CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix Multiplayer busy bit
21 - GBA SIO: Fix double-unloading active driver
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Timers: Fix deserializing count-up timers
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
27 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
28 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
29 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712)
30Other fixes:
31 - All: Improve export headers (fixes mgba.io/i/1738)
32 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
33 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
34 - Core: Ensure ELF regions can be written before trying
35 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
36 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
37 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
38 - GBA: Reject incorrectly sized BIOSes
39 - Debugger: Don't skip undefined instructions when debugger attached
40 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
41 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
42Misc:
43 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
44 - Debugger: Keep track of global cycle count
45 - FFmpeg: Add looping option for GIF/APNG
46 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
47 - Qt: Renderer can be changed while a game is running
48 - Qt: Add hex index to palette view
49 - Qt: Add transformation matrix info to sprite view
50 - Qt: Disable Replace ROM option when no game loaded
51 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
52 - Qt: Set icon for Discord Rich Presence
53
540.8.1: (2020-02-16)
55Emulation fixes:
56 - GB Serialize: Fix timing bug loading channel 4 timing
57 - GBA: Fix multiboot entry point while skipping BIOS
58 - GBA BIOS: Fix undefined instruction HLE behavior
59 - GBA DMA: Fix invalid audio DMA parameters
60 - GBA Memory: Misaligned SRAM writes are ignored
61 - GBA Serialize: Fix serializing DMA transfer register
62 - GBA Serialize: Fix audio DMA timing deserialization
63 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
64 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
65 - GBA Video: Fix OpenGL sprite flag priority
66Other fixes:
67 - Core: Fix race condition initializing thread proxy
68 - Core: Fix integer overflow in ELF loading
69 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
70 - FFmpeg: Disallow recording video with no audio nor video
71 - GBA: Automatically skip BIOS for multiboot ROMs
72 - Qt: Only dynamically reset video scale if a game is running
73 - Qt: Fix race condition with proxied video events
74 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
75 - Qt: Fix missing OSD messages
76 - Qt: Fix crash unloading shaders
77 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
78 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
79 - Qt: Fix window title not updating after shutting down game
80 - Qt: Fix GIF view not allowing manual filename entry
81 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
82 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
83 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
84 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
85 - Util: Fix crash reading invalid ELFs
86 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
87Misc:
88 - FFmpeg: Add more presets
89 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
90 - SDL: Use DirectSound audio driver by default on Windows
91 - Switch: Make OpenGL scale adjustable while running
92
930.8.0: (2020-01-21)
94Features:
95 - Improved logging configuration
96 - One-Player BattleChip/Progress/Beast Link Gate support
97 - Add Game Boy Color palettes for original Game Boy games
98 - Debugger: Add unary operators and memory dereferencing
99 - GB: Expose platform information to CLI debugger
100 - Support Discord Rich Presence
101 - Debugger: Add tracing to file
102 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
103 - OpenGL renderer with high-resolution upscaling support
104 - Experimental high level "XQ" audio for most GBA games
105 - Interframe blending for games that use flicker effects
106 - Frame inspector for dissecting and debugging rendering
107 - Switch: Option to use built-in brightness sensor for Boktai
108 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
109 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
110 - Cheats: Add support for loading Libretro-style cht files
111 - GBA Cheats: Add support for loading EZ Flash-style cht files
112 - Support for unlicensed Wisdom Tree Game Boy mapper
113 - Qt: Add export button for tile view (closes mgba.io/i/1507)
114 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
115 - GB: Yanking gamepak now supported
116 - Qt: Memory range dumping (closes mgba.io/i/1298)
117Emulation fixes:
118 - GB: Fix using boot ROM with MMM01 games
119 - GB Audio: Only reset channel 3 sample in DMG mode
120 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
121 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
122 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
123 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
124 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
125 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
126 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
127 - GB Video: Fix color scaling in AGB mode
128 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
129 - GBA: Reset now reloads multiboot ROMs
130 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
131Other fixes:
132 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
133 - FFmpeg: Drain recording buffers
134 - GB: Fix reading ROM immediately after unmapping BIOS
135 - GB SIO: Fix lockstep failing games aren't reloaded
136 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
137 - Libretro: Fix crash changing allowing opposing directions (hhromic)
138 - Qt: Fix some Qt display driver race conditions
139 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
140 - Qt: Only show emulator restart warning once per settings saving
141 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
142 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
143 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
144Misc:
145 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
146 - Core: Add keysRead callback
147 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
148 - Core: Add more memory search ops (closes mgba.io/i/1510)
149 - Debugger: Make tracing compatible with breakpoints/watchpoints
150 - Debugger: Print breakpoint/watchpoint number when inserting
151 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
152 - FFmpeg: Support audio-only recording
153 - GB Memory: Support running from blocked memory
154 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
155 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
156 - GBA Savedata: EEPROM performance fixes
157 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
158 - Debugger: Add breakpoint and watchpoint listing
159 - mGUI: Remember name and position of last loaded game
160 - OpenGL: Only resize textures when needed
161 - Qt: Don't unload ROM immediately if it crashes
162 - Qt: Support switching webcams
163 - Qt: Cap window size on start to monitor size
164 - Qt: Open a message box for Qt frontend errors
165 - Qt: Increase maximum magnifications and scaling
166 - Qt: Add native FPS button to settings view
167 - Qt: Improve sync code
168 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
169 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
170 - Qt: Remove What's This icon from dialogs
171 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
172 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
173 - Qt: Show list of all sprites in sprite view
174 - Qt: Add option for disabling OSD messages
175 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
176 - SM83: Support PC-relative opcode decoding
177 - Switch: Dynamic display resizing
178 - Switch: Support file associations
179 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
180Changes from beta 1:
181Emulation fixes:
182 - ARM: Fix STR writeback pipeline stage
183 - ARM: Partially fix LDM/STM writeback with empty register list
184 - ARM: Fix stepping when events are pending
185 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
186 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
187 - GBA Timers: Improve timer startup emulation
188 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
189 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
190 - GBA Video: Fix effects blending improperly in some non-last windows
191 - GBA Video: Copy higher priority target 1 flag
192Other fixes:
193 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
194 - Core: Fix uninitialized memory issues with graphics caches
195 - Core: Return null for out of bounds cached tile VRAM querying
196 - GBA Video: Fix OpenGL fragment data binding
197 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
198 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
199 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
200 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
201 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
202 - Qt: Fix several cases where shader selections don't get saved
203 - Qt: Fix division by zero error in invalid TilePainter state
204 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
205 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
206 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
207 - Qt: Fix inability to clear default keybindings
208 - Qt: Release held actions if they get rebound
209 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
210 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
211 - Vita: Fix analog controls (fixes mgba.io/i/1554)
212 - Wii: Fix game fast-forwarding after slowing down
213 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
214Misc:
215 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
216 - GBA: Trim non-movie ROMs to 32 MiB if applicable
217 - GBA Audio: Redo channel 4 batching for GBA only
218 - GBA I/O: Stop logging several harmless invalid register reads
219 - GBA Video: Changing OpenGL scaling no longer requires restart
220 - Debugger: Separate aliases from main commands
221 - Debugger: Print break-/watchpoint ID when breaking in CLI
222 - Debugger: Minor interface cleanup
223 - SDL: Use controller GUID instead of name
224 - SM83: Rename LR35902 to SM83
225 - Tools: Allow using threaded renderer in perf.py
226 - Tools: Clean up unused argument in mgba-perf
227
2280.8 beta 1: (2019-10-20)
229- Initial beta for 0.8
230
2310.7.3: (2019-09-15)
232Emulation fixes:
233 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
234 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
235 - GB Audio: Improve channel 4 supersampling
236 - GB Printer: Reset printer buffer index after printing
237 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
238 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
239 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
240 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
241 - GBA Memory: Fix STM/LDM to invalid VRAM
242 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
243 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
244Other fixes:
245 - Core: Fix crashes if core directories aren't set
246 - Core: Fix crash when exiting game with cheats loaded
247 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
248 - GBA Cheats: Fix PARv3 Thumb hooks
249 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
250 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
251 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
252 - Qt: Fix race conditions initializing GDB stub
253 - Qt: Improve cheat view UX
254 - Libretro: Fix crash changing allowing opposing directions (hhromic)
255 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
256 - Switch: Fix threading-related crash on second launch
257Misc:
258 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
259 - Qt: Show error message if file failed to load
260
2610.7.2: (2019-05-25)
262Emulation fixes:
263 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
264 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
265 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
266 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
267 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
268 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
269 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
270 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
271 - GBA Video: Fix scanline cache with scale factor change edge cases
272 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
273 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
274Other fixes:
275 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
276 - All: Fix several memory leaks
277 - GB Core: Fix toggling WIN and OBJ being swapped
278 - GBA: Fix skipping BIOS on irregularly sized ROMs
279 - CMake: Fix .deb imagemagick dependencies
280 - FFmpeg: Improve initialization reliability and cleanup
281 - FFmpeg: Fix audio conversion producing gaps
282 - LR35902: Fix disassembly of several CB-prefix instructions
283 - LR35902: Fix trailing whitespace in disassembly
284 - Qt: More app metadata fixes
285 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
286 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
287 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
288 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
289 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
290 - Qt: Fix bounded fast forward with Qt Multimedia
291 - Qt: Fix saving settings with native FPS target
292 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
293Misc:
294 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
295 - Qt: Improve camera initialization
296 - Vita: Improved frame drawing speed
297
2980.7.1: (2019-02-24)
299Bugfixes:
300 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
301 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
302 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
303 - GB, GBA Serialize: Fix loading two states in a row
304 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
305 - GBA DMA: Fix Display Start DMAs
306 - GBA DMA: Fix DMA start/end timing
307 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
308 - GBA Memory: Fix a few AGBPrint crashes
309 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
310 - GBA SIO: Prevent writing read-only multiplayer bits
311 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
312 - Python: Fix crash when deleting files owned by library
313 - Python: Make sure GB link object isn't GC'd before GB object
314 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
315 - Qt: Fix tile and sprite views not always displaying at first
316 - Qt: Fix audio context holding onto closed game controller
317 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
318 - Qt: Fix window icon on X11
319 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
320 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
321 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
322Misc:
323 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
324 - Qt: Updated Italian translation (by Vecna)
325
3260.7.0: (2019-01-26)
327Features:
328 - ELF support
329 - Game Boy Camera support
330 - Qt: Set default Game Boy colors
331 - Game Boy Printer support
332 - Super Game Boy support
333 - Customizable autofire speed
334 - Ability to set default Game Boy model
335 - Map viewer
336 - Automatic cheat loading and saving
337 - GameShark and Action Replay button support
338 - AGBPrint support
339 - Debugger: Conditional breakpoints and watchpoints
340 - Ability to select GB/GBC/SGB BIOS on console ports
341 - Optional automatic state saving/loading
342 - Access to ur0 and uma0 partitions on the Vita
343 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
344 - GBA: ARMIPS/A22i-style and ELF symbol table support
345 - Initial Switch port
346Bugfixes:
347 - ARM: Fix MSR when T bit is set
348 - Core: Fix audio sync breaking when interrupted
349 - Core: Fix ordering events when scheduling during events
350 - FFmpeg: Fix encoding audio/video queue issues
351 - GB: Revamp IRQ handling based on new information
352 - GB: Fix IRQ disabling on the same T-cycle as an assert
353 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
354 - GB Audio: Clock frame events on DIV
355 - GB Audio: Fix channel 3 reset value
356 - GB Audio: Fix channel 4 initial LFSR
357 - GB Audio: Fix channel 1, 2 and 4 reset timing
358 - GB I/O: DMA register is R/W
359 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
360 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
361 - GB, GBA Savedata: Fix unmasking savedata crash
362 - GB Serialize: Fix audio state loading
363 - GB Serialize: Fix game title check
364 - GB Serialize: Fix IRQ pending/EI pending confusion
365 - GB Timer: Minor accuracy improvements
366 - GB Video: Fix dot clock timing being slightly wrong
367 - GB Video: Fix loading states while in mode 3
368 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
369 - GB Video: Fix SCX timing
370 - GB, GBA Video: Don't call finishFrame twice in thread proxy
371 - GBA: Reset WAITCNT properly
372 - GBA BIOS: Fix BitUnPack final byte
373 - GBA BIOS: Fix BitUnPack narrowing
374 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
375 - GBA DMA: Fix temporal sorting of DMAs of different priorities
376 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
377 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
378 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
379 - GBA Savedata: Fix savedata modified time updating when read-only
380 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
381 - GBA Serialize: Fix loading states in Hblank
382 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
383 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
384 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
385 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
386 - GBA Video: Start timing mid-scanline when skipping BIOS
387 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
388 - GBA Video: Make layer disabling work consistently
389 - PSP2: Fix more issues causing poor audio
390 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
391 - Qt: Improve FPS timer stability
392 - Util: Fix wrapping edge cases in RingFIFO
393Misc:
394 - 3DS: Remove deprecated CSND interface
395 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
396 - Core: Remove broken option for whether rewinding restores save games
397 - Feature: Added loading savestates from command line
398 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
399 - FFmpeg: Support lossless h.264 encoding
400 - FFmpeg: Support lossless VP9 encoding
401 - GBA Cheats: Allow multiple ROM patches in the same slot
402 - GB: Skip BIOS option now works
403 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
404 - GB Audio: Improved audio quality
405 - GB, GBA Audio: Increase max audio volume
406 - GB MBC: Remove erroneous bank 0 wrapping
407 - GB Video: Darken colors in GBA mode
408 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
409 - GBA: Implement display start DMAs
410 - GBA: Improve multiboot image detection
411 - GBA Memory: 64 MiB GBA Video cartridge support
412 - GBA Savedata: Remove ability to disable realistic timing
413 - GBA Timer: Use global cycles for timers
414 - Libretro: Add frameskip option
415 - mGUI: Add fast forward toggle
416 - PSP2: Use system enter key by default
417 - Python: Integrate tests from cinema test suite
418 - Qt: Redo GameController into multiple classes
419 - Qt: Prevent window from being created off-screen
420 - Qt: Add option to disable FPS display
421 - Qt: Options to mess around with layer placement
422 - Qt: Add load alternate save option
423 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
424 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
425 - Test: Restructure test suite into multiple executables
426 - Util: Don't build crc32 if the function already exists
427 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
428Changes from beta 1:
429Features:
430 - Libretro: Add Game Boy cheat support
431 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
432 - Switch: Rumble support
433 - Switch: Rotation support
434 - Switch: Screen stretching options
435 - Qt: State file load/save menu options
436 - Windows installer
437 - Tile viewer now has adjustable width
438 - Python: Experimental audio API
439Bugfixes:
440 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
441 - Core: Remember to deinit proxy ring FIFO
442 - Core: Reroot timing list when (de)scheduling
443 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
444 - GB MBC: Fix MBC30 SRAM
445 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
446 - GB Video: Fix SGB border hole size
447 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
448 - GBA: Fix GB Player features
449 - GBA I/O: SOUNDCNT_HI is readable when sound is off
450 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
451 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
452 - Libretro: Fix adding codes with hooks
453 - PSP2: Fix audio crackling after fast forward
454 - PSP2: Fix audio crackling when buffer is full
455 - Qt: Fix jumbled background when paused
456 - Qt: Fix FPS counter on Windows
457 - Qt: Fix focus issues with load/save state overlay
458 - Switch: Fix incorrect mapping for fast forward cap
459 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
460 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
461 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
462 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
463 - Qt: Ensure FATAL logs reach log view
464 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
465Misc:
466 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
467 - Debugger: Minor text fixes
468 - Debugger: Readability improvements (fixes mgba.io/i/1238)
469 - GB: Improved SGB2 support
470 - GB Audio: Skip frame if enabled when clock is high
471 - Libretro: Reduce rumble callbacks
472 - mGUI: Add SGB border configuration option
473 - mGUI: Add support for different settings types
474 - Python: Minor API improvements
475 - Qt: Ensure camera image is valid
476 - Qt: Debugger console history
477 - Qt: Detect presence of GL_ARB_framebuffer_object
478 - Qt: Minor memory view tweaks
479 - Res: Improve modeling of AGB/AGS screen in shaders
480 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
481 - Wii: Expose stretch configuration in settings
482 - Wii: Stretch now sets pixel-accurate mode size cap
483
4840.7 beta 1: (2018-09-24)
485- Initial beta for 0.7
486
4870.6.3: (2018-04-14)
488Bugfixes:
489 - GB Audio: Revert unsigned audio changes
490 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
491 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
492
4930.6.2: (2018-04-03)
494Bugfixes:
495 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
496 - 3DS: Fix opening files in directory names with trailing slashes
497 - LR35902: Fix watchpoints not reporting new value
498 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
499 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
500 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
501 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
502 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
503 - GBA: Fix SharkPort saves for EEPROM games
504 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
505 - GBA BIOS: Fix incorrect exit condition in LZ77
506 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
507 - GBA Cheats: Fix slide codes not initializing properly
508 - GBA DMA: ROM reads are forced to increment
509 - GBA Hardware: RTC accuracy improvements
510 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
511 - GBA Memory: Fix copy-on-write memory leak
512 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
513 - GBA Savedata: Fix crash when resizing flash
514 - GBA Video: Force align 256-color tiles
515 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
516 - PSP2: Fix issues causing poor audio
517 - Python: Fix package directory
518 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
519 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
520 - Wii: Fix screen tear when unpausing
521 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
522Misc:
523 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
524 - GB MBC: Remove erroneous bank 0 wrapping
525 - GBA: Improve multiboot image detection
526 - PSP2: Use system enter key by default
527
5280.6.1: (2017-10-01)
529Bugfixes:
530 - GB, GBA: Fix crashes when attempting to identify null VFiles
531 - GB, GBA: Fix sync to video with frameskip
532 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
533 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
534 - GB Core: Fix palette loading when loading a foreign config
535 - GB MBC: Pocket Cam memory should be accessible without enabling
536 - GB MBC: Fix SRAM sizes 4 and 5
537 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
538 - GB MBC: Fix RTC loading when file size is off
539 - GB Memory: Initialize peripheral pointers
540 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
541 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
542 - GB Memory: Actually load latch time from savestate
543 - GB Serialize: Fix deserializing video STAT
544 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
545 - GB Video: Fix potential hang when ending mode 0
546 - GB Video: Fix read mode when enabling LCD
547 - GBA: Reset active region as needed when loading a ROM
548 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
549 - GBA BIOS: Use core's VRAM variable instead of renderer's
550 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
551 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
552 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
553 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
554 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
555 - Python: Fix importing .gb or .gba before .core
556 - Qt: Fix command line debugger closing second game
557 - Qt: Fix LOG argument order
558 - Qt: Fix timezone issues with time overrides
559 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
560 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
561Misc:
562 - CMake: Fix CPack dependencies for libpng 1.6
563 - GBA: Detect hardware for Pokémon FireRed ROM hacks
564 - GBA Cheats: Improve detection of raw cheats
565 - Qt: Don't rebuild library view if style hasn't changed
566 - Qt: Allow overrides to be saved before a game is loaded
567 - Qt: Hide mouse immediately when loading
568 - SDL: Fix 2.0.5 build on macOS under some circumstances
569 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
570
5710.6.0: (2017-07-16)
572Features:
573 - Library view
574 - Sprite viewer
575 - Debugging console
576 - Improved memory viewer
577 - Memory search
578 - Command line ability to override configuration values
579 - Add option to allow preloading the entire ROM before running
580 - Add option for whether rewinding restores save games
581 - Savestates now contain any RTC override data
582 - Add option to lock video to integer scaling
583 - LR35902: Watchpoints
584 - LR35902/GB-Z80 disassembler
585 - GB: Tile viewer
586 - GB: Video/audio channel enabling/disabling
587 - GB: Symbol table support
588 - GB MBC: Add MBC1 multicart support
589 - GBA: Support printing debug strings from inside a game
590 - GBA: Better cheat type autodetection
591 - Implement keypad interrupts
592 - Configuration of gamepad hats
593 - Video log recording for testing and bug reporting
594 - Debugger: Segment/bank support
595 - Debugger: Execution tracing
596 - Qt: German translation (by Lothar Serra Mari)
597 - Qt: Spanish translation (by Kevin López)
598 - Qt: Italian translation (by theheroGAC)
599Bugfixes:
600 - ARM7: Fix MLA/*MULL/*MLAL timing
601 - Core: Fix crash with rewind if savestates shrink
602 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
603 - Core: Fix directory sets crashing on close if base isn't properly detached
604 - FFmpeg: Fix overflow and general issues with audio encoding
605 - GB: Fix flickering when screen is strobed quickly
606 - GB: Fix STAT blocking
607 - GB MBC: Fix ROM bank overflows getting set to bank 0
608 - GB MBC: Fix swapping carts not detect new MBC
609 - GB Timer: Improve DIV reset behavior
610 - GB Timer: Fix DIV batching if TAC changes
611 - GB Video: Reset renderer when loading state
612 - GBA: Fix multiboot ROM loading
613 - GBA: Fix multiboot loading resulting in too small WRAM
614 - GBA BIOS: Implement BitUnPack
615 - GBA BIOS: Fix ArcTan sign in HLE BIOS
616 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
617 - GBA BIOS: Fix INT_MIN/-1 crash
618 - GBA Hardware: Fix crash if a savestate lies about game hardware
619 - GBA I/O: Handle audio registers specially when deserializing
620 - GBA Memory: Improve initial skipped BIOS state
621 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
622 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
623 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
624 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
625 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
626 - LR35902: Fix core never exiting with certain event patterns
627 - LR35902: Fix pc overflowing current region off-by-one
628 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
629 - OpenGL: Fix some shaders causing offset graphics
630 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
631 - Qt: Fix window icon being stretched
632 - Qt: Fix data directory path
633 - Qt: Fix timing issues on high refresh rate monitors
634 - Qt: Fix linking after some windows have been closed
635 - Qt: Fix crash when changing audio settings after a game is closed
636 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
637 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
638 - Qt: Fix game unpausing after frame advancing and refocusing
639 - SDL: Fix game crash check
640 - SDL: Fix race condition with audio thread when starting
641 - SDL: Fix showing version number
642 - Test: Fix crash when loading invalid file
643 - Test: Fix crash when fuzzing fails to load a file
644 - Test: Don't rely on core for frames elapsed
645 - Test: Fix crash when loading invalid file
646 - Test: Fix crash when fuzzing fails to load a file
647 - Tools: Fix recurring multiple times over the same library
648 - Util: Fix overflow when loading invalid UPS patches
649 - Util: Fix highest-fd socket not being returned by SocketAccept
650 - Windows: Fix VDir.rewind
651Misc:
652 - All: Add C++ header guards
653 - All: Move time.h include to common.h
654 - 3DS, PSP2, Wii: Last directory loaded is saved
655 - CMake: Add ability to just print version string
656 - Core: New, faster event timing subsystem
657 - Core: Clean up some thread state checks
658 - Core: Add generic checksum function
659 - Core: Cores can now have multiple sets of callbacks
660 - Core: Restore sleep callback
661 - Core: Move rewind diffing to its own thread
662 - Core: Ability to enumerate and modify video and audio channels
663 - Core: List memory segments in the core
664 - Core: Move savestate creation time to extdata
665 - Core: Config values can now be hexadecimal
666 - Core: Improved threading interrupted detection
667 - Debugger: Modularize CLI debugger
668 - Debugger: Make building with debugging aspects optional
669 - Debugger: Add functions for read- or write-only watchpoints
670 - Debugger: Make attaching a backend idempotent
671 - Debugger: Add mDebuggerRunFrame convenience function
672 - Feature: Move game database from flatfile to SQLite3
673 - Feature: Support ImageMagick 7
674 - Feature: Make -l option explicit
675 - FFmpeg: Return false if a file fails to open
676 - FFmpeg: Force MP4 files to YUV420P
677 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
678 - GB: Reset with initial state of DIV register
679 - GB MBC: New MBC7 implementation
680 - GB Audio: Simplify envelope code
681 - GB Audio: Improve initial envelope samples
682 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
683 - GB Video: Improved video timings
684 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
685 - GBA, GB: ROM is now unloaded if a patch is applied
686 - GBA DMA: Refactor DMA out of memory.c
687 - GBA DMA: Move DMAs to using absolute timing
688 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
689 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
690 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
691 - GBA Memory: Support reading/writing POSTFLG
692 - GBA Memory: Remove unused prefetch cruft
693 - GBA Timer: Improve accuracy of timers
694 - GBA Video: Clean up unused timers
695 - GBA Video: Allow multiple handles into the same tile cache
696 - GBA Video, GB Video: Colors are now fully scaled
697 - GBA Video: Optimize when BLD* registers are written frequently
698 - OpenGL: Add xBR-lv2 shader
699 - Qt: Move last directory setting from qt.ini to config.ini
700 - Qt: Improved HiDPI support
701 - Qt: Expose configuration directory
702 - Qt: Merge "Save" and "OK" buttons in shader options
703 - Qt: Automatically load controller profile when plugged in
704 - Qt: Rename "Resample video" option to "Bilinear filtering"
705 - Qt: Remove audio thread
706 - Qt: Remove audio buffer sizing in AudioProcessorQt
707 - Qt: Re-enable QtMultimedia on Windows
708 - Qt: Make "Mute" able to be bound to a key
709 - Qt: Add .gb/.gbc files to the extension list in Info.plist
710 - Qt: Relax hard dependency on OpenGL
711 - Qt: Better highlight active key in control binding
712 - SDL: Remove scancode key input
713 - SDL: Automatically map controllers when plugged in
714 - Test: Add a basic test suite
715 - Util: Add size counting to Table
716 - Util: Add 8-bit PNG write support
717 - Util: Tune patch-fast extent sizes
718 - VFS: Call msync when syncing mapped data
719 - VFS: Allow truncating memory chunk VFiles
720 - VFS: Fix some minor VFile issues with FILEs
721 - VFS: Optimize expanding in-memory files
722 - VFS: Add VFileFIFO for operating on circle buffers
723Changes from beta 1:
724Features:
725 - Qt: Italian translation (by theheroGAC)
726 - Qt: Updated German translation
727Bugfixes:
728 - GB Audio: Fix incorrect channel 4 iteration
729 - GB Audio: Fix zombie mode bit masking
730 - GB Serialize: Fix timer serialization
731 - GB Video: Fix LYC regression
732 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
733 - GBA Timer: Fix count-up timing overflowing timer 3
734 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
735 - Qt: Fix memory search close button (fixes mgba.io/i/769)
736 - Qt: Fix window icon being stretched
737 - Qt: Fix initial window size (fixes mgba.io/i/766)
738 - Qt: Fix data directory path
739 - Qt: Fix controls not saving on non-SDL builds
740 - Qt: Fix translation initialization (fixes mgba.io/i/776)
741 - Qt: Fix patch loading while a game is running
742 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
743 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
744 - Qt: Fix GL-less build
745 - Qt: Fix Software renderer not handling alpha bits properly
746 - Qt: Fix screen background improperly stretching
747 - SDL: Fix cheats not loading
748Misc:
749 - GB Serialize: Add MBC state serialization
750 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
751 - GBA Timer: Improve accuracy of timers
752 - PSP2: Update toolchain to use vita.cmake
753 - Qt: Add language selector
754 - Qt: Minor test fixes
755 - Qt: Move shader settings into main settings window
756 - Qt: Dismiss game crashing/failing dialogs when a new game loads
757 - Qt: Properly ship Qt translations
758 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
759
7600.6 beta 1: (2017-06-29)
761 - Initial beta for 0.6
762
7630.5.2: (2016-12-31)
764Bugfixes:
765 - All: Fix fullscreen config option being ignored
766 - ARM7: PSR mode bits should not get sign extended
767 - GB: Fix audio not being deinitialized
768 - GB: Fix crash when masking savedata
769 - GB: Properly initialize sramRealVf variable
770 - GB Audio: Fix serialization of channel 3 and NR52 properties
771 - GB Audio: Reset envelope timer when reseting sound channel
772 - GB MBC: Fix SRAM dangling pointer with RTC games
773 - GB MBC: Fix initializing MBC when no ROM is loaded
774 - GB Memory: Fix patching ROM bank 0
775 - GB Memory: Fix starting HDMAs during mode 0
776 - GB Memory: Fix HDMA5 value after DMA completes
777 - GB Video: Initialize LCDC in renderer
778 - GB Video: Hblank IRQs should mask LYC=LY IRQs
779 - GBA: Fix IRQs firing after already being cleared
780 - GBA: Only unhalt CPU if appropriate bit is set in IE
781 - GBA: Add savegame override for Crash Bandicoot 2
782 - GBA BIOS: Fix MidiKey2Freq BIOS reads
783 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
784 - GBA Cheats: Fix GameShark ROM patches
785 - GBA I/O: Mask off WAITCNT bits that cannot be written
786 - GBA Memory: Fix misaligned BIOS reads
787 - GBA Memory: Fix VCOUNT being writable
788 - GBA Video: Fix out of bounds sprite transforms
789 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
790 - Libretro: Fix disabling BIOS
791 - Libretro: Fix Game Boy savestates and audio
792 - Qt: Fix changing resolution of software renderer
793 - Qt: Fix setting overrides
794 - Qt: Fix cut off tiles and alignment issues in tile viewer
795 - Qt: Only reset window dimensions when first shown
796 - Qt: Fix Qt Multimedia audio driver on big endian
797 - Qt: Fix Apply button for key and controller configurations
798 - VFS: Fix resizing memory chunks when not needed
799 - Windows: Fix Unicode directory handling
800Misc:
801 - GB, GBA: Prevent loading null ROMs
802 - GB Audio: Initialize wave RAM to GBC values
803 - GB Memory: Reset ROM bank when loading a ROM
804 - PSP2: Improved controller rumble
805
8060.5.1: (2016-10-05)
807Bugfixes:
808 - Core: Fix importing save games as read-only
809 - FFmpeg: Fix encoding AAC
810 - GB: Fix invalid STOP behavior on Game Boy Color
811 - GB: Initialize audio properly
812 - GB: Properly clear KEY1 bit 0 when switching speeds
813 - GB: Properly unload save files when unloading a ROM
814 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
815 - GB MBC: Fix MBC7 when size is incorrectly specified
816 - GB MBC: Fix RTC access when no save file is loaded
817 - GB SIO: Don't auto-clock external shift clock
818 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
819 - GB Video: Fix video frames getting missed when LCDC is off
820 - GB Video: Clear screen when LCDC is off
821 - GBA Cheats: Fix holding onto pointers that may get invalidated
822 - GBA Cheats: Fix key-activated CodeBreaker cheats
823 - GBA Cheats: Fix uninitialized memory getting freed when saving
824 - GBA Hardware: Improve Game Boy Player rumble behavior
825 - GBA Memory: Fix several unused I/O register read values
826 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
827 - LR35902: Fix events running with the wrong cycle active
828 - Qt: Fix "close" button on Overrides view
829 - Qt: Fix saving overrides
830 - Qt: Fix directory set unloading when replacing the ROM
831 - Qt: Fix patch loading
832 - Qt: Fix crash when saving an override if a game isn't loaded
833 - Qt: Fix showing default display driver as OpenGL (force 1.x)
834 - SDL: Attach rumble in SDL frontend
835 - Util: Fix PNG identification on files too small to be a PNG
836Misc:
837 - All: Only update version info if needed
838 - All: Split out install locations for Libretro and OpenEmu
839 - FFmpeg: Encoding cleanup
840 - GB: Reset active region when reloading ROM
841 - GB Memory: Initialize RAM pattern for GBC
842 - GB Video: Improved video timings
843 - Qt: Manage window sizes slightly better
844 - Qt: Remember scale option independent of core dimensions
845
8460.5.0: (2016-09-19)
847Features:
848 - Game Boy support
849 - Support for encrypted CodeBreaker GBA cheats
850 - Emulation of Vast Fame protected GBA carts (taizou)
851 - Tile viewer
852 - Threaded rendering mode
853 - Libretro: Memory map and achievement support (leiradel)
854 - GUI: Add UI control remapping
855 - GUI: Add fast-forward
856 - Wii: 240p support
857 - 3DS: Adjustable screen darkening
858 - Ability to temporarily load a savegame
859 - Load specific files out of archives
860 - Automatic BIOS detection
861Bugfixes:
862 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
863 - Debugger: Fix GDB breakpoints
864 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
865 - GBA: Fix filehandle leak with savegames
866 - GBA: Timer 0 cannot be count up
867 - GBA: Count up timers should not count themselves
868 - GBA Memory: Fix mirror on non-overdumped Classic NES games
869 - GBA Memory: Fix ldm {pc}
870 - GBA Savedata: Fix savedata sync timer
871 - GBA Savedata: Only unmap savedata if present
872 - GBA Serialize: Savestates now properly store prefetch
873 - GBA Video: WIN0/1 take priority over OBJWIN
874 - GBA Video: Fix out-of-order OBJWIN
875 - PSP2: Fix GPU crash while exiting
876 - PSP2: Fix VSync
877 - PSP2: Fix accelerometer range
878 - PSP2: Actually load screen mode setting
879 - PSP2: Fix gyroscope direction
880 - PSP2: Delete threads after they return
881 - PSP2: Fix mapping/unmapping from not at 0
882 - Qt: Fix bug in software renderer scaling
883 - Qt: Fix hanging key press after disabling autofire
884 - Qt: Fix being unable to pause manually when using auto-pausing
885 - SDL: Fix axes being mapped wrong
886 - Util: Fix realloc semantics in utf16to8
887 - Util: Fix inserting too many items into a hash table
888 - VFS: Fix uninitialized varaible reading from 7z
889 - VFS: Fix reading multiple files from a 7z archive
890 - Wii: Fix framelimiting after a slowdown
891 - Wii: Fix garbage flash at startup
892Misc:
893 - 3DS: Use blip_add_delta_fast for a small speed improvement
894 - 3DS: Allow UTF-16 filenames
895 - 3DS: Port to using citro3D
896 - 3DS: Use system font for menus
897 - 3DS: Attempt to use Core 2 for threads
898 - 3DS: Adjustable filering
899 - 3DS: 3D banner
900 - All: Add QUIET parameter to silence CMake
901 - All: Faster memory read/write
902 - ARM7: Support forcing Thumb mode via MSR
903 - ARM7: Flush prefetch cache when loading CPSR via MSR
904 - ARM7: Clean up instruction decoding for future expandability
905 - Debugger: Support register and memory writes via GDB stub
906 - Debugger: Add software breakpoint support to gdb
907 - FFmpeg: Full support for libavcodec 56+
908 - GBA: Better debug logging if event processing breaks
909 - GBA Audio: Force audio DMAs to not increment destination
910 - GBA BIOS: Use custom ArcTan, not relying on OS
911 - GBA Hardware: Clean up dead code in GBP
912 - GBA Memory: Optimize stalling behavior
913 - GBA Memory: Optimize Load-/StoreMultiple
914 - GBA Savedata: Add realistic timing for EEPROM
915 - GBA Serialize: Savestates now store if CPU was halted
916 - GBA Video: Remove old slow path fallback
917 - GBA Video: Optimize sprite drawing
918 - GBA Video: Optimize mode 0 rendering
919 - GBA Video: Optimize compositing cases slightly
920 - GUI: Screenshot dimensions are now passed through
921 - GUI: Add back logging
922 - GUI: Only reload config if manually saved
923 - GUI: Increase scrolling speed
924 - OpenGL: Log shader compilation failure
925 - OpenGL: Add texSize uniform
926 - Qt: Make -g flag work in Qt build
927 - Qt: Simplify OpenGL context creation
928 - Qt: Thread startup improvements
929 - Qt: Make audio channel/video layer options shortcut mappable
930 - Qt: Remove some C99isms from C++ code
931 - Qt: Remove default autofire mappings
932 - Qt: Make reseting when pasued frame-accurate
933 - Qt: Rearchitect game closing codepath
934 - PSP2: Use system font for menus
935 - PSP2: Add rumble for PS TV
936 - PSP2: Add fit-to-height screen mode
937 - PSP2: Sync files per descriptor
938 - PSP2: Allow UTF-8 filenames
939 - PSP2: Screenshots are now saved into the Photo Gallery
940 - PSP2: Stop underclocking when menuing
941 - SDL: Increase default audio buffer size to 1024 samples
942 - SDL: More responsive rumble
943 - Util: Add Vector GetConstPointer
944 - Util: Add rtrim
945 - Util: Add endswith
946 - VFS: Improve zip file detection
947 - Wii: Add pixelated resample filter
948 - Windows: Add native VDir support
949 - Util: Add PRIz macro for libc versions that don't support %z
950
9510.4.1: (2016-07-11)
952Bugfixes:
953 - All: Fix several file handle leaks
954 - All: Fix instruction tables getting zeroed when linking sometimes
955 - ARM7: Fix flags on SBC/RSC
956 - ARM7: Fix setting spsr privilege bits when spsr is empty
957 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
958 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
959 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
960 - GBA Memory: Fix executing code from OBJ region of VRAM
961 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
962 - GBA Serialize: Fix loading savegames from savestates
963 - OpenGL: Correct boolean vector strcmp strings for uniforms
964 - Qt: Fix sending gameStopped twice
965 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
966 - Qt: Fix initial state of key mapping
967 - Qt: Initialize m_useBios
968 - SDL: Fix joystick initialization on BSD
969 - SDL: Fix potential joystick crash in games with rumble
970 - SDL: Fix SDL 1.2 build
971 - SDL: Fix sporadic crash when deinitializing audio
972 - Shaders: Fix AGS-001 shader with some bad drivers
973 - Util: Use closesocket on Windows
974 - Util: Fix socket bind addresses
975 - VFS: Fix reading 7z archives without rewinding first
976 - VFS: VFileFromFD should not open directories
977 - Wii: Fix tilting direction
978 - Util: Fix realloc semantics in utf16to8
979Misc:
980 - All: Allow use of external minizip library
981 - Debugger: CLI debugger now exits when end-of-stream is reached
982 - FFmpeg: Update dependencies on Ubuntu
983 - GBA: Slightly optimize GBAProcessEvents
984 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
985 - GBA Video: Null renderer should return proper register values
986 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
987 - Qt: Add preset for DualShock 4
988 - Qt: Update 360 input profile on OS X to reflect newer drivers
989 - Qt: Remove use of NaN
990 - Qt: Canonicalize file paths when loading games
991 - Qt: Add refresh button to controller editing
992 - SDL: Remove default gamepad mappings
993 - Util: Fix intermittent build failure on OS X
994 - VFS: VFile.sync now updates modified time
995
9960.4.0: (2016-02-02)
997Features:
998 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
999 - I/O viewer
1000 - Booting of multiboot images
1001 - Customization of GIF recording
1002 - Libretro: Cheat code support
1003 - Support for GLSL shaders
1004 - ROM information view
1005 - Support for VBA-style cheat codes
1006 - Savestates now store creation timestamps
1007 - Key autofire
1008 - Libretro: Allow blocking opposing directional input
1009 - OpenEmu core for OS X
1010 - Libretro: Settings for using BIOS and skipping intro
1011 - Libretro: Customizable idle loop removal
1012 - Implemented cycle counting for sprite rendering
1013 - Cleaner, unified settings window
1014 - Added a setting for pausing when the emulator is not in focus
1015 - Customizable paths for save games, save states, screenshots and patches
1016 - Controller hotplugging
1017 - Ability to store save games and active cheats within savestates
1018Bugfixes:
1019 - ARM7: Fix sign of unaligned LDRSH
1020 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1021 - Debugger: Fix watchpoints in gdb
1022 - GBA: Fix warnings when creating and loading savestates
1023 - GBA: Fix Iridion II savetype
1024 - GBA BIOS: Fix misaligned CpuSet
1025 - GBA Cheats: Fix cheats setting the Action Replay version
1026 - GBA Hardware: Fix GPIO on big endian
1027 - GBA Memory: Fix DMA register writing behavior
1028 - GBA Memory: Fix DMAs triggering two cycles early
1029 - Libretro: Fix aspect ratio
1030 - Qt: Fix some potential crashes with the gamepad mapping
1031 - Qt: Fix keys being mapped incorrectly when loading configuration file
1032 - Util: Fix PowerPC PNG read/write pixel order
1033 - Util: Fix excessive memory allocation when decoding a PNG
1034 - VFS: Fix VFileReadline and remove _vfdReadline
1035Misc:
1036 - All: Improved PowerPC support
1037 - All: Fix some undefined behavior warnings
1038 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1039 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1040 - GBA: Implement bad I/O register loading
1041 - GBA: Allow jumping to OAM and palette RAM
1042 - GBA BIOS: Finish implementing RegisterRamReset
1043 - GBA Config: Add "override" layer for better one-time configuration
1044 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1045 - GBA Memory: Use a dynamically sized mask for ROM memory
1046 - GBA Memory: Implement several unimplemented memory access types
1047 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1048 - GBA RR: Starting from savestate now embeds the savegame
1049 - GBA RR: Add preliminary SRAM support for VBM loading
1050 - GBA RR: Add support for resets in movies
1051 - GBA Video: Remove lastHblank, as it is implied
1052 - Libretro: Use anonymous memory mappers for large blocks of memory
1053 - Libretro: Add install target for libretro core
1054 - Qt: Window size command line options are now supported
1055 - Qt: Increase usability of key mapper
1056 - Qt: Add 'Apply' button to settings window
1057 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1058 - Qt: Allow use of modifier keys as input
1059 - Qt: Optimize log viewer
1060 - Qt: Added button for breaking into the GDB debugger
1061 - Qt: Add box for showing duration of rewind
1062 - SDL: Support fullscreen in SDL 1.2
1063 - SDL: Allow GBASDLAudio to be used without a thread context
1064 - Util: Use VFile for configuration
1065 - Util: Add MutexTryLock
1066
10670.3.2: (2015-12-16)
1068Bugfixes:
1069 - ARM7: Fix STRT/STRBT
1070 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1071 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1072 - Libretro: Fix problems with rumble not turning off
1073 - GBA: Fix idle skip state being retained between games
1074 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1075 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1076 - GBA BIOS: Fix Sqrt sign
1077 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1078 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1079 - GBA Memory: Fix DMA behavior for SRAM accesses
1080 - GBA Memory: Fix Store8 to OBJ VRAM
1081 - GBA Memory: Fix alignment of LDM/STM on SRAM
1082 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1083 - GBA Memory: Fix timing of DMAs
1084 - GBA Video: Fix _mix for 15-bit color
1085 - GBA Video: Fix OAM and palette initialization
1086 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1087 - Qt: Use safer isLoaded check in GameController
1088 - Qt: Fix a race condition in PainterGL that could lead to a crash
1089 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1090 - Qt: Fix font size in memory viewer
1091 - Qt: Fix a crash in the memory viewer
1092 - Qt: Add additional checks in CheatModel to prevent crashes
1093 - Qt: Fix race condition with setting sample rate
1094 - Qt: Fix crash when closing multiplayer windows
1095 - Qt: Fix resetting while paused
1096Misc:
1097 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1098 - Qt: Add mute option to menu
1099
11000.3.1: (2015-10-24)
1101Bugfixes:
1102 - ARM7: Fix instruction decoding of Thumb shifts
1103 - GBA: Deinit savegame when unloading a ROM
1104 - GBA: Fix BIOS check on big endian
1105 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1106 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1107 - GBA Audio: Fix audio channels being silenced at the wrong time
1108 - GBA Memory: Fix bad BIOS Load16 on big endian
1109 - GBA Memory: Fix bad Load8 on big endian
1110 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1111 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1112 - GBA Video: Fix objwin and blending interaction on sprites
1113 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1114 - Libretro: Fix a memory leak with the render buffer
1115 - Qt: Windows no longer spawn in the top left on first launch
1116 - Qt: Fix install path of XDG desktop file with DESTDIR
1117 - Qt: Fix drag and drop on Windows
1118 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1119 - VFS: Fix return values of VFileFILE.read and .write
1120Misc:
1121 - All: Reset next event to cycles instead of zero to interrupt
1122 - All: Add --version flag
1123 - ARM7: Force disable LTO on two files to work around a GCC bug
1124 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1125 - GBA: Better memory handling with PNG savestates
1126 - GBA: Additional savestate sanity checks
1127 - GBA: Check for cycle count being too high
1128 - GBA Audio: Allow GBAAVStream to have no video callback
1129 - GBA BIOS: Implement RegisterRamReset for SIO registers
1130 - Qt: Remove useless help icons in dialogs
1131 - Qt: Prevent savestate window from opening while in multiplayer
1132 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1133 - Qt: Dropping multiplayer windows works more cleanly now
1134
11350.3.0: (2015-08-16)
1136Features:
1137 - Ability to hide individual background layers, or OBJs
1138 - Ability to mute individual audio channels
1139 - Palette viewer and exporter
1140 - Volume control
1141 - More shortcuts are editable (e.g. quick save/load)
1142 - Rewind now shows the frame after rewinding
1143 - Import/Export of GameShark/Action Replay snapshots
1144 - Add "Step backwards" item for single increment rewind
1145 - Deadzone estimation for game controllers
1146 - Analog inputs can be used for shortcuts
1147 - Menu items for specific solar sensor brightness levels
1148 - Remappable controls for tilt and gyroscope sensors
1149 - Status messages for actions taken while a game is running (e.g. save/load state)
1150 - Memory inspector
1151 - Screensaver can now be suspended while a game is running
1152 - Load/save the most recent savestate slot
1153 - Support varible speed (PWM) rumble
1154 - Ability to cap fast forward speed
1155 - Finer control over FPS target
1156 - Holdable shortcut for rewinding one frame at a time
1157 - Ability to boot directly into the BIOS
1158 - Preliminary support for yanking out the game pak while a game is running
1159 - Thumb-drive mode by putting a file called portable.ini in the same folder
1160 - Configurable display driver, between software and OpenGL
1161 - Undo-able savestate loading and saving
1162 - Controller profiles now store shortcut settings
1163 - Default controller profiles for several common controllers
1164 - Libretro now supports BIOS, rumble and solar sensor
1165 - Implement BIOS call Stop, for sleep mode
1166 - Automatically load patches, if found
1167 - Improved video synchronization
1168 - Configurable audio output sample rate
1169Bugfixes:
1170 - ARM7: Fix SWI and IRQ timings
1171 - ARM7: Fix Thumb MUL timing
1172 - ARM7: Fix timing of multiplies to use N cycles
1173 - ARM7: ARMHotplugDetach should call deinit
1174 - Debugger: Fix use-after-free in breakpoint clearing code
1175 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1176 - GBA: Cap audio FIFO read size during deserialization
1177 - GBA: Check for corrupted savestates when loading
1178 - GBA: Check for improperly sized savestates when loading
1179 - GBA: Check for savestates made from differently sized ROMs
1180 - GBA: Fix calls to endian-independent loadstores
1181 - GBA: Fix timing of reading from timer registers
1182 - GBA: Ensure cycles never go negative
1183 - GBA Audio: Force audio FIFOs to 32-bit
1184 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1185 - GBA Audio: Fix sample order in audio channel 3
1186 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1187 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1188 - GBA Memory: Improve Thumb open bus behavior
1189 - GBA Memory: Fix potential DMA issue when loading a savestate
1190 - GBA Memory: Fix load/store multiple video memory waitstates
1191 - GBA SIO: Fix reseting when there are SIO devices attached
1192 - GBA Video: Blended sprites should never have other effects applied
1193 - GBA Video: Fix out-of-bounds tiles in mosaic
1194 - GBA Video: Fix windows not affecting sprites
1195 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1196 - GBA Video: Fix timing on first scanline
1197 - Qt: Better cleanup when a game crashes
1198 - Qt: Fix open ROM dialog filtering for archive formats
1199 - Qt: Cap the maximum number of multiplayer windows
1200 - Qt: Fix maximum year in sensor override
1201 - Qt: Fix window being too tall after exiting fullscreen
1202 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1203 - Qt: Fix analog buttons not getting unmapped
1204 - Qt: Fix passing command line options
1205 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1206 - SDL: Fix SDL build when OpenGL is missing
1207 - Util: Allow loading IPS patches that grow the ROM
1208 - VFS: Fix resource leaks if some allocations fail
1209 - VFS: Fix line-reading to return proper values
1210 - Video: Fix an issue with very long filenames
1211 - Util: Fix formatting of floats
1212Misc:
1213 - All: Add --help flag for command line programs
1214 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1215 - All: Enable static linking for Windows
1216 - All: Enable static linking for OS X
1217 - All: Threads are now named
1218 - All: Proper handling of Unicode file paths
1219 - ARM7: Add emulation for Undefined CPU mode
1220 - ARM7: Reduce the size of the Thumb instruction table
1221 - GBA: Add status log level
1222 - GBA: GBARewind now returns how many states it has rewound
1223 - GBA: SIO logging layer
1224 - GBA BIOS: Stub out SoundBias
1225 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1226 - GBA: Don't include GBACLIDebugger struct unless needed
1227 - GBA: Savedata is now synced shortly after data finishes being written
1228 - GBA: Process multiple timer events at once, if necessary
1229 - GBA Audio: Implement audio reset for channels A/B
1230 - GBA Audio: Process multiple audio events at once, if necessary
1231 - GBA Hardware: Backport generic RTC source into core
1232 - GBA Input: Allow axes and buttons to be mapped to the same key
1233 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1234 - GBA SIO: Add a dummy driver for Normal mode
1235 - GBA Thread: Add functionality for running callbacks on the GBA thread
1236 - GBA Thread: Split GBASync into a separate file
1237 - GBA Video: Refactor software renderer into separate files
1238 - GBA Video: Slightly optimize mode 0 mosaic rendering
1239 - Debugger: Free watchpoints in addition to breakpoints
1240 - Qt: Handle saving input settings better
1241 - Qt: Move GL frame drawing back onto its own thread
1242 - Qt: Fast forward (held) option moved from Other to Emulation menu
1243 - Qt: Show version info in window title
1244 - Qt: Migrate multiplayer window handling into GBAApp
1245 - Qt: Unified file opening and saving with last location
1246 - Qt: Fix windows being resizable when they shouldn't have been
1247 - Qt: Only hide cursor in full screen
1248 - Qt: Replace pause-after-frame mutex with an atomic
1249 - Qt: Add application icon and XDG desktop files
1250 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1251 - Qt: Don't save window size when entering fullscreen
1252 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1253 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1254 - Qt: Increase usability of key mapper
1255 - Qt: Show checkmark for window sizes
1256 - Qt: Set window path to loaded ROM
1257 - Perf: Ability to load savestates immediately on launch
1258 - SDL: Properly check for initialization
1259 - SDL: Clean up initialization functions
1260 - SDL: Clean up GL context
1261 - Util: Allow disabling the threading code entirely
1262 - VFS: Add sync method to force syncing with backing
1263
12640.2.1: (2015-05-13)
1265Bugfixes:
1266 - All: Fix sanitize-deb script not cleaning up after itself
1267 - All: Fix dependencies for libavcodec on Debian-derived platforms
1268 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1269 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1270 - ARM7: Fix ARM multiply instructions when PC is a destination register
1271 - Debugger: Fix use-after-free in breakpoint clearing code
1272 - Debugger: Fix boundary conditions in tab completion
1273 - GBA: Fix timers not updating timing when writing to only the reload register
1274 - GBA: Fix rewind boundary conditions
1275 - GBA: Add initial I/O register settings for background matrix registers
1276 - GBA: Fix hang when loading a savestate if sync to video is enabled
1277 - GBA: Handle out-of-bounds I/O access
1278 - GBA: Fix bounds-checking on EEPROM access
1279 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1280 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1281 - GBA Memory: Allow SRAM to be 64kB
1282 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1283 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1284 - GBA Video: Fix second frame mode 5
1285 - Perf: Fix race condition if a game crashes immediately on start
1286 - Qt: Fix Display object leak when closing a window
1287 - Qt: Fix .deb dependencies
1288 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1289 - Qt: Fix window not regaining focus after exiting savestate window
1290 - Qt: Fix regression where video would not record if the game had already started
1291 - Qt: Fix potential crash if a gamepad causes focus to change
1292 - Qt: Fix controller axis querying
1293 - Qt: Fix multiplayer windows opening as the wrong size
1294 - Qt: Fix controllers sometimes not loading the right profile
1295 - SDL: Fix boundary conditions for joystick adjustments
1296 - SDL: Allocate properly sized input maps
1297 - SDL: Fix potential build issues when Qt and SDL2 are in use
1298 - Util: Fix resource leak in UTF-8 handling code
1299 - Util: Fix a null-pointer issue when attempting to delete a key
1300 - VFS: Fix resource leaks if some allocations fail
1301 - Video: Fix an issue with very long filenames
1302Misc:
1303 - GBA Memory: Soft-crash if jumping past the end of a ROM
1304 - Qt: Show multiplayer numbers in window title
1305 - Qt: Solar sensor can have shortcuts set
1306
13070.2.0: (2015-04-03)
1308Features:
1309 - Support for gamepad axes, e.g. analog sticks or triggers
1310 - Add scale presets for up to 6x
1311 - Settings window
1312 - Bilinear resampling option
1313 - Add option to skip BIOS start screen
1314 - List of recently opened games
1315 - Support for games using the Solar Sensor
1316 - Better audio resampling via blip-buf
1317 - Game Pak overrides dialog for setting savetype and sensor values
1318 - Support for games using the tilt sensor
1319 - Remappable shortcuts for keyboard and gamepad
1320 - Rewinding of emulation
1321 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1322 - Support IPv6
1323 - Save directory of last loaded file
1324 - Support BPS patches
1325 - Automatically detect and optimize out idle loops
1326 - Configurable game overrides
1327 - Support loading 7-Zip files
1328 - Drag and drop game loading
1329 - Cheat code support
1330 - Runtime configurable audio driver
1331 - Libretro core for use with RetroArch and other front-ends
1332 - Controller profiles for setting different bindings for different controllers
1333 - Ability to lock aspect ratio
1334 - Local link cable support
1335 - Ability to switch which game controller is in use per instance
1336 - Ability to prevent opposing directional input
1337 - Warning dialog if an unimplemented BIOS feature is called
1338 - Debugger: Add CLI "frame", frame advance command
1339 - Debugger: Add CLI functions for writing to memory
1340 - Debugger: Add CLI functions for examining memory regions
1341 - Debugger: Add CLI function for writing a register
1342Bugfixes:
1343 - ARM7: Extend prefetch by one stage
1344 - ARM7: Fix cycle counting for loads
1345 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1346 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1347 - GBA: Initialize gba.sync to null
1348 - GBA: Fix timer initialization
1349 - GBA Audio: Support 16-bit writes to FIFO audio
1350 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1351 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1352 - GBA BIOS: Fix BIOS prefetch after reset
1353 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1354 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1355 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1356 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1357 - GBA Memory: Fix cycle counting for 32-bit load/stores
1358 - GBA RR: Fix fallthrough error when reading tags from a movie
1359 - GBA Thread: Fix possible hang when loading an archive
1360 - GBA Thread: Fix possible deadlock in video sync
1361 - Perf: Fix crash when the GBA thread fails to start
1362 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1363 - Qt: Fix crash when adjusting settings after closing a game
1364 - Qt: Fix crash when starting GDB stub after closing a game
1365 - Qt: Fix patch loading while a game is running
1366 - Qt: Fix crash when loading a game after stopping GDB server
1367 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1368 - Qt: Fix crash when attempting to pause if a game is not running
1369 - SDL: Properly clean up if a game doesn't launch
1370 - Util: Fix sockets on Windows
1371Misc:
1372 - All: Enable link-time optimization
1373 - Debugger: Watchpoints now work on STM/LDM instructions
1374 - Debugger: Clean up GDB stub network interfacing
1375 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1376 - Debugger: Merge Thumb BL instructions when disassembling
1377 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1378 - Debugger: Watchpoints now report address watched (fixes #68)
1379 - Debugger: Add support for soft breakpoints
1380 - Debugger: Make I/O register names be addresses instead of values
1381 - Debugger: Rename read/write commands
1382 - GBA: Improve accuracy of event timing
1383 - GBA: Add API for getting Configuration structs for overrides and input
1384 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1385 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1386 - GBA: Move A/V stream interface into core
1387 - GBA: Savestates now take into account savedata state machines (fixes #109)
1388 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1389 - GBA Memory: Simplify memory API and use fixed bus width
1390 - GBA Thread: Make GBASyncWaitFrameStart time out
1391 - GBA Video: Start video at the last scanline instead of the first
1392 - Qt: Optimize logo drawing
1393 - Qt: Move frame upload back onto main thread
1394 - Qt: Remember window position
1395 - Qt: Double-clicking on the window toggles full screen
1396 - Util: Use proper locale for reading and writing float values
1397
13980.1.1: (2015-01-24)
1399Bugfixes:
1400 - ARM7: Fix LDM writeback to a register already written
1401 - GBA: Fix timers 2 and 3 updating incorrectly
1402 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1403 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1404 - GBA Audio: Properly initialize audio FIFO channels
1405 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1406 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1407 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1408 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1409 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1410 - GBA BIOS: Fix HuffUnComp boundary conditions
1411 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1412 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1413 - GBA Memory: Filter out top nybble of DMA addresses
1414 - GBA Memory: Properly bounds-check VRAM accesses
1415 - GBA Memory: Fix initial DMA state
1416 - GBA Thread: Allow halted games to exit cleanly
1417 - GBA Video: Fix blend issues with obscured middle layers
1418 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1419 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1420 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1421 - GBA Video: Fix sprite boundary conditions with mosaic
1422 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1423 - Qt: Fix issue with set frame sizes being the wrong height
1424 - Qt: Fix emulator crashing when full screen if a game is not running
1425 - Qt: Fix window focus issues
1426 - Qt: Properly set default video recording settings
1427 - Qt: Fix a race condition when a game crashes immediately
1428 - Qt: Fix some cases where key mapping can break if focus is adjusted
1429 - Qt: Fix crash if a game pauses before any frames are shown
1430 - Debugger: Negative PC-relative loads now properly subtract the offset
1431 - Debugger: Align PC-relative loads in Thumb
1432 - Debugger: Fix watchpoints triggering too late
1433 - Debugger: Fix binary print putting spaces between digits
1434 - Video: Ensure FFmpeg encoder has audio frames
1435 - Video: Fix uncompressed PCM audio recording
1436 - Video: Fix FFmpeg crashing when the file extension is wrong
1437 - Util: Fix SOCKET_FAILED macro
1438Misc:
1439 - GBA: Exit cleanly on FATAL if the port supports it
1440 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1441 - Qt: Disable sync to video by default
1442 - Qt: Handle a game crash without crashing
1443 - Qt: Set default log level to FATAL, ERROR and WARN
1444 - Qt: Clarify some phrasing in the menus
1445 - Qt: Clear active buttons when focus is lost
1446
14470.1.0: (2014-12-13)
1448 - Initial release