src/platform/qt/CoreController.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QByteArray>
9#include <QList>
10#include <QMutex>
11#include <QObject>
12#include <QSize>
13
14#include "VFileDevice.h"
15
16#include <functional>
17#include <memory>
18
19#include <mgba/core/core.h>
20#include <mgba/core/interface.h>
21#include <mgba/core/thread.h>
22#include <mgba/core/cache-set.h>
23
24#ifdef M_CORE_GB
25#include <mgba/internal/gb/sio/printer.h>
26#endif
27
28struct mCore;
29
30namespace QGBA {
31
32class ConfigController;
33class InputController;
34class LogController;
35class MultiplayerController;
36class Override;
37
38class CoreController : public QObject {
39Q_OBJECT
40
41public:
42 static const bool VIDEO_SYNC = false;
43 static const bool AUDIO_SYNC = true;
44
45 class Interrupter {
46 public:
47 Interrupter(CoreController*, bool fromThread = false);
48 Interrupter(std::shared_ptr<CoreController>, bool fromThread = false);
49 Interrupter(const Interrupter&);
50 ~Interrupter();
51
52 private:
53 CoreController* m_parent;
54 };
55
56 CoreController(mCore* core, QObject* parent = nullptr);
57 ~CoreController();
58
59 mCoreThread* thread() { return &m_threadContext; }
60
61 color_t* drawContext();
62
63 bool isPaused();
64 bool hasStarted();
65
66 mPlatform platform() const;
67 QSize screenDimensions() const;
68 QPair<unsigned, unsigned> frameRate() const;
69
70 void loadConfig(ConfigController*);
71
72 mCheatDevice* cheatDevice() { return m_threadContext.core->cheatDevice(m_threadContext.core); }
73
74#ifdef USE_DEBUGGERS
75 mDebugger* debugger() { return m_threadContext.core->debugger; }
76 void setDebugger(mDebugger*);
77#endif
78
79 void setMultiplayerController(MultiplayerController*);
80 void clearMultiplayerController();
81 MultiplayerController* multiplayerController() { return m_multiplayer; }
82
83 mCacheSet* graphicCaches();
84 int stateSlot() const { return m_stateSlot; }
85
86 void setOverride(std::unique_ptr<Override> override);
87 Override* override() { return m_override.get(); }
88
89 void setInputController(InputController*);
90 void setLogger(LogController*);
91
92public slots:
93 void start();
94 void stop();
95 void reset();
96 void setPaused(bool paused);
97 void frameAdvance();
98 void setSync(bool enable);
99
100 void setRewinding(bool);
101 void rewind(int count = 0);
102
103 void setFastForward(bool);
104 void forceFastForward(bool);
105
106 void loadState(int slot = 0);
107 void loadState(const QString& path);
108 void saveState(int slot = 0);
109 void saveState(const QString& path);
110 void loadBackupState();
111 void saveBackupState();
112
113 void loadSave(const QString&, bool temporary);
114 void loadPatch(const QString&);
115 void replaceGame(const QString&);
116 void yankPak();
117
118#ifdef USE_PNG
119 void screenshot();
120#endif
121
122 void setRealTime();
123 void setFixedTime(const QDateTime& time);
124 void setFakeEpoch(const QDateTime& time);
125
126 void importSharkport(const QString& path);
127 void exportSharkport(const QString& path);
128
129 void attachPrinter();
130 void detachPrinter();
131 void endPrint();
132
133 void setAVStream(mAVStream*);
134 void clearAVStream();
135
136 void clearOverride();
137
138 void startVideoLog(const QString& path);
139 void endVideoLog();
140
141signals:
142 void started();
143 void paused();
144 void unpaused();
145 void stopping();
146 void crashed(const QString& errorMessage);
147 void failed();
148 void frameAvailable();
149 void stateLoaded();
150 void rewound();
151
152 void rewindChanged(bool);
153 void fastForwardChanged(bool);
154
155 void unimplementedBiosCall(int);
156 void statusPosted(const QString& message);
157 void logPosted(int level, int category, const QString& log);
158
159 void imagePrinted(const QImage&);
160
161private:
162 void updateKeys();
163 void finishFrame();
164
165 void updateFastForward();
166
167 mCoreThread m_threadContext{};
168
169 bool m_patched = false;
170
171 QByteArray m_buffers[2];
172 QByteArray* m_activeBuffer;
173 QByteArray* m_completeBuffer = nullptr;
174
175 std::unique_ptr<mCacheSet> m_cacheSet;
176 std::unique_ptr<Override> m_override;
177
178 QList<std::function<void()>> m_resetActions;
179 QList<std::function<void()>> m_frameActions;
180 QMutex m_mutex;
181
182 int m_activeKeys = 0;
183 bool m_autofire[32] = {};
184 int m_autofireStatus[32] = {};
185 int m_autofireThreshold = 1;
186
187 VFileDevice m_backupLoadState;
188 QByteArray m_backupSaveState{nullptr};
189 int m_stateSlot = 1;
190 QString m_statePath;
191 int m_loadStateFlags;
192 int m_saveStateFlags;
193
194 bool m_audioSync = AUDIO_SYNC;
195 bool m_videoSync = VIDEO_SYNC;
196
197 bool m_autosave;
198 bool m_autoload;
199 int m_autosaveCounter;
200
201 int m_fastForward = false;
202 int m_fastForwardForced = false;
203 float m_fastForwardRatio = -1.f;
204 float m_fpsTarget;
205
206 InputController* m_inputController = nullptr;
207 LogController* m_log = nullptr;
208 MultiplayerController* m_multiplayer = nullptr;
209
210 mVideoLogContext* m_vl = nullptr;
211 VFile* m_vlVf = nullptr;
212
213#ifdef M_CORE_GB
214 struct QGBPrinter {
215 GBPrinter d;
216 CoreController* parent;
217 } m_printer;
218#endif
219};
220
221}