab19d0a62e7608

mGBA Game Boy Advance Emulator

src/gba/renderers/video-software.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "software-private.h"
  7
  8#include "gba/gba.h"
  9#include "gba/io.h"
 10
 11#include "util/arm-algo.h"
 12#include "util/memory.h"
 13
 14static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
 15static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
 16static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
 17static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
 18static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
 19static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 20static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
 21static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
 22static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
 23static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, const void** pixels);
 24static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels);
 25
 26static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
 27static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
 28static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 29static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 30static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 31static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 32static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 33static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 34static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 35static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
 36static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
 37
 38static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer);
 39static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
 40
 41static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
 42
 43static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
 44static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
 45
 46void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
 47	renderer->d.init = GBAVideoSoftwareRendererInit;
 48	renderer->d.reset = GBAVideoSoftwareRendererReset;
 49	renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
 50	renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
 51	renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
 52	renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
 53	renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
 54	renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
 55	renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
 56	renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
 57	renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
 58
 59	renderer->d.disableBG[0] = false;
 60	renderer->d.disableBG[1] = false;
 61	renderer->d.disableBG[2] = false;
 62	renderer->d.disableBG[3] = false;
 63	renderer->d.disableOBJ = false;
 64
 65	renderer->temporaryBuffer = 0;
 66}
 67
 68static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
 69	GBAVideoSoftwareRendererReset(renderer);
 70
 71	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 72
 73	int y;
 74	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
 75		color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
 76		int x;
 77		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
 78			row[x] = GBA_COLOR_WHITE;
 79		}
 80	}
 81}
 82
 83static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
 84	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
 85	int i;
 86
 87	softwareRenderer->dispcnt = 0x0080;
 88
 89	softwareRenderer->target1Obj = 0;
 90	softwareRenderer->target1Bd = 0;
 91	softwareRenderer->target2Obj = 0;
 92	softwareRenderer->target2Bd = 0;
 93	softwareRenderer->blendEffect = BLEND_NONE;
 94	memset(softwareRenderer->normalPalette, 0, sizeof(softwareRenderer->normalPalette));
 95	memset(softwareRenderer->variantPalette, 0, sizeof(softwareRenderer->variantPalette));
 96
 97	softwareRenderer->blda = 0;
 98	softwareRenderer->bldb = 0;
 99	softwareRenderer->bldy = 0;
100
101	softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
102	softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
103	softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
104	softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
105	softwareRenderer->oamMax = 0;
106
107	softwareRenderer->mosaic = 0;
108
109	for (i = 0; i < 4; ++i) {
110		struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
111		bg->index = i;
112		bg->enabled = 0;
113		bg->priority = 0;
114		bg->charBase = 0;
115		bg->mosaic = 0;
116		bg->multipalette = 0;
117		bg->screenBase = 0;
118		bg->overflow = 0;
119		bg->size = 0;
120		bg->target1 = 0;
121		bg->target2 = 0;
122		bg->x = 0;
123		bg->y = 0;
124		bg->refx = 0;
125		bg->refy = 0;
126		bg->dx = 256;
127		bg->dmx = 0;
128		bg->dy = 0;
129		bg->dmy = 256;
130		bg->sx = 0;
131		bg->sy = 0;
132	}
133}
134
135static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
136	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
137	UNUSED(softwareRenderer);
138}
139
140static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
141	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
142	switch (address) {
143	case REG_DISPCNT:
144		softwareRenderer->dispcnt = value;
145		GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
146		break;
147	case REG_BG0CNT:
148		value &= 0xDFFF;
149		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
150		break;
151	case REG_BG1CNT:
152		value &= 0xDFFF;
153		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
154		break;
155	case REG_BG2CNT:
156		value &= 0xFFFF;
157		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
158		break;
159	case REG_BG3CNT:
160		value &= 0xFFFF;
161		GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
162		break;
163	case REG_BG0HOFS:
164		value &= 0x01FF;
165		softwareRenderer->bg[0].x = value;
166		break;
167	case REG_BG0VOFS:
168		value &= 0x01FF;
169		softwareRenderer->bg[0].y = value;
170		break;
171	case REG_BG1HOFS:
172		value &= 0x01FF;
173		softwareRenderer->bg[1].x = value;
174		break;
175	case REG_BG1VOFS:
176		value &= 0x01FF;
177		softwareRenderer->bg[1].y = value;
178		break;
179	case REG_BG2HOFS:
180		value &= 0x01FF;
181		softwareRenderer->bg[2].x = value;
182		break;
183	case REG_BG2VOFS:
184		value &= 0x01FF;
185		softwareRenderer->bg[2].y = value;
186		break;
187	case REG_BG3HOFS:
188		value &= 0x01FF;
189		softwareRenderer->bg[3].x = value;
190		break;
191	case REG_BG3VOFS:
192		value &= 0x01FF;
193		softwareRenderer->bg[3].y = value;
194		break;
195	case REG_BG2PA:
196		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[2], value);
197		break;
198	case REG_BG2PB:
199		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[2], value);
200		break;
201	case REG_BG2PC:
202		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[2], value);
203		break;
204	case REG_BG2PD:
205		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[2], value);
206		break;
207	case REG_BG2X_LO:
208		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
209		break;
210	case REG_BG2X_HI:
211		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
212		break;
213	case REG_BG2Y_LO:
214		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
215		break;
216	case REG_BG2Y_HI:
217		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
218		break;
219	case REG_BG3PA:
220		GBAVideoSoftwareRendererWriteBGPA(&softwareRenderer->bg[3], value);
221		break;
222	case REG_BG3PB:
223		GBAVideoSoftwareRendererWriteBGPB(&softwareRenderer->bg[3], value);
224		break;
225	case REG_BG3PC:
226		GBAVideoSoftwareRendererWriteBGPC(&softwareRenderer->bg[3], value);
227		break;
228	case REG_BG3PD:
229		GBAVideoSoftwareRendererWriteBGPD(&softwareRenderer->bg[3], value);
230		break;
231	case REG_BG3X_LO:
232		GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
233		break;
234	case REG_BG3X_HI:
235		GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
236		break;
237	case REG_BG3Y_LO:
238		GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
239		break;
240	case REG_BG3Y_HI:
241		GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
242		break;
243	case REG_BLDCNT:
244		GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
245		value &= 0x3FFF;
246		break;
247	case REG_BLDALPHA:
248		softwareRenderer->blda = value & 0x1F;
249		if (softwareRenderer->blda > 0x10) {
250			softwareRenderer->blda = 0x10;
251		}
252		softwareRenderer->bldb = (value >> 8) & 0x1F;
253		if (softwareRenderer->bldb > 0x10) {
254			softwareRenderer->bldb = 0x10;
255		}
256		value &= 0x1F1F;
257		break;
258	case REG_BLDY:
259		softwareRenderer->bldy = value & 0x1F;
260		if (softwareRenderer->bldy > 0x10) {
261			softwareRenderer->bldy = 0x10;
262		}
263		_updatePalettes(softwareRenderer);
264		break;
265	case REG_WIN0H:
266		softwareRenderer->winN[0].h.end = value;
267		softwareRenderer->winN[0].h.start = value >> 8;
268		if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
269			softwareRenderer->winN[0].h.start = 0;
270		}
271		if (softwareRenderer->winN[0].h.end > VIDEO_HORIZONTAL_PIXELS) {
272			softwareRenderer->winN[0].h.end = VIDEO_HORIZONTAL_PIXELS;
273			if (softwareRenderer->winN[0].h.start > VIDEO_HORIZONTAL_PIXELS) {
274				softwareRenderer->winN[0].h.start = VIDEO_HORIZONTAL_PIXELS;
275			}
276		}
277		break;
278	case REG_WIN1H:
279		softwareRenderer->winN[1].h.end = value;
280		softwareRenderer->winN[1].h.start = value >> 8;
281		if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
282			softwareRenderer->winN[1].h.start = 0;
283		}
284		if (softwareRenderer->winN[1].h.end > VIDEO_HORIZONTAL_PIXELS) {
285			softwareRenderer->winN[1].h.end = VIDEO_HORIZONTAL_PIXELS;
286			if (softwareRenderer->winN[1].h.start > VIDEO_HORIZONTAL_PIXELS) {
287				softwareRenderer->winN[1].h.start = VIDEO_HORIZONTAL_PIXELS;
288			}
289		}
290		break;
291	case REG_WIN0V:
292		softwareRenderer->winN[0].v.end = value;
293		softwareRenderer->winN[0].v.start = value >> 8;
294		if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
295			softwareRenderer->winN[0].v.start = 0;
296		}
297		if (softwareRenderer->winN[0].v.end > VIDEO_VERTICAL_PIXELS) {
298			softwareRenderer->winN[0].v.end = VIDEO_VERTICAL_PIXELS;
299			if (softwareRenderer->winN[0].v.start > VIDEO_VERTICAL_PIXELS) {
300				softwareRenderer->winN[0].v.start = VIDEO_VERTICAL_PIXELS;
301			}
302		}
303		break;
304	case REG_WIN1V:
305		softwareRenderer->winN[1].v.end = value;
306		softwareRenderer->winN[1].v.start = value >> 8;
307		if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
308			softwareRenderer->winN[1].v.start = 0;
309		}
310		if (softwareRenderer->winN[1].v.end > VIDEO_VERTICAL_PIXELS) {
311			softwareRenderer->winN[1].v.end = VIDEO_VERTICAL_PIXELS;
312			if (softwareRenderer->winN[1].v.start > VIDEO_VERTICAL_PIXELS) {
313				softwareRenderer->winN[1].v.start = VIDEO_VERTICAL_PIXELS;
314			}
315		}
316		break;
317	case REG_WININ:
318		value &= 0x3F3F;
319		softwareRenderer->winN[0].control.packed = value;
320		softwareRenderer->winN[1].control.packed = value >> 8;
321		break;
322	case REG_WINOUT:
323		value &= 0x3F3F;
324		softwareRenderer->winout.packed = value;
325		softwareRenderer->objwin.packed = value >> 8;
326		break;
327	case REG_MOSAIC:
328		softwareRenderer->mosaic = value;
329		break;
330	case REG_GREENSWP:
331		mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
332		break;
333	default:
334		mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
335	}
336	return value;
337}
338
339static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
340	UNUSED(renderer);
341	UNUSED(address);
342}
343
344static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
345	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
346	softwareRenderer->oamDirty = 1;
347	UNUSED(oam);
348}
349
350static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
351	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
352#ifdef COLOR_16_BIT
353#ifdef COLOR_5_6_5
354	unsigned color = 0;
355	color |= (value & 0x001F) << 11;
356	color |= (value & 0x03E0) << 1;
357	color |= (value & 0x7C00) >> 10;
358#else
359	unsigned color = value;
360#endif
361#else
362	unsigned color = 0;
363	color |= (value << 3) & 0xF8;
364	color |= (value << 6) & 0xF800;
365	color |= (value << 9) & 0xF80000;
366#endif
367	softwareRenderer->normalPalette[address >> 1] = color;
368	if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
369		softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
370	} else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
371		softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
372	}
373}
374
375static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
376	if (win->v.end >= win->v.start) {
377		if (y >= win->v.end) {
378			return;
379		}
380		if (y < win->v.start) {
381			return;
382		}
383	} else if (y >= win->v.end && y < win->v.start) {
384		return;
385	}
386	if (win->h.end > VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
387		struct WindowN splits[2] = { *win, *win };
388		splits[0].h.start = 0;
389		splits[1].h.end = VIDEO_HORIZONTAL_PIXELS;
390		_breakWindowInner(softwareRenderer, &splits[0]);
391		_breakWindowInner(softwareRenderer, &splits[1]);
392	} else {
393		_breakWindowInner(softwareRenderer, win);
394	}
395}
396
397static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
398	int activeWindow;
399	int startX = 0;
400	if (win->h.end > 0) {
401		for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
402			if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
403				// Insert a window before the end of the active window
404				struct Window oldWindow = softwareRenderer->windows[activeWindow];
405				if (win->h.start > startX) {
406					// And after the start of the active window
407					int nextWindow = softwareRenderer->nWindows;
408					++softwareRenderer->nWindows;
409					for (; nextWindow > activeWindow; --nextWindow) {
410						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
411					}
412					softwareRenderer->windows[activeWindow].endX = win->h.start;
413					++activeWindow;
414				}
415				softwareRenderer->windows[activeWindow].control = win->control;
416				softwareRenderer->windows[activeWindow].endX = win->h.end;
417				if (win->h.end >= oldWindow.endX) {
418					// Trim off extra windows we've overwritten
419					for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
420						if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
421							mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
422							return;
423						}
424						softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
425						--softwareRenderer->nWindows;
426					}
427				} else {
428					++activeWindow;
429					int nextWindow = softwareRenderer->nWindows;
430					++softwareRenderer->nWindows;
431					for (; nextWindow > activeWindow; --nextWindow) {
432						softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
433					}
434					softwareRenderer->windows[activeWindow] = oldWindow;
435				}
436				break;
437			}
438			startX = softwareRenderer->windows[activeWindow].endX;
439		}
440	}
441#ifdef DEBUG
442	if (softwareRenderer->nWindows > MAX_WINDOW) {
443		mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
444	}
445#endif
446}
447
448static void _cleanOAM(struct GBAVideoSoftwareRenderer* renderer) {
449	int i;
450	int oamMax = 0;
451	for (i = 0; i < 128; ++i) {
452		struct GBAObj obj;
453		LOAD_16(obj.a, 0, &renderer->d.oam->obj[i].a);
454		LOAD_16(obj.b, 0, &renderer->d.oam->obj[i].b);
455		LOAD_16(obj.c, 0, &renderer->d.oam->obj[i].c);
456		if (GBAObjAttributesAIsTransformed(obj.a) || !GBAObjAttributesAIsDisable(obj.a)) {
457			int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(obj.a) * 4 + GBAObjAttributesBGetSize(obj.b)][1];
458			if (GBAObjAttributesAIsTransformed(obj.a)) {
459				height <<= GBAObjAttributesAGetDoubleSize(obj.a);
460			}
461			if (GBAObjAttributesAGetY(obj.a) < VIDEO_VERTICAL_PIXELS || GBAObjAttributesAGetY(obj.a) + height >= VIDEO_VERTICAL_TOTAL_PIXELS) {
462				renderer->sprites[oamMax].y = GBAObjAttributesAGetY(obj.a);
463				renderer->sprites[oamMax].endY = GBAObjAttributesAGetY(obj.a) + height;
464				renderer->sprites[oamMax].obj = obj;
465				++oamMax;
466			}
467		}
468	}
469	renderer->oamMax = oamMax;
470	renderer->oamDirty = 0;
471}
472
473static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
474	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
475
476	color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
477	if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
478		int x;
479		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
480			row[x] = GBA_COLOR_WHITE;
481		}
482		return;
483	}
484
485	int x;
486	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; x += 4) {
487		softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
488		softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
489		softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
490		softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
491	}
492
493	softwareRenderer->windows[0].endX = VIDEO_HORIZONTAL_PIXELS;
494	softwareRenderer->nWindows = 1;
495	if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
496		softwareRenderer->windows[0].control = softwareRenderer->winout;
497		if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
498			_breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
499		}
500		if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
501			_breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
502		}
503	} else {
504		softwareRenderer->windows[0].control.packed = 0xFF;
505	}
506
507	GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
508
509	int w;
510	x = 0;
511	for (w = 0; w < softwareRenderer->nWindows; ++w) {
512		// TOOD: handle objwin on backdrop
513		uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
514		if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
515			backdrop |= softwareRenderer->normalPalette[0];
516		} else {
517			backdrop |= softwareRenderer->variantPalette[0];
518		}
519		int end = softwareRenderer->windows[w].endX;
520		for (; x < end - 3; x += 4) {
521			softwareRenderer->row[x] = backdrop;
522			softwareRenderer->row[x + 1] = backdrop;
523			softwareRenderer->row[x + 2] = backdrop;
524			softwareRenderer->row[x + 3] = backdrop;
525		}
526		for (; x < end; ++x) {
527			softwareRenderer->row[x] = backdrop;
528		}
529	}
530
531	_drawScanline(softwareRenderer, y);
532
533	if (softwareRenderer->target2Bd) {
534		x = 0;
535		for (w = 0; w < softwareRenderer->nWindows; ++w) {
536			uint32_t backdrop = 0;
537			if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
538				backdrop |= softwareRenderer->normalPalette[0];
539			} else {
540				backdrop |= softwareRenderer->variantPalette[0];
541			}
542			int end = softwareRenderer->windows[w].endX;
543			for (; x < end; ++x) {
544				uint32_t color = softwareRenderer->row[x];
545				if (color & FLAG_TARGET_1) {
546					softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
547				}
548			}
549		}
550	}
551	if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
552		x = 0;
553		for (w = 0; w < softwareRenderer->nWindows; ++w) {
554			if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
555				continue;
556			}
557			int end = softwareRenderer->windows[w].endX;
558			if (softwareRenderer->blendEffect == BLEND_DARKEN) {
559				for (; x < end; ++x) {
560					uint32_t color = softwareRenderer->row[x];
561					if ((color & 0xFF000000) == FLAG_REBLEND) {
562						softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
563					}
564				}
565			} else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
566				for (; x < end; ++x) {
567					uint32_t color = softwareRenderer->row[x];
568					if ((color & 0xFF000000) == FLAG_REBLEND) {
569						softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
570					}
571				}
572			}
573		}
574	}
575
576#ifdef COLOR_16_BIT
577#if defined(__ARM_NEON) && !defined(__APPLE__)
578	_to16Bit(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS);
579#else
580	for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
581		row[x] = softwareRenderer->row[x];
582	}
583#endif
584#else
585	memcpy(row, softwareRenderer->row, VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
586#endif
587}
588
589static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
590	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
591
592	if (softwareRenderer->temporaryBuffer) {
593		mappedMemoryFree(softwareRenderer->temporaryBuffer, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
594		softwareRenderer->temporaryBuffer = 0;
595	}
596	softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
597	softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
598	softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
599	softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
600}
601
602static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, const void** pixels) {
603	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
604
605#ifdef COLOR_16_BIT
606	*stride = VIDEO_HORIZONTAL_PIXELS;
607	if (!softwareRenderer->temporaryBuffer) {
608		softwareRenderer->temporaryBuffer = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
609	}
610	*pixels = softwareRenderer->temporaryBuffer;
611	unsigned y, x;
612	for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
613		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
614			color_t inColor = softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y + x];
615			uint32_t outColor;
616#ifdef COLOR_5_6_5
617			outColor = (inColor & 0x1F) << 19;
618			outColor |= (inColor & 0x7C0) << 5;
619			outColor |= (inColor & 0xF800) >> 8;
620#else
621			outColor = (inColor & 0x1F) << 3;
622			outColor |= (inColor & 0x3E0) << 6;
623			outColor |= (inColor & 0x7C00) << 9;
624#endif
625			softwareRenderer->temporaryBuffer[VIDEO_HORIZONTAL_PIXELS * y + x] = outColor;
626		}
627	}
628#else
629	*stride = softwareRenderer->outputBufferStride;
630	*pixels = softwareRenderer->outputBuffer;
631#endif
632}
633
634static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, unsigned stride, void* pixels) {
635	struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
636
637	uint32_t* colorPixels = pixels;
638	unsigned i;
639	for (i = 0; i < VIDEO_VERTICAL_PIXELS; ++i) {
640#ifdef COLOR_16_BIT
641		unsigned x;
642		for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
643			uint32_t inColor = colorPixels[stride * i + x];
644			color_t outColor;
645#ifdef COLOR_5_6_5
646			outColor = (inColor >> 19) & 0x1F;
647			outColor |= (inColor >> 5) & 0x7C0;
648			outColor |= (inColor << 8) & 0xF800;
649#else
650			outColor = (inColor >> 3) & 0x1F;
651			outColor |= (inColor >> 6) & 0x3E0;
652			outColor |= (inColor >> 9) & 0x7C00;
653#endif
654			softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i + x] = outColor;
655		}
656#else
657		memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
658#endif
659	}
660}
661
662static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
663	renderer->bg[0].enabled = GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt) && !renderer->d.disableBG[0];
664	renderer->bg[1].enabled = GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt) && !renderer->d.disableBG[1];
665	renderer->bg[2].enabled = GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt) && !renderer->d.disableBG[2];
666	renderer->bg[3].enabled = GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt) && !renderer->d.disableBG[3];
667}
668
669static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
670	UNUSED(renderer);
671	bg->priority = GBARegisterBGCNTGetPriority(value);
672	bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
673	bg->mosaic = GBARegisterBGCNTGetMosaic(value);
674	bg->multipalette = GBARegisterBGCNTGet256Color(value);
675	bg->screenBase = GBARegisterBGCNTGetScreenBase(value) << 11;
676	bg->overflow = GBARegisterBGCNTGetOverflow(value);
677	bg->size = GBARegisterBGCNTGetSize(value);
678}
679
680static void GBAVideoSoftwareRendererWriteBGPA(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
681	bg->dx = value;
682}
683
684static void GBAVideoSoftwareRendererWriteBGPB(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
685	bg->dmx = value;
686}
687
688static void GBAVideoSoftwareRendererWriteBGPC(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
689	bg->dy = value;
690}
691
692static void GBAVideoSoftwareRendererWriteBGPD(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
693	bg->dmy = value;
694}
695
696static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
697	bg->refx = (bg->refx & 0xFFFF0000) | value;
698	bg->sx = bg->refx;
699}
700
701static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
702	bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
703	bg->refx <<= 4;
704	bg->refx >>= 4;
705	bg->sx = bg->refx;
706}
707
708static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
709	bg->refy = (bg->refy & 0xFFFF0000) | value;
710	bg->sy = bg->refy;
711}
712
713static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
714	bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
715	bg->refy <<= 4;
716	bg->refy >>= 4;
717	bg->sy = bg->refy;
718}
719
720static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
721	enum BlendEffect oldEffect = renderer->blendEffect;
722
723	renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
724	renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
725	renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
726	renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
727	renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
728	renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
729	renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
730	renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
731
732	renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
733	renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
734	renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
735	renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
736	renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
737
738	if (oldEffect != renderer->blendEffect) {
739		_updatePalettes(renderer);
740	}
741}
742
743#define TEST_LAYER_ENABLED(X) \
744	(renderer->bg[X].enabled && \
745	(GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
746	(GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
747	renderer->bg[X].priority == priority)
748
749static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
750	int w;
751	renderer->end = 0;
752	int spriteLayers = 0;
753	if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
754		if (renderer->oamDirty) {
755			_cleanOAM(renderer);
756		}
757		renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
758		int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
759		int mosaicY = y - (y % mosaicV);
760		for (w = 0; w < renderer->nWindows; ++w) {
761			renderer->start = renderer->end;
762			renderer->end = renderer->windows[w].endX;
763			renderer->currentWindow = renderer->windows[w].control;
764			if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
765				continue;
766			}
767			int i;
768			int drawn;
769			for (i = 0; i < renderer->oamMax; ++i) {
770				int localY = y;
771				if (renderer->spriteCyclesRemaining <= 0) {
772					break;
773				}
774				struct GBAVideoSoftwareSprite* sprite = &renderer->sprites[i];
775				if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
776					localY = mosaicY;
777				}
778				if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
779					continue;
780				}
781				drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, localY);
782				spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
783			}
784		}
785	}
786
787	unsigned priority;
788	for (priority = 0; priority < 4; ++priority) {
789		renderer->end = 0;
790		for (w = 0; w < renderer->nWindows; ++w) {
791			renderer->start = renderer->end;
792			renderer->end = renderer->windows[w].endX;
793			renderer->currentWindow = renderer->windows[w].control;
794			if (spriteLayers & (1 << priority)) {
795				GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
796			}
797			if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
798				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
799			}
800			if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
801				GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
802			}
803			if (TEST_LAYER_ENABLED(2)) {
804				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
805				case 0:
806					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
807					break;
808				case 1:
809				case 2:
810					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
811					break;
812				case 3:
813					GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
814					break;
815				case 4:
816					GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
817					break;
818				case 5:
819					GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
820					break;
821				}
822			}
823			if (TEST_LAYER_ENABLED(3)) {
824				switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
825				case 0:
826					GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
827					break;
828				case 2:
829					GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
830					break;
831				}
832			}
833		}
834	}
835	renderer->bg[2].sx += renderer->bg[2].dmx;
836	renderer->bg[2].sy += renderer->bg[2].dmy;
837	renderer->bg[3].sx += renderer->bg[3].dmx;
838	renderer->bg[3].sy += renderer->bg[3].dmy;
839}
840
841static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
842	int i;
843	if (renderer->blendEffect == BLEND_BRIGHTEN) {
844		for (i = 0; i < 512; ++i) {
845			renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
846		}
847	} else if (renderer->blendEffect == BLEND_DARKEN) {
848		for (i = 0; i < 512; ++i) {
849			renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
850		}
851	} else {
852		for (i = 0; i < 512; ++i) {
853			renderer->variantPalette[i] = renderer->normalPalette[i];
854		}
855	}
856}